This project is work in progress. Before using it in a project be aware that the syntax may change from revision to revision without being backwards compatible. Currently there is no documentation, feel free to use the demos as a reference and/or read the source code. The engine can render using <canvas> and <svg> so far. WebGL renderer coming soon.
The aim of this project is to create a 3D engine with a very low level of abstraction (aka for dummies). Currently there is no documentation available but feel free to use the examples as a reference and/or read the source code. However, be aware that the syntax may change from revision to revision breaking compatibility.
The engine can render using <canvas> and <svg> by now and WebGL renderer will be available soon.
[More info...](http://mrdoob.com/blog/post/693)
...
...
@@ -75,7 +77,7 @@ This code creates a camera, then creates a scene object, adds a bunch of random
</script>
If you are interested on messing with the actual library, instead of importing the three.js compressed file, you can include the original files in this order:
For creating a customised version of the library, including the source files in this order would be a good way to start: