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three.js
========

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[![Gitter][gitter-badge]][gitter-badge-url]
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[![Latest NPM release][npm-badge]][npm-badge-url]
[![License][license-badge]][license-badge-url]
[![Dependencies][dependencies-badge]][dependencies-badge-url]
[![Dev Dependencies][devDependencies-badge]][devDependencies-badge-url]

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#### JavaScript 3D library ####
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The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.
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[Examples](http://threejs.org/examples/) —
[Documentation](http://threejs.org/docs/) —
[Wiki](https://github.com/mrdoob/three.js/wiki) —
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[Migrating](https://github.com/mrdoob/three.js/wiki/Migration-Guide) —
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[Help](http://stackoverflow.com/questions/tagged/three.js)
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### Usage ###
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Download the [minified library](http://threejs.org/build/three.min.js) and include it in your html, or install and import it as a [module](http://threejs.org/docs/#manual/introduction/Import-via-modules),
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Alternatively see [how to build the library yourself](https://github.com/mrdoob/three.js/wiki/Build-instructions).
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```html
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<script src="js/three.min.js"></script>
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```
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This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a `WebGL` renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.
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```javascript
var scene, camera, renderer;
var geometry, material, mesh;
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init();
animate();
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function init() {
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	scene = new THREE.Scene();
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	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;
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	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
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	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );
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	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );
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	document.body.appendChild( renderer.domElement );
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}
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function animate() {
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	requestAnimationFrame( animate );
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	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;
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	renderer.render( scene, camera );
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}
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```
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If everything went well you should see [this](https://jsfiddle.net/hfj7gm6t/).
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### Change log ###
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[releases](https://github.com/mrdoob/three.js/releases)
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[gitter-badge]: https://badges.gitter.im/mrdoob/three.js.svg
[gitter-badge-url]: https://gitter.im/mrdoob/three.js
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[npm-badge]: https://img.shields.io/npm/v/three.svg
[npm-badge-url]: https://www.npmjs.com/package/three
[license-badge]: https://img.shields.io/npm/l/three.svg
[license-badge-url]: ./LICENSE
[dependencies-badge]: https://img.shields.io/david/mrdoob/three.js.svg
[dependencies-badge-url]: https://david-dm.org/mrdoob/three.js
[devDependencies-badge]: https://img.shields.io/david/dev/mrdoob/three.js.svg
[devDependencies-badge-url]: https://david-dm.org/mrdoob/three.js#info=devDependencies