提交 2c502ae5 编写于 作者: C Chris Killpack

Switched examples over to FPCamera.

上级 d311d0e6
......@@ -90,7 +90,7 @@
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/FPCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
......
......@@ -70,7 +70,7 @@
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.0035 );
camera = new THREE.QuakeCamera( {
camera = new THREE.FPCamera( {
fov: 50, aspect: window.innerWidth / window.innerHeight, near: 1, far: 10000,
movementSpeed: 70, lookSpeed: 0.05, noFly: true, lookVertical: false
} );
......
......@@ -91,7 +91,7 @@
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/FPCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
......
......@@ -70,7 +70,7 @@
container = document.getElementById( 'container' );
camera = new THREE.QuakeCamera( {
camera = new THREE.FPCamera( {
fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
movementSpeed: 500, lookSpeed: 0.1, noFly: false, lookVertical: true
......
......@@ -75,7 +75,7 @@
container = document.getElementById( 'container' );
camera = new THREE.QuakeCamera( {
camera = new THREE.FPCamera( {
fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
movementSpeed: 1000, lookSpeed: 0.125, noFly: false, lookVertical: true
......
......@@ -83,7 +83,7 @@
container = document.getElementById( 'container' );
camera = new THREE.QuakeCamera( {
camera = new THREE.FPCamera( {
fov: 50, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
constrainVertical: true, verticalMin: 1.1, verticalMax: 2.2,
......
......@@ -67,7 +67,7 @@
container = document.getElementById( 'container' );
camera = new THREE.QuakeCamera( {
camera = new THREE.FPCamera( {
fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
movementSpeed: 1000, lookSpeed: 0.1, noFly: false, lookVertical: true
......
......@@ -66,7 +66,7 @@
container = document.getElementById( 'container' );
camera = new THREE.QuakeCamera( {
camera = new THREE.FPCamera( {
fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 10000,
movementSpeed: 150, lookSpeed: 0.1, noFly: false, lookVertical: true
......
......@@ -109,7 +109,7 @@
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/FPCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
......
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