提交 3433b49c 编写于 作者: M Mr.doob

Beautified usage example.

上级 77d7a999
......@@ -82,57 +82,60 @@ More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=thre
Download the [minified library](http://mrdoob.github.com/three.js/build/Three.js) and include it in your html.
<script src="js/Three.js"></script>
```html
<script src="js/Three.js"></script>
```
This code creates a camera, then creates a scene, adds a cube on it, creates a &lt;canvas&gt; renderer and adds its viewport in the document.body element.
<script>
```html
<script>
var camera, scene, renderer,
geometry, material, mesh;
var camera, scene, renderer,
geometry, material, mesh;
init();
animate();
init();
animate();
function init() {
function init() {
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
scene = new THREE.Scene();
geometry = new THREE.CubeGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
geometry = new THREE.CubeGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
document.body.appendChild( renderer.domElement );
}
}
function animate() {
function animate() {
// Include examples/js/RequestAnimationFrame.js for cross-browser compatibility.
requestAnimationFrame( animate );
render();
// Include examples/js/RequestAnimationFrame.js for cross-browser compatibility.
requestAnimationFrame( animate );
render();
}
}
function render() {
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
renderer.render( scene, camera );
}
</script>
}
</script>
```
### Change Log ###
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