提交 f319a721 编写于 作者: Z zz85

WIP webgl text

上级 2af725eb
<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js canvas/webgl - geometry - text</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
<style type="text/css">
body {
font-family: Monospace;
background-color: #000000;
/*f0f0f0*/
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 10px;
width: 100%;
padding: 5px;
text-align: center;
color: white;
}
</style>
</head>
<body>
<div id="info">
Drag to spin the text
<br/>Simple Dynamic 3D Text WebGL Example by <a href="http://www.lab4games.net/zz85/blog">zz85</a>
</div>
<!--
<script type="text/javascript" src="http://mrdoob.github.com/three.js/build/Three.js"></script>
-->
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<link href="js/gui/gui.css" media="screen" rel="stylesheet" type="text/css" />
<script type="text/javascript" src="js/gui/gui.min.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Text.js"></script>
<!--
<script type="text/javascript" src="helvetiker-normal-normal.js"></script>
http://canvas-text.googlecode.com/svn-history/r41/trunk/faces/dejavu_serif-normal-normal.js
optimer-normal-normal.js
gentilis-normal-normal
http://canvas-text.googlecode.com/svn-history/r41/trunk/faces/helvetiker-normal-normal.js
<script type="text/javascript" src="http://canvas-text.googlecode.com/svn-history/r41/trunk/faces/optimer-normal-normal.js"></script>
-->
<script type="text/javascript" src="js/helvetiker-normal-normal.js"></script>
<script type="text/javascript">
var container, stats;
var camera, scene, renderer;
var text, plane;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var mouseY = 0;
var materials;
init();
animate();
function init() {
//ThreeFont.face = 'optimer';
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
var originalCamPos = new THREE.Vector3(0,150,500);
camera.position = originalCamPos;
//camera.position.z = 500;
//camera.target.position.y = 150;
scene = new THREE.Scene();
// text
// Materials
var materials = [];
for ( var i = 0; i < 6; i ++ ) {
materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff , wireframe:false} ) ] );
}
var generatedTexture = new THREE.Texture( generateTexture() );
generatedTexture.needsUpdate = true;
//var
materials = [];
materials.push( new THREE.MeshLambertMaterial( { map: generatedTexture } ) );
materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ) );
materials.push( new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ) );
materials.push( new THREE.MeshNormalMaterial( ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0x665500, blending: THREE.AdditiveBlending } ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ) );
materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ) );
materials.push( new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ) );
materials.push( new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ) );
materials.push( new THREE.MeshDepthMaterial() );
materials.push( new THREE.MeshBasicMaterial( { map: generatedTexture } ) );
function generateTexture() {
var canvas = document.createElement( 'canvas' );
canvas.width = 256;
canvas.height = 256;
var context = canvas.getContext( '2d' );
var image = context.getImageData( 0, 0, 256, 256 );
var x = 0, y = 0;
for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
x = j % 256;
y = x == 0 ? y + 1 : y;
image.data[ i + 2 ] = Math.floor( x ^ y );
image.data[ i + 3 ] = 255;
}
context.putImageData( image, 0, 0 );
return canvas;
}
var theText = "B"; //Hello three.js :)
var hash = document.location.hash.substr(1);
if (hash.length === 0) {
} else {
theText = hash;
}
//var
text3d = new THREE.Text(theText, {
size: 80,
height:40,
curveSegments:2,
font: "helvetiker"
});
//MEsh Normal MeshBasic
//MeshPhongMaterial MeshLambertMaterial MeshPhongMaterial
// new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff, wireframe:false} )
//text = new THREE.Mesh( text3d, materials[6] ); materials[3]
//new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff, wireframe:false } )
// Math.random() *
//0xf0f0f0
/*
* color: <hex>,
* ambient: <hex>,
* specular: <hex>,
* shininess: <float>,2
* opacity: <float>,
*/
var textMaterial = new THREE.MeshPhongMaterial( { color: 0xa0a0a0, wireframe:false, opacity:1,shininess:100,ambient:0xff0000 , specular:0x00ff00,reflectivity:100});
textMaterial = materials[9];
text = new THREE.Mesh( text3d, textMaterial);
text.overdraw = true;
text.doubleSided = false;
text.position.y = 15;
text.position.z = 0;
text.rotation.x = 0*Math.PI;
text.rotation.y = Math.PI*2;
text.overdraw = false;
scene.addObject( text );
//scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
ambientLight = new THREE.AmbientLight( 0xffffff ) ;
scene.addLight(ambientLight );
pointLight = new THREE.PointLight( 0xffffff, 1 );
pointLight.position.x = 0;
pointLight.position.y = 150;
pointLight.position.z = 450;
scene.addLight( pointLight );
//Math.random() *
directionalLight = new THREE.DirectionalLight( 0xffffff );
/*
directionalLight.position.x = Math.random() - 0.5;
directionalLight.position.y = Math.random() - 0.5;
directionalLight.position.z = Math.random() - 0.5;
*/
directionalLight.position.x = 50;
directionalLight.position.y = 50;
directionalLight.position.z = 50;
directionalLight.position.normalize();
directionalLight.lookAt(text);
directionalLight.castShadow = true;
//intensity, distance, castShadow
scene.addLight( directionalLight );
//0x202020
// Plane
// ,reflectivity:1,refractionRatio:0
//, shading:THREE.FlatShading
//new THREE.MeshBasicMaterial( { color: 0xe0e0e0, wireframe:false} )
//new THREE.MeshPhongMaterial( { color: 0xf0f0f0, wireframe:false,shininess:100})
plane = new THREE.Mesh( new THREE.Plane( 800, 800 ), textMaterial );
plane.rotation.x = - 90 * ( Math.PI / 180 );
plane.position.x = 0;
plane.overdraw = true;
scene.addObject( plane );
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
//mousedown
document.addEventListener( 'mousemove', onDocumentMouseDown, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
var effectController = {
focus: 1.0,
aperture: 0.025,
maxblur: 1.0,
ambientLightColor: 0.5,
directionLightX: 1,
directionLightY: 1,
directionLightZ: 1,
pointLightX: 0,
pointLightY: 1,
pointLightZ: 1,
pointLightDistance: 0,
pointLightIntensity:-1,
text: "Hello World!",
wireframe: false
};
var textChanger = function() {
console.log(effectController.text);
/*
text3d.set(effectController.text);
text3d.__dirtyVertices = true;
text3d.__dirtyNormals = true;
text3d.__dirtyColors = true;
text3d.__dirtyElements = true;
text3d.__dirtyMorphTargets = true;
text3d.__dirtyNormals = true;
text3d.__dirtyTangents = true;
text3d.__dirtyUvs = true;
text3d.__dirtyVertices = true;
renderer.clear();
*/
scene.removeChild(text);
text3d = new THREE.Text(effectController.text, {
size: 80,
height:40,
curveSegments:2,
font: "helvetiker"
});
text = new THREE.Mesh( text3d, textMaterial)
scene.addChild(text);
}
var matChanger = function( ) {
//postprocessing.bokeh_uniforms["focus"].value = effectController.focus;
//postprocessing.bokeh_uniforms["aperture"].value = effectController.aperture;
//postprocessing.bokeh_uniforms["maxblur"].value = effectController.maxblur;\
ambientLight.color.setHex(effectController.ambientLightColor*0xffffff);
directionalLight.position.x = 50 * effectController.directionLightX;
directionalLight.position.y = 50 * effectController.directionLightY;
directionalLight.position.z = 50 * effectController.directionLightZ;
pointLight.position.x = 500 * effectController.pointLightX;
pointLight.position.y = 500 * effectController.pointLightY;
pointLight.position.z = 500 * effectController.pointLightZ;
pointLight.distance = effectController.pointLightDistance ;
pointLight.intensity = effectController.pointLightIntensity ;
};
var gui = new GUI();
//gui.add( effectController, "focus", 0.0, 3.0, 0.025 ).onChange( matChanger );
//gui.add( effectController, "aperture", 0.001, 0.2, 0.001 ).onChange( matChanger );
//gui.add( effectController, "maxblur", 0.0, 3.0, 0.025 ).onChange( matChanger );
gui.add( effectController, "text").onChange( textChanger );
gui.add( effectController, "wireframe");
gui.add( effectController, "ambientLightColor", 0.0, 1.0, 0.025 ).onChange( matChanger );
gui.add( effectController, "directionLightX", -1, 1.0, 0.025 ).onChange( matChanger );
gui.add( effectController, "directionLightY", -1, 1.0, 0.025 ).onChange( matChanger );
gui.add( effectController, "directionLightZ", -1, 1.0, 0.025 ).onChange( matChanger );
gui.add( effectController, "pointLightX", -1, 1.0, 0.025 ).onChange( matChanger );
gui.add( effectController, "pointLightY", -1, 1.0, 0.025 ).onChange( matChanger );
gui.add( effectController, "pointLightZ", -1, 1.0, 0.025 ).onChange( matChanger );
gui.add( effectController, "pointLightDistance", -1, 1, 0.01 ).onChange( matChanger );
gui.add( effectController, "pointLightIntensity", -1, 1.0, 0.025 ).onChange( matChanger );
gui.show();
matChanger();
}
//
function onDocumentMouseDown( event ) {
event.preventDefault();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mouseout', onDocumentMouseOut, false );
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
}
function onDocumentMouseUp( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentMouseOut( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentTouchStart( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
}
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
//console.log("targetRotation",targetRotation,text.rotation.y );
//plane.rotation.z =
//text.rotation.y += ( targetRotation - text.rotation.y ) * 0.05;
//camera.position.x += ( mouseX - camera.position.x ) * 0.05;
//camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
//camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
//camera.position.z;
//camera.useTarget = false;
//camera.rotation.z += ( targetRotation - camera.rotation.z ) * 0.05;
//camera.rotation.y += ( targetRotation - camera.rotation.y ) * 0.05;
//renderer.clear();
camera.position.x = Math.cos(
(mouseX - windowHalfX)/windowHalfX * Math.PI + Math.PI/2
) * 500 + camera.target.position.x;
camera.position.z = -Math.sin(
(mouseX - windowHalfX)/windowHalfX * Math.PI + Math.PI/2
) * 500;
// + camera.target.position.z + Math.sin(
//(mouseY - windowHalfY)/windowHalfY * Math.PI + Math.PI/2
//) * 500
/*
camera.position.y = Math.cos(
(mouseY - windowHalfY)/windowHalfY * Math.PI + Math.PI/2
) * 500 + camera.target.position.y;
*/
camera.position.y = (windowHalfY - mouseY)/windowHalfY *200 + camera.target.position.y;
//
renderer.render( scene, camera );
// Camera movement
// Camera rotation
// Text angle
// Text rotation
// Keydowns
// Settings
// Materials
}
</script>
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