- 11 8月, 2016 1 次提交
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由 Aaron Cloutier 提交于
In the previous commit there were still situations where export selected would not work properly. - Fixing Export Selected: Removed most of the calls to ls() which does a physical select which would really mess up the attempts to Export Selected. In place I am using listHistory followed by listConnections which seems to work correctly. - Updated references to "Diffuse" in maya to be "Color" which is what was actually being used. Added comments about this to the README. - Changed code reference of "diffuse" to "color" where it was appropriate for clarity. - Added code that keeps it from exporting bones/animations on Export Selected because it currently doesn't work. Also added Note in the export dialog to this effect. - Fixed how opacity was exported. Previously was grabbing the A channel of the RGB object, but Maya stores transparency in all three RGB channels. Grabbing R channel for opacity value in JSON. - Added comment regarding the JSON exporter hack at the bottom of the file for clarity. - Turned on Pretty Output by default. I saw no reason not to now that I've cleaned up the output. - Removed depreciated arguments from the frameLayout call in MEL. -bs is no longer supported. - Moved the bones checkbox and related textfield into the animation section. Seemed logical.
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- 09 8月, 2016 6 次提交
- 05 8月, 2016 5 次提交
- 04 8月, 2016 13 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 satori99 提交于
* Serialize and load JSON Light .shadow property * Add .toJSON() method to LightShadow * Light .toJSON() writes .shadow property * Parse .shadow property in DirectionLight and Spotlight JSON data * Remove .castShadow condition when exporting .shadow property to JSON
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由 Aaron Cloutier 提交于
I’ve added a handful of improvements that I think will really help people trying to use Maya with 3JS: 1. The current plugin will only perform an “EXPORT ALL” regardless of what you select from the menu in Maya. I have fixed that so you can now “Export All” or “Export Selected”. Export all sill merges geometry rather than exporting a 3JS scene, may fix that in the future. 2. Updated the default extension to be “.json” rather than “.js”. This is more in-line with 3JS and the other exporters. 3. I pulled the JSON encoder from the Blender exporter and integrated it into the Maya one so that each item in the ups, faces, vertices, etc arrays are no longer on a separate line. Makes the file MUCH easier to read and debug. 4. Turned off sorting of the JSON output. This is more of an opinion, but I didn’t feel like it helped the output at all.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Michael Blix 提交于
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由 Mr.doob 提交于
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由 Tentone 提交于
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由 Takahiro 提交于
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由 Takahiro 提交于
* Simplify and enhance PropertyBinding Regex * Update Regex of PropertyBinding. * Update regular expression of PropertyBinding
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由 Takahiro 提交于
* Clean up VREffect * Remove the space after function name
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由 Paul Masson 提交于
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- 02 8月, 2016 1 次提交
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由 Tathagata Chakraborty 提交于
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- 28 7月, 2016 2 次提交
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由 Eugen Istoc 提交于
First usage of `updateStyle` with now indication of what or where it came from.
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由 Mr.doob 提交于
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- 27 7月, 2016 12 次提交
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由 Rich Harris 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 satori99 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Alan Smithee 提交于
* adds toJSON methods to scene and fog objects * adds toJSON method to FogExp2 * adds fog instantiation to ObjectLoader.parse * adds type info to fog JSON serialization and loading * fixes unresolved conflict from rebase
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由 Arthur Silber 提交于
* Adds THREE.UnsignedInt248Type and THREE.DepthStencilFormat constants * Extends DepthTexture to allow for either THREE.DepthFormat or THREE.DepthStencilFormat * Extends depthTexture initialization to support both DepthTextureFormat and DepthStencilFormat * Fixes typos * Ensures correct internal format for DepthStencil textures * Allows to set depthTexture via options.depthTexture in constructor
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由 Sean Zellmer 提交于
* Fix method link 'ReturnType's of all math object documentation * Misc Documentation fixes
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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