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three.js
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0d3eaed5
T
three.js
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0d3eaed5
编写于
7月 19, 2011
作者:
Z
zz85
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
checks for holes order
上级
3f6a5e66
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
67 addition
and
33 deletion
+67
-33
src/extras/geometries/ExtrudeGeometry.js
src/extras/geometries/ExtrudeGeometry.js
+67
-33
未找到文件。
src/extras/geometries/ExtrudeGeometry.js
浏览文件 @
0d3eaed5
...
...
@@ -11,6 +11,7 @@ THREE.ExtrudeGeometry = function( shape, options ) {
var
bevelThickness
=
options
.
bevelThickness
!==
undefined
?
options
.
bevelThickness
:
10
;
var
bevelSize
=
options
.
bevelSize
!==
undefined
?
options
.
bevelSize
:
8
;
var
bevelEnabled
=
options
.
bevelEnabled
!==
undefined
?
options
.
bevelEnabled
:
false
;
var
bevelSegments
=
3
;
var
steps
=
options
.
steps
!==
undefined
?
options
.
steps
:
1
;
var
extrudePath
=
options
.
path
!==
undefined
?
options
.
path
:
null
;
...
...
@@ -29,39 +30,66 @@ THREE.ExtrudeGeometry = function( shape, options ) {
THREE
.
Geometry
.
call
(
this
);
// Variables initalization
var
ahole
,
h
,
hl
;
// looping of holes
var
scope
=
this
;
var
bevelPoints
=
[];
// getPoints
var
vertices
=
shape
.
getSpacedPoints
();
// getPoints | getSpacedPoints() you can get variable divisions by dividing by total lenght
var
holes
=
shape
.
getHoles
();
var
reverse
=
THREE
.
FontUtils
.
Triangulate
.
area
(
vertices
)
>
0
;
if
(
reverse
)
{
console
.
debug
(
"
REVERSED
"
);
vertices
=
vertices
.
reverse
();
reverse
=
false
;
// Maybe we should also check if holes are in the opposite direction...
for
(
h
=
0
,
hl
=
holes
.
length
;
h
<
hl
;
h
++
)
{
ahole
=
holes
[
h
];
if
(
THREE
.
FontUtils
.
Triangulate
.
area
(
ahole
)
<
0
)
{
holes
[
h
]
=
ahole
.
reverse
();
}
}
reverse
=
false
;
// If vertices are in order now, we shouldn't need to worry about them again (hopefully)!
}
var
holes
=
shape
.
getHoles
();
var
faces
=
THREE
.
Shape
.
Utils
.
triangulateShape
(
vertices
,
holes
);
//var faces = THREE.Shape.Utils.triangulate2(vertices, holes);
//console.log(faces);
//var faces = THREE.FontUtils.Triangulate( vertices, true );
////
/// Handle Vertices
////
var
contour
=
vertices
;
// vertices has all points but contour has only points of circumference
var
ahole
,
h
,
hl
;
for
(
h
=
0
,
hl
=
holes
.
length
;
h
<
hl
;
h
++
)
{
ahole
=
holes
[
h
];
vertices
=
vertices
.
concat
(
ahole
);
}
console
.
log
(
"
same?
"
,
contour
.
length
,
vertices
.
length
);
var
scope
=
this
;
var
bevelPoints
=
[];
//console.log(reverse);
...
...
@@ -84,6 +112,7 @@ THREE.ExtrudeGeometry = function( shape, options ) {
}
// Add steped vertices...
// Including front facing vertices
var
s
=
1
;
...
...
@@ -136,6 +165,12 @@ THREE.ExtrudeGeometry = function( shape, options ) {
}
}
////
/// Handle Faces
////
// Bottom faces
...
...
@@ -167,7 +202,8 @@ THREE.ExtrudeGeometry = function( shape, options ) {
for
(
h
=
0
,
hl
=
holes
.
length
;
h
<
hl
;
h
++
)
{
ahole
=
holes
[
h
];
sidewalls
(
ahole
);
sidewalls
(
ahole
);
//, true
layeroffset
+=
ahole
.
length
;
}
...
...
@@ -179,15 +215,12 @@ THREE.ExtrudeGeometry = function( shape, options ) {
tmpPt
=
contour
[
i
];
//TOREMOVE
//console.log('a', i,j, i-1, k);
j
=
i
;
k
=
i
-
1
;
//TOREMOVE
if
(
k
<
0
)
k
=
contour
.
length
-
1
;
//console.log('b', i,j, i-1, k,vertices.length);
...
...
@@ -205,6 +238,7 @@ THREE.ExtrudeGeometry = function( shape, options ) {
var
slen2
=
vlen
*
(
s
+
1
);
f4
(
layeroffset
+
j
+
slen1
,
layeroffset
+
k
+
slen1
,
layeroffset
+
k
+
slen2
,
layeroffset
+
j
+
slen2
);
}
...
...
@@ -228,29 +262,29 @@ THREE.ExtrudeGeometry = function( shape, options ) {
function
f3
(
a
,
b
,
c
)
{
if
(
reverse
)
{
// Can
be removed
scope
.
faces
.
push
(
new
THREE
.
Face3
(
c
,
b
,
a
)
);
}
else
{
scope
.
faces
.
push
(
new
THREE
.
Face3
(
a
,
b
,
c
)
);
}
// if ( reverse ) { // Can now
be removed
//
//
scope.faces.push( new THREE.Face3( c, b, a ) );
//
//
} else {
//
scope
.
faces
.
push
(
new
THREE
.
Face3
(
a
,
b
,
c
)
);
//
//
}
}
function
f4
(
a
,
b
,
c
,
d
)
{
if
(
reverse
)
{
scope
.
faces
.
push
(
new
THREE
.
Face4
(
d
,
c
,
b
,
a
)
);
}
else
{
scope
.
faces
.
push
(
new
THREE
.
Face4
(
a
,
b
,
c
,
d
)
);
}
//
if ( reverse ) {
//
//
scope.faces.push( new THREE.Face4( d, c, b, a ) );
//
//
} else {
//
scope
.
faces
.
push
(
new
THREE
.
Face4
(
a
,
b
,
c
,
d
)
);
//
//
}
}
...
...
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