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three.js
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984383b1
T
three.js
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984383b1
编写于
3月 22, 2019
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Examples: Fix broken WebGLDeferredRenderer.
上级
f3642887
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
8 addition
and
41 deletion
+8
-41
examples/js/postprocessing/EffectComposer.js
examples/js/postprocessing/EffectComposer.js
+4
-4
examples/js/renderers/WebGLDeferredRenderer.js
examples/js/renderers/WebGLDeferredRenderer.js
+4
-37
未找到文件。
examples/js/postprocessing/EffectComposer.js
浏览文件 @
984383b1
...
...
@@ -81,7 +81,7 @@ Object.assign( THREE.EffectComposer.prototype, {
for
(
var
i
=
passIndex
+
1
;
i
<
this
.
passes
.
length
;
i
++
)
{
if
(
this
.
passes
[
i
].
enabled
)
{
if
(
this
.
passes
[
i
].
enabled
)
{
return
false
;
...
...
@@ -224,7 +224,7 @@ Object.assign( THREE.Pass.prototype, {
}
);
// Helper for passes that need to fill the viewport with a single quad.
THREE
.
Pass
.
FullScreenQuad
=
(
function
()
{
THREE
.
Pass
.
FullScreenQuad
=
(
function
()
{
var
camera
=
new
THREE
.
OrthographicCamera
(
-
1
,
1
,
1
,
-
1
,
0
,
1
);
var
geometry
=
new
THREE
.
PlaneBufferGeometry
(
2
,
2
);
...
...
@@ -260,7 +260,7 @@ THREE.Pass.FullScreenQuad = (function() {
}
}
);
return
FullScreenQuad
;
})();
}
)();
examples/js/renderers/WebGLDeferredRenderer.js
浏览文件 @
984383b1
...
...
@@ -182,6 +182,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
rt
.
texture
.
generateMipamps
=
false
;
_compNormalDepth
=
new
THREE
.
EffectComposer
(
_this
.
renderer
,
rt
);
_compNormalDepth
.
renderToScreen
=
false
;
_compNormalDepth
.
addPass
(
_passNormalDepth
);
}
...
...
@@ -202,6 +203,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
rt
.
texture
.
generateMipamps
=
false
;
_compColor
=
new
THREE
.
EffectComposer
(
_this
.
renderer
,
rt
);
_compColor
.
renderToScreen
=
false
;
_compColor
.
addPass
(
_passColor
);
}
...
...
@@ -226,6 +228,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
rt
.
texture
.
generateMipamps
=
false
;
_compLight
=
new
THREE
.
EffectComposer
(
_this
.
renderer
,
rt
);
_compLight
.
renderToScreen
=
false
;
_compLight
.
addPass
(
_passLightFullscreen
);
_compLight
.
addPass
(
_passLight
);
...
...
@@ -247,6 +250,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
rt
.
texture
.
generateMipamps
=
false
;
_compReconstruction
=
new
THREE
.
EffectComposer
(
_this
.
renderer
,
rt
);
_compReconstruction
.
renderToScreen
=
false
;
_compReconstruction
.
addPass
(
_passReconstruction
);
}
...
...
@@ -1068,24 +1072,15 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
if
(
_lightPrePass
)
{
_passForward
.
renderToScreen
=
false
;
_passForward
.
enabled
=
false
;
_passCopy
.
renderToScreen
=
false
;
_passCopy
.
enabled
=
false
;
if
(
_antialias
)
{
_passFinal
.
renderToScreen
=
false
;
_passFXAA
.
renderToScreen
=
true
;
_passFXAA
.
enabled
=
true
;
}
else
{
_passFinal
.
renderToScreen
=
true
;
_passFXAA
.
renderToScreen
=
false
;
_passFXAA
.
enabled
=
false
;
}
...
...
@@ -1096,28 +1091,14 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
if
(
_antialias
)
{
_passFinal
.
renderToScreen
=
false
;
_passForward
.
renderToScreen
=
false
;
_passForward
.
enabled
=
true
;
_passCopy
.
renderToScreen
=
false
;
_passCopy
.
enabled
=
false
;
_passFXAA
.
renderToScreen
=
true
;
_passFXAA
.
enabled
=
true
;
}
else
{
_passFinal
.
renderToScreen
=
false
;
_passForward
.
renderToScreen
=
false
;
_passForward
.
enabled
=
true
;
_passCopy
.
renderToScreen
=
true
;
_passCopy
.
enabled
=
true
;
_passFXAA
.
renderToScreen
=
false
;
_passFXAA
.
enabled
=
false
;
}
...
...
@@ -1126,28 +1107,14 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
if
(
_antialias
)
{
_passFinal
.
renderToScreen
=
false
;
_passForward
.
renderToScreen
=
false
;
_passForward
.
enabled
=
false
;
_passCopy
.
renderToScreen
=
false
;
_passCopy
.
enabled
=
false
;
_passFXAA
.
renderToScreen
=
true
;
_passFXAA
.
enabled
=
true
;
}
else
{
_passFinal
.
renderToScreen
=
true
;
_passForward
.
renderToScreen
=
false
;
_passForward
.
enabled
=
false
;
_passCopy
.
renderToScreen
=
false
;
_passCopy
.
enabled
=
false
;
_passFXAA
.
renderToScreen
=
false
;
_passFXAA
.
enabled
=
false
;
}
...
...
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