WebGLRenderer.js 143.5 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

	console.log( 'THREE.WebGLRenderer', THREE.REVISION );

	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	pixelRatio = 1,

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	_precision = parameters.precision !== undefined ? parameters.precision : 'highp',

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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
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	_logarithmicDepthBuffer = parameters.logarithmicDepthBuffer !== undefined ? parameters.logarithmicDepthBuffer : false,
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	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0;
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	var lights = [];
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	var _webglObjects = {};
	var _webglObjectsImmediate = [];
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	var opaqueObjects = [];
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	var transparentObjects = [];
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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

	// shadow map

	this.shadowMapEnabled = false;
	this.shadowMapType = THREE.PCFShadowMap;
	this.shadowMapCullFace = THREE.CullFaceFront;
	this.shadowMapDebug = false;
	this.shadowMapCascade = false;

	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// info

	this.info = {

		memory: {

			programs: 0,
			geometries: 0,
			textures: 0

		},

		render: {

			calls: 0,
			vertices: 0,
			faces: 0,
			points: 0

		}

	};

	// internal properties

	var _this = this,

	_programs = [],

	// internal state cache

	_currentProgram = null,
	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryProgram = '',
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	_currentCamera = null,

	_usedTextureUnits = 0,

	_viewportX = 0,
	_viewportY = 0,
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	_viewportWidth = _canvas.width,
	_viewportHeight = _canvas.height,
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	_currentWidth = 0,
	_currentHeight = 0,

	// frustum

	_frustum = new THREE.Frustum(),

	 // camera matrices cache

	_projScreenMatrix = new THREE.Matrix4(),
	_projScreenMatrixPS = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_direction = new THREE.Vector3(),

	_lightsNeedUpdate = true,

	_lights = {

		ambient: [ 0, 0, 0 ],
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		directional: { length: 0, colors:[], positions: [] },
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		point: { length: 0, colors: [], positions: [], distances: [], decays: [] },
		spot: { length: 0, colors: [], positions: [], distances: [], directions: [], anglesCos: [], exponents: [], decays: [] },
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		hemi: { length: 0, skyColors: [], groundColors: [], positions: [] }
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	};

	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl') !== null ) {

				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		_canvas.addEventListener( 'webglcontextlost', function ( event ) {

			event.preventDefault();

			resetGLState();
			setDefaultGLState();

			_webglObjects = {};

		}, false);

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	} catch ( error ) {

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		THREE.error( 'THREE.WebGLRenderer: ' + error );
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	}

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	var state = new THREE.WebGLState( _gl, paramThreeToGL );

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	if ( _gl.getShaderPrecisionFormat === undefined ) {

		_gl.getShaderPrecisionFormat = function () {

			return {
				'rangeMin': 1,
				'rangeMax': 1,
				'precision': 1
			};

		}
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	}
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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
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	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
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	extensions.get( 'OES_standard_derivatives' );

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	if ( _logarithmicDepthBuffer ) {

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		extensions.get( 'EXT_frag_depth' );
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	}

	//

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	var glClearColor = function ( r, g, b, a ) {
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		if ( _premultipliedAlpha === true ) {

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			r *= a; g *= a; b *= a;
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		}

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		_gl.clearColor( r, g, b, a );

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	};

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	var setDefaultGLState = function () {
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		_gl.clearColor( 0, 0, 0, 1 );
		_gl.clearDepth( 1 );
		_gl.clearStencil( 0 );

		_gl.enable( _gl.DEPTH_TEST );
		_gl.depthFunc( _gl.LEQUAL );

		_gl.frontFace( _gl.CCW );
		_gl.cullFace( _gl.BACK );
		_gl.enable( _gl.CULL_FACE );

		_gl.enable( _gl.BLEND );
		_gl.blendEquation( _gl.FUNC_ADD );
		_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA );

		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	var resetGLState = function () {

		_currentProgram = null;
		_currentCamera = null;

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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

		_lightsNeedUpdate = true;

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		state.reset();

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	};
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	setDefaultGLState();

	this.context = _gl;
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	this.state = state;
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	// GPU capabilities

	var _maxTextures = _gl.getParameter( _gl.MAX_TEXTURE_IMAGE_UNITS );
	var _maxVertexTextures = _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
	var _maxTextureSize = _gl.getParameter( _gl.MAX_TEXTURE_SIZE );
	var _maxCubemapSize = _gl.getParameter( _gl.MAX_CUBE_MAP_TEXTURE_SIZE );

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	var _supportsVertexTextures = _maxVertexTextures > 0;
	var _supportsBoneTextures = _supportsVertexTextures && extensions.get( 'OES_texture_float' );
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	//
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	var _vertexShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.HIGH_FLOAT );
	var _vertexShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.MEDIUM_FLOAT );
	var _vertexShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.LOW_FLOAT );
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	var _fragmentShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.HIGH_FLOAT );
	var _fragmentShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_FLOAT );
	var _fragmentShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.LOW_FLOAT );
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	var getCompressedTextureFormats = ( function () {
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		var array;
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		return function () {
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			if ( array !== undefined ) {
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				return array;
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			}
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			array = [];
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			if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || extensions.get( 'WEBGL_compressed_texture_s3tc' ) ) {

				var formats = _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS );

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				for ( var i = 0; i < formats.length; i ++ ) {
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					array.push( formats[ i ] );

				}

			}
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			return array;

		};

	} )();
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	// clamp precision to maximum available

	var highpAvailable = _vertexShaderPrecisionHighpFloat.precision > 0 && _fragmentShaderPrecisionHighpFloat.precision > 0;
	var mediumpAvailable = _vertexShaderPrecisionMediumpFloat.precision > 0 && _fragmentShaderPrecisionMediumpFloat.precision > 0;

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	if ( _precision === 'highp' && ! highpAvailable ) {
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		if ( mediumpAvailable ) {

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			_precision = 'mediump';
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			THREE.warn( 'THREE.WebGLRenderer: highp not supported, using mediump.' );
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		} else {

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			_precision = 'lowp';
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			THREE.warn( 'THREE.WebGLRenderer: highp and mediump not supported, using lowp.' );
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		}

	}

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	if ( _precision === 'mediump' && ! mediumpAvailable ) {
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		_precision = 'lowp';
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		THREE.warn( 'THREE.WebGLRenderer: mediump not supported, using lowp.' );
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	}

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	// Plugins

	var shadowMapPlugin = new THREE.ShadowMapPlugin( this, lights, _webglObjects, _webglObjectsImmediate );

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.supportsVertexTextures = function () {

		return _supportsVertexTextures;

	};

	this.supportsFloatTextures = function () {

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		return extensions.get( 'OES_texture_float' );
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	};
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	this.supportsHalfFloatTextures = function () {

		return extensions.get( 'OES_texture_half_float' );

	};

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	this.supportsStandardDerivatives = function () {

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		return extensions.get( 'OES_standard_derivatives' );
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	};
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	this.supportsCompressedTextureS3TC = function () {

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		return extensions.get( 'WEBGL_compressed_texture_s3tc' );
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	};
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	this.supportsCompressedTexturePVRTC = function () {

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		return extensions.get( 'WEBGL_compressed_texture_pvrtc' );
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	};

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	this.supportsBlendMinMax = function () {

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		return extensions.get( 'EXT_blend_minmax' );
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	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function () {

			if ( value !== undefined ) {

				return value;

			}

			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );

			value = extension !== null ? _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ) : 0;

			return value;

		}

	} )();
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	this.getPrecision = function () {

		return _precision;

	};

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	this.getPixelRatio = function () {

		return pixelRatio;

	};

	this.setPixelRatio = function ( value ) {

		pixelRatio = value;

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		_viewportX = x * pixelRatio;
		_viewportY = y * pixelRatio;
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		_viewportWidth = width * pixelRatio;
		_viewportHeight = height * pixelRatio;
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		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

	};

	this.setScissor = function ( x, y, width, height ) {

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		_gl.scissor(
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			x * pixelRatio,
			y * pixelRatio,
			width * pixelRatio,
			height * pixelRatio
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		);
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	};

	this.enableScissorTest = function ( enable ) {

		enable ? _gl.enable( _gl.SCISSOR_TEST ) : _gl.disable( _gl.SCISSOR_TEST );

	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

		_gl.clear( _gl.COLOR_BUFFER_BIT );

	};

	this.clearDepth = function () {

		_gl.clear( _gl.DEPTH_BUFFER_BIT );

	};

	this.clearStencil = function () {

		_gl.clear( _gl.STENCIL_BUFFER_BIT );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	// Buffer allocation

	function createParticleBuffers ( geometry ) {

		geometry.__webglVertexBuffer = _gl.createBuffer();
		geometry.__webglColorBuffer = _gl.createBuffer();

		_this.info.memory.geometries ++;

	};

	function createLineBuffers ( geometry ) {

		geometry.__webglVertexBuffer = _gl.createBuffer();
		geometry.__webglColorBuffer = _gl.createBuffer();
		geometry.__webglLineDistanceBuffer = _gl.createBuffer();

		_this.info.memory.geometries ++;

	};

	function createMeshBuffers ( geometryGroup ) {

		geometryGroup.__webglVertexBuffer = _gl.createBuffer();
		geometryGroup.__webglNormalBuffer = _gl.createBuffer();
		geometryGroup.__webglTangentBuffer = _gl.createBuffer();
		geometryGroup.__webglColorBuffer = _gl.createBuffer();
		geometryGroup.__webglUVBuffer = _gl.createBuffer();
		geometryGroup.__webglUV2Buffer = _gl.createBuffer();

		geometryGroup.__webglSkinIndicesBuffer = _gl.createBuffer();
		geometryGroup.__webglSkinWeightsBuffer = _gl.createBuffer();

		geometryGroup.__webglFaceBuffer = _gl.createBuffer();
		geometryGroup.__webglLineBuffer = _gl.createBuffer();

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		var numMorphTargets = geometryGroup.numMorphTargets;
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		if ( numMorphTargets ) {
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			geometryGroup.__webglMorphTargetsBuffers = [];

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			for ( var m = 0, ml = numMorphTargets; m < ml; m ++ ) {
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				geometryGroup.__webglMorphTargetsBuffers.push( _gl.createBuffer() );

			}

		}

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		var numMorphNormals = geometryGroup.numMorphNormals;

		if ( numMorphNormals ) {
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			geometryGroup.__webglMorphNormalsBuffers = [];

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			for ( var m = 0, ml = numMorphNormals; m < ml; m ++ ) {
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				geometryGroup.__webglMorphNormalsBuffers.push( _gl.createBuffer() );

			}

		}

		_this.info.memory.geometries ++;

	};

	// Events
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	var onObjectRemoved = function ( event ) {
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		var object = event.target;

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		object.traverse( function ( child ) {

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			child.removeEventListener( 'remove', onObjectRemoved );

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			removeObject( child );

		} );
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	};
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	var onGeometryDispose = function ( event ) {

		var geometry = event.target;

		geometry.removeEventListener( 'dispose', onGeometryDispose );

		deallocateGeometry( geometry );

	};

	var onTextureDispose = function ( event ) {

		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

		_this.info.memory.textures --;


	};

	var onRenderTargetDispose = function ( event ) {

		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

		_this.info.memory.textures --;

	};

	var onMaterialDispose = function ( event ) {

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

	};

	// Buffer deallocation

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	var deleteBuffers = function ( geometry ) {
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		var buffers = [
			'__webglVertexBuffer',
			'__webglNormalBuffer',
			'__webglTangentBuffer',
			'__webglColorBuffer',
			'__webglUVBuffer',
			'__webglUV2Buffer',
730

731 732
			'__webglSkinIndicesBuffer',
			'__webglSkinWeightsBuffer',
733

734 735
			'__webglFaceBuffer',
			'__webglLineBuffer',
736

737 738 739 740 741 742 743 744 745 746
			'__webglLineDistanceBuffer'
		];

		for ( var i = 0, l = buffers.length; i < l; i ++ ) {

			var name = buffers[ i ];

			if ( geometry[ name ] !== undefined ) {

				_gl.deleteBuffer( geometry[ name ] );
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748
				delete geometry[ name ];
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750
			}
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752
		}
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754 755 756 757
		// custom attributes

		if ( geometry.__webglCustomAttributesList !== undefined ) {

758
			for ( var name in geometry.__webglCustomAttributesList ) {
759

760
				_gl.deleteBuffer( geometry.__webglCustomAttributesList[ name ].buffer );
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762 763
			}

764 765
			delete geometry.__webglCustomAttributesList;

766 767
		}

768 769
		_this.info.memory.geometries --;

770 771 772 773
	};

	var deallocateGeometry = function ( geometry ) {

774
		delete geometry.__webglInit;
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776
		if ( geometry instanceof THREE.BufferGeometry ) {
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778
			for ( var name in geometry.attributes ) {
779

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				var attribute = geometry.attributes[ name ];
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				if ( attribute.buffer !== undefined ) {
783

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					_gl.deleteBuffer( attribute.buffer );
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785

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					delete attribute.buffer;
787

788 789 790 791
				}

			}

792 793
			_this.info.memory.geometries --;

794 795
		} else {

796
			var geometryGroupsList = geometryGroups[ geometry.id ];
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798
			if ( geometryGroupsList !== undefined ) {
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800
				for ( var i = 0, l = geometryGroupsList.length; i < l; i ++ ) {
801 802

					var geometryGroup = geometryGroupsList[ i ];
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					if ( geometryGroup.numMorphTargets !== undefined ) {

						for ( var m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {

							_gl.deleteBuffer( geometryGroup.__webglMorphTargetsBuffers[ m ] );

						}

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						delete geometryGroup.__webglMorphTargetsBuffers;

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					}

					if ( geometryGroup.numMorphNormals !== undefined ) {

						for ( var m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {

							_gl.deleteBuffer( geometryGroup.__webglMorphNormalsBuffers[ m ] );

						}

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						delete geometryGroup.__webglMorphNormalsBuffers;

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					}

					deleteBuffers( geometryGroup );

				}

832 833
				delete geometryGroups[ geometry.id ];

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834 835 836 837 838
			} else {

				deleteBuffers( geometry );

			}
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840
		}
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842 843
		// TOFIX: Workaround for deleted geometry being currently bound

844
		_currentGeometryProgram = '';
845

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846 847 848 849 850 851 852 853 854 855
	};

	var deallocateTexture = function ( texture ) {

		if ( texture.image && texture.image.__webglTextureCube ) {

			// cube texture

			_gl.deleteTexture( texture.image.__webglTextureCube );

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			delete texture.image.__webglTextureCube;

858 859 860 861 862 863 864 865 866 867 868
		} else {

			// 2D texture

			if ( texture.__webglInit === undefined ) return;

			_gl.deleteTexture( texture.__webglTexture );

			delete texture.__webglTexture;
			delete texture.__webglInit;

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		}

	};

	var deallocateRenderTarget = function ( renderTarget ) {

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		if ( ! renderTarget || renderTarget.__webglTexture === undefined ) return;
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		_gl.deleteTexture( renderTarget.__webglTexture );

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879 880
		delete renderTarget.__webglTexture;

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881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896
		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

				_gl.deleteFramebuffer( renderTarget.__webglFramebuffer[ i ] );
				_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer[ i ] );

			}

		} else {

			_gl.deleteFramebuffer( renderTarget.__webglFramebuffer );
			_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer );

		}

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		delete renderTarget.__webglFramebuffer;
		delete renderTarget.__webglRenderbuffer;

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	};

	var deallocateMaterial = function ( material ) {

904
		var program = material.program.program;
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905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966

		if ( program === undefined ) return;

		material.program = undefined;

		// only deallocate GL program if this was the last use of shared program
		// assumed there is only single copy of any program in the _programs list
		// (that's how it's constructed)

		var i, il, programInfo;
		var deleteProgram = false;

		for ( i = 0, il = _programs.length; i < il; i ++ ) {

			programInfo = _programs[ i ];

			if ( programInfo.program === program ) {

				programInfo.usedTimes --;

				if ( programInfo.usedTimes === 0 ) {

					deleteProgram = true;

				}

				break;

			}

		}

		if ( deleteProgram === true ) {

			// avoid using array.splice, this is costlier than creating new array from scratch

			var newPrograms = [];

			for ( i = 0, il = _programs.length; i < il; i ++ ) {

				programInfo = _programs[ i ];

				if ( programInfo.program !== program ) {

					newPrograms.push( programInfo );

				}

			}

			_programs = newPrograms;

			_gl.deleteProgram( program );

			_this.info.memory.programs --;

		}

	};

	// Buffer initialization

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	function initCustomAttributes ( object ) {
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968

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		var geometry = object.geometry;
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		var material = object.material;

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		var nvertices = geometry.vertices.length;

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974 975 976 977 978 979 980 981
		if ( material.attributes ) {

			if ( geometry.__webglCustomAttributesList === undefined ) {

				geometry.__webglCustomAttributesList = [];

			}

982
			for ( var name in material.attributes ) {
983 984

				var attribute = material.attributes[ name ];
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986
				if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
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					attribute.__webglInitialized = true;

990
					var size = 1;   // "f" and "i"
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992 993 994 995
					if ( attribute.type === 'v2' ) size = 2;
					else if ( attribute.type === 'v3' ) size = 3;
					else if ( attribute.type === 'v4' ) size = 4;
					else if ( attribute.type === 'c'  ) size = 3;
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					attribute.size = size;

					attribute.array = new Float32Array( nvertices * size );

					attribute.buffer = _gl.createBuffer();
1002
					attribute.buffer.belongsToAttribute = name;
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					attribute.needsUpdate = true;

				}

				geometry.__webglCustomAttributesList.push( attribute );

			}

		}

	};

	function initParticleBuffers ( geometry, object ) {

		var nvertices = geometry.vertices.length;

		geometry.__vertexArray = new Float32Array( nvertices * 3 );
		geometry.__colorArray = new Float32Array( nvertices * 3 );

		geometry.__sortArray = [];

		geometry.__webglParticleCount = nvertices;

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		initCustomAttributes( object );
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1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040

	};

	function initLineBuffers ( geometry, object ) {

		var nvertices = geometry.vertices.length;

		geometry.__vertexArray = new Float32Array( nvertices * 3 );
		geometry.__colorArray = new Float32Array( nvertices * 3 );
		geometry.__lineDistanceArray = new Float32Array( nvertices * 1 );

		geometry.__webglLineCount = nvertices;

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		initCustomAttributes( object );
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1042 1043 1044 1045 1046 1047 1048 1049

	};

	function initMeshBuffers ( geometryGroup, object ) {

		var geometry = object.geometry,
			faces3 = geometryGroup.faces3,

1050 1051 1052
			nvertices = faces3.length * 3,
			ntris     = faces3.length * 1,
			nlines    = faces3.length * 3,
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1053

1054
			material = getBufferMaterial( object, geometryGroup );
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1055 1056

		geometryGroup.__vertexArray = new Float32Array( nvertices * 3 );
1057 1058 1059
		geometryGroup.__normalArray = new Float32Array( nvertices * 3 );
		geometryGroup.__colorArray = new Float32Array( nvertices * 3 );
		geometryGroup.__uvArray = new Float32Array( nvertices * 2 );
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1060

1061
		if ( geometry.faceVertexUvs.length > 1 ) {
M
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1062

1063
			geometryGroup.__uv2Array = new Float32Array( nvertices * 2 );
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1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079

		}

		if ( geometry.hasTangents ) {

			geometryGroup.__tangentArray = new Float32Array( nvertices * 4 );

		}

		if ( object.geometry.skinWeights.length && object.geometry.skinIndices.length ) {

			geometryGroup.__skinIndexArray = new Float32Array( nvertices * 4 );
			geometryGroup.__skinWeightArray = new Float32Array( nvertices * 4 );

		}

1080
		var UintArray = extensions.get( 'OES_element_index_uint' ) !== null && ntris > 21845 ? Uint32Array : Uint16Array; // 65535 / 3
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1081

1082 1083 1084
		geometryGroup.__typeArray = UintArray;
		geometryGroup.__faceArray = new UintArray( ntris * 3 );
		geometryGroup.__lineArray = new UintArray( nlines * 2 );
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1085

M
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1086
		var numMorphTargets = geometryGroup.numMorphTargets;
M
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1087

M
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1088
		if ( numMorphTargets ) {
M
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1089 1090 1091

			geometryGroup.__morphTargetsArrays = [];

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1092
			for ( var m = 0, ml = numMorphTargets; m < ml; m ++ ) {
M
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1093 1094 1095 1096 1097 1098 1099

				geometryGroup.__morphTargetsArrays.push( new Float32Array( nvertices * 3 ) );

			}

		}

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1100 1101 1102
		var numMorphNormals = geometryGroup.numMorphNormals;

		if ( numMorphNormals ) {
M
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1103 1104 1105

			geometryGroup.__morphNormalsArrays = [];

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1106
			for ( var m = 0, ml = numMorphNormals; m < ml; m ++ ) {
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1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127

				geometryGroup.__morphNormalsArrays.push( new Float32Array( nvertices * 3 ) );

			}

		}

		geometryGroup.__webglFaceCount = ntris * 3;
		geometryGroup.__webglLineCount = nlines * 2;


		// custom attributes

		if ( material.attributes ) {

			if ( geometryGroup.__webglCustomAttributesList === undefined ) {

				geometryGroup.__webglCustomAttributesList = [];

			}

1128
			for ( var name in material.attributes ) {
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1129 1130 1131 1132

				// Do a shallow copy of the attribute object so different geometryGroup chunks use different
				// attribute buffers which are correctly indexed in the setMeshBuffers function

1133
				var originalAttribute = material.attributes[ name ];
M
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1134 1135 1136

				var attribute = {};

1137
				for ( var property in originalAttribute ) {
1138

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1139 1140 1141 1142
					attribute[ property ] = originalAttribute[ property ];

				}

1143
				if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
M
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1144 1145 1146

					attribute.__webglInitialized = true;

1147
					var size = 1;   // "f" and "i"
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1148

1149 1150 1151 1152
					if ( attribute.type === 'v2' ) size = 2;
					else if ( attribute.type === 'v3' ) size = 3;
					else if ( attribute.type === 'v4' ) size = 4;
					else if ( attribute.type === 'c'  ) size = 3;
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1153 1154 1155 1156 1157 1158

					attribute.size = size;

					attribute.array = new Float32Array( nvertices * size );

					attribute.buffer = _gl.createBuffer();
1159
					attribute.buffer.belongsToAttribute = name;
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1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178

					originalAttribute.needsUpdate = true;
					attribute.__original = originalAttribute;

				}

				geometryGroup.__webglCustomAttributesList.push( attribute );

			}

		}

		geometryGroup.__inittedArrays = true;

	};

	function getBufferMaterial( object, geometryGroup ) {

		return object.material instanceof THREE.MeshFaceMaterial
1179 1180
			 ? object.material.materials[ geometryGroup.materialIndex ]
			 : object.material;
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1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215

	};

	function materialNeedsSmoothNormals ( material ) {

		return material && material.shading !== undefined && material.shading === THREE.SmoothShading;

	};

	// Buffer setting

	function setParticleBuffers ( geometry, hint, object ) {

		var v, c, vertex, offset, index, color,

		vertices = geometry.vertices,
		vl = vertices.length,

		colors = geometry.colors,
		cl = colors.length,

		vertexArray = geometry.__vertexArray,
		colorArray = geometry.__colorArray,

		sortArray = geometry.__sortArray,

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyElements = geometry.elementsNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,

		customAttributes = geometry.__webglCustomAttributesList,
		i, il,
		a, ca, cal, value,
		customAttribute;

1216
		if ( dirtyVertices ) {
M
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1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229

			for ( v = 0; v < vl; v ++ ) {

				vertex = vertices[ v ];

				offset = v * 3;

				vertexArray[ offset ]     = vertex.x;
				vertexArray[ offset + 1 ] = vertex.y;
				vertexArray[ offset + 2 ] = vertex.z;

			}

1230 1231 1232 1233 1234 1235 1236
			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyColors ) {

M
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1237 1238
			for ( c = 0; c < cl; c ++ ) {

1239
				color = colors[ c ];
M
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1240

1241
				offset = c * 3;
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1242 1243 1244 1245 1246 1247 1248

				colorArray[ offset ]     = color.r;
				colorArray[ offset + 1 ] = color.g;
				colorArray[ offset + 2 ] = color.b;

			}

1249 1250
			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
M
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1251

1252
		}
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1253

1254
		if ( customAttributes ) {
M
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1255

1256
			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
M
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1258 1259 1260
				customAttribute = customAttributes[ i ];

				if ( customAttribute.needsUpdate && ( customAttribute.boundTo === undefined ||  customAttribute.boundTo === 'vertices' ) ) {
M
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1261 1262 1263

					cal = customAttribute.value.length;

1264 1265
					offset = 0;

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1266 1267 1268 1269
					if ( customAttribute.size === 1 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1270
							customAttribute.array[ ca ] = customAttribute.value[ ca ];
M
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1271 1272 1273 1274 1275 1276 1277

						}

					} else if ( customAttribute.size === 2 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1278
							value = customAttribute.value[ ca ];
M
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1279

1280
							customAttribute.array[ offset ]   = value.x;
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1281 1282 1283 1284 1285 1286 1287 1288
							customAttribute.array[ offset + 1 ] = value.y;

							offset += 2;

						}

					} else if ( customAttribute.size === 3 ) {

1289
						if ( customAttribute.type === 'c' ) {
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1290 1291 1292

							for ( ca = 0; ca < cal; ca ++ ) {

1293
								value = customAttribute.value[ ca ];
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1294

1295
								customAttribute.array[ offset ]   = value.r;
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1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306
								customAttribute.array[ offset + 1 ] = value.g;
								customAttribute.array[ offset + 2 ] = value.b;

								offset += 3;

							}

						} else {

							for ( ca = 0; ca < cal; ca ++ ) {

1307
								value = customAttribute.value[ ca ];
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1308

1309
								customAttribute.array[ offset ]   = value.x;
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1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322
								customAttribute.array[ offset + 1 ] = value.y;
								customAttribute.array[ offset + 2 ] = value.z;

								offset += 3;

							}

						}

					} else if ( customAttribute.size === 4 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1323
							value = customAttribute.value[ ca ];
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							customAttribute.array[ offset ]      = value.x;
							customAttribute.array[ offset + 1  ] = value.y;
							customAttribute.array[ offset + 2  ] = value.z;
							customAttribute.array[ offset + 3  ] = value.w;

							offset += 4;

						}

					}

				}

1338 1339
				_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );
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1341
				customAttribute.needsUpdate = false;
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			}

		}

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	}
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	function setLineBuffers ( geometry, hint ) {

		var v, c, d, vertex, offset, color,

		vertices = geometry.vertices,
		colors = geometry.colors,
		lineDistances = geometry.lineDistances,

		vl = vertices.length,
		cl = colors.length,
		dl = lineDistances.length,

		vertexArray = geometry.__vertexArray,
		colorArray = geometry.__colorArray,
		lineDistanceArray = geometry.__lineDistanceArray,

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,
		dirtyLineDistances = geometry.lineDistancesNeedUpdate,

		customAttributes = geometry.__webglCustomAttributesList,

		i, il,
		a, ca, cal, value,
		customAttribute;

		if ( dirtyVertices ) {

			for ( v = 0; v < vl; v ++ ) {

				vertex = vertices[ v ];

				offset = v * 3;

				vertexArray[ offset ]     = vertex.x;
				vertexArray[ offset + 1 ] = vertex.y;
				vertexArray[ offset + 2 ] = vertex.z;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyColors ) {

			for ( c = 0; c < cl; c ++ ) {

				color = colors[ c ];

				offset = c * 3;

				colorArray[ offset ]     = color.r;
				colorArray[ offset + 1 ] = color.g;
				colorArray[ offset + 2 ] = color.b;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

		}

		if ( dirtyLineDistances ) {

			for ( d = 0; d < dl; d ++ ) {

				lineDistanceArray[ d ] = lineDistances[ d ];

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglLineDistanceBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, lineDistanceArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

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				if ( customAttribute.needsUpdate && ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) ) {
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					offset = 0;

					cal = customAttribute.value.length;

					if ( customAttribute.size === 1 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							customAttribute.array[ ca ] = customAttribute.value[ ca ];

						}

					} else if ( customAttribute.size === 2 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							value = customAttribute.value[ ca ];

1452
							customAttribute.array[ offset ]   = value.x;
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							customAttribute.array[ offset + 1 ] = value.y;

							offset += 2;

						}

					} else if ( customAttribute.size === 3 ) {

1461
						if ( customAttribute.type === 'c' ) {
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							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

1467
								customAttribute.array[ offset ]   = value.r;
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								customAttribute.array[ offset + 1 ] = value.g;
								customAttribute.array[ offset + 2 ] = value.b;

								offset += 3;

							}

						} else {

							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

1481
								customAttribute.array[ offset ]   = value.x;
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								customAttribute.array[ offset + 1 ] = value.y;
								customAttribute.array[ offset + 2 ] = value.z;

								offset += 3;

							}

						}

					} else if ( customAttribute.size === 4 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							value = customAttribute.value[ ca ];

1497
							customAttribute.array[ offset ]    = value.x;
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							customAttribute.array[ offset + 1  ] = value.y;
							customAttribute.array[ offset + 2  ] = value.z;
							customAttribute.array[ offset + 3  ] = value.w;

							offset += 4;

						}

					}

					_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
					_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

1511 1512
					customAttribute.needsUpdate = false;

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				}

			}

		}

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	}
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	function setMeshBuffers( geometryGroup, object, hint, dispose, material ) {

		if ( ! geometryGroup.__inittedArrays ) {

			return;

		}

1529
		var needsSmoothNormals = materialNeedsSmoothNormals( material );
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		var f, fl, fi, face,
		vertexNormals, faceNormal, normal,
		vertexColors, faceColor,
		vertexTangents,
		uv, uv2, v1, v2, v3, v4, t1, t2, t3, t4, n1, n2, n3, n4,
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		c1, c2, c3,
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		sw1, sw2, sw3, sw4,
		si1, si2, si3, si4,
		sa1, sa2, sa3, sa4,
		sb1, sb2, sb3, sb4,
		m, ml, i, il,
		vn, uvi, uv2i,
		vk, vkl, vka,
		nka, chf, faceVertexNormals,
		a,

		vertexIndex = 0,

		offset = 0,
		offset_uv = 0,
		offset_uv2 = 0,
		offset_face = 0,
		offset_normal = 0,
		offset_tangent = 0,
		offset_line = 0,
		offset_color = 0,
		offset_skin = 0,
		offset_morphTarget = 0,
		offset_custom = 0,
		offset_customSrc = 0,

		value,

		vertexArray = geometryGroup.__vertexArray,
		uvArray = geometryGroup.__uvArray,
		uv2Array = geometryGroup.__uv2Array,
		normalArray = geometryGroup.__normalArray,
		tangentArray = geometryGroup.__tangentArray,
		colorArray = geometryGroup.__colorArray,

		skinIndexArray = geometryGroup.__skinIndexArray,
		skinWeightArray = geometryGroup.__skinWeightArray,

		morphTargetsArrays = geometryGroup.__morphTargetsArrays,
		morphNormalsArrays = geometryGroup.__morphNormalsArrays,

		customAttributes = geometryGroup.__webglCustomAttributesList,
		customAttribute,

		faceArray = geometryGroup.__faceArray,
		lineArray = geometryGroup.__lineArray,

		geometry = object.geometry, // this is shared for all chunks

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyElements = geometry.elementsNeedUpdate,
		dirtyUvs = geometry.uvsNeedUpdate,
		dirtyNormals = geometry.normalsNeedUpdate,
		dirtyTangents = geometry.tangentsNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,
		dirtyMorphTargets = geometry.morphTargetsNeedUpdate,

		vertices = geometry.vertices,
		chunk_faces3 = geometryGroup.faces3,
		obj_faces = geometry.faces,

		obj_uvs  = geometry.faceVertexUvs[ 0 ],
		obj_uvs2 = geometry.faceVertexUvs[ 1 ],

		obj_colors = geometry.colors,

		obj_skinIndices = geometry.skinIndices,
		obj_skinWeights = geometry.skinWeights,

		morphTargets = geometry.morphTargets,
		morphNormals = geometry.morphNormals;

		if ( dirtyVertices ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				face = obj_faces[ chunk_faces3[ f ] ];

				v1 = vertices[ face.a ];
				v2 = vertices[ face.b ];
				v3 = vertices[ face.c ];

				vertexArray[ offset ]     = v1.x;
				vertexArray[ offset + 1 ] = v1.y;
				vertexArray[ offset + 2 ] = v1.z;

				vertexArray[ offset + 3 ] = v2.x;
				vertexArray[ offset + 4 ] = v2.y;
				vertexArray[ offset + 5 ] = v2.z;

				vertexArray[ offset + 6 ] = v3.x;
				vertexArray[ offset + 7 ] = v3.y;
				vertexArray[ offset + 8 ] = v3.z;

				offset += 9;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyMorphTargets ) {

			for ( vk = 0, vkl = morphTargets.length; vk < vkl; vk ++ ) {

				offset_morphTarget = 0;

				for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

					chf = chunk_faces3[ f ];
					face = obj_faces[ chf ];

					// morph positions

					v1 = morphTargets[ vk ].vertices[ face.a ];
					v2 = morphTargets[ vk ].vertices[ face.b ];
					v3 = morphTargets[ vk ].vertices[ face.c ];

					vka = morphTargetsArrays[ vk ];

1658
					vka[ offset_morphTarget ]     = v1.x;
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					vka[ offset_morphTarget + 1 ] = v1.y;
					vka[ offset_morphTarget + 2 ] = v1.z;

					vka[ offset_morphTarget + 3 ] = v2.x;
					vka[ offset_morphTarget + 4 ] = v2.y;
					vka[ offset_morphTarget + 5 ] = v2.z;

					vka[ offset_morphTarget + 6 ] = v3.x;
					vka[ offset_morphTarget + 7 ] = v3.y;
					vka[ offset_morphTarget + 8 ] = v3.z;

					// morph normals

					if ( material.morphNormals ) {

						if ( needsSmoothNormals ) {

							faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ];

							n1 = faceVertexNormals.a;
							n2 = faceVertexNormals.b;
							n3 = faceVertexNormals.c;

						} else {

							n1 = morphNormals[ vk ].faceNormals[ chf ];
							n2 = n1;
							n3 = n1;

						}

						nka = morphNormalsArrays[ vk ];

1692
						nka[ offset_morphTarget ]     = n1.x;
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						nka[ offset_morphTarget + 1 ] = n1.y;
						nka[ offset_morphTarget + 2 ] = n1.z;

						nka[ offset_morphTarget + 3 ] = n2.x;
						nka[ offset_morphTarget + 4 ] = n2.y;
						nka[ offset_morphTarget + 5 ] = n2.z;

						nka[ offset_morphTarget + 6 ] = n3.x;
						nka[ offset_morphTarget + 7 ] = n3.y;
						nka[ offset_morphTarget + 8 ] = n3.z;

					}

					//

					offset_morphTarget += 9;

				}

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ vk ] );
				_gl.bufferData( _gl.ARRAY_BUFFER, morphTargetsArrays[ vk ], hint );

				if ( material.morphNormals ) {

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ vk ] );
					_gl.bufferData( _gl.ARRAY_BUFFER, morphNormalsArrays[ vk ], hint );

				}

			}

		}

		if ( obj_skinWeights.length ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1730
				face = obj_faces[ chunk_faces3[ f ] ];
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				// weights

				sw1 = obj_skinWeights[ face.a ];
				sw2 = obj_skinWeights[ face.b ];
				sw3 = obj_skinWeights[ face.c ];

				skinWeightArray[ offset_skin ]     = sw1.x;
				skinWeightArray[ offset_skin + 1 ] = sw1.y;
				skinWeightArray[ offset_skin + 2 ] = sw1.z;
				skinWeightArray[ offset_skin + 3 ] = sw1.w;

				skinWeightArray[ offset_skin + 4 ] = sw2.x;
				skinWeightArray[ offset_skin + 5 ] = sw2.y;
				skinWeightArray[ offset_skin + 6 ] = sw2.z;
				skinWeightArray[ offset_skin + 7 ] = sw2.w;

				skinWeightArray[ offset_skin + 8 ]  = sw3.x;
				skinWeightArray[ offset_skin + 9 ]  = sw3.y;
				skinWeightArray[ offset_skin + 10 ] = sw3.z;
				skinWeightArray[ offset_skin + 11 ] = sw3.w;

				// indices

				si1 = obj_skinIndices[ face.a ];
				si2 = obj_skinIndices[ face.b ];
				si3 = obj_skinIndices[ face.c ];

				skinIndexArray[ offset_skin ]     = si1.x;
				skinIndexArray[ offset_skin + 1 ] = si1.y;
				skinIndexArray[ offset_skin + 2 ] = si1.z;
				skinIndexArray[ offset_skin + 3 ] = si1.w;

				skinIndexArray[ offset_skin + 4 ] = si2.x;
				skinIndexArray[ offset_skin + 5 ] = si2.y;
				skinIndexArray[ offset_skin + 6 ] = si2.z;
				skinIndexArray[ offset_skin + 7 ] = si2.w;

				skinIndexArray[ offset_skin + 8 ]  = si3.x;
				skinIndexArray[ offset_skin + 9 ]  = si3.y;
				skinIndexArray[ offset_skin + 10 ] = si3.z;
				skinIndexArray[ offset_skin + 11 ] = si3.w;

				offset_skin += 12;

			}

			if ( offset_skin > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, skinIndexArray, hint );

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, skinWeightArray, hint );

			}

		}

1790
		if ( dirtyColors ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1794
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexColors = face.vertexColors;
				faceColor = face.color;

1799
				if ( vertexColors.length === 3 && material.vertexColors === THREE.VertexColors ) {
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					c1 = vertexColors[ 0 ];
					c2 = vertexColors[ 1 ];
					c3 = vertexColors[ 2 ];

				} else {

					c1 = faceColor;
					c2 = faceColor;
					c3 = faceColor;

				}

				colorArray[ offset_color ]     = c1.r;
				colorArray[ offset_color + 1 ] = c1.g;
				colorArray[ offset_color + 2 ] = c1.b;

				colorArray[ offset_color + 3 ] = c2.r;
				colorArray[ offset_color + 4 ] = c2.g;
				colorArray[ offset_color + 5 ] = c2.b;

				colorArray[ offset_color + 6 ] = c3.r;
				colorArray[ offset_color + 7 ] = c3.g;
				colorArray[ offset_color + 8 ] = c3.b;

				offset_color += 9;

			}

			if ( offset_color > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

			}

		}

		if ( dirtyTangents && geometry.hasTangents ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1842
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexTangents = face.vertexTangents;

				t1 = vertexTangents[ 0 ];
				t2 = vertexTangents[ 1 ];
				t3 = vertexTangents[ 2 ];

				tangentArray[ offset_tangent ]     = t1.x;
				tangentArray[ offset_tangent + 1 ] = t1.y;
				tangentArray[ offset_tangent + 2 ] = t1.z;
				tangentArray[ offset_tangent + 3 ] = t1.w;

				tangentArray[ offset_tangent + 4 ] = t2.x;
				tangentArray[ offset_tangent + 5 ] = t2.y;
				tangentArray[ offset_tangent + 6 ] = t2.z;
				tangentArray[ offset_tangent + 7 ] = t2.w;

				tangentArray[ offset_tangent + 8 ]  = t3.x;
				tangentArray[ offset_tangent + 9 ]  = t3.y;
				tangentArray[ offset_tangent + 10 ] = t3.z;
				tangentArray[ offset_tangent + 11 ] = t3.w;

				offset_tangent += 12;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, tangentArray, hint );

		}

1874
		if ( dirtyNormals ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1878
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexNormals = face.vertexNormals;
				faceNormal = face.normal;

				if ( vertexNormals.length === 3 && needsSmoothNormals ) {

					for ( i = 0; i < 3; i ++ ) {

						vn = vertexNormals[ i ];

						normalArray[ offset_normal ]     = vn.x;
						normalArray[ offset_normal + 1 ] = vn.y;
						normalArray[ offset_normal + 2 ] = vn.z;

						offset_normal += 3;

					}

				} else {

					for ( i = 0; i < 3; i ++ ) {

						normalArray[ offset_normal ]     = faceNormal.x;
						normalArray[ offset_normal + 1 ] = faceNormal.y;
						normalArray[ offset_normal + 2 ] = faceNormal.z;

						offset_normal += 3;

					}

				}

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, normalArray, hint );

		}

1918
		if ( dirtyUvs && obj_uvs ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				fi = chunk_faces3[ f ];

				uv = obj_uvs[ fi ];

				if ( uv === undefined ) continue;

				for ( i = 0; i < 3; i ++ ) {

					uvi = uv[ i ];

					uvArray[ offset_uv ]     = uvi.x;
					uvArray[ offset_uv + 1 ] = uvi.y;

					offset_uv += 2;

				}

			}

			if ( offset_uv > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, uvArray, hint );

			}

		}

1950
		if ( dirtyUvs && obj_uvs2 ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				fi = chunk_faces3[ f ];

				uv2 = obj_uvs2[ fi ];

				if ( uv2 === undefined ) continue;

				for ( i = 0; i < 3; i ++ ) {

					uv2i = uv2[ i ];

					uv2Array[ offset_uv2 ]     = uv2i.x;
					uv2Array[ offset_uv2 + 1 ] = uv2i.y;

					offset_uv2 += 2;

				}

			}

			if ( offset_uv2 > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, uv2Array, hint );

			}

		}

		if ( dirtyElements ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1986
				faceArray[ offset_face ]   = vertexIndex;
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				faceArray[ offset_face + 1 ] = vertexIndex + 1;
				faceArray[ offset_face + 2 ] = vertexIndex + 2;

				offset_face += 3;

				lineArray[ offset_line ]     = vertexIndex;
				lineArray[ offset_line + 1 ] = vertexIndex + 1;

				lineArray[ offset_line + 2 ] = vertexIndex;
				lineArray[ offset_line + 3 ] = vertexIndex + 2;

				lineArray[ offset_line + 4 ] = vertexIndex + 1;
				lineArray[ offset_line + 5 ] = vertexIndex + 2;

				offset_line += 6;

				vertexIndex += 3;

			}

			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, faceArray, hint );

			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, lineArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

				if ( ! customAttribute.__original.needsUpdate ) continue;

				offset_custom = 0;
				offset_customSrc = 0;

				if ( customAttribute.size === 1 ) {

2028
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2032
							face = obj_faces[ chunk_faces3[ f ] ];
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2034
							customAttribute.array[ offset_custom ]     = customAttribute.value[ face.a ];
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							customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ face.b ];
							customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ face.c ];

							offset_custom += 3;

						}

2042
					} else if ( customAttribute.boundTo === 'faces' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

2048
							customAttribute.array[ offset_custom ]     = value;
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							customAttribute.array[ offset_custom + 1 ] = value;
							customAttribute.array[ offset_custom + 2 ] = value;

							offset_custom += 3;

						}

					}

				} else if ( customAttribute.size === 2 ) {

2060
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2064
							face = obj_faces[ chunk_faces3[ f ] ];
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							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2070
							customAttribute.array[ offset_custom ]     = v1.x;
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							customAttribute.array[ offset_custom + 1 ] = v1.y;

							customAttribute.array[ offset_custom + 2 ] = v2.x;
							customAttribute.array[ offset_custom + 3 ] = v2.y;

							customAttribute.array[ offset_custom + 4 ] = v3.x;
							customAttribute.array[ offset_custom + 5 ] = v3.y;

							offset_custom += 6;

						}

2083
					} else if ( customAttribute.boundTo === 'faces' ) {
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2084 2085 2086 2087 2088 2089 2090 2091 2092

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2093
							customAttribute.array[ offset_custom ]     = v1.x;
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Mr.doob 已提交
2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111
							customAttribute.array[ offset_custom + 1 ] = v1.y;

							customAttribute.array[ offset_custom + 2 ] = v2.x;
							customAttribute.array[ offset_custom + 3 ] = v2.y;

							customAttribute.array[ offset_custom + 4 ] = v3.x;
							customAttribute.array[ offset_custom + 5 ] = v3.y;

							offset_custom += 6;

						}

					}

				} else if ( customAttribute.size === 3 ) {

					var pp;

2112
					if ( customAttribute.type === 'c' ) {
M
Mr.doob 已提交
2113

2114
						pp = [ 'r', 'g', 'b' ];
M
Mr.doob 已提交
2115 2116 2117

					} else {

2118
						pp = [ 'x', 'y', 'z' ];
M
Mr.doob 已提交
2119 2120 2121

					}

2122
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
Mr.doob 已提交
2123 2124 2125

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2126
							face = obj_faces[ chunk_faces3[ f ] ];
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Mr.doob 已提交
2127 2128 2129 2130 2131

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2132
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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Mr.doob 已提交
2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

2148
					} else if ( customAttribute.boundTo === 'faces' ) {
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Mr.doob 已提交
2149 2150 2151 2152 2153 2154 2155 2156 2157

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2158
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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Mr.doob 已提交
2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

2174
					} else if ( customAttribute.boundTo === 'faceVertices' ) {
M
Mr.doob 已提交
2175 2176 2177 2178 2179 2180 2181 2182 2183

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value[ 0 ];
							v2 = value[ 1 ];
							v3 = value[ 2 ];

2184
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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Mr.doob 已提交
2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

					}

				} else if ( customAttribute.size === 4 ) {

2204
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
Mr.doob 已提交
2205 2206 2207

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2208
							face = obj_faces[ chunk_faces3[ f ] ];
M
Mr.doob 已提交
2209 2210 2211 2212 2213

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2214
							customAttribute.array[ offset_custom  ]   = v1.x;
M
Mr.doob 已提交
2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

2233
					} else if ( customAttribute.boundTo === 'faces' ) {
M
Mr.doob 已提交
2234 2235 2236 2237 2238 2239 2240 2241 2242

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2243
							customAttribute.array[ offset_custom  ]   = v1.x;
M
Mr.doob 已提交
2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

2262
					} else if ( customAttribute.boundTo === 'faceVertices' ) {
M
Mr.doob 已提交
2263 2264 2265 2266 2267 2268 2269 2270 2271

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value[ 0 ];
							v2 = value[ 1 ];
							v3 = value[ 2 ];

2272
							customAttribute.array[ offset_custom  ]   = v1.x;
M
Mr.doob 已提交
2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

					}

				}

				_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

			}

		}

		if ( dispose ) {

			delete geometryGroup.__inittedArrays;
			delete geometryGroup.__colorArray;
			delete geometryGroup.__normalArray;
			delete geometryGroup.__tangentArray;
			delete geometryGroup.__uvArray;
			delete geometryGroup.__uv2Array;
			delete geometryGroup.__faceArray;
			delete geometryGroup.__vertexArray;
			delete geometryGroup.__lineArray;
			delete geometryGroup.__skinIndexArray;
			delete geometryGroup.__skinWeightArray;

		}

	};

	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

2324
		state.initAttributes();
2325

M
Mr.doob 已提交
2326 2327 2328 2329 2330 2331 2332 2333 2334
		if ( object.hasPositions && ! object.__webglVertexBuffer ) object.__webglVertexBuffer = _gl.createBuffer();
		if ( object.hasNormals && ! object.__webglNormalBuffer ) object.__webglNormalBuffer = _gl.createBuffer();
		if ( object.hasUvs && ! object.__webglUvBuffer ) object.__webglUvBuffer = _gl.createBuffer();
		if ( object.hasColors && ! object.__webglColorBuffer ) object.__webglColorBuffer = _gl.createBuffer();

		if ( object.hasPositions ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
2335 2336 2337

			state.enableAttribute( program.attributes.position );

M
Mr.doob 已提交
2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352
			_gl.vertexAttribPointer( program.attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasNormals ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglNormalBuffer );

			if ( material.shading === THREE.FlatShading ) {

				var nx, ny, nz,
					nax, nbx, ncx, nay, nby, ncy, naz, nbz, ncz,
					normalArray,
					i, il = object.count * 3;

2353
				for ( i = 0; i < il; i += 9 ) {
M
Mr.doob 已提交
2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372

					normalArray = object.normalArray;

					nax  = normalArray[ i ];
					nay  = normalArray[ i + 1 ];
					naz  = normalArray[ i + 2 ];

					nbx  = normalArray[ i + 3 ];
					nby  = normalArray[ i + 4 ];
					nbz  = normalArray[ i + 5 ];

					ncx  = normalArray[ i + 6 ];
					ncy  = normalArray[ i + 7 ];
					ncz  = normalArray[ i + 8 ];

					nx = ( nax + nbx + ncx ) / 3;
					ny = ( nay + nby + ncy ) / 3;
					nz = ( naz + nbz + ncz ) / 3;

2373
					normalArray[ i ]   = nx;
M
Mr.doob 已提交
2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389
					normalArray[ i + 1 ] = ny;
					normalArray[ i + 2 ] = nz;

					normalArray[ i + 3 ] = nx;
					normalArray[ i + 4 ] = ny;
					normalArray[ i + 5 ] = nz;

					normalArray[ i + 6 ] = nx;
					normalArray[ i + 7 ] = ny;
					normalArray[ i + 8 ] = nz;

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
2390 2391 2392

			state.enableAttribute( program.attributes.normal );

M
Mr.doob 已提交
2393 2394 2395 2396 2397 2398 2399 2400
			_gl.vertexAttribPointer( program.attributes.normal, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasUvs && material.map ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglUvBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
2401 2402 2403

			state.enableAttribute( program.attributes.uv );

M
Mr.doob 已提交
2404 2405 2406 2407 2408 2409 2410 2411
			_gl.vertexAttribPointer( program.attributes.uv, 2, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
2412 2413 2414

			state.enableAttribute( program.attributes.color );

M
Mr.doob 已提交
2415 2416 2417 2418
			_gl.vertexAttribPointer( program.attributes.color, 3, _gl.FLOAT, false, 0, 0 );

		}

2419
		state.disableUnusedAttributes();
2420

M
Mr.doob 已提交
2421 2422 2423 2424 2425 2426
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

2427
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
2428

2429 2430 2431 2432
		var geometryAttributes = geometry.attributes;

		var programAttributes = program.attributes;
		var programAttributesKeys = program.attributesKeys;
2433

2434
		for ( var i = 0, l = programAttributesKeys.length; i < l; i ++ ) {
2435

M
Mr.doob 已提交
2436 2437
			var key = programAttributesKeys[ i ];
			var programAttribute = programAttributes[ key ];
M
Mr.doob 已提交
2438

M
Mr.doob 已提交
2439
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
2440

M
Mr.doob 已提交
2441
				var geometryAttribute = geometryAttributes[ key ];
2442

M
Mr.doob 已提交
2443
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
2444

M
Mr.doob 已提交
2445
					var size = geometryAttribute.itemSize;
M
Mr.doob 已提交
2446

M
Mr.doob 已提交
2447
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryAttribute.buffer );
2448

2449
					state.enableAttribute( programAttribute );
2450

M
Mr.doob 已提交
2451
					_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32
M
Mr.doob 已提交
2452

2453
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2454

M
Mr.doob 已提交
2455
					if ( material.defaultAttributeValues[ key ].length === 2 ) {
M
Mr.doob 已提交
2456

M
Mr.doob 已提交
2457
						_gl.vertexAttrib2fv( programAttribute, material.defaultAttributeValues[ key ] );
M
Mr.doob 已提交
2458

M
Mr.doob 已提交
2459
					} else if ( material.defaultAttributeValues[ key ].length === 3 ) {
M
Mr.doob 已提交
2460

M
Mr.doob 已提交
2461
						_gl.vertexAttrib3fv( programAttribute, material.defaultAttributeValues[ key ] );
M
Mr.doob 已提交
2462 2463 2464 2465 2466 2467 2468 2469

					}

				}

			}

		}
2470

2471
		state.disableUnusedAttributes();
2472

M
Mr.doob 已提交
2473 2474
	}

M
Mr.doob 已提交
2475 2476
	this.renderBufferDirect = function ( camera, lights, fog, material, geometry, object ) {

2477 2478
		if ( material.visible === false ) return;

2479 2480
		updateObject( object );

M
Mr.doob 已提交
2481
		var program = setProgram( camera, lights, fog, material, object );
M
Mr.doob 已提交
2482 2483 2484

		var updateBuffers = false,
			wireframeBit = material.wireframe ? 1 : 0,
2485
			geometryProgram = 'direct_' + geometry.id + '_' + program.id + '_' + wireframeBit;
M
Mr.doob 已提交
2486

2487
		if ( geometryProgram !== _currentGeometryProgram ) {
M
Mr.doob 已提交
2488

2489
			_currentGeometryProgram = geometryProgram;
M
Mr.doob 已提交
2490 2491 2492 2493 2494 2495
			updateBuffers = true;

		}

		if ( updateBuffers ) {

2496
			state.initAttributes();
M
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2497 2498 2499 2500 2501 2502 2503

		}

		// render mesh

		if ( object instanceof THREE.Mesh ) {

2504 2505
			var mode = material.wireframe === true ? _gl.LINES : _gl.TRIANGLES;

2506
			var index = geometry.attributes.index;
M
Mr.doob 已提交
2507 2508 2509

			if ( index ) {

2510 2511
				// indexed triangles

2512
				var type, size;
2513

2514
				if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {
2515

2516 2517
					type = _gl.UNSIGNED_INT;
					size = 4;
2518

2519
				} else {
2520

2521 2522
					type = _gl.UNSIGNED_SHORT;
					size = 2;
2523

2524 2525
				}

M
Mr.doob 已提交
2526 2527
				var offsets = geometry.offsets;

2528 2529
				if ( offsets.length === 0 ) {

M
Mr.doob 已提交
2530
					if ( updateBuffers ) {
2531

2532
						setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2533
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
2534 2535 2536

					}

2537
					_gl.drawElements( mode, index.array.length, type, 0 );
2538 2539 2540 2541 2542 2543 2544 2545 2546 2547

					_this.info.render.calls ++;
					_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
					_this.info.render.faces += index.array.length / 3;

				} else {

					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change
M
Mr.doob 已提交
2548

2549
					updateBuffers = true;
M
Mr.doob 已提交
2550

2551
					for ( var i = 0, il = offsets.length; i < il; i ++ ) {
M
Mr.doob 已提交
2552

2553
						var startIndex = offsets[ i ].index;
M
Mr.doob 已提交
2554

2555
						if ( updateBuffers ) {
M
Mr.doob 已提交
2556

2557
							setupVertexAttributes( material, program, geometry, startIndex );
2558 2559
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

M
Mr.doob 已提交
2560 2561
						}

2562
						// render indexed triangles
M
Mr.doob 已提交
2563

2564
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
M
Mr.doob 已提交
2565

2566 2567 2568
						_this.info.render.calls ++;
						_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
						_this.info.render.faces += offsets[ i ].count / 3;
M
Mr.doob 已提交
2569

2570
					}
M
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2571 2572 2573 2574 2575

				}

			} else {

2576 2577
				// non-indexed triangles

M
Mr.doob 已提交
2578 2579
				if ( updateBuffers ) {

2580
					setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2581 2582 2583

				}

2584
				var position = geometry.attributes[ 'position' ];
2585

M
Mr.doob 已提交
2586 2587
				// render non-indexed triangles

2588
				_gl.drawArrays( mode, 0, position.array.length / position.itemSize );
M
Mr.doob 已提交
2589 2590

				_this.info.render.calls ++;
2591 2592
				_this.info.render.vertices += position.array.length / position.itemSize;
				_this.info.render.faces += position.array.length / ( 3 * position.itemsize );
M
Mr.doob 已提交
2593 2594 2595

			}

2596
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
2597

2598 2599
			// render particles

M
mschuetz 已提交
2600
			var mode = _gl.POINTS;
M
Mr.doob 已提交
2601

M
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2602
			var index = geometry.attributes.index;
M
Mr.doob 已提交
2603

M
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2604
			if ( index ) {
2605

M
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2606 2607 2608 2609 2610 2611 2612 2613 2614 2615
				// indexed points

				var type, size;

				if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {

					type = _gl.UNSIGNED_INT;
					size = 4;

				} else {
M
Mr.doob 已提交
2616

M
mschuetz 已提交
2617 2618
					type = _gl.UNSIGNED_SHORT;
					size = 2;
M
mschuetz 已提交
2619

M
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2620 2621
				}

M
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2622 2623 2624 2625 2626 2627 2628 2629 2630
				var offsets = geometry.offsets;

				if ( offsets.length === 0 ) {

					if ( updateBuffers ) {

						setupVertexAttributes( material, program, geometry, 0 );
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

M
mschuetz 已提交
2631
					}
M
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2632 2633 2634 2635 2636 2637

					_gl.drawElements( mode, index.array.length, type, 0);

					_this.info.render.calls ++;
					_this.info.render.points += index.array.length;

M
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2638
				} else {
M
mschuetz 已提交
2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658

					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change

					if ( offsets.length > 1 ) updateBuffers = true;

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

						var startIndex = offsets[ i ].index;

						if ( updateBuffers ) {

							setupVertexAttributes( material, program, geometry, startIndex );
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

						}

						// render indexed points

M
Mr.doob 已提交
2659
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
M
mschuetz 已提交
2660 2661 2662 2663 2664 2665

						_this.info.render.calls ++;
						_this.info.render.points += offsets[ i ].count;

					}

M
mschuetz 已提交
2666
				}
M
mschuetz 已提交
2667

M
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2668
			} else {
M
Mr.doob 已提交
2669

M
mschuetz 已提交
2670 2671 2672 2673 2674 2675 2676 2677 2678
				// non-indexed points

				if ( updateBuffers ) {

					setupVertexAttributes( material, program, geometry, 0 );

				}

				var position = geometry.attributes.position;
2679
				var offsets = geometry.offsets;
M
mschuetz 已提交
2680

2681
				if ( offsets.length === 0 ) {
M
mschuetz 已提交
2682

2683 2684 2685 2686 2687 2688 2689 2690 2691
					_gl.drawArrays( mode, 0, position.array.length / 3 );

					_this.info.render.calls ++;
					_this.info.render.points += position.array.length / 3;

				} else {

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

K
Kirill Edelman 已提交
2692
						_gl.drawArrays( mode, offsets[ i ].index, offsets[ i ].count );
2693 2694 2695 2696 2697 2698 2699

						_this.info.render.calls ++;
						_this.info.render.points += offsets[ i ].count;

					}

				}
M
Mr.doob 已提交
2700

M
mschuetz 已提交
2701
			}
M
Mr.doob 已提交
2702 2703 2704

		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
2705
			var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
M
Mr.doob 已提交
2706

2707
			state.setLineWidth( material.linewidth * pixelRatio );
M
Mr.doob 已提交
2708

2709
			var index = geometry.attributes.index;
2710

2711
			if ( index ) {
M
Mr.doob 已提交
2712

2713
				// indexed lines
M
Mr.doob 已提交
2714

2715
				var type, size;
2716

2717
				if ( index.array instanceof Uint32Array ) {
2718

2719 2720
					type = _gl.UNSIGNED_INT;
					size = 4;
2721

2722
				} else {
2723

2724 2725
					type = _gl.UNSIGNED_SHORT;
					size = 2;
2726

2727
				}
M
Mr.doob 已提交
2728

2729
				var offsets = geometry.offsets;
M
Mr.doob 已提交
2730

2731
				if ( offsets.length === 0 ) {
M
Mr.doob 已提交
2732

2733
					if ( updateBuffers ) {
M
Mr.doob 已提交
2734

2735
						setupVertexAttributes( material, program, geometry, 0 );
2736
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
M
Mr.doob 已提交
2737

2738
					}
2739

2740
					_gl.drawElements( mode, index.array.length, type, 0 ); // 2 bytes per Uint16Array
2741 2742

					_this.info.render.calls ++;
2743
					_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
2744

2745
				} else {
M
Mr.doob 已提交
2746

2747 2748 2749 2750 2751 2752 2753 2754 2755
					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change

					if ( offsets.length > 1 ) updateBuffers = true;

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

						var startIndex = offsets[ i ].index;
M
Mr.doob 已提交
2756

2757 2758
						if ( updateBuffers ) {

2759
							setupVertexAttributes( material, program, geometry, startIndex );
2760 2761 2762
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

						}
2763

2764
						// render indexed lines
2765

2766
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size ); // 2 bytes per Uint16Array
2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777

						_this.info.render.calls ++;
						_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared

					}

				}

			} else {

				// non-indexed lines
M
Mr.doob 已提交
2778

2779
				if ( updateBuffers ) {
2780

2781
					setupVertexAttributes( material, program, geometry, 0 );
2782

2783 2784
				}

2785
				var position = geometry.attributes.position;
2786
				var offsets = geometry.offsets;
2787

2788
				if ( offsets.length === 0 ) {
2789

2790 2791 2792
					_gl.drawArrays( mode, 0, position.array.length / 3 );

					_this.info.render.calls ++;
M
Mr.doob 已提交
2793
					_this.info.render.vertices += position.array.length / 3;
2794 2795 2796 2797 2798

				} else {

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

K
Kirill Edelman 已提交
2799
						_gl.drawArrays( mode, offsets[ i ].index, offsets[ i ].count );
2800 2801

						_this.info.render.calls ++;
M
Mr.doob 已提交
2802
						_this.info.render.vertices += offsets[ i ].count;
2803 2804 2805 2806

					}

				}
M
Mr.doob 已提交
2807

2808
			}
M
Mr.doob 已提交
2809

2810
		}
M
Mr.doob 已提交
2811 2812 2813 2814 2815

	};

	this.renderBuffer = function ( camera, lights, fog, material, geometryGroup, object ) {

2816 2817
		if ( material.visible === false ) return;

2818 2819
		updateObject( object );

M
Mr.doob 已提交
2820
		var program = setProgram( camera, lights, fog, material, object );
M
Mr.doob 已提交
2821

M
Mr.doob 已提交
2822
		var attributes = program.attributes;
M
Mr.doob 已提交
2823 2824 2825

		var updateBuffers = false,
			wireframeBit = material.wireframe ? 1 : 0,
2826
			geometryProgram = geometryGroup.id + '_' + program.id + '_' + wireframeBit;
M
Mr.doob 已提交
2827

2828
		if ( geometryProgram !== _currentGeometryProgram ) {
M
Mr.doob 已提交
2829

2830
			_currentGeometryProgram = geometryProgram;
M
Mr.doob 已提交
2831 2832 2833 2834 2835 2836
			updateBuffers = true;

		}

		if ( updateBuffers ) {

2837
			state.initAttributes();
M
Mr.doob 已提交
2838 2839 2840 2841 2842

		}

		// vertices

2843
		if ( ! material.morphTargets && attributes.position >= 0 ) {
M
Mr.doob 已提交
2844 2845 2846 2847

			if ( updateBuffers ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
2848 2849 2850

				state.enableAttribute( attributes.position );

M
Mr.doob 已提交
2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873
				_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

			}

		} else {

			if ( object.morphTargetBase ) {

				setupMorphTargets( material, geometryGroup, object );

			}

		}


		if ( updateBuffers ) {

			// custom attributes

			// Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers

			if ( geometryGroup.__webglCustomAttributesList ) {

M
Mr.doob 已提交
2874
				for ( var i = 0, il = geometryGroup.__webglCustomAttributesList.length; i < il; i ++ ) {
M
Mr.doob 已提交
2875

M
Mr.doob 已提交
2876
					var attribute = geometryGroup.__webglCustomAttributesList[ i ];
M
Mr.doob 已提交
2877 2878 2879 2880

					if ( attributes[ attribute.buffer.belongsToAttribute ] >= 0 ) {

						_gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer );
2881 2882 2883

						state.enableAttribute( attributes[ attribute.buffer.belongsToAttribute ] );

M
Mr.doob 已提交
2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896
						_gl.vertexAttribPointer( attributes[ attribute.buffer.belongsToAttribute ], attribute.size, _gl.FLOAT, false, 0, 0 );

					}

				}

			}


			// colors

			if ( attributes.color >= 0 ) {

2897
				if ( object.geometry.colors.length > 0 || object.geometry.faces.length > 0 ) {
M
Mr.doob 已提交
2898

2899
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
2900 2901 2902

					state.enableAttribute( attributes.color );

2903
					_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2904

2905
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2906 2907


2908
					_gl.vertexAttrib3fv( attributes.color, material.defaultAttributeValues.color );
M
Mr.doob 已提交
2909

2910
				}
M
Mr.doob 已提交
2911

M
Mr.doob 已提交
2912 2913 2914 2915 2916 2917 2918
			}

			// normals

			if ( attributes.normal >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
2919 2920 2921

				state.enableAttribute( attributes.normal );

M
Mr.doob 已提交
2922 2923 2924 2925 2926 2927 2928 2929 2930
				_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );

			}

			// tangents

			if ( attributes.tangent >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
2931 2932 2933

				state.enableAttribute( attributes.tangent );

M
Mr.doob 已提交
2934 2935 2936 2937 2938 2939 2940 2941
				_gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 );

			}

			// uvs

			if ( attributes.uv >= 0 ) {

2942
				if ( object.geometry.faceVertexUvs[ 0 ] ) {
M
Mr.doob 已提交
2943

2944
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
2945 2946 2947

					state.enableAttribute( attributes.uv );

2948
					_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2949

2950
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2951 2952


2953
					_gl.vertexAttrib2fv( attributes.uv, material.defaultAttributeValues.uv );
M
Mr.doob 已提交
2954

2955
				}
M
Mr.doob 已提交
2956 2957 2958 2959 2960

			}

			if ( attributes.uv2 >= 0 ) {

2961
				if ( object.geometry.faceVertexUvs[ 1 ] ) {
M
Mr.doob 已提交
2962

2963
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
2964 2965 2966

					state.enableAttribute( attributes.uv2 );

2967
					_gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2968

2969
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2970 2971


2972
					_gl.vertexAttrib2fv( attributes.uv2, material.defaultAttributeValues.uv2 );
M
Mr.doob 已提交
2973

2974
				}
M
Mr.doob 已提交
2975 2976 2977 2978 2979 2980 2981

			}

			if ( material.skinning &&
				 attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
2982 2983 2984

				state.enableAttribute( attributes.skinIndex );

M
Mr.doob 已提交
2985 2986 2987
				_gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 );

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
2988 2989 2990

				state.enableAttribute( attributes.skinWeight );

M
Mr.doob 已提交
2991 2992 2993 2994 2995 2996 2997 2998 2999
				_gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 );

			}

			// line distances

			if ( attributes.lineDistance >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglLineDistanceBuffer );
3000 3001 3002

				state.enableAttribute( attributes.lineDistance );

M
Mr.doob 已提交
3003 3004 3005 3006 3007 3008
				_gl.vertexAttribPointer( attributes.lineDistance, 1, _gl.FLOAT, false, 0, 0 );

			}

		}

3009
		state.disableUnusedAttributes();
3010

M
Mr.doob 已提交
3011 3012 3013 3014
		// render mesh

		if ( object instanceof THREE.Mesh ) {

3015
			var type = geometryGroup.__typeArray === Uint32Array ? _gl.UNSIGNED_INT : _gl.UNSIGNED_SHORT;
M
Mr.doob 已提交
3016

3017
			// wireframe
3018

M
Mr.doob 已提交
3019 3020
			if ( material.wireframe ) {

3021
				state.setLineWidth( material.wireframeLinewidth * pixelRatio );
M
Mr.doob 已提交
3022

M
Mr.doob 已提交
3023
				if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
G
gero3 已提交
3024
				_gl.drawElements( _gl.LINES, geometryGroup.__webglLineCount, type, 0 );
M
Mr.doob 已提交
3025 3026 3027 3028 3029 3030

			// triangles

			} else {

				if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
G
gero3 已提交
3031
				_gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, type, 0 );
M
Mr.doob 已提交
3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042

			}

			_this.info.render.calls ++;
			_this.info.render.vertices += geometryGroup.__webglFaceCount;
			_this.info.render.faces += geometryGroup.__webglFaceCount / 3;

		// render lines

		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
3043
			var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
M
Mr.doob 已提交
3044

3045
			state.setLineWidth( material.linewidth * pixelRatio );
M
Mr.doob 已提交
3046

M
Mr.doob 已提交
3047
			_gl.drawArrays( mode, 0, geometryGroup.__webglLineCount );
M
Mr.doob 已提交
3048 3049 3050 3051 3052

			_this.info.render.calls ++;

		// render particles

3053
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069

			_gl.drawArrays( _gl.POINTS, 0, geometryGroup.__webglParticleCount );

			_this.info.render.calls ++;
			_this.info.render.points += geometryGroup.__webglParticleCount;

		}

	};

	function setupMorphTargets ( material, geometryGroup, object ) {

		// set base

		var attributes = material.program.attributes;

3070
		if ( object.morphTargetBase !== - 1 && attributes.position >= 0 ) {
M
Mr.doob 已提交
3071 3072

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ object.morphTargetBase ] );
3073 3074 3075

			state.enableAttribute( attributes.position );

M
Mr.doob 已提交
3076 3077 3078 3079 3080
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		} else if ( attributes.position >= 0 ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
3081 3082 3083

			state.enableAttribute( attributes.position );

M
Mr.doob 已提交
3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.morphTargetForcedOrder.length ) {

			// set forced order

			var m = 0;
			var order = object.morphTargetForcedOrder;
			var influences = object.morphTargetInfluences;

M
Mr.doob 已提交
3096 3097
			var attribute;

M
Mr.doob 已提交
3098 3099
			while ( m < material.numSupportedMorphTargets && m < order.length ) {

M
Mr.doob 已提交
3100 3101 3102
				attribute = attributes[ 'morphTarget' + m ];

				if ( attribute >= 0 ) {
M
Mr.doob 已提交
3103 3104

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ order[ m ] ] );
3105 3106 3107

					state.enableAttribute( attribute );

M
Mr.doob 已提交
3108
					_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3109 3110 3111

				}

M
Mr.doob 已提交
3112 3113 3114
				attribute = attributes[ 'morphNormal' + m ];

				if ( attribute >= 0 && material.morphNormals ) {
M
Mr.doob 已提交
3115 3116

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ order[ m ] ] );
3117 3118 3119

					state.enableAttribute( attribute );

M
Mr.doob 已提交
3120
					_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3121 3122 3123 3124 3125 3126

				}

				object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ];

				m ++;
M
Mr.doob 已提交
3127

M
Mr.doob 已提交
3128 3129 3130 3131 3132 3133
			}

		} else {

			// find the most influencing

M
Mr.doob 已提交
3134
			var activeInfluenceIndices = [];
M
Mr.doob 已提交
3135
			var influences = object.morphTargetInfluences;
3136 3137 3138 3139 3140 3141 3142 3143
			var morphTargets = object.geometry.morphTargets;

			if ( influences.length > morphTargets.length ) {

				console.warn( 'THREE.WebGLRenderer: Influences array is bigger than morphTargets array.' );
				influences.length = morphTargets.length;

			}
M
Mr.doob 已提交
3144

M
Mr.doob 已提交
3145
			for ( var i = 0, il = influences.length; i < il; i ++ ) {
M
Mr.doob 已提交
3146

M
Mr.doob 已提交
3147
				var influence = influences[ i ];
M
Mr.doob 已提交
3148

3149
				activeInfluenceIndices.push( [ influence, i ] );
M
Mr.doob 已提交
3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165

			}

			if ( activeInfluenceIndices.length > material.numSupportedMorphTargets ) {

				activeInfluenceIndices.sort( numericalSort );
				activeInfluenceIndices.length = material.numSupportedMorphTargets;

			} else if ( activeInfluenceIndices.length > material.numSupportedMorphNormals ) {

				activeInfluenceIndices.sort( numericalSort );

			} else if ( activeInfluenceIndices.length === 0 ) {

				activeInfluenceIndices.push( [ 0, 0 ] );

M
Mr.doob 已提交
3166 3167 3168
			}

			var attribute;
M
Mr.doob 已提交
3169

3170
			for ( var m = 0, ml = material.numSupportedMorphTargets; m < ml; m ++ ) {
M
Mr.doob 已提交
3171 3172 3173

				if ( activeInfluenceIndices[ m ] ) {

M
Mr.doob 已提交
3174
					var influenceIndex = activeInfluenceIndices[ m ][ 1 ];
M
Mr.doob 已提交
3175

M
Mr.doob 已提交
3176
					attribute = attributes[ 'morphTarget' + m ];
3177 3178

					if ( attribute >= 0 ) {
M
Mr.doob 已提交
3179 3180

						_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ influenceIndex ] );
3181 3182 3183

						state.enableAttribute( attribute );

3184
						_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3185 3186 3187

					}

M
Mr.doob 已提交
3188
					attribute = attributes[ 'morphNormal' + m ];
3189

M
Mr.doob 已提交
3190
					if ( attribute >= 0 && material.morphNormals ) {
M
Mr.doob 已提交
3191 3192 3193

						_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ influenceIndex ] );

3194 3195 3196
						state.enableAttribute( attribute );

						_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229

					}

					object.__webglMorphTargetInfluences[ m ] = influences[ influenceIndex ];

				} else {

					/*
					_gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );

					if ( material.morphNormals ) {

						_gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 );

					}
					*/

					object.__webglMorphTargetInfluences[ m ] = 0;

				}

			}

		}

		// load updated influences uniform

		if ( material.program.uniforms.morphTargetInfluences !== null ) {

			_gl.uniform1fv( material.program.uniforms.morphTargetInfluences, object.__webglMorphTargetInfluences );

		}

3230
	}
M
Mr.doob 已提交
3231 3232 3233 3234 3235

	// Sorting

	function painterSortStable ( a, b ) {

3236 3237 3238 3239 3240
		if ( a.renderOrder !== b.renderOrder ) {

			return a.renderOrder - b.renderOrder;

		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
3241

M
Mr.doob 已提交
3242
			return a.material.id - b.material.id;
3243 3244

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
3245

M
Mr.doob 已提交
3246
			return a.z - b.z;
M
Mr.doob 已提交
3247 3248 3249

		} else {

3250
			return a.id - b.id;
M
Mr.doob 已提交
3251 3252 3253

		}

3254
	}
M
Mr.doob 已提交
3255

3256 3257
	function reversePainterSortStable ( a, b ) {

3258 3259 3260 3261 3262
		if ( a.renderOrder !== b.renderOrder ) {

			return a.renderOrder - b.renderOrder;

		} if ( a.z !== b.z ) {
3263

M
Mr.doob 已提交
3264
			return b.z - a.z;
3265 3266 3267 3268 3269 3270 3271

		} else {

			return a.id - b.id;

		}

3272
	}
3273

M
Mr.doob 已提交
3274 3275 3276 3277
	function numericalSort ( a, b ) {

		return b[ 0 ] - a[ 0 ];

3278
	}
M
Mr.doob 已提交
3279 3280 3281 3282 3283 3284 3285

	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

3286
			THREE.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
3287 3288 3289 3290
			return;

		}

M
Mr.doob 已提交
3291
		var fog = scene.fog;
M
Mr.doob 已提交
3292 3293 3294

		// reset caching for this frame

3295
		_currentGeometryProgram = '';
3296
		_currentMaterialId = - 1;
3297
		_currentCamera = null;
M
Mr.doob 已提交
3298 3299 3300 3301
		_lightsNeedUpdate = true;

		// update scene graph

3302
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
3303 3304 3305 3306 3307

		// update camera matrices and frustum

		if ( camera.parent === undefined ) camera.updateMatrixWorld();

3308
		// update Skeleton objects
3309 3310

		scene.traverse( function ( object ) {
3311 3312 3313

			if ( object instanceof THREE.SkinnedMesh ) {

3314
				object.skeleton.update();
3315 3316 3317

			}

3318
		} );
3319

M
Mr.doob 已提交
3320 3321 3322 3323 3324
		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
3325
		lights.length = 0;
3326 3327
		opaqueObjects.length = 0;
		transparentObjects.length = 0;
M
Mr.doob 已提交
3328

M
Mr.doob 已提交
3329 3330 3331
		sprites.length = 0;
		lensFlares.length = 0;

3332
		projectObject( scene );
M
Mr.doob 已提交
3333

M
Mr.doob 已提交
3334
		if ( _this.sortObjects === true ) {
3335 3336 3337

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
3338

3339 3340 3341
		}

		// custom render plugins (pre pass)
M
Mr.doob 已提交
3342

M
Mr.doob 已提交
3343
		shadowMapPlugin.render( scene, camera );
M
Mr.doob 已提交
3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361

		//

		_this.info.render.calls = 0;
		_this.info.render.vertices = 0;
		_this.info.render.faces = 0;
		_this.info.render.points = 0;

		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

		// set matrices for immediate objects

M
Mr.doob 已提交
3362
		for ( var i = 0, il = _webglObjectsImmediate.length; i < il; i ++ ) {
M
Mr.doob 已提交
3363

M
Mr.doob 已提交
3364 3365
			var webglObject = _webglObjectsImmediate[ i ];
			var object = webglObject.object;
M
Mr.doob 已提交
3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378

			if ( object.visible ) {

				setupMatrices( object, camera );

				unrollImmediateBufferMaterial( webglObject );

			}

		}

		if ( scene.overrideMaterial ) {

3379
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
3380

3381
			setMaterial( overrideMaterial );
M
Mr.doob 已提交
3382

3383 3384 3385
			renderObjects( opaqueObjects, camera, lights, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, lights, fog, overrideMaterial );
			renderObjectsImmediate( _webglObjectsImmediate, '', camera, lights, fog, overrideMaterial );
M
Mr.doob 已提交
3386 3387 3388 3389 3390

		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
3391
			state.setBlending( THREE.NoBlending );
M
Mr.doob 已提交
3392

3393 3394
			renderObjects( opaqueObjects, camera, lights, fog, null );
			renderObjectsImmediate( _webglObjectsImmediate, 'opaque', camera, lights, fog, null );
M
Mr.doob 已提交
3395 3396 3397

			// transparent pass (back-to-front order)

3398 3399
			renderObjects( transparentObjects, camera, lights, fog, null );
			renderObjectsImmediate( _webglObjectsImmediate, 'transparent', camera, lights, fog, null );
M
Mr.doob 已提交
3400 3401 3402 3403 3404

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
3405 3406
		spritePlugin.render( scene, camera );
		lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
M
Mr.doob 已提交
3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417

		// Generate mipmap if we're using any kind of mipmap filtering

		if ( renderTarget && renderTarget.generateMipmaps && renderTarget.minFilter !== THREE.NearestFilter && renderTarget.minFilter !== THREE.LinearFilter ) {

			updateRenderTargetMipmap( renderTarget );

		}

		// Ensure depth buffer writing is enabled so it can be cleared on next render

M
Mr.doob 已提交
3418 3419
		state.setDepthTest( true );
		state.setDepthWrite( true );
M
Mr.doob 已提交
3420 3421 3422 3423

		// _gl.finish();

	};
M
Mr.doob 已提交
3424

3425
	function projectObject( object ) {
M
Mr.doob 已提交
3426

M
Mr.doob 已提交
3427
		if ( object.visible === false ) return;
M
Mr.doob 已提交
3428

3429
		if ( object instanceof THREE.Scene || object instanceof THREE.Group ) {
M
Mr.doob 已提交
3430

3431
			// skip
M
Mr.doob 已提交
3432

3433
		} else {
M
Mr.doob 已提交
3434

3435
			initObject( object );
M
Mr.doob 已提交
3436

M
Mr.doob 已提交
3437 3438 3439 3440 3441
			if ( object instanceof THREE.Light ) {

				lights.push( object );

			} else if ( object instanceof THREE.Sprite ) {
M
Mr.doob 已提交
3442

M
Mr.doob 已提交
3443
				sprites.push( object );
M
Mr.doob 已提交
3444

M
Mr.doob 已提交
3445
			} else if ( object instanceof THREE.LensFlare ) {
M
Mr.doob 已提交
3446

M
Mr.doob 已提交
3447
				lensFlares.push( object );
M
Mr.doob 已提交
3448

M
Mr.doob 已提交
3449
			} else {
M
Mr.doob 已提交
3450

M
Mr.doob 已提交
3451
				var webglObjects = _webglObjects[ object.id ];
M
Mr.doob 已提交
3452

M
Mr.doob 已提交
3453
				if ( webglObjects && ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) ) {
M
Mr.doob 已提交
3454

M
Mr.doob 已提交
3455
					for ( var i = 0, l = webglObjects.length; i < l; i ++ ) {
M
Mr.doob 已提交
3456

M
Mr.doob 已提交
3457
						var webglObject = webglObjects[ i ];
M
Mr.doob 已提交
3458

M
Mr.doob 已提交
3459 3460 3461 3462 3463 3464
						unrollBufferMaterial( webglObject );

						webglObject.render = true;

						if ( _this.sortObjects === true ) {

M
Mr.doob 已提交
3465 3466
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
3467

M
Mr.doob 已提交
3468
							webglObject.z = _vector3.z;
3469 3470

						}
O
OpenShift guest 已提交
3471

3472
					}
M
Mr.doob 已提交
3473

3474
				}
M
Mr.doob 已提交
3475

3476
			}
M
Mr.doob 已提交
3477 3478

		}
M
Mr.doob 已提交
3479

M
Mr.doob 已提交
3480 3481
		for ( var i = 0, l = object.children.length; i < l; i ++ ) {

3482
			projectObject( object.children[ i ] );
M
Mr.doob 已提交
3483

3484
		}
3485

3486
	}
M
Mr.doob 已提交
3487

3488
	function renderObjects( renderList, camera, lights, fog, overrideMaterial ) {
M
Mr.doob 已提交
3489

M
Mr.doob 已提交
3490
		var material;
M
Mr.doob 已提交
3491

M
Mr.doob 已提交
3492
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
3493

M
Mr.doob 已提交
3494
			var webglObject = renderList[ i ];
M
Mr.doob 已提交
3495

M
Mr.doob 已提交
3496 3497
			var object = webglObject.object;
			var buffer = webglObject.buffer;
M
Mr.doob 已提交
3498

3499
			setupMatrices( object, camera );
M
Mr.doob 已提交
3500

3501
			if ( overrideMaterial ) {
M
Mr.doob 已提交
3502

3503
				material = overrideMaterial;
M
Mr.doob 已提交
3504

3505
			} else {
M
Mr.doob 已提交
3506

3507
				material = webglObject.material;
M
Mr.doob 已提交
3508

3509
				if ( ! material ) continue;
M
Mr.doob 已提交
3510

3511
				setMaterial( material );
M
Mr.doob 已提交
3512

3513
			}
M
Mr.doob 已提交
3514

3515
			_this.setMaterialFaces( material );
M
Mr.doob 已提交
3516

3517
			if ( buffer instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3518

3519
				_this.renderBufferDirect( camera, lights, fog, material, buffer, object );
M
Mr.doob 已提交
3520

3521
			} else {
M
Mr.doob 已提交
3522

3523
				_this.renderBuffer( camera, lights, fog, material, buffer, object );
M
Mr.doob 已提交
3524 3525 3526 3527 3528

			}

		}

3529
	}
M
Mr.doob 已提交
3530

3531
	function renderObjectsImmediate ( renderList, materialType, camera, lights, fog, overrideMaterial ) {
M
Mr.doob 已提交
3532

M
Mr.doob 已提交
3533
		var material;
M
Mr.doob 已提交
3534

M
Mr.doob 已提交
3535
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
3536

M
Mr.doob 已提交
3537 3538
			var webglObject = renderList[ i ];
			var object = webglObject.object;
M
Mr.doob 已提交
3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551

			if ( object.visible ) {

				if ( overrideMaterial ) {

					material = overrideMaterial;

				} else {

					material = webglObject[ materialType ];

					if ( ! material ) continue;

3552
					setMaterial( material );
M
Mr.doob 已提交
3553 3554 3555 3556 3557 3558 3559 3560 3561

				}

				_this.renderImmediateObject( camera, lights, fog, material, object );

			}

		}

3562
	}
M
Mr.doob 已提交
3563 3564 3565 3566 3567

	this.renderImmediateObject = function ( camera, lights, fog, material, object ) {

		var program = setProgram( camera, lights, fog, material, object );

3568
		_currentGeometryProgram = '';
M
Mr.doob 已提交
3569 3570 3571 3572 3573 3574 3575 3576 3577

		_this.setMaterialFaces( material );

		if ( object.immediateRenderCallback ) {

			object.immediateRenderCallback( program, _gl, _frustum );

		} else {

3578
			object.render( function ( object ) { _this.renderBufferImmediate( object, program, material ); } );
M
Mr.doob 已提交
3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600

		}

	};

	function unrollImmediateBufferMaterial ( globject ) {

		var object = globject.object,
			material = object.material;

		if ( material.transparent ) {

			globject.transparent = material;
			globject.opaque = null;

		} else {

			globject.opaque = material;
			globject.transparent = null;

		}

3601
	}
M
Mr.doob 已提交
3602 3603 3604

	function unrollBufferMaterial ( globject ) {

3605 3606
		var object = globject.object;
		var buffer = globject.buffer;
M
Mr.doob 已提交
3607

3608 3609
		var geometry = object.geometry;
		var material = object.material;
M
Mr.doob 已提交
3610

3611
		if ( material instanceof THREE.MeshFaceMaterial ) {
M
Mr.doob 已提交
3612

3613
			var materialIndex = geometry instanceof THREE.BufferGeometry ? 0 : buffer.materialIndex;
M
Mr.doob 已提交
3614

3615
			material = material.materials[ materialIndex ];
M
Mr.doob 已提交
3616

M
Mr.doob 已提交
3617 3618
			globject.material = material;

M
Mr.doob 已提交
3619 3620
			if ( material.transparent ) {

M
Mr.doob 已提交
3621
				transparentObjects.push( globject );
M
Mr.doob 已提交
3622 3623 3624

			} else {

M
Mr.doob 已提交
3625
				opaqueObjects.push( globject );
M
Mr.doob 已提交
3626 3627 3628

			}

M
Mr.doob 已提交
3629
		} else if ( material ) {
M
Mr.doob 已提交
3630

M
Mr.doob 已提交
3631
			globject.material = material;
M
Mr.doob 已提交
3632

M
Mr.doob 已提交
3633
			if ( material.transparent ) {
M
Mr.doob 已提交
3634

M
Mr.doob 已提交
3635
				transparentObjects.push( globject );
M
Mr.doob 已提交
3636

M
Mr.doob 已提交
3637
			} else {
M
Mr.doob 已提交
3638

M
Mr.doob 已提交
3639
				opaqueObjects.push( globject );
M
Mr.doob 已提交
3640 3641 3642 3643 3644

			}

		}

3645
	}
M
Mr.doob 已提交
3646

3647
	function initObject( object ) {
M
Mr.doob 已提交
3648

3649
		if ( object.__webglInit === undefined ) {
M
Mr.doob 已提交
3650 3651 3652 3653 3654

			object.__webglInit = true;
			object._modelViewMatrix = new THREE.Matrix4();
			object._normalMatrix = new THREE.Matrix3();

3655
			object.addEventListener( 'removed', onObjectRemoved );
3656

3657
		}
M
Mr.doob 已提交
3658

3659
		var geometry = object.geometry;
M
Mr.doob 已提交
3660

3661
		if ( geometry === undefined ) {
M
Mr.doob 已提交
3662

3663
			// ImmediateRenderObject
M
Mr.doob 已提交
3664

3665
		} else if ( geometry.__webglInit === undefined ) {
M
Mr.doob 已提交
3666

3667 3668
			geometry.__webglInit = true;
			geometry.addEventListener( 'dispose', onGeometryDispose );
M
Mr.doob 已提交
3669

3670
			if ( geometry instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3671

3672
				_this.info.memory.geometries ++;
M
Mr.doob 已提交
3673

3674
			} else if ( object instanceof THREE.Mesh ) {
M
Mr.doob 已提交
3675

3676
				initGeometryGroups( object, geometry );
M
Mr.doob 已提交
3677

3678
			} else if ( object instanceof THREE.Line ) {
M
Mr.doob 已提交
3679

3680
				if ( geometry.__webglVertexBuffer === undefined ) {
M
Mr.doob 已提交
3681

3682 3683
					createLineBuffers( geometry );
					initLineBuffers( geometry, object );
M
Mr.doob 已提交
3684

3685 3686 3687
					geometry.verticesNeedUpdate = true;
					geometry.colorsNeedUpdate = true;
					geometry.lineDistancesNeedUpdate = true;
M
Mr.doob 已提交
3688

3689
				}
M
Mr.doob 已提交
3690

3691
			} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3692

3693
				if ( geometry.__webglVertexBuffer === undefined ) {
M
Mr.doob 已提交
3694

3695 3696
					createParticleBuffers( geometry );
					initParticleBuffers( geometry, object );
M
Mr.doob 已提交
3697

3698 3699
					geometry.verticesNeedUpdate = true;
					geometry.colorsNeedUpdate = true;
M
Mr.doob 已提交
3700 3701 3702 3703 3704 3705 3706

				}

			}

		}

3707
		if ( object.__webglActive === undefined) {
M
Mr.doob 已提交
3708

3709 3710
			object.__webglActive = true;

M
Mr.doob 已提交
3711 3712 3713 3714
			if ( object instanceof THREE.Mesh ) {

				if ( geometry instanceof THREE.BufferGeometry ) {

3715
					addBuffer( _webglObjects, geometry, object );
M
Mr.doob 已提交
3716

M
Mr.doob 已提交
3717 3718
				} else if ( geometry instanceof THREE.Geometry ) {

3719
					var geometryGroupsList = geometryGroups[ geometry.id ];
M
Mr.doob 已提交
3720

3721 3722 3723
					for ( var i = 0,l = geometryGroupsList.length; i < l; i ++ ) {

						addBuffer( _webglObjects, geometryGroupsList[ i ], object );
M
Mr.doob 已提交
3724

M
Mr.doob 已提交
3725
					}
3726

M
Mr.doob 已提交
3727 3728
				}

3729
			} else if ( object instanceof THREE.Line || object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3730

3731
				addBuffer( _webglObjects, geometry, object );
M
Mr.doob 已提交
3732 3733 3734

			} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {

3735
				addBufferImmediate( _webglObjectsImmediate, object );
M
Mr.doob 已提交
3736 3737 3738 3739 3740

			}

		}

3741 3742 3743 3744 3745 3746 3747
	}

	// Geometry splitting

	var geometryGroups = {};
	var geometryGroupCounter = 0;

3748 3749 3750
	function makeGroups( geometry, usesFaceMaterial ) {

		var maxVerticesInGroup = extensions.get( 'OES_element_index_uint' ) ? 4294967296 : 65535;
3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783

		var groupHash, hash_map = {};

		var numMorphTargets = geometry.morphTargets.length;
		var numMorphNormals = geometry.morphNormals.length;

		var group;
		var groups = {};
		var groupsList = [];

		for ( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {

			var face = geometry.faces[ f ];
			var materialIndex = usesFaceMaterial ? face.materialIndex : 0;

			if ( ! ( materialIndex in hash_map ) ) {

				hash_map[ materialIndex ] = { hash: materialIndex, counter: 0 };

			}

			groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;

			if ( ! ( groupHash in groups ) ) {

				group = {
					id: geometryGroupCounter ++,
					faces3: [],
					materialIndex: materialIndex,
					vertices: 0,
					numMorphTargets: numMorphTargets,
					numMorphNormals: numMorphNormals
				};
3784

3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804
				groups[ groupHash ] = group;
				groupsList.push( group );

			}

			if ( groups[ groupHash ].vertices + 3 > maxVerticesInGroup ) {

				hash_map[ materialIndex ].counter += 1;
				groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;

				if ( ! ( groupHash in groups ) ) {

					group = {
						id: geometryGroupCounter ++,
						faces3: [],
						materialIndex: materialIndex,
						vertices: 0,
						numMorphTargets: numMorphTargets,
						numMorphNormals: numMorphNormals
					};
3805

3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820
					groups[ groupHash ] = group;
					groupsList.push( group );

				}

			}

			groups[ groupHash ].faces3.push( f );
			groups[ groupHash ].vertices += 3;

		}

		return groupsList;

	}
M
Mr.doob 已提交
3821

3822
	function initGeometryGroups( object, geometry ) {
M
Mr.doob 已提交
3823

3824
		var material = object.material, addBuffers = false;
3825

3826
		if ( geometryGroups[ geometry.id ] === undefined || geometry.groupsNeedUpdate === true ) {
3827 3828

			delete _webglObjects[ object.id ];
M
Mr.doob 已提交
3829

3830
			geometryGroups[ geometry.id ] = makeGroups( geometry, material instanceof THREE.MeshFaceMaterial );
3831

3832
			geometry.groupsNeedUpdate = false;
M
Mr.doob 已提交
3833

3834
		}
M
Mr.doob 已提交
3835

3836 3837
		var geometryGroupsList = geometryGroups[ geometry.id ];

3838 3839
		// create separate VBOs per geometry chunk

3840
		for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
3841

3842
			var geometryGroup = geometryGroupsList[ i ];
3843 3844 3845

			// initialise VBO on the first access

3846
			if ( geometryGroup.__webglVertexBuffer === undefined ) {
3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857

				createMeshBuffers( geometryGroup );
				initMeshBuffers( geometryGroup, object );

				geometry.verticesNeedUpdate = true;
				geometry.morphTargetsNeedUpdate = true;
				geometry.elementsNeedUpdate = true;
				geometry.uvsNeedUpdate = true;
				geometry.normalsNeedUpdate = true;
				geometry.tangentsNeedUpdate = true;
				geometry.colorsNeedUpdate = true;
M
Mr.doob 已提交
3858

3859
				addBuffers = true;
M
Mr.doob 已提交
3860

3861
			} else {
M
Mr.doob 已提交
3862

3863
				addBuffers = false;
M
Mr.doob 已提交
3864

3865
			}
M
Mr.doob 已提交
3866

3867
			if ( addBuffers || object.__webglActive === undefined ) {
3868

3869
				addBuffer( _webglObjects, geometryGroup, object );
3870

3871
			}
M
Mr.doob 已提交
3872 3873 3874

		}

3875
		object.__webglActive = true;
M
Mr.doob 已提交
3876

3877
	}
M
Mr.doob 已提交
3878

3879
	function addBuffer( objlist, buffer, object ) {
M
Mr.doob 已提交
3880

O
OpenShift guest 已提交
3881 3882 3883
		var id = object.id;
		objlist[id] = objlist[id] || [];
		objlist[id].push(
M
Mr.doob 已提交
3884
			{
O
OpenShift guest 已提交
3885
				id: id,
M
Mr.doob 已提交
3886 3887
				buffer: buffer,
				object: object,
3888
				material: null,
3889
				z: 0
M
Mr.doob 已提交
3890 3891 3892 3893 3894
			}
		);

	};

3895
	function addBufferImmediate( objlist, object ) {
M
Mr.doob 已提交
3896 3897 3898

		objlist.push(
			{
3899
				id: null,
M
Mr.doob 已提交
3900 3901
				object: object,
				opaque: null,
3902 3903
				transparent: null,
				z: 0
M
Mr.doob 已提交
3904 3905 3906 3907 3908 3909 3910
			}
		);

	};

	// Objects updates

3911
	function updateObject( object ) {
M
Mr.doob 已提交
3912

M
Mr.doob 已提交
3913
		var geometry = object.geometry;
M
Mr.doob 已提交
3914

3915
		if ( geometry instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3916

M
Mr.doob 已提交
3917 3918 3919 3920 3921 3922 3923
			var attributes = geometry.attributes;
			var attributesKeys = geometry.attributesKeys;

			for ( var i = 0, l = attributesKeys.length; i < l; i ++ ) {

				var key = attributesKeys[ i ];
				var attribute = attributes[ key ];
B
ben_a_adams 已提交
3924
				var bufferType = ( key === 'index' ) ? _gl.ELEMENT_ARRAY_BUFFER : _gl.ARRAY_BUFFER;
M
Mr.doob 已提交
3925 3926 3927 3928

				if ( attribute.buffer === undefined ) {

					attribute.buffer = _gl.createBuffer();
B
ben_a_adams 已提交
3929 3930
					_gl.bindBuffer( bufferType, attribute.buffer );
					_gl.bufferData( bufferType, attribute.array, ( attribute instanceof THREE.DynamicBufferAttribute ) ? _gl.DYNAMIC_DRAW : _gl.STATIC_DRAW );
M
Mr.doob 已提交
3931

B
ben_a_adams 已提交
3932
					attribute.needsUpdate = false;
M
Mr.doob 已提交
3933

B
ben_a_adams 已提交
3934
				} else if ( attribute.needsUpdate === true ) {
M
Mr.doob 已提交
3935 3936

					_gl.bindBuffer( bufferType, attribute.buffer );
B
ben_a_adams 已提交
3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953

					if ( attribute.updateRange === undefined || attribute.updateRange.count === -1 ) { // Not using update ranges

						_gl.bufferSubData( bufferType, 0, attribute.array );

					} else if ( attribute.updateRange.count === 0 ) {

						console.error( 'THREE.WebGLRenderer.updateObject: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually.' );

					} else {

						_gl.bufferSubData( bufferType, attribute.updateRange.offset * attribute.array.BYTES_PER_ELEMENT,
										   attribute.array.subarray( attribute.updateRange.offset, attribute.updateRange.offset + attribute.updateRange.count ) );

						attribute.updateRange.count = 0; // reset range

					}
M
Mr.doob 已提交
3954 3955 3956 3957 3958 3959

					attribute.needsUpdate = false;

				}

			}
M
Mr.doob 已提交
3960

M
Mr.doob 已提交
3961 3962 3963
		} else if ( object instanceof THREE.Mesh ) {

			// check all geometry groups
M
Mr.doob 已提交
3964

3965 3966
			if ( geometry.groupsNeedUpdate === true ) {

3967
				initGeometryGroups( object, geometry );
M
Mr.doob 已提交
3968

3969
			}
M
Mr.doob 已提交
3970

3971 3972 3973
			var geometryGroupsList = geometryGroups[ geometry.id ];

			for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
M
Mr.doob 已提交
3974

3975
				var geometryGroup = geometryGroupsList[ i ];
M
Mr.doob 已提交
3976
				var material = getBufferMaterial( object, geometryGroup );
M
Mr.doob 已提交
3977

M
Mr.doob 已提交
3978
				var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
3979 3980 3981 3982 3983

				if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
					 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
					 geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {

3984
					setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, ! geometry.dynamic, material );
M
Mr.doob 已提交
3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999

				}

			}

			geometry.verticesNeedUpdate = false;
			geometry.morphTargetsNeedUpdate = false;
			geometry.elementsNeedUpdate = false;
			geometry.uvsNeedUpdate = false;
			geometry.normalsNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
			geometry.tangentsNeedUpdate = false;

			material.attributes && clearCustomAttributes( material );

M
Mr.doob 已提交
4000 4001
		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
4002 4003
			var material = getBufferMaterial( object, geometry );
			var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
4004

4005
			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
M
Mr.doob 已提交
4006

4007
				setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
M
Mr.doob 已提交
4008

4009
			}
M
Mr.doob 已提交
4010

4011 4012 4013
			geometry.verticesNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
			geometry.lineDistancesNeedUpdate = false;
M
Mr.doob 已提交
4014

4015
			material.attributes && clearCustomAttributes( material );
M
Mr.doob 已提交
4016

4017
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
4018

M
Mr.doob 已提交
4019 4020
			var material = getBufferMaterial( object, geometry );
			var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
4021

4022
			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || customAttributesDirty ) {
M
Mr.doob 已提交
4023

4024
				setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
M
Mr.doob 已提交
4025

4026
			}
M
Mr.doob 已提交
4027

4028 4029
			geometry.verticesNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
M
Mr.doob 已提交
4030

4031
			material.attributes && clearCustomAttributes( material );
M
Mr.doob 已提交
4032 4033 4034

		}

M
Mr.doob 已提交
4035
	}
M
Mr.doob 已提交
4036 4037 4038

	// Objects updates - custom attributes check

4039
	function areCustomAttributesDirty( material ) {
M
Mr.doob 已提交
4040

4041
		for ( var name in material.attributes ) {
M
Mr.doob 已提交
4042

4043
			if ( material.attributes[ name ].needsUpdate ) return true;
M
Mr.doob 已提交
4044 4045 4046 4047 4048

		}

		return false;

M
Mr.doob 已提交
4049
	}
M
Mr.doob 已提交
4050

4051
	function clearCustomAttributes( material ) {
M
Mr.doob 已提交
4052

4053
		for ( var name in material.attributes ) {
4054 4055

			material.attributes[ name ].needsUpdate = false;
M
Mr.doob 已提交
4056 4057 4058

		}

M
Mr.doob 已提交
4059
	}
M
Mr.doob 已提交
4060 4061 4062

	// Objects removal

4063
	function removeObject( object ) {
M
Mr.doob 已提交
4064 4065

		if ( object instanceof THREE.Mesh  ||
4066
			 object instanceof THREE.PointCloud ||
M
Mr.doob 已提交
4067 4068
			 object instanceof THREE.Line ) {

4069
			delete _webglObjects[ object.id ];
M
Mr.doob 已提交
4070 4071 4072

		} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {

4073
			removeInstances( _webglObjectsImmediate, object );
M
Mr.doob 已提交
4074 4075 4076

		}

4077 4078 4079 4080
		delete object.__webglInit;
		delete object._modelViewMatrix;
		delete object._normalMatrix;

4081
		delete object.__webglActive;
M
Mr.doob 已提交
4082

M
Mr.doob 已提交
4083
	}
M
Mr.doob 已提交
4084

4085
	function removeInstances( objlist, object ) {
M
Mr.doob 已提交
4086 4087 4088 4089 4090 4091 4092 4093 4094 4095 4096

		for ( var o = objlist.length - 1; o >= 0; o -- ) {

			if ( objlist[ o ].object === object ) {

				objlist.splice( o, 1 );

			}

		}

M
Mr.doob 已提交
4097
	}
M
Mr.doob 已提交
4098 4099 4100

	// Materials

4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 4111
	var shaderIDs = {
		MeshDepthMaterial: 'depth',
		MeshNormalMaterial: 'normal',
		MeshBasicMaterial: 'basic',
		MeshLambertMaterial: 'lambert',
		MeshPhongMaterial: 'phong',
		LineBasicMaterial: 'basic',
		LineDashedMaterial: 'dashed',
		PointCloudMaterial: 'particle_basic'
	};

4112
	function initMaterial( material, lights, fog, object ) {
M
Mr.doob 已提交
4113 4114 4115

		material.addEventListener( 'dispose', onMaterialDispose );

4116
		var shaderID = shaderIDs[ material.type ];
M
Mr.doob 已提交
4117 4118 4119

		if ( shaderID ) {

4120 4121 4122 4123 4124 4125 4126 4127 4128 4129 4130 4131 4132 4133 4134
			var shader = THREE.ShaderLib[ shaderID ];

			material.__webglShader = {
				uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
				vertexShader: shader.vertexShader,
				fragmentShader: shader.fragmentShader
			}

		} else {

			material.__webglShader = {
				uniforms: material.uniforms,
				vertexShader: material.vertexShader,
				fragmentShader: material.fragmentShader
			}
M
Mr.doob 已提交
4135 4136 4137 4138 4139 4140

		}

		// heuristics to create shader parameters according to lights in the scene
		// (not to blow over maxLights budget)

4141 4142 4143
		var maxLightCount = allocateLights( lights );
		var maxShadows = allocateShadows( lights );
		var maxBones = allocateBones( object );
M
Mr.doob 已提交
4144

4145
		var parameters = {
M
Mr.doob 已提交
4146

4147 4148 4149
			precision: _precision,
			supportsVertexTextures: _supportsVertexTextures,

4150 4151
			map: !! material.map,
			envMap: !! material.envMap,
M
Mr.doob 已提交
4152
			envMapMode: material.envMap && material.envMap.mapping,
4153 4154 4155 4156
			lightMap: !! material.lightMap,
			bumpMap: !! material.bumpMap,
			normalMap: !! material.normalMap,
			specularMap: !! material.specularMap,
4157
			alphaMap: !! material.alphaMap,
M
Mr.doob 已提交
4158

4159 4160
			combine: material.combine,

M
Mr.doob 已提交
4161 4162 4163 4164 4165 4166 4167
			vertexColors: material.vertexColors,

			fog: fog,
			useFog: material.fog,
			fogExp: fog instanceof THREE.FogExp2,

			sizeAttenuation: material.sizeAttenuation,
4168
			logarithmicDepthBuffer: _logarithmicDepthBuffer,
M
Mr.doob 已提交
4169 4170 4171

			skinning: material.skinning,
			maxBones: maxBones,
4172
			useVertexTexture: _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture,
M
Mr.doob 已提交
4173 4174 4175

			morphTargets: material.morphTargets,
			morphNormals: material.morphNormals,
4176 4177
			maxMorphTargets: _this.maxMorphTargets,
			maxMorphNormals: _this.maxMorphNormals,
M
Mr.doob 已提交
4178 4179 4180 4181 4182 4183 4184

			maxDirLights: maxLightCount.directional,
			maxPointLights: maxLightCount.point,
			maxSpotLights: maxLightCount.spot,
			maxHemiLights: maxLightCount.hemi,

			maxShadows: maxShadows,
4185 4186 4187 4188
			shadowMapEnabled: _this.shadowMapEnabled && object.receiveShadow && maxShadows > 0,
			shadowMapType: _this.shadowMapType,
			shadowMapDebug: _this.shadowMapDebug,
			shadowMapCascade: _this.shadowMapCascade,
M
Mr.doob 已提交
4189 4190 4191 4192 4193 4194 4195 4196 4197

			alphaTest: material.alphaTest,
			metal: material.metal,
			wrapAround: material.wrapAround,
			doubleSided: material.side === THREE.DoubleSide,
			flipSided: material.side === THREE.BackSide

		};

4198 4199 4200 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 4211 4212
		// Generate code

		var chunks = [];

		if ( shaderID ) {

			chunks.push( shaderID );

		} else {

			chunks.push( material.fragmentShader );
			chunks.push( material.vertexShader );

		}

4213 4214
		if ( material.defines !== undefined ) {

4215
			for ( var name in material.defines ) {
4216

4217 4218
				chunks.push( name );
				chunks.push( material.defines[ name ] );
4219 4220

			}
4221 4222 4223

		}

4224
		for ( var name in parameters ) {
4225

4226 4227
			chunks.push( name );
			chunks.push( parameters[ name ] );
4228 4229 4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244 4245 4246 4247 4248 4249 4250 4251 4252 4253

		}

		var code = chunks.join();

		var program;

		// Check if code has been already compiled

		for ( var p = 0, pl = _programs.length; p < pl; p ++ ) {

			var programInfo = _programs[ p ];

			if ( programInfo.code === code ) {

				program = programInfo;
				program.usedTimes ++;

				break;

			}

		}

		if ( program === undefined ) {

4254
			program = new THREE.WebGLProgram( _this, code, material, parameters );
4255 4256 4257 4258 4259 4260 4261
			_programs.push( program );

			_this.info.memory.programs = _programs.length;

		}

		material.program = program;
M
Mr.doob 已提交
4262

4263
		var attributes = program.attributes;
M
Mr.doob 已提交
4264 4265 4266 4267 4268

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

4269
			var id, base = 'morphTarget';
M
Mr.doob 已提交
4270

4271
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
4272 4273 4274 4275 4276 4277 4278 4279 4280 4281 4282 4283 4284 4285 4286 4287 4288

				id = base + i;

				if ( attributes[ id ] >= 0 ) {

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

4289
			var id, base = 'morphNormal';
M
Mr.doob 已提交
4290

4291
			for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
4292 4293 4294 4295 4296 4297 4298 4299 4300 4301 4302 4303 4304 4305 4306

				id = base + i;

				if ( attributes[ id ] >= 0 ) {

					material.numSupportedMorphNormals ++;

				}

			}

		}

		material.uniformsList = [];

4307
		for ( var u in material.__webglShader.uniforms ) {
M
Mr.doob 已提交
4308

4309 4310 4311 4312 4313
			var location = material.program.uniforms[ u ];

			if ( location ) {
				material.uniformsList.push( [ material.__webglShader.uniforms[ u ], location ] );
			}
M
Mr.doob 已提交
4314 4315 4316

		}

M
Mr.doob 已提交
4317
	}
M
Mr.doob 已提交
4318

4319 4320 4321 4322
	function setMaterial( material ) {

		if ( material.transparent === true ) {

M
Mr.doob 已提交
4323
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
4324

4325 4326 4327 4328
		} else {

			state.setBlending( THREE.NoBlending );

4329 4330
		}

M
Mr.doob 已提交
4331 4332 4333
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
4334 4335 4336

	}

M
Mr.doob 已提交
4337 4338 4339 4340 4341 4342 4343 4344
	function setProgram( camera, lights, fog, material, object ) {

		_usedTextureUnits = 0;

		if ( material.needsUpdate ) {

			if ( material.program ) deallocateMaterial( material );

4345
			initMaterial( material, lights, fog, object );
M
Mr.doob 已提交
4346 4347 4348 4349 4350 4351 4352 4353 4354 4355 4356 4357 4358 4359
			material.needsUpdate = false;

		}

		if ( material.morphTargets ) {

			if ( ! object.__webglMorphTargetInfluences ) {

				object.__webglMorphTargetInfluences = new Float32Array( _this.maxMorphTargets );

			}

		}

4360
		var refreshProgram = false;
M
Mr.doob 已提交
4361
		var refreshMaterial = false;
4362
		var refreshLights = false;
M
Mr.doob 已提交
4363 4364 4365

		var program = material.program,
			p_uniforms = program.uniforms,
4366
			m_uniforms = material.__webglShader.uniforms;
M
Mr.doob 已提交
4367

4368
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
4369

4370 4371
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
4372

4373
			refreshProgram = true;
M
Mr.doob 已提交
4374
			refreshMaterial = true;
4375
			refreshLights = true;
M
Mr.doob 已提交
4376 4377 4378 4379 4380

		}

		if ( material.id !== _currentMaterialId ) {

4381
			if ( _currentMaterialId === -1 ) refreshLights = true;
M
Mr.doob 已提交
4382
			_currentMaterialId = material.id;
4383

M
Mr.doob 已提交
4384 4385 4386 4387
			refreshMaterial = true;

		}

4388
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
4389 4390 4391

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

4392 4393
			if ( _logarithmicDepthBuffer ) {

4394
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
4395 4396 4397 4398

			}


M
Mr.doob 已提交
4399 4400
			if ( camera !== _currentCamera ) _currentCamera = camera;

4401 4402 4403 4404 4405 4406 4407 4408 4409 4410 4411 4412 4413 4414 4415 4416 4417 4418
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
				 material.envMap ) {

				if ( p_uniforms.cameraPosition !== null ) {

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
4419
				 material instanceof THREE.MeshBasicMaterial ||
4420 4421 4422 4423 4424 4425 4426 4427 4428 4429 4430
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

				if ( p_uniforms.viewMatrix !== null ) {

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );

				}

			}

M
Mr.doob 已提交
4431 4432 4433 4434 4435 4436 4437 4438
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

4439 4440 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 4451
			if ( object.bindMatrix && p_uniforms.bindMatrix !== null ) {

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== null ) {

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

			if ( _supportsBoneTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
4452 4453 4454 4455 4456 4457

				if ( p_uniforms.boneTexture !== null ) {

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
4458
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
4459 4460 4461

				}

4462 4463
				if ( p_uniforms.boneTextureWidth !== null ) {

4464
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
4465 4466 4467 4468 4469

				}

				if ( p_uniforms.boneTextureHeight !== null ) {

4470
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
4471 4472 4473

				}

4474
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
4475 4476 4477

				if ( p_uniforms.boneGlobalMatrices !== null ) {

4478
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
4479 4480 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490 4491 4492 4493 4494 4495 4496 4497 4498 4499 4500 4501

				}

			}

		}

		if ( refreshMaterial ) {

			// refresh uniforms common to several materials

			if ( fog && material.fog ) {

				refreshUniformsFog( m_uniforms, fog );

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material.lights ) {

				if ( _lightsNeedUpdate ) {

4502
					refreshLights = true;
4503
					setupLights( lights );
M
Mr.doob 已提交
4504 4505 4506
					_lightsNeedUpdate = false;
				}

4507 4508
				if ( refreshLights ) {
					refreshUniformsLights( m_uniforms, _lights );
4509
					markUniformsLightsNeedsUpdate( m_uniforms, true );
4510
				} else {
4511
					markUniformsLightsNeedsUpdate( m_uniforms, false );
4512
				}
M
Mr.doob 已提交
4513 4514 4515 4516 4517 4518 4519 4520 4521 4522 4523 4524 4525 4526 4527 4528 4529 4530 4531 4532 4533 4534

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

4535
			} else if ( material instanceof THREE.PointCloudMaterial ) {
M
Mr.doob 已提交
4536 4537 4538 4539 4540 4541 4542 4543 4544 4545 4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557 4558 4559 4560 4561 4562 4563 4564 4565 4566

				refreshUniformsParticle( m_uniforms, material );

			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

			} else if ( material instanceof THREE.MeshLambertMaterial ) {

				refreshUniformsLambert( m_uniforms, material );

			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

			if ( object.receiveShadow && ! material._shadowPass ) {

				refreshUniformsShadow( m_uniforms, lights );

			}

			// load common uniforms

4567
			loadUniformsGeneric( material.uniformsList );
M
Mr.doob 已提交
4568 4569 4570 4571 4572 4573 4574 4575 4576 4577 4578 4579 4580

		}

		loadUniformsMatrices( p_uniforms, object );

		if ( p_uniforms.modelMatrix !== null ) {

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );

		}

		return program;

M
Mr.doob 已提交
4581
	}
M
Mr.doob 已提交
4582 4583 4584 4585 4586 4587 4588

	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

4589
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
4590 4591 4592 4593

		uniforms.map.value = material.map;
		uniforms.lightMap.value = material.lightMap;
		uniforms.specularMap.value = material.specularMap;
4594
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
4595 4596 4597 4598 4599 4600 4601 4602 4603 4604 4605 4606 4607 4608 4609 4610

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		// uv repeat and offset setting priorities
4611 4612 4613 4614
		//  1. color map
		//  2. specular map
		//  3. normal map
		//  4. bump map
4615
		//  5. alpha map
M
Mr.doob 已提交
4616 4617 4618 4619 4620 4621 4622 4623 4624 4625 4626 4627 4628 4629 4630 4631 4632 4633 4634

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

4635 4636 4637 4638
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

M
Mr.doob 已提交
4639 4640 4641 4642 4643 4644 4645 4646 4647 4648 4649 4650
		}

		if ( uvScaleMap !== undefined ) {

			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
4651
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
Mr.doob 已提交
4652

4653
		uniforms.reflectivity.value = material.reflectivity;
M
Mr.doob 已提交
4654 4655
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
4656
	}
M
Mr.doob 已提交
4657 4658 4659 4660 4661 4662

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
4663
	}
M
Mr.doob 已提交
4664 4665 4666 4667 4668 4669 4670

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
4671
	}
M
Mr.doob 已提交
4672 4673 4674 4675 4676 4677 4678 4679 4680 4681

	function refreshUniformsParticle ( uniforms, material ) {

		uniforms.psColor.value = material.color;
		uniforms.opacity.value = material.opacity;
		uniforms.size.value = material.size;
		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.

		uniforms.map.value = material.map;

4682 4683 4684 4685 4686 4687 4688 4689 4690
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
Mr.doob 已提交
4691
	}
M
Mr.doob 已提交
4692 4693 4694 4695 4696 4697 4698 4699 4700 4701 4702 4703 4704 4705 4706 4707

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
4708
	}
M
Mr.doob 已提交
4709 4710 4711 4712 4713

	function refreshUniformsPhong ( uniforms, material ) {

		uniforms.shininess.value = material.shininess;

4714 4715
		uniforms.emissive.value = material.emissive;
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
4716 4717 4718 4719 4720 4721 4722

		if ( material.wrapAround ) {

			uniforms.wrapRGB.value.copy( material.wrapRGB );

		}

M
Mr.doob 已提交
4723
	}
M
Mr.doob 已提交
4724 4725 4726

	function refreshUniformsLambert ( uniforms, material ) {

4727
		uniforms.emissive.value = material.emissive;
M
Mr.doob 已提交
4728 4729 4730 4731 4732 4733 4734

		if ( material.wrapAround ) {

			uniforms.wrapRGB.value.copy( material.wrapRGB );

		}

M
Mr.doob 已提交
4735
	}
M
Mr.doob 已提交
4736 4737 4738 4739 4740 4741 4742 4743 4744 4745 4746

	function refreshUniformsLights ( uniforms, lights ) {

		uniforms.ambientLightColor.value = lights.ambient;

		uniforms.directionalLightColor.value = lights.directional.colors;
		uniforms.directionalLightDirection.value = lights.directional.positions;

		uniforms.pointLightColor.value = lights.point.colors;
		uniforms.pointLightPosition.value = lights.point.positions;
		uniforms.pointLightDistance.value = lights.point.distances;
M
Mr.doob 已提交
4747
		uniforms.pointLightDecay.value = lights.point.decays;
M
Mr.doob 已提交
4748 4749 4750 4751 4752 4753 4754

		uniforms.spotLightColor.value = lights.spot.colors;
		uniforms.spotLightPosition.value = lights.spot.positions;
		uniforms.spotLightDistance.value = lights.spot.distances;
		uniforms.spotLightDirection.value = lights.spot.directions;
		uniforms.spotLightAngleCos.value = lights.spot.anglesCos;
		uniforms.spotLightExponent.value = lights.spot.exponents;
M
Mr.doob 已提交
4755
		uniforms.spotLightDecay.value = lights.spot.decays;
M
Mr.doob 已提交
4756 4757 4758 4759 4760

		uniforms.hemisphereLightSkyColor.value = lights.hemi.skyColors;
		uniforms.hemisphereLightGroundColor.value = lights.hemi.groundColors;
		uniforms.hemisphereLightDirection.value = lights.hemi.positions;

M
Mr.doob 已提交
4761
	}
M
Mr.doob 已提交
4762

4763 4764
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

4765
	function markUniformsLightsNeedsUpdate ( uniforms, boolean ) {
4766

4767
		uniforms.ambientLightColor.needsUpdate = boolean;
4768

4769 4770
		uniforms.directionalLightColor.needsUpdate = boolean;
		uniforms.directionalLightDirection.needsUpdate = boolean;
4771

4772 4773 4774
		uniforms.pointLightColor.needsUpdate = boolean;
		uniforms.pointLightPosition.needsUpdate = boolean;
		uniforms.pointLightDistance.needsUpdate = boolean;
M
Mr.doob 已提交
4775
		uniforms.pointLightDecay.needsUpdate = boolean;
4776

4777 4778 4779 4780 4781 4782
		uniforms.spotLightColor.needsUpdate = boolean;
		uniforms.spotLightPosition.needsUpdate = boolean;
		uniforms.spotLightDistance.needsUpdate = boolean;
		uniforms.spotLightDirection.needsUpdate = boolean;
		uniforms.spotLightAngleCos.needsUpdate = boolean;
		uniforms.spotLightExponent.needsUpdate = boolean;
M
Mr.doob 已提交
4783
		uniforms.spotLightDecay.needsUpdate = boolean;
4784

4785 4786 4787
		uniforms.hemisphereLightSkyColor.needsUpdate = boolean;
		uniforms.hemisphereLightGroundColor.needsUpdate = boolean;
		uniforms.hemisphereLightDirection.needsUpdate = boolean;
4788

M
Mr.doob 已提交
4789
	}
4790

M
Mr.doob 已提交
4791 4792 4793 4794 4795 4796 4797 4798 4799 4800 4801 4802 4803 4804 4805 4806 4807 4808 4809 4810 4811 4812 4813 4814 4815 4816 4817 4818 4819 4820
	function refreshUniformsShadow ( uniforms, lights ) {

		if ( uniforms.shadowMatrix ) {

			var j = 0;

			for ( var i = 0, il = lights.length; i < il; i ++ ) {

				var light = lights[ i ];

				if ( ! light.castShadow ) continue;

				if ( light instanceof THREE.SpotLight || ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) ) {

					uniforms.shadowMap.value[ j ] = light.shadowMap;
					uniforms.shadowMapSize.value[ j ] = light.shadowMapSize;

					uniforms.shadowMatrix.value[ j ] = light.shadowMatrix;

					uniforms.shadowDarkness.value[ j ] = light.shadowDarkness;
					uniforms.shadowBias.value[ j ] = light.shadowBias;

					j ++;

				}

			}

		}

M
Mr.doob 已提交
4821
	}
M
Mr.doob 已提交
4822 4823 4824 4825 4826 4827 4828 4829 4830 4831 4832 4833 4834

	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrix.elements );

		if ( uniforms.normalMatrix ) {

			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object._normalMatrix.elements );

		}

M
Mr.doob 已提交
4835
	}
M
Mr.doob 已提交
4836 4837 4838 4839 4840 4841 4842

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= _maxTextures ) {

4843
			THREE.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + _maxTextures );
M
Mr.doob 已提交
4844 4845 4846 4847 4848 4849 4850

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
Mr.doob 已提交
4851
	}
M
Mr.doob 已提交
4852

4853
	function loadUniformsGeneric ( uniforms ) {
M
Mr.doob 已提交
4854

M
Mr.doob 已提交
4855
		var texture, textureUnit, offset;
M
Mr.doob 已提交
4856

M
Mr.doob 已提交
4857 4858 4859
		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
M
Mr.doob 已提交
4860

4861 4862
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
4863

M
Mr.doob 已提交
4864 4865
			var type = uniform.type;
			var value = uniform.value;
4866
			var location = uniforms[ j ][ 1 ];
M
Mr.doob 已提交
4867

4868
			switch ( type ) {
M
Mr.doob 已提交
4869

4870 4871 4872 4873 4874 4875 4876 4877 4878 4879 4880 4881 4882 4883 4884 4885 4886 4887 4888 4889 4890 4891 4892 4893 4894 4895 4896 4897 4898 4899 4900 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 4911 4912 4913 4914 4915 4916 4917 4918 4919 4920 4921 4922 4923
				case '1i':
					_gl.uniform1i( location, value );
					break;

				case '1f':
					_gl.uniform1f( location, value );
					break;

				case '2f':
					_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
					break;

				case '3f':
					_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
					break;

				case '4f':
					_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
					break;

				case '1iv':
					_gl.uniform1iv( location, value );
					break;

				case '3iv':
					_gl.uniform3iv( location, value );
					break;

				case '1fv':
					_gl.uniform1fv( location, value );
					break;

				case '2fv':
					_gl.uniform2fv( location, value );
					break;

				case '3fv':
					_gl.uniform3fv( location, value );
					break;

				case '4fv':
					_gl.uniform4fv( location, value );
					break;

				case 'Matrix3fv':
					_gl.uniformMatrix3fv( location, false, value );
					break;

				case 'Matrix4fv':
					_gl.uniformMatrix4fv( location, false, value );
					break;

				//

M
Mr.doob 已提交
4924
				case 'i':
M
Mr.doob 已提交
4925

4926 4927
					// single integer
					_gl.uniform1i( location, value );
M
Mr.doob 已提交
4928

4929
					break;
M
Mr.doob 已提交
4930

4931
				case 'f':
M
Mr.doob 已提交
4932

4933 4934
					// single float
					_gl.uniform1f( location, value );
M
Mr.doob 已提交
4935

4936
					break;
M
Mr.doob 已提交
4937

4938
				case 'v2':
M
Mr.doob 已提交
4939

4940 4941
					// single THREE.Vector2
					_gl.uniform2f( location, value.x, value.y );
M
Mr.doob 已提交
4942

4943
					break;
M
Mr.doob 已提交
4944

4945
				case 'v3':
M
Mr.doob 已提交
4946

4947 4948
					// single THREE.Vector3
					_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
4949

4950
					break;
M
Mr.doob 已提交
4951

M
Mr.doob 已提交
4952
				case 'v4':
M
Mr.doob 已提交
4953

4954 4955
					// single THREE.Vector4
					_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
4956

4957
					break;
M
Mr.doob 已提交
4958

4959
				case 'c':
M
Mr.doob 已提交
4960

4961 4962
					// single THREE.Color
					_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
4963

4964
					break;
M
Mr.doob 已提交
4965

4966
				case 'iv1':
M
Mr.doob 已提交
4967

4968 4969
					// flat array of integers (JS or typed array)
					_gl.uniform1iv( location, value );
M
Mr.doob 已提交
4970

4971
					break;
M
Mr.doob 已提交
4972

4973
				case 'iv':
M
Mr.doob 已提交
4974

4975 4976
					// flat array of integers with 3 x N size (JS or typed array)
					_gl.uniform3iv( location, value );
M
Mr.doob 已提交
4977

4978
					break;
M
Mr.doob 已提交
4979

4980
				case 'fv1':
M
Mr.doob 已提交
4981

4982 4983
					// flat array of floats (JS or typed array)
					_gl.uniform1fv( location, value );
M
Mr.doob 已提交
4984

4985
					break;
M
Mr.doob 已提交
4986

4987
				case 'fv':
M
Mr.doob 已提交
4988

4989 4990
					// flat array of floats with 3 x N size (JS or typed array)
					_gl.uniform3fv( location, value );
M
Mr.doob 已提交
4991

4992
					break;
M
Mr.doob 已提交
4993

4994
				case 'v2v':
M
Mr.doob 已提交
4995

4996
					// array of THREE.Vector2
M
Mr.doob 已提交
4997

4998
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
4999

5000
						uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
5001

5002
					}
M
Mr.doob 已提交
5003

5004
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5005

5006
						offset = i * 2;
M
Mr.doob 已提交
5007

5008 5009
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
M
Mr.doob 已提交
5010

5011
					}
M
Mr.doob 已提交
5012

5013
					_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
5014

5015
					break;
M
Mr.doob 已提交
5016

5017
				case 'v3v':
M
Mr.doob 已提交
5018

5019
					// array of THREE.Vector3
M
Mr.doob 已提交
5020

5021
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5022

5023
						uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
5024

5025
					}
M
Mr.doob 已提交
5026

5027
					for ( var i = 0, il = value.length; i < il; i ++ ) {
R
Ryan Tsao 已提交
5028

5029
						offset = i * 3;
R
Ryan Tsao 已提交
5030

5031 5032 5033
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
						uniform._array[ offset + 2 ] = value[ i ].z;
R
Ryan Tsao 已提交
5034

5035
					}
R
Ryan Tsao 已提交
5036

5037
					_gl.uniform3fv( location, uniform._array );
R
Ryan Tsao 已提交
5038

5039
					break;
R
Ryan Tsao 已提交
5040

5041
				case 'v4v':
R
Ryan Tsao 已提交
5042

5043
					// array of THREE.Vector4
R
Ryan Tsao 已提交
5044

5045
					if ( uniform._array === undefined ) {
R
Ryan Tsao 已提交
5046

5047
						uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
5048

5049
					}
M
Mr.doob 已提交
5050

5051
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5052

5053
						offset = i * 4;
M
Mr.doob 已提交
5054

5055 5056 5057 5058
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
						uniform._array[ offset + 2 ] = value[ i ].z;
						uniform._array[ offset + 3 ] = value[ i ].w;
M
Mr.doob 已提交
5059

5060
					}
M
Mr.doob 已提交
5061

5062
					_gl.uniform4fv( location, uniform._array );
M
Mr.doob 已提交
5063

5064
					break;
M
Mr.doob 已提交
5065

5066
				case 'm3':
M
Mr.doob 已提交
5067

5068 5069
					// single THREE.Matrix3
					_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
5070

5071
					break;
M
Mr.doob 已提交
5072

5073
				case 'm3v':
M
Mr.doob 已提交
5074

5075
					// array of THREE.Matrix3
M
Mr.doob 已提交
5076

5077
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5078

5079
						uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
5080

5081
					}
M
Mr.doob 已提交
5082

5083
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5084

5085
						value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
M
Mr.doob 已提交
5086

5087
					}
M
Mr.doob 已提交
5088

5089
					_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
5090

5091
					break;
M
Mr.doob 已提交
5092

5093
				case 'm4':
M
Mr.doob 已提交
5094

5095 5096
					// single THREE.Matrix4
					_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
5097

5098
					break;
M
Mr.doob 已提交
5099

5100
				case 'm4v':
M
Mr.doob 已提交
5101

5102
					// array of THREE.Matrix4
M
Mr.doob 已提交
5103

5104
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5105

5106
						uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
5107

5108 5109 5110 5111 5112 5113 5114 5115 5116 5117 5118
					}

					for ( var i = 0, il = value.length; i < il; i ++ ) {

						value[ i ].flattenToArrayOffset( uniform._array, i * 16 );

					}

					_gl.uniformMatrix4fv( location, false, uniform._array );

					break;
M
Mr.doob 已提交
5119

5120
				case 't':
M
Mr.doob 已提交
5121

5122
					// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
5123

5124 5125 5126 5127
					texture = value;
					textureUnit = getTextureUnit();

					_gl.uniform1i( location, textureUnit );
M
Mr.doob 已提交
5128

5129
					if ( ! texture ) continue;
M
Mr.doob 已提交
5130

5131 5132
					if ( texture instanceof THREE.CubeTexture ||
					   ( texture.image instanceof Array && texture.image.length === 6 ) ) { // CompressedTexture can have Array in image :/
M
Mr.doob 已提交
5133

5134
						setCubeTexture( texture, textureUnit );
M
Mr.doob 已提交
5135

5136 5137 5138 5139 5140 5141 5142 5143 5144 5145 5146 5147 5148 5149 5150 5151 5152 5153 5154 5155 5156 5157 5158 5159 5160 5161 5162 5163 5164 5165 5166 5167 5168 5169 5170 5171 5172 5173 5174 5175 5176 5177 5178 5179
					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

						setCubeTextureDynamic( texture, textureUnit );

					} else {

						_this.setTexture( texture, textureUnit );

					}

					break;

				case 'tv':

					// array of THREE.Texture (2d)

					if ( uniform._array === undefined ) {

						uniform._array = [];

					}

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						uniform._array[ i ] = getTextureUnit();

					}

					_gl.uniform1iv( location, uniform._array );

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						texture = uniform.value[ i ];
						textureUnit = uniform._array[ i ];

						if ( ! texture ) continue;

						_this.setTexture( texture, textureUnit );

					}

					break;

				default:
5180

5181
					THREE.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
5182

M
Mr.doob 已提交
5183 5184 5185 5186
			}

		}

M
Mr.doob 已提交
5187
	}
M
Mr.doob 已提交
5188 5189 5190 5191

	function setupMatrices ( object, camera ) {

		object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
5192
		object._normalMatrix.getNormalMatrix( object._modelViewMatrix );
M
Mr.doob 已提交
5193

M
Mr.doob 已提交
5194
	}
M
Mr.doob 已提交
5195 5196 5197 5198 5199 5200 5201

	function setColorLinear( array, offset, color, intensity ) {

		array[ offset ]     = color.r * intensity;
		array[ offset + 1 ] = color.g * intensity;
		array[ offset + 2 ] = color.b * intensity;

M
Mr.doob 已提交
5202
	}
M
Mr.doob 已提交
5203

5204
	function setupLights ( lights ) {
M
Mr.doob 已提交
5205 5206 5207 5208 5209 5210 5211 5212 5213 5214 5215 5216 5217 5218 5219 5220

		var l, ll, light, n,
		r = 0, g = 0, b = 0,
		color, skyColor, groundColor,
		intensity,  intensitySq,
		position,
		distance,

		zlights = _lights,

		dirColors = zlights.directional.colors,
		dirPositions = zlights.directional.positions,

		pointColors = zlights.point.colors,
		pointPositions = zlights.point.positions,
		pointDistances = zlights.point.distances,
M
Mr.doob 已提交
5221
		pointDecays = zlights.point.decays,
M
Mr.doob 已提交
5222 5223 5224 5225 5226 5227 5228

		spotColors = zlights.spot.colors,
		spotPositions = zlights.spot.positions,
		spotDistances = zlights.spot.distances,
		spotDirections = zlights.spot.directions,
		spotAnglesCos = zlights.spot.anglesCos,
		spotExponents = zlights.spot.exponents,
M
Mr.doob 已提交
5229
		spotDecays = zlights.spot.decays,
M
Mr.doob 已提交
5230 5231 5232 5233 5234 5235 5236 5237 5238 5239 5240 5241 5242 5243 5244 5245 5246 5247 5248 5249 5250 5251 5252 5253 5254 5255 5256 5257 5258 5259 5260 5261 5262 5263

		hemiSkyColors = zlights.hemi.skyColors,
		hemiGroundColors = zlights.hemi.groundColors,
		hemiPositions = zlights.hemi.positions,

		dirLength = 0,
		pointLength = 0,
		spotLength = 0,
		hemiLength = 0,

		dirCount = 0,
		pointCount = 0,
		spotCount = 0,
		hemiCount = 0,

		dirOffset = 0,
		pointOffset = 0,
		spotOffset = 0,
		hemiOffset = 0;

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			if ( light.onlyShadow ) continue;

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

				if ( ! light.visible ) continue;

5264 5265 5266
				r += color.r;
				g += color.g;
				b += color.b;
M
Mr.doob 已提交
5267 5268 5269 5270 5271 5272 5273

			} else if ( light instanceof THREE.DirectionalLight ) {

				dirCount += 1;

				if ( ! light.visible ) continue;

5274 5275
				_direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
5276 5277 5278 5279 5280 5281 5282 5283 5284
				_direction.sub( _vector3 );
				_direction.normalize();

				dirOffset = dirLength * 3;

				dirPositions[ dirOffset ]     = _direction.x;
				dirPositions[ dirOffset + 1 ] = _direction.y;
				dirPositions[ dirOffset + 2 ] = _direction.z;

5285
				setColorLinear( dirColors, dirOffset, color, intensity );
M
Mr.doob 已提交
5286 5287 5288 5289 5290 5291 5292 5293 5294 5295 5296

				dirLength += 1;

			} else if ( light instanceof THREE.PointLight ) {

				pointCount += 1;

				if ( ! light.visible ) continue;

				pointOffset = pointLength * 3;

5297
				setColorLinear( pointColors, pointOffset, color, intensity );
M
Mr.doob 已提交
5298

5299
				_vector3.setFromMatrixPosition( light.matrixWorld );
M
Mr.doob 已提交
5300 5301 5302 5303 5304

				pointPositions[ pointOffset ]     = _vector3.x;
				pointPositions[ pointOffset + 1 ] = _vector3.y;
				pointPositions[ pointOffset + 2 ] = _vector3.z;

M
Mr.doob 已提交
5305
				// distance is 0 if decay is 0, because there is no attenuation at all.
M
Mr.doob 已提交
5306
				pointDistances[ pointLength ] = distance;
M
Mr.doob 已提交
5307
				pointDecays[ pointLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
5308 5309 5310 5311 5312 5313 5314 5315 5316 5317 5318

				pointLength += 1;

			} else if ( light instanceof THREE.SpotLight ) {

				spotCount += 1;

				if ( ! light.visible ) continue;

				spotOffset = spotLength * 3;

5319
				setColorLinear( spotColors, spotOffset, color, intensity );
M
Mr.doob 已提交
5320

G
gero3 已提交
5321
				_direction.setFromMatrixPosition( light.matrixWorld );
M
Mr.doob 已提交
5322

G
gero3 已提交
5323 5324 5325
				spotPositions[ spotOffset ]     = _direction.x;
				spotPositions[ spotOffset + 1 ] = _direction.y;
				spotPositions[ spotOffset + 2 ] = _direction.z;
M
Mr.doob 已提交
5326 5327 5328

				spotDistances[ spotLength ] = distance;

5329
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
5330 5331 5332 5333 5334 5335 5336 5337 5338
				_direction.sub( _vector3 );
				_direction.normalize();

				spotDirections[ spotOffset ]     = _direction.x;
				spotDirections[ spotOffset + 1 ] = _direction.y;
				spotDirections[ spotOffset + 2 ] = _direction.z;

				spotAnglesCos[ spotLength ] = Math.cos( light.angle );
				spotExponents[ spotLength ] = light.exponent;
M
Mr.doob 已提交
5339
				spotDecays[ spotLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
5340 5341 5342 5343 5344 5345 5346 5347 5348

				spotLength += 1;

			} else if ( light instanceof THREE.HemisphereLight ) {

				hemiCount += 1;

				if ( ! light.visible ) continue;

5349
				_direction.setFromMatrixPosition( light.matrixWorld );
M
Mr.doob 已提交
5350 5351 5352 5353 5354 5355 5356 5357 5358 5359 5360
				_direction.normalize();

				hemiOffset = hemiLength * 3;

				hemiPositions[ hemiOffset ]     = _direction.x;
				hemiPositions[ hemiOffset + 1 ] = _direction.y;
				hemiPositions[ hemiOffset + 2 ] = _direction.z;

				skyColor = light.color;
				groundColor = light.groundColor;

5361 5362
				setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity );
				setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity );
M
Mr.doob 已提交
5363 5364 5365 5366 5367 5368 5369 5370 5371 5372 5373 5374 5375 5376 5377 5378 5379 5380 5381 5382 5383 5384 5385 5386 5387

				hemiLength += 1;

			}

		}

		// null eventual remains from removed lights
		// (this is to avoid if in shader)

		for ( l = dirLength * 3, ll = Math.max( dirColors.length, dirCount * 3 ); l < ll; l ++ ) dirColors[ l ] = 0.0;
		for ( l = pointLength * 3, ll = Math.max( pointColors.length, pointCount * 3 ); l < ll; l ++ ) pointColors[ l ] = 0.0;
		for ( l = spotLength * 3, ll = Math.max( spotColors.length, spotCount * 3 ); l < ll; l ++ ) spotColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiSkyColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiSkyColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiGroundColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiGroundColors[ l ] = 0.0;

		zlights.directional.length = dirLength;
		zlights.point.length = pointLength;
		zlights.spot.length = spotLength;
		zlights.hemi.length = hemiLength;

		zlights.ambient[ 0 ] = r;
		zlights.ambient[ 1 ] = g;
		zlights.ambient[ 2 ] = b;

M
Mr.doob 已提交
5388
	}
M
Mr.doob 已提交
5389 5390 5391 5392 5393 5394 5395 5396 5397 5398 5399 5400 5401 5402 5403 5404 5405 5406 5407 5408 5409 5410 5411 5412 5413 5414 5415 5416 5417 5418 5419 5420 5421 5422 5423 5424 5425 5426 5427 5428 5429 5430 5431

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

			_gl.disable( _gl.CULL_FACE );

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

			_gl.enable( _gl.CULL_FACE );

		}

	};

	this.setMaterialFaces = function ( material ) {

5432 5433
		state.setDoubleSided( material.side === THREE.DoubleSide );
		state.setFlipSided( material.side === THREE.BackSide );
M
Mr.doob 已提交
5434 5435 5436 5437 5438 5439 5440

	};

	// Textures

	function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {

5441 5442
		var extension;

M
Mr.doob 已提交
5443 5444 5445 5446 5447 5448 5449 5450 5451 5452 5453 5454
		if ( isImagePowerOfTwo ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
Mr.doob 已提交
5455 5456 5457

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

5458
				THREE.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( ' + texture.sourceFile + ' )' );
M
Mr.doob 已提交
5459

5460
			}
M
Mr.doob 已提交
5461 5462 5463 5464

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
5465 5466
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

5467
				THREE.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( ' + texture.sourceFile + ' )' );
M
Mr.doob 已提交
5468

5469
			}
M
Mr.doob 已提交
5470

M
Mr.doob 已提交
5471 5472
		}

5473 5474
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

5475
		if ( extension && texture.type !== THREE.FloatType && texture.type !== THREE.HalfFloatType ) {
M
Mr.doob 已提交
5476

M
Mr.doob 已提交
5477
			if ( texture.anisotropy > 1 || texture.__currentAnisotropy ) {
M
Mr.doob 已提交
5478

5479
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
M
Mr.doob 已提交
5480
				texture.__currentAnisotropy = texture.anisotropy;
M
Mr.doob 已提交
5481 5482 5483 5484 5485

			}

		}

M
Mr.doob 已提交
5486
	}
M
Mr.doob 已提交
5487

H
Henri Astre 已提交
5488
	this.uploadTexture = function ( texture ) {
M
Mr.doob 已提交
5489

5490 5491 5492 5493 5494 5495 5496 5497 5498 5499 5500
		if ( texture.__webglInit === undefined ) {

			texture.__webglInit = true;

			texture.addEventListener( 'dispose', onTextureDispose );

			texture.__webglTexture = _gl.createTexture();

			_this.info.memory.textures ++;

		}
M
Mr.doob 已提交
5501

5502
		_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
M
Mr.doob 已提交
5503

H
Henri Astre 已提交
5504 5505 5506 5507
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

5508 5509
		texture.image = clampToMaxSize( texture.image, _maxTextureSize );

H
Henri Astre 已提交
5510 5511 5512 5513
		var image = texture.image,
		isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
5514

H
Henri Astre 已提交
5515
		setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
M
Mr.doob 已提交
5516

H
Henri Astre 已提交
5517
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
5518

H
Henri Astre 已提交
5519
		if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
5520

H
Henri Astre 已提交
5521 5522 5523
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
5524

H
Henri Astre 已提交
5525 5526 5527
			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5528

H
Henri Astre 已提交
5529 5530
					mipmap = mipmaps[ i ];
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5531

H
Henri Astre 已提交
5532
				}
M
Mr.doob 已提交
5533

H
Henri Astre 已提交
5534
				texture.generateMipmaps = false;
M
Mr.doob 已提交
5535

H
Henri Astre 已提交
5536
			} else {
M
Mr.doob 已提交
5537

H
Henri Astre 已提交
5538
				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
5539

H
Henri Astre 已提交
5540
			}
M
Mr.doob 已提交
5541

H
Henri Astre 已提交
5542
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
5543

H
Henri Astre 已提交
5544
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5545

H
Henri Astre 已提交
5546
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
5547

5548
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
5549

5550
					if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
M
Mr.doob 已提交
5551

5552
						_gl.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
5553

5554
					} else {
M
Mr.doob 已提交
5555

5556
						THREE.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
5557

5558
					}
M
Mr.doob 已提交
5559

H
Henri Astre 已提交
5560
				} else {
M
Mr.doob 已提交
5561

H
Henri Astre 已提交
5562
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5563

M
Mr.doob 已提交
5564 5565
				}

H
Henri Astre 已提交
5566 5567 5568 5569 5570 5571 5572 5573 5574
			}

		} else { // regular Texture (image, video, canvas)

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
M
Mr.doob 已提交
5575

5576
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5577 5578

					mipmap = mipmaps[ i ];
H
Henri Astre 已提交
5579
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
5580 5581 5582

				}

H
Henri Astre 已提交
5583
				texture.generateMipmaps = false;
M
Mr.doob 已提交
5584

H
Henri Astre 已提交
5585
			} else {
M
Mr.doob 已提交
5586

H
Henri Astre 已提交
5587
				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
M
Mr.doob 已提交
5588

H
Henri Astre 已提交
5589
			}
M
Mr.doob 已提交
5590

H
Henri Astre 已提交
5591
		}
M
Mr.doob 已提交
5592

H
Henri Astre 已提交
5593
		if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
5594

H
Henri Astre 已提交
5595
		texture.needsUpdate = false;
M
Mr.doob 已提交
5596

H
Henri Astre 已提交
5597
		if ( texture.onUpdate ) texture.onUpdate();
M
Mr.doob 已提交
5598

H
Henri Astre 已提交
5599
	};
M
Mr.doob 已提交
5600

H
Henri Astre 已提交
5601
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
5602

H
Henri Astre 已提交
5603
		_gl.activeTexture( _gl.TEXTURE0 + slot );
M
Mr.doob 已提交
5604

H
Henri Astre 已提交
5605
		if ( texture.needsUpdate ) {
M
Mr.doob 已提交
5606

H
Henri Astre 已提交
5607
			_this.uploadTexture( texture );
M
Mr.doob 已提交
5608 5609 5610

		} else {

5611
			_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
M
Mr.doob 已提交
5612 5613 5614 5615 5616 5617 5618

		}

	};

	function clampToMaxSize ( image, maxSize ) {

5619
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
5620

5621 5622
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
5623

5624
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
5625

5626 5627 5628
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
5629

5630 5631
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
5632

5633
			THREE.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
5634

5635 5636 5637
			return canvas;

		}
M
Mr.doob 已提交
5638

5639
		return image;
M
Mr.doob 已提交
5640 5641 5642 5643 5644 5645 5646 5647 5648 5649 5650

	}

	function setCubeTexture ( texture, slot ) {

		if ( texture.image.length === 6 ) {

			if ( texture.needsUpdate ) {

				if ( ! texture.image.__webglTextureCube ) {

5651 5652
					texture.addEventListener( 'dispose', onTextureDispose );

M
Mr.doob 已提交
5653 5654 5655 5656 5657 5658 5659 5660 5661 5662 5663
					texture.image.__webglTextureCube = _gl.createTexture();

					_this.info.memory.textures ++;

				}

				_gl.activeTexture( _gl.TEXTURE0 + slot );
				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
5664 5665
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
5666 5667 5668 5669 5670

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

5671
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
5672 5673 5674 5675 5676

						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], _maxCubemapSize );

					} else {

5677
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
5678 5679 5680 5681 5682 5683

					}

				}

				var image = cubeImage[ 0 ],
5684
				isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
M
Mr.doob 已提交
5685 5686 5687 5688 5689 5690 5691
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

5692
					if ( ! isCompressed ) {
M
Mr.doob 已提交
5693

M
Mr.doob 已提交
5694
						if ( isDataTexture ) {
5695

M
Mr.doob 已提交
5696
							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
5697

M
Mr.doob 已提交
5698
						} else {
5699 5700

							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
5701

M
Mr.doob 已提交
5702 5703
						}

5704
					} else {
5705

M
Mr.doob 已提交
5706 5707
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

5708
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
5709 5710

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
5711

5712
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
5713

5714
								if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
M
Mr.doob 已提交
5715

5716
									_gl.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
5717

5718
								} else {
M
Mr.doob 已提交
5719

5720
									THREE.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
M
Mr.doob 已提交
5721

5722
								}
M
Mr.doob 已提交
5723

5724
							} else {
M
Mr.doob 已提交
5725

5726
								_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5727

5728
							}
M
Mr.doob 已提交
5729

5730
						}
M
Mr.doob 已提交
5731

M
Mr.doob 已提交
5732
					}
M
Mr.doob 已提交
5733

M
Mr.doob 已提交
5734 5735 5736 5737 5738 5739 5740 5741 5742 5743 5744 5745 5746 5747 5748 5749 5750 5751 5752 5753 5754
				}

				if ( texture.generateMipmaps && isImagePowerOfTwo ) {

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

				texture.needsUpdate = false;

				if ( texture.onUpdate ) texture.onUpdate();

			} else {

				_gl.activeTexture( _gl.TEXTURE0 + slot );
				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );

			}

		}

M
Mr.doob 已提交
5755
	}
M
Mr.doob 已提交
5756 5757 5758 5759 5760 5761

	function setCubeTextureDynamic ( texture, slot ) {

		_gl.activeTexture( _gl.TEXTURE0 + slot );
		_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.__webglTexture );

M
Mr.doob 已提交
5762
	}
M
Mr.doob 已提交
5763 5764 5765 5766 5767 5768 5769 5770

	// Render targets

	function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {

		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, renderTarget.__webglTexture, 0 );

M
Mr.doob 已提交
5771
	}
M
Mr.doob 已提交
5772 5773 5774 5775 5776 5777 5778 5779 5780 5781 5782

	function setupRenderBuffer ( renderbuffer, renderTarget  ) {

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		/* For some reason this is not working. Defaulting to RGBA4.
5783
		} else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
M
Mr.doob 已提交
5784 5785 5786 5787 5788 5789 5790 5791 5792 5793 5794 5795 5796 5797 5798

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
		*/
		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

M
Mr.doob 已提交
5799
	}
M
Mr.doob 已提交
5800 5801 5802 5803 5804

	this.setRenderTarget = function ( renderTarget ) {

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );

M
Mr.doob 已提交
5805
		if ( renderTarget && renderTarget.__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
5806 5807 5808 5809 5810 5811 5812 5813 5814 5815 5816 5817

			if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
			if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;

			renderTarget.addEventListener( 'dispose', onRenderTargetDispose );

			renderTarget.__webglTexture = _gl.createTexture();

			_this.info.memory.textures ++;

			// Setup texture, create render and frame buffers

5818
			var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height ),
M
Mr.doob 已提交
5819 5820 5821 5822 5823 5824 5825 5826 5827 5828 5829 5830 5831 5832 5833 5834 5835 5836 5837 5838 5839 5840 5841 5842 5843 5844 5845 5846 5847 5848 5849 5850 5851 5852 5853 5854 5855 5856 5857 5858 5859 5860 5861 5862 5863 5864 5865 5866 5867 5868 5869 5870 5871 5872 5873 5874 5875 5876 5877 5878 5879 5880 5881 5882 5883 5884 5885 5886 5887 5888 5889 5890 5891 5892 5893 5894 5895 5896 5897 5898 5899 5900 5901 5902 5903 5904 5905 5906 5907 5908 5909 5910 5911 5912 5913 5914 5915 5916 5917 5918 5919 5920 5921 5922 5923 5924 5925 5926 5927 5928 5929 5930 5931 5932 5933 5934 5935 5936 5937 5938 5939 5940 5941 5942 5943 5944 5945 5946 5947 5948 5949
				glFormat = paramThreeToGL( renderTarget.format ),
				glType = paramThreeToGL( renderTarget.type );

			if ( isCube ) {

				renderTarget.__webglFramebuffer = [];
				renderTarget.__webglRenderbuffer = [];

				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget, isTargetPowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

					renderTarget.__webglFramebuffer[ i ] = _gl.createFramebuffer();
					renderTarget.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();

					_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );

					setupFrameBuffer( renderTarget.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
					setupRenderBuffer( renderTarget.__webglRenderbuffer[ i ], renderTarget );

				}

				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

			} else {

				renderTarget.__webglFramebuffer = _gl.createFramebuffer();

				if ( renderTarget.shareDepthFrom ) {

					renderTarget.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer;

				} else {

					renderTarget.__webglRenderbuffer = _gl.createRenderbuffer();

				}

				_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
				setTextureParameters( _gl.TEXTURE_2D, renderTarget, isTargetPowerOfTwo );

				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );

				setupFrameBuffer( renderTarget.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );

				if ( renderTarget.shareDepthFrom ) {

					if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );

					} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );

					}

				} else {

					setupRenderBuffer( renderTarget.__webglRenderbuffer, renderTarget );

				}

				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );

			}

			// Release everything

			if ( isCube ) {

				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

			} else {

				_gl.bindTexture( _gl.TEXTURE_2D, null );

			}

			_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );

		}

		var framebuffer, width, height, vx, vy;

		if ( renderTarget ) {

			if ( isCube ) {

				framebuffer = renderTarget.__webglFramebuffer[ renderTarget.activeCubeFace ];

			} else {

				framebuffer = renderTarget.__webglFramebuffer;

			}

			width = renderTarget.width;
			height = renderTarget.height;

			vx = 0;
			vy = 0;

		} else {

			framebuffer = null;

			width = _viewportWidth;
			height = _viewportHeight;

			vx = _viewportX;
			vy = _viewportY;

		}

		if ( framebuffer !== _currentFramebuffer ) {

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_gl.viewport( vx, vy, width, height );

			_currentFramebuffer = framebuffer;

		}

		_currentWidth = width;
		_currentHeight = height;

	};

5950
	this.readRenderTargetPixels = function( renderTarget, x, y, width, height, buffer ) {
5951

G
gero3 已提交
5952
		if ( ! ( renderTarget instanceof THREE.WebGLRenderTarget ) ) {
5953

G
gero3 已提交
5954 5955
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
			return;
5956

G
gero3 已提交
5957
		}
5958

G
gero3 已提交
5959
		if ( renderTarget.__webglFramebuffer ) {
5960

G
gero3 已提交
5961
			if ( renderTarget.format !== THREE.RGBAFormat ) {
5962

G
gero3 已提交
5963 5964
				console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.' );
				return;
5965

G
gero3 已提交
5966
			}
5967

G
gero3 已提交
5968
			var restore = false;
5969

G
gero3 已提交
5970
			if ( renderTarget.__webglFramebuffer !== _currentFramebuffer ) {
5971

G
gero3 已提交
5972
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTarget.__webglFramebuffer );
5973

G
gero3 已提交
5974
				restore = true;
5975

G
gero3 已提交
5976
			}
5977

G
gero3 已提交
5978
			if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
5979

G
gero3 已提交
5980
				_gl.readPixels( x, y, width, height, _gl.RGBA, _gl.UNSIGNED_BYTE, buffer );
5981

G
gero3 已提交
5982
			} else {
5983

G
gero3 已提交
5984
				console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
5985

G
gero3 已提交
5986
			}
5987

G
gero3 已提交
5988
			if ( restore ) {
5989

G
gero3 已提交
5990
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
5991

G
gero3 已提交
5992
			}
5993

G
gero3 已提交
5994
		}
5995 5996 5997

	};

M
Mr.doob 已提交
5998 5999 6000 6001 6002 6003 6004 6005 6006 6007 6008 6009 6010 6011 6012 6013
	function updateRenderTargetMipmap ( renderTarget ) {

		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
			_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

		} else {

			_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
			_gl.generateMipmap( _gl.TEXTURE_2D );
			_gl.bindTexture( _gl.TEXTURE_2D, null );

		}

M
Mr.doob 已提交
6014
	}
M
Mr.doob 已提交
6015 6016 6017 6018 6019 6020 6021 6022 6023 6024 6025 6026 6027

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
6028
	}
M
Mr.doob 已提交
6029 6030 6031 6032 6033

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

6034 6035
		var extension;

M
Mr.doob 已提交
6036 6037 6038 6039 6040 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 6051 6052 6053 6054 6055 6056 6057 6058 6059
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

6060 6061 6062 6063 6064 6065 6066 6067
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

M
Mr.doob 已提交
6068 6069 6070 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090
		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

6091
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
M
Mr.doob 已提交
6092

6093 6094 6095 6096 6097 6098
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
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		}

6102 6103 6104
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
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6106 6107 6108 6109
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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		}

6113 6114 6115
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
6116

6117 6118
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
6119 6120 6121

		}

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		return 0;

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6124
	}
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	// Allocations

	function allocateBones ( object ) {

6130
		if ( _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture ) {
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			return 1024;

		} else {

			// default for when object is not specified
			// ( for example when prebuilding shader
			//   to be used with multiple objects )
			//
6140
			//  - leave some extra space for other uniforms
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			//  - limit here is ANGLE's 254 max uniform vectors
			//    (up to 54 should be safe)

			var nVertexUniforms = _gl.getParameter( _gl.MAX_VERTEX_UNIFORM_VECTORS );
			var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );

			var maxBones = nVertexMatrices;

			if ( object !== undefined && object instanceof THREE.SkinnedMesh ) {

6151
				maxBones = Math.min( object.skeleton.bones.length, maxBones );
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6153
				if ( maxBones < object.skeleton.bones.length ) {
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6155
					THREE.warn( 'WebGLRenderer: too many bones - ' + object.skeleton.bones.length + ', this GPU supports just ' + maxBones + ' (try OpenGL instead of ANGLE)' );
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				}

			}

			return maxBones;

		}

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	}
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6166

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	function allocateLights( lights ) {
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6168

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		var dirLights = 0;
		var pointLights = 0;
		var spotLights = 0;
		var hemiLights = 0;
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		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
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			var light = lights[ l ];
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6177

6178
			if ( light.onlyShadow || light.visible === false ) continue;
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			if ( light instanceof THREE.DirectionalLight ) dirLights ++;
			if ( light instanceof THREE.PointLight ) pointLights ++;
			if ( light instanceof THREE.SpotLight ) spotLights ++;
			if ( light instanceof THREE.HemisphereLight ) hemiLights ++;

		}

6187
		return { 'directional': dirLights, 'point': pointLights, 'spot': spotLights, 'hemi': hemiLights };
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6189
	}
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6190

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6191
	function allocateShadows( lights ) {
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6192

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6193
		var maxShadows = 0;
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6194

6195
		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
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6196

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6197
			var light = lights[ l ];
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			if ( ! light.castShadow ) continue;

			if ( light instanceof THREE.SpotLight ) maxShadows ++;
			if ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) maxShadows ++;

		}

		return maxShadows;

6208
	}
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6209

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6210
	// DEPRECATED
6211

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6212 6213
	this.initMaterial = function () {

6214
		THREE.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
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	};
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6217

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	this.addPrePlugin = function () {
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6220
		THREE.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
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	};

	this.addPostPlugin = function () {

6226
		THREE.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
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	};
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6229

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	this.updateShadowMap = function () {

6232
		THREE.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
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	};

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};