1. 07 7月, 2011 1 次提交
  2. 04 7月, 2011 1 次提交
  3. 03 7月, 2011 4 次提交
  4. 02 7月, 2011 3 次提交
    • M
      Applied @alteredq's sprite removal bugfix. · 78fb8ac6
      Mr.doob 提交于
      78fb8ac6
    • A
      Extended Loader base class to handle normal map materials. · bb332e5f
      alteredq 提交于
      Plus some more Loader changes:
      
      - fixed diffuse color and opacity being skipped when diffuse texture is present in JSON
      - more proper handling of Phong materials (now use ambient / diffuse / specular / shininess from JSON)
      - added handling of wrap / offset / repeat parameters for all textures
      
      Fixed broken multiple lights indices in new normal map shader and changed displacement scale and bias to saner values.
      
      Fixed broken postprocessing and Earth examples (were not yet translated to use new normal map shader).
      bb332e5f
    • M
      Fixed collisions examples. · 1c26dd25
      Mr.doob 提交于
      1c26dd25
  5. 01 7月, 2011 1 次提交
  6. 30 6月, 2011 1 次提交
  7. 16 6月, 2011 1 次提交
  8. 14 6月, 2011 1 次提交
  9. 10 6月, 2011 1 次提交
  10. 07 6月, 2011 4 次提交
  11. 06 6月, 2011 2 次提交
  12. 03 6月, 2011 1 次提交
    • G
      2 Examples for using setViewOffet. · 0d66e46e
      Gregg Tavares 提交于
      I think setViewOffset is mostly useful for multiple monitors
      synced across multiple machines but that's a hard demo to setup
      so these demos show doing it locally with muliple canvases
      0d66e46e
  13. 02 6月, 2011 4 次提交
  14. 01 6月, 2011 3 次提交
  15. 31 5月, 2011 1 次提交
  16. 30 5月, 2011 5 次提交
  17. 29 5月, 2011 3 次提交
  18. 27 5月, 2011 1 次提交
  19. 18 5月, 2011 1 次提交
  20. 11 5月, 2011 1 次提交