提交 c50d6e16 编写于 作者: M Mr.doob

VTKLoader using EventTarget.

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上级 9c9cf2f2
......@@ -2,104 +2,111 @@
* @author mrdoob / http://mrdoob.com/
*/
THREE.VTKLoader = function () {};
THREE.VTKLoader = function () {
THREE.VTKLoader.prototype = new THREE.Loader();
THREE.VTKLoader.prototype.constructor = THREE.VTKLoader;
THREE.EventTarget.call( this );
THREE.VTKLoader.prototype.load = function ( url, callback ) {
};
THREE.VTKLoader.prototype = {
constructor: THREE.VTKLoader,
load: function ( url ) {
var scope = this;
var xhr = new XMLHttpRequest();
var that = this;
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = function () {
xhr.onreadystatechange = function () {
if ( xhr.readyState == 4 ) {
if ( xhr.readyState == 4 ) {
if ( xhr.status == 200 || xhr.status == 0 ) {
if ( xhr.status == 200 || xhr.status == 0 ) {
scope.dispatchEvent( { type: 'complete', content: scope.parse( xhr.responseText ) } );
callback( that.parse( xhr.responseText ) );
} else {
} else {
scope.dispatchEvent( { type: 'error', status: xhr.status } );
console.error( 'THREE.VTKLoader: Couldn\'t load ' + url + ' (' + xhr.status + ')' );
}
}
}
};
};
xhr.open( 'GET', url, true );
xhr.send( null );
xhr.open( "GET", url, true );
xhr.send( null );
},
};
parse: function ( data ) {
THREE.VTKLoader.prototype.parse = function ( data ) {
var geometry = new THREE.Geometry();
var geometry = new THREE.Geometry();
function vertex( x, y, z ) {
function vertex( x, y, z ) {
geometry.vertices.push( new THREE.Vector3( x, y, z ) );
geometry.vertices.push( new THREE.Vector3( x, y, z ) );
}
}
function face3( a, b, c ) {
function face3( a, b, c ) {
geometry.faces.push( new THREE.Face3( a, b, c ) );
geometry.faces.push( new THREE.Face3( a, b, c ) );
}
}
function face4( a, b, c, d ) {
function face4( a, b, c, d ) {
geometry.faces.push( new THREE.Face4( a, b, c, d ) );
geometry.faces.push( new THREE.Face4( a, b, c, d ) );
}
}
var pattern, result;
var pattern, result;
// float float float
// float float float
pattern = /([\d|\.|\+|\-|e]+)[ ]+([\d|\.|\+|\-|e]+)[ ]+([\d|\.|\+|\-|e]+)/g;
pattern = /([\d|\.|\+|\-|e]+)[ ]+([\d|\.|\+|\-|e]+)[ ]+([\d|\.|\+|\-|e]+)/g;
while ( ( result = pattern.exec( data ) ) != null ) {
while ( ( result = pattern.exec( data ) ) != null ) {
// ["1.0 2.0 3.0", "1.0", "2.0", "3.0"]
// ["1.0 2.0 3.0", "1.0", "2.0", "3.0"]
vertex( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) );
vertex( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) );
}
}
// 3 int int int
// 3 int int int
pattern = /3[ ]+([\d]+)[ ]+([\d]+)[ ]+([\d]+)/g;
pattern = /3[ ]+([\d]+)[ ]+([\d]+)[ ]+([\d]+)/g;
while ( ( result = pattern.exec( data ) ) != null ) {
while ( ( result = pattern.exec( data ) ) != null ) {
// ["3 1 2 3", "1", "2", "3"]
// ["3 1 2 3", "1", "2", "3"]
face3( parseInt( result[ 1 ] ), parseInt( result[ 2 ] ), parseInt( result[ 3 ] ) );
face3( parseInt( result[ 1 ] ), parseInt( result[ 2 ] ), parseInt( result[ 3 ] ) );
}
}
// 4 int int int int
// 4 int int int int
pattern = /4[ ]+([\d]+)[ ]+([\d]+)[ ]+([\d]+)[ ]+([\d]+)/g;
pattern = /4[ ]+([\d]+)[ ]+([\d]+)[ ]+([\d]+)[ ]+([\d]+)/g;
while ( ( result = pattern.exec( data ) ) != null ) {
while ( ( result = pattern.exec( data ) ) != null ) {
// ["4 1 2 3 4", "1", "2", "3", "4"]
// ["4 1 2 3 4", "1", "2", "3", "4"]
face4( parseInt( result[ 1 ] ), parseInt( result[ 2 ] ), parseInt( result[ 3 ] ), parseInt( result[ 4 ] ) );
face4( parseInt( result[ 1 ] ), parseInt( result[ 2 ] ), parseInt( result[ 3 ] ), parseInt( result[ 4 ] ) );
}
}
geometry.computeCentroids();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
geometry.computeBoundingSphere();
geometry.computeCentroids();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
geometry.computeBoundingSphere();
return geometry;
return geometry;
}
}
......@@ -48,71 +48,81 @@
var cross;
init();
animate();
// scene and camera
function init() {
scene = new THREE.Scene();
// scene and camera
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
camera.position.z = 0.2;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
camera.position.z = 0.2;
scene.add( camera );
scene.add( camera );
controls = new THREE.TrackballControls( camera );
controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 5.0;
controls.zoomSpeed = 5;
controls.panSpeed = 2;
controls.rotateSpeed = 5.0;
controls.zoomSpeed = 5;
controls.panSpeed = 2;
controls.noZoom = false;
controls.noPan = false;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
// light
// light
var dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( 200, 200, 1000 ).normalize();
camera.add( dirLight );
camera.add( dirLight.target );
var dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( 200, 200, 1000 ).normalize();
camera.add( dirLight );
camera.add( dirLight.target );
var material = new THREE.MeshLambertMaterial( { color:0xffffff} );
// renderer
var loader = new THREE.VTKLoader();
loader.addEventListener( 'complete', function ( event ) {
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColorHex( 0x000000, 1 );
renderer.setSize( window.innerWidth, window.innerHeight );
var geometry = event.content;
container = document.createElement( 'div' );
document.body.appendChild( container );
container.appendChild( renderer.domElement );
var mesh = new THREE.Mesh( geometry, material );
mesh.doubleSided = true;
mesh.position.setY( - 0.09 );
scene.add( mesh );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
} );
loader.load ( "models/vtk/bunny.vtk" );
// renderer
var material = new THREE.MeshLambertMaterial( { color:0xffffff} );
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColorHex( 0x000000, 1 );
renderer.setSize( window.innerWidth, window.innerHeight );
var loader=new THREE.VTKLoader();
loader.load ("models/vtk/bunny.vtk", function(geom){
var mesh = new THREE.Mesh(geom, material );
mesh.doubleSided=true;
mesh.position.setY(-0.09);
scene.add( mesh );
animate();
});
container = document.createElement( 'div' );
document.body.appendChild( container );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
}
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
......
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