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6c43304a
编写于
6月 05, 2010
作者:
M
Mr.doob
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README.md
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@@ -16,9 +16,9 @@ Although this allows 3D for iPhoneOS and Android platforms the performance on th
### Examples ###
[
![cube.png
](
http://github.com/mrdoob/three.js/raw/master/assets/examples/03_cube.png
)
](http://mrdoob.com/lab/javascript/three/geometry/cube.html)
[
![random.png
](
http://github.com/mrdoob/three.js/raw/master/assets/examples/02_random
)
](http://mrdoob.com/lab/javascript/three/particles/random.html)
[
![waves.png
](
http://github.com/mrdoob/three.js/raw/master/
examples/particles/01_waves
)
](http://mrdoob.com/lab/javascript/three/particles/waves.html)
[
![floor.png
](
http://github.com/mrdoob/three.js/raw/master/
examples/particles/00_floor
)
](http://mrdoob.com/lab/javascript/three/particles/floor.html)
[
![random.png
](
http://github.com/mrdoob/three.js/raw/master/assets/examples/02_random
.png
)
](http://mrdoob.com/lab/javascript/three/particles/random.html)
[
![waves.png
](
http://github.com/mrdoob/three.js/raw/master/
assets/examples/01_waves.png
)
](http://mrdoob.com/lab/javascript/three/particles/waves.html)
[
![floor.png
](
http://github.com/mrdoob/three.js/raw/master/
assets/examples/00_floor.png
)
](http://mrdoob.com/lab/javascript/three/particles/floor.html)
### How to use ###
...
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@@ -38,16 +38,16 @@ This code creates a camera, then creates a scene object, adds a bunch of random
setInterval(loop, 1000 / 60);
function init() {
camera = new THREE.Camera(0, 0, 1000);
scene = new THREE.Scene();
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
for (var i = 0; i < 1000; i++) {
var particle = new THREE.Particle( new THREE.ColorFillMaterial(Math.random() * 0x808008 + 0x808080, 1) );
particle.size = Math.random() * 10 + 5;
particle.position.x = Math.random() * 2000 - 1000;
...
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@@ -55,17 +55,17 @@ This code creates a camera, then creates a scene object, adds a bunch of random
particle.position.z = Math.random() * 2000 - 1000;
particle.updateMatrix();
scene.add( particle );
}
document.body.appendChild(renderer.domElement);
}
function loop() {
renderer.render(scene, camera);
}
</script>
...
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@@ -77,7 +77,7 @@ If you are interested on messing with the actual library, instead of importing t
<script type="text/javascript" src="js/three/core/Vector2.js"></script>
<script type="text/javascript" src="js/three/core/Vector3.js"></script>
<script type="text/javascript" src="js/three/core/Vector4.js"></script>
<script type="text/javascript" src="js/three/core/Rectangle.js"></script>
<script type="text/javascript" src="js/three/core/Rectangle.js"></script>
<script type="text/javascript" src="js/three/core/Matrix4.js"></script>
<script type="text/javascript" src="js/three/core/Vertex.js"></script>
<script type="text/javascript" src="js/three/core/Face3.js"></script>
...
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@@ -87,6 +87,7 @@ If you are interested on messing with the actual library, instead of importing t
<script type="text/javascript" src="js/three/objects/Object3D.js"></script>
<script type="text/javascript" src="js/three/objects/Mesh.js"></script>
<script type="text/javascript" src="js/three/objects/Particle.js"></script>
<script type="text/javascript" src="js/three/objects/Line.js"></script>
<script type="text/javascript" src="js/three/materials/ColorFillMaterial.js"></script>
<script type="text/javascript" src="js/three/materials/ColorStrokeMaterial.js"></script>
<script type="text/javascript" src="js/three/materials/FaceColorFillMaterial.js"></script>
...
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@@ -98,10 +99,17 @@ If you are interested on messing with the actual library, instead of importing t
<script type="text/javascript" src="js/three/renderers/renderables/RenderableFace3.js"></script>
<script type="text/javascript" src="js/three/renderers/renderables/RenderableFace4.js"></script>
<script type="text/javascript" src="js/three/renderers/renderables/RenderableParticle.js"></script>
<script type="text/javascript" src="js/three/renderers/renderables/RenderableLine.js"></script>
### Change Log ###
2010 06 05 -
**r7**
(22.225 kb)
*
Added Line Object
*
Workaround for WebKit not supporting rgba() in SVG yet
2010 05 17 -
**r6**
(21.003 kb)
*
2d clipping on CanvasRenderer and SVGRenderer
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