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22182b08
T
three.js
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22182b08
编写于
5月 15, 2012
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Improved OrbitControls and added example.
上级
bdfdf6c6
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
208 addition
and
45 deletion
+208
-45
examples/misc_camera_orbit.html
examples/misc_camera_orbit.html
+140
-0
examples/misc_camera_trackball.html
examples/misc_camera_trackball.html
+20
-19
src/extras/controls/OrbitControls.js
src/extras/controls/OrbitControls.js
+48
-26
未找到文件。
examples/misc_camera_orbit.html
0 → 100644
浏览文件 @
22182b08
<!doctype html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - orbit camera
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
color
:
#000
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
font-weight
:
bold
;
background-color
:
#fff
;
margin
:
0px
;
overflow
:
hidden
;
}
#info
{
color
:
#000
;
position
:
absolute
;
top
:
0px
;
width
:
100%
;
padding
:
5px
;
}
a
{
color
:
red
;
}
</style>
</head>
<body>
<div
id=
"container"
></div>
<div
id=
"info"
>
<a
href=
"http://github.com/mrdoob/three.js"
target=
"_blank"
>
three.js
</a>
- orbit camera example
</div>
<script
src=
"../build/Three.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/Stats.js"
></script>
<script>
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
container
,
stats
;
var
camera
,
controls
,
scene
,
renderer
;
var
cross
;
init
();
animate
();
function
init
()
{
// scene and camera
scene
=
new
THREE
.
Scene
();
scene
.
fog
=
new
THREE
.
FogExp2
(
0xcccccc
,
0.002
);
camera
=
new
THREE
.
PerspectiveCamera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1000
);
camera
.
position
.
z
=
500
;
scene
.
add
(
camera
);
controls
=
new
THREE
.
OrbitControls
(
camera
);
controls
.
addEventListener
(
'
change
'
,
render
);
// world
var
geometry
=
new
THREE
.
CylinderGeometry
(
0
,
10
,
30
,
4
,
1
);
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xffffff
,
shading
:
THREE
.
FlatShading
}
);
for
(
var
i
=
0
;
i
<
500
;
i
++
)
{
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
x
=
(
Math
.
random
()
-
0.5
)
*
1000
;
mesh
.
position
.
y
=
(
Math
.
random
()
-
0.5
)
*
1000
;
mesh
.
position
.
z
=
(
Math
.
random
()
-
0.5
)
*
1000
;
mesh
.
updateMatrix
();
mesh
.
matrixAutoUpdate
=
false
;
scene
.
add
(
mesh
);
}
// lights
light
=
new
THREE
.
DirectionalLight
(
0xffffff
);
light
.
position
.
set
(
1
,
1
,
1
);
scene
.
add
(
light
);
light
=
new
THREE
.
DirectionalLight
(
0x002288
);
light
.
position
.
set
(
-
1
,
-
1
,
-
1
);
scene
.
add
(
light
);
light
=
new
THREE
.
AmbientLight
(
0x222222
);
scene
.
add
(
light
);
// renderer
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
=
document
.
getElementById
(
'
container
'
);
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
stats
.
domElement
.
style
.
top
=
'
0px
'
;
stats
.
domElement
.
style
.
zIndex
=
100
;
container
.
appendChild
(
stats
.
domElement
);
}
function
animate
()
{
requestAnimationFrame
(
animate
);
controls
.
update
();
}
function
render
()
{
renderer
.
render
(
scene
,
camera
);
stats
.
update
();
}
</script>
</body>
</html>
examples/misc_camera_trackball.html
浏览文件 @
22182b08
...
...
@@ -5,28 +5,29 @@
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
color
:
#000
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
font-weight
:
bold
;
background-color
:
#fff
;
margin
:
0px
;
overflow
:
hidden
;
}
#info
{
color
:
#000
;
position
:
absolute
;
top
:
0px
;
width
:
100%
;
padding
:
5px
;
body
{
color
:
#000
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
font-weight
:
bold
;
background-color
:
#fff
;
margin
:
0px
;
overflow
:
hidden
;
}
}
#info
{
color
:
#000
;
position
:
absolute
;
top
:
0px
;
width
:
100%
;
padding
:
5px
;
a
{
color
:
red
;
}
}
a
{
color
:
red
;
}
</style>
</head>
...
...
src/extras/controls/OrbitControls.js
浏览文件 @
22182b08
/**
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
*/
THREE
.
OrbitControls
=
function
(
object
,
domElement
)
{
THREE
.
OrbitControls
=
function
(
object
,
domElement
)
{
THREE
.
EventTarget
.
call
(
this
);
this
.
object
=
object
;
this
.
domElement
=
(
domElement
!==
undefined
?
domElement
:
document
)
;
this
.
domElement
=
(
domElement
!==
undefined
)
?
domElement
:
document
;
// API
this
.
center
=
new
THREE
.
Vector3
(
0
,
0
,
0
);
this
.
center
=
new
THREE
.
Vector3
();
this
.
userZoom
=
true
;
this
.
userZoomSpeed
=
1.0
;
...
...
@@ -22,7 +25,7 @@ THREE.OrbitControls = function( object, domElement ) {
// internals
var
s
elf
=
this
;
var
s
cope
=
this
;
var
EPS
=
0.000001
;
var
PIXELS_PER_ROUND
=
1800
;
...
...
@@ -30,11 +33,18 @@ THREE.OrbitControls = function( object, domElement ) {
var
rotateStart
=
new
THREE
.
Vector2
();
var
rotateEnd
=
new
THREE
.
Vector2
();
var
rotateDelta
=
new
THREE
.
Vector2
();
var
rotating
=
false
;
var
phiDelta
=
0
;
var
thetaDelta
=
0
;
var
scale
=
1
;
var
lastPosition
=
new
THREE
.
Vector3
();
// events
var
changeEvent
=
{
type
:
'
change
'
};
this
.
rotateLeft
=
function
(
angle
)
{
if
(
angle
===
undefined
)
{
...
...
@@ -142,72 +152,84 @@ THREE.OrbitControls = function( object, domElement ) {
thetaDelta
=
0
;
phiDelta
=
0
;
scale
=
1
;
if
(
lastPosition
.
distanceTo
(
this
.
object
.
position
)
>
0
)
{
this
.
dispatchEvent
(
changeEvent
);
lastPosition
.
copy
(
this
.
object
.
position
);
}
};
function
getAutoRotationAngle
()
{
return
2
*
Math
.
PI
/
60
/
60
*
s
elf
.
autoRotateSpeed
;
return
2
*
Math
.
PI
/
60
/
60
*
s
cope
.
autoRotateSpeed
;
}
function
getZoomScale
()
{
return
Math
.
pow
(
0.95
,
s
elf
.
userZoomSpeed
);
return
Math
.
pow
(
0.95
,
s
cope
.
userZoomSpeed
);
}
function
onMouse
Move
(
event
)
{
function
onMouse
Down
(
event
)
{
if
(
!
rotating
)
return
;
if
(
!
scope
.
userRotate
)
return
;
rotateEnd
.
set
(
event
.
clientX
,
event
.
clientY
);
rotateDelta
.
sub
(
rotateEnd
,
rotateStart
);
event
.
preventDefault
();
self
.
rotateLeft
(
2
*
Math
.
PI
*
rotateDelta
.
x
/
PIXELS_PER_ROUND
*
self
.
userRotateSpeed
);
self
.
rotateUp
(
2
*
Math
.
PI
*
rotateDelta
.
y
/
PIXELS_PER_ROUND
*
self
.
userRotateSpeed
);
rotateStart
.
set
(
event
.
clientX
,
event
.
clientY
);
rotateStart
.
copy
(
rotateEnd
);
document
.
addEventListener
(
'
mousemove
'
,
onMouseMove
,
false
);
document
.
addEventListener
(
'
mouseup
'
,
onMouseUp
,
false
);
}
function
onMouse
Down
(
event
)
{
function
onMouse
Move
(
event
)
{
if
(
!
self
.
userRotate
)
return
;
event
.
preventDefault
()
;
rotateStart
.
set
(
event
.
clientX
,
event
.
clientY
);
rotating
=
true
;
rotateEnd
.
set
(
event
.
clientX
,
event
.
clientY
);
rotateDelta
.
sub
(
rotateEnd
,
rotateStart
);
scope
.
rotateLeft
(
2
*
Math
.
PI
*
rotateDelta
.
x
/
PIXELS_PER_ROUND
*
scope
.
userRotateSpeed
);
scope
.
rotateUp
(
2
*
Math
.
PI
*
rotateDelta
.
y
/
PIXELS_PER_ROUND
*
scope
.
userRotateSpeed
);
rotateStart
.
copy
(
rotateEnd
);
}
function
onMouseUp
(
event
)
{
if
(
!
self
.
userRotate
)
return
;
if
(
!
scope
.
userRotate
)
return
;
rotating
=
false
;
document
.
removeEventListener
(
'
mousemove
'
,
onMouseMove
,
false
);
document
.
removeEventListener
(
'
mouseup
'
,
onMouseUp
,
false
);
}
function
onMouseWheel
(
event
)
{
if
(
!
self
.
userZoom
)
return
;
if
(
!
scope
.
userZoom
)
return
;
if
(
event
.
wheelDelta
>
0
)
{
s
elf
.
zoomOut
();
s
cope
.
zoomOut
();
}
else
{
s
elf
.
zoomIn
();
s
cope
.
zoomIn
();
}
}
this
.
domElement
.
addEventListener
(
'
contextmenu
'
,
function
(
event
)
{
event
.
preventDefault
();
},
false
);
this
.
domElement
.
addEventListener
(
'
mousemove
'
,
onMouseMove
,
false
);
this
.
domElement
.
addEventListener
(
'
mousedown
'
,
onMouseDown
,
false
);
this
.
domElement
.
addEventListener
(
'
mouseup
'
,
onMouseUp
,
false
);
this
.
domElement
.
addEventListener
(
'
mousewheel
'
,
onMouseWheel
,
false
);
};
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