提交 423f6683 编写于 作者: T Takahiro 提交者: Mr.doob

Clean up VREffect (#9443)

* Clean up VREffect

* Remove the space after function name
上级 db3eda52
......@@ -119,7 +119,7 @@ THREE.VREffect = function ( renderer, onError ) {
var leftBounds = [ 0.0, 0.0, 0.5, 1.0 ];
var rightBounds = [ 0.5, 0.0, 0.5, 1.0 ];
function onFullscreenChange () {
function onFullscreenChange() {
var wasPresenting = scope.isPresenting;
scope.isPresenting = vrDisplay !== undefined && ( vrDisplay.isPresenting || ( ! isWebVR1 && document[ fullscreenElement ] instanceof window.HTMLElement ) );
......@@ -137,12 +137,13 @@ THREE.VREffect = function ( renderer, onError ) {
if ( vrDisplay.getLayers ) {
var layers = vrDisplay.getLayers();
if (layers.length) {
if ( layers.length ) {
leftBounds = layers[0].leftBounds || [ 0.0, 0.0, 0.5, 1.0 ];
rightBounds = layers[0].rightBounds || [ 0.5, 0.0, 0.5, 1.0 ];
}
}
} else {
......@@ -271,7 +272,7 @@ THREE.VREffect = function ( renderer, onError ) {
}
};
this.cancelAnimationFrame = function ( h ) {
if ( isWebVR1 && vrDisplay !== undefined ) {
......@@ -285,7 +286,7 @@ THREE.VREffect = function ( renderer, onError ) {
}
};
this.submitFrame = function () {
if ( isWebVR1 && vrDisplay !== undefined && scope.isPresenting ) {
......@@ -361,13 +362,13 @@ THREE.VREffect = function ( renderer, onError ) {
height: Math.round(size.height * rightBounds[ 3 ] )
};
if (renderTarget) {
renderer.setRenderTarget(renderTarget);
if ( renderTarget ) {
renderer.setRenderTarget( renderTarget );
renderTarget.scissorTest = true;
} else {
renderer.setScissorTest( true );
}
......@@ -390,8 +391,8 @@ THREE.VREffect = function ( renderer, onError ) {
// render left eye
if ( renderTarget ) {
renderTarget.viewport.set(renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height);
renderTarget.scissor.set(renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height);
renderTarget.viewport.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
renderTarget.scissor.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
} else {
......@@ -402,10 +403,10 @@ THREE.VREffect = function ( renderer, onError ) {
renderer.render( scene, cameraL, renderTarget, forceClear );
// render right eye
if (renderTarget) {
if ( renderTarget ) {
renderTarget.viewport.set(renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height);
renderTarget.scissor.set(renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height);
renderTarget.viewport.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
renderTarget.scissor.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
} else {
......@@ -415,7 +416,7 @@ THREE.VREffect = function ( renderer, onError ) {
}
renderer.render( scene, cameraR, renderTarget, forceClear );
if (renderTarget) {
if ( renderTarget ) {
renderTarget.viewport.set( 0, 0, size.width, size.height );
renderTarget.scissor.set( 0, 0, size.width, size.height );
......
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