提交 eb112304 编写于 作者: M Mr.doob

README: Some fixes on the change log.

上级 fbfaf9cb
......@@ -146,9 +146,9 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
2012 04 22 - **r49** (364,242 KB, gzip: 89,057 KB)
* Yet more `ColladaLoader` improvements. ([ekitspn](http://github.com/ekitson), [AddictArts](http://github.com/AddictArts), [pblasco](http://github.com/pblasco))
* Created documentation system. ([mrdoob](http://github.com/mrdoob), [sole](http://github.com/sole))
* Added some documentation. ([mrdoob](http://github.com/mrdoob))
* Yet more `ColladaLoader` improvements. ([ekitspn](http://github.com/ekitson), [AddictArts](http://github.com/AddictArts) and [pblasco](http://github.com/pblasco))
* Created documentation system. ([mrdoob](http://github.com/mrdoob))
* Added some documentation. ([mrdoob](http://github.com/mrdoob) and [sole](http://github.com/sole))
* Added `MorphBlendMesh`. ([alteredq](http://github.com/alteredq))
* Added `emissive` component to WebGL Materials. ([alteredq](http://github.com/alteredq))
* Added `DepthPassPlugin`. ([alteredq](http://github.com/alteredq))
......@@ -166,7 +166,7 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
* Change `PlaneGeometry` from XY to XZ. ([mrdoob](http://github.com/mrdoob))
* `WebGLRenderer` back to `highp` shader precision. ([mrdoob](http://github.com/mrdoob))
* Added `deallocateRenderTarget` to `WebGLRenderer. ([kovleouf](http://github.com/kovleouf))
* Support zIndex and scale into `DomRenderer`. ([ajorkowski](http://github.com/ajorkowski))
* Support zIndex and scale into `DOMRenderer`. ([ajorkowski](http://github.com/ajorkowski))
* Improvements to `CameraHelper`. ([zz85](http://github.com/zz85))
* Added 3D spline path extrusion support to `ExtrudeGeometry`. ([zz85](http://github.com/zz85))
* `MarchingCubes` moved out of the lib into `/examples/js` folder. ([alteredq](http://github.com/alteredq))
......@@ -177,7 +177,7 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
* `CanvasRenderer.setClearColor()` and `.setClearColorHex()` now sets `opacity` to 1 when null. ([mrdoob](http://github.com/mrdoob))
* Fixed broken UVs in `SubdivisionModifier`. ([zz85](http://github.com/zz85))
* Renamed `Matrix4`'s `setTranslation`, `setRotationX`, `setRotationY`, `setRotationZ`, `setRotationAxis` and `setScale` to `makeTranslation`, `makeRotationX`, `makeRotationY`, `makeRotationZ`, `makeRotationAxis` and `makeScale`. ([mrdoob](http://github.com/mrdoob))
* `Matrix4`'s static methods `makeFrustum`, `makePerspective`, `makeOrtho` to normal public methods. ([mrdoob](http://github.com/mrdoob))
* `Matrix4` static methods `makeFrustum`, `makePerspective`, `makeOrtho` to non-static methods. ([mrdoob](http://github.com/mrdoob))
* Refactore handling of `Matrix4` to `Matrix3` inversion. ([alteredq](http://github.com/alteredq))
* Added `GodRays` postprocessing. ([huwb](http://github.com/huwb))
* Added `LinePieces` support to `Projector`. ([mrdoob](http://github.com/mrdoob))
......@@ -189,7 +189,7 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
* Added `ParametricGeometry`. ([zz85](http://github.com/zz85))
* Added basic `OBJLoader` in `/examples/js/loaders` folder. ([mrdoob](http://github.com/mrdoob))
* Moved `ColladaLoader` and `UTF8Loader` to `/examples/js/loaders` folder. ([mrdoob](http://github.com/mrdoob))
* Added `VTKLoader` and `UTF8Loader` to `/examples/js/loaders` folder. ([valette](http://github.com/valette) and [mrdoob](http://github.com/mrdoob))
* Added `VTKLoader` to `/examples/js/loaders` folder. ([valette](http://github.com/valette) and [mrdoob](http://github.com/mrdoob))
* Blender exporter now supports linked groups. ([Druidhawk](http://github.com/Druidhawk))
* Added `visible` property to `Material`. ([mrdoob](http://github.com/mrdoob))
* Removed Lamber+Texture support in `CanvasRenderer`. ([mrdoob](http://github.com/mrdoob))
......
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