提交 66d3eb0d 编写于 作者: M Mr.doob

Updated shadowMap calls.

上级 01b77a13
......@@ -291,7 +291,7 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMapEnabled = true;
renderer.shadowMap.enabled = true;
//
......
......@@ -144,7 +144,7 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMapEnabled = true;
renderer.shadowMap.enabled = true;
// STATS
......
......@@ -112,8 +112,8 @@
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
renderer.shadowMapEnabled = true;
renderer.shadowMapType = THREE.PCFShadowMap;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFShadowMap;
container.appendChild( renderer.domElement );
......
......@@ -233,8 +233,8 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMapEnabled = true;
renderer.shadowMapCullFace = THREE.CullFaceBack;
renderer.shadowMap.enabled = true;
renderer.shadowMap.cullFace = THREE.CullFaceBack;
// STATS
......
......@@ -125,7 +125,7 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMapEnabled = true;
renderer.shadowMap.enabled = true;
// STATS
......
......@@ -188,11 +188,10 @@
renderer.setSize( window.innerWidth, window.innerHeight );
if (sceneInfo.shadows) {
renderer.shadowMapEnabled = true;
renderer.shadowMapSoft = true;
renderer.shadowMapType = THREE.PCFSoftShadowMap;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
}
container.appendChild( renderer.domElement );
var ground = null;
......
......@@ -125,8 +125,8 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMapEnabled = true;
renderer.shadowMapCullFace = THREE.CullFaceBack;
renderer.shadowMap.enabled = true;
renderer.shadowMap.cullFace = THREE.CullFaceBack;
container.appendChild( renderer.domElement );
......
......@@ -180,8 +180,8 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMapEnabled = true;
renderer.shadowMapCullFace = THREE.CullFaceBack;
renderer.shadowMap.enabled = true;
renderer.shadowMap.cullFace = THREE.CullFaceBack;
container.appendChild( renderer.domElement );
......
......@@ -126,8 +126,8 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMapEnabled = true;
renderer.shadowMapType = THREE.PCFShadowMap;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFShadowMap;
// STATS
......
......@@ -182,8 +182,8 @@
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.shadowMapEnabled = true;
renderer.shadowMapCullFace = THREE.CullFaceBack;
renderer.shadowMap.enabled = true;
renderer.shadowMap.cullFace = THREE.CullFaceBack;
//
......
......@@ -185,8 +185,8 @@
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.shadowMapEnabled = true;
renderer.shadowMapCullFace = THREE.CullFaceBack;
renderer.shadowMap.enabled = true;
renderer.shadowMap.cullFace = THREE.CullFaceBack;
renderer.autoClear = false;
......
......@@ -194,8 +194,8 @@
// SHADOW
renderer.shadowMapCullFace = THREE.CullFaceBack;
renderer.shadowMapEnabled = true;
renderer.shadowMap.cullFace = THREE.CullFaceBack;
renderer.shadowMap.enabled = true;
// STATS
......@@ -982,7 +982,7 @@
// render scene
renderer.autoClear = false;
renderer.shadowMapEnabled = true;
renderer.shadowMap.enabled = true;
camera.lookAt( cameraTarget );
......@@ -991,7 +991,7 @@
renderer.clear();
composer.render( 0.1 );
renderer.shadowMapEnabled = false;
renderer.shadowMap.enabled = false;
}
......
......@@ -220,8 +220,8 @@
//
renderer.shadowMapEnabled = true;
renderer.shadowMapType = THREE.PCFShadowMap;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFShadowMap;
//
......
......@@ -146,7 +146,7 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMapEnabled = true;
renderer.shadowMap.enabled = true;
// STATS
......
......@@ -157,11 +157,11 @@
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMapEnabled = true;
renderer.shadowMap.enabled = true;
//renderer.shadowMapCascade = true;
//renderer.shadowMapType = THREE.PCFSoftShadowMap;
//renderer.shadowMapDebug = true;
//renderer.shadowMap.cascade = true;
//renderer.shadowMap.type = THREE.PCFSoftShadowMap;
//renderer.shadowMap.debug = true;
// STATS
......
......@@ -339,8 +339,8 @@
//
renderer.shadowMapEnabled = true;
renderer.shadowMapType = THREE.PCFSoftShadowMap;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
//
......
......@@ -142,8 +142,8 @@
//
renderer.shadowMapEnabled = true;
renderer.shadowMapType = THREE.PCFShadowMap;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFShadowMap;
// STATS
......
......@@ -134,8 +134,8 @@
//
renderer.shadowMapEnabled = true;
renderer.shadowMapType = THREE.PCFSoftShadowMap;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
// STATS
......
......@@ -163,8 +163,8 @@
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.shadowMapEnabled = true;
renderer.shadowMapType = THREE.BasicShadowMap;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.BasicShadowMap;
// Mouse control
controls = new THREE.OrbitControls( camera, renderer.domElement );
......
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