WebGLRenderer.js 143.3 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

	console.log( 'THREE.WebGLRenderer', THREE.REVISION );

	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	pixelRatio = 1,

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	_precision = parameters.precision !== undefined ? parameters.precision : 'highp',

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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
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	_logarithmicDepthBuffer = parameters.logarithmicDepthBuffer !== undefined ? parameters.logarithmicDepthBuffer : false,
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	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0;
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	var lights = [];
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	var _webglObjects = {};
	var _webglObjectsImmediate = [];
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	var opaqueObjects = [];
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	var transparentObjects = [];
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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

	// shadow map

	this.shadowMapEnabled = false;
	this.shadowMapType = THREE.PCFShadowMap;
	this.shadowMapCullFace = THREE.CullFaceFront;
	this.shadowMapDebug = false;
	this.shadowMapCascade = false;

	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// info

	this.info = {

		memory: {

			programs: 0,
			geometries: 0,
			textures: 0

		},

		render: {

			calls: 0,
			vertices: 0,
			faces: 0,
			points: 0

		}

	};

	// internal properties

	var _this = this,

	_programs = [],

	// internal state cache

	_currentProgram = null,
	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryProgram = '',
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	_currentCamera = null,

	_usedTextureUnits = 0,

	_viewportX = 0,
	_viewportY = 0,
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	_viewportWidth = _canvas.width,
	_viewportHeight = _canvas.height,
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	_currentWidth = 0,
	_currentHeight = 0,

	// frustum

	_frustum = new THREE.Frustum(),

	 // camera matrices cache

	_projScreenMatrix = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_direction = new THREE.Vector3(),

	_lightsNeedUpdate = true,

	_lights = {

		ambient: [ 0, 0, 0 ],
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		directional: { length: 0, colors:[], positions: [] },
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		point: { length: 0, colors: [], positions: [], distances: [], decays: [] },
		spot: { length: 0, colors: [], positions: [], distances: [], directions: [], anglesCos: [], exponents: [], decays: [] },
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		hemi: { length: 0, skyColors: [], groundColors: [], positions: [] }
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	};

	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl') !== null ) {

				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		_canvas.addEventListener( 'webglcontextlost', function ( event ) {

			event.preventDefault();

			resetGLState();
			setDefaultGLState();

			_webglObjects = {};

		}, false);

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	} catch ( error ) {

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		THREE.error( 'THREE.WebGLRenderer: ' + error );
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	}

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	var state = new THREE.WebGLState( _gl, paramThreeToGL );

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	if ( _gl.getShaderPrecisionFormat === undefined ) {

		_gl.getShaderPrecisionFormat = function () {

			return {
				'rangeMin': 1,
				'rangeMax': 1,
				'precision': 1
			};

		}
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	}
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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
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	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
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	extensions.get( 'OES_standard_derivatives' );

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	if ( _logarithmicDepthBuffer ) {

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		extensions.get( 'EXT_frag_depth' );
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	}

	//

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	var glClearColor = function ( r, g, b, a ) {
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		if ( _premultipliedAlpha === true ) {

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			r *= a; g *= a; b *= a;
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		}

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		_gl.clearColor( r, g, b, a );

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	};

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	var setDefaultGLState = function () {
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		_gl.clearColor( 0, 0, 0, 1 );
		_gl.clearDepth( 1 );
		_gl.clearStencil( 0 );

		_gl.enable( _gl.DEPTH_TEST );
		_gl.depthFunc( _gl.LEQUAL );

		_gl.frontFace( _gl.CCW );
		_gl.cullFace( _gl.BACK );
		_gl.enable( _gl.CULL_FACE );

		_gl.enable( _gl.BLEND );
		_gl.blendEquation( _gl.FUNC_ADD );
		_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA );

		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	var resetGLState = function () {

		_currentProgram = null;
		_currentCamera = null;

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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

		_lightsNeedUpdate = true;

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		state.reset();

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	};
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	setDefaultGLState();

	this.context = _gl;
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	this.state = state;
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	// GPU capabilities

	var _maxTextures = _gl.getParameter( _gl.MAX_TEXTURE_IMAGE_UNITS );
	var _maxVertexTextures = _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
	var _maxTextureSize = _gl.getParameter( _gl.MAX_TEXTURE_SIZE );
	var _maxCubemapSize = _gl.getParameter( _gl.MAX_CUBE_MAP_TEXTURE_SIZE );

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	var _supportsVertexTextures = _maxVertexTextures > 0;
	var _supportsBoneTextures = _supportsVertexTextures && extensions.get( 'OES_texture_float' );
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	//
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	var _vertexShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.HIGH_FLOAT );
	var _vertexShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.MEDIUM_FLOAT );
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	var _fragmentShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.HIGH_FLOAT );
	var _fragmentShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_FLOAT );
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	var getCompressedTextureFormats = ( function () {
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		var array;
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		return function () {
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			if ( array !== undefined ) {
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				return array;
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			}
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			array = [];
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			if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || extensions.get( 'WEBGL_compressed_texture_s3tc' ) ) {

				var formats = _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS );

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				for ( var i = 0; i < formats.length; i ++ ) {
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					array.push( formats[ i ] );

				}

			}
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			return array;

		};

	} )();
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	// clamp precision to maximum available

	var highpAvailable = _vertexShaderPrecisionHighpFloat.precision > 0 && _fragmentShaderPrecisionHighpFloat.precision > 0;
	var mediumpAvailable = _vertexShaderPrecisionMediumpFloat.precision > 0 && _fragmentShaderPrecisionMediumpFloat.precision > 0;

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	if ( _precision === 'highp' && ! highpAvailable ) {
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		if ( mediumpAvailable ) {

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			_precision = 'mediump';
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			THREE.warn( 'THREE.WebGLRenderer: highp not supported, using mediump.' );
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		} else {

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			_precision = 'lowp';
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			THREE.warn( 'THREE.WebGLRenderer: highp and mediump not supported, using lowp.' );
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		}

	}

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	if ( _precision === 'mediump' && ! mediumpAvailable ) {
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		_precision = 'lowp';
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		THREE.warn( 'THREE.WebGLRenderer: mediump not supported, using lowp.' );
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	}

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	// Plugins

	var shadowMapPlugin = new THREE.ShadowMapPlugin( this, lights, _webglObjects, _webglObjectsImmediate );

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.supportsVertexTextures = function () {

		return _supportsVertexTextures;

	};

	this.supportsFloatTextures = function () {

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		return extensions.get( 'OES_texture_float' );
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	};
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	this.supportsHalfFloatTextures = function () {

		return extensions.get( 'OES_texture_half_float' );

	};

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	this.supportsStandardDerivatives = function () {

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		return extensions.get( 'OES_standard_derivatives' );
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	};
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	this.supportsCompressedTextureS3TC = function () {

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		return extensions.get( 'WEBGL_compressed_texture_s3tc' );
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	};
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	this.supportsCompressedTexturePVRTC = function () {

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		return extensions.get( 'WEBGL_compressed_texture_pvrtc' );
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	};

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	this.supportsBlendMinMax = function () {

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		return extensions.get( 'EXT_blend_minmax' );
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	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function () {

			if ( value !== undefined ) {

				return value;

			}

			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );

			value = extension !== null ? _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ) : 0;

			return value;

		}

	} )();
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	this.getPrecision = function () {

		return _precision;

	};

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	this.getPixelRatio = function () {

		return pixelRatio;

	};

	this.setPixelRatio = function ( value ) {

		pixelRatio = value;

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		_viewportX = x * pixelRatio;
		_viewportY = y * pixelRatio;
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		_viewportWidth = width * pixelRatio;
		_viewportHeight = height * pixelRatio;
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		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

	};

	this.setScissor = function ( x, y, width, height ) {

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		_gl.scissor(
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			x * pixelRatio,
			y * pixelRatio,
			width * pixelRatio,
			height * pixelRatio
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		);
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	};

	this.enableScissorTest = function ( enable ) {

		enable ? _gl.enable( _gl.SCISSOR_TEST ) : _gl.disable( _gl.SCISSOR_TEST );

	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

		_gl.clear( _gl.COLOR_BUFFER_BIT );

	};

	this.clearDepth = function () {

		_gl.clear( _gl.DEPTH_BUFFER_BIT );

	};

	this.clearStencil = function () {

		_gl.clear( _gl.STENCIL_BUFFER_BIT );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	// Buffer allocation

	function createParticleBuffers ( geometry ) {

		geometry.__webglVertexBuffer = _gl.createBuffer();
		geometry.__webglColorBuffer = _gl.createBuffer();

		_this.info.memory.geometries ++;

	};

	function createLineBuffers ( geometry ) {

		geometry.__webglVertexBuffer = _gl.createBuffer();
		geometry.__webglColorBuffer = _gl.createBuffer();
		geometry.__webglLineDistanceBuffer = _gl.createBuffer();

		_this.info.memory.geometries ++;

	};

	function createMeshBuffers ( geometryGroup ) {

		geometryGroup.__webglVertexBuffer = _gl.createBuffer();
		geometryGroup.__webglNormalBuffer = _gl.createBuffer();
		geometryGroup.__webglTangentBuffer = _gl.createBuffer();
		geometryGroup.__webglColorBuffer = _gl.createBuffer();
		geometryGroup.__webglUVBuffer = _gl.createBuffer();
		geometryGroup.__webglUV2Buffer = _gl.createBuffer();

		geometryGroup.__webglSkinIndicesBuffer = _gl.createBuffer();
		geometryGroup.__webglSkinWeightsBuffer = _gl.createBuffer();

		geometryGroup.__webglFaceBuffer = _gl.createBuffer();
		geometryGroup.__webglLineBuffer = _gl.createBuffer();

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		var numMorphTargets = geometryGroup.numMorphTargets;
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		if ( numMorphTargets ) {
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			geometryGroup.__webglMorphTargetsBuffers = [];

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			for ( var m = 0, ml = numMorphTargets; m < ml; m ++ ) {
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				geometryGroup.__webglMorphTargetsBuffers.push( _gl.createBuffer() );

			}

		}

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		var numMorphNormals = geometryGroup.numMorphNormals;

		if ( numMorphNormals ) {
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			geometryGroup.__webglMorphNormalsBuffers = [];

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			for ( var m = 0, ml = numMorphNormals; m < ml; m ++ ) {
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				geometryGroup.__webglMorphNormalsBuffers.push( _gl.createBuffer() );

			}

		}

		_this.info.memory.geometries ++;

	};

	// Events
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	var onObjectRemoved = function ( event ) {
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		var object = event.target;

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		object.traverse( function ( child ) {

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			child.removeEventListener( 'remove', onObjectRemoved );

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			removeObject( child );

		} );
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	};
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	var onGeometryDispose = function ( event ) {

		var geometry = event.target;

		geometry.removeEventListener( 'dispose', onGeometryDispose );

		deallocateGeometry( geometry );

	};

	var onTextureDispose = function ( event ) {

		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

		_this.info.memory.textures --;


	};

	var onRenderTargetDispose = function ( event ) {

		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

		_this.info.memory.textures --;

	};

	var onMaterialDispose = function ( event ) {

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

	};

	// Buffer deallocation

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	var deleteBuffers = function ( geometry ) {
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		var buffers = [
			'__webglVertexBuffer',
			'__webglNormalBuffer',
			'__webglTangentBuffer',
			'__webglColorBuffer',
			'__webglUVBuffer',
			'__webglUV2Buffer',
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			'__webglSkinIndicesBuffer',
			'__webglSkinWeightsBuffer',
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			'__webglFaceBuffer',
			'__webglLineBuffer',
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			'__webglLineDistanceBuffer'
		];

		for ( var i = 0, l = buffers.length; i < l; i ++ ) {

			var name = buffers[ i ];

			if ( geometry[ name ] !== undefined ) {

				_gl.deleteBuffer( geometry[ name ] );
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745
				delete geometry[ name ];
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747
			}
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749
		}
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751 752 753 754
		// custom attributes

		if ( geometry.__webglCustomAttributesList !== undefined ) {

755
			for ( var name in geometry.__webglCustomAttributesList ) {
756

757
				_gl.deleteBuffer( geometry.__webglCustomAttributesList[ name ].buffer );
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759 760
			}

761 762
			delete geometry.__webglCustomAttributesList;

763 764
		}

765 766
		_this.info.memory.geometries --;

767 768 769 770
	};

	var deallocateGeometry = function ( geometry ) {

771
		delete geometry.__webglInit;
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773
		if ( geometry instanceof THREE.BufferGeometry ) {
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775
			for ( var name in geometry.attributes ) {
776

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				var attribute = geometry.attributes[ name ];
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				if ( attribute.buffer !== undefined ) {
780

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					_gl.deleteBuffer( attribute.buffer );
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					delete attribute.buffer;
784

785 786 787 788
				}

			}

789 790
			_this.info.memory.geometries --;

791 792
		} else {

793
			var geometryGroupsList = geometryGroups[ geometry.id ];
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795
			if ( geometryGroupsList !== undefined ) {
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797
				for ( var i = 0, l = geometryGroupsList.length; i < l; i ++ ) {
798 799

					var geometryGroup = geometryGroupsList[ i ];
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					if ( geometryGroup.numMorphTargets !== undefined ) {

						for ( var m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {

							_gl.deleteBuffer( geometryGroup.__webglMorphTargetsBuffers[ m ] );

						}

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						delete geometryGroup.__webglMorphTargetsBuffers;

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					}

					if ( geometryGroup.numMorphNormals !== undefined ) {

						for ( var m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {

							_gl.deleteBuffer( geometryGroup.__webglMorphNormalsBuffers[ m ] );

						}

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						delete geometryGroup.__webglMorphNormalsBuffers;

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					}

					deleteBuffers( geometryGroup );

				}

829 830
				delete geometryGroups[ geometry.id ];

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			} else {

				deleteBuffers( geometry );

			}
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837
		}
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839 840
		// TOFIX: Workaround for deleted geometry being currently bound

841
		_currentGeometryProgram = '';
842

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	};

	var deallocateTexture = function ( texture ) {

		if ( texture.image && texture.image.__webglTextureCube ) {

			// cube texture

			_gl.deleteTexture( texture.image.__webglTextureCube );

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			delete texture.image.__webglTextureCube;

855 856 857 858 859 860 861 862 863 864 865
		} else {

			// 2D texture

			if ( texture.__webglInit === undefined ) return;

			_gl.deleteTexture( texture.__webglTexture );

			delete texture.__webglTexture;
			delete texture.__webglInit;

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		}

	};

	var deallocateRenderTarget = function ( renderTarget ) {

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		if ( ! renderTarget || renderTarget.__webglTexture === undefined ) return;
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		_gl.deleteTexture( renderTarget.__webglTexture );

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		delete renderTarget.__webglTexture;

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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

				_gl.deleteFramebuffer( renderTarget.__webglFramebuffer[ i ] );
				_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer[ i ] );

			}

		} else {

			_gl.deleteFramebuffer( renderTarget.__webglFramebuffer );
			_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer );

		}

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		delete renderTarget.__webglFramebuffer;
		delete renderTarget.__webglRenderbuffer;

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	};

	var deallocateMaterial = function ( material ) {

901
		var program = material.program.program;
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		if ( program === undefined ) return;

		material.program = undefined;

		// only deallocate GL program if this was the last use of shared program
		// assumed there is only single copy of any program in the _programs list
		// (that's how it's constructed)

		var i, il, programInfo;
		var deleteProgram = false;

		for ( i = 0, il = _programs.length; i < il; i ++ ) {

			programInfo = _programs[ i ];

			if ( programInfo.program === program ) {

				programInfo.usedTimes --;

				if ( programInfo.usedTimes === 0 ) {

					deleteProgram = true;

				}

				break;

			}

		}

		if ( deleteProgram === true ) {

			// avoid using array.splice, this is costlier than creating new array from scratch

			var newPrograms = [];

			for ( i = 0, il = _programs.length; i < il; i ++ ) {

				programInfo = _programs[ i ];

				if ( programInfo.program !== program ) {

					newPrograms.push( programInfo );

				}

			}

			_programs = newPrograms;

			_gl.deleteProgram( program );

			_this.info.memory.programs --;

		}

	};

	// Buffer initialization

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	function initCustomAttributes ( object ) {
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		var geometry = object.geometry;
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		var material = object.material;

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		var nvertices = geometry.vertices.length;

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		if ( material.attributes ) {

			if ( geometry.__webglCustomAttributesList === undefined ) {

				geometry.__webglCustomAttributesList = [];

			}

979
			for ( var name in material.attributes ) {
980 981

				var attribute = material.attributes[ name ];
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983
				if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
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					attribute.__webglInitialized = true;

987
					var size = 1;   // "f" and "i"
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989 990 991 992
					if ( attribute.type === 'v2' ) size = 2;
					else if ( attribute.type === 'v3' ) size = 3;
					else if ( attribute.type === 'v4' ) size = 4;
					else if ( attribute.type === 'c'  ) size = 3;
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					attribute.size = size;

					attribute.array = new Float32Array( nvertices * size );

					attribute.buffer = _gl.createBuffer();
999
					attribute.buffer.belongsToAttribute = name;
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					attribute.needsUpdate = true;

				}

				geometry.__webglCustomAttributesList.push( attribute );

			}

		}

	};

	function initParticleBuffers ( geometry, object ) {

		var nvertices = geometry.vertices.length;

		geometry.__vertexArray = new Float32Array( nvertices * 3 );
		geometry.__colorArray = new Float32Array( nvertices * 3 );

		geometry.__webglParticleCount = nvertices;

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		initCustomAttributes( object );
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1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035

	};

	function initLineBuffers ( geometry, object ) {

		var nvertices = geometry.vertices.length;

		geometry.__vertexArray = new Float32Array( nvertices * 3 );
		geometry.__colorArray = new Float32Array( nvertices * 3 );
		geometry.__lineDistanceArray = new Float32Array( nvertices * 1 );

		geometry.__webglLineCount = nvertices;

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		initCustomAttributes( object );
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1037 1038 1039 1040 1041 1042 1043 1044

	};

	function initMeshBuffers ( geometryGroup, object ) {

		var geometry = object.geometry,
			faces3 = geometryGroup.faces3,

1045 1046 1047
			nvertices = faces3.length * 3,
			ntris     = faces3.length * 1,
			nlines    = faces3.length * 3,
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1048

1049
			material = getBufferMaterial( object, geometryGroup );
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		geometryGroup.__vertexArray = new Float32Array( nvertices * 3 );
1052 1053 1054
		geometryGroup.__normalArray = new Float32Array( nvertices * 3 );
		geometryGroup.__colorArray = new Float32Array( nvertices * 3 );
		geometryGroup.__uvArray = new Float32Array( nvertices * 2 );
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1055

1056
		if ( geometry.faceVertexUvs.length > 1 ) {
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1057

1058
			geometryGroup.__uv2Array = new Float32Array( nvertices * 2 );
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1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074

		}

		if ( geometry.hasTangents ) {

			geometryGroup.__tangentArray = new Float32Array( nvertices * 4 );

		}

		if ( object.geometry.skinWeights.length && object.geometry.skinIndices.length ) {

			geometryGroup.__skinIndexArray = new Float32Array( nvertices * 4 );
			geometryGroup.__skinWeightArray = new Float32Array( nvertices * 4 );

		}

1075
		var UintArray = extensions.get( 'OES_element_index_uint' ) !== null && ntris > 21845 ? Uint32Array : Uint16Array; // 65535 / 3
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1077 1078 1079
		geometryGroup.__typeArray = UintArray;
		geometryGroup.__faceArray = new UintArray( ntris * 3 );
		geometryGroup.__lineArray = new UintArray( nlines * 2 );
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		var numMorphTargets = geometryGroup.numMorphTargets;
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1082

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		if ( numMorphTargets ) {
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1084 1085 1086

			geometryGroup.__morphTargetsArrays = [];

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1087
			for ( var m = 0, ml = numMorphTargets; m < ml; m ++ ) {
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				geometryGroup.__morphTargetsArrays.push( new Float32Array( nvertices * 3 ) );

			}

		}

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		var numMorphNormals = geometryGroup.numMorphNormals;

		if ( numMorphNormals ) {
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1098 1099 1100

			geometryGroup.__morphNormalsArrays = [];

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1101
			for ( var m = 0, ml = numMorphNormals; m < ml; m ++ ) {
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				geometryGroup.__morphNormalsArrays.push( new Float32Array( nvertices * 3 ) );

			}

		}

		geometryGroup.__webglFaceCount = ntris * 3;
		geometryGroup.__webglLineCount = nlines * 2;


		// custom attributes

		if ( material.attributes ) {

			if ( geometryGroup.__webglCustomAttributesList === undefined ) {

				geometryGroup.__webglCustomAttributesList = [];

			}

1123
			for ( var name in material.attributes ) {
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1124 1125 1126 1127

				// Do a shallow copy of the attribute object so different geometryGroup chunks use different
				// attribute buffers which are correctly indexed in the setMeshBuffers function

1128
				var originalAttribute = material.attributes[ name ];
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1129 1130 1131

				var attribute = {};

1132
				for ( var property in originalAttribute ) {
1133

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1134 1135 1136 1137
					attribute[ property ] = originalAttribute[ property ];

				}

1138
				if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
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1139 1140 1141

					attribute.__webglInitialized = true;

1142
					var size = 1;   // "f" and "i"
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1144 1145 1146 1147
					if ( attribute.type === 'v2' ) size = 2;
					else if ( attribute.type === 'v3' ) size = 3;
					else if ( attribute.type === 'v4' ) size = 4;
					else if ( attribute.type === 'c'  ) size = 3;
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1148 1149 1150 1151 1152 1153

					attribute.size = size;

					attribute.array = new Float32Array( nvertices * size );

					attribute.buffer = _gl.createBuffer();
1154
					attribute.buffer.belongsToAttribute = name;
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1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173

					originalAttribute.needsUpdate = true;
					attribute.__original = originalAttribute;

				}

				geometryGroup.__webglCustomAttributesList.push( attribute );

			}

		}

		geometryGroup.__inittedArrays = true;

	};

	function getBufferMaterial( object, geometryGroup ) {

		return object.material instanceof THREE.MeshFaceMaterial
1174 1175
			 ? object.material.materials[ geometryGroup.materialIndex ]
			 : object.material;
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1177
	}
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1179
	function materialNeedsFaceNormals ( material ) {
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1181
		return material instanceof THREE.MeshPhongMaterial === false && material.shading === THREE.FlatShading;
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1183
	}
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	// Buffer setting

	function setParticleBuffers ( geometry, hint, object ) {

		var v, c, vertex, offset, index, color,

		vertices = geometry.vertices,
		vl = vertices.length,

		colors = geometry.colors,
		cl = colors.length,

		vertexArray = geometry.__vertexArray,
		colorArray = geometry.__colorArray,

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,

		customAttributes = geometry.__webglCustomAttributesList,
		i, il,
		a, ca, cal, value,
		customAttribute;

1208
		if ( dirtyVertices ) {
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1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221

			for ( v = 0; v < vl; v ++ ) {

				vertex = vertices[ v ];

				offset = v * 3;

				vertexArray[ offset ]     = vertex.x;
				vertexArray[ offset + 1 ] = vertex.y;
				vertexArray[ offset + 2 ] = vertex.z;

			}

1222 1223 1224 1225 1226 1227 1228
			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyColors ) {

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1229 1230
			for ( c = 0; c < cl; c ++ ) {

1231
				color = colors[ c ];
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1232

1233
				offset = c * 3;
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1234 1235 1236 1237 1238 1239 1240

				colorArray[ offset ]     = color.r;
				colorArray[ offset + 1 ] = color.g;
				colorArray[ offset + 2 ] = color.b;

			}

1241 1242
			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
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1243

1244
		}
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1245

1246
		if ( customAttributes ) {
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1247

1248
			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
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1249

1250 1251 1252
				customAttribute = customAttributes[ i ];

				if ( customAttribute.needsUpdate && ( customAttribute.boundTo === undefined ||  customAttribute.boundTo === 'vertices' ) ) {
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1253 1254 1255

					cal = customAttribute.value.length;

1256 1257
					offset = 0;

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1258 1259 1260 1261
					if ( customAttribute.size === 1 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1262
							customAttribute.array[ ca ] = customAttribute.value[ ca ];
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1263 1264 1265 1266 1267 1268 1269

						}

					} else if ( customAttribute.size === 2 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1270
							value = customAttribute.value[ ca ];
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1271

1272
							customAttribute.array[ offset ]   = value.x;
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1273 1274 1275 1276 1277 1278 1279 1280
							customAttribute.array[ offset + 1 ] = value.y;

							offset += 2;

						}

					} else if ( customAttribute.size === 3 ) {

1281
						if ( customAttribute.type === 'c' ) {
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1282 1283 1284

							for ( ca = 0; ca < cal; ca ++ ) {

1285
								value = customAttribute.value[ ca ];
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1286

1287
								customAttribute.array[ offset ]   = value.r;
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								customAttribute.array[ offset + 1 ] = value.g;
								customAttribute.array[ offset + 2 ] = value.b;

								offset += 3;

							}

						} else {

							for ( ca = 0; ca < cal; ca ++ ) {

1299
								value = customAttribute.value[ ca ];
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1300

1301
								customAttribute.array[ offset ]   = value.x;
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1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314
								customAttribute.array[ offset + 1 ] = value.y;
								customAttribute.array[ offset + 2 ] = value.z;

								offset += 3;

							}

						}

					} else if ( customAttribute.size === 4 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1315
							value = customAttribute.value[ ca ];
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1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329

							customAttribute.array[ offset ]      = value.x;
							customAttribute.array[ offset + 1  ] = value.y;
							customAttribute.array[ offset + 2  ] = value.z;
							customAttribute.array[ offset + 3  ] = value.w;

							offset += 4;

						}

					}

				}

1330 1331
				_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );
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1333
				customAttribute.needsUpdate = false;
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			}

		}

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	}
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	function setLineBuffers ( geometry, hint ) {

		var v, c, d, vertex, offset, color,

		vertices = geometry.vertices,
		colors = geometry.colors,
		lineDistances = geometry.lineDistances,

		vl = vertices.length,
		cl = colors.length,
		dl = lineDistances.length,

		vertexArray = geometry.__vertexArray,
		colorArray = geometry.__colorArray,
		lineDistanceArray = geometry.__lineDistanceArray,

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,
		dirtyLineDistances = geometry.lineDistancesNeedUpdate,

		customAttributes = geometry.__webglCustomAttributesList,

		i, il,
		a, ca, cal, value,
		customAttribute;

		if ( dirtyVertices ) {

			for ( v = 0; v < vl; v ++ ) {

				vertex = vertices[ v ];

				offset = v * 3;

				vertexArray[ offset ]     = vertex.x;
				vertexArray[ offset + 1 ] = vertex.y;
				vertexArray[ offset + 2 ] = vertex.z;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyColors ) {

			for ( c = 0; c < cl; c ++ ) {

				color = colors[ c ];

				offset = c * 3;

				colorArray[ offset ]     = color.r;
				colorArray[ offset + 1 ] = color.g;
				colorArray[ offset + 2 ] = color.b;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

		}

		if ( dirtyLineDistances ) {

			for ( d = 0; d < dl; d ++ ) {

				lineDistanceArray[ d ] = lineDistances[ d ];

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglLineDistanceBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, lineDistanceArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

1424
				if ( customAttribute.needsUpdate && ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) ) {
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					offset = 0;

					cal = customAttribute.value.length;

					if ( customAttribute.size === 1 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							customAttribute.array[ ca ] = customAttribute.value[ ca ];

						}

					} else if ( customAttribute.size === 2 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							value = customAttribute.value[ ca ];

1444
							customAttribute.array[ offset ]   = value.x;
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							customAttribute.array[ offset + 1 ] = value.y;

							offset += 2;

						}

					} else if ( customAttribute.size === 3 ) {

1453
						if ( customAttribute.type === 'c' ) {
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							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

1459
								customAttribute.array[ offset ]   = value.r;
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								customAttribute.array[ offset + 1 ] = value.g;
								customAttribute.array[ offset + 2 ] = value.b;

								offset += 3;

							}

						} else {

							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

1473
								customAttribute.array[ offset ]   = value.x;
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								customAttribute.array[ offset + 1 ] = value.y;
								customAttribute.array[ offset + 2 ] = value.z;

								offset += 3;

							}

						}

					} else if ( customAttribute.size === 4 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							value = customAttribute.value[ ca ];

1489
							customAttribute.array[ offset ]    = value.x;
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							customAttribute.array[ offset + 1  ] = value.y;
							customAttribute.array[ offset + 2  ] = value.z;
							customAttribute.array[ offset + 3  ] = value.w;

							offset += 4;

						}

					}

					_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
					_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

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					customAttribute.needsUpdate = false;

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				}

			}

		}

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	}
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	function setMeshBuffers( geometryGroup, object, hint, dispose, material ) {

		if ( ! geometryGroup.__inittedArrays ) {

			return;

		}

1521
		var needsFaceNormals = materialNeedsFaceNormals( material );
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		var f, fl, fi, face,
		vertexNormals, faceNormal, normal,
		vertexColors, faceColor,
		vertexTangents,
		uv, uv2, v1, v2, v3, v4, t1, t2, t3, t4, n1, n2, n3, n4,
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		c1, c2, c3,
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		sw1, sw2, sw3, sw4,
		si1, si2, si3, si4,
		sa1, sa2, sa3, sa4,
		sb1, sb2, sb3, sb4,
		m, ml, i, il,
		vn, uvi, uv2i,
		vk, vkl, vka,
		nka, chf, faceVertexNormals,
		a,

		vertexIndex = 0,

		offset = 0,
		offset_uv = 0,
		offset_uv2 = 0,
		offset_face = 0,
		offset_normal = 0,
		offset_tangent = 0,
		offset_line = 0,
		offset_color = 0,
		offset_skin = 0,
		offset_morphTarget = 0,
		offset_custom = 0,

		value,

		vertexArray = geometryGroup.__vertexArray,
		uvArray = geometryGroup.__uvArray,
		uv2Array = geometryGroup.__uv2Array,
		normalArray = geometryGroup.__normalArray,
		tangentArray = geometryGroup.__tangentArray,
		colorArray = geometryGroup.__colorArray,

		skinIndexArray = geometryGroup.__skinIndexArray,
		skinWeightArray = geometryGroup.__skinWeightArray,

		morphTargetsArrays = geometryGroup.__morphTargetsArrays,
		morphNormalsArrays = geometryGroup.__morphNormalsArrays,

		customAttributes = geometryGroup.__webglCustomAttributesList,
		customAttribute,

		faceArray = geometryGroup.__faceArray,
		lineArray = geometryGroup.__lineArray,

		geometry = object.geometry, // this is shared for all chunks

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyElements = geometry.elementsNeedUpdate,
		dirtyUvs = geometry.uvsNeedUpdate,
		dirtyNormals = geometry.normalsNeedUpdate,
		dirtyTangents = geometry.tangentsNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,
		dirtyMorphTargets = geometry.morphTargetsNeedUpdate,

		vertices = geometry.vertices,
		chunk_faces3 = geometryGroup.faces3,
		obj_faces = geometry.faces,

		obj_uvs  = geometry.faceVertexUvs[ 0 ],
		obj_uvs2 = geometry.faceVertexUvs[ 1 ],

		obj_skinIndices = geometry.skinIndices,
		obj_skinWeights = geometry.skinWeights,

		morphTargets = geometry.morphTargets,
		morphNormals = geometry.morphNormals;

		if ( dirtyVertices ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				face = obj_faces[ chunk_faces3[ f ] ];

				v1 = vertices[ face.a ];
				v2 = vertices[ face.b ];
				v3 = vertices[ face.c ];

				vertexArray[ offset ]     = v1.x;
				vertexArray[ offset + 1 ] = v1.y;
				vertexArray[ offset + 2 ] = v1.z;

				vertexArray[ offset + 3 ] = v2.x;
				vertexArray[ offset + 4 ] = v2.y;
				vertexArray[ offset + 5 ] = v2.z;

				vertexArray[ offset + 6 ] = v3.x;
				vertexArray[ offset + 7 ] = v3.y;
				vertexArray[ offset + 8 ] = v3.z;

				offset += 9;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyMorphTargets ) {

			for ( vk = 0, vkl = morphTargets.length; vk < vkl; vk ++ ) {

				offset_morphTarget = 0;

				for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

					chf = chunk_faces3[ f ];
					face = obj_faces[ chf ];

					// morph positions

					v1 = morphTargets[ vk ].vertices[ face.a ];
					v2 = morphTargets[ vk ].vertices[ face.b ];
					v3 = morphTargets[ vk ].vertices[ face.c ];

					vka = morphTargetsArrays[ vk ];

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					vka[ offset_morphTarget ]     = v1.x;
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					vka[ offset_morphTarget + 1 ] = v1.y;
					vka[ offset_morphTarget + 2 ] = v1.z;

					vka[ offset_morphTarget + 3 ] = v2.x;
					vka[ offset_morphTarget + 4 ] = v2.y;
					vka[ offset_morphTarget + 5 ] = v2.z;

					vka[ offset_morphTarget + 6 ] = v3.x;
					vka[ offset_morphTarget + 7 ] = v3.y;
					vka[ offset_morphTarget + 8 ] = v3.z;

					// morph normals

					if ( material.morphNormals ) {

1663 1664 1665 1666 1667 1668 1669
						if ( needsFaceNormals ) {

							n1 = morphNormals[ vk ].faceNormals[ chf ];
							n2 = n1;
							n3 = n1;

						} else {
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							faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ];

							n1 = faceVertexNormals.a;
							n2 = faceVertexNormals.b;
							n3 = faceVertexNormals.c;

						}

						nka = morphNormalsArrays[ vk ];

1681
						nka[ offset_morphTarget ]     = n1.x;
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						nka[ offset_morphTarget + 1 ] = n1.y;
						nka[ offset_morphTarget + 2 ] = n1.z;

						nka[ offset_morphTarget + 3 ] = n2.x;
						nka[ offset_morphTarget + 4 ] = n2.y;
						nka[ offset_morphTarget + 5 ] = n2.z;

						nka[ offset_morphTarget + 6 ] = n3.x;
						nka[ offset_morphTarget + 7 ] = n3.y;
						nka[ offset_morphTarget + 8 ] = n3.z;

					}

					//

					offset_morphTarget += 9;

				}

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ vk ] );
				_gl.bufferData( _gl.ARRAY_BUFFER, morphTargetsArrays[ vk ], hint );

				if ( material.morphNormals ) {

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ vk ] );
					_gl.bufferData( _gl.ARRAY_BUFFER, morphNormalsArrays[ vk ], hint );

				}

			}

		}

		if ( obj_skinWeights.length ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1719
				face = obj_faces[ chunk_faces3[ f ] ];
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				// weights

				sw1 = obj_skinWeights[ face.a ];
				sw2 = obj_skinWeights[ face.b ];
				sw3 = obj_skinWeights[ face.c ];

				skinWeightArray[ offset_skin ]     = sw1.x;
				skinWeightArray[ offset_skin + 1 ] = sw1.y;
				skinWeightArray[ offset_skin + 2 ] = sw1.z;
				skinWeightArray[ offset_skin + 3 ] = sw1.w;

				skinWeightArray[ offset_skin + 4 ] = sw2.x;
				skinWeightArray[ offset_skin + 5 ] = sw2.y;
				skinWeightArray[ offset_skin + 6 ] = sw2.z;
				skinWeightArray[ offset_skin + 7 ] = sw2.w;

				skinWeightArray[ offset_skin + 8 ]  = sw3.x;
				skinWeightArray[ offset_skin + 9 ]  = sw3.y;
				skinWeightArray[ offset_skin + 10 ] = sw3.z;
				skinWeightArray[ offset_skin + 11 ] = sw3.w;

				// indices

				si1 = obj_skinIndices[ face.a ];
				si2 = obj_skinIndices[ face.b ];
				si3 = obj_skinIndices[ face.c ];

				skinIndexArray[ offset_skin ]     = si1.x;
				skinIndexArray[ offset_skin + 1 ] = si1.y;
				skinIndexArray[ offset_skin + 2 ] = si1.z;
				skinIndexArray[ offset_skin + 3 ] = si1.w;

				skinIndexArray[ offset_skin + 4 ] = si2.x;
				skinIndexArray[ offset_skin + 5 ] = si2.y;
				skinIndexArray[ offset_skin + 6 ] = si2.z;
				skinIndexArray[ offset_skin + 7 ] = si2.w;

				skinIndexArray[ offset_skin + 8 ]  = si3.x;
				skinIndexArray[ offset_skin + 9 ]  = si3.y;
				skinIndexArray[ offset_skin + 10 ] = si3.z;
				skinIndexArray[ offset_skin + 11 ] = si3.w;

				offset_skin += 12;

			}

			if ( offset_skin > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, skinIndexArray, hint );

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, skinWeightArray, hint );

			}

		}

1779
		if ( dirtyColors ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1783
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexColors = face.vertexColors;
				faceColor = face.color;

1788
				if ( vertexColors.length === 3 && material.vertexColors === THREE.VertexColors ) {
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					c1 = vertexColors[ 0 ];
					c2 = vertexColors[ 1 ];
					c3 = vertexColors[ 2 ];

				} else {

					c1 = faceColor;
					c2 = faceColor;
					c3 = faceColor;

				}

				colorArray[ offset_color ]     = c1.r;
				colorArray[ offset_color + 1 ] = c1.g;
				colorArray[ offset_color + 2 ] = c1.b;

				colorArray[ offset_color + 3 ] = c2.r;
				colorArray[ offset_color + 4 ] = c2.g;
				colorArray[ offset_color + 5 ] = c2.b;

				colorArray[ offset_color + 6 ] = c3.r;
				colorArray[ offset_color + 7 ] = c3.g;
				colorArray[ offset_color + 8 ] = c3.b;

				offset_color += 9;

			}

			if ( offset_color > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

			}

		}

		if ( dirtyTangents && geometry.hasTangents ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1831
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexTangents = face.vertexTangents;

				t1 = vertexTangents[ 0 ];
				t2 = vertexTangents[ 1 ];
				t3 = vertexTangents[ 2 ];

				tangentArray[ offset_tangent ]     = t1.x;
				tangentArray[ offset_tangent + 1 ] = t1.y;
				tangentArray[ offset_tangent + 2 ] = t1.z;
				tangentArray[ offset_tangent + 3 ] = t1.w;

				tangentArray[ offset_tangent + 4 ] = t2.x;
				tangentArray[ offset_tangent + 5 ] = t2.y;
				tangentArray[ offset_tangent + 6 ] = t2.z;
				tangentArray[ offset_tangent + 7 ] = t2.w;

				tangentArray[ offset_tangent + 8 ]  = t3.x;
				tangentArray[ offset_tangent + 9 ]  = t3.y;
				tangentArray[ offset_tangent + 10 ] = t3.z;
				tangentArray[ offset_tangent + 11 ] = t3.w;

				offset_tangent += 12;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, tangentArray, hint );

		}

1863
		if ( dirtyNormals ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1867
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexNormals = face.vertexNormals;
				faceNormal = face.normal;

1872
				if ( vertexNormals.length === 3 && needsFaceNormals === false ) {
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					for ( i = 0; i < 3; i ++ ) {

						vn = vertexNormals[ i ];

						normalArray[ offset_normal ]     = vn.x;
						normalArray[ offset_normal + 1 ] = vn.y;
						normalArray[ offset_normal + 2 ] = vn.z;

						offset_normal += 3;

					}

				} else {

					for ( i = 0; i < 3; i ++ ) {

						normalArray[ offset_normal ]     = faceNormal.x;
						normalArray[ offset_normal + 1 ] = faceNormal.y;
						normalArray[ offset_normal + 2 ] = faceNormal.z;

						offset_normal += 3;

					}

				}

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, normalArray, hint );

		}

1907
		if ( dirtyUvs && obj_uvs ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				fi = chunk_faces3[ f ];

				uv = obj_uvs[ fi ];

				if ( uv === undefined ) continue;

				for ( i = 0; i < 3; i ++ ) {

					uvi = uv[ i ];

					uvArray[ offset_uv ]     = uvi.x;
					uvArray[ offset_uv + 1 ] = uvi.y;

					offset_uv += 2;

				}

			}

			if ( offset_uv > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, uvArray, hint );

			}

		}

1939
		if ( dirtyUvs && obj_uvs2 ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				fi = chunk_faces3[ f ];

				uv2 = obj_uvs2[ fi ];

				if ( uv2 === undefined ) continue;

				for ( i = 0; i < 3; i ++ ) {

					uv2i = uv2[ i ];

					uv2Array[ offset_uv2 ]     = uv2i.x;
					uv2Array[ offset_uv2 + 1 ] = uv2i.y;

					offset_uv2 += 2;

				}

			}

			if ( offset_uv2 > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, uv2Array, hint );

			}

		}

		if ( dirtyElements ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1975
				faceArray[ offset_face ]   = vertexIndex;
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				faceArray[ offset_face + 1 ] = vertexIndex + 1;
				faceArray[ offset_face + 2 ] = vertexIndex + 2;

				offset_face += 3;

				lineArray[ offset_line ]     = vertexIndex;
				lineArray[ offset_line + 1 ] = vertexIndex + 1;

				lineArray[ offset_line + 2 ] = vertexIndex;
				lineArray[ offset_line + 3 ] = vertexIndex + 2;

				lineArray[ offset_line + 4 ] = vertexIndex + 1;
				lineArray[ offset_line + 5 ] = vertexIndex + 2;

				offset_line += 6;

				vertexIndex += 3;

			}

			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, faceArray, hint );

			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, lineArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

				if ( ! customAttribute.__original.needsUpdate ) continue;

				offset_custom = 0;

				if ( customAttribute.size === 1 ) {

2016
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2020
							face = obj_faces[ chunk_faces3[ f ] ];
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2022
							customAttribute.array[ offset_custom ]     = customAttribute.value[ face.a ];
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							customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ face.b ];
							customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ face.c ];

							offset_custom += 3;

						}

2030
					} else if ( customAttribute.boundTo === 'faces' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

2036
							customAttribute.array[ offset_custom ]     = value;
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							customAttribute.array[ offset_custom + 1 ] = value;
							customAttribute.array[ offset_custom + 2 ] = value;

							offset_custom += 3;

						}

					}

				} else if ( customAttribute.size === 2 ) {

2048
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2052
							face = obj_faces[ chunk_faces3[ f ] ];
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							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2058
							customAttribute.array[ offset_custom ]     = v1.x;
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							customAttribute.array[ offset_custom + 1 ] = v1.y;

							customAttribute.array[ offset_custom + 2 ] = v2.x;
							customAttribute.array[ offset_custom + 3 ] = v2.y;

							customAttribute.array[ offset_custom + 4 ] = v3.x;
							customAttribute.array[ offset_custom + 5 ] = v3.y;

							offset_custom += 6;

						}

2071
					} else if ( customAttribute.boundTo === 'faces' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2081
							customAttribute.array[ offset_custom ]     = v1.x;
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Mr.doob 已提交
2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099
							customAttribute.array[ offset_custom + 1 ] = v1.y;

							customAttribute.array[ offset_custom + 2 ] = v2.x;
							customAttribute.array[ offset_custom + 3 ] = v2.y;

							customAttribute.array[ offset_custom + 4 ] = v3.x;
							customAttribute.array[ offset_custom + 5 ] = v3.y;

							offset_custom += 6;

						}

					}

				} else if ( customAttribute.size === 3 ) {

					var pp;

2100
					if ( customAttribute.type === 'c' ) {
M
Mr.doob 已提交
2101

2102
						pp = [ 'r', 'g', 'b' ];
M
Mr.doob 已提交
2103 2104 2105

					} else {

2106
						pp = [ 'x', 'y', 'z' ];
M
Mr.doob 已提交
2107 2108 2109

					}

2110
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
Mr.doob 已提交
2111 2112 2113

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2114
							face = obj_faces[ chunk_faces3[ f ] ];
M
Mr.doob 已提交
2115 2116 2117 2118 2119

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2120
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
M
Mr.doob 已提交
2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

2136
					} else if ( customAttribute.boundTo === 'faces' ) {
M
Mr.doob 已提交
2137 2138 2139 2140 2141 2142 2143 2144 2145

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2146
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
M
Mr.doob 已提交
2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

2162
					} else if ( customAttribute.boundTo === 'faceVertices' ) {
M
Mr.doob 已提交
2163 2164 2165 2166 2167 2168 2169 2170 2171

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value[ 0 ];
							v2 = value[ 1 ];
							v3 = value[ 2 ];

2172
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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Mr.doob 已提交
2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

					}

				} else if ( customAttribute.size === 4 ) {

2192
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
Mr.doob 已提交
2193 2194 2195

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2196
							face = obj_faces[ chunk_faces3[ f ] ];
M
Mr.doob 已提交
2197 2198 2199 2200 2201

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2202
							customAttribute.array[ offset_custom  ]   = v1.x;
M
Mr.doob 已提交
2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

2221
					} else if ( customAttribute.boundTo === 'faces' ) {
M
Mr.doob 已提交
2222 2223 2224 2225 2226 2227 2228 2229 2230

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2231
							customAttribute.array[ offset_custom  ]   = v1.x;
M
Mr.doob 已提交
2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

2250
					} else if ( customAttribute.boundTo === 'faceVertices' ) {
M
Mr.doob 已提交
2251 2252 2253 2254 2255 2256 2257 2258 2259

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value[ 0 ];
							v2 = value[ 1 ];
							v3 = value[ 2 ];

2260
							customAttribute.array[ offset_custom  ]   = v1.x;
M
Mr.doob 已提交
2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

					}

				}

				_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

			}

		}

		if ( dispose ) {

			delete geometryGroup.__inittedArrays;
			delete geometryGroup.__colorArray;
			delete geometryGroup.__normalArray;
			delete geometryGroup.__tangentArray;
			delete geometryGroup.__uvArray;
			delete geometryGroup.__uv2Array;
			delete geometryGroup.__faceArray;
			delete geometryGroup.__vertexArray;
			delete geometryGroup.__lineArray;
			delete geometryGroup.__skinIndexArray;
			delete geometryGroup.__skinWeightArray;

		}

	};

	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

2312
		state.initAttributes();
2313

M
Mr.doob 已提交
2314 2315 2316 2317 2318 2319 2320 2321 2322
		if ( object.hasPositions && ! object.__webglVertexBuffer ) object.__webglVertexBuffer = _gl.createBuffer();
		if ( object.hasNormals && ! object.__webglNormalBuffer ) object.__webglNormalBuffer = _gl.createBuffer();
		if ( object.hasUvs && ! object.__webglUvBuffer ) object.__webglUvBuffer = _gl.createBuffer();
		if ( object.hasColors && ! object.__webglColorBuffer ) object.__webglColorBuffer = _gl.createBuffer();

		if ( object.hasPositions ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
2323 2324 2325

			state.enableAttribute( program.attributes.position );

M
Mr.doob 已提交
2326 2327 2328 2329 2330 2331 2332 2333
			_gl.vertexAttribPointer( program.attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasNormals ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglNormalBuffer );

2334 2335
			if ( material instanceof THREE.MeshPhongMaterial === false &&
				   material.shading === THREE.FlatShading ) {
M
Mr.doob 已提交
2336 2337 2338 2339 2340 2341

				var nx, ny, nz,
					nax, nbx, ncx, nay, nby, ncy, naz, nbz, ncz,
					normalArray,
					i, il = object.count * 3;

2342
				for ( i = 0; i < il; i += 9 ) {
M
Mr.doob 已提交
2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361

					normalArray = object.normalArray;

					nax  = normalArray[ i ];
					nay  = normalArray[ i + 1 ];
					naz  = normalArray[ i + 2 ];

					nbx  = normalArray[ i + 3 ];
					nby  = normalArray[ i + 4 ];
					nbz  = normalArray[ i + 5 ];

					ncx  = normalArray[ i + 6 ];
					ncy  = normalArray[ i + 7 ];
					ncz  = normalArray[ i + 8 ];

					nx = ( nax + nbx + ncx ) / 3;
					ny = ( nay + nby + ncy ) / 3;
					nz = ( naz + nbz + ncz ) / 3;

2362
					normalArray[ i ]   = nx;
M
Mr.doob 已提交
2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378
					normalArray[ i + 1 ] = ny;
					normalArray[ i + 2 ] = nz;

					normalArray[ i + 3 ] = nx;
					normalArray[ i + 4 ] = ny;
					normalArray[ i + 5 ] = nz;

					normalArray[ i + 6 ] = nx;
					normalArray[ i + 7 ] = ny;
					normalArray[ i + 8 ] = nz;

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
2379 2380 2381

			state.enableAttribute( program.attributes.normal );

M
Mr.doob 已提交
2382 2383 2384 2385 2386 2387 2388 2389
			_gl.vertexAttribPointer( program.attributes.normal, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasUvs && material.map ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglUvBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
2390 2391 2392

			state.enableAttribute( program.attributes.uv );

M
Mr.doob 已提交
2393 2394 2395 2396 2397 2398 2399 2400
			_gl.vertexAttribPointer( program.attributes.uv, 2, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
2401 2402 2403

			state.enableAttribute( program.attributes.color );

M
Mr.doob 已提交
2404 2405 2406 2407
			_gl.vertexAttribPointer( program.attributes.color, 3, _gl.FLOAT, false, 0, 0 );

		}

2408
		state.disableUnusedAttributes();
2409

M
Mr.doob 已提交
2410 2411 2412 2413 2414 2415
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

2416
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
2417

2418 2419 2420 2421
		var geometryAttributes = geometry.attributes;

		var programAttributes = program.attributes;
		var programAttributesKeys = program.attributesKeys;
2422

2423
		for ( var i = 0, l = programAttributesKeys.length; i < l; i ++ ) {
2424

M
Mr.doob 已提交
2425 2426
			var key = programAttributesKeys[ i ];
			var programAttribute = programAttributes[ key ];
M
Mr.doob 已提交
2427

M
Mr.doob 已提交
2428
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
2429

M
Mr.doob 已提交
2430
				var geometryAttribute = geometryAttributes[ key ];
2431

M
Mr.doob 已提交
2432
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
2433

M
Mr.doob 已提交
2434
					var size = geometryAttribute.itemSize;
M
Mr.doob 已提交
2435

M
Mr.doob 已提交
2436
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryAttribute.buffer );
2437

2438
					state.enableAttribute( programAttribute );
2439

M
Mr.doob 已提交
2440
					_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32
M
Mr.doob 已提交
2441

2442
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2443

M
Mr.doob 已提交
2444
					if ( material.defaultAttributeValues[ key ].length === 2 ) {
M
Mr.doob 已提交
2445

M
Mr.doob 已提交
2446
						_gl.vertexAttrib2fv( programAttribute, material.defaultAttributeValues[ key ] );
M
Mr.doob 已提交
2447

M
Mr.doob 已提交
2448
					} else if ( material.defaultAttributeValues[ key ].length === 3 ) {
M
Mr.doob 已提交
2449

M
Mr.doob 已提交
2450
						_gl.vertexAttrib3fv( programAttribute, material.defaultAttributeValues[ key ] );
M
Mr.doob 已提交
2451 2452 2453 2454 2455 2456 2457 2458

					}

				}

			}

		}
2459

2460
		state.disableUnusedAttributes();
2461

M
Mr.doob 已提交
2462 2463
	}

M
Mr.doob 已提交
2464 2465
	this.renderBufferDirect = function ( camera, lights, fog, material, geometry, object ) {

2466 2467
		if ( material.visible === false ) return;

2468 2469
		updateObject( object );

M
Mr.doob 已提交
2470
		var program = setProgram( camera, lights, fog, material, object );
M
Mr.doob 已提交
2471 2472 2473

		var updateBuffers = false,
			wireframeBit = material.wireframe ? 1 : 0,
2474
			geometryProgram = 'direct_' + geometry.id + '_' + program.id + '_' + wireframeBit;
M
Mr.doob 已提交
2475

2476
		if ( geometryProgram !== _currentGeometryProgram ) {
M
Mr.doob 已提交
2477

2478
			_currentGeometryProgram = geometryProgram;
M
Mr.doob 已提交
2479 2480 2481 2482 2483 2484
			updateBuffers = true;

		}

		if ( updateBuffers ) {

2485
			state.initAttributes();
M
Mr.doob 已提交
2486 2487 2488 2489 2490 2491 2492

		}

		// render mesh

		if ( object instanceof THREE.Mesh ) {

2493 2494
			var mode = material.wireframe === true ? _gl.LINES : _gl.TRIANGLES;

2495
			var index = geometry.attributes.index;
M
Mr.doob 已提交
2496 2497 2498

			if ( index ) {

2499 2500
				// indexed triangles

2501
				var type, size;
2502

2503
				if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {
2504

2505 2506
					type = _gl.UNSIGNED_INT;
					size = 4;
2507

2508
				} else {
2509

2510 2511
					type = _gl.UNSIGNED_SHORT;
					size = 2;
2512

2513 2514
				}

M
Mr.doob 已提交
2515 2516
				var offsets = geometry.offsets;

2517 2518
				if ( offsets.length === 0 ) {

M
Mr.doob 已提交
2519
					if ( updateBuffers ) {
2520

2521
						setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2522
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
2523 2524 2525

					}

2526
					_gl.drawElements( mode, index.array.length, type, 0 );
2527 2528 2529 2530 2531 2532 2533 2534 2535 2536

					_this.info.render.calls ++;
					_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
					_this.info.render.faces += index.array.length / 3;

				} else {

					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change
M
Mr.doob 已提交
2537

2538
					updateBuffers = true;
M
Mr.doob 已提交
2539

2540
					for ( var i = 0, il = offsets.length; i < il; i ++ ) {
M
Mr.doob 已提交
2541

2542
						var startIndex = offsets[ i ].index;
M
Mr.doob 已提交
2543

2544
						if ( updateBuffers ) {
M
Mr.doob 已提交
2545

2546
							setupVertexAttributes( material, program, geometry, startIndex );
2547 2548
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

M
Mr.doob 已提交
2549 2550
						}

2551
						// render indexed triangles
M
Mr.doob 已提交
2552

2553
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
M
Mr.doob 已提交
2554

2555 2556 2557
						_this.info.render.calls ++;
						_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
						_this.info.render.faces += offsets[ i ].count / 3;
M
Mr.doob 已提交
2558

2559
					}
M
Mr.doob 已提交
2560 2561 2562 2563 2564

				}

			} else {

2565 2566
				// non-indexed triangles

M
Mr.doob 已提交
2567 2568
				if ( updateBuffers ) {

2569
					setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2570 2571 2572

				}

2573
				var position = geometry.attributes[ 'position' ];
2574

M
Mr.doob 已提交
2575 2576
				// render non-indexed triangles

2577
				_gl.drawArrays( mode, 0, position.array.length / position.itemSize );
M
Mr.doob 已提交
2578 2579

				_this.info.render.calls ++;
2580
				_this.info.render.vertices += position.array.length / position.itemSize;
B
brason 已提交
2581
				_this.info.render.faces += position.array.length / ( 3 * position.itemSize );
M
Mr.doob 已提交
2582 2583 2584

			}

2585
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
2586

2587 2588
			// render particles

M
mschuetz 已提交
2589
			var mode = _gl.POINTS;
M
Mr.doob 已提交
2590

M
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2591
			var index = geometry.attributes.index;
M
Mr.doob 已提交
2592

M
mschuetz 已提交
2593
			if ( index ) {
2594

M
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2595 2596 2597 2598 2599 2600 2601 2602 2603 2604
				// indexed points

				var type, size;

				if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {

					type = _gl.UNSIGNED_INT;
					size = 4;

				} else {
M
Mr.doob 已提交
2605

M
mschuetz 已提交
2606 2607
					type = _gl.UNSIGNED_SHORT;
					size = 2;
M
mschuetz 已提交
2608

M
mschuetz 已提交
2609 2610
				}

M
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2611 2612 2613 2614 2615 2616 2617 2618 2619
				var offsets = geometry.offsets;

				if ( offsets.length === 0 ) {

					if ( updateBuffers ) {

						setupVertexAttributes( material, program, geometry, 0 );
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

M
mschuetz 已提交
2620
					}
M
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2621 2622 2623 2624 2625 2626

					_gl.drawElements( mode, index.array.length, type, 0);

					_this.info.render.calls ++;
					_this.info.render.points += index.array.length;

M
mschuetz 已提交
2627
				} else {
M
mschuetz 已提交
2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647

					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change

					if ( offsets.length > 1 ) updateBuffers = true;

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

						var startIndex = offsets[ i ].index;

						if ( updateBuffers ) {

							setupVertexAttributes( material, program, geometry, startIndex );
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

						}

						// render indexed points

M
Mr.doob 已提交
2648
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
M
mschuetz 已提交
2649 2650 2651 2652 2653 2654

						_this.info.render.calls ++;
						_this.info.render.points += offsets[ i ].count;

					}

M
mschuetz 已提交
2655
				}
M
mschuetz 已提交
2656

M
mschuetz 已提交
2657
			} else {
M
Mr.doob 已提交
2658

M
mschuetz 已提交
2659 2660 2661 2662 2663 2664 2665 2666 2667
				// non-indexed points

				if ( updateBuffers ) {

					setupVertexAttributes( material, program, geometry, 0 );

				}

				var position = geometry.attributes.position;
2668
				var offsets = geometry.offsets;
M
mschuetz 已提交
2669

2670
				if ( offsets.length === 0 ) {
M
mschuetz 已提交
2671

2672 2673 2674 2675 2676 2677 2678 2679 2680
					_gl.drawArrays( mode, 0, position.array.length / 3 );

					_this.info.render.calls ++;
					_this.info.render.points += position.array.length / 3;

				} else {

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

K
Kirill Edelman 已提交
2681
						_gl.drawArrays( mode, offsets[ i ].index, offsets[ i ].count );
2682 2683 2684 2685 2686 2687 2688

						_this.info.render.calls ++;
						_this.info.render.points += offsets[ i ].count;

					}

				}
M
Mr.doob 已提交
2689

M
mschuetz 已提交
2690
			}
M
Mr.doob 已提交
2691 2692 2693

		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
2694
			var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
M
Mr.doob 已提交
2695

2696
			state.setLineWidth( material.linewidth * pixelRatio );
M
Mr.doob 已提交
2697

2698
			var index = geometry.attributes.index;
2699

2700
			if ( index ) {
M
Mr.doob 已提交
2701

2702
				// indexed lines
M
Mr.doob 已提交
2703

2704
				var type, size;
2705

2706
				if ( index.array instanceof Uint32Array ) {
2707

2708 2709
					type = _gl.UNSIGNED_INT;
					size = 4;
2710

2711
				} else {
2712

2713 2714
					type = _gl.UNSIGNED_SHORT;
					size = 2;
2715

2716
				}
M
Mr.doob 已提交
2717

2718
				var offsets = geometry.offsets;
M
Mr.doob 已提交
2719

2720
				if ( offsets.length === 0 ) {
M
Mr.doob 已提交
2721

2722
					if ( updateBuffers ) {
M
Mr.doob 已提交
2723

2724
						setupVertexAttributes( material, program, geometry, 0 );
2725
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
M
Mr.doob 已提交
2726

2727
					}
2728

2729
					_gl.drawElements( mode, index.array.length, type, 0 ); // 2 bytes per Uint16Array
2730 2731

					_this.info.render.calls ++;
2732
					_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
2733

2734
				} else {
M
Mr.doob 已提交
2735

2736 2737 2738 2739 2740 2741 2742 2743 2744
					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change

					if ( offsets.length > 1 ) updateBuffers = true;

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

						var startIndex = offsets[ i ].index;
M
Mr.doob 已提交
2745

2746 2747
						if ( updateBuffers ) {

2748
							setupVertexAttributes( material, program, geometry, startIndex );
2749 2750 2751
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

						}
2752

2753
						// render indexed lines
2754

2755
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size ); // 2 bytes per Uint16Array
2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766

						_this.info.render.calls ++;
						_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared

					}

				}

			} else {

				// non-indexed lines
M
Mr.doob 已提交
2767

2768
				if ( updateBuffers ) {
2769

2770
					setupVertexAttributes( material, program, geometry, 0 );
2771

2772 2773
				}

2774
				var position = geometry.attributes.position;
2775
				var offsets = geometry.offsets;
2776

2777
				if ( offsets.length === 0 ) {
2778

2779 2780 2781
					_gl.drawArrays( mode, 0, position.array.length / 3 );

					_this.info.render.calls ++;
M
Mr.doob 已提交
2782
					_this.info.render.vertices += position.array.length / 3;
2783 2784 2785 2786 2787

				} else {

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

K
Kirill Edelman 已提交
2788
						_gl.drawArrays( mode, offsets[ i ].index, offsets[ i ].count );
2789 2790

						_this.info.render.calls ++;
M
Mr.doob 已提交
2791
						_this.info.render.vertices += offsets[ i ].count;
2792 2793 2794 2795

					}

				}
M
Mr.doob 已提交
2796

2797
			}
M
Mr.doob 已提交
2798

2799
		}
M
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2800 2801 2802 2803 2804

	};

	this.renderBuffer = function ( camera, lights, fog, material, geometryGroup, object ) {

2805 2806
		if ( material.visible === false ) return;

2807 2808
		updateObject( object );

M
Mr.doob 已提交
2809
		var program = setProgram( camera, lights, fog, material, object );
M
Mr.doob 已提交
2810

M
Mr.doob 已提交
2811
		var attributes = program.attributes;
M
Mr.doob 已提交
2812 2813 2814

		var updateBuffers = false,
			wireframeBit = material.wireframe ? 1 : 0,
2815
			geometryProgram = geometryGroup.id + '_' + program.id + '_' + wireframeBit;
M
Mr.doob 已提交
2816

2817
		if ( geometryProgram !== _currentGeometryProgram ) {
M
Mr.doob 已提交
2818

2819
			_currentGeometryProgram = geometryProgram;
M
Mr.doob 已提交
2820 2821 2822 2823 2824 2825
			updateBuffers = true;

		}

		if ( updateBuffers ) {

2826
			state.initAttributes();
M
Mr.doob 已提交
2827 2828 2829 2830 2831

		}

		// vertices

2832
		if ( ! material.morphTargets && attributes.position >= 0 ) {
M
Mr.doob 已提交
2833 2834 2835 2836

			if ( updateBuffers ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
2837 2838 2839

				state.enableAttribute( attributes.position );

M
Mr.doob 已提交
2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862
				_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

			}

		} else {

			if ( object.morphTargetBase ) {

				setupMorphTargets( material, geometryGroup, object );

			}

		}


		if ( updateBuffers ) {

			// custom attributes

			// Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers

			if ( geometryGroup.__webglCustomAttributesList ) {

M
Mr.doob 已提交
2863
				for ( var i = 0, il = geometryGroup.__webglCustomAttributesList.length; i < il; i ++ ) {
M
Mr.doob 已提交
2864

M
Mr.doob 已提交
2865
					var attribute = geometryGroup.__webglCustomAttributesList[ i ];
M
Mr.doob 已提交
2866 2867 2868 2869

					if ( attributes[ attribute.buffer.belongsToAttribute ] >= 0 ) {

						_gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer );
2870 2871 2872

						state.enableAttribute( attributes[ attribute.buffer.belongsToAttribute ] );

M
Mr.doob 已提交
2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885
						_gl.vertexAttribPointer( attributes[ attribute.buffer.belongsToAttribute ], attribute.size, _gl.FLOAT, false, 0, 0 );

					}

				}

			}


			// colors

			if ( attributes.color >= 0 ) {

2886
				if ( object.geometry.colors.length > 0 || object.geometry.faces.length > 0 ) {
M
Mr.doob 已提交
2887

2888
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
2889 2890 2891

					state.enableAttribute( attributes.color );

2892
					_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2893

2894
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2895 2896


2897
					_gl.vertexAttrib3fv( attributes.color, material.defaultAttributeValues.color );
M
Mr.doob 已提交
2898

2899
				}
M
Mr.doob 已提交
2900

M
Mr.doob 已提交
2901 2902 2903 2904 2905 2906 2907
			}

			// normals

			if ( attributes.normal >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
2908 2909 2910

				state.enableAttribute( attributes.normal );

M
Mr.doob 已提交
2911 2912 2913 2914 2915 2916 2917 2918 2919
				_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );

			}

			// tangents

			if ( attributes.tangent >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
2920 2921 2922

				state.enableAttribute( attributes.tangent );

M
Mr.doob 已提交
2923 2924 2925 2926 2927 2928 2929 2930
				_gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 );

			}

			// uvs

			if ( attributes.uv >= 0 ) {

2931
				if ( object.geometry.faceVertexUvs[ 0 ] ) {
M
Mr.doob 已提交
2932

2933
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
2934 2935 2936

					state.enableAttribute( attributes.uv );

2937
					_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2938

2939
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2940 2941


2942
					_gl.vertexAttrib2fv( attributes.uv, material.defaultAttributeValues.uv );
M
Mr.doob 已提交
2943

2944
				}
M
Mr.doob 已提交
2945 2946 2947 2948 2949

			}

			if ( attributes.uv2 >= 0 ) {

2950
				if ( object.geometry.faceVertexUvs[ 1 ] ) {
M
Mr.doob 已提交
2951

2952
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
2953 2954 2955

					state.enableAttribute( attributes.uv2 );

2956
					_gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2957

2958
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2959 2960


2961
					_gl.vertexAttrib2fv( attributes.uv2, material.defaultAttributeValues.uv2 );
M
Mr.doob 已提交
2962

2963
				}
M
Mr.doob 已提交
2964 2965 2966 2967 2968 2969 2970

			}

			if ( material.skinning &&
				 attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
2971 2972 2973

				state.enableAttribute( attributes.skinIndex );

M
Mr.doob 已提交
2974 2975 2976
				_gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 );

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
2977 2978 2979

				state.enableAttribute( attributes.skinWeight );

M
Mr.doob 已提交
2980 2981 2982 2983 2984 2985 2986 2987 2988
				_gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 );

			}

			// line distances

			if ( attributes.lineDistance >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglLineDistanceBuffer );
2989 2990 2991

				state.enableAttribute( attributes.lineDistance );

M
Mr.doob 已提交
2992 2993 2994 2995 2996 2997
				_gl.vertexAttribPointer( attributes.lineDistance, 1, _gl.FLOAT, false, 0, 0 );

			}

		}

2998
		state.disableUnusedAttributes();
2999

M
Mr.doob 已提交
3000 3001 3002 3003
		// render mesh

		if ( object instanceof THREE.Mesh ) {

3004
			var type = geometryGroup.__typeArray === Uint32Array ? _gl.UNSIGNED_INT : _gl.UNSIGNED_SHORT;
M
Mr.doob 已提交
3005

3006
			// wireframe
3007

M
Mr.doob 已提交
3008 3009
			if ( material.wireframe ) {

3010
				state.setLineWidth( material.wireframeLinewidth * pixelRatio );
M
Mr.doob 已提交
3011

M
Mr.doob 已提交
3012
				if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
G
gero3 已提交
3013
				_gl.drawElements( _gl.LINES, geometryGroup.__webglLineCount, type, 0 );
M
Mr.doob 已提交
3014 3015 3016 3017 3018 3019

			// triangles

			} else {

				if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
G
gero3 已提交
3020
				_gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, type, 0 );
M
Mr.doob 已提交
3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031

			}

			_this.info.render.calls ++;
			_this.info.render.vertices += geometryGroup.__webglFaceCount;
			_this.info.render.faces += geometryGroup.__webglFaceCount / 3;

		// render lines

		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
3032
			var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
M
Mr.doob 已提交
3033

3034
			state.setLineWidth( material.linewidth * pixelRatio );
M
Mr.doob 已提交
3035

M
Mr.doob 已提交
3036
			_gl.drawArrays( mode, 0, geometryGroup.__webglLineCount );
M
Mr.doob 已提交
3037 3038 3039 3040 3041

			_this.info.render.calls ++;

		// render particles

3042
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058

			_gl.drawArrays( _gl.POINTS, 0, geometryGroup.__webglParticleCount );

			_this.info.render.calls ++;
			_this.info.render.points += geometryGroup.__webglParticleCount;

		}

	};

	function setupMorphTargets ( material, geometryGroup, object ) {

		// set base

		var attributes = material.program.attributes;

3059
		if ( object.morphTargetBase !== - 1 && attributes.position >= 0 ) {
M
Mr.doob 已提交
3060 3061

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ object.morphTargetBase ] );
3062 3063 3064

			state.enableAttribute( attributes.position );

M
Mr.doob 已提交
3065 3066 3067 3068 3069
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		} else if ( attributes.position >= 0 ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
3070 3071 3072

			state.enableAttribute( attributes.position );

M
Mr.doob 已提交
3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.morphTargetForcedOrder.length ) {

			// set forced order

			var m = 0;
			var order = object.morphTargetForcedOrder;
			var influences = object.morphTargetInfluences;

M
Mr.doob 已提交
3085 3086
			var attribute;

M
Mr.doob 已提交
3087 3088
			while ( m < material.numSupportedMorphTargets && m < order.length ) {

M
Mr.doob 已提交
3089 3090 3091
				attribute = attributes[ 'morphTarget' + m ];

				if ( attribute >= 0 ) {
M
Mr.doob 已提交
3092 3093

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ order[ m ] ] );
3094 3095 3096

					state.enableAttribute( attribute );

M
Mr.doob 已提交
3097
					_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3098 3099 3100

				}

M
Mr.doob 已提交
3101 3102 3103
				attribute = attributes[ 'morphNormal' + m ];

				if ( attribute >= 0 && material.morphNormals ) {
M
Mr.doob 已提交
3104 3105

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ order[ m ] ] );
3106 3107 3108

					state.enableAttribute( attribute );

M
Mr.doob 已提交
3109
					_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3110 3111 3112 3113 3114 3115

				}

				object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ];

				m ++;
M
Mr.doob 已提交
3116

M
Mr.doob 已提交
3117 3118 3119 3120 3121 3122
			}

		} else {

			// find the most influencing

M
Mr.doob 已提交
3123
			var activeInfluenceIndices = [];
M
Mr.doob 已提交
3124
			var influences = object.morphTargetInfluences;
3125 3126 3127 3128 3129 3130 3131 3132
			var morphTargets = object.geometry.morphTargets;

			if ( influences.length > morphTargets.length ) {

				console.warn( 'THREE.WebGLRenderer: Influences array is bigger than morphTargets array.' );
				influences.length = morphTargets.length;

			}
M
Mr.doob 已提交
3133

M
Mr.doob 已提交
3134
			for ( var i = 0, il = influences.length; i < il; i ++ ) {
M
Mr.doob 已提交
3135

M
Mr.doob 已提交
3136
				var influence = influences[ i ];
M
Mr.doob 已提交
3137

3138
				activeInfluenceIndices.push( [ influence, i ] );
M
Mr.doob 已提交
3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154

			}

			if ( activeInfluenceIndices.length > material.numSupportedMorphTargets ) {

				activeInfluenceIndices.sort( numericalSort );
				activeInfluenceIndices.length = material.numSupportedMorphTargets;

			} else if ( activeInfluenceIndices.length > material.numSupportedMorphNormals ) {

				activeInfluenceIndices.sort( numericalSort );

			} else if ( activeInfluenceIndices.length === 0 ) {

				activeInfluenceIndices.push( [ 0, 0 ] );

M
Mr.doob 已提交
3155 3156 3157
			}

			var attribute;
M
Mr.doob 已提交
3158

3159
			for ( var m = 0, ml = material.numSupportedMorphTargets; m < ml; m ++ ) {
M
Mr.doob 已提交
3160 3161 3162

				if ( activeInfluenceIndices[ m ] ) {

M
Mr.doob 已提交
3163
					var influenceIndex = activeInfluenceIndices[ m ][ 1 ];
M
Mr.doob 已提交
3164

M
Mr.doob 已提交
3165
					attribute = attributes[ 'morphTarget' + m ];
3166 3167

					if ( attribute >= 0 ) {
M
Mr.doob 已提交
3168 3169

						_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ influenceIndex ] );
3170 3171 3172

						state.enableAttribute( attribute );

3173
						_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3174 3175 3176

					}

M
Mr.doob 已提交
3177
					attribute = attributes[ 'morphNormal' + m ];
3178

M
Mr.doob 已提交
3179
					if ( attribute >= 0 && material.morphNormals ) {
M
Mr.doob 已提交
3180 3181 3182

						_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ influenceIndex ] );

3183 3184 3185
						state.enableAttribute( attribute );

						_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218

					}

					object.__webglMorphTargetInfluences[ m ] = influences[ influenceIndex ];

				} else {

					/*
					_gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );

					if ( material.morphNormals ) {

						_gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 );

					}
					*/

					object.__webglMorphTargetInfluences[ m ] = 0;

				}

			}

		}

		// load updated influences uniform

		if ( material.program.uniforms.morphTargetInfluences !== null ) {

			_gl.uniform1fv( material.program.uniforms.morphTargetInfluences, object.__webglMorphTargetInfluences );

		}

3219
	}
M
Mr.doob 已提交
3220 3221 3222 3223 3224

	// Sorting

	function painterSortStable ( a, b ) {

U
unconed 已提交
3225
		if ( a.object.renderOrder !== b.object.renderOrder ) {
3226

U
unconed 已提交
3227
			return a.object.renderOrder - b.object.renderOrder;
3228 3229

		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
3230

M
Mr.doob 已提交
3231
			return a.material.id - b.material.id;
3232 3233

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
3234

M
Mr.doob 已提交
3235
			return a.z - b.z;
M
Mr.doob 已提交
3236 3237 3238

		} else {

3239
			return a.id - b.id;
M
Mr.doob 已提交
3240 3241 3242

		}

3243
	}
M
Mr.doob 已提交
3244

3245 3246
	function reversePainterSortStable ( a, b ) {

U
unconed 已提交
3247
		if ( a.object.renderOrder !== b.object.renderOrder ) {
3248

U
unconed 已提交
3249
			return a.object.renderOrder - b.object.renderOrder;
3250 3251

		} if ( a.z !== b.z ) {
3252

M
Mr.doob 已提交
3253
			return b.z - a.z;
3254 3255 3256 3257 3258 3259 3260

		} else {

			return a.id - b.id;

		}

3261
	}
3262

M
Mr.doob 已提交
3263 3264 3265 3266
	function numericalSort ( a, b ) {

		return b[ 0 ] - a[ 0 ];

3267
	}
M
Mr.doob 已提交
3268 3269 3270 3271 3272 3273 3274

	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

3275
			THREE.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
3276 3277 3278 3279
			return;

		}

M
Mr.doob 已提交
3280
		var fog = scene.fog;
M
Mr.doob 已提交
3281 3282 3283

		// reset caching for this frame

3284
		_currentGeometryProgram = '';
3285
		_currentMaterialId = - 1;
3286
		_currentCamera = null;
M
Mr.doob 已提交
3287 3288 3289 3290
		_lightsNeedUpdate = true;

		// update scene graph

3291
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
3292 3293 3294 3295 3296

		// update camera matrices and frustum

		if ( camera.parent === undefined ) camera.updateMatrixWorld();

3297
		// update Skeleton objects
3298 3299

		scene.traverse( function ( object ) {
3300 3301 3302

			if ( object instanceof THREE.SkinnedMesh ) {

3303
				object.skeleton.update();
3304 3305 3306

			}

3307
		} );
3308

M
Mr.doob 已提交
3309 3310 3311 3312 3313
		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
3314
		lights.length = 0;
3315 3316
		opaqueObjects.length = 0;
		transparentObjects.length = 0;
M
Mr.doob 已提交
3317

M
Mr.doob 已提交
3318 3319 3320
		sprites.length = 0;
		lensFlares.length = 0;

3321
		projectObject( scene );
M
Mr.doob 已提交
3322

M
Mr.doob 已提交
3323
		if ( _this.sortObjects === true ) {
3324 3325 3326

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
3327

3328 3329 3330
		}

		// custom render plugins (pre pass)
M
Mr.doob 已提交
3331

M
Mr.doob 已提交
3332
		shadowMapPlugin.render( scene, camera );
M
Mr.doob 已提交
3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350

		//

		_this.info.render.calls = 0;
		_this.info.render.vertices = 0;
		_this.info.render.faces = 0;
		_this.info.render.points = 0;

		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

		// set matrices for immediate objects

M
Mr.doob 已提交
3351
		for ( var i = 0, il = _webglObjectsImmediate.length; i < il; i ++ ) {
M
Mr.doob 已提交
3352

M
Mr.doob 已提交
3353 3354
			var webglObject = _webglObjectsImmediate[ i ];
			var object = webglObject.object;
M
Mr.doob 已提交
3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367

			if ( object.visible ) {

				setupMatrices( object, camera );

				unrollImmediateBufferMaterial( webglObject );

			}

		}

		if ( scene.overrideMaterial ) {

3368
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
3369

3370
			setMaterial( overrideMaterial );
M
Mr.doob 已提交
3371

3372 3373 3374
			renderObjects( opaqueObjects, camera, lights, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, lights, fog, overrideMaterial );
			renderObjectsImmediate( _webglObjectsImmediate, '', camera, lights, fog, overrideMaterial );
M
Mr.doob 已提交
3375 3376 3377 3378 3379

		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
3380
			state.setBlending( THREE.NoBlending );
M
Mr.doob 已提交
3381

3382 3383
			renderObjects( opaqueObjects, camera, lights, fog, null );
			renderObjectsImmediate( _webglObjectsImmediate, 'opaque', camera, lights, fog, null );
M
Mr.doob 已提交
3384 3385 3386

			// transparent pass (back-to-front order)

3387 3388
			renderObjects( transparentObjects, camera, lights, fog, null );
			renderObjectsImmediate( _webglObjectsImmediate, 'transparent', camera, lights, fog, null );
M
Mr.doob 已提交
3389 3390 3391 3392 3393

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
3394 3395
		spritePlugin.render( scene, camera );
		lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
M
Mr.doob 已提交
3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406

		// Generate mipmap if we're using any kind of mipmap filtering

		if ( renderTarget && renderTarget.generateMipmaps && renderTarget.minFilter !== THREE.NearestFilter && renderTarget.minFilter !== THREE.LinearFilter ) {

			updateRenderTargetMipmap( renderTarget );

		}

		// Ensure depth buffer writing is enabled so it can be cleared on next render

M
Mr.doob 已提交
3407 3408
		state.setDepthTest( true );
		state.setDepthWrite( true );
3409
		state.setColorWrite( true );
M
Mr.doob 已提交
3410 3411 3412 3413

		// _gl.finish();

	};
M
Mr.doob 已提交
3414

3415
	function projectObject( object ) {
M
Mr.doob 已提交
3416

M
Mr.doob 已提交
3417
		if ( object.visible === false ) return;
M
Mr.doob 已提交
3418

3419
		if ( object instanceof THREE.Scene || object instanceof THREE.Group ) {
M
Mr.doob 已提交
3420

3421
			// skip
M
Mr.doob 已提交
3422

3423
		} else {
M
Mr.doob 已提交
3424

3425
			initObject( object );
M
Mr.doob 已提交
3426

M
Mr.doob 已提交
3427 3428 3429 3430 3431
			if ( object instanceof THREE.Light ) {

				lights.push( object );

			} else if ( object instanceof THREE.Sprite ) {
M
Mr.doob 已提交
3432

M
Mr.doob 已提交
3433
				sprites.push( object );
M
Mr.doob 已提交
3434

M
Mr.doob 已提交
3435
			} else if ( object instanceof THREE.LensFlare ) {
M
Mr.doob 已提交
3436

M
Mr.doob 已提交
3437
				lensFlares.push( object );
M
Mr.doob 已提交
3438

M
Mr.doob 已提交
3439
			} else {
M
Mr.doob 已提交
3440

M
Mr.doob 已提交
3441
				var webglObjects = _webglObjects[ object.id ];
M
Mr.doob 已提交
3442

M
Mr.doob 已提交
3443
				if ( webglObjects && ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) ) {
M
Mr.doob 已提交
3444

M
Mr.doob 已提交
3445
					for ( var i = 0, l = webglObjects.length; i < l; i ++ ) {
M
Mr.doob 已提交
3446

M
Mr.doob 已提交
3447
						var webglObject = webglObjects[ i ];
M
Mr.doob 已提交
3448

M
Mr.doob 已提交
3449 3450 3451 3452 3453 3454
						unrollBufferMaterial( webglObject );

						webglObject.render = true;

						if ( _this.sortObjects === true ) {

M
Mr.doob 已提交
3455 3456
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
3457

M
Mr.doob 已提交
3458
							webglObject.z = _vector3.z;
3459 3460

						}
O
OpenShift guest 已提交
3461

3462
					}
M
Mr.doob 已提交
3463

3464
				}
M
Mr.doob 已提交
3465

3466
			}
M
Mr.doob 已提交
3467 3468

		}
M
Mr.doob 已提交
3469

M
Mr.doob 已提交
3470 3471
		for ( var i = 0, l = object.children.length; i < l; i ++ ) {

3472
			projectObject( object.children[ i ] );
M
Mr.doob 已提交
3473

3474
		}
3475

3476
	}
M
Mr.doob 已提交
3477

3478
	function renderObjects( renderList, camera, lights, fog, overrideMaterial ) {
M
Mr.doob 已提交
3479

M
Mr.doob 已提交
3480
		var material;
M
Mr.doob 已提交
3481

M
Mr.doob 已提交
3482
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
3483

M
Mr.doob 已提交
3484
			var webglObject = renderList[ i ];
M
Mr.doob 已提交
3485

M
Mr.doob 已提交
3486 3487
			var object = webglObject.object;
			var buffer = webglObject.buffer;
M
Mr.doob 已提交
3488

3489
			setupMatrices( object, camera );
M
Mr.doob 已提交
3490

3491
			if ( overrideMaterial ) {
M
Mr.doob 已提交
3492

3493
				material = overrideMaterial;
M
Mr.doob 已提交
3494

3495
			} else {
M
Mr.doob 已提交
3496

3497
				material = webglObject.material;
M
Mr.doob 已提交
3498

3499
				if ( ! material ) continue;
M
Mr.doob 已提交
3500

3501
				setMaterial( material );
M
Mr.doob 已提交
3502

3503
			}
M
Mr.doob 已提交
3504

3505
			_this.setMaterialFaces( material );
M
Mr.doob 已提交
3506

3507
			if ( buffer instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3508

3509
				_this.renderBufferDirect( camera, lights, fog, material, buffer, object );
M
Mr.doob 已提交
3510

3511
			} else {
M
Mr.doob 已提交
3512

3513
				_this.renderBuffer( camera, lights, fog, material, buffer, object );
M
Mr.doob 已提交
3514 3515 3516 3517 3518

			}

		}

3519
	}
M
Mr.doob 已提交
3520

3521
	function renderObjectsImmediate ( renderList, materialType, camera, lights, fog, overrideMaterial ) {
M
Mr.doob 已提交
3522

M
Mr.doob 已提交
3523
		var material;
M
Mr.doob 已提交
3524

M
Mr.doob 已提交
3525
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
3526

M
Mr.doob 已提交
3527 3528
			var webglObject = renderList[ i ];
			var object = webglObject.object;
M
Mr.doob 已提交
3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541

			if ( object.visible ) {

				if ( overrideMaterial ) {

					material = overrideMaterial;

				} else {

					material = webglObject[ materialType ];

					if ( ! material ) continue;

3542
					setMaterial( material );
M
Mr.doob 已提交
3543 3544 3545 3546 3547 3548 3549 3550 3551

				}

				_this.renderImmediateObject( camera, lights, fog, material, object );

			}

		}

3552
	}
M
Mr.doob 已提交
3553 3554 3555 3556 3557

	this.renderImmediateObject = function ( camera, lights, fog, material, object ) {

		var program = setProgram( camera, lights, fog, material, object );

3558
		_currentGeometryProgram = '';
M
Mr.doob 已提交
3559 3560 3561 3562 3563 3564 3565 3566 3567

		_this.setMaterialFaces( material );

		if ( object.immediateRenderCallback ) {

			object.immediateRenderCallback( program, _gl, _frustum );

		} else {

3568
			object.render( function ( object ) { _this.renderBufferImmediate( object, program, material ); } );
M
Mr.doob 已提交
3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590

		}

	};

	function unrollImmediateBufferMaterial ( globject ) {

		var object = globject.object,
			material = object.material;

		if ( material.transparent ) {

			globject.transparent = material;
			globject.opaque = null;

		} else {

			globject.opaque = material;
			globject.transparent = null;

		}

3591
	}
M
Mr.doob 已提交
3592 3593 3594

	function unrollBufferMaterial ( globject ) {

3595 3596
		var object = globject.object;
		var buffer = globject.buffer;
M
Mr.doob 已提交
3597

3598 3599
		var geometry = object.geometry;
		var material = object.material;
M
Mr.doob 已提交
3600

3601
		if ( material instanceof THREE.MeshFaceMaterial ) {
M
Mr.doob 已提交
3602

3603
			var materialIndex = geometry instanceof THREE.BufferGeometry ? 0 : buffer.materialIndex;
M
Mr.doob 已提交
3604

3605
			material = material.materials[ materialIndex ];
M
Mr.doob 已提交
3606

M
Mr.doob 已提交
3607 3608
			globject.material = material;

M
Mr.doob 已提交
3609 3610
			if ( material.transparent ) {

M
Mr.doob 已提交
3611
				transparentObjects.push( globject );
M
Mr.doob 已提交
3612 3613 3614

			} else {

M
Mr.doob 已提交
3615
				opaqueObjects.push( globject );
M
Mr.doob 已提交
3616 3617 3618

			}

M
Mr.doob 已提交
3619
		} else if ( material ) {
M
Mr.doob 已提交
3620

M
Mr.doob 已提交
3621
			globject.material = material;
M
Mr.doob 已提交
3622

M
Mr.doob 已提交
3623
			if ( material.transparent ) {
M
Mr.doob 已提交
3624

M
Mr.doob 已提交
3625
				transparentObjects.push( globject );
M
Mr.doob 已提交
3626

M
Mr.doob 已提交
3627
			} else {
M
Mr.doob 已提交
3628

M
Mr.doob 已提交
3629
				opaqueObjects.push( globject );
M
Mr.doob 已提交
3630 3631 3632 3633 3634

			}

		}

3635
	}
M
Mr.doob 已提交
3636

3637
	function initObject( object ) {
M
Mr.doob 已提交
3638

3639
		if ( object.__webglInit === undefined ) {
M
Mr.doob 已提交
3640 3641 3642 3643 3644

			object.__webglInit = true;
			object._modelViewMatrix = new THREE.Matrix4();
			object._normalMatrix = new THREE.Matrix3();

3645
			object.addEventListener( 'removed', onObjectRemoved );
3646

3647
		}
M
Mr.doob 已提交
3648

3649
		var geometry = object.geometry;
M
Mr.doob 已提交
3650

3651
		if ( geometry === undefined ) {
M
Mr.doob 已提交
3652

3653
			// ImmediateRenderObject
M
Mr.doob 已提交
3654

3655
		} else if ( geometry.__webglInit === undefined ) {
M
Mr.doob 已提交
3656

3657 3658
			geometry.__webglInit = true;
			geometry.addEventListener( 'dispose', onGeometryDispose );
M
Mr.doob 已提交
3659

3660
			if ( geometry instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3661

3662
				_this.info.memory.geometries ++;
M
Mr.doob 已提交
3663

3664
			} else if ( object instanceof THREE.Mesh ) {
M
Mr.doob 已提交
3665

3666
				initGeometryGroups( object, geometry );
M
Mr.doob 已提交
3667

3668
			} else if ( object instanceof THREE.Line ) {
M
Mr.doob 已提交
3669

3670
				if ( geometry.__webglVertexBuffer === undefined ) {
M
Mr.doob 已提交
3671

3672 3673
					createLineBuffers( geometry );
					initLineBuffers( geometry, object );
M
Mr.doob 已提交
3674

3675 3676 3677
					geometry.verticesNeedUpdate = true;
					geometry.colorsNeedUpdate = true;
					geometry.lineDistancesNeedUpdate = true;
M
Mr.doob 已提交
3678

3679
				}
M
Mr.doob 已提交
3680

3681
			} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3682

3683
				if ( geometry.__webglVertexBuffer === undefined ) {
M
Mr.doob 已提交
3684

3685 3686
					createParticleBuffers( geometry );
					initParticleBuffers( geometry, object );
M
Mr.doob 已提交
3687

3688 3689
					geometry.verticesNeedUpdate = true;
					geometry.colorsNeedUpdate = true;
M
Mr.doob 已提交
3690 3691 3692 3693 3694 3695 3696

				}

			}

		}

3697
		if ( object.__webglActive === undefined) {
M
Mr.doob 已提交
3698

3699 3700
			object.__webglActive = true;

M
Mr.doob 已提交
3701 3702 3703 3704
			if ( object instanceof THREE.Mesh ) {

				if ( geometry instanceof THREE.BufferGeometry ) {

3705
					addBuffer( _webglObjects, geometry, object );
M
Mr.doob 已提交
3706

M
Mr.doob 已提交
3707 3708
				} else if ( geometry instanceof THREE.Geometry ) {

3709
					var geometryGroupsList = geometryGroups[ geometry.id ];
M
Mr.doob 已提交
3710

3711 3712 3713
					for ( var i = 0,l = geometryGroupsList.length; i < l; i ++ ) {

						addBuffer( _webglObjects, geometryGroupsList[ i ], object );
M
Mr.doob 已提交
3714

M
Mr.doob 已提交
3715
					}
3716

M
Mr.doob 已提交
3717 3718
				}

3719
			} else if ( object instanceof THREE.Line || object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3720

3721
				addBuffer( _webglObjects, geometry, object );
M
Mr.doob 已提交
3722 3723 3724

			} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {

3725
				addBufferImmediate( _webglObjectsImmediate, object );
M
Mr.doob 已提交
3726 3727 3728 3729 3730

			}

		}

3731 3732 3733 3734 3735 3736 3737
	}

	// Geometry splitting

	var geometryGroups = {};
	var geometryGroupCounter = 0;

3738 3739 3740
	function makeGroups( geometry, usesFaceMaterial ) {

		var maxVerticesInGroup = extensions.get( 'OES_element_index_uint' ) ? 4294967296 : 65535;
3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773

		var groupHash, hash_map = {};

		var numMorphTargets = geometry.morphTargets.length;
		var numMorphNormals = geometry.morphNormals.length;

		var group;
		var groups = {};
		var groupsList = [];

		for ( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {

			var face = geometry.faces[ f ];
			var materialIndex = usesFaceMaterial ? face.materialIndex : 0;

			if ( ! ( materialIndex in hash_map ) ) {

				hash_map[ materialIndex ] = { hash: materialIndex, counter: 0 };

			}

			groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;

			if ( ! ( groupHash in groups ) ) {

				group = {
					id: geometryGroupCounter ++,
					faces3: [],
					materialIndex: materialIndex,
					vertices: 0,
					numMorphTargets: numMorphTargets,
					numMorphNormals: numMorphNormals
				};
3774

3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794
				groups[ groupHash ] = group;
				groupsList.push( group );

			}

			if ( groups[ groupHash ].vertices + 3 > maxVerticesInGroup ) {

				hash_map[ materialIndex ].counter += 1;
				groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;

				if ( ! ( groupHash in groups ) ) {

					group = {
						id: geometryGroupCounter ++,
						faces3: [],
						materialIndex: materialIndex,
						vertices: 0,
						numMorphTargets: numMorphTargets,
						numMorphNormals: numMorphNormals
					};
3795

3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810
					groups[ groupHash ] = group;
					groupsList.push( group );

				}

			}

			groups[ groupHash ].faces3.push( f );
			groups[ groupHash ].vertices += 3;

		}

		return groupsList;

	}
M
Mr.doob 已提交
3811

3812
	function initGeometryGroups( object, geometry ) {
M
Mr.doob 已提交
3813

3814
		var material = object.material, addBuffers = false;
3815

3816
		if ( geometryGroups[ geometry.id ] === undefined || geometry.groupsNeedUpdate === true ) {
3817 3818

			delete _webglObjects[ object.id ];
M
Mr.doob 已提交
3819

3820
			geometryGroups[ geometry.id ] = makeGroups( geometry, material instanceof THREE.MeshFaceMaterial );
3821

3822
			geometry.groupsNeedUpdate = false;
M
Mr.doob 已提交
3823

3824
		}
M
Mr.doob 已提交
3825

3826 3827
		var geometryGroupsList = geometryGroups[ geometry.id ];

3828 3829
		// create separate VBOs per geometry chunk

3830
		for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
3831

3832
			var geometryGroup = geometryGroupsList[ i ];
3833 3834 3835

			// initialise VBO on the first access

3836
			if ( geometryGroup.__webglVertexBuffer === undefined ) {
3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847

				createMeshBuffers( geometryGroup );
				initMeshBuffers( geometryGroup, object );

				geometry.verticesNeedUpdate = true;
				geometry.morphTargetsNeedUpdate = true;
				geometry.elementsNeedUpdate = true;
				geometry.uvsNeedUpdate = true;
				geometry.normalsNeedUpdate = true;
				geometry.tangentsNeedUpdate = true;
				geometry.colorsNeedUpdate = true;
M
Mr.doob 已提交
3848

3849
				addBuffers = true;
M
Mr.doob 已提交
3850

3851
			} else {
M
Mr.doob 已提交
3852

3853
				addBuffers = false;
M
Mr.doob 已提交
3854

3855
			}
M
Mr.doob 已提交
3856

3857
			if ( addBuffers || object.__webglActive === undefined ) {
3858

3859
				addBuffer( _webglObjects, geometryGroup, object );
3860

3861
			}
M
Mr.doob 已提交
3862 3863 3864

		}

3865
		object.__webglActive = true;
M
Mr.doob 已提交
3866

3867
	}
M
Mr.doob 已提交
3868

3869
	function addBuffer( objlist, buffer, object ) {
M
Mr.doob 已提交
3870

O
OpenShift guest 已提交
3871 3872 3873
		var id = object.id;
		objlist[id] = objlist[id] || [];
		objlist[id].push(
M
Mr.doob 已提交
3874
			{
O
OpenShift guest 已提交
3875
				id: id,
M
Mr.doob 已提交
3876 3877
				buffer: buffer,
				object: object,
3878
				material: null,
U
unconed 已提交
3879
				z: 0
M
Mr.doob 已提交
3880 3881 3882 3883 3884
			}
		);

	};

3885
	function addBufferImmediate( objlist, object ) {
M
Mr.doob 已提交
3886 3887 3888

		objlist.push(
			{
3889
				id: null,
M
Mr.doob 已提交
3890 3891
				object: object,
				opaque: null,
3892
				transparent: null,
U
unconed 已提交
3893
				z: 0
M
Mr.doob 已提交
3894 3895 3896 3897 3898 3899 3900
			}
		);

	};

	// Objects updates

3901
	function updateObject( object ) {
M
Mr.doob 已提交
3902

M
Mr.doob 已提交
3903
		var geometry = object.geometry;
M
Mr.doob 已提交
3904

3905
		if ( geometry instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3906

M
Mr.doob 已提交
3907 3908 3909 3910 3911 3912 3913
			var attributes = geometry.attributes;
			var attributesKeys = geometry.attributesKeys;

			for ( var i = 0, l = attributesKeys.length; i < l; i ++ ) {

				var key = attributesKeys[ i ];
				var attribute = attributes[ key ];
B
ben_a_adams 已提交
3914
				var bufferType = ( key === 'index' ) ? _gl.ELEMENT_ARRAY_BUFFER : _gl.ARRAY_BUFFER;
M
Mr.doob 已提交
3915 3916 3917 3918

				if ( attribute.buffer === undefined ) {

					attribute.buffer = _gl.createBuffer();
B
ben_a_adams 已提交
3919 3920
					_gl.bindBuffer( bufferType, attribute.buffer );
					_gl.bufferData( bufferType, attribute.array, ( attribute instanceof THREE.DynamicBufferAttribute ) ? _gl.DYNAMIC_DRAW : _gl.STATIC_DRAW );
M
Mr.doob 已提交
3921

B
ben_a_adams 已提交
3922
					attribute.needsUpdate = false;
M
Mr.doob 已提交
3923

B
ben_a_adams 已提交
3924
				} else if ( attribute.needsUpdate === true ) {
M
Mr.doob 已提交
3925 3926

					_gl.bindBuffer( bufferType, attribute.buffer );
B
ben_a_adams 已提交
3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943

					if ( attribute.updateRange === undefined || attribute.updateRange.count === -1 ) { // Not using update ranges

						_gl.bufferSubData( bufferType, 0, attribute.array );

					} else if ( attribute.updateRange.count === 0 ) {

						console.error( 'THREE.WebGLRenderer.updateObject: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually.' );

					} else {

						_gl.bufferSubData( bufferType, attribute.updateRange.offset * attribute.array.BYTES_PER_ELEMENT,
										   attribute.array.subarray( attribute.updateRange.offset, attribute.updateRange.offset + attribute.updateRange.count ) );

						attribute.updateRange.count = 0; // reset range

					}
M
Mr.doob 已提交
3944 3945 3946 3947 3948 3949

					attribute.needsUpdate = false;

				}

			}
M
Mr.doob 已提交
3950

M
Mr.doob 已提交
3951 3952 3953
		} else if ( object instanceof THREE.Mesh ) {

			// check all geometry groups
M
Mr.doob 已提交
3954

3955 3956
			if ( geometry.groupsNeedUpdate === true ) {

3957
				initGeometryGroups( object, geometry );
M
Mr.doob 已提交
3958

3959
			}
M
Mr.doob 已提交
3960

3961 3962 3963
			var geometryGroupsList = geometryGroups[ geometry.id ];

			for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
M
Mr.doob 已提交
3964

3965
				var geometryGroup = geometryGroupsList[ i ];
M
Mr.doob 已提交
3966
				var material = getBufferMaterial( object, geometryGroup );
M
Mr.doob 已提交
3967

M
Mr.doob 已提交
3968
				var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
3969 3970 3971 3972 3973

				if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
					 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
					 geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {

3974
					setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, ! geometry.dynamic, material );
M
Mr.doob 已提交
3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989

				}

			}

			geometry.verticesNeedUpdate = false;
			geometry.morphTargetsNeedUpdate = false;
			geometry.elementsNeedUpdate = false;
			geometry.uvsNeedUpdate = false;
			geometry.normalsNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
			geometry.tangentsNeedUpdate = false;

			material.attributes && clearCustomAttributes( material );

M
Mr.doob 已提交
3990 3991
		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
3992 3993
			var material = getBufferMaterial( object, geometry );
			var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
3994

3995
			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
M
Mr.doob 已提交
3996

3997
				setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
M
Mr.doob 已提交
3998

3999
			}
M
Mr.doob 已提交
4000

4001 4002 4003
			geometry.verticesNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
			geometry.lineDistancesNeedUpdate = false;
M
Mr.doob 已提交
4004

4005
			material.attributes && clearCustomAttributes( material );
M
Mr.doob 已提交
4006

4007
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
4008

M
Mr.doob 已提交
4009 4010
			var material = getBufferMaterial( object, geometry );
			var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
4011

4012
			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || customAttributesDirty ) {
M
Mr.doob 已提交
4013

4014
				setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
M
Mr.doob 已提交
4015

4016
			}
M
Mr.doob 已提交
4017

4018 4019
			geometry.verticesNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
M
Mr.doob 已提交
4020

4021
			material.attributes && clearCustomAttributes( material );
M
Mr.doob 已提交
4022 4023 4024

		}

M
Mr.doob 已提交
4025
	}
M
Mr.doob 已提交
4026 4027 4028

	// Objects updates - custom attributes check

4029
	function areCustomAttributesDirty( material ) {
M
Mr.doob 已提交
4030

4031
		for ( var name in material.attributes ) {
M
Mr.doob 已提交
4032

4033
			if ( material.attributes[ name ].needsUpdate ) return true;
M
Mr.doob 已提交
4034 4035 4036 4037 4038

		}

		return false;

M
Mr.doob 已提交
4039
	}
M
Mr.doob 已提交
4040

4041
	function clearCustomAttributes( material ) {
M
Mr.doob 已提交
4042

4043
		for ( var name in material.attributes ) {
4044 4045

			material.attributes[ name ].needsUpdate = false;
M
Mr.doob 已提交
4046 4047 4048

		}

M
Mr.doob 已提交
4049
	}
M
Mr.doob 已提交
4050 4051 4052

	// Objects removal

4053
	function removeObject( object ) {
M
Mr.doob 已提交
4054 4055

		if ( object instanceof THREE.Mesh  ||
4056
			 object instanceof THREE.PointCloud ||
M
Mr.doob 已提交
4057 4058
			 object instanceof THREE.Line ) {

4059
			delete _webglObjects[ object.id ];
M
Mr.doob 已提交
4060 4061 4062

		} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {

4063
			removeInstances( _webglObjectsImmediate, object );
M
Mr.doob 已提交
4064 4065 4066

		}

4067 4068 4069 4070
		delete object.__webglInit;
		delete object._modelViewMatrix;
		delete object._normalMatrix;

4071
		delete object.__webglActive;
M
Mr.doob 已提交
4072

M
Mr.doob 已提交
4073
	}
M
Mr.doob 已提交
4074

4075
	function removeInstances( objlist, object ) {
M
Mr.doob 已提交
4076 4077 4078 4079 4080 4081 4082 4083 4084 4085 4086

		for ( var o = objlist.length - 1; o >= 0; o -- ) {

			if ( objlist[ o ].object === object ) {

				objlist.splice( o, 1 );

			}

		}

M
Mr.doob 已提交
4087
	}
M
Mr.doob 已提交
4088 4089 4090

	// Materials

4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 4101
	var shaderIDs = {
		MeshDepthMaterial: 'depth',
		MeshNormalMaterial: 'normal',
		MeshBasicMaterial: 'basic',
		MeshLambertMaterial: 'lambert',
		MeshPhongMaterial: 'phong',
		LineBasicMaterial: 'basic',
		LineDashedMaterial: 'dashed',
		PointCloudMaterial: 'particle_basic'
	};

4102
	function initMaterial( material, lights, fog, object ) {
M
Mr.doob 已提交
4103 4104 4105

		material.addEventListener( 'dispose', onMaterialDispose );

4106
		var shaderID = shaderIDs[ material.type ];
M
Mr.doob 已提交
4107 4108 4109

		if ( shaderID ) {

4110 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121 4122 4123 4124
			var shader = THREE.ShaderLib[ shaderID ];

			material.__webglShader = {
				uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
				vertexShader: shader.vertexShader,
				fragmentShader: shader.fragmentShader
			}

		} else {

			material.__webglShader = {
				uniforms: material.uniforms,
				vertexShader: material.vertexShader,
				fragmentShader: material.fragmentShader
			}
M
Mr.doob 已提交
4125 4126 4127 4128 4129 4130

		}

		// heuristics to create shader parameters according to lights in the scene
		// (not to blow over maxLights budget)

4131 4132 4133
		var maxLightCount = allocateLights( lights );
		var maxShadows = allocateShadows( lights );
		var maxBones = allocateBones( object );
M
Mr.doob 已提交
4134

4135
		var parameters = {
M
Mr.doob 已提交
4136

4137 4138 4139
			precision: _precision,
			supportsVertexTextures: _supportsVertexTextures,

4140 4141
			map: !! material.map,
			envMap: !! material.envMap,
M
Mr.doob 已提交
4142
			envMapMode: material.envMap && material.envMap.mapping,
4143 4144 4145 4146
			lightMap: !! material.lightMap,
			bumpMap: !! material.bumpMap,
			normalMap: !! material.normalMap,
			specularMap: !! material.specularMap,
4147
			alphaMap: !! material.alphaMap,
M
Mr.doob 已提交
4148

4149 4150
			combine: material.combine,

M
Mr.doob 已提交
4151 4152 4153 4154 4155 4156
			vertexColors: material.vertexColors,

			fog: fog,
			useFog: material.fog,
			fogExp: fog instanceof THREE.FogExp2,

4157 4158
			flatShading: material.shading === THREE.FlatShading,

M
Mr.doob 已提交
4159
			sizeAttenuation: material.sizeAttenuation,
4160
			logarithmicDepthBuffer: _logarithmicDepthBuffer,
M
Mr.doob 已提交
4161 4162 4163

			skinning: material.skinning,
			maxBones: maxBones,
4164
			useVertexTexture: _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture,
M
Mr.doob 已提交
4165 4166 4167

			morphTargets: material.morphTargets,
			morphNormals: material.morphNormals,
4168 4169
			maxMorphTargets: _this.maxMorphTargets,
			maxMorphNormals: _this.maxMorphNormals,
M
Mr.doob 已提交
4170 4171 4172 4173 4174 4175 4176

			maxDirLights: maxLightCount.directional,
			maxPointLights: maxLightCount.point,
			maxSpotLights: maxLightCount.spot,
			maxHemiLights: maxLightCount.hemi,

			maxShadows: maxShadows,
4177 4178 4179 4180
			shadowMapEnabled: _this.shadowMapEnabled && object.receiveShadow && maxShadows > 0,
			shadowMapType: _this.shadowMapType,
			shadowMapDebug: _this.shadowMapDebug,
			shadowMapCascade: _this.shadowMapCascade,
M
Mr.doob 已提交
4181 4182 4183 4184 4185 4186 4187 4188 4189

			alphaTest: material.alphaTest,
			metal: material.metal,
			wrapAround: material.wrapAround,
			doubleSided: material.side === THREE.DoubleSide,
			flipSided: material.side === THREE.BackSide

		};

4190 4191 4192 4193 4194 4195 4196 4197 4198 4199 4200 4201 4202 4203 4204
		// Generate code

		var chunks = [];

		if ( shaderID ) {

			chunks.push( shaderID );

		} else {

			chunks.push( material.fragmentShader );
			chunks.push( material.vertexShader );

		}

4205 4206
		if ( material.defines !== undefined ) {

4207
			for ( var name in material.defines ) {
4208

4209 4210
				chunks.push( name );
				chunks.push( material.defines[ name ] );
4211 4212

			}
4213 4214 4215

		}

4216
		for ( var name in parameters ) {
4217

4218 4219
			chunks.push( name );
			chunks.push( parameters[ name ] );
4220 4221 4222 4223 4224 4225 4226 4227 4228 4229 4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244 4245

		}

		var code = chunks.join();

		var program;

		// Check if code has been already compiled

		for ( var p = 0, pl = _programs.length; p < pl; p ++ ) {

			var programInfo = _programs[ p ];

			if ( programInfo.code === code ) {

				program = programInfo;
				program.usedTimes ++;

				break;

			}

		}

		if ( program === undefined ) {

4246
			program = new THREE.WebGLProgram( _this, code, material, parameters );
4247 4248 4249 4250 4251 4252 4253
			_programs.push( program );

			_this.info.memory.programs = _programs.length;

		}

		material.program = program;
M
Mr.doob 已提交
4254

4255
		var attributes = program.attributes;
M
Mr.doob 已提交
4256 4257 4258 4259 4260

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

4261
			var id, base = 'morphTarget';
M
Mr.doob 已提交
4262

4263
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
4264 4265 4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 4278 4279 4280

				id = base + i;

				if ( attributes[ id ] >= 0 ) {

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

4281
			var id, base = 'morphNormal';
M
Mr.doob 已提交
4282

4283
			for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
4284 4285 4286 4287 4288 4289 4290 4291 4292 4293 4294 4295 4296 4297 4298

				id = base + i;

				if ( attributes[ id ] >= 0 ) {

					material.numSupportedMorphNormals ++;

				}

			}

		}

		material.uniformsList = [];

4299
		for ( var u in material.__webglShader.uniforms ) {
M
Mr.doob 已提交
4300

4301 4302 4303 4304 4305
			var location = material.program.uniforms[ u ];

			if ( location ) {
				material.uniformsList.push( [ material.__webglShader.uniforms[ u ], location ] );
			}
M
Mr.doob 已提交
4306 4307 4308

		}

M
Mr.doob 已提交
4309
	}
M
Mr.doob 已提交
4310

4311 4312 4313 4314
	function setMaterial( material ) {

		if ( material.transparent === true ) {

M
Mr.doob 已提交
4315
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
4316

4317 4318 4319 4320
		} else {

			state.setBlending( THREE.NoBlending );

4321 4322
		}

M
Mr.doob 已提交
4323 4324
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
4325
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
4326
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
4327 4328 4329

	}

M
Mr.doob 已提交
4330 4331 4332 4333 4334 4335 4336 4337
	function setProgram( camera, lights, fog, material, object ) {

		_usedTextureUnits = 0;

		if ( material.needsUpdate ) {

			if ( material.program ) deallocateMaterial( material );

4338
			initMaterial( material, lights, fog, object );
M
Mr.doob 已提交
4339 4340 4341 4342 4343 4344 4345 4346 4347 4348 4349 4350 4351 4352
			material.needsUpdate = false;

		}

		if ( material.morphTargets ) {

			if ( ! object.__webglMorphTargetInfluences ) {

				object.__webglMorphTargetInfluences = new Float32Array( _this.maxMorphTargets );

			}

		}

4353
		var refreshProgram = false;
M
Mr.doob 已提交
4354
		var refreshMaterial = false;
4355
		var refreshLights = false;
M
Mr.doob 已提交
4356 4357 4358

		var program = material.program,
			p_uniforms = program.uniforms,
4359
			m_uniforms = material.__webglShader.uniforms;
M
Mr.doob 已提交
4360

4361
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
4362

4363 4364
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
4365

4366
			refreshProgram = true;
M
Mr.doob 已提交
4367
			refreshMaterial = true;
4368
			refreshLights = true;
M
Mr.doob 已提交
4369 4370 4371 4372 4373

		}

		if ( material.id !== _currentMaterialId ) {

4374
			if ( _currentMaterialId === -1 ) refreshLights = true;
M
Mr.doob 已提交
4375
			_currentMaterialId = material.id;
4376

M
Mr.doob 已提交
4377 4378 4379 4380
			refreshMaterial = true;

		}

4381
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
4382 4383 4384

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

4385 4386
			if ( _logarithmicDepthBuffer ) {

4387
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
4388 4389 4390 4391

			}


M
Mr.doob 已提交
4392 4393
			if ( camera !== _currentCamera ) _currentCamera = camera;

4394 4395 4396 4397 4398 4399 4400 4401 4402 4403 4404 4405 4406 4407 4408 4409 4410 4411
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
				 material.envMap ) {

				if ( p_uniforms.cameraPosition !== null ) {

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
4412
				 material instanceof THREE.MeshBasicMaterial ||
4413 4414 4415 4416 4417 4418 4419 4420 4421 4422 4423
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

				if ( p_uniforms.viewMatrix !== null ) {

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );

				}

			}

M
Mr.doob 已提交
4424 4425 4426 4427 4428 4429 4430 4431
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

4432 4433 4434 4435 4436 4437 4438 4439 4440 4441 4442 4443 4444
			if ( object.bindMatrix && p_uniforms.bindMatrix !== null ) {

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== null ) {

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

			if ( _supportsBoneTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
4445 4446 4447 4448 4449 4450

				if ( p_uniforms.boneTexture !== null ) {

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
4451
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
4452 4453 4454

				}

4455 4456
				if ( p_uniforms.boneTextureWidth !== null ) {

4457
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
4458 4459 4460 4461 4462

				}

				if ( p_uniforms.boneTextureHeight !== null ) {

4463
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
4464 4465 4466

				}

4467
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
4468 4469 4470

				if ( p_uniforms.boneGlobalMatrices !== null ) {

4471
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
4472 4473 4474 4475 4476 4477 4478 4479 4480 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490 4491 4492 4493 4494

				}

			}

		}

		if ( refreshMaterial ) {

			// refresh uniforms common to several materials

			if ( fog && material.fog ) {

				refreshUniformsFog( m_uniforms, fog );

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material.lights ) {

				if ( _lightsNeedUpdate ) {

4495
					refreshLights = true;
4496
					setupLights( lights );
M
Mr.doob 已提交
4497 4498 4499
					_lightsNeedUpdate = false;
				}

4500 4501
				if ( refreshLights ) {
					refreshUniformsLights( m_uniforms, _lights );
4502
					markUniformsLightsNeedsUpdate( m_uniforms, true );
4503
				} else {
4504
					markUniformsLightsNeedsUpdate( m_uniforms, false );
4505
				}
M
Mr.doob 已提交
4506 4507 4508 4509 4510 4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 4521 4522 4523 4524 4525 4526 4527

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

4528
			} else if ( material instanceof THREE.PointCloudMaterial ) {
M
Mr.doob 已提交
4529 4530 4531 4532 4533 4534 4535 4536 4537 4538 4539 4540 4541 4542 4543 4544 4545 4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557 4558 4559

				refreshUniformsParticle( m_uniforms, material );

			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

			} else if ( material instanceof THREE.MeshLambertMaterial ) {

				refreshUniformsLambert( m_uniforms, material );

			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

			if ( object.receiveShadow && ! material._shadowPass ) {

				refreshUniformsShadow( m_uniforms, lights );

			}

			// load common uniforms

4560
			loadUniformsGeneric( material.uniformsList );
M
Mr.doob 已提交
4561 4562 4563 4564 4565 4566 4567 4568 4569 4570 4571 4572 4573

		}

		loadUniformsMatrices( p_uniforms, object );

		if ( p_uniforms.modelMatrix !== null ) {

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );

		}

		return program;

M
Mr.doob 已提交
4574
	}
M
Mr.doob 已提交
4575 4576 4577 4578 4579 4580 4581

	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

4582
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
4583 4584 4585 4586

		uniforms.map.value = material.map;
		uniforms.lightMap.value = material.lightMap;
		uniforms.specularMap.value = material.specularMap;
4587
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
4588 4589 4590 4591 4592 4593 4594 4595 4596 4597 4598 4599 4600 4601 4602 4603

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		// uv repeat and offset setting priorities
4604 4605 4606 4607
		//  1. color map
		//  2. specular map
		//  3. normal map
		//  4. bump map
4608
		//  5. alpha map
M
Mr.doob 已提交
4609 4610 4611 4612 4613 4614 4615 4616 4617 4618 4619 4620 4621 4622 4623 4624 4625 4626 4627

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

4628 4629 4630 4631
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

M
Mr.doob 已提交
4632 4633 4634 4635 4636 4637 4638 4639 4640 4641 4642 4643
		}

		if ( uvScaleMap !== undefined ) {

			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
4644
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
Mr.doob 已提交
4645

4646
		uniforms.reflectivity.value = material.reflectivity;
M
Mr.doob 已提交
4647 4648
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
4649
	}
M
Mr.doob 已提交
4650 4651 4652 4653 4654 4655

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
4656
	}
M
Mr.doob 已提交
4657 4658 4659 4660 4661 4662 4663

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
4664
	}
M
Mr.doob 已提交
4665 4666 4667 4668 4669 4670 4671 4672 4673 4674

	function refreshUniformsParticle ( uniforms, material ) {

		uniforms.psColor.value = material.color;
		uniforms.opacity.value = material.opacity;
		uniforms.size.value = material.size;
		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.

		uniforms.map.value = material.map;

4675 4676 4677 4678 4679 4680 4681 4682 4683
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
Mr.doob 已提交
4684
	}
M
Mr.doob 已提交
4685 4686 4687 4688 4689 4690 4691 4692 4693 4694 4695 4696 4697 4698 4699 4700

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
4701
	}
M
Mr.doob 已提交
4702 4703 4704 4705 4706

	function refreshUniformsPhong ( uniforms, material ) {

		uniforms.shininess.value = material.shininess;

4707 4708
		uniforms.emissive.value = material.emissive;
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
4709 4710 4711 4712 4713 4714 4715

		if ( material.wrapAround ) {

			uniforms.wrapRGB.value.copy( material.wrapRGB );

		}

M
Mr.doob 已提交
4716
	}
M
Mr.doob 已提交
4717 4718 4719

	function refreshUniformsLambert ( uniforms, material ) {

4720
		uniforms.emissive.value = material.emissive;
M
Mr.doob 已提交
4721 4722 4723 4724 4725 4726 4727

		if ( material.wrapAround ) {

			uniforms.wrapRGB.value.copy( material.wrapRGB );

		}

M
Mr.doob 已提交
4728
	}
M
Mr.doob 已提交
4729 4730 4731 4732 4733 4734 4735 4736 4737 4738 4739

	function refreshUniformsLights ( uniforms, lights ) {

		uniforms.ambientLightColor.value = lights.ambient;

		uniforms.directionalLightColor.value = lights.directional.colors;
		uniforms.directionalLightDirection.value = lights.directional.positions;

		uniforms.pointLightColor.value = lights.point.colors;
		uniforms.pointLightPosition.value = lights.point.positions;
		uniforms.pointLightDistance.value = lights.point.distances;
M
Mr.doob 已提交
4740
		uniforms.pointLightDecay.value = lights.point.decays;
M
Mr.doob 已提交
4741 4742 4743 4744 4745 4746 4747

		uniforms.spotLightColor.value = lights.spot.colors;
		uniforms.spotLightPosition.value = lights.spot.positions;
		uniforms.spotLightDistance.value = lights.spot.distances;
		uniforms.spotLightDirection.value = lights.spot.directions;
		uniforms.spotLightAngleCos.value = lights.spot.anglesCos;
		uniforms.spotLightExponent.value = lights.spot.exponents;
M
Mr.doob 已提交
4748
		uniforms.spotLightDecay.value = lights.spot.decays;
M
Mr.doob 已提交
4749 4750 4751 4752 4753

		uniforms.hemisphereLightSkyColor.value = lights.hemi.skyColors;
		uniforms.hemisphereLightGroundColor.value = lights.hemi.groundColors;
		uniforms.hemisphereLightDirection.value = lights.hemi.positions;

M
Mr.doob 已提交
4754
	}
M
Mr.doob 已提交
4755

4756 4757
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
4758
	function markUniformsLightsNeedsUpdate ( uniforms, value ) {
4759

M
Mr.doob 已提交
4760
		uniforms.ambientLightColor.needsUpdate = value;
4761

M
Mr.doob 已提交
4762 4763
		uniforms.directionalLightColor.needsUpdate = value;
		uniforms.directionalLightDirection.needsUpdate = value;
4764

M
Mr.doob 已提交
4765 4766 4767 4768
		uniforms.pointLightColor.needsUpdate = value;
		uniforms.pointLightPosition.needsUpdate = value;
		uniforms.pointLightDistance.needsUpdate = value;
		uniforms.pointLightDecay.needsUpdate = value;
4769

M
Mr.doob 已提交
4770 4771 4772 4773 4774 4775 4776
		uniforms.spotLightColor.needsUpdate = value;
		uniforms.spotLightPosition.needsUpdate = value;
		uniforms.spotLightDistance.needsUpdate = value;
		uniforms.spotLightDirection.needsUpdate = value;
		uniforms.spotLightAngleCos.needsUpdate = value;
		uniforms.spotLightExponent.needsUpdate = value;
		uniforms.spotLightDecay.needsUpdate = value;
4777

M
Mr.doob 已提交
4778 4779 4780
		uniforms.hemisphereLightSkyColor.needsUpdate = value;
		uniforms.hemisphereLightGroundColor.needsUpdate = value;
		uniforms.hemisphereLightDirection.needsUpdate = value;
4781

M
Mr.doob 已提交
4782
	}
4783

M
Mr.doob 已提交
4784 4785 4786 4787 4788 4789 4790 4791 4792 4793 4794 4795 4796 4797 4798 4799 4800 4801 4802 4803 4804 4805 4806 4807 4808 4809 4810 4811 4812 4813
	function refreshUniformsShadow ( uniforms, lights ) {

		if ( uniforms.shadowMatrix ) {

			var j = 0;

			for ( var i = 0, il = lights.length; i < il; i ++ ) {

				var light = lights[ i ];

				if ( ! light.castShadow ) continue;

				if ( light instanceof THREE.SpotLight || ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) ) {

					uniforms.shadowMap.value[ j ] = light.shadowMap;
					uniforms.shadowMapSize.value[ j ] = light.shadowMapSize;

					uniforms.shadowMatrix.value[ j ] = light.shadowMatrix;

					uniforms.shadowDarkness.value[ j ] = light.shadowDarkness;
					uniforms.shadowBias.value[ j ] = light.shadowBias;

					j ++;

				}

			}

		}

M
Mr.doob 已提交
4814
	}
M
Mr.doob 已提交
4815 4816 4817 4818 4819 4820 4821 4822 4823 4824 4825 4826 4827

	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrix.elements );

		if ( uniforms.normalMatrix ) {

			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object._normalMatrix.elements );

		}

M
Mr.doob 已提交
4828
	}
M
Mr.doob 已提交
4829 4830 4831 4832 4833 4834 4835

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= _maxTextures ) {

4836
			THREE.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + _maxTextures );
M
Mr.doob 已提交
4837 4838 4839 4840 4841 4842 4843

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
Mr.doob 已提交
4844
	}
M
Mr.doob 已提交
4845

4846
	function loadUniformsGeneric ( uniforms ) {
M
Mr.doob 已提交
4847

M
Mr.doob 已提交
4848
		var texture, textureUnit, offset;
M
Mr.doob 已提交
4849

M
Mr.doob 已提交
4850 4851 4852
		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
M
Mr.doob 已提交
4853

4854 4855
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
4856

M
Mr.doob 已提交
4857 4858
			var type = uniform.type;
			var value = uniform.value;
4859
			var location = uniforms[ j ][ 1 ];
M
Mr.doob 已提交
4860

4861
			switch ( type ) {
M
Mr.doob 已提交
4862

4863 4864 4865 4866 4867 4868 4869 4870 4871 4872 4873 4874 4875 4876 4877 4878 4879 4880 4881 4882 4883 4884 4885 4886 4887 4888 4889 4890 4891 4892 4893 4894 4895 4896 4897 4898 4899 4900 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 4911 4912 4913 4914 4915 4916
				case '1i':
					_gl.uniform1i( location, value );
					break;

				case '1f':
					_gl.uniform1f( location, value );
					break;

				case '2f':
					_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
					break;

				case '3f':
					_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
					break;

				case '4f':
					_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
					break;

				case '1iv':
					_gl.uniform1iv( location, value );
					break;

				case '3iv':
					_gl.uniform3iv( location, value );
					break;

				case '1fv':
					_gl.uniform1fv( location, value );
					break;

				case '2fv':
					_gl.uniform2fv( location, value );
					break;

				case '3fv':
					_gl.uniform3fv( location, value );
					break;

				case '4fv':
					_gl.uniform4fv( location, value );
					break;

				case 'Matrix3fv':
					_gl.uniformMatrix3fv( location, false, value );
					break;

				case 'Matrix4fv':
					_gl.uniformMatrix4fv( location, false, value );
					break;

				//

M
Mr.doob 已提交
4917
				case 'i':
M
Mr.doob 已提交
4918

4919 4920
					// single integer
					_gl.uniform1i( location, value );
M
Mr.doob 已提交
4921

4922
					break;
M
Mr.doob 已提交
4923

4924
				case 'f':
M
Mr.doob 已提交
4925

4926 4927
					// single float
					_gl.uniform1f( location, value );
M
Mr.doob 已提交
4928

4929
					break;
M
Mr.doob 已提交
4930

4931
				case 'v2':
M
Mr.doob 已提交
4932

4933 4934
					// single THREE.Vector2
					_gl.uniform2f( location, value.x, value.y );
M
Mr.doob 已提交
4935

4936
					break;
M
Mr.doob 已提交
4937

4938
				case 'v3':
M
Mr.doob 已提交
4939

4940 4941
					// single THREE.Vector3
					_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
4942

4943
					break;
M
Mr.doob 已提交
4944

M
Mr.doob 已提交
4945
				case 'v4':
M
Mr.doob 已提交
4946

4947 4948
					// single THREE.Vector4
					_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
4949

4950
					break;
M
Mr.doob 已提交
4951

4952
				case 'c':
M
Mr.doob 已提交
4953

4954 4955
					// single THREE.Color
					_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
4956

4957
					break;
M
Mr.doob 已提交
4958

4959
				case 'iv1':
M
Mr.doob 已提交
4960

4961 4962
					// flat array of integers (JS or typed array)
					_gl.uniform1iv( location, value );
M
Mr.doob 已提交
4963

4964
					break;
M
Mr.doob 已提交
4965

4966
				case 'iv':
M
Mr.doob 已提交
4967

4968 4969
					// flat array of integers with 3 x N size (JS or typed array)
					_gl.uniform3iv( location, value );
M
Mr.doob 已提交
4970

4971
					break;
M
Mr.doob 已提交
4972

4973
				case 'fv1':
M
Mr.doob 已提交
4974

4975 4976
					// flat array of floats (JS or typed array)
					_gl.uniform1fv( location, value );
M
Mr.doob 已提交
4977

4978
					break;
M
Mr.doob 已提交
4979

4980
				case 'fv':
M
Mr.doob 已提交
4981

4982 4983
					// flat array of floats with 3 x N size (JS or typed array)
					_gl.uniform3fv( location, value );
M
Mr.doob 已提交
4984

4985
					break;
M
Mr.doob 已提交
4986

4987
				case 'v2v':
M
Mr.doob 已提交
4988

4989
					// array of THREE.Vector2
M
Mr.doob 已提交
4990

4991
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
4992

4993
						uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
4994

4995
					}
M
Mr.doob 已提交
4996

4997
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
4998

4999
						offset = i * 2;
M
Mr.doob 已提交
5000

5001 5002
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
M
Mr.doob 已提交
5003

5004
					}
M
Mr.doob 已提交
5005

5006
					_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
5007

5008
					break;
M
Mr.doob 已提交
5009

5010
				case 'v3v':
M
Mr.doob 已提交
5011

5012
					// array of THREE.Vector3
M
Mr.doob 已提交
5013

5014
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5015

5016
						uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
5017

5018
					}
M
Mr.doob 已提交
5019

5020
					for ( var i = 0, il = value.length; i < il; i ++ ) {
R
Ryan Tsao 已提交
5021

5022
						offset = i * 3;
R
Ryan Tsao 已提交
5023

5024 5025 5026
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
						uniform._array[ offset + 2 ] = value[ i ].z;
R
Ryan Tsao 已提交
5027

5028
					}
R
Ryan Tsao 已提交
5029

5030
					_gl.uniform3fv( location, uniform._array );
R
Ryan Tsao 已提交
5031

5032
					break;
R
Ryan Tsao 已提交
5033

5034
				case 'v4v':
R
Ryan Tsao 已提交
5035

5036
					// array of THREE.Vector4
R
Ryan Tsao 已提交
5037

5038
					if ( uniform._array === undefined ) {
R
Ryan Tsao 已提交
5039

5040
						uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
5041

5042
					}
M
Mr.doob 已提交
5043

5044
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5045

5046
						offset = i * 4;
M
Mr.doob 已提交
5047

5048 5049 5050 5051
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
						uniform._array[ offset + 2 ] = value[ i ].z;
						uniform._array[ offset + 3 ] = value[ i ].w;
M
Mr.doob 已提交
5052

5053
					}
M
Mr.doob 已提交
5054

5055
					_gl.uniform4fv( location, uniform._array );
M
Mr.doob 已提交
5056

5057
					break;
M
Mr.doob 已提交
5058

5059
				case 'm3':
M
Mr.doob 已提交
5060

5061 5062
					// single THREE.Matrix3
					_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
5063

5064
					break;
M
Mr.doob 已提交
5065

5066
				case 'm3v':
M
Mr.doob 已提交
5067

5068
					// array of THREE.Matrix3
M
Mr.doob 已提交
5069

5070
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5071

5072
						uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
5073

5074
					}
M
Mr.doob 已提交
5075

5076
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5077

5078
						value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
M
Mr.doob 已提交
5079

5080
					}
M
Mr.doob 已提交
5081

5082
					_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
5083

5084
					break;
M
Mr.doob 已提交
5085

5086
				case 'm4':
M
Mr.doob 已提交
5087

5088 5089
					// single THREE.Matrix4
					_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
5090

5091
					break;
M
Mr.doob 已提交
5092

5093
				case 'm4v':
M
Mr.doob 已提交
5094

5095
					// array of THREE.Matrix4
M
Mr.doob 已提交
5096

5097
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5098

5099
						uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
5100

5101 5102 5103 5104 5105 5106 5107 5108 5109 5110 5111
					}

					for ( var i = 0, il = value.length; i < il; i ++ ) {

						value[ i ].flattenToArrayOffset( uniform._array, i * 16 );

					}

					_gl.uniformMatrix4fv( location, false, uniform._array );

					break;
M
Mr.doob 已提交
5112

5113
				case 't':
M
Mr.doob 已提交
5114

5115
					// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
5116

5117 5118 5119 5120
					texture = value;
					textureUnit = getTextureUnit();

					_gl.uniform1i( location, textureUnit );
M
Mr.doob 已提交
5121

5122
					if ( ! texture ) continue;
M
Mr.doob 已提交
5123

5124 5125
					if ( texture instanceof THREE.CubeTexture ||
					   ( texture.image instanceof Array && texture.image.length === 6 ) ) { // CompressedTexture can have Array in image :/
M
Mr.doob 已提交
5126

5127
						setCubeTexture( texture, textureUnit );
M
Mr.doob 已提交
5128

5129 5130 5131 5132 5133 5134 5135 5136 5137 5138 5139 5140 5141 5142 5143 5144 5145 5146 5147 5148 5149 5150 5151 5152 5153 5154 5155 5156 5157 5158 5159 5160 5161 5162 5163 5164 5165 5166 5167 5168 5169 5170 5171 5172
					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

						setCubeTextureDynamic( texture, textureUnit );

					} else {

						_this.setTexture( texture, textureUnit );

					}

					break;

				case 'tv':

					// array of THREE.Texture (2d)

					if ( uniform._array === undefined ) {

						uniform._array = [];

					}

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						uniform._array[ i ] = getTextureUnit();

					}

					_gl.uniform1iv( location, uniform._array );

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						texture = uniform.value[ i ];
						textureUnit = uniform._array[ i ];

						if ( ! texture ) continue;

						_this.setTexture( texture, textureUnit );

					}

					break;

				default:
5173

5174
					THREE.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
5175

M
Mr.doob 已提交
5176 5177 5178 5179
			}

		}

M
Mr.doob 已提交
5180
	}
M
Mr.doob 已提交
5181 5182 5183 5184

	function setupMatrices ( object, camera ) {

		object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
5185
		object._normalMatrix.getNormalMatrix( object._modelViewMatrix );
M
Mr.doob 已提交
5186

M
Mr.doob 已提交
5187
	}
M
Mr.doob 已提交
5188 5189 5190 5191 5192 5193 5194

	function setColorLinear( array, offset, color, intensity ) {

		array[ offset ]     = color.r * intensity;
		array[ offset + 1 ] = color.g * intensity;
		array[ offset + 2 ] = color.b * intensity;

M
Mr.doob 已提交
5195
	}
M
Mr.doob 已提交
5196

5197
	function setupLights ( lights ) {
M
Mr.doob 已提交
5198 5199 5200 5201 5202 5203 5204 5205 5206 5207 5208 5209 5210 5211 5212 5213

		var l, ll, light, n,
		r = 0, g = 0, b = 0,
		color, skyColor, groundColor,
		intensity,  intensitySq,
		position,
		distance,

		zlights = _lights,

		dirColors = zlights.directional.colors,
		dirPositions = zlights.directional.positions,

		pointColors = zlights.point.colors,
		pointPositions = zlights.point.positions,
		pointDistances = zlights.point.distances,
M
Mr.doob 已提交
5214
		pointDecays = zlights.point.decays,
M
Mr.doob 已提交
5215 5216 5217 5218 5219 5220 5221

		spotColors = zlights.spot.colors,
		spotPositions = zlights.spot.positions,
		spotDistances = zlights.spot.distances,
		spotDirections = zlights.spot.directions,
		spotAnglesCos = zlights.spot.anglesCos,
		spotExponents = zlights.spot.exponents,
M
Mr.doob 已提交
5222
		spotDecays = zlights.spot.decays,
M
Mr.doob 已提交
5223 5224 5225 5226 5227 5228 5229 5230 5231 5232 5233 5234 5235 5236 5237 5238 5239 5240 5241 5242 5243 5244 5245 5246 5247 5248 5249 5250 5251 5252 5253 5254 5255 5256

		hemiSkyColors = zlights.hemi.skyColors,
		hemiGroundColors = zlights.hemi.groundColors,
		hemiPositions = zlights.hemi.positions,

		dirLength = 0,
		pointLength = 0,
		spotLength = 0,
		hemiLength = 0,

		dirCount = 0,
		pointCount = 0,
		spotCount = 0,
		hemiCount = 0,

		dirOffset = 0,
		pointOffset = 0,
		spotOffset = 0,
		hemiOffset = 0;

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			if ( light.onlyShadow ) continue;

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

				if ( ! light.visible ) continue;

5257 5258 5259
				r += color.r;
				g += color.g;
				b += color.b;
M
Mr.doob 已提交
5260 5261 5262 5263 5264 5265 5266

			} else if ( light instanceof THREE.DirectionalLight ) {

				dirCount += 1;

				if ( ! light.visible ) continue;

5267 5268
				_direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
5269 5270 5271 5272 5273 5274 5275 5276 5277
				_direction.sub( _vector3 );
				_direction.normalize();

				dirOffset = dirLength * 3;

				dirPositions[ dirOffset ]     = _direction.x;
				dirPositions[ dirOffset + 1 ] = _direction.y;
				dirPositions[ dirOffset + 2 ] = _direction.z;

5278
				setColorLinear( dirColors, dirOffset, color, intensity );
M
Mr.doob 已提交
5279 5280 5281 5282 5283 5284 5285 5286 5287 5288 5289

				dirLength += 1;

			} else if ( light instanceof THREE.PointLight ) {

				pointCount += 1;

				if ( ! light.visible ) continue;

				pointOffset = pointLength * 3;

5290
				setColorLinear( pointColors, pointOffset, color, intensity );
M
Mr.doob 已提交
5291

5292
				_vector3.setFromMatrixPosition( light.matrixWorld );
M
Mr.doob 已提交
5293 5294 5295 5296 5297

				pointPositions[ pointOffset ]     = _vector3.x;
				pointPositions[ pointOffset + 1 ] = _vector3.y;
				pointPositions[ pointOffset + 2 ] = _vector3.z;

M
Mr.doob 已提交
5298
				// distance is 0 if decay is 0, because there is no attenuation at all.
M
Mr.doob 已提交
5299
				pointDistances[ pointLength ] = distance;
M
Mr.doob 已提交
5300
				pointDecays[ pointLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
5301 5302 5303 5304 5305 5306 5307 5308 5309 5310 5311

				pointLength += 1;

			} else if ( light instanceof THREE.SpotLight ) {

				spotCount += 1;

				if ( ! light.visible ) continue;

				spotOffset = spotLength * 3;

5312
				setColorLinear( spotColors, spotOffset, color, intensity );
M
Mr.doob 已提交
5313

G
gero3 已提交
5314
				_direction.setFromMatrixPosition( light.matrixWorld );
M
Mr.doob 已提交
5315

G
gero3 已提交
5316 5317 5318
				spotPositions[ spotOffset ]     = _direction.x;
				spotPositions[ spotOffset + 1 ] = _direction.y;
				spotPositions[ spotOffset + 2 ] = _direction.z;
M
Mr.doob 已提交
5319 5320 5321

				spotDistances[ spotLength ] = distance;

5322
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
5323 5324 5325 5326 5327 5328 5329 5330 5331
				_direction.sub( _vector3 );
				_direction.normalize();

				spotDirections[ spotOffset ]     = _direction.x;
				spotDirections[ spotOffset + 1 ] = _direction.y;
				spotDirections[ spotOffset + 2 ] = _direction.z;

				spotAnglesCos[ spotLength ] = Math.cos( light.angle );
				spotExponents[ spotLength ] = light.exponent;
M
Mr.doob 已提交
5332
				spotDecays[ spotLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
5333 5334 5335 5336 5337 5338 5339 5340 5341

				spotLength += 1;

			} else if ( light instanceof THREE.HemisphereLight ) {

				hemiCount += 1;

				if ( ! light.visible ) continue;

5342
				_direction.setFromMatrixPosition( light.matrixWorld );
M
Mr.doob 已提交
5343 5344 5345 5346 5347 5348 5349 5350 5351 5352 5353
				_direction.normalize();

				hemiOffset = hemiLength * 3;

				hemiPositions[ hemiOffset ]     = _direction.x;
				hemiPositions[ hemiOffset + 1 ] = _direction.y;
				hemiPositions[ hemiOffset + 2 ] = _direction.z;

				skyColor = light.color;
				groundColor = light.groundColor;

5354 5355
				setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity );
				setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity );
M
Mr.doob 已提交
5356 5357 5358 5359 5360 5361 5362 5363 5364 5365 5366 5367 5368 5369 5370 5371 5372 5373 5374 5375 5376 5377 5378 5379 5380

				hemiLength += 1;

			}

		}

		// null eventual remains from removed lights
		// (this is to avoid if in shader)

		for ( l = dirLength * 3, ll = Math.max( dirColors.length, dirCount * 3 ); l < ll; l ++ ) dirColors[ l ] = 0.0;
		for ( l = pointLength * 3, ll = Math.max( pointColors.length, pointCount * 3 ); l < ll; l ++ ) pointColors[ l ] = 0.0;
		for ( l = spotLength * 3, ll = Math.max( spotColors.length, spotCount * 3 ); l < ll; l ++ ) spotColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiSkyColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiSkyColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiGroundColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiGroundColors[ l ] = 0.0;

		zlights.directional.length = dirLength;
		zlights.point.length = pointLength;
		zlights.spot.length = spotLength;
		zlights.hemi.length = hemiLength;

		zlights.ambient[ 0 ] = r;
		zlights.ambient[ 1 ] = g;
		zlights.ambient[ 2 ] = b;

M
Mr.doob 已提交
5381
	}
M
Mr.doob 已提交
5382 5383 5384 5385 5386 5387 5388 5389 5390 5391 5392 5393 5394 5395 5396 5397 5398 5399 5400 5401 5402 5403 5404 5405 5406 5407 5408 5409 5410 5411 5412 5413 5414 5415 5416 5417 5418 5419 5420 5421 5422 5423 5424

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

			_gl.disable( _gl.CULL_FACE );

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

			_gl.enable( _gl.CULL_FACE );

		}

	};

	this.setMaterialFaces = function ( material ) {

5425 5426
		state.setDoubleSided( material.side === THREE.DoubleSide );
		state.setFlipSided( material.side === THREE.BackSide );
M
Mr.doob 已提交
5427 5428 5429 5430 5431 5432 5433

	};

	// Textures

	function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {

5434 5435
		var extension;

M
Mr.doob 已提交
5436 5437 5438 5439 5440 5441 5442 5443 5444 5445 5446 5447
		if ( isImagePowerOfTwo ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
Mr.doob 已提交
5448 5449 5450

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

5451
				THREE.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( ' + texture.sourceFile + ' )' );
M
Mr.doob 已提交
5452

5453
			}
M
Mr.doob 已提交
5454 5455 5456 5457

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
5458 5459
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

5460
				THREE.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( ' + texture.sourceFile + ' )' );
M
Mr.doob 已提交
5461

5462
			}
M
Mr.doob 已提交
5463

M
Mr.doob 已提交
5464 5465
		}

5466 5467
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

5468
		if ( extension && texture.type !== THREE.FloatType && texture.type !== THREE.HalfFloatType ) {
M
Mr.doob 已提交
5469

M
Mr.doob 已提交
5470
			if ( texture.anisotropy > 1 || texture.__currentAnisotropy ) {
M
Mr.doob 已提交
5471

5472
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
M
Mr.doob 已提交
5473
				texture.__currentAnisotropy = texture.anisotropy;
M
Mr.doob 已提交
5474 5475 5476 5477 5478

			}

		}

M
Mr.doob 已提交
5479
	}
M
Mr.doob 已提交
5480

H
Henri Astre 已提交
5481
	this.uploadTexture = function ( texture ) {
M
Mr.doob 已提交
5482

5483 5484 5485 5486 5487 5488 5489 5490 5491 5492 5493
		if ( texture.__webglInit === undefined ) {

			texture.__webglInit = true;

			texture.addEventListener( 'dispose', onTextureDispose );

			texture.__webglTexture = _gl.createTexture();

			_this.info.memory.textures ++;

		}
M
Mr.doob 已提交
5494

5495
		_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
M
Mr.doob 已提交
5496

H
Henri Astre 已提交
5497 5498 5499 5500
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

5501 5502
		texture.image = clampToMaxSize( texture.image, _maxTextureSize );

H
Henri Astre 已提交
5503 5504 5505 5506
		var image = texture.image,
		isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
5507

H
Henri Astre 已提交
5508
		setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
M
Mr.doob 已提交
5509

H
Henri Astre 已提交
5510
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
5511

H
Henri Astre 已提交
5512
		if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
5513

H
Henri Astre 已提交
5514 5515 5516
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
5517

H
Henri Astre 已提交
5518 5519 5520
			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5521

H
Henri Astre 已提交
5522 5523
					mipmap = mipmaps[ i ];
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5524

H
Henri Astre 已提交
5525
				}
M
Mr.doob 已提交
5526

H
Henri Astre 已提交
5527
				texture.generateMipmaps = false;
M
Mr.doob 已提交
5528

H
Henri Astre 已提交
5529
			} else {
M
Mr.doob 已提交
5530

H
Henri Astre 已提交
5531
				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
5532

H
Henri Astre 已提交
5533
			}
M
Mr.doob 已提交
5534

H
Henri Astre 已提交
5535
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
5536

H
Henri Astre 已提交
5537
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5538

H
Henri Astre 已提交
5539
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
5540

5541
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
5542

5543
					if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
M
Mr.doob 已提交
5544

5545
						_gl.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
5546

5547
					} else {
M
Mr.doob 已提交
5548

5549
						THREE.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
5550

5551
					}
M
Mr.doob 已提交
5552

H
Henri Astre 已提交
5553
				} else {
M
Mr.doob 已提交
5554

H
Henri Astre 已提交
5555
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5556

M
Mr.doob 已提交
5557 5558
				}

H
Henri Astre 已提交
5559 5560 5561 5562 5563 5564 5565 5566 5567
			}

		} else { // regular Texture (image, video, canvas)

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
M
Mr.doob 已提交
5568

5569
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5570 5571

					mipmap = mipmaps[ i ];
H
Henri Astre 已提交
5572
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
5573 5574 5575

				}

H
Henri Astre 已提交
5576
				texture.generateMipmaps = false;
M
Mr.doob 已提交
5577

H
Henri Astre 已提交
5578
			} else {
M
Mr.doob 已提交
5579

H
Henri Astre 已提交
5580
				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
M
Mr.doob 已提交
5581

H
Henri Astre 已提交
5582
			}
M
Mr.doob 已提交
5583

H
Henri Astre 已提交
5584
		}
M
Mr.doob 已提交
5585

H
Henri Astre 已提交
5586
		if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
5587

H
Henri Astre 已提交
5588
		texture.needsUpdate = false;
M
Mr.doob 已提交
5589

H
Henri Astre 已提交
5590
		if ( texture.onUpdate ) texture.onUpdate();
M
Mr.doob 已提交
5591

H
Henri Astre 已提交
5592
	};
M
Mr.doob 已提交
5593

H
Henri Astre 已提交
5594
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
5595

H
Henri Astre 已提交
5596
		_gl.activeTexture( _gl.TEXTURE0 + slot );
M
Mr.doob 已提交
5597

H
Henri Astre 已提交
5598
		if ( texture.needsUpdate ) {
M
Mr.doob 已提交
5599

H
Henri Astre 已提交
5600
			_this.uploadTexture( texture );
M
Mr.doob 已提交
5601 5602 5603

		} else {

5604
			_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
M
Mr.doob 已提交
5605 5606 5607 5608 5609 5610 5611

		}

	};

	function clampToMaxSize ( image, maxSize ) {

5612
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
5613

5614 5615
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
5616

5617
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
5618

5619 5620 5621
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
5622

5623 5624
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
5625

5626
			THREE.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
5627

5628 5629 5630
			return canvas;

		}
M
Mr.doob 已提交
5631

5632
		return image;
M
Mr.doob 已提交
5633 5634 5635 5636 5637 5638 5639 5640 5641 5642 5643

	}

	function setCubeTexture ( texture, slot ) {

		if ( texture.image.length === 6 ) {

			if ( texture.needsUpdate ) {

				if ( ! texture.image.__webglTextureCube ) {

5644 5645
					texture.addEventListener( 'dispose', onTextureDispose );

M
Mr.doob 已提交
5646 5647 5648 5649 5650 5651 5652 5653 5654 5655 5656
					texture.image.__webglTextureCube = _gl.createTexture();

					_this.info.memory.textures ++;

				}

				_gl.activeTexture( _gl.TEXTURE0 + slot );
				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
5657 5658
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
5659 5660 5661 5662 5663

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

5664
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
5665 5666 5667 5668 5669

						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], _maxCubemapSize );

					} else {

5670
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
5671 5672 5673 5674 5675 5676

					}

				}

				var image = cubeImage[ 0 ],
5677
				isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
M
Mr.doob 已提交
5678 5679 5680 5681 5682 5683 5684
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

5685
					if ( ! isCompressed ) {
M
Mr.doob 已提交
5686

M
Mr.doob 已提交
5687
						if ( isDataTexture ) {
5688

M
Mr.doob 已提交
5689
							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
5690

M
Mr.doob 已提交
5691
						} else {
5692 5693

							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
5694

M
Mr.doob 已提交
5695 5696
						}

5697
					} else {
5698

M
Mr.doob 已提交
5699 5700
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

5701
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
5702 5703

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
5704

5705
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
5706

5707
								if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
M
Mr.doob 已提交
5708

5709
									_gl.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
5710

5711
								} else {
M
Mr.doob 已提交
5712

5713
									THREE.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
M
Mr.doob 已提交
5714

5715
								}
M
Mr.doob 已提交
5716

5717
							} else {
M
Mr.doob 已提交
5718

5719
								_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5720

5721
							}
M
Mr.doob 已提交
5722

5723
						}
M
Mr.doob 已提交
5724

M
Mr.doob 已提交
5725
					}
M
Mr.doob 已提交
5726

M
Mr.doob 已提交
5727 5728 5729 5730 5731 5732 5733 5734 5735 5736 5737 5738 5739 5740 5741 5742 5743 5744 5745 5746 5747
				}

				if ( texture.generateMipmaps && isImagePowerOfTwo ) {

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

				texture.needsUpdate = false;

				if ( texture.onUpdate ) texture.onUpdate();

			} else {

				_gl.activeTexture( _gl.TEXTURE0 + slot );
				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );

			}

		}

M
Mr.doob 已提交
5748
	}
M
Mr.doob 已提交
5749 5750 5751 5752 5753 5754

	function setCubeTextureDynamic ( texture, slot ) {

		_gl.activeTexture( _gl.TEXTURE0 + slot );
		_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.__webglTexture );

M
Mr.doob 已提交
5755
	}
M
Mr.doob 已提交
5756 5757 5758 5759 5760 5761 5762 5763

	// Render targets

	function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {

		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, renderTarget.__webglTexture, 0 );

M
Mr.doob 已提交
5764
	}
M
Mr.doob 已提交
5765 5766 5767 5768 5769 5770 5771 5772 5773 5774 5775

	function setupRenderBuffer ( renderbuffer, renderTarget  ) {

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		/* For some reason this is not working. Defaulting to RGBA4.
5776
		} else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
M
Mr.doob 已提交
5777 5778 5779 5780 5781 5782 5783 5784 5785 5786 5787 5788 5789 5790 5791

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
		*/
		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

M
Mr.doob 已提交
5792
	}
M
Mr.doob 已提交
5793 5794 5795 5796 5797

	this.setRenderTarget = function ( renderTarget ) {

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );

M
Mr.doob 已提交
5798
		if ( renderTarget && renderTarget.__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
5799 5800 5801 5802 5803 5804 5805 5806 5807 5808 5809 5810

			if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
			if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;

			renderTarget.addEventListener( 'dispose', onRenderTargetDispose );

			renderTarget.__webglTexture = _gl.createTexture();

			_this.info.memory.textures ++;

			// Setup texture, create render and frame buffers

5811
			var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height ),
M
Mr.doob 已提交
5812 5813 5814 5815 5816 5817 5818 5819 5820 5821 5822 5823 5824 5825 5826 5827 5828 5829 5830 5831 5832 5833 5834 5835 5836 5837 5838 5839 5840 5841 5842 5843 5844 5845 5846 5847 5848 5849 5850 5851 5852 5853 5854 5855 5856 5857 5858 5859 5860 5861 5862 5863 5864 5865 5866 5867 5868 5869 5870 5871 5872 5873 5874 5875 5876 5877 5878 5879 5880 5881 5882 5883 5884 5885 5886 5887 5888 5889 5890 5891 5892 5893 5894 5895 5896 5897 5898 5899 5900 5901 5902 5903 5904 5905 5906 5907 5908 5909 5910 5911 5912 5913 5914 5915 5916 5917 5918 5919 5920 5921 5922 5923 5924 5925 5926 5927 5928 5929 5930 5931 5932 5933 5934 5935 5936 5937 5938 5939 5940 5941 5942
				glFormat = paramThreeToGL( renderTarget.format ),
				glType = paramThreeToGL( renderTarget.type );

			if ( isCube ) {

				renderTarget.__webglFramebuffer = [];
				renderTarget.__webglRenderbuffer = [];

				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget, isTargetPowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

					renderTarget.__webglFramebuffer[ i ] = _gl.createFramebuffer();
					renderTarget.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();

					_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );

					setupFrameBuffer( renderTarget.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
					setupRenderBuffer( renderTarget.__webglRenderbuffer[ i ], renderTarget );

				}

				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

			} else {

				renderTarget.__webglFramebuffer = _gl.createFramebuffer();

				if ( renderTarget.shareDepthFrom ) {

					renderTarget.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer;

				} else {

					renderTarget.__webglRenderbuffer = _gl.createRenderbuffer();

				}

				_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
				setTextureParameters( _gl.TEXTURE_2D, renderTarget, isTargetPowerOfTwo );

				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );

				setupFrameBuffer( renderTarget.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );

				if ( renderTarget.shareDepthFrom ) {

					if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );

					} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );

					}

				} else {

					setupRenderBuffer( renderTarget.__webglRenderbuffer, renderTarget );

				}

				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );

			}

			// Release everything

			if ( isCube ) {

				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

			} else {

				_gl.bindTexture( _gl.TEXTURE_2D, null );

			}

			_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );

		}

		var framebuffer, width, height, vx, vy;

		if ( renderTarget ) {

			if ( isCube ) {

				framebuffer = renderTarget.__webglFramebuffer[ renderTarget.activeCubeFace ];

			} else {

				framebuffer = renderTarget.__webglFramebuffer;

			}

			width = renderTarget.width;
			height = renderTarget.height;

			vx = 0;
			vy = 0;

		} else {

			framebuffer = null;

			width = _viewportWidth;
			height = _viewportHeight;

			vx = _viewportX;
			vy = _viewportY;

		}

		if ( framebuffer !== _currentFramebuffer ) {

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_gl.viewport( vx, vy, width, height );

			_currentFramebuffer = framebuffer;

		}

		_currentWidth = width;
		_currentHeight = height;

	};

5943
	this.readRenderTargetPixels = function( renderTarget, x, y, width, height, buffer ) {
5944

G
gero3 已提交
5945
		if ( ! ( renderTarget instanceof THREE.WebGLRenderTarget ) ) {
5946

G
gero3 已提交
5947 5948
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
			return;
5949

G
gero3 已提交
5950
		}
5951

G
gero3 已提交
5952
		if ( renderTarget.__webglFramebuffer ) {
5953

G
gero3 已提交
5954
			if ( renderTarget.format !== THREE.RGBAFormat ) {
5955

G
gero3 已提交
5956 5957
				console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.' );
				return;
5958

G
gero3 已提交
5959
			}
5960

G
gero3 已提交
5961
			var restore = false;
5962

G
gero3 已提交
5963
			if ( renderTarget.__webglFramebuffer !== _currentFramebuffer ) {
5964

G
gero3 已提交
5965
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTarget.__webglFramebuffer );
5966

G
gero3 已提交
5967
				restore = true;
5968

G
gero3 已提交
5969
			}
5970

G
gero3 已提交
5971
			if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
5972

G
gero3 已提交
5973
				_gl.readPixels( x, y, width, height, _gl.RGBA, _gl.UNSIGNED_BYTE, buffer );
5974

G
gero3 已提交
5975
			} else {
5976

G
gero3 已提交
5977
				console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
5978

G
gero3 已提交
5979
			}
5980

G
gero3 已提交
5981
			if ( restore ) {
5982

G
gero3 已提交
5983
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
5984

G
gero3 已提交
5985
			}
5986

G
gero3 已提交
5987
		}
5988 5989 5990

	};

M
Mr.doob 已提交
5991 5992 5993 5994 5995 5996 5997 5998 5999 6000 6001 6002 6003 6004 6005 6006
	function updateRenderTargetMipmap ( renderTarget ) {

		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
			_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

		} else {

			_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
			_gl.generateMipmap( _gl.TEXTURE_2D );
			_gl.bindTexture( _gl.TEXTURE_2D, null );

		}

M
Mr.doob 已提交
6007
	}
M
Mr.doob 已提交
6008 6009 6010 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
6021
	}
M
Mr.doob 已提交
6022 6023 6024 6025 6026

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

6027 6028
		var extension;

M
Mr.doob 已提交
6029 6030 6031 6032 6033 6034 6035 6036 6037 6038 6039 6040 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 6051 6052
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

6053 6054 6055 6056 6057 6058 6059 6060
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

M
Mr.doob 已提交
6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 6081 6082 6083
		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

6084
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
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6086 6087 6088 6089 6090 6091
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
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		}

6095 6096 6097
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
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6099 6100 6101 6102
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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		}

6106 6107 6108
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
6109

6110 6111
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
6112 6113 6114

		}

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		return 0;

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6117
	}
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	// Allocations

	function allocateBones ( object ) {

6123
		if ( _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture ) {
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			return 1024;

		} else {

			// default for when object is not specified
			// ( for example when prebuilding shader
			//   to be used with multiple objects )
			//
6133
			//  - leave some extra space for other uniforms
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			//  - limit here is ANGLE's 254 max uniform vectors
			//    (up to 54 should be safe)

			var nVertexUniforms = _gl.getParameter( _gl.MAX_VERTEX_UNIFORM_VECTORS );
			var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );

			var maxBones = nVertexMatrices;

			if ( object !== undefined && object instanceof THREE.SkinnedMesh ) {

6144
				maxBones = Math.min( object.skeleton.bones.length, maxBones );
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6146
				if ( maxBones < object.skeleton.bones.length ) {
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6148
					THREE.warn( 'WebGLRenderer: too many bones - ' + object.skeleton.bones.length + ', this GPU supports just ' + maxBones + ' (try OpenGL instead of ANGLE)' );
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				}

			}

			return maxBones;

		}

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6158
	}
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6159

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6160
	function allocateLights( lights ) {
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6161

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6162 6163 6164 6165
		var dirLights = 0;
		var pointLights = 0;
		var spotLights = 0;
		var hemiLights = 0;
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		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
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6168

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6169
			var light = lights[ l ];
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6170

6171
			if ( light.onlyShadow || light.visible === false ) continue;
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			if ( light instanceof THREE.DirectionalLight ) dirLights ++;
			if ( light instanceof THREE.PointLight ) pointLights ++;
			if ( light instanceof THREE.SpotLight ) spotLights ++;
			if ( light instanceof THREE.HemisphereLight ) hemiLights ++;

		}

6180
		return { 'directional': dirLights, 'point': pointLights, 'spot': spotLights, 'hemi': hemiLights };
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6181

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6182
	}
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6183

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6184
	function allocateShadows( lights ) {
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6185

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6186
		var maxShadows = 0;
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6187

6188
		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
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6189

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6190
			var light = lights[ l ];
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			if ( ! light.castShadow ) continue;

			if ( light instanceof THREE.SpotLight ) maxShadows ++;
			if ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) maxShadows ++;

		}

		return maxShadows;

6201
	}
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6202

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6203
	// DEPRECATED
6204

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6205 6206
	this.initMaterial = function () {

6207
		THREE.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
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6208 6209

	};
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6210

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6211
	this.addPrePlugin = function () {
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6213
		THREE.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
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6214 6215 6216 6217 6218

	};

	this.addPostPlugin = function () {

6219
		THREE.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
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	};
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6222

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6223 6224
	this.updateShadowMap = function () {

6225
		THREE.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
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6226 6227 6228

	};

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6229
};