From 66d3eb0d369811b33f4c183435e57710f10c5c94 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Wed, 15 Apr 2015 13:24:29 +0100 Subject: [PATCH] Updated shadowMap calls. --- examples/webgl_animation_cloth.html | 2 +- examples/webgl_animation_skinning_morph.html | 2 +- examples/webgl_interactive_draggablecubes.html | 4 ++-- examples/webgl_lights_hemisphere.html | 4 ++-- examples/webgl_loader_ctm.html | 2 +- examples/webgl_loader_gltf.html | 7 +++---- examples/webgl_loader_ply.html | 4 ++-- examples/webgl_loader_stl.html | 4 ++-- examples/webgl_loader_utf8.html | 4 ++-- examples/webgl_materials_bumpmap.html | 4 ++-- examples/webgl_materials_bumpmap_skin.html | 4 ++-- examples/webgl_materials_cubemap_dynamic.html | 8 ++++---- examples/webgl_materials_normaldisplacementmap.html | 4 ++-- examples/webgl_morphtargets_md2.html | 2 +- examples/webgl_morphtargets_md2_control.html | 8 ++++---- examples/webgl_shading_physical.html | 4 ++-- examples/webgl_shadowmap.html | 4 ++-- examples/webgl_shadowmap_performance.html | 4 ++-- examples/webgl_shadowmap_viewer.html | 4 ++-- 19 files changed, 39 insertions(+), 40 deletions(-) diff --git a/examples/webgl_animation_cloth.html b/examples/webgl_animation_cloth.html index 0c959bc6d3..3fa084fd58 100644 --- a/examples/webgl_animation_cloth.html +++ b/examples/webgl_animation_cloth.html @@ -291,7 +291,7 @@ renderer.gammaInput = true; renderer.gammaOutput = true; - renderer.shadowMapEnabled = true; + renderer.shadowMap.enabled = true; // diff --git a/examples/webgl_animation_skinning_morph.html b/examples/webgl_animation_skinning_morph.html index 9ac977d96f..9ed09f44d8 100644 --- a/examples/webgl_animation_skinning_morph.html +++ b/examples/webgl_animation_skinning_morph.html @@ -144,7 +144,7 @@ renderer.gammaInput = true; renderer.gammaOutput = true; - renderer.shadowMapEnabled = true; + renderer.shadowMap.enabled = true; // STATS diff --git a/examples/webgl_interactive_draggablecubes.html b/examples/webgl_interactive_draggablecubes.html index bfebe13d23..655f6e8e32 100644 --- a/examples/webgl_interactive_draggablecubes.html +++ b/examples/webgl_interactive_draggablecubes.html @@ -112,8 +112,8 @@ renderer.setSize( window.innerWidth, window.innerHeight ); renderer.sortObjects = false; - renderer.shadowMapEnabled = true; - renderer.shadowMapType = THREE.PCFShadowMap; + renderer.shadowMap.enabled = true; + renderer.shadowMap.type = THREE.PCFShadowMap; container.appendChild( renderer.domElement ); diff --git a/examples/webgl_lights_hemisphere.html b/examples/webgl_lights_hemisphere.html index 7cad7062bc..598824fbf2 100644 --- a/examples/webgl_lights_hemisphere.html +++ b/examples/webgl_lights_hemisphere.html @@ -233,8 +233,8 @@ renderer.gammaInput = true; renderer.gammaOutput = true; - renderer.shadowMapEnabled = true; - renderer.shadowMapCullFace = THREE.CullFaceBack; + renderer.shadowMap.enabled = true; + renderer.shadowMap.cullFace = THREE.CullFaceBack; // STATS diff --git a/examples/webgl_loader_ctm.html b/examples/webgl_loader_ctm.html index 462bafaf67..0ca446f807 100644 --- a/examples/webgl_loader_ctm.html +++ b/examples/webgl_loader_ctm.html @@ -125,7 +125,7 @@ renderer.gammaInput = true; renderer.gammaOutput = true; - renderer.shadowMapEnabled = true; + renderer.shadowMap.enabled = true; // STATS diff --git a/examples/webgl_loader_gltf.html b/examples/webgl_loader_gltf.html index 1be2795aad..23b8fcadf7 100644 --- a/examples/webgl_loader_gltf.html +++ b/examples/webgl_loader_gltf.html @@ -188,11 +188,10 @@ renderer.setSize( window.innerWidth, window.innerHeight ); if (sceneInfo.shadows) { - renderer.shadowMapEnabled = true; - renderer.shadowMapSoft = true; - renderer.shadowMapType = THREE.PCFSoftShadowMap; + renderer.shadowMap.enabled = true; + renderer.shadowMap.type = THREE.PCFSoftShadowMap; } - + container.appendChild( renderer.domElement ); var ground = null; diff --git a/examples/webgl_loader_ply.html b/examples/webgl_loader_ply.html index c7f8a3d3a9..e7f43d18af 100644 --- a/examples/webgl_loader_ply.html +++ b/examples/webgl_loader_ply.html @@ -125,8 +125,8 @@ renderer.gammaInput = true; renderer.gammaOutput = true; - renderer.shadowMapEnabled = true; - renderer.shadowMapCullFace = THREE.CullFaceBack; + renderer.shadowMap.enabled = true; + renderer.shadowMap.cullFace = THREE.CullFaceBack; container.appendChild( renderer.domElement ); diff --git a/examples/webgl_loader_stl.html b/examples/webgl_loader_stl.html index e1e1521058..8033d9db3a 100644 --- a/examples/webgl_loader_stl.html +++ b/examples/webgl_loader_stl.html @@ -180,8 +180,8 @@ renderer.gammaInput = true; renderer.gammaOutput = true; - renderer.shadowMapEnabled = true; - renderer.shadowMapCullFace = THREE.CullFaceBack; + renderer.shadowMap.enabled = true; + renderer.shadowMap.cullFace = THREE.CullFaceBack; container.appendChild( renderer.domElement ); diff --git a/examples/webgl_loader_utf8.html b/examples/webgl_loader_utf8.html index 77d5bd98b9..bf2e2f7662 100644 --- a/examples/webgl_loader_utf8.html +++ b/examples/webgl_loader_utf8.html @@ -126,8 +126,8 @@ renderer.gammaInput = true; renderer.gammaOutput = true; - renderer.shadowMapEnabled = true; - renderer.shadowMapType = THREE.PCFShadowMap; + renderer.shadowMap.enabled = true; + renderer.shadowMap.type = THREE.PCFShadowMap; // STATS diff --git a/examples/webgl_materials_bumpmap.html b/examples/webgl_materials_bumpmap.html index 214eaa0fc8..62c1e29cee 100644 --- a/examples/webgl_materials_bumpmap.html +++ b/examples/webgl_materials_bumpmap.html @@ -182,8 +182,8 @@ renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); - renderer.shadowMapEnabled = true; - renderer.shadowMapCullFace = THREE.CullFaceBack; + renderer.shadowMap.enabled = true; + renderer.shadowMap.cullFace = THREE.CullFaceBack; // diff --git a/examples/webgl_materials_bumpmap_skin.html b/examples/webgl_materials_bumpmap_skin.html index 1d78bbf5c6..97ba1683b3 100644 --- a/examples/webgl_materials_bumpmap_skin.html +++ b/examples/webgl_materials_bumpmap_skin.html @@ -185,8 +185,8 @@ renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); - renderer.shadowMapEnabled = true; - renderer.shadowMapCullFace = THREE.CullFaceBack; + renderer.shadowMap.enabled = true; + renderer.shadowMap.cullFace = THREE.CullFaceBack; renderer.autoClear = false; diff --git a/examples/webgl_materials_cubemap_dynamic.html b/examples/webgl_materials_cubemap_dynamic.html index 8e3649b580..d8b622877c 100644 --- a/examples/webgl_materials_cubemap_dynamic.html +++ b/examples/webgl_materials_cubemap_dynamic.html @@ -194,8 +194,8 @@ // SHADOW - renderer.shadowMapCullFace = THREE.CullFaceBack; - renderer.shadowMapEnabled = true; + renderer.shadowMap.cullFace = THREE.CullFaceBack; + renderer.shadowMap.enabled = true; // STATS @@ -982,7 +982,7 @@ // render scene renderer.autoClear = false; - renderer.shadowMapEnabled = true; + renderer.shadowMap.enabled = true; camera.lookAt( cameraTarget ); @@ -991,7 +991,7 @@ renderer.clear(); composer.render( 0.1 ); - renderer.shadowMapEnabled = false; + renderer.shadowMap.enabled = false; } diff --git a/examples/webgl_materials_normaldisplacementmap.html b/examples/webgl_materials_normaldisplacementmap.html index 127bca054a..2fe797ee9b 100644 --- a/examples/webgl_materials_normaldisplacementmap.html +++ b/examples/webgl_materials_normaldisplacementmap.html @@ -220,8 +220,8 @@ // - renderer.shadowMapEnabled = true; - renderer.shadowMapType = THREE.PCFShadowMap; + renderer.shadowMap.enabled = true; + renderer.shadowMap.type = THREE.PCFShadowMap; // diff --git a/examples/webgl_morphtargets_md2.html b/examples/webgl_morphtargets_md2.html index fb103a74b6..a7e06a3bb8 100644 --- a/examples/webgl_morphtargets_md2.html +++ b/examples/webgl_morphtargets_md2.html @@ -146,7 +146,7 @@ renderer.gammaInput = true; renderer.gammaOutput = true; - renderer.shadowMapEnabled = true; + renderer.shadowMap.enabled = true; // STATS diff --git a/examples/webgl_morphtargets_md2_control.html b/examples/webgl_morphtargets_md2_control.html index a283fc90a9..c75cdc70e0 100644 --- a/examples/webgl_morphtargets_md2_control.html +++ b/examples/webgl_morphtargets_md2_control.html @@ -157,11 +157,11 @@ renderer.gammaInput = true; renderer.gammaOutput = true; - renderer.shadowMapEnabled = true; + renderer.shadowMap.enabled = true; - //renderer.shadowMapCascade = true; - //renderer.shadowMapType = THREE.PCFSoftShadowMap; - //renderer.shadowMapDebug = true; + //renderer.shadowMap.cascade = true; + //renderer.shadowMap.type = THREE.PCFSoftShadowMap; + //renderer.shadowMap.debug = true; // STATS diff --git a/examples/webgl_shading_physical.html b/examples/webgl_shading_physical.html index 061b70cf49..c7b7ec8cbd 100644 --- a/examples/webgl_shading_physical.html +++ b/examples/webgl_shading_physical.html @@ -339,8 +339,8 @@ // - renderer.shadowMapEnabled = true; - renderer.shadowMapType = THREE.PCFSoftShadowMap; + renderer.shadowMap.enabled = true; + renderer.shadowMap.type = THREE.PCFSoftShadowMap; // diff --git a/examples/webgl_shadowmap.html b/examples/webgl_shadowmap.html index c3fc19bc0c..7331531d0f 100644 --- a/examples/webgl_shadowmap.html +++ b/examples/webgl_shadowmap.html @@ -142,8 +142,8 @@ // - renderer.shadowMapEnabled = true; - renderer.shadowMapType = THREE.PCFShadowMap; + renderer.shadowMap.enabled = true; + renderer.shadowMap.type = THREE.PCFShadowMap; // STATS diff --git a/examples/webgl_shadowmap_performance.html b/examples/webgl_shadowmap_performance.html index 7371d3b88f..b0988cc165 100644 --- a/examples/webgl_shadowmap_performance.html +++ b/examples/webgl_shadowmap_performance.html @@ -134,8 +134,8 @@ // - renderer.shadowMapEnabled = true; - renderer.shadowMapType = THREE.PCFSoftShadowMap; + renderer.shadowMap.enabled = true; + renderer.shadowMap.type = THREE.PCFSoftShadowMap; // STATS diff --git a/examples/webgl_shadowmap_viewer.html b/examples/webgl_shadowmap_viewer.html index c36c3c0818..0aba881f9c 100644 --- a/examples/webgl_shadowmap_viewer.html +++ b/examples/webgl_shadowmap_viewer.html @@ -163,8 +163,8 @@ renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setClearColor( 0x000000 ); - renderer.shadowMapEnabled = true; - renderer.shadowMapType = THREE.BasicShadowMap; + renderer.shadowMap.enabled = true; + renderer.shadowMap.type = THREE.BasicShadowMap; // Mouse control controls = new THREE.OrbitControls( camera, renderer.domElement ); -- GitLab