1. 02 6月, 2012 1 次提交
  2. 06 5月, 2012 1 次提交
  3. 22 4月, 2012 4 次提交
  4. 11 4月, 2012 1 次提交
  5. 04 3月, 2012 2 次提交
  6. 26 2月, 2012 1 次提交
  7. 15 1月, 2012 2 次提交
  8. 07 1月, 2012 1 次提交
  9. 29 11月, 2011 1 次提交
  10. 17 11月, 2011 2 次提交
  11. 14 11月, 2011 1 次提交
    • M
      r46 · 579ba1f7
      Mr.doob 提交于
      579ba1f7
  12. 25 10月, 2011 3 次提交
    • M
      Reverting again · 5916682e
      Mr.doob 提交于
      Actually, this would break cameras added as childs of objects, reverting.
      So there is no clear and simple way to handling multiple scenes unfortunatelly.
      Encouraging `scene.add( camera )` seems like the right thing to do then, less problems.
      5916682e
    • M
      Reverting my thought · 13e4f78a
      Mr.doob 提交于
      Actually, I think this can be handled magically instead of requiring understanding of the concept that the camera is part of the scenegraph.
      While I was at it, I fixed it so you can use a camera for rendering different scenes (the renderer will add it and remove from each scene graph)	.
      13e4f78a
    • M
      Updated builds and tweaked examples · d902ca3b
      Mr.doob 提交于
      Removed LOD text example. I think LOD example is good enough.
      Ubiquity test working again.
      Tweaked README to show the new pattern (Scene first thing created).
      d902ca3b
  13. 13 10月, 2011 1 次提交
  14. 12 10月, 2011 1 次提交
  15. 08 10月, 2011 1 次提交
  16. 07 10月, 2011 2 次提交
  17. 06 10月, 2011 2 次提交
  18. 04 10月, 2011 1 次提交
    • M
      Started doing Camera changes. · 5d96f15b
      Mr.doob 提交于
      * Camera is now a base object. PerspectiveCamera should be used instead. Figured out a way to show a warning when misused.
      * OrthoCamera is now OrthographicCamera.
      * Removed `target` from Camera.
      
      Misc
      * Renamed Trident to Axes.
      5d96f15b
  19. 08 9月, 2011 1 次提交
  20. 07 9月, 2011 1 次提交
  21. 06 9月, 2011 1 次提交
  22. 04 9月, 2011 4 次提交
  23. 14 8月, 2011 3 次提交
  24. 08 8月, 2011 1 次提交
  25. 07 7月, 2011 1 次提交