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three.js
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71f07b91
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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71f07b91
编写于
7月 17, 2011
作者:
Z
zz85
浏览文件
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电子邮件补丁
差异文件
Playing with holes.. Need a clear mind to write this cleanly
上级
8be77c88
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
43 addition
and
12 deletion
+43
-12
src/extras/geometries/ExtrudeGeometry.js
src/extras/geometries/ExtrudeGeometry.js
+13
-2
src/extras/geometries/Shape.js
src/extras/geometries/Shape.js
+30
-10
未找到文件。
src/extras/geometries/ExtrudeGeometry.js
浏览文件 @
71f07b91
...
...
@@ -38,8 +38,19 @@ THREE.ExtrudeGeometry = function( shape, options ) {
reverse
=
false
;
}
//var faces = THREE.Shape.Utils.triangulate2(vertices);
var
faces
=
THREE
.
FontUtils
.
Triangulate
(
vertices
,
true
);
var
holes
=
shape
.
getHoles
();
var
faces
=
THREE
.
Shape
.
Utils
.
triangulate2
(
vertices
,
holes
);
console
.
log
(
faces
);
//var faces = THREE.FontUtils.Triangulate( vertices, true );
var
ahole
;
for
(
var
h
in
holes
)
{
ahole
=
holes
[
h
];
vertices
=
vertices
.
concat
(
ahole
);
}
var
contour
=
vertices
;
...
...
src/extras/geometries/Shape.js
浏览文件 @
71f07b91
...
...
@@ -27,29 +27,49 @@ THREE.Shape.prototype.extrude = function( options ) {
};
THREE
.
Shape
.
prototype
.
getHoles
=
function
()
{
var
holesPts
=
[];
var
i
=
0
,
il
=
this
.
holes
.
length
;
for
(;
i
<
il
;
i
++
)
{
holesPts
[
i
]
=
this
.
holes
[
i
].
getSpacedPoints
();
}
return
holesPts
;
};
THREE
.
Shape
.
Utils
=
{
triangulate2
:
function
(
pts
)
{
triangulate2
:
function
(
pts
,
holes
)
{
// For use Poly2Tri.js
//var pts = this.getPoints();
var
allpts
=
pts
.
concat
();
var
shape
=
[];
for
(
var
p
in
pts
)
{
shape
.
push
(
new
js
.
poly2tri
.
Point
(
pts
[
p
].
x
,
pts
[
p
].
y
))
shape
.
push
(
new
js
.
poly2tri
.
Point
(
pts
[
p
].
x
,
pts
[
p
].
y
))
;
}
var
swctx
=
new
js
.
poly2tri
.
SweepContext
(
shape
);
/*
for (var idx in holes)
{
swctx.AddHole(holes[idx]);
for
(
var
h
in
holes
)
{
var
aHole
=
holes
[
h
];
var
newHole
=
[]
for
(
i
in
aHole
)
{
newHole
.
push
(
new
js
.
poly2tri
.
Point
(
aHole
[
i
].
x
,
aHole
[
i
].
y
));
allpts
.
push
(
aHole
[
i
]);
}
*/
swctx
.
AddHole
(
newHole
);
}
var
find
;
var
findIndexForPt
=
function
(
pt
)
{
find
=
new
THREE
.
Vector2
(
pt
.
x
,
pt
.
y
);
var
p
;
for
(
p
=
0
,
pl
=
pts
.
length
;
p
<
pl
;
p
++
)
{
if
(
pts
[
p
].
equals
(
find
))
return
p
;
for
(
p
=
0
,
pl
=
all
pts
.
length
;
p
<
pl
;
p
++
)
{
if
(
all
pts
[
p
].
equals
(
find
))
return
p
;
}
return
-
1
;
};
...
...
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