提交 0986dce9 编写于 作者: O OpenShift guest

add the stuff for buffergeometry

上级 2bd1c176
......@@ -2645,8 +2645,20 @@ THREE.WebGLRenderer = function ( parameters ) {
}
// render indexed triangles
_gl.drawElements( _gl.TRIANGLES, offsets[ i ].count, _gl.UNSIGNED_SHORT, offsets[ i ].start * 2 ); // 2 bytes per Uint16
var type,size;
if (_glExtensionElementIndexUint && index.array instanceof Uint32Array){
type = _gl.UNSIGNED_INT;
size = 4;
} else {
type = _gl.UNSIGNED_SHORT;
size = 2;
}
_gl.drawElements( _gl.TRIANGLES, offsets[ i ].count, type, offsets[ i ].start * size ); // 2 bytes per Uint16
_this.info.render.calls ++;
_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
......@@ -2791,8 +2803,21 @@ THREE.WebGLRenderer = function ( parameters ) {
}
// render indexed lines
_gl.drawElements( _gl.LINES, offsets[ i ].count, _gl.UNSIGNED_SHORT, offsets[ i ].start * 2 ); // 2 bytes per Uint16Array
var type,size;
if (_glExtensionElementIndexUint && index.array instanceof Uint32Array){
type = _gl.UNSIGNED_INT;
size = 4;
} else {
type = _gl.UNSIGNED_SHORT;
size = 2;
}
_gl.drawElements( _gl.LINES, offsets[ i ].count, type, offsets[ i ].start * size ); // 2 bytes per Uint16Array
_this.info.render.calls ++;
_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
......@@ -3004,10 +3029,11 @@ THREE.WebGLRenderer = function ( parameters ) {
// wireframe
var type = _glExtensionElementIndexUint ? _gl.UNSIGNED_INT : _gl.UNSIGNED_SHORT;
if ( material.wireframe ) {
setLineWidth( material.wireframeLinewidth );
var type = _glExtensionElementIndexUint ? _gl.UNSIGNED_INT : _gl.UNSIGNED_SHORT;
if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
_gl.drawElements( _gl.LINES, geometryGroup.__webglLineCount, type, 0 );
......@@ -3015,7 +3041,6 @@ THREE.WebGLRenderer = function ( parameters ) {
} else {
var type = _glExtensionElementIndexUint ? _gl.UNSIGNED_INT : _gl.UNSIGNED_SHORT;
if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
_gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, type, 0 );
......
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