WebGLRenderer.js 148.5 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

	console.log( 'THREE.WebGLRenderer', THREE.REVISION );

	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	pixelRatio = 1,

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	_precision = parameters.precision !== undefined ? parameters.precision : 'highp',

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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
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	_logarithmicDepthBuffer = parameters.logarithmicDepthBuffer !== undefined ? parameters.logarithmicDepthBuffer : false,
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	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0;
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	var lights = [];
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	var _webglObjects = {};
	var _webglObjectsImmediate = [];
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	var opaqueObjects = [];
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	var transparentObjects = [];
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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

	// shadow map

	this.shadowMapEnabled = false;
	this.shadowMapType = THREE.PCFShadowMap;
	this.shadowMapCullFace = THREE.CullFaceFront;
	this.shadowMapDebug = false;
	this.shadowMapCascade = false;

	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// info

	this.info = {

		memory: {

			programs: 0,
			geometries: 0,
			textures: 0

		},

		render: {

			calls: 0,
			vertices: 0,
			faces: 0,
			points: 0

		}

	};

	// internal properties

	var _this = this,

	_programs = [],

	// internal state cache

	_currentProgram = null,
	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryProgram = '',
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	_currentCamera = null,

	_usedTextureUnits = 0,

	// GL state cache

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	_currentDoubleSided = - 1,
	_currentFlipSided = - 1,
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	_currentBlending = - 1,
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	_currentBlendEquation = - 1,
	_currentBlendSrc = - 1,
	_currentBlendDst = - 1,
	_currentBlendEquationAlpha = - 1,
	_currentBlendSrcAlpha = - 1,
	_currentBlendDstAlpha = - 1,
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	_currentDepthTest = - 1,
	_currentDepthWrite = - 1,
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	_currentPolygonOffset = null,
	_currentPolygonOffsetFactor = null,
	_currentPolygonOffsetUnits = null,
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	_currentLineWidth = null,
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	_viewportX = 0,
	_viewportY = 0,
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	_viewportWidth = _canvas.width,
	_viewportHeight = _canvas.height,
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	_currentWidth = 0,
	_currentHeight = 0,

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	_newAttributes = new Uint8Array( 16 ),
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	_enabledAttributes = new Uint8Array( 16 ),
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	// frustum

	_frustum = new THREE.Frustum(),

	 // camera matrices cache

	_projScreenMatrix = new THREE.Matrix4(),
	_projScreenMatrixPS = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_direction = new THREE.Vector3(),

	_lightsNeedUpdate = true,

	_lights = {

		ambient: [ 0, 0, 0 ],
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		directional: { length: 0, colors:[], positions: [] },
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		point: { length: 0, colors: [], positions: [], distances: [], decays: [] },
		spot: { length: 0, colors: [], positions: [], distances: [], directions: [], anglesCos: [], exponents: [], decays: [] },
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		hemi: { length: 0, skyColors: [], groundColors: [], positions: [] }
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	};

	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl') !== null ) {

				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		_canvas.addEventListener( 'webglcontextlost', function ( event ) {

			event.preventDefault();

			resetGLState();
			setDefaultGLState();

			_webglObjects = {};

		}, false);

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	} catch ( error ) {

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		THREE.error( 'THREE.WebGLRenderer: ' + error );
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	}

	if ( _gl.getShaderPrecisionFormat === undefined ) {

		_gl.getShaderPrecisionFormat = function () {

			return {
				'rangeMin': 1,
				'rangeMax': 1,
				'precision': 1
			};

		}
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	}
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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
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	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
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	extensions.get( 'OES_standard_derivatives' );

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	if ( _logarithmicDepthBuffer ) {

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		extensions.get( 'EXT_frag_depth' );
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	}

	//

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	var glClearColor = function ( r, g, b, a ) {
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		if ( _premultipliedAlpha === true ) {

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			r *= a; g *= a; b *= a;
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		}

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		_gl.clearColor( r, g, b, a );

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	};

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	var setDefaultGLState = function () {
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		_gl.clearColor( 0, 0, 0, 1 );
		_gl.clearDepth( 1 );
		_gl.clearStencil( 0 );

		_gl.enable( _gl.DEPTH_TEST );
		_gl.depthFunc( _gl.LEQUAL );

		_gl.frontFace( _gl.CCW );
		_gl.cullFace( _gl.BACK );
		_gl.enable( _gl.CULL_FACE );

		_gl.enable( _gl.BLEND );
		_gl.blendEquation( _gl.FUNC_ADD );
		_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA );

		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	var resetGLState = function () {

		_currentProgram = null;
		_currentCamera = null;

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		_currentBlending = - 1;
		_currentDepthTest = - 1;
		_currentDepthWrite = - 1;
		_currentDoubleSided = - 1;
		_currentFlipSided = - 1;
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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

		_lightsNeedUpdate = true;

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		for ( var i = 0; i < _enabledAttributes.length; i ++ ) {
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			_enabledAttributes[ i ] = 0;
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		}
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	};
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	setDefaultGLState();

	this.context = _gl;

	// GPU capabilities

	var _maxTextures = _gl.getParameter( _gl.MAX_TEXTURE_IMAGE_UNITS );
	var _maxVertexTextures = _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
	var _maxTextureSize = _gl.getParameter( _gl.MAX_TEXTURE_SIZE );
	var _maxCubemapSize = _gl.getParameter( _gl.MAX_CUBE_MAP_TEXTURE_SIZE );

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	var _supportsVertexTextures = _maxVertexTextures > 0;
	var _supportsBoneTextures = _supportsVertexTextures && extensions.get( 'OES_texture_float' );
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	//
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	var _vertexShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.HIGH_FLOAT );
	var _vertexShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.MEDIUM_FLOAT );
	var _vertexShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.LOW_FLOAT );
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	var _fragmentShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.HIGH_FLOAT );
	var _fragmentShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_FLOAT );
	var _fragmentShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.LOW_FLOAT );
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	var getCompressedTextureFormats = ( function () {
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		var array;
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		return function () {
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			if ( array !== undefined ) {
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				return array;
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			}
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			array = [];
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			if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || extensions.get( 'WEBGL_compressed_texture_s3tc' ) ) {

				var formats = _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS );

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				for ( var i = 0; i < formats.length; i ++ ) {
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					array.push( formats[ i ] );

				}

			}
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			return array;

		};

	} )();
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	// clamp precision to maximum available

	var highpAvailable = _vertexShaderPrecisionHighpFloat.precision > 0 && _fragmentShaderPrecisionHighpFloat.precision > 0;
	var mediumpAvailable = _vertexShaderPrecisionMediumpFloat.precision > 0 && _fragmentShaderPrecisionMediumpFloat.precision > 0;

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	if ( _precision === 'highp' && ! highpAvailable ) {
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		if ( mediumpAvailable ) {

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			_precision = 'mediump';
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			THREE.warn( 'THREE.WebGLRenderer: highp not supported, using mediump.' );
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		} else {

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			_precision = 'lowp';
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			THREE.warn( 'THREE.WebGLRenderer: highp and mediump not supported, using lowp.' );
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		}

	}

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	if ( _precision === 'mediump' && ! mediumpAvailable ) {
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		_precision = 'lowp';
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		THREE.warn( 'THREE.WebGLRenderer: mediump not supported, using lowp.' );
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	}

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	// Plugins

	var shadowMapPlugin = new THREE.ShadowMapPlugin( this, lights, _webglObjects, _webglObjectsImmediate );

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.supportsVertexTextures = function () {

		return _supportsVertexTextures;

	};

	this.supportsFloatTextures = function () {

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		return extensions.get( 'OES_texture_float' );
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	};
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	this.supportsHalfFloatTextures = function () {

		return extensions.get( 'OES_texture_half_float' );

	};

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	this.supportsStandardDerivatives = function () {

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		return extensions.get( 'OES_standard_derivatives' );
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	};
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	this.supportsCompressedTextureS3TC = function () {

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		return extensions.get( 'WEBGL_compressed_texture_s3tc' );
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	};
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	this.supportsCompressedTexturePVRTC = function () {

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		return extensions.get( 'WEBGL_compressed_texture_pvrtc' );
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	};

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	this.supportsBlendMinMax = function () {

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		return extensions.get( 'EXT_blend_minmax' );
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	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function () {

			if ( value !== undefined ) {

				return value;

			}

			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );

			value = extension !== null ? _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ) : 0;

			return value;

		}

	} )();
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	this.getPrecision = function () {

		return _precision;

	};

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	this.getPixelRatio = function () {

		return pixelRatio;

	};

	this.setPixelRatio = function ( value ) {

		pixelRatio = value;

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		_viewportX = x * pixelRatio;
		_viewportY = y * pixelRatio;
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		_viewportWidth = width * pixelRatio;
		_viewportHeight = height * pixelRatio;
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		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

	};

	this.setScissor = function ( x, y, width, height ) {

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		_gl.scissor(
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			x * pixelRatio,
			y * pixelRatio,
			width * pixelRatio,
			height * pixelRatio
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		);
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	};

	this.enableScissorTest = function ( enable ) {

		enable ? _gl.enable( _gl.SCISSOR_TEST ) : _gl.disable( _gl.SCISSOR_TEST );

	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

		_gl.clear( _gl.COLOR_BUFFER_BIT );

	};

	this.clearDepth = function () {

		_gl.clear( _gl.DEPTH_BUFFER_BIT );

	};

	this.clearStencil = function () {

		_gl.clear( _gl.STENCIL_BUFFER_BIT );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	// Buffer allocation

	function createParticleBuffers ( geometry ) {

		geometry.__webglVertexBuffer = _gl.createBuffer();
		geometry.__webglColorBuffer = _gl.createBuffer();

		_this.info.memory.geometries ++;

	};

	function createLineBuffers ( geometry ) {

		geometry.__webglVertexBuffer = _gl.createBuffer();
		geometry.__webglColorBuffer = _gl.createBuffer();
		geometry.__webglLineDistanceBuffer = _gl.createBuffer();

		_this.info.memory.geometries ++;

	};

	function createMeshBuffers ( geometryGroup ) {

		geometryGroup.__webglVertexBuffer = _gl.createBuffer();
		geometryGroup.__webglNormalBuffer = _gl.createBuffer();
		geometryGroup.__webglTangentBuffer = _gl.createBuffer();
		geometryGroup.__webglColorBuffer = _gl.createBuffer();
		geometryGroup.__webglUVBuffer = _gl.createBuffer();
		geometryGroup.__webglUV2Buffer = _gl.createBuffer();

		geometryGroup.__webglSkinIndicesBuffer = _gl.createBuffer();
		geometryGroup.__webglSkinWeightsBuffer = _gl.createBuffer();

		geometryGroup.__webglFaceBuffer = _gl.createBuffer();
		geometryGroup.__webglLineBuffer = _gl.createBuffer();

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		var numMorphTargets = geometryGroup.numMorphTargets;
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		if ( numMorphTargets ) {
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			geometryGroup.__webglMorphTargetsBuffers = [];

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			for ( var m = 0, ml = numMorphTargets; m < ml; m ++ ) {
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				geometryGroup.__webglMorphTargetsBuffers.push( _gl.createBuffer() );

			}

		}

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		var numMorphNormals = geometryGroup.numMorphNormals;

		if ( numMorphNormals ) {
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			geometryGroup.__webglMorphNormalsBuffers = [];

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			for ( var m = 0, ml = numMorphNormals; m < ml; m ++ ) {
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				geometryGroup.__webglMorphNormalsBuffers.push( _gl.createBuffer() );

			}

		}

		_this.info.memory.geometries ++;

	};

	// Events
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	var onObjectRemoved = function ( event ) {
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		var object = event.target;

696 697
		object.traverse( function ( child ) {

698 699
			child.removeEventListener( 'remove', onObjectRemoved );

700 701 702
			removeObject( child );

		} );
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	};
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	var onGeometryDispose = function ( event ) {

		var geometry = event.target;

		geometry.removeEventListener( 'dispose', onGeometryDispose );

		deallocateGeometry( geometry );

	};

	var onTextureDispose = function ( event ) {

		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

		_this.info.memory.textures --;


	};

	var onRenderTargetDispose = function ( event ) {

		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

		_this.info.memory.textures --;

	};

	var onMaterialDispose = function ( event ) {

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

	};

	// Buffer deallocation

753
	var deleteBuffers = function ( geometry ) {
754

755 756 757 758 759 760 761
		var buffers = [
			'__webglVertexBuffer',
			'__webglNormalBuffer',
			'__webglTangentBuffer',
			'__webglColorBuffer',
			'__webglUVBuffer',
			'__webglUV2Buffer',
762

763 764
			'__webglSkinIndicesBuffer',
			'__webglSkinWeightsBuffer',
765

766 767
			'__webglFaceBuffer',
			'__webglLineBuffer',
768

769 770 771 772 773 774 775 776 777 778
			'__webglLineDistanceBuffer'
		];

		for ( var i = 0, l = buffers.length; i < l; i ++ ) {

			var name = buffers[ i ];

			if ( geometry[ name ] !== undefined ) {

				_gl.deleteBuffer( geometry[ name ] );
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780
				delete geometry[ name ];
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782
			}
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784
		}
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786 787 788 789
		// custom attributes

		if ( geometry.__webglCustomAttributesList !== undefined ) {

790
			for ( var name in geometry.__webglCustomAttributesList ) {
791

792
				_gl.deleteBuffer( geometry.__webglCustomAttributesList[ name ].buffer );
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794 795
			}

796 797
			delete geometry.__webglCustomAttributesList;

798 799
		}

800 801
		_this.info.memory.geometries --;

802 803 804 805
	};

	var deallocateGeometry = function ( geometry ) {

806
		delete geometry.__webglInit;
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808
		if ( geometry instanceof THREE.BufferGeometry ) {
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810
			for ( var name in geometry.attributes ) {
811

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				var attribute = geometry.attributes[ name ];
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				if ( attribute.buffer !== undefined ) {
815

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					_gl.deleteBuffer( attribute.buffer );
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					delete attribute.buffer;
819

820 821 822 823
				}

			}

824 825
			_this.info.memory.geometries --;

826 827
		} else {

828
			var geometryGroupsList = geometryGroups[ geometry.id ];
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830
			if ( geometryGroupsList !== undefined ) {
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832
				for ( var i = 0, l = geometryGroupsList.length; i < l; i ++ ) {
833 834

					var geometryGroup = geometryGroupsList[ i ];
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					if ( geometryGroup.numMorphTargets !== undefined ) {

						for ( var m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {

							_gl.deleteBuffer( geometryGroup.__webglMorphTargetsBuffers[ m ] );

						}

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						delete geometryGroup.__webglMorphTargetsBuffers;

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					}

					if ( geometryGroup.numMorphNormals !== undefined ) {

						for ( var m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {

							_gl.deleteBuffer( geometryGroup.__webglMorphNormalsBuffers[ m ] );

						}

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						delete geometryGroup.__webglMorphNormalsBuffers;

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					}

					deleteBuffers( geometryGroup );

				}

864 865
				delete geometryGroups[ geometry.id ];

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			} else {

				deleteBuffers( geometry );

			}
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872
		}
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874 875
		// TOFIX: Workaround for deleted geometry being currently bound

876
		_currentGeometryProgram = '';
877

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	};

	var deallocateTexture = function ( texture ) {

		if ( texture.image && texture.image.__webglTextureCube ) {

			// cube texture

			_gl.deleteTexture( texture.image.__webglTextureCube );

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			delete texture.image.__webglTextureCube;

890 891 892 893 894 895 896 897 898 899 900
		} else {

			// 2D texture

			if ( texture.__webglInit === undefined ) return;

			_gl.deleteTexture( texture.__webglTexture );

			delete texture.__webglTexture;
			delete texture.__webglInit;

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		}

	};

	var deallocateRenderTarget = function ( renderTarget ) {

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		if ( ! renderTarget || renderTarget.__webglTexture === undefined ) return;
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		_gl.deleteTexture( renderTarget.__webglTexture );

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		delete renderTarget.__webglTexture;

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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

				_gl.deleteFramebuffer( renderTarget.__webglFramebuffer[ i ] );
				_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer[ i ] );

			}

		} else {

			_gl.deleteFramebuffer( renderTarget.__webglFramebuffer );
			_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer );

		}

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		delete renderTarget.__webglFramebuffer;
		delete renderTarget.__webglRenderbuffer;

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	};

	var deallocateMaterial = function ( material ) {

936
		var program = material.program.program;
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		if ( program === undefined ) return;

		material.program = undefined;

		// only deallocate GL program if this was the last use of shared program
		// assumed there is only single copy of any program in the _programs list
		// (that's how it's constructed)

		var i, il, programInfo;
		var deleteProgram = false;

		for ( i = 0, il = _programs.length; i < il; i ++ ) {

			programInfo = _programs[ i ];

			if ( programInfo.program === program ) {

				programInfo.usedTimes --;

				if ( programInfo.usedTimes === 0 ) {

					deleteProgram = true;

				}

				break;

			}

		}

		if ( deleteProgram === true ) {

			// avoid using array.splice, this is costlier than creating new array from scratch

			var newPrograms = [];

			for ( i = 0, il = _programs.length; i < il; i ++ ) {

				programInfo = _programs[ i ];

				if ( programInfo.program !== program ) {

					newPrograms.push( programInfo );

				}

			}

			_programs = newPrograms;

			_gl.deleteProgram( program );

			_this.info.memory.programs --;

		}

	};

	// Buffer initialization

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	function initCustomAttributes ( object ) {
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		var geometry = object.geometry;
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		var material = object.material;

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		var nvertices = geometry.vertices.length;

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		if ( material.attributes ) {

			if ( geometry.__webglCustomAttributesList === undefined ) {

				geometry.__webglCustomAttributesList = [];

			}

1014
			for ( var name in material.attributes ) {
1015 1016

				var attribute = material.attributes[ name ];
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1018
				if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
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					attribute.__webglInitialized = true;

1022
					var size = 1;   // "f" and "i"
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1024 1025 1026 1027
					if ( attribute.type === 'v2' ) size = 2;
					else if ( attribute.type === 'v3' ) size = 3;
					else if ( attribute.type === 'v4' ) size = 4;
					else if ( attribute.type === 'c'  ) size = 3;
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					attribute.size = size;

					attribute.array = new Float32Array( nvertices * size );

					attribute.buffer = _gl.createBuffer();
1034
					attribute.buffer.belongsToAttribute = name;
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					attribute.needsUpdate = true;

				}

				geometry.__webglCustomAttributesList.push( attribute );

			}

		}

	};

	function initParticleBuffers ( geometry, object ) {

		var nvertices = geometry.vertices.length;

		geometry.__vertexArray = new Float32Array( nvertices * 3 );
		geometry.__colorArray = new Float32Array( nvertices * 3 );

		geometry.__sortArray = [];

		geometry.__webglParticleCount = nvertices;

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		initCustomAttributes( object );
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1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072

	};

	function initLineBuffers ( geometry, object ) {

		var nvertices = geometry.vertices.length;

		geometry.__vertexArray = new Float32Array( nvertices * 3 );
		geometry.__colorArray = new Float32Array( nvertices * 3 );
		geometry.__lineDistanceArray = new Float32Array( nvertices * 1 );

		geometry.__webglLineCount = nvertices;

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		initCustomAttributes( object );
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	};

	function initMeshBuffers ( geometryGroup, object ) {

		var geometry = object.geometry,
			faces3 = geometryGroup.faces3,

1082 1083 1084
			nvertices = faces3.length * 3,
			ntris     = faces3.length * 1,
			nlines    = faces3.length * 3,
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1085

1086
			material = getBufferMaterial( object, geometryGroup );
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		geometryGroup.__vertexArray = new Float32Array( nvertices * 3 );
1089 1090 1091
		geometryGroup.__normalArray = new Float32Array( nvertices * 3 );
		geometryGroup.__colorArray = new Float32Array( nvertices * 3 );
		geometryGroup.__uvArray = new Float32Array( nvertices * 2 );
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1093
		if ( geometry.faceVertexUvs.length > 1 ) {
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1094

1095
			geometryGroup.__uv2Array = new Float32Array( nvertices * 2 );
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1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111

		}

		if ( geometry.hasTangents ) {

			geometryGroup.__tangentArray = new Float32Array( nvertices * 4 );

		}

		if ( object.geometry.skinWeights.length && object.geometry.skinIndices.length ) {

			geometryGroup.__skinIndexArray = new Float32Array( nvertices * 4 );
			geometryGroup.__skinWeightArray = new Float32Array( nvertices * 4 );

		}

1112
		var UintArray = extensions.get( 'OES_element_index_uint' ) !== null && ntris > 21845 ? Uint32Array : Uint16Array; // 65535 / 3
G
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1114 1115 1116
		geometryGroup.__typeArray = UintArray;
		geometryGroup.__faceArray = new UintArray( ntris * 3 );
		geometryGroup.__lineArray = new UintArray( nlines * 2 );
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1117

M
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1118
		var numMorphTargets = geometryGroup.numMorphTargets;
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1119

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1120
		if ( numMorphTargets ) {
M
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1121 1122 1123

			geometryGroup.__morphTargetsArrays = [];

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1124
			for ( var m = 0, ml = numMorphTargets; m < ml; m ++ ) {
M
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				geometryGroup.__morphTargetsArrays.push( new Float32Array( nvertices * 3 ) );

			}

		}

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1132 1133 1134
		var numMorphNormals = geometryGroup.numMorphNormals;

		if ( numMorphNormals ) {
M
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1135 1136 1137

			geometryGroup.__morphNormalsArrays = [];

M
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1138
			for ( var m = 0, ml = numMorphNormals; m < ml; m ++ ) {
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				geometryGroup.__morphNormalsArrays.push( new Float32Array( nvertices * 3 ) );

			}

		}

		geometryGroup.__webglFaceCount = ntris * 3;
		geometryGroup.__webglLineCount = nlines * 2;


		// custom attributes

		if ( material.attributes ) {

			if ( geometryGroup.__webglCustomAttributesList === undefined ) {

				geometryGroup.__webglCustomAttributesList = [];

			}

1160
			for ( var name in material.attributes ) {
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1161 1162 1163 1164

				// Do a shallow copy of the attribute object so different geometryGroup chunks use different
				// attribute buffers which are correctly indexed in the setMeshBuffers function

1165
				var originalAttribute = material.attributes[ name ];
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1166 1167 1168

				var attribute = {};

1169
				for ( var property in originalAttribute ) {
1170

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1171 1172 1173 1174
					attribute[ property ] = originalAttribute[ property ];

				}

1175
				if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
M
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1176 1177 1178

					attribute.__webglInitialized = true;

1179
					var size = 1;   // "f" and "i"
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1180

1181 1182 1183 1184
					if ( attribute.type === 'v2' ) size = 2;
					else if ( attribute.type === 'v3' ) size = 3;
					else if ( attribute.type === 'v4' ) size = 4;
					else if ( attribute.type === 'c'  ) size = 3;
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1185 1186 1187 1188 1189 1190

					attribute.size = size;

					attribute.array = new Float32Array( nvertices * size );

					attribute.buffer = _gl.createBuffer();
1191
					attribute.buffer.belongsToAttribute = name;
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					originalAttribute.needsUpdate = true;
					attribute.__original = originalAttribute;

				}

				geometryGroup.__webglCustomAttributesList.push( attribute );

			}

		}

		geometryGroup.__inittedArrays = true;

	};

	function getBufferMaterial( object, geometryGroup ) {

		return object.material instanceof THREE.MeshFaceMaterial
1211 1212
			 ? object.material.materials[ geometryGroup.materialIndex ]
			 : object.material;
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1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247

	};

	function materialNeedsSmoothNormals ( material ) {

		return material && material.shading !== undefined && material.shading === THREE.SmoothShading;

	};

	// Buffer setting

	function setParticleBuffers ( geometry, hint, object ) {

		var v, c, vertex, offset, index, color,

		vertices = geometry.vertices,
		vl = vertices.length,

		colors = geometry.colors,
		cl = colors.length,

		vertexArray = geometry.__vertexArray,
		colorArray = geometry.__colorArray,

		sortArray = geometry.__sortArray,

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyElements = geometry.elementsNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,

		customAttributes = geometry.__webglCustomAttributesList,
		i, il,
		a, ca, cal, value,
		customAttribute;

1248
		if ( dirtyVertices ) {
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1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261

			for ( v = 0; v < vl; v ++ ) {

				vertex = vertices[ v ];

				offset = v * 3;

				vertexArray[ offset ]     = vertex.x;
				vertexArray[ offset + 1 ] = vertex.y;
				vertexArray[ offset + 2 ] = vertex.z;

			}

1262 1263 1264 1265 1266 1267 1268
			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyColors ) {

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1269 1270
			for ( c = 0; c < cl; c ++ ) {

1271
				color = colors[ c ];
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1272

1273
				offset = c * 3;
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1274 1275 1276 1277 1278 1279 1280

				colorArray[ offset ]     = color.r;
				colorArray[ offset + 1 ] = color.g;
				colorArray[ offset + 2 ] = color.b;

			}

1281 1282
			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
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1283

1284
		}
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1285

1286
		if ( customAttributes ) {
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1287

1288
			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
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1290 1291 1292
				customAttribute = customAttributes[ i ];

				if ( customAttribute.needsUpdate && ( customAttribute.boundTo === undefined ||  customAttribute.boundTo === 'vertices' ) ) {
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					cal = customAttribute.value.length;

1296 1297
					offset = 0;

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1298 1299 1300 1301
					if ( customAttribute.size === 1 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1302
							customAttribute.array[ ca ] = customAttribute.value[ ca ];
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1303 1304 1305 1306 1307 1308 1309

						}

					} else if ( customAttribute.size === 2 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1310
							value = customAttribute.value[ ca ];
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1311

1312
							customAttribute.array[ offset ]   = value.x;
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1313 1314 1315 1316 1317 1318 1319 1320
							customAttribute.array[ offset + 1 ] = value.y;

							offset += 2;

						}

					} else if ( customAttribute.size === 3 ) {

1321
						if ( customAttribute.type === 'c' ) {
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1322 1323 1324

							for ( ca = 0; ca < cal; ca ++ ) {

1325
								value = customAttribute.value[ ca ];
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1326

1327
								customAttribute.array[ offset ]   = value.r;
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								customAttribute.array[ offset + 1 ] = value.g;
								customAttribute.array[ offset + 2 ] = value.b;

								offset += 3;

							}

						} else {

							for ( ca = 0; ca < cal; ca ++ ) {

1339
								value = customAttribute.value[ ca ];
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1340

1341
								customAttribute.array[ offset ]   = value.x;
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1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354
								customAttribute.array[ offset + 1 ] = value.y;
								customAttribute.array[ offset + 2 ] = value.z;

								offset += 3;

							}

						}

					} else if ( customAttribute.size === 4 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1355
							value = customAttribute.value[ ca ];
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							customAttribute.array[ offset ]      = value.x;
							customAttribute.array[ offset + 1  ] = value.y;
							customAttribute.array[ offset + 2  ] = value.z;
							customAttribute.array[ offset + 3  ] = value.w;

							offset += 4;

						}

					}

				}

1370 1371
				_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );
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1373
				customAttribute.needsUpdate = false;
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			}

		}

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	}
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	function setLineBuffers ( geometry, hint ) {

		var v, c, d, vertex, offset, color,

		vertices = geometry.vertices,
		colors = geometry.colors,
		lineDistances = geometry.lineDistances,

		vl = vertices.length,
		cl = colors.length,
		dl = lineDistances.length,

		vertexArray = geometry.__vertexArray,
		colorArray = geometry.__colorArray,
		lineDistanceArray = geometry.__lineDistanceArray,

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,
		dirtyLineDistances = geometry.lineDistancesNeedUpdate,

		customAttributes = geometry.__webglCustomAttributesList,

		i, il,
		a, ca, cal, value,
		customAttribute;

		if ( dirtyVertices ) {

			for ( v = 0; v < vl; v ++ ) {

				vertex = vertices[ v ];

				offset = v * 3;

				vertexArray[ offset ]     = vertex.x;
				vertexArray[ offset + 1 ] = vertex.y;
				vertexArray[ offset + 2 ] = vertex.z;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyColors ) {

			for ( c = 0; c < cl; c ++ ) {

				color = colors[ c ];

				offset = c * 3;

				colorArray[ offset ]     = color.r;
				colorArray[ offset + 1 ] = color.g;
				colorArray[ offset + 2 ] = color.b;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

		}

		if ( dirtyLineDistances ) {

			for ( d = 0; d < dl; d ++ ) {

				lineDistanceArray[ d ] = lineDistances[ d ];

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglLineDistanceBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, lineDistanceArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

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				if ( customAttribute.needsUpdate && ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) ) {
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					offset = 0;

					cal = customAttribute.value.length;

					if ( customAttribute.size === 1 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							customAttribute.array[ ca ] = customAttribute.value[ ca ];

						}

					} else if ( customAttribute.size === 2 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							value = customAttribute.value[ ca ];

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							customAttribute.array[ offset ]   = value.x;
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							customAttribute.array[ offset + 1 ] = value.y;

							offset += 2;

						}

					} else if ( customAttribute.size === 3 ) {

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						if ( customAttribute.type === 'c' ) {
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							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

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								customAttribute.array[ offset ]   = value.r;
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								customAttribute.array[ offset + 1 ] = value.g;
								customAttribute.array[ offset + 2 ] = value.b;

								offset += 3;

							}

						} else {

							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

1513
								customAttribute.array[ offset ]   = value.x;
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								customAttribute.array[ offset + 1 ] = value.y;
								customAttribute.array[ offset + 2 ] = value.z;

								offset += 3;

							}

						}

					} else if ( customAttribute.size === 4 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							value = customAttribute.value[ ca ];

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							customAttribute.array[ offset ]    = value.x;
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							customAttribute.array[ offset + 1  ] = value.y;
							customAttribute.array[ offset + 2  ] = value.z;
							customAttribute.array[ offset + 3  ] = value.w;

							offset += 4;

						}

					}

					_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
					_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

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					customAttribute.needsUpdate = false;

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				}

			}

		}

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	}
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	function setMeshBuffers( geometryGroup, object, hint, dispose, material ) {

		if ( ! geometryGroup.__inittedArrays ) {

			return;

		}

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		var needsSmoothNormals = materialNeedsSmoothNormals( material );
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		var f, fl, fi, face,
		vertexNormals, faceNormal, normal,
		vertexColors, faceColor,
		vertexTangents,
		uv, uv2, v1, v2, v3, v4, t1, t2, t3, t4, n1, n2, n3, n4,
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		c1, c2, c3,
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		sw1, sw2, sw3, sw4,
		si1, si2, si3, si4,
		sa1, sa2, sa3, sa4,
		sb1, sb2, sb3, sb4,
		m, ml, i, il,
		vn, uvi, uv2i,
		vk, vkl, vka,
		nka, chf, faceVertexNormals,
		a,

		vertexIndex = 0,

		offset = 0,
		offset_uv = 0,
		offset_uv2 = 0,
		offset_face = 0,
		offset_normal = 0,
		offset_tangent = 0,
		offset_line = 0,
		offset_color = 0,
		offset_skin = 0,
		offset_morphTarget = 0,
		offset_custom = 0,
		offset_customSrc = 0,

		value,

		vertexArray = geometryGroup.__vertexArray,
		uvArray = geometryGroup.__uvArray,
		uv2Array = geometryGroup.__uv2Array,
		normalArray = geometryGroup.__normalArray,
		tangentArray = geometryGroup.__tangentArray,
		colorArray = geometryGroup.__colorArray,

		skinIndexArray = geometryGroup.__skinIndexArray,
		skinWeightArray = geometryGroup.__skinWeightArray,

		morphTargetsArrays = geometryGroup.__morphTargetsArrays,
		morphNormalsArrays = geometryGroup.__morphNormalsArrays,

		customAttributes = geometryGroup.__webglCustomAttributesList,
		customAttribute,

		faceArray = geometryGroup.__faceArray,
		lineArray = geometryGroup.__lineArray,

		geometry = object.geometry, // this is shared for all chunks

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyElements = geometry.elementsNeedUpdate,
		dirtyUvs = geometry.uvsNeedUpdate,
		dirtyNormals = geometry.normalsNeedUpdate,
		dirtyTangents = geometry.tangentsNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,
		dirtyMorphTargets = geometry.morphTargetsNeedUpdate,

		vertices = geometry.vertices,
		chunk_faces3 = geometryGroup.faces3,
		obj_faces = geometry.faces,

		obj_uvs  = geometry.faceVertexUvs[ 0 ],
		obj_uvs2 = geometry.faceVertexUvs[ 1 ],

		obj_colors = geometry.colors,

		obj_skinIndices = geometry.skinIndices,
		obj_skinWeights = geometry.skinWeights,

		morphTargets = geometry.morphTargets,
		morphNormals = geometry.morphNormals;

		if ( dirtyVertices ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				face = obj_faces[ chunk_faces3[ f ] ];

				v1 = vertices[ face.a ];
				v2 = vertices[ face.b ];
				v3 = vertices[ face.c ];

				vertexArray[ offset ]     = v1.x;
				vertexArray[ offset + 1 ] = v1.y;
				vertexArray[ offset + 2 ] = v1.z;

				vertexArray[ offset + 3 ] = v2.x;
				vertexArray[ offset + 4 ] = v2.y;
				vertexArray[ offset + 5 ] = v2.z;

				vertexArray[ offset + 6 ] = v3.x;
				vertexArray[ offset + 7 ] = v3.y;
				vertexArray[ offset + 8 ] = v3.z;

				offset += 9;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyMorphTargets ) {

			for ( vk = 0, vkl = morphTargets.length; vk < vkl; vk ++ ) {

				offset_morphTarget = 0;

				for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

					chf = chunk_faces3[ f ];
					face = obj_faces[ chf ];

					// morph positions

					v1 = morphTargets[ vk ].vertices[ face.a ];
					v2 = morphTargets[ vk ].vertices[ face.b ];
					v3 = morphTargets[ vk ].vertices[ face.c ];

					vka = morphTargetsArrays[ vk ];

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					vka[ offset_morphTarget ]     = v1.x;
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					vka[ offset_morphTarget + 1 ] = v1.y;
					vka[ offset_morphTarget + 2 ] = v1.z;

					vka[ offset_morphTarget + 3 ] = v2.x;
					vka[ offset_morphTarget + 4 ] = v2.y;
					vka[ offset_morphTarget + 5 ] = v2.z;

					vka[ offset_morphTarget + 6 ] = v3.x;
					vka[ offset_morphTarget + 7 ] = v3.y;
					vka[ offset_morphTarget + 8 ] = v3.z;

					// morph normals

					if ( material.morphNormals ) {

						if ( needsSmoothNormals ) {

							faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ];

							n1 = faceVertexNormals.a;
							n2 = faceVertexNormals.b;
							n3 = faceVertexNormals.c;

						} else {

							n1 = morphNormals[ vk ].faceNormals[ chf ];
							n2 = n1;
							n3 = n1;

						}

						nka = morphNormalsArrays[ vk ];

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						nka[ offset_morphTarget ]     = n1.x;
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						nka[ offset_morphTarget + 1 ] = n1.y;
						nka[ offset_morphTarget + 2 ] = n1.z;

						nka[ offset_morphTarget + 3 ] = n2.x;
						nka[ offset_morphTarget + 4 ] = n2.y;
						nka[ offset_morphTarget + 5 ] = n2.z;

						nka[ offset_morphTarget + 6 ] = n3.x;
						nka[ offset_morphTarget + 7 ] = n3.y;
						nka[ offset_morphTarget + 8 ] = n3.z;

					}

					//

					offset_morphTarget += 9;

				}

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ vk ] );
				_gl.bufferData( _gl.ARRAY_BUFFER, morphTargetsArrays[ vk ], hint );

				if ( material.morphNormals ) {

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ vk ] );
					_gl.bufferData( _gl.ARRAY_BUFFER, morphNormalsArrays[ vk ], hint );

				}

			}

		}

		if ( obj_skinWeights.length ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1762
				face = obj_faces[ chunk_faces3[ f ] ];
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				// weights

				sw1 = obj_skinWeights[ face.a ];
				sw2 = obj_skinWeights[ face.b ];
				sw3 = obj_skinWeights[ face.c ];

				skinWeightArray[ offset_skin ]     = sw1.x;
				skinWeightArray[ offset_skin + 1 ] = sw1.y;
				skinWeightArray[ offset_skin + 2 ] = sw1.z;
				skinWeightArray[ offset_skin + 3 ] = sw1.w;

				skinWeightArray[ offset_skin + 4 ] = sw2.x;
				skinWeightArray[ offset_skin + 5 ] = sw2.y;
				skinWeightArray[ offset_skin + 6 ] = sw2.z;
				skinWeightArray[ offset_skin + 7 ] = sw2.w;

				skinWeightArray[ offset_skin + 8 ]  = sw3.x;
				skinWeightArray[ offset_skin + 9 ]  = sw3.y;
				skinWeightArray[ offset_skin + 10 ] = sw3.z;
				skinWeightArray[ offset_skin + 11 ] = sw3.w;

				// indices

				si1 = obj_skinIndices[ face.a ];
				si2 = obj_skinIndices[ face.b ];
				si3 = obj_skinIndices[ face.c ];

				skinIndexArray[ offset_skin ]     = si1.x;
				skinIndexArray[ offset_skin + 1 ] = si1.y;
				skinIndexArray[ offset_skin + 2 ] = si1.z;
				skinIndexArray[ offset_skin + 3 ] = si1.w;

				skinIndexArray[ offset_skin + 4 ] = si2.x;
				skinIndexArray[ offset_skin + 5 ] = si2.y;
				skinIndexArray[ offset_skin + 6 ] = si2.z;
				skinIndexArray[ offset_skin + 7 ] = si2.w;

				skinIndexArray[ offset_skin + 8 ]  = si3.x;
				skinIndexArray[ offset_skin + 9 ]  = si3.y;
				skinIndexArray[ offset_skin + 10 ] = si3.z;
				skinIndexArray[ offset_skin + 11 ] = si3.w;

				offset_skin += 12;

			}

			if ( offset_skin > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, skinIndexArray, hint );

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, skinWeightArray, hint );

			}

		}

1822
		if ( dirtyColors ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1826
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexColors = face.vertexColors;
				faceColor = face.color;

1831
				if ( vertexColors.length === 3 && material.vertexColors === THREE.VertexColors ) {
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					c1 = vertexColors[ 0 ];
					c2 = vertexColors[ 1 ];
					c3 = vertexColors[ 2 ];

				} else {

					c1 = faceColor;
					c2 = faceColor;
					c3 = faceColor;

				}

				colorArray[ offset_color ]     = c1.r;
				colorArray[ offset_color + 1 ] = c1.g;
				colorArray[ offset_color + 2 ] = c1.b;

				colorArray[ offset_color + 3 ] = c2.r;
				colorArray[ offset_color + 4 ] = c2.g;
				colorArray[ offset_color + 5 ] = c2.b;

				colorArray[ offset_color + 6 ] = c3.r;
				colorArray[ offset_color + 7 ] = c3.g;
				colorArray[ offset_color + 8 ] = c3.b;

				offset_color += 9;

			}

			if ( offset_color > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

			}

		}

		if ( dirtyTangents && geometry.hasTangents ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1874
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexTangents = face.vertexTangents;

				t1 = vertexTangents[ 0 ];
				t2 = vertexTangents[ 1 ];
				t3 = vertexTangents[ 2 ];

				tangentArray[ offset_tangent ]     = t1.x;
				tangentArray[ offset_tangent + 1 ] = t1.y;
				tangentArray[ offset_tangent + 2 ] = t1.z;
				tangentArray[ offset_tangent + 3 ] = t1.w;

				tangentArray[ offset_tangent + 4 ] = t2.x;
				tangentArray[ offset_tangent + 5 ] = t2.y;
				tangentArray[ offset_tangent + 6 ] = t2.z;
				tangentArray[ offset_tangent + 7 ] = t2.w;

				tangentArray[ offset_tangent + 8 ]  = t3.x;
				tangentArray[ offset_tangent + 9 ]  = t3.y;
				tangentArray[ offset_tangent + 10 ] = t3.z;
				tangentArray[ offset_tangent + 11 ] = t3.w;

				offset_tangent += 12;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, tangentArray, hint );

		}

1906
		if ( dirtyNormals ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1910
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexNormals = face.vertexNormals;
				faceNormal = face.normal;

				if ( vertexNormals.length === 3 && needsSmoothNormals ) {

					for ( i = 0; i < 3; i ++ ) {

						vn = vertexNormals[ i ];

						normalArray[ offset_normal ]     = vn.x;
						normalArray[ offset_normal + 1 ] = vn.y;
						normalArray[ offset_normal + 2 ] = vn.z;

						offset_normal += 3;

					}

				} else {

					for ( i = 0; i < 3; i ++ ) {

						normalArray[ offset_normal ]     = faceNormal.x;
						normalArray[ offset_normal + 1 ] = faceNormal.y;
						normalArray[ offset_normal + 2 ] = faceNormal.z;

						offset_normal += 3;

					}

				}

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, normalArray, hint );

		}

1950
		if ( dirtyUvs && obj_uvs ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				fi = chunk_faces3[ f ];

				uv = obj_uvs[ fi ];

				if ( uv === undefined ) continue;

				for ( i = 0; i < 3; i ++ ) {

					uvi = uv[ i ];

					uvArray[ offset_uv ]     = uvi.x;
					uvArray[ offset_uv + 1 ] = uvi.y;

					offset_uv += 2;

				}

			}

			if ( offset_uv > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, uvArray, hint );

			}

		}

1982
		if ( dirtyUvs && obj_uvs2 ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				fi = chunk_faces3[ f ];

				uv2 = obj_uvs2[ fi ];

				if ( uv2 === undefined ) continue;

				for ( i = 0; i < 3; i ++ ) {

					uv2i = uv2[ i ];

					uv2Array[ offset_uv2 ]     = uv2i.x;
					uv2Array[ offset_uv2 + 1 ] = uv2i.y;

					offset_uv2 += 2;

				}

			}

			if ( offset_uv2 > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, uv2Array, hint );

			}

		}

		if ( dirtyElements ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2018
				faceArray[ offset_face ]   = vertexIndex;
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				faceArray[ offset_face + 1 ] = vertexIndex + 1;
				faceArray[ offset_face + 2 ] = vertexIndex + 2;

				offset_face += 3;

				lineArray[ offset_line ]     = vertexIndex;
				lineArray[ offset_line + 1 ] = vertexIndex + 1;

				lineArray[ offset_line + 2 ] = vertexIndex;
				lineArray[ offset_line + 3 ] = vertexIndex + 2;

				lineArray[ offset_line + 4 ] = vertexIndex + 1;
				lineArray[ offset_line + 5 ] = vertexIndex + 2;

				offset_line += 6;

				vertexIndex += 3;

			}

			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, faceArray, hint );

			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, lineArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

				if ( ! customAttribute.__original.needsUpdate ) continue;

				offset_custom = 0;
				offset_customSrc = 0;

				if ( customAttribute.size === 1 ) {

2060
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2064
							face = obj_faces[ chunk_faces3[ f ] ];
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2066
							customAttribute.array[ offset_custom ]     = customAttribute.value[ face.a ];
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							customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ face.b ];
							customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ face.c ];

							offset_custom += 3;

						}

2074
					} else if ( customAttribute.boundTo === 'faces' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

2080
							customAttribute.array[ offset_custom ]     = value;
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Mr.doob 已提交
2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091
							customAttribute.array[ offset_custom + 1 ] = value;
							customAttribute.array[ offset_custom + 2 ] = value;

							offset_custom += 3;

						}

					}

				} else if ( customAttribute.size === 2 ) {

2092
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
Mr.doob 已提交
2093 2094 2095

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2096
							face = obj_faces[ chunk_faces3[ f ] ];
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2097 2098 2099 2100 2101

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2102
							customAttribute.array[ offset_custom ]     = v1.x;
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2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114
							customAttribute.array[ offset_custom + 1 ] = v1.y;

							customAttribute.array[ offset_custom + 2 ] = v2.x;
							customAttribute.array[ offset_custom + 3 ] = v2.y;

							customAttribute.array[ offset_custom + 4 ] = v3.x;
							customAttribute.array[ offset_custom + 5 ] = v3.y;

							offset_custom += 6;

						}

2115
					} else if ( customAttribute.boundTo === 'faces' ) {
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Mr.doob 已提交
2116 2117 2118 2119 2120 2121 2122 2123 2124

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2125
							customAttribute.array[ offset_custom ]     = v1.x;
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2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143
							customAttribute.array[ offset_custom + 1 ] = v1.y;

							customAttribute.array[ offset_custom + 2 ] = v2.x;
							customAttribute.array[ offset_custom + 3 ] = v2.y;

							customAttribute.array[ offset_custom + 4 ] = v3.x;
							customAttribute.array[ offset_custom + 5 ] = v3.y;

							offset_custom += 6;

						}

					}

				} else if ( customAttribute.size === 3 ) {

					var pp;

2144
					if ( customAttribute.type === 'c' ) {
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Mr.doob 已提交
2145

2146
						pp = [ 'r', 'g', 'b' ];
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Mr.doob 已提交
2147 2148 2149

					} else {

2150
						pp = [ 'x', 'y', 'z' ];
M
Mr.doob 已提交
2151 2152 2153

					}

2154
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
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2155 2156 2157

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2158
							face = obj_faces[ chunk_faces3[ f ] ];
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2159 2160 2161 2162 2163

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2164
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

2180
					} else if ( customAttribute.boundTo === 'faces' ) {
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2181 2182 2183 2184 2185 2186 2187 2188 2189

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2190
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

2206
					} else if ( customAttribute.boundTo === 'faceVertices' ) {
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Mr.doob 已提交
2207 2208 2209 2210 2211 2212 2213 2214 2215

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value[ 0 ];
							v2 = value[ 1 ];
							v3 = value[ 2 ];

2216
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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Mr.doob 已提交
2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

					}

				} else if ( customAttribute.size === 4 ) {

2236
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
Mr.doob 已提交
2237 2238 2239

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2240
							face = obj_faces[ chunk_faces3[ f ] ];
M
Mr.doob 已提交
2241 2242 2243 2244 2245

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2246
							customAttribute.array[ offset_custom  ]   = v1.x;
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Mr.doob 已提交
2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

2265
					} else if ( customAttribute.boundTo === 'faces' ) {
M
Mr.doob 已提交
2266 2267 2268 2269 2270 2271 2272 2273 2274

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2275
							customAttribute.array[ offset_custom  ]   = v1.x;
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Mr.doob 已提交
2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

2294
					} else if ( customAttribute.boundTo === 'faceVertices' ) {
M
Mr.doob 已提交
2295 2296 2297 2298 2299 2300 2301 2302 2303

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value[ 0 ];
							v2 = value[ 1 ];
							v3 = value[ 2 ];

2304
							customAttribute.array[ offset_custom  ]   = v1.x;
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Mr.doob 已提交
2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

					}

				}

				_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

			}

		}

		if ( dispose ) {

			delete geometryGroup.__inittedArrays;
			delete geometryGroup.__colorArray;
			delete geometryGroup.__normalArray;
			delete geometryGroup.__tangentArray;
			delete geometryGroup.__uvArray;
			delete geometryGroup.__uv2Array;
			delete geometryGroup.__faceArray;
			delete geometryGroup.__vertexArray;
			delete geometryGroup.__lineArray;
			delete geometryGroup.__skinIndexArray;
			delete geometryGroup.__skinWeightArray;

		}

	};

	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

2356 2357
		initAttributes();

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Mr.doob 已提交
2358 2359 2360 2361 2362 2363 2364 2365 2366
		if ( object.hasPositions && ! object.__webglVertexBuffer ) object.__webglVertexBuffer = _gl.createBuffer();
		if ( object.hasNormals && ! object.__webglNormalBuffer ) object.__webglNormalBuffer = _gl.createBuffer();
		if ( object.hasUvs && ! object.__webglUvBuffer ) object.__webglUvBuffer = _gl.createBuffer();
		if ( object.hasColors && ! object.__webglColorBuffer ) object.__webglColorBuffer = _gl.createBuffer();

		if ( object.hasPositions ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
2367
			enableAttribute( program.attributes.position );
M
Mr.doob 已提交
2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382
			_gl.vertexAttribPointer( program.attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasNormals ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglNormalBuffer );

			if ( material.shading === THREE.FlatShading ) {

				var nx, ny, nz,
					nax, nbx, ncx, nay, nby, ncy, naz, nbz, ncz,
					normalArray,
					i, il = object.count * 3;

2383
				for ( i = 0; i < il; i += 9 ) {
M
Mr.doob 已提交
2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402

					normalArray = object.normalArray;

					nax  = normalArray[ i ];
					nay  = normalArray[ i + 1 ];
					naz  = normalArray[ i + 2 ];

					nbx  = normalArray[ i + 3 ];
					nby  = normalArray[ i + 4 ];
					nbz  = normalArray[ i + 5 ];

					ncx  = normalArray[ i + 6 ];
					ncy  = normalArray[ i + 7 ];
					ncz  = normalArray[ i + 8 ];

					nx = ( nax + nbx + ncx ) / 3;
					ny = ( nay + nby + ncy ) / 3;
					nz = ( naz + nbz + ncz ) / 3;

2403
					normalArray[ i ]   = nx;
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Mr.doob 已提交
2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419
					normalArray[ i + 1 ] = ny;
					normalArray[ i + 2 ] = nz;

					normalArray[ i + 3 ] = nx;
					normalArray[ i + 4 ] = ny;
					normalArray[ i + 5 ] = nz;

					normalArray[ i + 6 ] = nx;
					normalArray[ i + 7 ] = ny;
					normalArray[ i + 8 ] = nz;

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
2420
			enableAttribute( program.attributes.normal );
M
Mr.doob 已提交
2421 2422 2423 2424 2425 2426 2427 2428
			_gl.vertexAttribPointer( program.attributes.normal, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasUvs && material.map ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglUvBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
2429
			enableAttribute( program.attributes.uv );
M
Mr.doob 已提交
2430 2431 2432 2433 2434 2435 2436 2437
			_gl.vertexAttribPointer( program.attributes.uv, 2, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
2438
			enableAttribute( program.attributes.color );
M
Mr.doob 已提交
2439 2440 2441 2442
			_gl.vertexAttribPointer( program.attributes.color, 3, _gl.FLOAT, false, 0, 0 );

		}

2443 2444
		disableUnusedAttributes();

M
Mr.doob 已提交
2445 2446 2447 2448 2449 2450
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

2451
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
2452

2453 2454 2455 2456
		var geometryAttributes = geometry.attributes;

		var programAttributes = program.attributes;
		var programAttributesKeys = program.attributesKeys;
2457

2458
		for ( var i = 0, l = programAttributesKeys.length; i < l; i ++ ) {
2459

M
Mr.doob 已提交
2460 2461
			var key = programAttributesKeys[ i ];
			var programAttribute = programAttributes[ key ];
M
Mr.doob 已提交
2462

M
Mr.doob 已提交
2463
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
2464

M
Mr.doob 已提交
2465
				var geometryAttribute = geometryAttributes[ key ];
2466

M
Mr.doob 已提交
2467
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
2468

M
Mr.doob 已提交
2469
					var size = geometryAttribute.itemSize;
M
Mr.doob 已提交
2470

M
Mr.doob 已提交
2471
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryAttribute.buffer );
2472

M
Mr.doob 已提交
2473
					enableAttribute( programAttribute );
2474

M
Mr.doob 已提交
2475
					_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32
M
Mr.doob 已提交
2476

2477
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2478

M
Mr.doob 已提交
2479
					if ( material.defaultAttributeValues[ key ].length === 2 ) {
M
Mr.doob 已提交
2480

M
Mr.doob 已提交
2481
						_gl.vertexAttrib2fv( programAttribute, material.defaultAttributeValues[ key ] );
M
Mr.doob 已提交
2482

M
Mr.doob 已提交
2483
					} else if ( material.defaultAttributeValues[ key ].length === 3 ) {
M
Mr.doob 已提交
2484

M
Mr.doob 已提交
2485
						_gl.vertexAttrib3fv( programAttribute, material.defaultAttributeValues[ key ] );
M
Mr.doob 已提交
2486 2487 2488 2489 2490 2491 2492 2493

					}

				}

			}

		}
2494 2495

		disableUnusedAttributes();
2496

M
Mr.doob 已提交
2497 2498
	}

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2499 2500
	this.renderBufferDirect = function ( camera, lights, fog, material, geometry, object ) {

2501 2502
		if ( material.visible === false ) return;

2503 2504
		updateObject( object );

M
Mr.doob 已提交
2505
		var program = setProgram( camera, lights, fog, material, object );
M
Mr.doob 已提交
2506 2507 2508

		var updateBuffers = false,
			wireframeBit = material.wireframe ? 1 : 0,
2509
			geometryProgram = 'direct_' + geometry.id + '_' + program.id + '_' + wireframeBit;
M
Mr.doob 已提交
2510

2511
		if ( geometryProgram !== _currentGeometryProgram ) {
M
Mr.doob 已提交
2512

2513
			_currentGeometryProgram = geometryProgram;
M
Mr.doob 已提交
2514 2515 2516 2517 2518 2519
			updateBuffers = true;

		}

		if ( updateBuffers ) {

2520
			initAttributes();
M
Mr.doob 已提交
2521 2522 2523 2524 2525 2526 2527

		}

		// render mesh

		if ( object instanceof THREE.Mesh ) {

2528 2529
			var mode = material.wireframe === true ? _gl.LINES : _gl.TRIANGLES;

2530
			var index = geometry.attributes.index;
M
Mr.doob 已提交
2531 2532 2533

			if ( index ) {

2534 2535
				// indexed triangles

2536
				var type, size;
2537

2538
				if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {
2539

2540 2541
					type = _gl.UNSIGNED_INT;
					size = 4;
2542

2543
				} else {
2544

2545 2546
					type = _gl.UNSIGNED_SHORT;
					size = 2;
2547

2548 2549
				}

M
Mr.doob 已提交
2550 2551
				var offsets = geometry.offsets;

2552 2553
				if ( offsets.length === 0 ) {

M
Mr.doob 已提交
2554
					if ( updateBuffers ) {
2555

2556
						setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2557
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
2558 2559 2560

					}

2561
					_gl.drawElements( mode, index.array.length, type, 0 );
2562 2563 2564 2565 2566 2567 2568 2569 2570 2571

					_this.info.render.calls ++;
					_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
					_this.info.render.faces += index.array.length / 3;

				} else {

					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change
M
Mr.doob 已提交
2572

2573
					updateBuffers = true;
M
Mr.doob 已提交
2574

2575
					for ( var i = 0, il = offsets.length; i < il; i ++ ) {
M
Mr.doob 已提交
2576

2577
						var startIndex = offsets[ i ].index;
M
Mr.doob 已提交
2578

2579
						if ( updateBuffers ) {
M
Mr.doob 已提交
2580

2581
							setupVertexAttributes( material, program, geometry, startIndex );
2582 2583
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

M
Mr.doob 已提交
2584 2585
						}

2586
						// render indexed triangles
M
Mr.doob 已提交
2587

2588
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
M
Mr.doob 已提交
2589

2590 2591 2592
						_this.info.render.calls ++;
						_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
						_this.info.render.faces += offsets[ i ].count / 3;
M
Mr.doob 已提交
2593

2594
					}
M
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2595 2596 2597 2598 2599

				}

			} else {

2600 2601
				// non-indexed triangles

M
Mr.doob 已提交
2602 2603
				if ( updateBuffers ) {

2604
					setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2605 2606 2607

				}

2608
				var position = geometry.attributes[ 'position' ];
2609

M
Mr.doob 已提交
2610 2611
				// render non-indexed triangles

2612
				_gl.drawArrays( mode, 0, position.array.length / position.itemSize );
M
Mr.doob 已提交
2613 2614

				_this.info.render.calls ++;
2615 2616
				_this.info.render.vertices += position.array.length / position.itemSize;
				_this.info.render.faces += position.array.length / ( 3 * position.itemsize );
M
Mr.doob 已提交
2617 2618 2619

			}

2620
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
2621

2622 2623
			// render particles

M
mschuetz 已提交
2624
			var mode = _gl.POINTS;
M
Mr.doob 已提交
2625

M
mschuetz 已提交
2626
			var index = geometry.attributes.index;
M
Mr.doob 已提交
2627

M
mschuetz 已提交
2628
			if ( index ) {
2629

M
mschuetz 已提交
2630 2631 2632 2633 2634 2635 2636 2637 2638 2639
				// indexed points

				var type, size;

				if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {

					type = _gl.UNSIGNED_INT;
					size = 4;

				} else {
M
Mr.doob 已提交
2640

M
mschuetz 已提交
2641 2642
					type = _gl.UNSIGNED_SHORT;
					size = 2;
M
mschuetz 已提交
2643

M
mschuetz 已提交
2644 2645
				}

M
mschuetz 已提交
2646 2647 2648 2649 2650 2651 2652 2653 2654
				var offsets = geometry.offsets;

				if ( offsets.length === 0 ) {

					if ( updateBuffers ) {

						setupVertexAttributes( material, program, geometry, 0 );
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

M
mschuetz 已提交
2655
					}
M
mschuetz 已提交
2656 2657 2658 2659 2660 2661

					_gl.drawElements( mode, index.array.length, type, 0);

					_this.info.render.calls ++;
					_this.info.render.points += index.array.length;

M
mschuetz 已提交
2662
				} else {
M
mschuetz 已提交
2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682

					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change

					if ( offsets.length > 1 ) updateBuffers = true;

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

						var startIndex = offsets[ i ].index;

						if ( updateBuffers ) {

							setupVertexAttributes( material, program, geometry, startIndex );
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

						}

						// render indexed points

M
Mr.doob 已提交
2683
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
M
mschuetz 已提交
2684 2685 2686 2687 2688 2689

						_this.info.render.calls ++;
						_this.info.render.points += offsets[ i ].count;

					}

M
mschuetz 已提交
2690
				}
M
mschuetz 已提交
2691

M
mschuetz 已提交
2692
			} else {
M
Mr.doob 已提交
2693

M
mschuetz 已提交
2694 2695 2696 2697 2698 2699 2700 2701 2702
				// non-indexed points

				if ( updateBuffers ) {

					setupVertexAttributes( material, program, geometry, 0 );

				}

				var position = geometry.attributes.position;
2703
				var offsets = geometry.offsets;
M
mschuetz 已提交
2704

2705
				if ( offsets.length === 0 ) {
M
mschuetz 已提交
2706

2707 2708 2709 2710 2711 2712 2713 2714 2715
					_gl.drawArrays( mode, 0, position.array.length / 3 );

					_this.info.render.calls ++;
					_this.info.render.points += position.array.length / 3;

				} else {

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

K
Kirill Edelman 已提交
2716
						_gl.drawArrays( mode, offsets[ i ].index, offsets[ i ].count );
2717 2718 2719 2720 2721 2722 2723

						_this.info.render.calls ++;
						_this.info.render.points += offsets[ i ].count;

					}

				}
M
Mr.doob 已提交
2724

M
mschuetz 已提交
2725
			}
M
Mr.doob 已提交
2726 2727 2728

		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
2729
			var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
M
Mr.doob 已提交
2730

2731
			setLineWidth( material.linewidth );
M
Mr.doob 已提交
2732

2733
			var index = geometry.attributes.index;
2734

2735
			if ( index ) {
M
Mr.doob 已提交
2736

2737
				// indexed lines
M
Mr.doob 已提交
2738

2739
				var type, size;
2740

2741
				if ( index.array instanceof Uint32Array ) {
2742

2743 2744
					type = _gl.UNSIGNED_INT;
					size = 4;
2745

2746
				} else {
2747

2748 2749
					type = _gl.UNSIGNED_SHORT;
					size = 2;
2750

2751
				}
M
Mr.doob 已提交
2752

2753
				var offsets = geometry.offsets;
M
Mr.doob 已提交
2754

2755
				if ( offsets.length === 0 ) {
M
Mr.doob 已提交
2756

2757
					if ( updateBuffers ) {
M
Mr.doob 已提交
2758

2759
						setupVertexAttributes( material, program, geometry, 0 );
2760
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
M
Mr.doob 已提交
2761

2762
					}
2763

2764
					_gl.drawElements( mode, index.array.length, type, 0 ); // 2 bytes per Uint16Array
2765 2766

					_this.info.render.calls ++;
2767
					_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
2768

2769
				} else {
M
Mr.doob 已提交
2770

2771 2772 2773 2774 2775 2776 2777 2778 2779
					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change

					if ( offsets.length > 1 ) updateBuffers = true;

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

						var startIndex = offsets[ i ].index;
M
Mr.doob 已提交
2780

2781 2782
						if ( updateBuffers ) {

2783
							setupVertexAttributes( material, program, geometry, startIndex );
2784 2785 2786
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

						}
2787

2788
						// render indexed lines
2789

2790
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size ); // 2 bytes per Uint16Array
2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801

						_this.info.render.calls ++;
						_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared

					}

				}

			} else {

				// non-indexed lines
M
Mr.doob 已提交
2802

2803
				if ( updateBuffers ) {
2804

2805
					setupVertexAttributes( material, program, geometry, 0 );
2806

2807 2808
				}

2809
				var position = geometry.attributes.position;
2810
				var offsets = geometry.offsets;
2811

2812
				if ( offsets.length === 0 ) {
2813

2814 2815 2816
					_gl.drawArrays( mode, 0, position.array.length / 3 );

					_this.info.render.calls ++;
M
Mr.doob 已提交
2817
					_this.info.render.vertices += position.array.length / 3;
2818 2819 2820 2821 2822

				} else {

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

K
Kirill Edelman 已提交
2823
						_gl.drawArrays( mode, offsets[ i ].index, offsets[ i ].count );
2824 2825

						_this.info.render.calls ++;
M
Mr.doob 已提交
2826
						_this.info.render.vertices += offsets[ i ].count;
2827 2828 2829 2830

					}

				}
M
Mr.doob 已提交
2831

2832
			}
M
Mr.doob 已提交
2833

2834
		}
M
Mr.doob 已提交
2835 2836 2837 2838 2839

	};

	this.renderBuffer = function ( camera, lights, fog, material, geometryGroup, object ) {

2840 2841
		if ( material.visible === false ) return;

2842 2843
		updateObject( object );

M
Mr.doob 已提交
2844
		var program = setProgram( camera, lights, fog, material, object );
M
Mr.doob 已提交
2845

M
Mr.doob 已提交
2846
		var attributes = program.attributes;
M
Mr.doob 已提交
2847 2848 2849

		var updateBuffers = false,
			wireframeBit = material.wireframe ? 1 : 0,
2850
			geometryProgram = geometryGroup.id + '_' + program.id + '_' + wireframeBit;
M
Mr.doob 已提交
2851

2852
		if ( geometryProgram !== _currentGeometryProgram ) {
M
Mr.doob 已提交
2853

2854
			_currentGeometryProgram = geometryProgram;
M
Mr.doob 已提交
2855 2856 2857 2858 2859 2860
			updateBuffers = true;

		}

		if ( updateBuffers ) {

2861
			initAttributes();
M
Mr.doob 已提交
2862 2863 2864 2865 2866

		}

		// vertices

2867
		if ( ! material.morphTargets && attributes.position >= 0 ) {
M
Mr.doob 已提交
2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895

			if ( updateBuffers ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
				enableAttribute( attributes.position );
				_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

			}

		} else {

			if ( object.morphTargetBase ) {

				setupMorphTargets( material, geometryGroup, object );

			}

		}


		if ( updateBuffers ) {

			// custom attributes

			// Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers

			if ( geometryGroup.__webglCustomAttributesList ) {

M
Mr.doob 已提交
2896
				for ( var i = 0, il = geometryGroup.__webglCustomAttributesList.length; i < il; i ++ ) {
M
Mr.doob 已提交
2897

M
Mr.doob 已提交
2898
					var attribute = geometryGroup.__webglCustomAttributesList[ i ];
M
Mr.doob 已提交
2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916

					if ( attributes[ attribute.buffer.belongsToAttribute ] >= 0 ) {

						_gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer );
						enableAttribute( attributes[ attribute.buffer.belongsToAttribute ] );
						_gl.vertexAttribPointer( attributes[ attribute.buffer.belongsToAttribute ], attribute.size, _gl.FLOAT, false, 0, 0 );

					}

				}

			}


			// colors

			if ( attributes.color >= 0 ) {

2917
				if ( object.geometry.colors.length > 0 || object.geometry.faces.length > 0 ) {
M
Mr.doob 已提交
2918

2919 2920 2921
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
					enableAttribute( attributes.color );
					_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2922

2923
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2924 2925


2926
					_gl.vertexAttrib3fv( attributes.color, material.defaultAttributeValues.color );
M
Mr.doob 已提交
2927

2928
				}
M
Mr.doob 已提交
2929

M
Mr.doob 已提交
2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955
			}

			// normals

			if ( attributes.normal >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
				enableAttribute( attributes.normal );
				_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );

			}

			// tangents

			if ( attributes.tangent >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
				enableAttribute( attributes.tangent );
				_gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 );

			}

			// uvs

			if ( attributes.uv >= 0 ) {

2956
				if ( object.geometry.faceVertexUvs[ 0 ] ) {
M
Mr.doob 已提交
2957

2958 2959 2960
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
					enableAttribute( attributes.uv );
					_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2961

2962
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2963 2964


2965
					_gl.vertexAttrib2fv( attributes.uv, material.defaultAttributeValues.uv );
M
Mr.doob 已提交
2966

2967
				}
M
Mr.doob 已提交
2968 2969 2970 2971 2972

			}

			if ( attributes.uv2 >= 0 ) {

2973
				if ( object.geometry.faceVertexUvs[ 1 ] ) {
M
Mr.doob 已提交
2974

2975 2976 2977
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
					enableAttribute( attributes.uv2 );
					_gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2978

2979
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2980 2981


2982
					_gl.vertexAttrib2fv( attributes.uv2, material.defaultAttributeValues.uv2 );
M
Mr.doob 已提交
2983

2984
				}
M
Mr.doob 已提交
2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012

			}

			if ( material.skinning &&
				 attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
				enableAttribute( attributes.skinIndex );
				_gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 );

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
				enableAttribute( attributes.skinWeight );
				_gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 );

			}

			// line distances

			if ( attributes.lineDistance >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglLineDistanceBuffer );
				enableAttribute( attributes.lineDistance );
				_gl.vertexAttribPointer( attributes.lineDistance, 1, _gl.FLOAT, false, 0, 0 );

			}

		}

3013 3014
		disableUnusedAttributes();

M
Mr.doob 已提交
3015 3016 3017 3018
		// render mesh

		if ( object instanceof THREE.Mesh ) {

3019
			var type = geometryGroup.__typeArray === Uint32Array ? _gl.UNSIGNED_INT : _gl.UNSIGNED_SHORT;
M
Mr.doob 已提交
3020

3021
			// wireframe
3022

M
Mr.doob 已提交
3023 3024 3025 3026
			if ( material.wireframe ) {

				setLineWidth( material.wireframeLinewidth );
				if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
G
gero3 已提交
3027
				_gl.drawElements( _gl.LINES, geometryGroup.__webglLineCount, type, 0 );
M
Mr.doob 已提交
3028 3029 3030 3031 3032 3033

			// triangles

			} else {

				if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
G
gero3 已提交
3034
				_gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, type, 0 );
M
Mr.doob 已提交
3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045

			}

			_this.info.render.calls ++;
			_this.info.render.vertices += geometryGroup.__webglFaceCount;
			_this.info.render.faces += geometryGroup.__webglFaceCount / 3;

		// render lines

		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
3046
			var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
M
Mr.doob 已提交
3047 3048 3049

			setLineWidth( material.linewidth );

M
Mr.doob 已提交
3050
			_gl.drawArrays( mode, 0, geometryGroup.__webglLineCount );
M
Mr.doob 已提交
3051 3052 3053 3054 3055

			_this.info.render.calls ++;

		// render particles

3056
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3057 3058 3059 3060 3061 3062 3063 3064 3065 3066

			_gl.drawArrays( _gl.POINTS, 0, geometryGroup.__webglParticleCount );

			_this.info.render.calls ++;
			_this.info.render.points += geometryGroup.__webglParticleCount;

		}

	};

3067 3068 3069 3070 3071 3072 3073 3074 3075 3076
	function initAttributes() {

		for ( var i = 0, l = _newAttributes.length; i < l; i ++ ) {

			_newAttributes[ i ] = 0;

		}

	}

M
Mr.doob 已提交
3077 3078
	function enableAttribute( attribute ) {

3079 3080
		_newAttributes[ attribute ] = 1;

3081
		if ( _enabledAttributes[ attribute ] === 0 ) {
M
Mr.doob 已提交
3082 3083

			_gl.enableVertexAttribArray( attribute );
3084
			_enabledAttributes[ attribute ] = 1;
M
Mr.doob 已提交
3085 3086 3087

		}

3088
	}
M
Mr.doob 已提交
3089

3090
	function disableUnusedAttributes() {
M
Mr.doob 已提交
3091

3092
		for ( var i = 0, l = _enabledAttributes.length; i < l; i ++ ) {
M
Mr.doob 已提交
3093

3094
			if ( _enabledAttributes[ i ] !== _newAttributes[ i ] ) {
M
Mr.doob 已提交
3095

3096 3097
				_gl.disableVertexAttribArray( i );
				_enabledAttributes[ i ] = 0;
M
Mr.doob 已提交
3098 3099 3100 3101 3102

			}

		}

3103
	}
M
Mr.doob 已提交
3104 3105 3106 3107 3108 3109 3110

	function setupMorphTargets ( material, geometryGroup, object ) {

		// set base

		var attributes = material.program.attributes;

3111
		if ( object.morphTargetBase !== - 1 && attributes.position >= 0 ) {
M
Mr.doob 已提交
3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ object.morphTargetBase ] );
			enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		} else if ( attributes.position >= 0 ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
			enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.morphTargetForcedOrder.length ) {

			// set forced order

			var m = 0;
			var order = object.morphTargetForcedOrder;
			var influences = object.morphTargetInfluences;

M
Mr.doob 已提交
3133 3134
			var attribute;

M
Mr.doob 已提交
3135 3136
			while ( m < material.numSupportedMorphTargets && m < order.length ) {

M
Mr.doob 已提交
3137 3138 3139
				attribute = attributes[ 'morphTarget' + m ];

				if ( attribute >= 0 ) {
M
Mr.doob 已提交
3140 3141

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ order[ m ] ] );
M
Mr.doob 已提交
3142 3143
					enableAttribute( attribute );
					_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3144 3145 3146

				}

M
Mr.doob 已提交
3147 3148 3149
				attribute = attributes[ 'morphNormal' + m ];

				if ( attribute >= 0 && material.morphNormals ) {
M
Mr.doob 已提交
3150 3151

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ order[ m ] ] );
M
Mr.doob 已提交
3152 3153
					enableAttribute( attribute );
					_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3154 3155 3156 3157 3158 3159

				}

				object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ];

				m ++;
M
Mr.doob 已提交
3160

M
Mr.doob 已提交
3161 3162 3163 3164 3165 3166
			}

		} else {

			// find the most influencing

M
Mr.doob 已提交
3167
			var activeInfluenceIndices = [];
M
Mr.doob 已提交
3168
			var influences = object.morphTargetInfluences;
3169 3170 3171 3172 3173 3174 3175 3176
			var morphTargets = object.geometry.morphTargets;

			if ( influences.length > morphTargets.length ) {

				console.warn( 'THREE.WebGLRenderer: Influences array is bigger than morphTargets array.' );
				influences.length = morphTargets.length;

			}
M
Mr.doob 已提交
3177

M
Mr.doob 已提交
3178
			for ( var i = 0, il = influences.length; i < il; i ++ ) {
M
Mr.doob 已提交
3179

M
Mr.doob 已提交
3180
				var influence = influences[ i ];
M
Mr.doob 已提交
3181

3182
				activeInfluenceIndices.push( [ influence, i ] );
M
Mr.doob 已提交
3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198

			}

			if ( activeInfluenceIndices.length > material.numSupportedMorphTargets ) {

				activeInfluenceIndices.sort( numericalSort );
				activeInfluenceIndices.length = material.numSupportedMorphTargets;

			} else if ( activeInfluenceIndices.length > material.numSupportedMorphNormals ) {

				activeInfluenceIndices.sort( numericalSort );

			} else if ( activeInfluenceIndices.length === 0 ) {

				activeInfluenceIndices.push( [ 0, 0 ] );

M
Mr.doob 已提交
3199 3200 3201
			}

			var attribute;
M
Mr.doob 已提交
3202

3203
			for ( var m = 0, ml = material.numSupportedMorphTargets; m < ml; m ++ ) {
M
Mr.doob 已提交
3204 3205 3206

				if ( activeInfluenceIndices[ m ] ) {

M
Mr.doob 已提交
3207
					var influenceIndex = activeInfluenceIndices[ m ][ 1 ];
M
Mr.doob 已提交
3208

M
Mr.doob 已提交
3209
					attribute = attributes[ 'morphTarget' + m ];
3210 3211

					if ( attribute >= 0 ) {
M
Mr.doob 已提交
3212 3213

						_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ influenceIndex ] );
3214 3215
						enableAttribute( attribute );
						_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3216 3217 3218

					}

M
Mr.doob 已提交
3219
					attribute = attributes[ 'morphNormal' + m ];
3220

M
Mr.doob 已提交
3221
					if ( attribute >= 0 && material.morphNormals ) {
M
Mr.doob 已提交
3222 3223

						_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ influenceIndex ] );
3224 3225
						enableAttribute( attribute );
						_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259


					}

					object.__webglMorphTargetInfluences[ m ] = influences[ influenceIndex ];

				} else {

					/*
					_gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );

					if ( material.morphNormals ) {

						_gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 );

					}
					*/

					object.__webglMorphTargetInfluences[ m ] = 0;

				}

			}

		}

		// load updated influences uniform

		if ( material.program.uniforms.morphTargetInfluences !== null ) {

			_gl.uniform1fv( material.program.uniforms.morphTargetInfluences, object.__webglMorphTargetInfluences );

		}

3260
	}
M
Mr.doob 已提交
3261 3262 3263 3264 3265

	// Sorting

	function painterSortStable ( a, b ) {

3266 3267 3268 3269 3270
		if ( a.renderOrder !== b.renderOrder ) {

			return a.renderOrder - b.renderOrder;

		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
3271

M
Mr.doob 已提交
3272
			return a.material.id - b.material.id;
3273 3274

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
3275

M
Mr.doob 已提交
3276
			return a.z - b.z;
M
Mr.doob 已提交
3277 3278 3279

		} else {

3280
			return a.id - b.id;
M
Mr.doob 已提交
3281 3282 3283

		}

3284
	}
M
Mr.doob 已提交
3285

3286 3287
	function reversePainterSortStable ( a, b ) {

3288 3289 3290 3291 3292
		if ( a.renderOrder !== b.renderOrder ) {

			return a.renderOrder - b.renderOrder;

		} if ( a.z !== b.z ) {
3293

M
Mr.doob 已提交
3294
			return b.z - a.z;
3295 3296 3297 3298 3299 3300 3301

		} else {

			return a.id - b.id;

		}

3302
	}
3303

M
Mr.doob 已提交
3304 3305 3306 3307
	function numericalSort ( a, b ) {

		return b[ 0 ] - a[ 0 ];

3308
	}
M
Mr.doob 已提交
3309 3310 3311 3312 3313 3314 3315

	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

3316
			THREE.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
3317 3318 3319 3320
			return;

		}

M
Mr.doob 已提交
3321
		var fog = scene.fog;
M
Mr.doob 已提交
3322 3323 3324

		// reset caching for this frame

3325
		_currentGeometryProgram = '';
3326
		_currentMaterialId = - 1;
3327
		_currentCamera = null;
M
Mr.doob 已提交
3328 3329 3330 3331
		_lightsNeedUpdate = true;

		// update scene graph

3332
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
3333 3334 3335 3336 3337

		// update camera matrices and frustum

		if ( camera.parent === undefined ) camera.updateMatrixWorld();

3338
		// update Skeleton objects
3339 3340

		scene.traverse( function ( object ) {
3341 3342 3343

			if ( object instanceof THREE.SkinnedMesh ) {

3344
				object.skeleton.update();
3345 3346 3347

			}

3348
		} );
3349

M
Mr.doob 已提交
3350 3351 3352 3353 3354
		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
3355
		lights.length = 0;
3356 3357
		opaqueObjects.length = 0;
		transparentObjects.length = 0;
M
Mr.doob 已提交
3358

M
Mr.doob 已提交
3359 3360 3361
		sprites.length = 0;
		lensFlares.length = 0;

3362
		projectObject( scene );
M
Mr.doob 已提交
3363

M
Mr.doob 已提交
3364
		if ( _this.sortObjects === true ) {
3365 3366 3367

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
3368

3369 3370 3371
		}

		// custom render plugins (pre pass)
M
Mr.doob 已提交
3372

M
Mr.doob 已提交
3373
		shadowMapPlugin.render( scene, camera );
M
Mr.doob 已提交
3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391

		//

		_this.info.render.calls = 0;
		_this.info.render.vertices = 0;
		_this.info.render.faces = 0;
		_this.info.render.points = 0;

		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

		// set matrices for immediate objects

M
Mr.doob 已提交
3392
		for ( var i = 0, il = _webglObjectsImmediate.length; i < il; i ++ ) {
M
Mr.doob 已提交
3393

M
Mr.doob 已提交
3394 3395
			var webglObject = _webglObjectsImmediate[ i ];
			var object = webglObject.object;
M
Mr.doob 已提交
3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408

			if ( object.visible ) {

				setupMatrices( object, camera );

				unrollImmediateBufferMaterial( webglObject );

			}

		}

		if ( scene.overrideMaterial ) {

3409
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
3410

3411
			// Reset blending in case material.transparent = false. setMaterial() doesn't set blending in such case.
3412
			this.setBlending( THREE.NoBlending );
3413
			setMaterial( overrideMaterial );
M
Mr.doob 已提交
3414

3415 3416 3417
			renderObjects( opaqueObjects, camera, lights, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, lights, fog, overrideMaterial );
			renderObjectsImmediate( _webglObjectsImmediate, '', camera, lights, fog, overrideMaterial );
M
Mr.doob 已提交
3418 3419 3420 3421 3422 3423 3424

		} else {

			// opaque pass (front-to-back order)

			this.setBlending( THREE.NoBlending );

3425 3426
			renderObjects( opaqueObjects, camera, lights, fog, null );
			renderObjectsImmediate( _webglObjectsImmediate, 'opaque', camera, lights, fog, null );
M
Mr.doob 已提交
3427 3428 3429

			// transparent pass (back-to-front order)

3430 3431
			renderObjects( transparentObjects, camera, lights, fog, null );
			renderObjectsImmediate( _webglObjectsImmediate, 'transparent', camera, lights, fog, null );
M
Mr.doob 已提交
3432 3433 3434 3435 3436

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
3437 3438
		spritePlugin.render( scene, camera );
		lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
M
Mr.doob 已提交
3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455

		// Generate mipmap if we're using any kind of mipmap filtering

		if ( renderTarget && renderTarget.generateMipmaps && renderTarget.minFilter !== THREE.NearestFilter && renderTarget.minFilter !== THREE.LinearFilter ) {

			updateRenderTargetMipmap( renderTarget );

		}

		// Ensure depth buffer writing is enabled so it can be cleared on next render

		this.setDepthTest( true );
		this.setDepthWrite( true );

		// _gl.finish();

	};
M
Mr.doob 已提交
3456

3457
	function projectObject( object ) {
M
Mr.doob 已提交
3458

M
Mr.doob 已提交
3459
		if ( object.visible === false ) return;
M
Mr.doob 已提交
3460

3461
		if ( object instanceof THREE.Scene || object instanceof THREE.Group ) {
M
Mr.doob 已提交
3462

3463
			// skip
M
Mr.doob 已提交
3464

3465
		} else {
M
Mr.doob 已提交
3466

3467
			initObject( object );
M
Mr.doob 已提交
3468

M
Mr.doob 已提交
3469 3470 3471 3472 3473
			if ( object instanceof THREE.Light ) {

				lights.push( object );

			} else if ( object instanceof THREE.Sprite ) {
M
Mr.doob 已提交
3474

M
Mr.doob 已提交
3475
				sprites.push( object );
M
Mr.doob 已提交
3476

M
Mr.doob 已提交
3477
			} else if ( object instanceof THREE.LensFlare ) {
M
Mr.doob 已提交
3478

M
Mr.doob 已提交
3479
				lensFlares.push( object );
M
Mr.doob 已提交
3480

M
Mr.doob 已提交
3481
			} else {
M
Mr.doob 已提交
3482

M
Mr.doob 已提交
3483
				var webglObjects = _webglObjects[ object.id ];
M
Mr.doob 已提交
3484

M
Mr.doob 已提交
3485
				if ( webglObjects && ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) ) {
M
Mr.doob 已提交
3486

M
Mr.doob 已提交
3487
					for ( var i = 0, l = webglObjects.length; i < l; i ++ ) {
M
Mr.doob 已提交
3488

M
Mr.doob 已提交
3489
						var webglObject = webglObjects[ i ];
M
Mr.doob 已提交
3490

M
Mr.doob 已提交
3491 3492 3493 3494 3495 3496
						unrollBufferMaterial( webglObject );

						webglObject.render = true;

						if ( _this.sortObjects === true ) {

M
Mr.doob 已提交
3497 3498
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
3499

M
Mr.doob 已提交
3500
							webglObject.z = _vector3.z;
3501 3502

						}
O
OpenShift guest 已提交
3503

3504
					}
M
Mr.doob 已提交
3505

3506
				}
M
Mr.doob 已提交
3507

3508
			}
M
Mr.doob 已提交
3509 3510

		}
M
Mr.doob 已提交
3511

M
Mr.doob 已提交
3512 3513
		for ( var i = 0, l = object.children.length; i < l; i ++ ) {

3514
			projectObject( object.children[ i ] );
M
Mr.doob 已提交
3515

3516
		}
3517

3518
	}
M
Mr.doob 已提交
3519

3520
	function renderObjects( renderList, camera, lights, fog, overrideMaterial ) {
M
Mr.doob 已提交
3521

M
Mr.doob 已提交
3522
		var material;
M
Mr.doob 已提交
3523

M
Mr.doob 已提交
3524
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
3525

M
Mr.doob 已提交
3526
			var webglObject = renderList[ i ];
M
Mr.doob 已提交
3527

M
Mr.doob 已提交
3528 3529
			var object = webglObject.object;
			var buffer = webglObject.buffer;
M
Mr.doob 已提交
3530

3531
			setupMatrices( object, camera );
M
Mr.doob 已提交
3532

3533
			if ( overrideMaterial ) {
M
Mr.doob 已提交
3534

3535
				material = overrideMaterial;
M
Mr.doob 已提交
3536

3537
			} else {
M
Mr.doob 已提交
3538

3539
				material = webglObject.material;
M
Mr.doob 已提交
3540

3541
				if ( ! material ) continue;
M
Mr.doob 已提交
3542

3543
				setMaterial( material );
M
Mr.doob 已提交
3544

3545
			}
M
Mr.doob 已提交
3546

3547
			_this.setMaterialFaces( material );
M
Mr.doob 已提交
3548

3549
			if ( buffer instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3550

3551
				_this.renderBufferDirect( camera, lights, fog, material, buffer, object );
M
Mr.doob 已提交
3552

3553
			} else {
M
Mr.doob 已提交
3554

3555
				_this.renderBuffer( camera, lights, fog, material, buffer, object );
M
Mr.doob 已提交
3556 3557 3558 3559 3560

			}

		}

3561
	}
M
Mr.doob 已提交
3562

3563
	function renderObjectsImmediate ( renderList, materialType, camera, lights, fog, overrideMaterial ) {
M
Mr.doob 已提交
3564

M
Mr.doob 已提交
3565
		var material;
M
Mr.doob 已提交
3566

M
Mr.doob 已提交
3567
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
3568

M
Mr.doob 已提交
3569 3570
			var webglObject = renderList[ i ];
			var object = webglObject.object;
M
Mr.doob 已提交
3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583

			if ( object.visible ) {

				if ( overrideMaterial ) {

					material = overrideMaterial;

				} else {

					material = webglObject[ materialType ];

					if ( ! material ) continue;

3584
					setMaterial( material );
M
Mr.doob 已提交
3585 3586 3587 3588 3589 3590 3591 3592 3593

				}

				_this.renderImmediateObject( camera, lights, fog, material, object );

			}

		}

3594
	}
M
Mr.doob 已提交
3595 3596 3597 3598 3599

	this.renderImmediateObject = function ( camera, lights, fog, material, object ) {

		var program = setProgram( camera, lights, fog, material, object );

3600
		_currentGeometryProgram = '';
M
Mr.doob 已提交
3601 3602 3603 3604 3605 3606 3607 3608 3609

		_this.setMaterialFaces( material );

		if ( object.immediateRenderCallback ) {

			object.immediateRenderCallback( program, _gl, _frustum );

		} else {

3610
			object.render( function ( object ) { _this.renderBufferImmediate( object, program, material ); } );
M
Mr.doob 已提交
3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632

		}

	};

	function unrollImmediateBufferMaterial ( globject ) {

		var object = globject.object,
			material = object.material;

		if ( material.transparent ) {

			globject.transparent = material;
			globject.opaque = null;

		} else {

			globject.opaque = material;
			globject.transparent = null;

		}

3633
	}
M
Mr.doob 已提交
3634 3635 3636

	function unrollBufferMaterial ( globject ) {

3637 3638
		var object = globject.object;
		var buffer = globject.buffer;
M
Mr.doob 已提交
3639

3640 3641
		var geometry = object.geometry;
		var material = object.material;
M
Mr.doob 已提交
3642

3643
		if ( material instanceof THREE.MeshFaceMaterial ) {
M
Mr.doob 已提交
3644

3645
			var materialIndex = geometry instanceof THREE.BufferGeometry ? 0 : buffer.materialIndex;
M
Mr.doob 已提交
3646

3647
			material = material.materials[ materialIndex ];
M
Mr.doob 已提交
3648

M
Mr.doob 已提交
3649 3650
			globject.material = material;

M
Mr.doob 已提交
3651 3652
			if ( material.transparent ) {

M
Mr.doob 已提交
3653
				transparentObjects.push( globject );
M
Mr.doob 已提交
3654 3655 3656

			} else {

M
Mr.doob 已提交
3657
				opaqueObjects.push( globject );
M
Mr.doob 已提交
3658 3659 3660

			}

M
Mr.doob 已提交
3661
		} else if ( material ) {
M
Mr.doob 已提交
3662

M
Mr.doob 已提交
3663
			globject.material = material;
M
Mr.doob 已提交
3664

M
Mr.doob 已提交
3665
			if ( material.transparent ) {
M
Mr.doob 已提交
3666

M
Mr.doob 已提交
3667
				transparentObjects.push( globject );
M
Mr.doob 已提交
3668

M
Mr.doob 已提交
3669
			} else {
M
Mr.doob 已提交
3670

M
Mr.doob 已提交
3671
				opaqueObjects.push( globject );
M
Mr.doob 已提交
3672 3673 3674 3675 3676

			}

		}

3677
	}
M
Mr.doob 已提交
3678

3679
	function initObject( object ) {
M
Mr.doob 已提交
3680

3681
		if ( object.__webglInit === undefined ) {
M
Mr.doob 已提交
3682 3683 3684 3685 3686

			object.__webglInit = true;
			object._modelViewMatrix = new THREE.Matrix4();
			object._normalMatrix = new THREE.Matrix3();

3687
			object.addEventListener( 'removed', onObjectRemoved );
3688

3689
		}
M
Mr.doob 已提交
3690

3691
		var geometry = object.geometry;
M
Mr.doob 已提交
3692

3693
		if ( geometry === undefined ) {
M
Mr.doob 已提交
3694

3695
			// ImmediateRenderObject
M
Mr.doob 已提交
3696

3697
		} else if ( geometry.__webglInit === undefined ) {
M
Mr.doob 已提交
3698

3699 3700
			geometry.__webglInit = true;
			geometry.addEventListener( 'dispose', onGeometryDispose );
M
Mr.doob 已提交
3701

3702
			if ( geometry instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3703

3704
				_this.info.memory.geometries ++;
M
Mr.doob 已提交
3705

3706
			} else if ( object instanceof THREE.Mesh ) {
M
Mr.doob 已提交
3707

3708
				initGeometryGroups( object, geometry );
M
Mr.doob 已提交
3709

3710
			} else if ( object instanceof THREE.Line ) {
M
Mr.doob 已提交
3711

3712
				if ( geometry.__webglVertexBuffer === undefined ) {
M
Mr.doob 已提交
3713

3714 3715
					createLineBuffers( geometry );
					initLineBuffers( geometry, object );
M
Mr.doob 已提交
3716

3717 3718 3719
					geometry.verticesNeedUpdate = true;
					geometry.colorsNeedUpdate = true;
					geometry.lineDistancesNeedUpdate = true;
M
Mr.doob 已提交
3720

3721
				}
M
Mr.doob 已提交
3722

3723
			} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3724

3725
				if ( geometry.__webglVertexBuffer === undefined ) {
M
Mr.doob 已提交
3726

3727 3728
					createParticleBuffers( geometry );
					initParticleBuffers( geometry, object );
M
Mr.doob 已提交
3729

3730 3731
					geometry.verticesNeedUpdate = true;
					geometry.colorsNeedUpdate = true;
M
Mr.doob 已提交
3732 3733 3734 3735 3736 3737 3738

				}

			}

		}

3739
		if ( object.__webglActive === undefined) {
M
Mr.doob 已提交
3740

3741 3742
			object.__webglActive = true;

M
Mr.doob 已提交
3743 3744 3745 3746
			if ( object instanceof THREE.Mesh ) {

				if ( geometry instanceof THREE.BufferGeometry ) {

3747
					addBuffer( _webglObjects, geometry, object );
M
Mr.doob 已提交
3748

M
Mr.doob 已提交
3749 3750
				} else if ( geometry instanceof THREE.Geometry ) {

3751
					var geometryGroupsList = geometryGroups[ geometry.id ];
M
Mr.doob 已提交
3752

3753 3754 3755
					for ( var i = 0,l = geometryGroupsList.length; i < l; i ++ ) {

						addBuffer( _webglObjects, geometryGroupsList[ i ], object );
M
Mr.doob 已提交
3756

M
Mr.doob 已提交
3757
					}
3758

M
Mr.doob 已提交
3759 3760
				}

3761
			} else if ( object instanceof THREE.Line || object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3762

3763
				addBuffer( _webglObjects, geometry, object );
M
Mr.doob 已提交
3764 3765 3766

			} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {

3767
				addBufferImmediate( _webglObjectsImmediate, object );
M
Mr.doob 已提交
3768 3769 3770 3771 3772

			}

		}

3773 3774 3775 3776 3777 3778 3779
	}

	// Geometry splitting

	var geometryGroups = {};
	var geometryGroupCounter = 0;

3780 3781 3782
	function makeGroups( geometry, usesFaceMaterial ) {

		var maxVerticesInGroup = extensions.get( 'OES_element_index_uint' ) ? 4294967296 : 65535;
3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815

		var groupHash, hash_map = {};

		var numMorphTargets = geometry.morphTargets.length;
		var numMorphNormals = geometry.morphNormals.length;

		var group;
		var groups = {};
		var groupsList = [];

		for ( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {

			var face = geometry.faces[ f ];
			var materialIndex = usesFaceMaterial ? face.materialIndex : 0;

			if ( ! ( materialIndex in hash_map ) ) {

				hash_map[ materialIndex ] = { hash: materialIndex, counter: 0 };

			}

			groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;

			if ( ! ( groupHash in groups ) ) {

				group = {
					id: geometryGroupCounter ++,
					faces3: [],
					materialIndex: materialIndex,
					vertices: 0,
					numMorphTargets: numMorphTargets,
					numMorphNormals: numMorphNormals
				};
3816

3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836
				groups[ groupHash ] = group;
				groupsList.push( group );

			}

			if ( groups[ groupHash ].vertices + 3 > maxVerticesInGroup ) {

				hash_map[ materialIndex ].counter += 1;
				groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;

				if ( ! ( groupHash in groups ) ) {

					group = {
						id: geometryGroupCounter ++,
						faces3: [],
						materialIndex: materialIndex,
						vertices: 0,
						numMorphTargets: numMorphTargets,
						numMorphNormals: numMorphNormals
					};
3837

3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852
					groups[ groupHash ] = group;
					groupsList.push( group );

				}

			}

			groups[ groupHash ].faces3.push( f );
			groups[ groupHash ].vertices += 3;

		}

		return groupsList;

	}
M
Mr.doob 已提交
3853

3854
	function initGeometryGroups( object, geometry ) {
M
Mr.doob 已提交
3855

3856
		var material = object.material, addBuffers = false;
3857

3858
		if ( geometryGroups[ geometry.id ] === undefined || geometry.groupsNeedUpdate === true ) {
3859 3860

			delete _webglObjects[ object.id ];
M
Mr.doob 已提交
3861

3862
			geometryGroups[ geometry.id ] = makeGroups( geometry, material instanceof THREE.MeshFaceMaterial );
3863

3864
			geometry.groupsNeedUpdate = false;
M
Mr.doob 已提交
3865

3866
		}
M
Mr.doob 已提交
3867

3868 3869
		var geometryGroupsList = geometryGroups[ geometry.id ];

3870 3871
		// create separate VBOs per geometry chunk

3872
		for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
3873

3874
			var geometryGroup = geometryGroupsList[ i ];
3875 3876 3877

			// initialise VBO on the first access

3878
			if ( geometryGroup.__webglVertexBuffer === undefined ) {
3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889

				createMeshBuffers( geometryGroup );
				initMeshBuffers( geometryGroup, object );

				geometry.verticesNeedUpdate = true;
				geometry.morphTargetsNeedUpdate = true;
				geometry.elementsNeedUpdate = true;
				geometry.uvsNeedUpdate = true;
				geometry.normalsNeedUpdate = true;
				geometry.tangentsNeedUpdate = true;
				geometry.colorsNeedUpdate = true;
M
Mr.doob 已提交
3890

3891
				addBuffers = true;
M
Mr.doob 已提交
3892

3893
			} else {
M
Mr.doob 已提交
3894

3895
				addBuffers = false;
M
Mr.doob 已提交
3896

3897
			}
M
Mr.doob 已提交
3898

3899
			if ( addBuffers || object.__webglActive === undefined ) {
3900

3901
				addBuffer( _webglObjects, geometryGroup, object );
3902

3903
			}
M
Mr.doob 已提交
3904 3905 3906

		}

3907
		object.__webglActive = true;
M
Mr.doob 已提交
3908

3909
	}
M
Mr.doob 已提交
3910

3911
	function addBuffer( objlist, buffer, object ) {
M
Mr.doob 已提交
3912

O
OpenShift guest 已提交
3913 3914 3915
		var id = object.id;
		objlist[id] = objlist[id] || [];
		objlist[id].push(
M
Mr.doob 已提交
3916
			{
O
OpenShift guest 已提交
3917
				id: id,
M
Mr.doob 已提交
3918 3919
				buffer: buffer,
				object: object,
3920
				material: null,
3921
				z: 0
M
Mr.doob 已提交
3922 3923 3924 3925 3926
			}
		);

	};

3927
	function addBufferImmediate( objlist, object ) {
M
Mr.doob 已提交
3928 3929 3930

		objlist.push(
			{
3931
				id: null,
M
Mr.doob 已提交
3932 3933
				object: object,
				opaque: null,
3934 3935
				transparent: null,
				z: 0
M
Mr.doob 已提交
3936 3937 3938 3939 3940 3941 3942
			}
		);

	};

	// Objects updates

3943
	function updateObject( object ) {
M
Mr.doob 已提交
3944

M
Mr.doob 已提交
3945
		var geometry = object.geometry;
M
Mr.doob 已提交
3946

3947
		if ( geometry instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3948

M
Mr.doob 已提交
3949 3950 3951 3952 3953 3954 3955
			var attributes = geometry.attributes;
			var attributesKeys = geometry.attributesKeys;

			for ( var i = 0, l = attributesKeys.length; i < l; i ++ ) {

				var key = attributesKeys[ i ];
				var attribute = attributes[ key ];
B
ben_a_adams 已提交
3956
				var bufferType = ( key === 'index' ) ? _gl.ELEMENT_ARRAY_BUFFER : _gl.ARRAY_BUFFER;
M
Mr.doob 已提交
3957 3958 3959 3960

				if ( attribute.buffer === undefined ) {

					attribute.buffer = _gl.createBuffer();
B
ben_a_adams 已提交
3961 3962
					_gl.bindBuffer( bufferType, attribute.buffer );
					_gl.bufferData( bufferType, attribute.array, ( attribute instanceof THREE.DynamicBufferAttribute ) ? _gl.DYNAMIC_DRAW : _gl.STATIC_DRAW );
M
Mr.doob 已提交
3963

B
ben_a_adams 已提交
3964
					attribute.needsUpdate = false;
M
Mr.doob 已提交
3965

B
ben_a_adams 已提交
3966
				} else if ( attribute.needsUpdate === true ) {
M
Mr.doob 已提交
3967 3968

					_gl.bindBuffer( bufferType, attribute.buffer );
B
ben_a_adams 已提交
3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985

					if ( attribute.updateRange === undefined || attribute.updateRange.count === -1 ) { // Not using update ranges

						_gl.bufferSubData( bufferType, 0, attribute.array );

					} else if ( attribute.updateRange.count === 0 ) {

						console.error( 'THREE.WebGLRenderer.updateObject: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually.' );

					} else {

						_gl.bufferSubData( bufferType, attribute.updateRange.offset * attribute.array.BYTES_PER_ELEMENT,
										   attribute.array.subarray( attribute.updateRange.offset, attribute.updateRange.offset + attribute.updateRange.count ) );

						attribute.updateRange.count = 0; // reset range

					}
M
Mr.doob 已提交
3986 3987 3988 3989 3990 3991

					attribute.needsUpdate = false;

				}

			}
M
Mr.doob 已提交
3992

M
Mr.doob 已提交
3993 3994 3995
		} else if ( object instanceof THREE.Mesh ) {

			// check all geometry groups
M
Mr.doob 已提交
3996

3997 3998
			if ( geometry.groupsNeedUpdate === true ) {

3999
				initGeometryGroups( object, geometry );
M
Mr.doob 已提交
4000

4001
			}
M
Mr.doob 已提交
4002

4003 4004 4005
			var geometryGroupsList = geometryGroups[ geometry.id ];

			for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
M
Mr.doob 已提交
4006

4007
				var geometryGroup = geometryGroupsList[ i ];
M
Mr.doob 已提交
4008
				var material = getBufferMaterial( object, geometryGroup );
M
Mr.doob 已提交
4009

M
Mr.doob 已提交
4010
				var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
4011 4012 4013 4014 4015

				if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
					 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
					 geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {

4016
					setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, ! geometry.dynamic, material );
M
Mr.doob 已提交
4017 4018 4019 4020 4021 4022 4023 4024 4025 4026 4027 4028 4029 4030 4031

				}

			}

			geometry.verticesNeedUpdate = false;
			geometry.morphTargetsNeedUpdate = false;
			geometry.elementsNeedUpdate = false;
			geometry.uvsNeedUpdate = false;
			geometry.normalsNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
			geometry.tangentsNeedUpdate = false;

			material.attributes && clearCustomAttributes( material );

M
Mr.doob 已提交
4032 4033
		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
4034 4035
			var material = getBufferMaterial( object, geometry );
			var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
4036

4037
			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
M
Mr.doob 已提交
4038

4039
				setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
M
Mr.doob 已提交
4040

4041
			}
M
Mr.doob 已提交
4042

4043 4044 4045
			geometry.verticesNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
			geometry.lineDistancesNeedUpdate = false;
M
Mr.doob 已提交
4046

4047
			material.attributes && clearCustomAttributes( material );
M
Mr.doob 已提交
4048

4049
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
4050

M
Mr.doob 已提交
4051 4052
			var material = getBufferMaterial( object, geometry );
			var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
4053

4054
			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || customAttributesDirty ) {
M
Mr.doob 已提交
4055

4056
				setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
M
Mr.doob 已提交
4057

4058
			}
M
Mr.doob 已提交
4059

4060 4061
			geometry.verticesNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
M
Mr.doob 已提交
4062

4063
			material.attributes && clearCustomAttributes( material );
M
Mr.doob 已提交
4064 4065 4066

		}

M
Mr.doob 已提交
4067
	}
M
Mr.doob 已提交
4068 4069 4070

	// Objects updates - custom attributes check

4071
	function areCustomAttributesDirty( material ) {
M
Mr.doob 已提交
4072

4073
		for ( var name in material.attributes ) {
M
Mr.doob 已提交
4074

4075
			if ( material.attributes[ name ].needsUpdate ) return true;
M
Mr.doob 已提交
4076 4077 4078 4079 4080

		}

		return false;

M
Mr.doob 已提交
4081
	}
M
Mr.doob 已提交
4082

4083
	function clearCustomAttributes( material ) {
M
Mr.doob 已提交
4084

4085
		for ( var name in material.attributes ) {
4086 4087

			material.attributes[ name ].needsUpdate = false;
M
Mr.doob 已提交
4088 4089 4090

		}

M
Mr.doob 已提交
4091
	}
M
Mr.doob 已提交
4092 4093 4094

	// Objects removal

4095
	function removeObject( object ) {
M
Mr.doob 已提交
4096 4097

		if ( object instanceof THREE.Mesh  ||
4098
			 object instanceof THREE.PointCloud ||
M
Mr.doob 已提交
4099 4100
			 object instanceof THREE.Line ) {

4101
			delete _webglObjects[ object.id ];
M
Mr.doob 已提交
4102 4103 4104

		} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {

4105
			removeInstances( _webglObjectsImmediate, object );
M
Mr.doob 已提交
4106 4107 4108

		}

4109 4110 4111 4112
		delete object.__webglInit;
		delete object._modelViewMatrix;
		delete object._normalMatrix;

4113
		delete object.__webglActive;
M
Mr.doob 已提交
4114

M
Mr.doob 已提交
4115
	}
M
Mr.doob 已提交
4116

4117
	function removeInstances( objlist, object ) {
M
Mr.doob 已提交
4118 4119 4120 4121 4122 4123 4124 4125 4126 4127 4128

		for ( var o = objlist.length - 1; o >= 0; o -- ) {

			if ( objlist[ o ].object === object ) {

				objlist.splice( o, 1 );

			}

		}

M
Mr.doob 已提交
4129
	}
M
Mr.doob 已提交
4130 4131 4132

	// Materials

4133 4134 4135 4136 4137 4138 4139 4140 4141 4142 4143
	var shaderIDs = {
		MeshDepthMaterial: 'depth',
		MeshNormalMaterial: 'normal',
		MeshBasicMaterial: 'basic',
		MeshLambertMaterial: 'lambert',
		MeshPhongMaterial: 'phong',
		LineBasicMaterial: 'basic',
		LineDashedMaterial: 'dashed',
		PointCloudMaterial: 'particle_basic'
	};

4144
	function initMaterial( material, lights, fog, object ) {
M
Mr.doob 已提交
4145 4146 4147

		material.addEventListener( 'dispose', onMaterialDispose );

4148
		var shaderID = shaderIDs[ material.type ];
M
Mr.doob 已提交
4149 4150 4151

		if ( shaderID ) {

4152 4153 4154 4155 4156 4157 4158 4159 4160 4161 4162 4163 4164 4165 4166
			var shader = THREE.ShaderLib[ shaderID ];

			material.__webglShader = {
				uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
				vertexShader: shader.vertexShader,
				fragmentShader: shader.fragmentShader
			}

		} else {

			material.__webglShader = {
				uniforms: material.uniforms,
				vertexShader: material.vertexShader,
				fragmentShader: material.fragmentShader
			}
M
Mr.doob 已提交
4167 4168 4169 4170 4171 4172

		}

		// heuristics to create shader parameters according to lights in the scene
		// (not to blow over maxLights budget)

4173 4174 4175
		var maxLightCount = allocateLights( lights );
		var maxShadows = allocateShadows( lights );
		var maxBones = allocateBones( object );
M
Mr.doob 已提交
4176

4177
		var parameters = {
M
Mr.doob 已提交
4178

4179 4180 4181
			precision: _precision,
			supportsVertexTextures: _supportsVertexTextures,

4182 4183
			map: !! material.map,
			envMap: !! material.envMap,
M
Mr.doob 已提交
4184
			envMapMode: material.envMap && material.envMap.mapping,
4185 4186 4187 4188
			lightMap: !! material.lightMap,
			bumpMap: !! material.bumpMap,
			normalMap: !! material.normalMap,
			specularMap: !! material.specularMap,
4189
			alphaMap: !! material.alphaMap,
M
Mr.doob 已提交
4190

4191 4192
			combine: material.combine,

M
Mr.doob 已提交
4193 4194 4195 4196 4197 4198 4199
			vertexColors: material.vertexColors,

			fog: fog,
			useFog: material.fog,
			fogExp: fog instanceof THREE.FogExp2,

			sizeAttenuation: material.sizeAttenuation,
4200
			logarithmicDepthBuffer: _logarithmicDepthBuffer,
M
Mr.doob 已提交
4201 4202 4203

			skinning: material.skinning,
			maxBones: maxBones,
4204
			useVertexTexture: _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture,
M
Mr.doob 已提交
4205 4206 4207

			morphTargets: material.morphTargets,
			morphNormals: material.morphNormals,
4208 4209
			maxMorphTargets: _this.maxMorphTargets,
			maxMorphNormals: _this.maxMorphNormals,
M
Mr.doob 已提交
4210 4211 4212 4213 4214 4215 4216

			maxDirLights: maxLightCount.directional,
			maxPointLights: maxLightCount.point,
			maxSpotLights: maxLightCount.spot,
			maxHemiLights: maxLightCount.hemi,

			maxShadows: maxShadows,
4217 4218 4219 4220
			shadowMapEnabled: _this.shadowMapEnabled && object.receiveShadow && maxShadows > 0,
			shadowMapType: _this.shadowMapType,
			shadowMapDebug: _this.shadowMapDebug,
			shadowMapCascade: _this.shadowMapCascade,
M
Mr.doob 已提交
4221 4222 4223 4224 4225 4226 4227 4228 4229

			alphaTest: material.alphaTest,
			metal: material.metal,
			wrapAround: material.wrapAround,
			doubleSided: material.side === THREE.DoubleSide,
			flipSided: material.side === THREE.BackSide

		};

4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244
		// Generate code

		var chunks = [];

		if ( shaderID ) {

			chunks.push( shaderID );

		} else {

			chunks.push( material.fragmentShader );
			chunks.push( material.vertexShader );

		}

4245 4246
		if ( material.defines !== undefined ) {

4247
			for ( var name in material.defines ) {
4248

4249 4250
				chunks.push( name );
				chunks.push( material.defines[ name ] );
4251 4252

			}
4253 4254 4255

		}

4256
		for ( var name in parameters ) {
4257

4258 4259
			chunks.push( name );
			chunks.push( parameters[ name ] );
4260 4261 4262 4263 4264 4265 4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 4278 4279 4280 4281 4282 4283 4284 4285

		}

		var code = chunks.join();

		var program;

		// Check if code has been already compiled

		for ( var p = 0, pl = _programs.length; p < pl; p ++ ) {

			var programInfo = _programs[ p ];

			if ( programInfo.code === code ) {

				program = programInfo;
				program.usedTimes ++;

				break;

			}

		}

		if ( program === undefined ) {

4286
			program = new THREE.WebGLProgram( _this, code, material, parameters );
4287 4288 4289 4290 4291 4292 4293
			_programs.push( program );

			_this.info.memory.programs = _programs.length;

		}

		material.program = program;
M
Mr.doob 已提交
4294

4295
		var attributes = program.attributes;
M
Mr.doob 已提交
4296 4297 4298 4299 4300

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

4301
			var id, base = 'morphTarget';
M
Mr.doob 已提交
4302

4303
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
4304 4305 4306 4307 4308 4309 4310 4311 4312 4313 4314 4315 4316 4317 4318 4319 4320

				id = base + i;

				if ( attributes[ id ] >= 0 ) {

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

4321
			var id, base = 'morphNormal';
M
Mr.doob 已提交
4322

4323
			for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
4324 4325 4326 4327 4328 4329 4330 4331 4332 4333 4334 4335 4336 4337 4338

				id = base + i;

				if ( attributes[ id ] >= 0 ) {

					material.numSupportedMorphNormals ++;

				}

			}

		}

		material.uniformsList = [];

4339
		for ( var u in material.__webglShader.uniforms ) {
M
Mr.doob 已提交
4340

4341 4342 4343 4344 4345
			var location = material.program.uniforms[ u ];

			if ( location ) {
				material.uniformsList.push( [ material.__webglShader.uniforms[ u ], location ] );
			}
M
Mr.doob 已提交
4346 4347 4348

		}

M
Mr.doob 已提交
4349
	}
M
Mr.doob 已提交
4350

4351 4352 4353 4354 4355 4356 4357 4358 4359 4360 4361 4362 4363 4364
	function setMaterial( material ) {

		if ( material.transparent === true ) {

			_this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );

		}

		_this.setDepthTest( material.depthTest );
		_this.setDepthWrite( material.depthWrite );
		setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );

	}

M
Mr.doob 已提交
4365 4366 4367 4368 4369 4370 4371 4372
	function setProgram( camera, lights, fog, material, object ) {

		_usedTextureUnits = 0;

		if ( material.needsUpdate ) {

			if ( material.program ) deallocateMaterial( material );

4373
			initMaterial( material, lights, fog, object );
M
Mr.doob 已提交
4374 4375 4376 4377 4378 4379 4380 4381 4382 4383 4384 4385 4386 4387
			material.needsUpdate = false;

		}

		if ( material.morphTargets ) {

			if ( ! object.__webglMorphTargetInfluences ) {

				object.__webglMorphTargetInfluences = new Float32Array( _this.maxMorphTargets );

			}

		}

4388
		var refreshProgram = false;
M
Mr.doob 已提交
4389
		var refreshMaterial = false;
4390
		var refreshLights = false;
M
Mr.doob 已提交
4391 4392 4393

		var program = material.program,
			p_uniforms = program.uniforms,
4394
			m_uniforms = material.__webglShader.uniforms;
M
Mr.doob 已提交
4395

4396
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
4397

4398 4399
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
4400

4401
			refreshProgram = true;
M
Mr.doob 已提交
4402
			refreshMaterial = true;
4403
			refreshLights = true;
M
Mr.doob 已提交
4404 4405 4406 4407 4408

		}

		if ( material.id !== _currentMaterialId ) {

4409
			if ( _currentMaterialId === -1 ) refreshLights = true;
M
Mr.doob 已提交
4410
			_currentMaterialId = material.id;
4411

M
Mr.doob 已提交
4412 4413 4414 4415
			refreshMaterial = true;

		}

4416
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
4417 4418 4419

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

4420 4421
			if ( _logarithmicDepthBuffer ) {

4422
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
4423 4424 4425 4426

			}


M
Mr.doob 已提交
4427 4428
			if ( camera !== _currentCamera ) _currentCamera = camera;

4429 4430 4431 4432 4433 4434 4435 4436 4437 4438 4439 4440 4441 4442 4443 4444 4445 4446
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
				 material.envMap ) {

				if ( p_uniforms.cameraPosition !== null ) {

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
4447
				 material instanceof THREE.MeshBasicMaterial ||
4448 4449 4450 4451 4452 4453 4454 4455 4456 4457 4458
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

				if ( p_uniforms.viewMatrix !== null ) {

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );

				}

			}

M
Mr.doob 已提交
4459 4460 4461 4462 4463 4464 4465 4466
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

4467 4468 4469 4470 4471 4472 4473 4474 4475 4476 4477 4478 4479
			if ( object.bindMatrix && p_uniforms.bindMatrix !== null ) {

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== null ) {

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

			if ( _supportsBoneTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
4480 4481 4482 4483 4484 4485

				if ( p_uniforms.boneTexture !== null ) {

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
4486
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
4487 4488 4489

				}

4490 4491
				if ( p_uniforms.boneTextureWidth !== null ) {

4492
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
4493 4494 4495 4496 4497

				}

				if ( p_uniforms.boneTextureHeight !== null ) {

4498
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
4499 4500 4501

				}

4502
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
4503 4504 4505

				if ( p_uniforms.boneGlobalMatrices !== null ) {

4506
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
4507 4508 4509 4510 4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 4521 4522 4523 4524 4525 4526 4527 4528 4529

				}

			}

		}

		if ( refreshMaterial ) {

			// refresh uniforms common to several materials

			if ( fog && material.fog ) {

				refreshUniformsFog( m_uniforms, fog );

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material.lights ) {

				if ( _lightsNeedUpdate ) {

4530
					refreshLights = true;
4531
					setupLights( lights );
M
Mr.doob 已提交
4532 4533 4534
					_lightsNeedUpdate = false;
				}

4535 4536
				if ( refreshLights ) {
					refreshUniformsLights( m_uniforms, _lights );
4537
					markUniformsLightsNeedsUpdate( m_uniforms, true );
4538
				} else {
4539
					markUniformsLightsNeedsUpdate( m_uniforms, false );
4540
				}
M
Mr.doob 已提交
4541 4542 4543 4544 4545 4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557 4558 4559 4560 4561 4562

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

4563
			} else if ( material instanceof THREE.PointCloudMaterial ) {
M
Mr.doob 已提交
4564 4565 4566 4567 4568 4569 4570 4571 4572 4573 4574 4575 4576 4577 4578 4579 4580 4581 4582 4583 4584 4585 4586 4587 4588 4589 4590 4591 4592 4593 4594

				refreshUniformsParticle( m_uniforms, material );

			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

			} else if ( material instanceof THREE.MeshLambertMaterial ) {

				refreshUniformsLambert( m_uniforms, material );

			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

			if ( object.receiveShadow && ! material._shadowPass ) {

				refreshUniformsShadow( m_uniforms, lights );

			}

			// load common uniforms

4595
			loadUniformsGeneric( material.uniformsList );
M
Mr.doob 已提交
4596 4597 4598 4599 4600 4601 4602 4603 4604 4605 4606 4607 4608

		}

		loadUniformsMatrices( p_uniforms, object );

		if ( p_uniforms.modelMatrix !== null ) {

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );

		}

		return program;

M
Mr.doob 已提交
4609
	}
M
Mr.doob 已提交
4610 4611 4612 4613 4614 4615 4616

	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

4617
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
4618 4619 4620 4621

		uniforms.map.value = material.map;
		uniforms.lightMap.value = material.lightMap;
		uniforms.specularMap.value = material.specularMap;
4622
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
4623 4624 4625 4626 4627 4628 4629 4630 4631 4632 4633 4634 4635 4636 4637 4638

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		// uv repeat and offset setting priorities
4639 4640 4641 4642
		//  1. color map
		//  2. specular map
		//  3. normal map
		//  4. bump map
4643
		//  5. alpha map
M
Mr.doob 已提交
4644 4645 4646 4647 4648 4649 4650 4651 4652 4653 4654 4655 4656 4657 4658 4659 4660 4661 4662

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

4663 4664 4665 4666
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

M
Mr.doob 已提交
4667 4668 4669 4670 4671 4672 4673 4674 4675 4676 4677 4678
		}

		if ( uvScaleMap !== undefined ) {

			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
4679
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
Mr.doob 已提交
4680

4681
		uniforms.reflectivity.value = material.reflectivity;
M
Mr.doob 已提交
4682 4683
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
4684
	}
M
Mr.doob 已提交
4685 4686 4687 4688 4689 4690

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
4691
	}
M
Mr.doob 已提交
4692 4693 4694 4695 4696 4697 4698

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
4699
	}
M
Mr.doob 已提交
4700 4701 4702 4703 4704 4705 4706 4707 4708 4709

	function refreshUniformsParticle ( uniforms, material ) {

		uniforms.psColor.value = material.color;
		uniforms.opacity.value = material.opacity;
		uniforms.size.value = material.size;
		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.

		uniforms.map.value = material.map;

4710 4711 4712 4713 4714 4715 4716 4717 4718
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
Mr.doob 已提交
4719
	}
M
Mr.doob 已提交
4720 4721 4722 4723 4724 4725 4726 4727 4728 4729 4730 4731 4732 4733 4734 4735

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
4736
	}
M
Mr.doob 已提交
4737 4738 4739 4740 4741

	function refreshUniformsPhong ( uniforms, material ) {

		uniforms.shininess.value = material.shininess;

4742 4743
		uniforms.emissive.value = material.emissive;
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
4744 4745 4746 4747 4748 4749 4750

		if ( material.wrapAround ) {

			uniforms.wrapRGB.value.copy( material.wrapRGB );

		}

M
Mr.doob 已提交
4751
	}
M
Mr.doob 已提交
4752 4753 4754

	function refreshUniformsLambert ( uniforms, material ) {

4755
		uniforms.emissive.value = material.emissive;
M
Mr.doob 已提交
4756 4757 4758 4759 4760 4761 4762

		if ( material.wrapAround ) {

			uniforms.wrapRGB.value.copy( material.wrapRGB );

		}

M
Mr.doob 已提交
4763
	}
M
Mr.doob 已提交
4764 4765 4766 4767 4768 4769 4770 4771 4772 4773 4774

	function refreshUniformsLights ( uniforms, lights ) {

		uniforms.ambientLightColor.value = lights.ambient;

		uniforms.directionalLightColor.value = lights.directional.colors;
		uniforms.directionalLightDirection.value = lights.directional.positions;

		uniforms.pointLightColor.value = lights.point.colors;
		uniforms.pointLightPosition.value = lights.point.positions;
		uniforms.pointLightDistance.value = lights.point.distances;
M
Mr.doob 已提交
4775
		uniforms.pointLightDecay.value = lights.point.decays;
M
Mr.doob 已提交
4776 4777 4778 4779 4780 4781 4782

		uniforms.spotLightColor.value = lights.spot.colors;
		uniforms.spotLightPosition.value = lights.spot.positions;
		uniforms.spotLightDistance.value = lights.spot.distances;
		uniforms.spotLightDirection.value = lights.spot.directions;
		uniforms.spotLightAngleCos.value = lights.spot.anglesCos;
		uniforms.spotLightExponent.value = lights.spot.exponents;
M
Mr.doob 已提交
4783
		uniforms.spotLightDecay.value = lights.spot.decays;
M
Mr.doob 已提交
4784 4785 4786 4787 4788

		uniforms.hemisphereLightSkyColor.value = lights.hemi.skyColors;
		uniforms.hemisphereLightGroundColor.value = lights.hemi.groundColors;
		uniforms.hemisphereLightDirection.value = lights.hemi.positions;

M
Mr.doob 已提交
4789
	}
M
Mr.doob 已提交
4790

4791 4792
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

4793
	function markUniformsLightsNeedsUpdate ( uniforms, boolean ) {
4794

4795
		uniforms.ambientLightColor.needsUpdate = boolean;
4796

4797 4798
		uniforms.directionalLightColor.needsUpdate = boolean;
		uniforms.directionalLightDirection.needsUpdate = boolean;
4799

4800 4801 4802
		uniforms.pointLightColor.needsUpdate = boolean;
		uniforms.pointLightPosition.needsUpdate = boolean;
		uniforms.pointLightDistance.needsUpdate = boolean;
M
Mr.doob 已提交
4803
		uniforms.pointLightDecay.needsUpdate = boolean;
4804

4805 4806 4807 4808 4809 4810
		uniforms.spotLightColor.needsUpdate = boolean;
		uniforms.spotLightPosition.needsUpdate = boolean;
		uniforms.spotLightDistance.needsUpdate = boolean;
		uniforms.spotLightDirection.needsUpdate = boolean;
		uniforms.spotLightAngleCos.needsUpdate = boolean;
		uniforms.spotLightExponent.needsUpdate = boolean;
M
Mr.doob 已提交
4811
		uniforms.spotLightDecay.needsUpdate = boolean;
4812

4813 4814 4815
		uniforms.hemisphereLightSkyColor.needsUpdate = boolean;
		uniforms.hemisphereLightGroundColor.needsUpdate = boolean;
		uniforms.hemisphereLightDirection.needsUpdate = boolean;
4816

M
Mr.doob 已提交
4817
	}
4818

M
Mr.doob 已提交
4819 4820 4821 4822 4823 4824 4825 4826 4827 4828 4829 4830 4831 4832 4833 4834 4835 4836 4837 4838 4839 4840 4841 4842 4843 4844 4845 4846 4847 4848
	function refreshUniformsShadow ( uniforms, lights ) {

		if ( uniforms.shadowMatrix ) {

			var j = 0;

			for ( var i = 0, il = lights.length; i < il; i ++ ) {

				var light = lights[ i ];

				if ( ! light.castShadow ) continue;

				if ( light instanceof THREE.SpotLight || ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) ) {

					uniforms.shadowMap.value[ j ] = light.shadowMap;
					uniforms.shadowMapSize.value[ j ] = light.shadowMapSize;

					uniforms.shadowMatrix.value[ j ] = light.shadowMatrix;

					uniforms.shadowDarkness.value[ j ] = light.shadowDarkness;
					uniforms.shadowBias.value[ j ] = light.shadowBias;

					j ++;

				}

			}

		}

M
Mr.doob 已提交
4849
	}
M
Mr.doob 已提交
4850 4851 4852 4853 4854 4855 4856 4857 4858 4859 4860 4861 4862

	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrix.elements );

		if ( uniforms.normalMatrix ) {

			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object._normalMatrix.elements );

		}

M
Mr.doob 已提交
4863
	}
M
Mr.doob 已提交
4864 4865 4866 4867 4868 4869 4870

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= _maxTextures ) {

4871
			THREE.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + _maxTextures );
M
Mr.doob 已提交
4872 4873 4874 4875 4876 4877 4878

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
Mr.doob 已提交
4879
	}
M
Mr.doob 已提交
4880

4881
	function loadUniformsGeneric ( uniforms ) {
M
Mr.doob 已提交
4882

M
Mr.doob 已提交
4883
		var texture, textureUnit, offset;
M
Mr.doob 已提交
4884

M
Mr.doob 已提交
4885 4886 4887
		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
M
Mr.doob 已提交
4888

4889 4890
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
4891

M
Mr.doob 已提交
4892 4893
			var type = uniform.type;
			var value = uniform.value;
4894
			var location = uniforms[ j ][ 1 ];
M
Mr.doob 已提交
4895

4896
			switch ( type ) {
M
Mr.doob 已提交
4897

4898 4899 4900 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 4911 4912 4913 4914 4915 4916 4917 4918 4919 4920 4921 4922 4923 4924 4925 4926 4927 4928 4929 4930 4931 4932 4933 4934 4935 4936 4937 4938 4939 4940 4941 4942 4943 4944 4945 4946 4947 4948 4949 4950 4951
				case '1i':
					_gl.uniform1i( location, value );
					break;

				case '1f':
					_gl.uniform1f( location, value );
					break;

				case '2f':
					_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
					break;

				case '3f':
					_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
					break;

				case '4f':
					_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
					break;

				case '1iv':
					_gl.uniform1iv( location, value );
					break;

				case '3iv':
					_gl.uniform3iv( location, value );
					break;

				case '1fv':
					_gl.uniform1fv( location, value );
					break;

				case '2fv':
					_gl.uniform2fv( location, value );
					break;

				case '3fv':
					_gl.uniform3fv( location, value );
					break;

				case '4fv':
					_gl.uniform4fv( location, value );
					break;

				case 'Matrix3fv':
					_gl.uniformMatrix3fv( location, false, value );
					break;

				case 'Matrix4fv':
					_gl.uniformMatrix4fv( location, false, value );
					break;

				//

M
Mr.doob 已提交
4952
				case 'i':
M
Mr.doob 已提交
4953

4954 4955
					// single integer
					_gl.uniform1i( location, value );
M
Mr.doob 已提交
4956

4957
					break;
M
Mr.doob 已提交
4958

4959
				case 'f':
M
Mr.doob 已提交
4960

4961 4962
					// single float
					_gl.uniform1f( location, value );
M
Mr.doob 已提交
4963

4964
					break;
M
Mr.doob 已提交
4965

4966
				case 'v2':
M
Mr.doob 已提交
4967

4968 4969
					// single THREE.Vector2
					_gl.uniform2f( location, value.x, value.y );
M
Mr.doob 已提交
4970

4971
					break;
M
Mr.doob 已提交
4972

4973
				case 'v3':
M
Mr.doob 已提交
4974

4975 4976
					// single THREE.Vector3
					_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
4977

4978
					break;
M
Mr.doob 已提交
4979

M
Mr.doob 已提交
4980
				case 'v4':
M
Mr.doob 已提交
4981

4982 4983
					// single THREE.Vector4
					_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
4984

4985
					break;
M
Mr.doob 已提交
4986

4987
				case 'c':
M
Mr.doob 已提交
4988

4989 4990
					// single THREE.Color
					_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
4991

4992
					break;
M
Mr.doob 已提交
4993

4994
				case 'iv1':
M
Mr.doob 已提交
4995

4996 4997
					// flat array of integers (JS or typed array)
					_gl.uniform1iv( location, value );
M
Mr.doob 已提交
4998

4999
					break;
M
Mr.doob 已提交
5000

5001
				case 'iv':
M
Mr.doob 已提交
5002

5003 5004
					// flat array of integers with 3 x N size (JS or typed array)
					_gl.uniform3iv( location, value );
M
Mr.doob 已提交
5005

5006
					break;
M
Mr.doob 已提交
5007

5008
				case 'fv1':
M
Mr.doob 已提交
5009

5010 5011
					// flat array of floats (JS or typed array)
					_gl.uniform1fv( location, value );
M
Mr.doob 已提交
5012

5013
					break;
M
Mr.doob 已提交
5014

5015
				case 'fv':
M
Mr.doob 已提交
5016

5017 5018
					// flat array of floats with 3 x N size (JS or typed array)
					_gl.uniform3fv( location, value );
M
Mr.doob 已提交
5019

5020
					break;
M
Mr.doob 已提交
5021

5022
				case 'v2v':
M
Mr.doob 已提交
5023

5024
					// array of THREE.Vector2
M
Mr.doob 已提交
5025

5026
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5027

5028
						uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
5029

5030
					}
M
Mr.doob 已提交
5031

5032
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5033

5034
						offset = i * 2;
M
Mr.doob 已提交
5035

5036 5037
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
M
Mr.doob 已提交
5038

5039
					}
M
Mr.doob 已提交
5040

5041
					_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
5042

5043
					break;
M
Mr.doob 已提交
5044

5045
				case 'v3v':
M
Mr.doob 已提交
5046

5047
					// array of THREE.Vector3
M
Mr.doob 已提交
5048

5049
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5050

5051
						uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
5052

5053
					}
M
Mr.doob 已提交
5054

5055
					for ( var i = 0, il = value.length; i < il; i ++ ) {
R
Ryan Tsao 已提交
5056

5057
						offset = i * 3;
R
Ryan Tsao 已提交
5058

5059 5060 5061
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
						uniform._array[ offset + 2 ] = value[ i ].z;
R
Ryan Tsao 已提交
5062

5063
					}
R
Ryan Tsao 已提交
5064

5065
					_gl.uniform3fv( location, uniform._array );
R
Ryan Tsao 已提交
5066

5067
					break;
R
Ryan Tsao 已提交
5068

5069
				case 'v4v':
R
Ryan Tsao 已提交
5070

5071
					// array of THREE.Vector4
R
Ryan Tsao 已提交
5072

5073
					if ( uniform._array === undefined ) {
R
Ryan Tsao 已提交
5074

5075
						uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
5076

5077
					}
M
Mr.doob 已提交
5078

5079
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5080

5081
						offset = i * 4;
M
Mr.doob 已提交
5082

5083 5084 5085 5086
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
						uniform._array[ offset + 2 ] = value[ i ].z;
						uniform._array[ offset + 3 ] = value[ i ].w;
M
Mr.doob 已提交
5087

5088
					}
M
Mr.doob 已提交
5089

5090
					_gl.uniform4fv( location, uniform._array );
M
Mr.doob 已提交
5091

5092
					break;
M
Mr.doob 已提交
5093

5094
				case 'm3':
M
Mr.doob 已提交
5095

5096 5097
					// single THREE.Matrix3
					_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
5098

5099
					break;
M
Mr.doob 已提交
5100

5101
				case 'm3v':
M
Mr.doob 已提交
5102

5103
					// array of THREE.Matrix3
M
Mr.doob 已提交
5104

5105
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5106

5107
						uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
5108

5109
					}
M
Mr.doob 已提交
5110

5111
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5112

5113
						value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
M
Mr.doob 已提交
5114

5115
					}
M
Mr.doob 已提交
5116

5117
					_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
5118

5119
					break;
M
Mr.doob 已提交
5120

5121
				case 'm4':
M
Mr.doob 已提交
5122

5123 5124
					// single THREE.Matrix4
					_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
5125

5126
					break;
M
Mr.doob 已提交
5127

5128
				case 'm4v':
M
Mr.doob 已提交
5129

5130
					// array of THREE.Matrix4
M
Mr.doob 已提交
5131

5132
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5133

5134
						uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
5135

5136 5137 5138 5139 5140 5141 5142 5143 5144 5145 5146
					}

					for ( var i = 0, il = value.length; i < il; i ++ ) {

						value[ i ].flattenToArrayOffset( uniform._array, i * 16 );

					}

					_gl.uniformMatrix4fv( location, false, uniform._array );

					break;
M
Mr.doob 已提交
5147

5148
				case 't':
M
Mr.doob 已提交
5149

5150
					// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
5151

5152 5153 5154 5155
					texture = value;
					textureUnit = getTextureUnit();

					_gl.uniform1i( location, textureUnit );
M
Mr.doob 已提交
5156

5157
					if ( ! texture ) continue;
M
Mr.doob 已提交
5158

5159 5160
					if ( texture instanceof THREE.CubeTexture ||
					   ( texture.image instanceof Array && texture.image.length === 6 ) ) { // CompressedTexture can have Array in image :/
M
Mr.doob 已提交
5161

5162
						setCubeTexture( texture, textureUnit );
M
Mr.doob 已提交
5163

5164 5165 5166 5167 5168 5169 5170 5171 5172 5173 5174 5175 5176 5177 5178 5179 5180 5181 5182 5183 5184 5185 5186 5187 5188 5189 5190 5191 5192 5193 5194 5195 5196 5197 5198 5199 5200 5201 5202 5203 5204 5205 5206 5207
					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

						setCubeTextureDynamic( texture, textureUnit );

					} else {

						_this.setTexture( texture, textureUnit );

					}

					break;

				case 'tv':

					// array of THREE.Texture (2d)

					if ( uniform._array === undefined ) {

						uniform._array = [];

					}

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						uniform._array[ i ] = getTextureUnit();

					}

					_gl.uniform1iv( location, uniform._array );

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						texture = uniform.value[ i ];
						textureUnit = uniform._array[ i ];

						if ( ! texture ) continue;

						_this.setTexture( texture, textureUnit );

					}

					break;

				default:
5208

5209
					THREE.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
5210

M
Mr.doob 已提交
5211 5212 5213 5214
			}

		}

M
Mr.doob 已提交
5215
	}
M
Mr.doob 已提交
5216 5217 5218 5219

	function setupMatrices ( object, camera ) {

		object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
5220
		object._normalMatrix.getNormalMatrix( object._modelViewMatrix );
M
Mr.doob 已提交
5221

M
Mr.doob 已提交
5222
	}
M
Mr.doob 已提交
5223 5224 5225 5226 5227 5228 5229

	function setColorLinear( array, offset, color, intensity ) {

		array[ offset ]     = color.r * intensity;
		array[ offset + 1 ] = color.g * intensity;
		array[ offset + 2 ] = color.b * intensity;

M
Mr.doob 已提交
5230
	}
M
Mr.doob 已提交
5231

5232
	function setupLights ( lights ) {
M
Mr.doob 已提交
5233 5234 5235 5236 5237 5238 5239 5240 5241 5242 5243 5244 5245 5246 5247 5248

		var l, ll, light, n,
		r = 0, g = 0, b = 0,
		color, skyColor, groundColor,
		intensity,  intensitySq,
		position,
		distance,

		zlights = _lights,

		dirColors = zlights.directional.colors,
		dirPositions = zlights.directional.positions,

		pointColors = zlights.point.colors,
		pointPositions = zlights.point.positions,
		pointDistances = zlights.point.distances,
M
Mr.doob 已提交
5249
		pointDecays = zlights.point.decays,
M
Mr.doob 已提交
5250 5251 5252 5253 5254 5255 5256

		spotColors = zlights.spot.colors,
		spotPositions = zlights.spot.positions,
		spotDistances = zlights.spot.distances,
		spotDirections = zlights.spot.directions,
		spotAnglesCos = zlights.spot.anglesCos,
		spotExponents = zlights.spot.exponents,
M
Mr.doob 已提交
5257
		spotDecays = zlights.spot.decays,
M
Mr.doob 已提交
5258 5259 5260 5261 5262 5263 5264 5265 5266 5267 5268 5269 5270 5271 5272 5273 5274 5275 5276 5277 5278 5279 5280 5281 5282 5283 5284 5285 5286 5287 5288 5289 5290 5291

		hemiSkyColors = zlights.hemi.skyColors,
		hemiGroundColors = zlights.hemi.groundColors,
		hemiPositions = zlights.hemi.positions,

		dirLength = 0,
		pointLength = 0,
		spotLength = 0,
		hemiLength = 0,

		dirCount = 0,
		pointCount = 0,
		spotCount = 0,
		hemiCount = 0,

		dirOffset = 0,
		pointOffset = 0,
		spotOffset = 0,
		hemiOffset = 0;

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			if ( light.onlyShadow ) continue;

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

				if ( ! light.visible ) continue;

5292 5293 5294
				r += color.r;
				g += color.g;
				b += color.b;
M
Mr.doob 已提交
5295 5296 5297 5298 5299 5300 5301

			} else if ( light instanceof THREE.DirectionalLight ) {

				dirCount += 1;

				if ( ! light.visible ) continue;

5302 5303
				_direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
5304 5305 5306 5307 5308 5309 5310 5311 5312
				_direction.sub( _vector3 );
				_direction.normalize();

				dirOffset = dirLength * 3;

				dirPositions[ dirOffset ]     = _direction.x;
				dirPositions[ dirOffset + 1 ] = _direction.y;
				dirPositions[ dirOffset + 2 ] = _direction.z;

5313
				setColorLinear( dirColors, dirOffset, color, intensity );
M
Mr.doob 已提交
5314 5315 5316 5317 5318 5319 5320 5321 5322 5323 5324

				dirLength += 1;

			} else if ( light instanceof THREE.PointLight ) {

				pointCount += 1;

				if ( ! light.visible ) continue;

				pointOffset = pointLength * 3;

5325
				setColorLinear( pointColors, pointOffset, color, intensity );
M
Mr.doob 已提交
5326

5327
				_vector3.setFromMatrixPosition( light.matrixWorld );
M
Mr.doob 已提交
5328 5329 5330 5331 5332

				pointPositions[ pointOffset ]     = _vector3.x;
				pointPositions[ pointOffset + 1 ] = _vector3.y;
				pointPositions[ pointOffset + 2 ] = _vector3.z;

M
Mr.doob 已提交
5333
				// distance is 0 if decay is 0, because there is no attenuation at all.
M
Mr.doob 已提交
5334
				pointDistances[ pointLength ] = distance;
M
Mr.doob 已提交
5335
				pointDecays[ pointLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
5336 5337 5338 5339 5340 5341 5342 5343 5344 5345 5346

				pointLength += 1;

			} else if ( light instanceof THREE.SpotLight ) {

				spotCount += 1;

				if ( ! light.visible ) continue;

				spotOffset = spotLength * 3;

5347
				setColorLinear( spotColors, spotOffset, color, intensity );
M
Mr.doob 已提交
5348

G
gero3 已提交
5349
				_direction.setFromMatrixPosition( light.matrixWorld );
M
Mr.doob 已提交
5350

G
gero3 已提交
5351 5352 5353
				spotPositions[ spotOffset ]     = _direction.x;
				spotPositions[ spotOffset + 1 ] = _direction.y;
				spotPositions[ spotOffset + 2 ] = _direction.z;
M
Mr.doob 已提交
5354 5355 5356

				spotDistances[ spotLength ] = distance;

5357
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
5358 5359 5360 5361 5362 5363 5364 5365 5366
				_direction.sub( _vector3 );
				_direction.normalize();

				spotDirections[ spotOffset ]     = _direction.x;
				spotDirections[ spotOffset + 1 ] = _direction.y;
				spotDirections[ spotOffset + 2 ] = _direction.z;

				spotAnglesCos[ spotLength ] = Math.cos( light.angle );
				spotExponents[ spotLength ] = light.exponent;
M
Mr.doob 已提交
5367
				spotDecays[ spotLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
5368 5369 5370 5371 5372 5373 5374 5375 5376

				spotLength += 1;

			} else if ( light instanceof THREE.HemisphereLight ) {

				hemiCount += 1;

				if ( ! light.visible ) continue;

5377
				_direction.setFromMatrixPosition( light.matrixWorld );
M
Mr.doob 已提交
5378 5379 5380 5381 5382 5383 5384 5385 5386 5387 5388
				_direction.normalize();

				hemiOffset = hemiLength * 3;

				hemiPositions[ hemiOffset ]     = _direction.x;
				hemiPositions[ hemiOffset + 1 ] = _direction.y;
				hemiPositions[ hemiOffset + 2 ] = _direction.z;

				skyColor = light.color;
				groundColor = light.groundColor;

5389 5390
				setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity );
				setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity );
M
Mr.doob 已提交
5391 5392 5393 5394 5395 5396 5397 5398 5399 5400 5401 5402 5403 5404 5405 5406 5407 5408 5409 5410 5411 5412 5413 5414 5415

				hemiLength += 1;

			}

		}

		// null eventual remains from removed lights
		// (this is to avoid if in shader)

		for ( l = dirLength * 3, ll = Math.max( dirColors.length, dirCount * 3 ); l < ll; l ++ ) dirColors[ l ] = 0.0;
		for ( l = pointLength * 3, ll = Math.max( pointColors.length, pointCount * 3 ); l < ll; l ++ ) pointColors[ l ] = 0.0;
		for ( l = spotLength * 3, ll = Math.max( spotColors.length, spotCount * 3 ); l < ll; l ++ ) spotColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiSkyColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiSkyColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiGroundColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiGroundColors[ l ] = 0.0;

		zlights.directional.length = dirLength;
		zlights.point.length = pointLength;
		zlights.spot.length = spotLength;
		zlights.hemi.length = hemiLength;

		zlights.ambient[ 0 ] = r;
		zlights.ambient[ 1 ] = g;
		zlights.ambient[ 2 ] = b;

M
Mr.doob 已提交
5416
	}
M
Mr.doob 已提交
5417 5418 5419 5420 5421 5422 5423 5424 5425 5426 5427 5428 5429 5430 5431 5432 5433 5434 5435 5436 5437 5438 5439 5440 5441 5442 5443 5444 5445 5446 5447 5448 5449 5450 5451 5452 5453 5454 5455 5456 5457 5458 5459 5460 5461 5462

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

			_gl.disable( _gl.CULL_FACE );

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

			_gl.enable( _gl.CULL_FACE );

		}

	};

	this.setMaterialFaces = function ( material ) {

		var doubleSided = material.side === THREE.DoubleSide;
		var flipSided = material.side === THREE.BackSide;

M
Mr.doob 已提交
5463
		if ( _currentDoubleSided !== doubleSided ) {
M
Mr.doob 已提交
5464 5465 5466 5467 5468 5469 5470 5471 5472 5473 5474

			if ( doubleSided ) {

				_gl.disable( _gl.CULL_FACE );

			} else {

				_gl.enable( _gl.CULL_FACE );

			}

M
Mr.doob 已提交
5475
			_currentDoubleSided = doubleSided;
M
Mr.doob 已提交
5476 5477 5478

		}

M
Mr.doob 已提交
5479
		if ( _currentFlipSided !== flipSided ) {
M
Mr.doob 已提交
5480 5481 5482 5483 5484 5485 5486 5487 5488 5489 5490

			if ( flipSided ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

M
Mr.doob 已提交
5491
			_currentFlipSided = flipSided;
M
Mr.doob 已提交
5492 5493 5494 5495 5496 5497 5498

		}

	};

	this.setDepthTest = function ( depthTest ) {

M
Mr.doob 已提交
5499
		if ( _currentDepthTest !== depthTest ) {
M
Mr.doob 已提交
5500 5501 5502 5503 5504 5505 5506 5507 5508 5509 5510

			if ( depthTest ) {

				_gl.enable( _gl.DEPTH_TEST );

			} else {

				_gl.disable( _gl.DEPTH_TEST );

			}

M
Mr.doob 已提交
5511
			_currentDepthTest = depthTest;
M
Mr.doob 已提交
5512 5513 5514 5515 5516 5517 5518

		}

	};

	this.setDepthWrite = function ( depthWrite ) {

M
Mr.doob 已提交
5519
		if ( _currentDepthWrite !== depthWrite ) {
M
Mr.doob 已提交
5520 5521

			_gl.depthMask( depthWrite );
M
Mr.doob 已提交
5522
			_currentDepthWrite = depthWrite;
M
Mr.doob 已提交
5523 5524 5525 5526 5527 5528 5529

		}

	};

	function setLineWidth ( width ) {

5530 5531
		width *= pixelRatio;

M
Mr.doob 已提交
5532
		if ( width !== _currentLineWidth ) {
M
Mr.doob 已提交
5533 5534 5535

			_gl.lineWidth( width );

M
Mr.doob 已提交
5536
			_currentLineWidth = width;
M
Mr.doob 已提交
5537 5538 5539

		}

M
Mr.doob 已提交
5540
	}
M
Mr.doob 已提交
5541 5542 5543

	function setPolygonOffset ( polygonoffset, factor, units ) {

M
Mr.doob 已提交
5544
		if ( _currentPolygonOffset !== polygonoffset ) {
M
Mr.doob 已提交
5545 5546 5547 5548 5549 5550 5551 5552 5553 5554 5555

			if ( polygonoffset ) {

				_gl.enable( _gl.POLYGON_OFFSET_FILL );

			} else {

				_gl.disable( _gl.POLYGON_OFFSET_FILL );

			}

M
Mr.doob 已提交
5556
			_currentPolygonOffset = polygonoffset;
M
Mr.doob 已提交
5557 5558 5559

		}

M
Mr.doob 已提交
5560
		if ( polygonoffset && ( _currentPolygonOffsetFactor !== factor || _currentPolygonOffsetUnits !== units ) ) {
M
Mr.doob 已提交
5561 5562 5563

			_gl.polygonOffset( factor, units );

M
Mr.doob 已提交
5564 5565
			_currentPolygonOffsetFactor = factor;
			_currentPolygonOffsetUnits = units;
M
Mr.doob 已提交
5566 5567 5568

		}

M
Mr.doob 已提交
5569
	}
M
Mr.doob 已提交
5570

5571
	this.setBlending = function ( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha ) {
M
Mr.doob 已提交
5572

M
Mr.doob 已提交
5573
		if ( blending !== _currentBlending ) {
M
Mr.doob 已提交
5574 5575 5576 5577 5578 5579 5580 5581 5582 5583 5584 5585 5586 5587 5588 5589 5590 5591 5592 5593 5594 5595 5596 5597 5598 5599 5600 5601 5602 5603 5604 5605 5606 5607 5608 5609 5610

			if ( blending === THREE.NoBlending ) {

				_gl.disable( _gl.BLEND );

			} else if ( blending === THREE.AdditiveBlending ) {

				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE );

			} else if ( blending === THREE.SubtractiveBlending ) {

				// TODO: Find blendFuncSeparate() combination
				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.ZERO, _gl.ONE_MINUS_SRC_COLOR );

			} else if ( blending === THREE.MultiplyBlending ) {

				// TODO: Find blendFuncSeparate() combination
				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.ZERO, _gl.SRC_COLOR );

			} else if ( blending === THREE.CustomBlending ) {

				_gl.enable( _gl.BLEND );

			} else {

				_gl.enable( _gl.BLEND );
				_gl.blendEquationSeparate( _gl.FUNC_ADD, _gl.FUNC_ADD );
				_gl.blendFuncSeparate( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA, _gl.ONE, _gl.ONE_MINUS_SRC_ALPHA );

			}

M
Mr.doob 已提交
5611
			_currentBlending = blending;
M
Mr.doob 已提交
5612 5613 5614 5615 5616

		}

		if ( blending === THREE.CustomBlending ) {

5617 5618 5619
			blendEquationAlpha = blendEquationAlpha || blendEquation;
			blendSrcAlpha = blendSrcAlpha || blendSrc;
			blendDstAlpha = blendDstAlpha || blendDst;
M
Mr.doob 已提交
5620

M
Mr.doob 已提交
5621
			if ( blendEquation !== _currentBlendEquation || blendEquationAlpha !== _currentBlendEquationAlpha ) {
5622 5623

				_gl.blendEquationSeparate( paramThreeToGL( blendEquation ), paramThreeToGL( blendEquationAlpha ) );
M
Mr.doob 已提交
5624

M
Mr.doob 已提交
5625 5626
				_currentBlendEquation = blendEquation;
				_currentBlendEquationAlpha = blendEquationAlpha;
M
Mr.doob 已提交
5627 5628 5629

			}

M
Mr.doob 已提交
5630
			if ( blendSrc !== _currentBlendSrc || blendDst !== _currentBlendDst || blendSrcAlpha !== _currentBlendSrcAlpha || blendDstAlpha !== _currentBlendDstAlpha ) {
M
Mr.doob 已提交
5631

5632
				_gl.blendFuncSeparate( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ), paramThreeToGL( blendSrcAlpha ), paramThreeToGL( blendDstAlpha ) );
M
Mr.doob 已提交
5633

M
Mr.doob 已提交
5634 5635 5636 5637
				_currentBlendSrc = blendSrc;
				_currentBlendDst = blendDst;
				_currentBlendSrcAlpha = blendSrcAlpha;
				_currentBlendDstAlpha = blendDstAlpha;
M
Mr.doob 已提交
5638 5639 5640 5641 5642

			}

		} else {

M
Mr.doob 已提交
5643 5644 5645 5646 5647 5648
			_currentBlendEquation = null;
			_currentBlendSrc = null;
			_currentBlendDst = null;
			_currentBlendEquationAlpha = null;
			_currentBlendSrcAlpha = null;
			_currentBlendDstAlpha = null;
M
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5649 5650 5651 5652 5653 5654 5655 5656 5657

		}

	};

	// Textures

	function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {

5658 5659
		var extension;

M
Mr.doob 已提交
5660 5661 5662 5663 5664 5665 5666 5667 5668 5669 5670 5671
		if ( isImagePowerOfTwo ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
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5672 5673 5674

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

5675
				THREE.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( ' + texture.sourceFile + ' )' );
M
Mr.doob 已提交
5676

5677
			}
M
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5678 5679 5680 5681

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
5682 5683
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

5684
				THREE.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( ' + texture.sourceFile + ' )' );
M
Mr.doob 已提交
5685

5686
			}
M
Mr.doob 已提交
5687

M
Mr.doob 已提交
5688 5689
		}

5690 5691
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

5692
		if ( extension && texture.type !== THREE.FloatType && texture.type !== THREE.HalfFloatType ) {
M
Mr.doob 已提交
5693

M
Mr.doob 已提交
5694
			if ( texture.anisotropy > 1 || texture.__currentAnisotropy ) {
M
Mr.doob 已提交
5695

5696
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
M
Mr.doob 已提交
5697
				texture.__currentAnisotropy = texture.anisotropy;
M
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5698 5699 5700 5701 5702

			}

		}

M
Mr.doob 已提交
5703
	}
M
Mr.doob 已提交
5704

H
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5705
	this.uploadTexture = function ( texture ) {
M
Mr.doob 已提交
5706

5707 5708 5709 5710 5711 5712 5713 5714 5715 5716 5717
		if ( texture.__webglInit === undefined ) {

			texture.__webglInit = true;

			texture.addEventListener( 'dispose', onTextureDispose );

			texture.__webglTexture = _gl.createTexture();

			_this.info.memory.textures ++;

		}
M
Mr.doob 已提交
5718

5719
		_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
M
Mr.doob 已提交
5720

H
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5721 5722 5723 5724
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

5725 5726
		texture.image = clampToMaxSize( texture.image, _maxTextureSize );

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5727 5728 5729 5730
		var image = texture.image,
		isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
5731

H
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5732
		setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
M
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5733

H
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5734
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
5735

H
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5736
		if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
5737

H
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5738 5739 5740
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
5741

H
Henri Astre 已提交
5742 5743 5744
			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5745

H
Henri Astre 已提交
5746 5747
					mipmap = mipmaps[ i ];
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5748

H
Henri Astre 已提交
5749
				}
M
Mr.doob 已提交
5750

H
Henri Astre 已提交
5751
				texture.generateMipmaps = false;
M
Mr.doob 已提交
5752

H
Henri Astre 已提交
5753
			} else {
M
Mr.doob 已提交
5754

H
Henri Astre 已提交
5755
				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
5756

H
Henri Astre 已提交
5757
			}
M
Mr.doob 已提交
5758

H
Henri Astre 已提交
5759
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
5760

H
Henri Astre 已提交
5761
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5762

H
Henri Astre 已提交
5763
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
5764

5765
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
5766

5767
					if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
M
Mr.doob 已提交
5768

5769
						_gl.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
5770

5771
					} else {
M
Mr.doob 已提交
5772

5773
						THREE.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
5774

5775
					}
M
Mr.doob 已提交
5776

H
Henri Astre 已提交
5777
				} else {
M
Mr.doob 已提交
5778

H
Henri Astre 已提交
5779
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5780

M
Mr.doob 已提交
5781 5782
				}

H
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5783 5784 5785 5786 5787 5788 5789 5790 5791
			}

		} else { // regular Texture (image, video, canvas)

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
M
Mr.doob 已提交
5792

5793
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5794 5795

					mipmap = mipmaps[ i ];
H
Henri Astre 已提交
5796
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
5797 5798 5799

				}

H
Henri Astre 已提交
5800
				texture.generateMipmaps = false;
M
Mr.doob 已提交
5801

H
Henri Astre 已提交
5802
			} else {
M
Mr.doob 已提交
5803

H
Henri Astre 已提交
5804
				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
M
Mr.doob 已提交
5805

H
Henri Astre 已提交
5806
			}
M
Mr.doob 已提交
5807

H
Henri Astre 已提交
5808
		}
M
Mr.doob 已提交
5809

H
Henri Astre 已提交
5810
		if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
5811

H
Henri Astre 已提交
5812
		texture.needsUpdate = false;
M
Mr.doob 已提交
5813

H
Henri Astre 已提交
5814
		if ( texture.onUpdate ) texture.onUpdate();
M
Mr.doob 已提交
5815

H
Henri Astre 已提交
5816
	};
M
Mr.doob 已提交
5817

H
Henri Astre 已提交
5818
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
5819

H
Henri Astre 已提交
5820
		_gl.activeTexture( _gl.TEXTURE0 + slot );
M
Mr.doob 已提交
5821

H
Henri Astre 已提交
5822
		if ( texture.needsUpdate ) {
M
Mr.doob 已提交
5823

H
Henri Astre 已提交
5824
			_this.uploadTexture( texture );
M
Mr.doob 已提交
5825 5826 5827

		} else {

5828
			_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
M
Mr.doob 已提交
5829 5830 5831 5832 5833 5834 5835

		}

	};

	function clampToMaxSize ( image, maxSize ) {

5836
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
5837

5838 5839
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
5840

5841
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
5842

5843 5844 5845
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
5846

5847 5848
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
5849

5850
			THREE.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
5851

5852 5853 5854
			return canvas;

		}
M
Mr.doob 已提交
5855

5856
		return image;
M
Mr.doob 已提交
5857 5858 5859 5860 5861 5862 5863 5864 5865 5866 5867

	}

	function setCubeTexture ( texture, slot ) {

		if ( texture.image.length === 6 ) {

			if ( texture.needsUpdate ) {

				if ( ! texture.image.__webglTextureCube ) {

5868 5869
					texture.addEventListener( 'dispose', onTextureDispose );

M
Mr.doob 已提交
5870 5871 5872 5873 5874 5875 5876 5877 5878 5879 5880
					texture.image.__webglTextureCube = _gl.createTexture();

					_this.info.memory.textures ++;

				}

				_gl.activeTexture( _gl.TEXTURE0 + slot );
				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
5881 5882
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
5883 5884 5885 5886 5887

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

5888
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
5889 5890 5891 5892 5893

						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], _maxCubemapSize );

					} else {

5894
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
5895 5896 5897 5898 5899 5900

					}

				}

				var image = cubeImage[ 0 ],
5901
				isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
M
Mr.doob 已提交
5902 5903 5904 5905 5906 5907 5908
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

5909
					if ( ! isCompressed ) {
M
Mr.doob 已提交
5910

M
Mr.doob 已提交
5911
						if ( isDataTexture ) {
5912

M
Mr.doob 已提交
5913
							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
5914

M
Mr.doob 已提交
5915
						} else {
5916 5917

							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
5918

M
Mr.doob 已提交
5919 5920
						}

5921
					} else {
5922

M
Mr.doob 已提交
5923 5924
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

5925
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
5926 5927

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
5928

5929
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
5930

5931
								if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
M
Mr.doob 已提交
5932

5933
									_gl.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
5934

5935
								} else {
M
Mr.doob 已提交
5936

5937
									THREE.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
M
Mr.doob 已提交
5938

5939
								}
M
Mr.doob 已提交
5940

5941
							} else {
M
Mr.doob 已提交
5942

5943
								_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5944

5945
							}
M
Mr.doob 已提交
5946

5947
						}
M
Mr.doob 已提交
5948

M
Mr.doob 已提交
5949
					}
M
Mr.doob 已提交
5950

M
Mr.doob 已提交
5951 5952 5953 5954 5955 5956 5957 5958 5959 5960 5961 5962 5963 5964 5965 5966 5967 5968 5969 5970 5971
				}

				if ( texture.generateMipmaps && isImagePowerOfTwo ) {

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

				texture.needsUpdate = false;

				if ( texture.onUpdate ) texture.onUpdate();

			} else {

				_gl.activeTexture( _gl.TEXTURE0 + slot );
				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );

			}

		}

M
Mr.doob 已提交
5972
	}
M
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5973 5974 5975 5976 5977 5978

	function setCubeTextureDynamic ( texture, slot ) {

		_gl.activeTexture( _gl.TEXTURE0 + slot );
		_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.__webglTexture );

M
Mr.doob 已提交
5979
	}
M
Mr.doob 已提交
5980 5981 5982 5983 5984 5985 5986 5987

	// Render targets

	function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {

		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, renderTarget.__webglTexture, 0 );

M
Mr.doob 已提交
5988
	}
M
Mr.doob 已提交
5989 5990 5991 5992 5993 5994 5995 5996 5997 5998 5999

	function setupRenderBuffer ( renderbuffer, renderTarget  ) {

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		/* For some reason this is not working. Defaulting to RGBA4.
6000
		} else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
M
Mr.doob 已提交
6001 6002 6003 6004 6005 6006 6007 6008 6009 6010 6011 6012 6013 6014 6015

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
		*/
		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

M
Mr.doob 已提交
6016
	}
M
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6017 6018 6019 6020 6021

	this.setRenderTarget = function ( renderTarget ) {

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );

M
Mr.doob 已提交
6022
		if ( renderTarget && renderTarget.__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
6023 6024 6025 6026 6027 6028 6029 6030 6031 6032 6033 6034

			if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
			if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;

			renderTarget.addEventListener( 'dispose', onRenderTargetDispose );

			renderTarget.__webglTexture = _gl.createTexture();

			_this.info.memory.textures ++;

			// Setup texture, create render and frame buffers

6035
			var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height ),
M
Mr.doob 已提交
6036 6037 6038 6039 6040 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 6111 6112 6113 6114 6115 6116 6117 6118 6119 6120 6121 6122 6123 6124 6125 6126 6127 6128 6129 6130 6131 6132 6133 6134 6135 6136 6137 6138 6139 6140 6141 6142 6143 6144 6145 6146 6147 6148 6149 6150 6151 6152 6153 6154 6155 6156 6157 6158 6159 6160 6161 6162 6163 6164 6165 6166
				glFormat = paramThreeToGL( renderTarget.format ),
				glType = paramThreeToGL( renderTarget.type );

			if ( isCube ) {

				renderTarget.__webglFramebuffer = [];
				renderTarget.__webglRenderbuffer = [];

				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget, isTargetPowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

					renderTarget.__webglFramebuffer[ i ] = _gl.createFramebuffer();
					renderTarget.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();

					_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );

					setupFrameBuffer( renderTarget.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
					setupRenderBuffer( renderTarget.__webglRenderbuffer[ i ], renderTarget );

				}

				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

			} else {

				renderTarget.__webglFramebuffer = _gl.createFramebuffer();

				if ( renderTarget.shareDepthFrom ) {

					renderTarget.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer;

				} else {

					renderTarget.__webglRenderbuffer = _gl.createRenderbuffer();

				}

				_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
				setTextureParameters( _gl.TEXTURE_2D, renderTarget, isTargetPowerOfTwo );

				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );

				setupFrameBuffer( renderTarget.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );

				if ( renderTarget.shareDepthFrom ) {

					if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );

					} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );

					}

				} else {

					setupRenderBuffer( renderTarget.__webglRenderbuffer, renderTarget );

				}

				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );

			}

			// Release everything

			if ( isCube ) {

				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

			} else {

				_gl.bindTexture( _gl.TEXTURE_2D, null );

			}

			_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );

		}

		var framebuffer, width, height, vx, vy;

		if ( renderTarget ) {

			if ( isCube ) {

				framebuffer = renderTarget.__webglFramebuffer[ renderTarget.activeCubeFace ];

			} else {

				framebuffer = renderTarget.__webglFramebuffer;

			}

			width = renderTarget.width;
			height = renderTarget.height;

			vx = 0;
			vy = 0;

		} else {

			framebuffer = null;

			width = _viewportWidth;
			height = _viewportHeight;

			vx = _viewportX;
			vy = _viewportY;

		}

		if ( framebuffer !== _currentFramebuffer ) {

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_gl.viewport( vx, vy, width, height );

			_currentFramebuffer = framebuffer;

		}

		_currentWidth = width;
		_currentHeight = height;

	};

6167
	this.readRenderTargetPixels = function( renderTarget, x, y, width, height, buffer ) {
6168

G
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6169
		if ( ! ( renderTarget instanceof THREE.WebGLRenderTarget ) ) {
6170

G
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6171 6172
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
			return;
6173

G
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6174
		}
6175

G
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6176
		if ( renderTarget.__webglFramebuffer ) {
6177

G
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6178
			if ( renderTarget.format !== THREE.RGBAFormat ) {
6179

G
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6180 6181
				console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.' );
				return;
6182

G
gero3 已提交
6183
			}
6184

G
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6185
			var restore = false;
6186

G
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6187
			if ( renderTarget.__webglFramebuffer !== _currentFramebuffer ) {
6188

G
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6189
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTarget.__webglFramebuffer );
6190

G
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6191
				restore = true;
6192

G
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6193
			}
6194

G
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6195
			if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
6196

G
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6197
				_gl.readPixels( x, y, width, height, _gl.RGBA, _gl.UNSIGNED_BYTE, buffer );
6198

G
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6199
			} else {
6200

G
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6201
				console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
6202

G
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6203
			}
6204

G
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6205
			if ( restore ) {
6206

G
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6207
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
6208

G
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6209
			}
6210

G
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6211
		}
6212 6213 6214

	};

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6215 6216 6217 6218 6219 6220 6221 6222 6223 6224 6225 6226 6227 6228 6229 6230
	function updateRenderTargetMipmap ( renderTarget ) {

		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
			_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

		} else {

			_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
			_gl.generateMipmap( _gl.TEXTURE_2D );
			_gl.bindTexture( _gl.TEXTURE_2D, null );

		}

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Mr.doob 已提交
6231
	}
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6232 6233 6234 6235 6236 6237 6238 6239 6240 6241 6242 6243 6244

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
6245
	}
M
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6246 6247 6248 6249 6250

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

6251 6252
		var extension;

M
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6253 6254 6255 6256 6257 6258 6259 6260 6261 6262 6263 6264 6265 6266 6267 6268 6269 6270 6271 6272 6273 6274 6275 6276
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

6277 6278 6279 6280 6281 6282 6283 6284
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

M
Mr.doob 已提交
6285 6286 6287 6288 6289 6290 6291 6292 6293 6294 6295 6296 6297 6298 6299 6300 6301 6302 6303 6304 6305 6306 6307
		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

6308
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
M
Mr.doob 已提交
6309

6310 6311 6312 6313 6314 6315
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
M
Mr.doob 已提交
6316 6317 6318

		}

6319 6320 6321
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
P
Pierre Lepers 已提交
6322

6323 6324 6325 6326
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
P
Pierre Lepers 已提交
6327 6328 6329

		}

6330 6331 6332
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
6333

6334 6335
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
6336 6337 6338

		}

M
Mr.doob 已提交
6339 6340
		return 0;

M
Mr.doob 已提交
6341
	}
M
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6342 6343 6344 6345 6346

	// Allocations

	function allocateBones ( object ) {

6347
		if ( _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
6348 6349 6350 6351 6352 6353 6354 6355 6356

			return 1024;

		} else {

			// default for when object is not specified
			// ( for example when prebuilding shader
			//   to be used with multiple objects )
			//
6357
			//  - leave some extra space for other uniforms
M
Mr.doob 已提交
6358 6359 6360 6361 6362 6363 6364 6365 6366 6367
			//  - limit here is ANGLE's 254 max uniform vectors
			//    (up to 54 should be safe)

			var nVertexUniforms = _gl.getParameter( _gl.MAX_VERTEX_UNIFORM_VECTORS );
			var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );

			var maxBones = nVertexMatrices;

			if ( object !== undefined && object instanceof THREE.SkinnedMesh ) {

6368
				maxBones = Math.min( object.skeleton.bones.length, maxBones );
M
Mr.doob 已提交
6369

6370
				if ( maxBones < object.skeleton.bones.length ) {
M
Mr.doob 已提交
6371

6372
					THREE.warn( 'WebGLRenderer: too many bones - ' + object.skeleton.bones.length + ', this GPU supports just ' + maxBones + ' (try OpenGL instead of ANGLE)' );
M
Mr.doob 已提交
6373 6374 6375 6376 6377 6378 6379 6380 6381

				}

			}

			return maxBones;

		}

M
Mr.doob 已提交
6382
	}
M
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6383

M
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6384
	function allocateLights( lights ) {
M
Mr.doob 已提交
6385

M
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6386 6387 6388 6389
		var dirLights = 0;
		var pointLights = 0;
		var spotLights = 0;
		var hemiLights = 0;
M
Mr.doob 已提交
6390

M
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6391
		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
M
Mr.doob 已提交
6392

M
Mr.doob 已提交
6393
			var light = lights[ l ];
M
Mr.doob 已提交
6394

6395
			if ( light.onlyShadow || light.visible === false ) continue;
M
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6396 6397 6398 6399 6400 6401 6402 6403

			if ( light instanceof THREE.DirectionalLight ) dirLights ++;
			if ( light instanceof THREE.PointLight ) pointLights ++;
			if ( light instanceof THREE.SpotLight ) spotLights ++;
			if ( light instanceof THREE.HemisphereLight ) hemiLights ++;

		}

6404
		return { 'directional': dirLights, 'point': pointLights, 'spot': spotLights, 'hemi': hemiLights };
M
Mr.doob 已提交
6405

M
Mr.doob 已提交
6406
	}
M
Mr.doob 已提交
6407

M
Mr.doob 已提交
6408
	function allocateShadows( lights ) {
M
Mr.doob 已提交
6409

M
Mr.doob 已提交
6410
		var maxShadows = 0;
M
Mr.doob 已提交
6411

6412
		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
M
Mr.doob 已提交
6413

M
Mr.doob 已提交
6414
			var light = lights[ l ];
M
Mr.doob 已提交
6415 6416 6417 6418 6419 6420 6421 6422 6423 6424

			if ( ! light.castShadow ) continue;

			if ( light instanceof THREE.SpotLight ) maxShadows ++;
			if ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) maxShadows ++;

		}

		return maxShadows;

6425
	}
M
Mr.doob 已提交
6426

M
Mr.doob 已提交
6427
	// DEPRECATED
6428

M
Mr.doob 已提交
6429 6430
	this.initMaterial = function () {

6431
		THREE.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
M
Mr.doob 已提交
6432 6433

	};
M
Mr.doob 已提交
6434

M
Mr.doob 已提交
6435
	this.addPrePlugin = function () {
M
Mr.doob 已提交
6436

6437
		THREE.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
M
Mr.doob 已提交
6438 6439 6440 6441 6442

	};

	this.addPostPlugin = function () {

6443
		THREE.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
M
Mr.doob 已提交
6444 6445

	};
M
Mr.doob 已提交
6446

M
Mr.doob 已提交
6447 6448
	this.updateShadowMap = function () {

6449
		THREE.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
M
Mr.doob 已提交
6450 6451 6452

	};

M
Mr.doob 已提交
6453
};