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66d3eb0d
T
three.js
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66d3eb0d
编写于
4月 15, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Updated shadowMap calls.
上级
01b77a13
变更
19
显示空白变更内容
内联
并排
Showing
19 changed file
with
39 addition
and
40 deletion
+39
-40
examples/webgl_animation_cloth.html
examples/webgl_animation_cloth.html
+1
-1
examples/webgl_animation_skinning_morph.html
examples/webgl_animation_skinning_morph.html
+1
-1
examples/webgl_interactive_draggablecubes.html
examples/webgl_interactive_draggablecubes.html
+2
-2
examples/webgl_lights_hemisphere.html
examples/webgl_lights_hemisphere.html
+2
-2
examples/webgl_loader_ctm.html
examples/webgl_loader_ctm.html
+1
-1
examples/webgl_loader_gltf.html
examples/webgl_loader_gltf.html
+3
-4
examples/webgl_loader_ply.html
examples/webgl_loader_ply.html
+2
-2
examples/webgl_loader_stl.html
examples/webgl_loader_stl.html
+2
-2
examples/webgl_loader_utf8.html
examples/webgl_loader_utf8.html
+2
-2
examples/webgl_materials_bumpmap.html
examples/webgl_materials_bumpmap.html
+2
-2
examples/webgl_materials_bumpmap_skin.html
examples/webgl_materials_bumpmap_skin.html
+2
-2
examples/webgl_materials_cubemap_dynamic.html
examples/webgl_materials_cubemap_dynamic.html
+4
-4
examples/webgl_materials_normaldisplacementmap.html
examples/webgl_materials_normaldisplacementmap.html
+2
-2
examples/webgl_morphtargets_md2.html
examples/webgl_morphtargets_md2.html
+1
-1
examples/webgl_morphtargets_md2_control.html
examples/webgl_morphtargets_md2_control.html
+4
-4
examples/webgl_shading_physical.html
examples/webgl_shading_physical.html
+2
-2
examples/webgl_shadowmap.html
examples/webgl_shadowmap.html
+2
-2
examples/webgl_shadowmap_performance.html
examples/webgl_shadowmap_performance.html
+2
-2
examples/webgl_shadowmap_viewer.html
examples/webgl_shadowmap_viewer.html
+2
-2
未找到文件。
examples/webgl_animation_cloth.html
浏览文件 @
66d3eb0d
...
...
@@ -291,7 +291,7 @@
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
.
e
nabled
=
true
;
//
...
...
examples/webgl_animation_skinning_morph.html
浏览文件 @
66d3eb0d
...
...
@@ -144,7 +144,7 @@
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
.
e
nabled
=
true
;
// STATS
...
...
examples/webgl_interactive_draggablecubes.html
浏览文件 @
66d3eb0d
...
...
@@ -112,8 +112,8 @@
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
T
ype
=
THREE
.
PCFShadowMap
;
renderer
.
shadowMap
.
e
nabled
=
true
;
renderer
.
shadowMap
.
t
ype
=
THREE
.
PCFShadowMap
;
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_lights_hemisphere.html
浏览文件 @
66d3eb0d
...
...
@@ -233,8 +233,8 @@
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
C
ullFace
=
THREE
.
CullFaceBack
;
renderer
.
shadowMap
.
e
nabled
=
true
;
renderer
.
shadowMap
.
c
ullFace
=
THREE
.
CullFaceBack
;
// STATS
...
...
examples/webgl_loader_ctm.html
浏览文件 @
66d3eb0d
...
...
@@ -125,7 +125,7 @@
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
.
e
nabled
=
true
;
// STATS
...
...
examples/webgl_loader_gltf.html
浏览文件 @
66d3eb0d
...
...
@@ -188,9 +188,8 @@
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
if
(
sceneInfo
.
shadows
)
{
renderer
.
shadowMapEnabled
=
true
;
renderer
.
shadowMapSoft
=
true
;
renderer
.
shadowMapType
=
THREE
.
PCFSoftShadowMap
;
renderer
.
shadowMap
.
enabled
=
true
;
renderer
.
shadowMap
.
type
=
THREE
.
PCFSoftShadowMap
;
}
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_loader_ply.html
浏览文件 @
66d3eb0d
...
...
@@ -125,8 +125,8 @@
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
C
ullFace
=
THREE
.
CullFaceBack
;
renderer
.
shadowMap
.
e
nabled
=
true
;
renderer
.
shadowMap
.
c
ullFace
=
THREE
.
CullFaceBack
;
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_loader_stl.html
浏览文件 @
66d3eb0d
...
...
@@ -180,8 +180,8 @@
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
C
ullFace
=
THREE
.
CullFaceBack
;
renderer
.
shadowMap
.
e
nabled
=
true
;
renderer
.
shadowMap
.
c
ullFace
=
THREE
.
CullFaceBack
;
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_loader_utf8.html
浏览文件 @
66d3eb0d
...
...
@@ -126,8 +126,8 @@
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
T
ype
=
THREE
.
PCFShadowMap
;
renderer
.
shadowMap
.
e
nabled
=
true
;
renderer
.
shadowMap
.
t
ype
=
THREE
.
PCFShadowMap
;
// STATS
...
...
examples/webgl_materials_bumpmap.html
浏览文件 @
66d3eb0d
...
...
@@ -182,8 +182,8 @@
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
C
ullFace
=
THREE
.
CullFaceBack
;
renderer
.
shadowMap
.
e
nabled
=
true
;
renderer
.
shadowMap
.
c
ullFace
=
THREE
.
CullFaceBack
;
//
...
...
examples/webgl_materials_bumpmap_skin.html
浏览文件 @
66d3eb0d
...
...
@@ -185,8 +185,8 @@
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
C
ullFace
=
THREE
.
CullFaceBack
;
renderer
.
shadowMap
.
e
nabled
=
true
;
renderer
.
shadowMap
.
c
ullFace
=
THREE
.
CullFaceBack
;
renderer
.
autoClear
=
false
;
...
...
examples/webgl_materials_cubemap_dynamic.html
浏览文件 @
66d3eb0d
...
...
@@ -194,8 +194,8 @@
// SHADOW
renderer
.
shadowMap
C
ullFace
=
THREE
.
CullFaceBack
;
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
.
c
ullFace
=
THREE
.
CullFaceBack
;
renderer
.
shadowMap
.
e
nabled
=
true
;
// STATS
...
...
@@ -982,7 +982,7 @@
// render scene
renderer
.
autoClear
=
false
;
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
.
e
nabled
=
true
;
camera
.
lookAt
(
cameraTarget
);
...
...
@@ -991,7 +991,7 @@
renderer
.
clear
();
composer
.
render
(
0.1
);
renderer
.
shadowMap
E
nabled
=
false
;
renderer
.
shadowMap
.
e
nabled
=
false
;
}
...
...
examples/webgl_materials_normaldisplacementmap.html
浏览文件 @
66d3eb0d
...
...
@@ -220,8 +220,8 @@
//
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
T
ype
=
THREE
.
PCFShadowMap
;
renderer
.
shadowMap
.
e
nabled
=
true
;
renderer
.
shadowMap
.
t
ype
=
THREE
.
PCFShadowMap
;
//
...
...
examples/webgl_morphtargets_md2.html
浏览文件 @
66d3eb0d
...
...
@@ -146,7 +146,7 @@
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
.
e
nabled
=
true
;
// STATS
...
...
examples/webgl_morphtargets_md2_control.html
浏览文件 @
66d3eb0d
...
...
@@ -157,11 +157,11 @@
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
.
e
nabled
=
true
;
//renderer.shadowMap
C
ascade = true;
//renderer.shadowMap
T
ype = THREE.PCFSoftShadowMap;
//renderer.shadowMap
D
ebug = true;
//renderer.shadowMap
.c
ascade = true;
//renderer.shadowMap
.t
ype = THREE.PCFSoftShadowMap;
//renderer.shadowMap
.d
ebug = true;
// STATS
...
...
examples/webgl_shading_physical.html
浏览文件 @
66d3eb0d
...
...
@@ -339,8 +339,8 @@
//
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
T
ype
=
THREE
.
PCFSoftShadowMap
;
renderer
.
shadowMap
.
e
nabled
=
true
;
renderer
.
shadowMap
.
t
ype
=
THREE
.
PCFSoftShadowMap
;
//
...
...
examples/webgl_shadowmap.html
浏览文件 @
66d3eb0d
...
...
@@ -142,8 +142,8 @@
//
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
T
ype
=
THREE
.
PCFShadowMap
;
renderer
.
shadowMap
.
e
nabled
=
true
;
renderer
.
shadowMap
.
t
ype
=
THREE
.
PCFShadowMap
;
// STATS
...
...
examples/webgl_shadowmap_performance.html
浏览文件 @
66d3eb0d
...
...
@@ -134,8 +134,8 @@
//
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
T
ype
=
THREE
.
PCFSoftShadowMap
;
renderer
.
shadowMap
.
e
nabled
=
true
;
renderer
.
shadowMap
.
t
ype
=
THREE
.
PCFSoftShadowMap
;
// STATS
...
...
examples/webgl_shadowmap_viewer.html
浏览文件 @
66d3eb0d
...
...
@@ -163,8 +163,8 @@
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setClearColor
(
0x000000
);
renderer
.
shadowMap
E
nabled
=
true
;
renderer
.
shadowMap
T
ype
=
THREE
.
BasicShadowMap
;
renderer
.
shadowMap
.
e
nabled
=
true
;
renderer
.
shadowMap
.
t
ype
=
THREE
.
BasicShadowMap
;
// Mouse control
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
...
...
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