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three.js
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51346f78
T
three.js
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51346f78
编写于
5月 15, 2012
作者:
X
Xueqiao Xu
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差异文件
add: OrbitalControls
上级
e4dc8cfe
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1 changed file
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152 addition
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+152
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src/extras/controls/OrbitalControls.js
src/extras/controls/OrbitalControls.js
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未找到文件。
src/extras/controls/OrbitalControls.js
0 → 100644
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51346f78
/**
* @author qiao / https://github.com/qiao
*/
THREE
.
OrbitalControls
=
function
(
object
,
domElement
)
{
this
.
object
=
object
;
this
.
domElement
=
(
domElement
!==
undefined
?
domElement
:
document
);
// API
this
.
center
=
new
THREE
.
Vector3
(
0
,
0
,
0
);
this
.
userZoom
=
true
;
this
.
userZoomSpeed
=
1.0
;
this
.
userRotate
=
true
;
this
.
userRotateSpeed
=
2.0
;
this
.
autoRotate
=
false
;
this
.
autoRotateSpeed
=
3.0
;
// 20 seconds per round when fps is 60
// internals
var
EPS
=
0.000001
;
var
PIXELS_PER_ROUND
=
1800
;
var
rotateStart
=
new
THREE
.
Vector2
();
var
rotateEnd
=
new
THREE
.
Vector2
();
var
rotateDelta
=
new
THREE
.
Vector2
();
var
rotating
=
false
;
var
phiDelta
=
0
;
var
thetaDelta
=
0
;
var
scale
=
1
;
this
.
update
=
function
()
{
var
position
=
this
.
object
.
position
;
// angle from z-axis around y-axis
var
theta
=
Math
.
atan2
(
position
.
x
,
position
.
z
);
// angle from y-axis
var
phi
=
Math
.
atan2
(
Math
.
sqrt
(
position
.
x
*
position
.
x
+
position
.
z
*
position
.
z
),
position
.
y
);
if
(
this
.
autoRotate
)
{
theta
+=
2
*
Math
.
PI
/
60
/
60
*
this
.
autoRotateSpeed
;
}
if
(
this
.
userRotate
)
{
theta
+=
thetaDelta
;
phi
+=
phiDelta
;
// restrict phi to be betwee EPS and PI-EPS
phi
=
Math
.
max
(
EPS
,
Math
.
min
(
Math
.
PI
-
EPS
,
phi
)
);
thetaDelta
=
0
;
phiDelta
=
0
;
}
var
radius
=
position
.
clone
().
subSelf
(
this
.
center
).
length
();
var
offset
=
new
THREE
.
Vector3
();
offset
.
x
=
radius
*
Math
.
sin
(
phi
)
*
Math
.
sin
(
theta
);
offset
.
y
=
radius
*
Math
.
cos
(
phi
);
offset
.
z
=
radius
*
Math
.
sin
(
phi
)
*
Math
.
cos
(
theta
);
if
(
this
.
userZoom
)
{
offset
.
multiplyScalar
(
scale
);
scale
=
1
;
}
position
.
copy
(
this
.
center
).
addSelf
(
offset
);
this
.
object
.
lookAt
(
this
.
center
);
};
var
self
=
this
;
function
onMouseMove
(
event
)
{
if
(
!
rotating
)
return
;
rotateEnd
.
set
(
event
.
clientX
,
event
.
clientY
);
rotateDelta
.
sub
(
rotateEnd
,
rotateStart
);
thetaDelta
=
-
2
*
Math
.
PI
*
rotateDelta
.
x
/
PIXELS_PER_ROUND
*
self
.
userRotateSpeed
;
phiDelta
=
-
2
*
Math
.
PI
*
rotateDelta
.
y
/
PIXELS_PER_ROUND
*
self
.
userRotateSpeed
;
rotateStart
.
copy
(
rotateEnd
);
}
function
onMouseDown
(
event
)
{
if
(
!
self
.
userRotate
)
return
;
rotateStart
.
set
(
event
.
clientX
,
event
.
clientY
);
rotating
=
true
;
}
function
onMouseUp
(
event
)
{
if
(
!
self
.
userRotate
)
return
;
rotating
=
false
;
}
function
onMouseWheel
(
event
)
{
if
(
!
self
.
userZoom
)
return
;
if
(
event
.
wheelDelta
>
0
)
{
scale
=
Math
.
pow
(
0.95
,
self
.
userZoomSpeed
);
}
else
{
scale
=
1.0
/
Math
.
pow
(
0.95
,
self
.
userZoomSpeed
);
}
}
function
onKeyDown
(
event
)
{
}
function
onKeyUp
(
event
)
{
}
this
.
domElement
.
addEventListener
(
'
contextmenu
'
,
function
(
event
)
{
event
.
preventDefault
();
},
false
);
this
.
domElement
.
addEventListener
(
'
mousemove
'
,
onMouseMove
,
false
);
this
.
domElement
.
addEventListener
(
'
mousedown
'
,
onMouseDown
,
false
);
this
.
domElement
.
addEventListener
(
'
mouseup
'
,
onMouseUp
,
false
);
this
.
domElement
.
addEventListener
(
'
mousewheel
'
,
onMouseWheel
,
false
);
this
.
domElement
.
addEventListener
(
'
keydown
'
,
onKeyDown
,
false
);
this
.
domElement
.
addEventListener
(
'
keyup
'
,
onKeyUp
,
false
);
};
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