- 25 7月, 2011 2 次提交
- 23 7月, 2011 1 次提交
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由 Mr.doob 提交于
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- 22 7月, 2011 3 次提交
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由 alteredq 提交于
Added path.createSpacedPointsGeometry() and extended shapes example to show such equidistantly sampled paths. Spaced points are magic that will eventually make objects follow paths with constant speed.
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由 alteredq 提交于
This is a more proper way how to generate visual lines / vertices (all elements use single geometry). Also extended shapes example to show how to use this with Line and ParticleSystem.
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由 alteredq 提交于
(per Qt API design suggestions http://developer.qt.nokia.com/wiki/API_Design_Principles) Also some more whitespace cleanup.
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- 21 7月, 2011 7 次提交
- 20 7月, 2011 1 次提交
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由 Mr.doob 提交于
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- 19 7月, 2011 2 次提交
- 18 7月, 2011 1 次提交
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由 zz85 提交于
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- 17 7月, 2011 2 次提交
- 16 7月, 2011 6 次提交
- 15 7月, 2011 2 次提交
- 14 7月, 2011 4 次提交
- 13 7月, 2011 5 次提交
- 12 7月, 2011 3 次提交
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由 alteredq 提交于
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由 alteredq 提交于
Thanks to @fazeaction for spotting this.
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由 alteredq 提交于
All three classes are now in separate files. Updated build script. Fixed runaway globals. Optimized loops ("in" should be used just for iterating over object properties, for arrays it's slow and also traversal order is not guaranteed). Cleaned whitespace. Bit more polished example. Fixed inverted side faces for fish shape.
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- 11 7月, 2011 1 次提交
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由 zz85 提交于
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