提交 dcbcf72f 编写于 作者: A alteredq

Added CrosseyedWebGLRenderer.

上级 3bc83727
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......@@ -50,7 +50,7 @@ THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;thi
d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},
multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,k=j*c+f*e-h*d,m=
j*d+h*c-g*e,p=j*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=k*j+c*-g+m*-h-p*-f;b.y=m*j+c*-f+p*-g-k*-h;b.z=p*j+c*-h+k*-f-m*-g;return b}};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
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......@@ -50,7 +50,7 @@ THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;thi
d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},
multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,i=this.w,k=i*c+f*e-h*d,l=
i*d+h*c-g*e,n=i*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=k*i+c*-g+l*-h-n*-f;b.y=l*i+c*-f+n*-g-k*-h;b.z=n*i+c*-h+k*-f-l*-g;return b}};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
......
此差异已折叠。
......@@ -50,7 +50,7 @@ THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;thi
d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},
multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,i=this.w,l=i*c+f*e-h*d,k=
i*d+h*c-g*e,n=i*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=l*i+c*-g+k*-h-n*-f;b.y=k*i+c*-f+n*-g-l*-h;b.z=n*i+c*-h+l*-f-k*-g;return b}};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
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......@@ -50,7 +50,7 @@ THREE.Quaternion.prototype={set:function(b,d,e,f){this.x=b;this.y=d;this.z=e;thi
f;this.z=b.z*f;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},
multiplySelf:function(b){var d=this.x,e=this.y,f=this.z,h=this.w,i=b.x,g=b.y,j=b.z,b=b.w;this.x=d*b+h*i+e*j-f*g;this.y=e*b+h*g+f*i-d*j;this.z=f*b+h*j+d*g-e*i;this.w=h*b-d*i-e*g-f*j;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var e=b.x,f=b.y,h=b.z,i=this.x,g=this.y,j=this.z,p=this.w,k=p*e+g*h-j*f,n=
p*f+j*e-i*h,v=p*h+i*f-g*e,e=-i*e-g*f-j*h;d.x=k*p+e*-i+n*-j-v*-g;d.y=n*p+e*-g+v*-i-k*-j;d.z=v*p+e*-j+k*-g-n*-i;return d}};
THREE.Quaternion.slerp=function(b,d,e,f){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var i=Math.acos(h),g=Math.sqrt(1-h*h);if(Math.abs(g)<0.001)return e.w=0.5*(b.w+d.w),e.x=0.5*(b.x+d.x),e.y=0.5*(b.y+d.y),e.z=0.5*(b.z+d.z),e;h=Math.sin((1-f)*i)/g;f=Math.sin(f*i)/g;e.w=b.w*h+d.w*f;e.x=b.x*h+d.x*f;e.y=b.y*h+d.y*f;e.z=b.z*h+d.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
THREE.Quaternion.slerp=function(b,d,e,f){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var i=Math.acos(h),g=Math.sqrt(1-h*h);if(Math.abs(g)<0.0010)return e.w=0.5*(b.w+d.w),e.x=0.5*(b.x+d.x),e.y=0.5*(b.y+d.y),e.z=0.5*(b.z+d.z),e;h=Math.sin((1-f)*i)/g;f=Math.sin(f*i)/g;e.w=b.w*h+d.w*f;e.x=b.x*h+d.x*f;e.y=b.y*h+d.y*f;e.z=b.z*h+d.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
THREE.Face3=function(b,d,e,f,h,i){this.a=b;this.b=d;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3};
THREE.Face4=function(b,d,e,f,h,i,g){this.a=b;this.b=d;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
......@@ -214,7 +214,7 @@ c.uniform1f(h.rotation,g.rotation),c.uniform2fv(h.scale,k),g.mergeWith3D&&!n?(c.
(c.enableVertexAttribArray(t.attributes.vertex),c.enableVertexAttribArray(t.attributes.uv),Ea=!0);c.uniform1i(y.occlusionMap,0);c.uniform1i(y.map,1);c.bindBuffer(c.ARRAY_BUFFER,t.vertexBuffer);c.vertexAttribPointer(e.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,t.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.activeTexture(c.TEXTURE1);for(f=0;f<g;f++)if(e=
b.__webglLensFlares[f].object,k.set(e.matrixWorld.n14,e.matrixWorld.n24,e.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(k),d.projectionMatrix.multiplyVector3(k),q[0]=k.x,q[1]=k.y,q[2]=k.z,z[0]=q[0]*o+o,z[1]=q[1]*n+n,t.hasVertexTexture||z[0]>0&&z[0]<O&&z[1]>0&&z[1]<H){c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,z[0]-8,z[1]-8,16,16,0);c.uniform1i(y.renderType,0);c.uniform2fv(y.scale,v);c.uniform3fv(y.screenPosition,q);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);
c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,z[0]-8,z[1]-8,16,16,0);c.uniform1i(y.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);e.positionScreen.x=q[0];e.positionScreen.y=q[1];e.positionScreen.z=q[2];e.customUpdateCallback?e.customUpdateCallback(e):e.updateLensFlares();c.uniform1i(y.renderType,2);c.enable(c.BLEND);h=0;for(i=e.lensFlares.length;h<
i;h++)if(j=e.lensFlares[h],j.opacity>0.001&&j.scale>0.001)q[0]=j.x,q[1]=j.y,q[2]=j.z,r=j.size*j.scale/H,v[0]=r*p,v[1]=r,c.uniform3fv(y.screenPosition,q),c.uniform2fv(y.scale,v),c.uniform1f(y.rotation,j.rotation),c.uniform1f(y.opacity,j.opacity),L(j.blending),x(j.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ra)}function D(b,c){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
i;h++)if(j=e.lensFlares[h],j.opacity>0.0010&&j.scale>0.0010)q[0]=j.x,q[1]=j.y,q[2]=j.z,r=j.size*j.scale/H,v[0]=r*p,v[1]=r,c.uniform3fv(y.screenPosition,q),c.uniform2fv(y.scale,v),c.uniform1f(y.rotation,j.rotation),c.uniform1f(y.opacity,j.opacity),L(j.blending),x(j.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ra)}function D(b,c){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
function y(b){var e,f,g,h,i;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){g=f.geometryGroups[e];i=!1;for(h in g.__webglCustomAttributes)if(g.__webglCustomAttributes[h].needsUpdate){i=!0;break}if(f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||i){i=b;var j=c.DYNAMIC_DRAW;if(g.__inittedArrays){var k=void 0,p=void 0,n=void 0,o=void 0,G=n=void 0,r=void 0,v=void 0,q=void 0,t=void 0,z=void 0,y=void 0,
x=void 0,C=void 0,u=void 0,I=void 0,K=void 0,D=void 0,s=o=q=o=v=r=void 0,A=void 0,m=A=s=r=void 0,F=void 0,J=m=A=s=n=n=G=q=o=m=A=s=F=m=A=s=F=m=A=s=void 0,B=0,E=0,O=0,P=0,H=0,M=0,T=0,N=0,ca=0,w=0,da=0,A=s=0,L=g.__vertexArray,Z=g.__uvArray,$=g.__uv2Array,Q=g.__normalArray,U=g.__tangentArray,ea=g.__colorArray,V=g.__skinVertexAArray,W=g.__skinVertexBArray,X=g.__skinIndexArray,Y=g.__skinWeightArray,aa=g.__morphTargetsArrays,R=g.__webglCustomAttributes,m=void 0,ma=g.__faceArray,S=g.__lineArray,ja=g.__needsSmoothNormals,
z=g.__vertexColorType,t=g.__uvType,y=g.__normalType,ga=i.geometry,ha=ga.__dirtyVertices,ia=ga.__dirtyElements,fa=ga.__dirtyUvs,ka=ga.__dirtyNormals,na=ga.__dirtyTangents,oa=ga.__dirtyColors,pa=ga.__dirtyMorphTargets,la=ga.vertices,qa=g.faces,ra=ga.faces,sa=ga.faceVertexUvs[0],ta=ga.faceVertexUvs[1],xa=ga.skinVerticesA,ya=ga.skinVerticesB,za=ga.skinIndices,va=ga.skinWeights,wa=i instanceof THREE.ShadowVolume?ga.edgeFaces:void 0;morphTargets=ga.morphTargets;if(R)for(J in R)R[J].offset=0,R[J].offsetSrc=
......
<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - materials - cube reflection [camaro]</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#000;
color:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
h1 { }
a { color:skyblue }
canvas { pointer-events:none; z-index:10; position:relative; }
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
#d { text-align:center; margin:1em 0 -2.5em 0; z-index:0; position:relative; display:block }
#buttons { margin:0.5em 0 0 0 }
button { font-family:georgia; border:0; background:#222; color:#fff; padding:0.2em 0.5em; cursor:pointer; border-radius:3px }
button:hover { background:#333 }
</style>
</head>
<body>
<div id="d">
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube reflection demo. chevrolet camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a>
- O, P : change eye separation
</div>
<div id="buttons"></div>
</div>
<div id="log"></div>
<script type="text/javascript" src="js/ThreeCross.js"></script>
<script type="text/javascript" src="js/Detector.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container, stats;
var camera, scene, webglRenderer;
var lightMesh;
var directionalLight, pointLight;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.Camera( 70, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
camera.position.z = 1000;
camera.updateMatrix();
scene = new THREE.Scene();
// LIGHTS
var ambient = new THREE.AmbientLight( 0x555555 );
scene.addLight( ambient );
directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.x = 1;
directionalLight.position.y = 1;
directionalLight.position.z = 0.5;
directionalLight.position.normalize();
scene.addLight( directionalLight );
pointLight = new THREE.PointLight( 0xffaa00 );
pointLight.position.x = 0;
pointLight.position.y = 0;
pointLight.position.z = 0;
scene.addLight( pointLight );
sphere = new THREE.Sphere( 100, 16, 8, 1 );
lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
lightMesh.position = pointLight.position;
lightMesh.overdraw = true;
lightMesh.updateMatrix();
scene.addObject(lightMesh);
webglRenderer = new THREE.CrosseyedWebGLRenderer( { separation: 20 } );
webglRenderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( webglRenderer.domElement );
webglRenderer.setFaceCulling( 0 );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'keydown', onKeyDown, false );
var r = "textures/cube/SwedishRoyalCastle/";
var urls = [ r + "px.jpg", r + "nx.jpg",
r + "py.jpg", r + "ny.jpg",
r + "pz.jpg", r + "nz.jpg" ];
var textureCube = THREE.ImageUtils.loadTextureCube( urls );
var camaroMaterials = {
body: [],
chrome: new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube } ),
darkchrome: new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
glass: new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, combine: THREE.MixOperation, reflectivity: 0.25, transparent: true } ),
tire: new THREE.MeshLambertMaterial( { color: 0x050505 } ),
interior: new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } ),
black: new THREE.MeshLambertMaterial( { color: 0x000000 } )
}
camaroMaterials.body.push( [ "Orange", new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ) ] );
camaroMaterials.body.push( [ "Blue", new THREE.MeshLambertMaterial( { color: 0x226699, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ) ] );
camaroMaterials.body.push( [ "Red", new THREE.MeshLambertMaterial( { color: 0x660000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ) ] );
camaroMaterials.body.push( [ "Black", new THREE.MeshLambertMaterial( { color: 0x000000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ) ] );
camaroMaterials.body.push( [ "White", new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ) ] );
camaroMaterials.body.push( [ "Carmine", new THREE.MeshPhongMaterial( { color: 0x770000, specular:0xffaaaa, envMap: textureCube, combine: THREE.MultiplyOperation } ) ] );
camaroMaterials.body.push( [ "Gold", new THREE.MeshPhongMaterial( { color: 0xaa9944, specular:0xbbaa99, shininess:50, envMap: textureCube, combine: THREE.MultiplyOperation } ) ] );
camaroMaterials.body.push( [ "Bronze", new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ) ] );
camaroMaterials.body.push( [ "Chrome", new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.MultiplyOperation } ) ] );
var loader = new THREE.BinaryLoader();
loader.load( { model: "obj/camaro/CamaroNoUv_bin.js", callback: function( geometry ) { createScene( geometry, camaroMaterials ) } } );
}
function $( id ) { return document.getElementById( id ) }
function createButtons( materials, geometry ) {
var i, src = "", parent = $( "buttons" );
for( i = 0; i < materials.length; i++ ) {
src += '<button id="m' + i + '">' + materials[ i ][ 0 ] + '</button>';
}
parent.innerHTML = src;
for( i = 0; i < materials.length; i++ ) {
$( "m" + i ).counter = i;
$( "m" + i ).addEventListener( 'click', function() { geometry.materials[ 0 ][ 0 ] = materials[ this.counter ][ 1 ] }, false );
}
}
function createScene( geometry, materials ) {
var s = 75, m = new THREE.MeshFaceMaterial();
geometry.materials[ 0 ][ 0 ] = materials.body[ 0 ][ 1 ]; // car body
geometry.materials[ 1 ][ 0 ] = materials.chrome; // wheels chrome
geometry.materials[ 2 ][ 0 ] = materials.chrome; // grille chrome
geometry.materials[ 3 ][ 0 ] = materials.darkchrome; // door lines
geometry.materials[ 4 ][ 0 ] = materials.glass; // windshield
geometry.materials[ 5 ][ 0 ] = materials.interior; // interior
geometry.materials[ 6 ][ 0 ] = materials.tire; // tire
geometry.materials[ 7 ][ 0 ] = materials.black; // tireling
geometry.materials[ 8 ][ 0 ] = materials.black; // behind grille
THREE.SceneUtils.addMesh( scene, geometry, s, 0, 0, 0, 0.0, 1.0, 0.0, m );
createButtons( materials.body, geometry );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
function onKeyDown ( event ) {
switch( event.keyCode ) {
/* O */
case 79: webglRenderer.separation -= 0.5; break;
/* P */
case 80: webglRenderer.separation += 0.5; break;
}
console.log( webglRenderer.separation );
};
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var timer = - new Date().getTime() * 0.0002;
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
lightMesh.position.x = 1500 * Math.cos( timer );
lightMesh.position.z = 1500 * Math.sin( timer );
webglRenderer.render( scene, camera );
}
function log(text) {
var e = document.getElementById("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
}
</script>
</body>
</html>
<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - materials - cube refraction [balls]</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#777;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
text-align:center;
z-index:1000;
}
a {
color: #ffffff;
}
#oldie a { color:#da0 }
</style>
</head>
<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube refraction demo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>
- O, P : change eye separation
</div>
<script type="text/javascript" src="js/ThreeCross.js"></script>
<script type="text/javascript" src="js/Detector.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript">
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, timer;
var camera, scene, webglRenderer;
var mesh, zmesh, lightMesh, geometry;
var spheres = [];
var directionalLight, pointLight;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
camera.position.z = 3200;
scene = new THREE.Scene();
var geometry = new THREE.Sphere( 100, 32, 16 );
var path = "textures/cube/skybox/";
var format = '.jpg';
var urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
var textureCube = THREE.ImageUtils.loadTextureCube( urls, new THREE.CubeRefractionMapping() );
var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.95 } );
for ( var i = 0; i < 500; i ++ ) {
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = Math.random() * 10000 - 5000;
mesh.position.y = Math.random() * 10000 - 5000;
mesh.position.z = Math.random() * 10000 - 5000;
mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
scene.addObject( mesh );
spheres.push( mesh );
}
THREE.SceneUtils.addPanoramaCubeWebGL( scene, 100000, textureCube );
webglRenderer = new THREE.CrosseyedWebGLRenderer( { separation: 90 } );
webglRenderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( webglRenderer.domElement );
document.addEventListener( 'keydown', onKeyDown, false );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX ) * 10;
mouseY = ( event.clientY - windowHalfY ) * 10;
}
function onKeyDown ( event ) {
switch( event.keyCode ) {
/* O */
case 79: webglRenderer.separation -= 0.5; break;
/* P */
case 80: webglRenderer.separation += 0.5; break;
}
console.log( webglRenderer.separation );
};
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
timer = new Date().getTime() * 0.0001;
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
for ( var i = 0, il = spheres.length; i < il; i ++ ) {
var sphere = spheres[ i ];
sphere.position.x = 5000 * Math.cos( timer + i );
sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
}
webglRenderer.render( scene, camera );
}
</script>
</body>
</html>
/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.CrosseyedWebGLRenderer = function ( parameters ) {
THREE.WebGLRenderer.call( this, parameters );
var _this = this, _setSize = this.setSize, _render = this.render;
var _cameraL = new THREE.Camera(),
_cameraR = new THREE.Camera();
var _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
var _renderTargetL = new THREE.WebGLRenderTarget( 256, 512, _params ),
_renderTargetR = new THREE.WebGLRenderTarget( 256, 512, _params );
_this.separation = 10;
if ( parameters && parameters.separation !== undefined ) _this.separation = parameters.separation;
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var HALF_WIDTH = SCREEN_WIDTH / 2;
var _orthoCamera = new THREE.Camera();
_orthoCamera.projectionMatrix = THREE.Matrix4.makeOrtho( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10000, 10000 );
var _camera = new THREE.Camera( 53, HALF_WIDTH / SCREEN_HEIGHT, 1, 10000 );
_camera.position.z = -10;
var base = THREE.ShaderUtils.lib[ "screen" ];
var uniformsL = THREE.UniformsUtils.clone( base.uniforms );
var uniformsR = THREE.UniformsUtils.clone( base.uniforms );
uniformsL.tDiffuse.texture = _renderTargetL;
uniformsR.tDiffuse.texture = _renderTargetR;
var screenMaterialL = new THREE.MeshShaderMaterial( { fragmentShader: base.fragmentShader, vertexShader: base.vertexShader, uniforms: uniformsL } );
var screenMaterialR = new THREE.MeshShaderMaterial( { fragmentShader: base.fragmentShader, vertexShader: base.vertexShader, uniforms: uniformsR } );
var _left = new THREE.Mesh( new THREE.Plane( HALF_WIDTH, SCREEN_HEIGHT ), screenMaterialL );
var _right = new THREE.Mesh( new THREE.Plane( HALF_WIDTH, SCREEN_HEIGHT ), screenMaterialR );
_left.position.x = -HALF_WIDTH/2;
_right.position.x = HALF_WIDTH/2;
var _scene = new THREE.Scene();
_scene.addObject( _left );
_scene.addObject( _right );
this.setSize = function ( width, height ) {
_setSize.call( _this, width, height );
_renderTargetL.width = width/2;
_renderTargetL.height = height;
_renderTargetR.width = width/2;
_renderTargetR.height = height;
};
this.render = function ( scene, camera, renderTarget, forceClear ) {
_cameraL.fov = camera.fov;
_cameraL.aspect = 0.5 * camera.aspect;
_cameraL.near = camera.near;
_cameraL.far = camera.far;
_cameraL.updateProjectionMatrix();
_cameraL.position.copy( camera.position );
_cameraL.target.position.copy( camera.target.position );
_cameraL.translateX( _this.separation );
_cameraR.projectionMatrix = _cameraL.projectionMatrix;
_cameraR.position.copy( camera.position );
_cameraR.target.position.copy( camera.target.position );
_cameraR.translateX( - _this.separation );
_render.call( _this, scene, _cameraL, _renderTargetL );
_render.call( _this, scene, _cameraR, _renderTargetR );
_render.call( _this, _scene, _orthoCamera );
};
};
THREE.CrosseyedWebGLRenderer.prototype = new THREE.WebGLRenderer();
THREE.CrosseyedWebGLRenderer.prototype.constructor = THREE.CrosseyedWebGLRenderer;
......@@ -110,7 +110,8 @@ EXTRAS_FILES = [
'extras/objects/Trident.js',
'extras/physics/Collisions.js',
'extras/physics/CollisionUtils.js',
'extras/renderers/AnaglyphWebGLRenderer.js'
'extras/renderers/AnaglyphWebGLRenderer.js',
'extras/renderers/CrosseyedWebGLRenderer.js'
]
CANVAS_FILES = [
......
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