<divid="info"><ahref="http://threejs.org"target="_blank">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)<br/> using RGBA8 Buffers by <ahref="http://clara.io/"target="_blank">Ben Houston</a>.</div>
<divid="info"><ahref="http://threejs.org"target="_blank">threejs</a> - Inline Tone Mapping (within a Material's fragment shader) without<br/>using a pre-processing step or float/half buffers by <ahref="http://clara.io/"target="_blank">Ben Houston</a>.</div>