- 15 5月, 2012 12 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Xueqiao Xu 提交于
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由 Xueqiao Xu 提交于
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由 Xueqiao Xu 提交于
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由 Mr.doob 提交于
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由 Xueqiao Xu 提交于
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由 Xueqiao Xu 提交于
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由 Mr.doob 提交于
As a reminded that we need to move all that to the objects themselves...
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由 Xueqiao Xu 提交于
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由 Xueqiao Xu 提交于
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由 Kelvin Luck 提交于
Calling SceneUtils.cloneObject fails when adding an Object3D with compiled JS file as THREE.MarchingCubes hasn't been defined.
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- 14 5月, 2012 4 次提交
- 10 5月, 2012 2 次提交
- 09 5月, 2012 1 次提交
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由 Mr.doob 提交于
Tried to make it as straight foward as possible. Kept the extrac base url thingie :) Thinking of moving BinaryLoader to examples/js/loaders.... what do you think @alteredq?
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- 08 5月, 2012 2 次提交
- 07 5月, 2012 5 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
The only confusing part of this approach is the event object that gets dispatched. For ImageLoader you need to look for event.image, and for OBJLoader you need to look for event.object. Maybe it should be consistent for all and just be event.content?
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由 Mr.doob 提交于
Hesitant on whether this should extend Loader or not. I guess we'll see whether is needed or not once we have more features.
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由 Mr.doob 提交于
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- 06 5月, 2012 6 次提交
- 05 5月, 2012 8 次提交