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c50d6e16
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three.js
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c50d6e16
编写于
5月 08, 2012
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
VTKLoader using EventTarget.
JSONLoader next...
上级
9c9cf2f2
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
107 addition
and
90 deletion
+107
-90
examples/js/loaders/VTKLoader.js
examples/js/loaders/VTKLoader.js
+59
-52
examples/webgl_loader_vtk.html
examples/webgl_loader_vtk.html
+48
-38
未找到文件。
examples/js/loaders/VTKLoader.js
浏览文件 @
c50d6e16
...
...
@@ -2,104 +2,111 @@
* @author mrdoob / http://mrdoob.com/
*/
THREE
.
VTKLoader
=
function
()
{
};
THREE
.
VTKLoader
=
function
()
{
THREE
.
VTKLoader
.
prototype
=
new
THREE
.
Loader
();
THREE
.
VTKLoader
.
prototype
.
constructor
=
THREE
.
VTKLoader
;
THREE
.
EventTarget
.
call
(
this
);
THREE
.
VTKLoader
.
prototype
.
load
=
function
(
url
,
callback
)
{
};
THREE
.
VTKLoader
.
prototype
=
{
constructor
:
THREE
.
VTKLoader
,
load
:
function
(
url
)
{
var
scope
=
this
;
var
xhr
=
new
XMLHttpRequest
();
var
that
=
this
;
var
xhr
=
new
XMLHttpRequest
();
xhr
.
onreadystatechange
=
function
()
{
xhr
.
onreadystatechange
=
function
(
)
{
if
(
xhr
.
readyState
==
4
)
{
if
(
xhr
.
readyState
==
4
)
{
if
(
xhr
.
status
==
200
||
xhr
.
status
==
0
)
{
if
(
xhr
.
status
==
200
||
xhr
.
status
==
0
)
{
scope
.
dispatchEvent
(
{
type
:
'
complete
'
,
content
:
scope
.
parse
(
xhr
.
responseText
)
}
);
callback
(
that
.
parse
(
xhr
.
responseText
)
);
}
else
{
}
else
{
scope
.
dispatchEvent
(
{
type
:
'
error
'
,
status
:
xhr
.
status
}
);
console
.
error
(
'
THREE.VTKLoader: Couldn
\'
t load
'
+
url
+
'
(
'
+
xhr
.
status
+
'
)
'
);
}
}
}
}
;
};
xhr
.
open
(
'
GET
'
,
url
,
true
);
xhr
.
send
(
null
);
xhr
.
open
(
"
GET
"
,
url
,
true
);
xhr
.
send
(
null
);
},
};
parse
:
function
(
data
)
{
THREE
.
VTKLoader
.
prototype
.
parse
=
function
(
data
)
{
var
geometry
=
new
THREE
.
Geometry
();
var
geometry
=
new
THREE
.
Geometry
();
function
vertex
(
x
,
y
,
z
)
{
function
vertex
(
x
,
y
,
z
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
x
,
y
,
z
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
x
,
y
,
z
)
);
}
}
function
face3
(
a
,
b
,
c
)
{
function
face3
(
a
,
b
,
c
)
{
geometry
.
faces
.
push
(
new
THREE
.
Face3
(
a
,
b
,
c
)
);
geometry
.
faces
.
push
(
new
THREE
.
Face3
(
a
,
b
,
c
)
);
}
}
function
face4
(
a
,
b
,
c
,
d
)
{
function
face4
(
a
,
b
,
c
,
d
)
{
geometry
.
faces
.
push
(
new
THREE
.
Face4
(
a
,
b
,
c
,
d
)
);
geometry
.
faces
.
push
(
new
THREE
.
Face4
(
a
,
b
,
c
,
d
)
);
}
}
var
pattern
,
result
;
var
pattern
,
result
;
// float float float
// float float float
pattern
=
/
([\d
|
\.
|
\+
|
\-
|e
]
+
)[
]
+
([\d
|
\.
|
\+
|
\-
|e
]
+
)[
]
+
([\d
|
\.
|
\+
|
\-
|e
]
+
)
/g
;
pattern
=
/
([\d
|
\.
|
\+
|
\-
|e
]
+
)[
]
+
([\d
|
\.
|
\+
|
\-
|e
]
+
)[
]
+
([\d
|
\.
|
\+
|
\-
|e
]
+
)
/g
;
while
(
(
result
=
pattern
.
exec
(
data
)
)
!=
null
)
{
while
(
(
result
=
pattern
.
exec
(
data
)
)
!=
null
)
{
// ["1.0 2.0 3.0", "1.0", "2.0", "3.0"]
// ["1.0 2.0 3.0", "1.0", "2.0", "3.0"]
vertex
(
parseFloat
(
result
[
1
]
),
parseFloat
(
result
[
2
]
),
parseFloat
(
result
[
3
]
)
);
vertex
(
parseFloat
(
result
[
1
]
),
parseFloat
(
result
[
2
]
),
parseFloat
(
result
[
3
]
)
);
}
}
// 3 int int int
// 3 int int int
pattern
=
/3
[
]
+
([\d]
+
)[
]
+
([\d]
+
)[
]
+
([\d]
+
)
/g
;
pattern
=
/3
[
]
+
([\d]
+
)[
]
+
([\d]
+
)[
]
+
([\d]
+
)
/g
;
while
(
(
result
=
pattern
.
exec
(
data
)
)
!=
null
)
{
while
(
(
result
=
pattern
.
exec
(
data
)
)
!=
null
)
{
// ["3 1 2 3", "1", "2", "3"]
// ["3 1 2 3", "1", "2", "3"]
face3
(
parseInt
(
result
[
1
]
),
parseInt
(
result
[
2
]
),
parseInt
(
result
[
3
]
)
);
face3
(
parseInt
(
result
[
1
]
),
parseInt
(
result
[
2
]
),
parseInt
(
result
[
3
]
)
);
}
}
// 4 int int int int
// 4 int int int int
pattern
=
/4
[
]
+
([\d]
+
)[
]
+
([\d]
+
)[
]
+
([\d]
+
)[
]
+
([\d]
+
)
/g
;
pattern
=
/4
[
]
+
([\d]
+
)[
]
+
([\d]
+
)[
]
+
([\d]
+
)[
]
+
([\d]
+
)
/g
;
while
(
(
result
=
pattern
.
exec
(
data
)
)
!=
null
)
{
while
(
(
result
=
pattern
.
exec
(
data
)
)
!=
null
)
{
// ["4 1 2 3 4", "1", "2", "3", "4"]
// ["4 1 2 3 4", "1", "2", "3", "4"]
face4
(
parseInt
(
result
[
1
]
),
parseInt
(
result
[
2
]
),
parseInt
(
result
[
3
]
),
parseInt
(
result
[
4
]
)
);
face4
(
parseInt
(
result
[
1
]
),
parseInt
(
result
[
2
]
),
parseInt
(
result
[
3
]
),
parseInt
(
result
[
4
]
)
);
}
}
geometry
.
computeCentroids
();
geometry
.
computeFaceNormals
();
geometry
.
computeVertexNormals
();
geometry
.
computeBoundingSphere
();
geometry
.
computeCentroids
();
geometry
.
computeFaceNormals
();
geometry
.
computeVertexNormals
();
geometry
.
computeBoundingSphere
();
return
geometry
;
return
geometry
;
}
}
examples/webgl_loader_vtk.html
浏览文件 @
c50d6e16
...
...
@@ -48,71 +48,81 @@
var
cross
;
init
();
animate
();
// scene and camera
function
init
()
{
scene
=
new
THREE
.
Scene
();
// scene and camera
camera
=
new
THREE
.
PerspectiveCamera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
0.01
,
1
e10
);
camera
.
position
.
z
=
0.2
;
scene
=
new
THREE
.
Scene
();
camera
=
new
THREE
.
PerspectiveCamera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
0.01
,
1
e10
);
camera
.
position
.
z
=
0.2
;
scene
.
add
(
camera
);
scene
.
add
(
camera
);
controls
=
new
THREE
.
TrackballControls
(
camera
);
controls
=
new
THREE
.
TrackballControls
(
camera
);
controls
.
rotateSpeed
=
5.0
;
controls
.
zoomSpeed
=
5
;
controls
.
panSpeed
=
2
;
controls
.
rotateSpeed
=
5.0
;
controls
.
zoomSpeed
=
5
;
controls
.
panSpeed
=
2
;
controls
.
noZoom
=
false
;
controls
.
noPan
=
false
;
controls
.
noZoom
=
fals
e
;
controls
.
noPan
=
false
;
controls
.
staticMoving
=
tru
e
;
controls
.
dynamicDampingFactor
=
0.3
;
controls
.
staticMoving
=
true
;
controls
.
dynamicDampingFactor
=
0.3
;
// light
// light
var
dirLight
=
new
THREE
.
DirectionalLight
(
0xffffff
);
dirLight
.
position
.
set
(
200
,
200
,
1000
).
normalize
();
camera
.
add
(
dirLight
);
camera
.
add
(
dirLight
.
target
);
var
dirLight
=
new
THREE
.
DirectionalLight
(
0xffffff
);
dirLight
.
position
.
set
(
200
,
200
,
1000
).
normalize
();
camera
.
add
(
dirLight
);
camera
.
add
(
dirLight
.
target
);
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xffffff
}
);
// renderer
var
loader
=
new
THREE
.
VTKLoader
();
loader
.
addEventListener
(
'
complete
'
,
function
(
event
)
{
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColorHex
(
0x000000
,
1
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
var
geometry
=
event
.
content
;
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
container
.
appendChild
(
renderer
.
domElement
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
doubleSided
=
true
;
mesh
.
position
.
setY
(
-
0.09
);
scene
.
add
(
mesh
);
stats
=
new
Stats
();
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
stats
.
domElement
.
style
.
top
=
'
0px
'
;
container
.
appendChild
(
stats
.
domElement
);
}
);
loader
.
load
(
"
models/vtk/bunny.vtk
"
);
// renderer
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xffffff
}
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setClearColorHex
(
0x000000
,
1
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
var
loader
=
new
THREE
.
VTKLoader
();
loader
.
load
(
"
models/vtk/bunny.vtk
"
,
function
(
geom
){
var
mesh
=
new
THREE
.
Mesh
(
geom
,
material
);
mesh
.
doubleSided
=
true
;
mesh
.
position
.
setY
(
-
0.09
);
scene
.
add
(
mesh
);
animate
();
});
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
stats
.
domElement
.
style
.
top
=
'
0px
'
;
container
.
appendChild
(
stats
.
domElement
);
}
function
animate
()
{
requestAnimationFrame
(
animate
);
controls
.
update
();
renderer
.
render
(
scene
,
camera
);
stats
.
update
();
}
</script>
</body>
...
...
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