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a4a1de12
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
a4a1de12
编写于
7月 31, 2019
作者:
G
Garrett Johnson
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Fix MaskPass not locking the stencil buffer, lock stencil buffer test state
上级
d1f94e36
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
16 addition
and
4 deletion
+16
-4
examples/js/postprocessing/MaskPass.js
examples/js/postprocessing/MaskPass.js
+4
-0
examples/jsm/postprocessing/MaskPass.js
examples/jsm/postprocessing/MaskPass.js
+4
-0
src/renderers/webgl/WebGLState.js
src/renderers/webgl/WebGLState.js
+8
-4
未找到文件。
examples/js/postprocessing/MaskPass.js
浏览文件 @
a4a1de12
...
...
@@ -55,6 +55,7 @@ THREE.MaskPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ),
state
.
buffers
.
stencil
.
setOp
(
context
.
REPLACE
,
context
.
REPLACE
,
context
.
REPLACE
);
state
.
buffers
.
stencil
.
setFunc
(
context
.
ALWAYS
,
writeValue
,
0xffffffff
);
state
.
buffers
.
stencil
.
setClear
(
clearValue
);
state
.
buffers
.
stencil
.
setLocked
(
true
);
// draw into the stencil buffer
...
...
@@ -73,8 +74,10 @@ THREE.MaskPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ),
// only render where stencil is set to 1
state
.
buffers
.
stencil
.
setLocked
(
false
);
state
.
buffers
.
stencil
.
setFunc
(
context
.
EQUAL
,
1
,
0xffffffff
);
// draw if == 1
state
.
buffers
.
stencil
.
setOp
(
context
.
KEEP
,
context
.
KEEP
,
context
.
KEEP
);
state
.
buffers
.
stencil
.
setLocked
(
true
);
}
...
...
@@ -95,6 +98,7 @@ Object.assign( THREE.ClearMaskPass.prototype, {
render
:
function
(
renderer
/*, writeBuffer, readBuffer, deltaTime, maskActive */
)
{
state
.
buffers
.
stencil
.
setLocked
(
false
);
renderer
.
state
.
buffers
.
stencil
.
setTest
(
false
);
}
...
...
examples/jsm/postprocessing/MaskPass.js
浏览文件 @
a4a1de12
...
...
@@ -58,6 +58,7 @@ MaskPass.prototype = Object.assign( Object.create( Pass.prototype ), {
state
.
buffers
.
stencil
.
setOp
(
context
.
REPLACE
,
context
.
REPLACE
,
context
.
REPLACE
);
state
.
buffers
.
stencil
.
setFunc
(
context
.
ALWAYS
,
writeValue
,
0xffffffff
);
state
.
buffers
.
stencil
.
setClear
(
clearValue
);
state
.
buffers
.
stencil
.
setLocked
(
true
);
// draw into the stencil buffer
...
...
@@ -76,8 +77,10 @@ MaskPass.prototype = Object.assign( Object.create( Pass.prototype ), {
// only render where stencil is set to 1
state
.
buffers
.
stencil
.
setLocked
(
false
);
state
.
buffers
.
stencil
.
setFunc
(
context
.
EQUAL
,
1
,
0xffffffff
);
// draw if == 1
state
.
buffers
.
stencil
.
setOp
(
context
.
KEEP
,
context
.
KEEP
,
context
.
KEEP
);
state
.
buffers
.
depth
.
setLocked
(
true
);
}
...
...
@@ -98,6 +101,7 @@ Object.assign( ClearMaskPass.prototype, {
render
:
function
(
renderer
/*, writeBuffer, readBuffer, deltaTime, maskActive */
)
{
renderer
.
state
.
buffers
.
stencil
.
setLocked
(
false
);
renderer
.
state
.
buffers
.
stencil
.
setTest
(
false
);
}
...
...
src/renderers/webgl/WebGLState.js
浏览文件 @
a4a1de12
...
...
@@ -215,13 +215,17 @@ function WebGLState( gl, extensions, utils, capabilities ) {
setTest
:
function
(
stencilTest
)
{
if
(
stencilTest
)
{
if
(
!
locked
)
{
enable
(
gl
.
STENCIL_TEST
);
if
(
stencilTest
)
{
}
else
{
enable
(
gl
.
STENCIL_TEST
);
}
else
{
disable
(
gl
.
STENCIL_TEST
);
disable
(
gl
.
STENCIL_TEST
);
}
}
...
...
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