提交 7490565f 编写于 作者: M Mr.doob

WebGLRenderer: Workaround for influences array size mismatch. See #5916.

上级 a9be0622
......@@ -3158,6 +3158,14 @@ THREE.WebGLRenderer = function ( parameters ) {
var activeInfluenceIndices = [];
var influences = object.morphTargetInfluences;
var morphTargets = object.geometry.morphTargets;
if ( influences.length > morphTargets.length ) {
console.warn( 'THREE.WebGLRenderer: Influences array is bigger than morphTargets array.' );
influences.length = morphTargets.length;
}
for ( var i = 0, il = influences.length; i < il; i ++ ) {
......
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