- 07 7月, 2011 1 次提交
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由 alteredq 提交于
Attributes were not in fact updated before.
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- 04 7月, 2011 1 次提交
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由 Mr.doob 提交于
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- 03 7月, 2011 4 次提交
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由 Mr.doob 提交于
Updated misc_sound example with same functionality.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Fixed examples that were using them.
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由 Chris Killpack 提交于
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- 02 7月, 2011 3 次提交
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由 Mr.doob 提交于
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由 alteredq 提交于
Plus some more Loader changes: - fixed diffuse color and opacity being skipped when diffuse texture is present in JSON - more proper handling of Phong materials (now use ambient / diffuse / specular / shininess from JSON) - added handling of wrap / offset / repeat parameters for all textures Fixed broken multiple lights indices in new normal map shader and changed displacement scale and bias to saner values. Fixed broken postprocessing and Earth examples (were not yet translated to use new normal map shader).
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由 Mr.doob 提交于
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- 01 7月, 2011 1 次提交
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由 alteredq 提交于
Removed old normal map shader with custom lights.
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- 30 6月, 2011 1 次提交
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由 Chris Killpack 提交于
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- 16 6月, 2011 1 次提交
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由 alteredq 提交于
Not perfect solution but better than nothing.
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- 14 6月, 2011 1 次提交
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由 Mr.doob 提交于
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- 10 6月, 2011 1 次提交
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由 alteredq 提交于
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- 07 6月, 2011 4 次提交
- 06 6月, 2011 2 次提交
- 03 6月, 2011 1 次提交
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由 Gregg Tavares 提交于
I think setViewOffset is mostly useful for multiple monitors synced across multiple machines but that's a hard demo to setup so these demos show doing it locally with muliple canvases
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- 02 6月, 2011 4 次提交
- 01 6月, 2011 3 次提交
- 31 5月, 2011 1 次提交
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由 alteredq 提交于
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- 30 5月, 2011 5 次提交
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由 alteredq 提交于
It seems lineWidth defaults are different in Chrome and Firefox. Still there are some clearing artefacts in Firefox :/
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由 alteredq 提交于
Disabled ambient light in trackball Earth example (to get rid of clouds in unlit part of the globe).
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由 Mr.doob 提交于
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由 Eberhard Gräther 提交于
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由 Eberhard Gräther 提交于
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- 29 5月, 2011 3 次提交
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由 Eberhard Gräther 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 27 5月, 2011 1 次提交
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由 zz85 提交于
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- 18 5月, 2011 1 次提交
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由 Mr.doob 提交于
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- 11 5月, 2011 1 次提交
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由 alteredq 提交于
Also added silly path camera example.
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