WebGLRenderer.js 146.8 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

	console.log( 'THREE.WebGLRenderer', THREE.REVISION );

	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	_precision = parameters.precision !== undefined ? parameters.precision : 'highp',

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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
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	_logarithmicDepthBuffer = parameters.logarithmicDepthBuffer !== undefined ? parameters.logarithmicDepthBuffer : false,
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	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0;
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	var lights = [];
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	var _webglObjects = {};
	var _webglObjectsImmediate = [];
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	var opaqueObjects = [];
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	var transparentObjects = [];
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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;
	this.devicePixelRatio = parameters.devicePixelRatio !== undefined
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				 ? parameters.devicePixelRatio
				 : self.devicePixelRatio !== undefined
					 ? self.devicePixelRatio
					 : 1;
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	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

	this.gammaInput = false;
	this.gammaOutput = false;

	// shadow map

	this.shadowMapEnabled = false;
	this.shadowMapType = THREE.PCFShadowMap;
	this.shadowMapCullFace = THREE.CullFaceFront;
	this.shadowMapDebug = false;
	this.shadowMapCascade = false;

	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// info

	this.info = {

		memory: {

			programs: 0,
			geometries: 0,
			textures: 0

		},

		render: {

			calls: 0,
			vertices: 0,
			faces: 0,
			points: 0

		}

	};

	// internal properties

	var _this = this,

	_programs = [],

	// internal state cache

	_currentProgram = null,
	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryGroupHash = - 1,
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	_currentCamera = null,

	_usedTextureUnits = 0,

	// GL state cache

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	_oldDoubleSided = - 1,
	_oldFlipSided = - 1,
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	_oldBlending = - 1,
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	_oldBlendEquation = - 1,
	_oldBlendSrc = - 1,
	_oldBlendDst = - 1,
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	_oldDepthTest = - 1,
	_oldDepthWrite = - 1,
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	_oldPolygonOffset = null,
	_oldPolygonOffsetFactor = null,
	_oldPolygonOffsetUnits = null,

	_oldLineWidth = null,

	_viewportX = 0,
	_viewportY = 0,
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	_viewportWidth = _canvas.width,
	_viewportHeight = _canvas.height,
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	_currentWidth = 0,
	_currentHeight = 0,

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	_newAttributes = new Uint8Array( 16 ),
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	_enabledAttributes = new Uint8Array( 16 ),
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	// frustum

	_frustum = new THREE.Frustum(),

	 // camera matrices cache

	_projScreenMatrix = new THREE.Matrix4(),
	_projScreenMatrixPS = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_direction = new THREE.Vector3(),

	_lightsNeedUpdate = true,

	_lights = {

		ambient: [ 0, 0, 0 ],
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		directional: { length: 0, colors:[], positions: [] },
		point: { length: 0, colors: [], positions: [], distances: [] },
		spot: { length: 0, colors: [], positions: [], distances: [], directions: [], anglesCos: [], exponents: [] },
		hemi: { length: 0, skyColors: [], groundColors: [], positions: [] }
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	};

	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl') !== null ) {

				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

	} catch ( error ) {

		console.error( error );

	}

	if ( _gl.getShaderPrecisionFormat === undefined ) {

		_gl.getShaderPrecisionFormat = function () {

			return {
				'rangeMin': 1,
				'rangeMax': 1,
				'precision': 1
			};

		}
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	}
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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
	extensions.get( 'OES_standard_derivatives' );

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	if ( _logarithmicDepthBuffer ) {

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		extensions.get( 'EXT_frag_depth' );
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	}

	//

	function setDefaultGLState() {

		_gl.clearColor( 0, 0, 0, 1 );
		_gl.clearDepth( 1 );
		_gl.clearStencil( 0 );

		_gl.enable( _gl.DEPTH_TEST );
		_gl.depthFunc( _gl.LEQUAL );

		_gl.frontFace( _gl.CCW );
		_gl.cullFace( _gl.BACK );
		_gl.enable( _gl.CULL_FACE );

		_gl.enable( _gl.BLEND );
		_gl.blendEquation( _gl.FUNC_ADD );
		_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA );

		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

		_gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );

	}
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	setDefaultGLState();

	this.context = _gl;

	// GPU capabilities

	var _maxTextures = _gl.getParameter( _gl.MAX_TEXTURE_IMAGE_UNITS );
	var _maxVertexTextures = _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
	var _maxTextureSize = _gl.getParameter( _gl.MAX_TEXTURE_SIZE );
	var _maxCubemapSize = _gl.getParameter( _gl.MAX_CUBE_MAP_TEXTURE_SIZE );

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	var _supportsVertexTextures = _maxVertexTextures > 0;
	var _supportsBoneTextures = _supportsVertexTextures && extensions.get( 'OES_texture_float' );
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	//
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	var _vertexShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.HIGH_FLOAT );
	var _vertexShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.MEDIUM_FLOAT );
	var _vertexShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.LOW_FLOAT );
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	var _fragmentShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.HIGH_FLOAT );
	var _fragmentShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_FLOAT );
	var _fragmentShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.LOW_FLOAT );
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	var getCompressedTextureFormats = ( function () {
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		var array;
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		return function () {
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			if ( array !== undefined ) {
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				return array;
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			}
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			array = [];
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			if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || extensions.get( 'WEBGL_compressed_texture_s3tc' ) ) {

				var formats = _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS );

				for ( var i = 0; i < formats.length; i ++ ){

					array.push( formats[ i ] );

				}

			}
			
			return array;

		};

	} )();
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	// clamp precision to maximum available

	var highpAvailable = _vertexShaderPrecisionHighpFloat.precision > 0 && _fragmentShaderPrecisionHighpFloat.precision > 0;
	var mediumpAvailable = _vertexShaderPrecisionMediumpFloat.precision > 0 && _fragmentShaderPrecisionMediumpFloat.precision > 0;

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	if ( _precision === 'highp' && ! highpAvailable ) {
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		if ( mediumpAvailable ) {

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			_precision = 'mediump';
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			console.warn( 'THREE.WebGLRenderer: highp not supported, using mediump.' );
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		} else {

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			_precision = 'lowp';
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			console.warn( 'THREE.WebGLRenderer: highp and mediump not supported, using lowp.' );
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		}

	}

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	if ( _precision === 'mediump' && ! mediumpAvailable ) {
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		_precision = 'lowp';
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		console.warn( 'THREE.WebGLRenderer: mediump not supported, using lowp.' );
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	}

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	// Plugins

	var shadowMapPlugin = new THREE.ShadowMapPlugin( this, lights, _webglObjects, _webglObjectsImmediate );

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

	this.supportsVertexTextures = function () {

		return _supportsVertexTextures;

	};

	this.supportsFloatTextures = function () {

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		return extensions.get( 'OES_texture_float' );
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	};
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	this.supportsStandardDerivatives = function () {

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		return extensions.get( 'OES_standard_derivatives' );
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	};
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	this.supportsCompressedTextureS3TC = function () {

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		return extensions.get( 'WEBGL_compressed_texture_s3tc' );
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	};
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	this.supportsCompressedTexturePVRTC = function () {

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		return extensions.get( 'WEBGL_compressed_texture_pvrtc' );
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	};

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	this.supportsBlendMinMax = function () {

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		return extensions.get( 'EXT_blend_minmax' );
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	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function () {

			if ( value !== undefined ) {

				return value;

			}

			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );

			value = extension !== null ? _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ) : 0;

			return value;

		}

	} )();
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	this.getPrecision = function () {

		return _precision;

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_canvas.width = width * this.devicePixelRatio;
		_canvas.height = height * this.devicePixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		_viewportX = x * this.devicePixelRatio;
		_viewportY = y * this.devicePixelRatio;
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		_viewportWidth = width * this.devicePixelRatio;
		_viewportHeight = height * this.devicePixelRatio;
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		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

	};

	this.setScissor = function ( x, y, width, height ) {

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		_gl.scissor(
			x * this.devicePixelRatio,
			y * this.devicePixelRatio,
			width * this.devicePixelRatio,
			height * this.devicePixelRatio
		);
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	};

	this.enableScissorTest = function ( enable ) {

		enable ? _gl.enable( _gl.SCISSOR_TEST ) : _gl.disable( _gl.SCISSOR_TEST );

	};

	// Clearing

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
		_clearAlpha = alpha !== undefined ? alpha : 1;
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		_gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );

	};

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	this.setClearColorHex = function ( hex, alpha ) {
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		console.warn( 'THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.' );
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		this.setClearColor( hex, alpha );
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	};

	this.getClearColor = function () {

		return _clearColor;

	};

	this.getClearAlpha = function () {

		return _clearAlpha;

	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

		_gl.clear( _gl.COLOR_BUFFER_BIT );

	};

	this.clearDepth = function () {

		_gl.clear( _gl.DEPTH_BUFFER_BIT );

	};

	this.clearStencil = function () {

		_gl.clear( _gl.STENCIL_BUFFER_BIT );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

	this.resetGLState = function () {

		_currentProgram = null;
		_currentCamera = null;

		_oldBlending = - 1;
		_oldDepthTest = - 1;
		_oldDepthWrite = - 1;
		_oldDoubleSided = - 1;
		_oldFlipSided = - 1;
		_currentGeometryGroupHash = - 1;
		_currentMaterialId = - 1;

		_lightsNeedUpdate = true;

	};

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	// Buffer allocation

	function createParticleBuffers ( geometry ) {

		geometry.__webglVertexBuffer = _gl.createBuffer();
		geometry.__webglColorBuffer = _gl.createBuffer();

		_this.info.memory.geometries ++;

	};

	function createLineBuffers ( geometry ) {

		geometry.__webglVertexBuffer = _gl.createBuffer();
		geometry.__webglColorBuffer = _gl.createBuffer();
		geometry.__webglLineDistanceBuffer = _gl.createBuffer();

		_this.info.memory.geometries ++;

	};

	function createMeshBuffers ( geometryGroup ) {

		geometryGroup.__webglVertexBuffer = _gl.createBuffer();
		geometryGroup.__webglNormalBuffer = _gl.createBuffer();
		geometryGroup.__webglTangentBuffer = _gl.createBuffer();
		geometryGroup.__webglColorBuffer = _gl.createBuffer();
		geometryGroup.__webglUVBuffer = _gl.createBuffer();
		geometryGroup.__webglUV2Buffer = _gl.createBuffer();

		geometryGroup.__webglSkinIndicesBuffer = _gl.createBuffer();
		geometryGroup.__webglSkinWeightsBuffer = _gl.createBuffer();

		geometryGroup.__webglFaceBuffer = _gl.createBuffer();
		geometryGroup.__webglLineBuffer = _gl.createBuffer();

		var m, ml;

		if ( geometryGroup.numMorphTargets ) {

			geometryGroup.__webglMorphTargetsBuffers = [];

			for ( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {

				geometryGroup.__webglMorphTargetsBuffers.push( _gl.createBuffer() );

			}

		}

		if ( geometryGroup.numMorphNormals ) {

			geometryGroup.__webglMorphNormalsBuffers = [];

			for ( m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {

				geometryGroup.__webglMorphNormalsBuffers.push( _gl.createBuffer() );

			}

		}

		_this.info.memory.geometries ++;

	};

	// Events
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	var onObjectRemoved = function ( event ) {
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		var object = event.target;

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		object.traverse( function ( child ) {

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			child.removeEventListener( 'remove', onObjectRemoved );

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			removeObject( child );

		} );
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	};
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	var onGeometryDispose = function ( event ) {

		var geometry = event.target;

		geometry.removeEventListener( 'dispose', onGeometryDispose );

		deallocateGeometry( geometry );

	};

	var onTextureDispose = function ( event ) {

		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

		_this.info.memory.textures --;


	};

	var onRenderTargetDispose = function ( event ) {

		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

		_this.info.memory.textures --;

	};

	var onMaterialDispose = function ( event ) {

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

	};

	// Buffer deallocation

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	var deleteBuffers = function ( geometry ) {
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		var buffers = [
			'__webglVertexBuffer',
			'__webglNormalBuffer',
			'__webglTangentBuffer',
			'__webglColorBuffer',
			'__webglUVBuffer',
			'__webglUV2Buffer',
			
			'__webglSkinIndicesBuffer',
			'__webglSkinWeightsBuffer',
			
			'__webglFaceBuffer',
			'__webglLineBuffer',
			
			'__webglLineDistanceBuffer'
		];

		for ( var i = 0, l = buffers.length; i < l; i ++ ) {

			var name = buffers[ i ];

			if ( geometry[ name ] !== undefined ) {

				_gl.deleteBuffer( geometry[ name ] );
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				delete geometry[ name ];
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			}
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		}
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		// custom attributes

		if ( geometry.__webglCustomAttributesList !== undefined ) {

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			for ( var name in geometry.__webglCustomAttributesList ) {
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				_gl.deleteBuffer( geometry.__webglCustomAttributesList[ name ].buffer );
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			}

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			delete geometry.__webglCustomAttributesList;

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		}

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		_this.info.memory.geometries --;

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	};

	var deallocateGeometry = function ( geometry ) {

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		delete geometry.__webglInit;
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		if ( geometry instanceof THREE.BufferGeometry ) {
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			for ( var name in geometry.attributes ) {
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				var attribute = geometry.attributes[ name ];
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				if ( attribute.buffer !== undefined ) {
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					_gl.deleteBuffer( attribute.buffer );
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					delete attribute.buffer;
757

758 759 760 761
				}

			}

762 763
			_this.info.memory.geometries --;

764 765
		} else {

766
			var geometryGroupsList = geometryGroups[ geometry.id ];
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768
			if ( geometryGroupsList !== undefined ) {
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770 771 772
				for ( var i = 0,l = geometryGroupsList.length; i < l; i ++ ) {

					var geometryGroup = geometryGroupsList[ i ];
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					if ( geometryGroup.numMorphTargets !== undefined ) {

						for ( var m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {

							_gl.deleteBuffer( geometryGroup.__webglMorphTargetsBuffers[ m ] );

						}

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						delete geometryGroup.__webglMorphTargetsBuffers;

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					}

					if ( geometryGroup.numMorphNormals !== undefined ) {

						for ( var m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {

							_gl.deleteBuffer( geometryGroup.__webglMorphNormalsBuffers[ m ] );

						}

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						delete geometryGroup.__webglMorphNormalsBuffers;

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					}

					deleteBuffers( geometryGroup );

				}

802 803
				delete geometryGroups[ geometry.id ];

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			} else {

				deleteBuffers( geometry );

			}
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810
		}
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812 813
		// TOFIX: Workaround for deleted geometry being currently bound

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		_currentGeometryGroupHash = - 1;
815

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	};

	var deallocateTexture = function ( texture ) {

		if ( texture.image && texture.image.__webglTextureCube ) {

			// cube texture

			_gl.deleteTexture( texture.image.__webglTextureCube );

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			delete texture.image.__webglTextureCube;

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		} else {

			// 2D texture

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			if ( texture.__webglInit === undefined ) return;
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			_gl.deleteTexture( texture.__webglTexture );

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			delete texture.__webglTexture;
			delete texture.__webglInit;

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		}

	};

	var deallocateRenderTarget = function ( renderTarget ) {

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		if ( ! renderTarget || renderTarget.__webglTexture === undefined ) return;
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		_gl.deleteTexture( renderTarget.__webglTexture );

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		delete renderTarget.__webglTexture;

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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

				_gl.deleteFramebuffer( renderTarget.__webglFramebuffer[ i ] );
				_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer[ i ] );

			}

		} else {

			_gl.deleteFramebuffer( renderTarget.__webglFramebuffer );
			_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer );

		}

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		delete renderTarget.__webglFramebuffer;
		delete renderTarget.__webglRenderbuffer;

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	};

	var deallocateMaterial = function ( material ) {

874
		var program = material.program.program;
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		if ( program === undefined ) return;

		material.program = undefined;

		// only deallocate GL program if this was the last use of shared program
		// assumed there is only single copy of any program in the _programs list
		// (that's how it's constructed)

		var i, il, programInfo;
		var deleteProgram = false;

		for ( i = 0, il = _programs.length; i < il; i ++ ) {

			programInfo = _programs[ i ];

			if ( programInfo.program === program ) {

				programInfo.usedTimes --;

				if ( programInfo.usedTimes === 0 ) {

					deleteProgram = true;

				}

				break;

			}

		}

		if ( deleteProgram === true ) {

			// avoid using array.splice, this is costlier than creating new array from scratch

			var newPrograms = [];

			for ( i = 0, il = _programs.length; i < il; i ++ ) {

				programInfo = _programs[ i ];

				if ( programInfo.program !== program ) {

					newPrograms.push( programInfo );

				}

			}

			_programs = newPrograms;

			_gl.deleteProgram( program );

			_this.info.memory.programs --;

		}

	};

	// Buffer initialization

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	function initCustomAttributes ( object ) {
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		var geometry = object.geometry;
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		var material = object.material;

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		var nvertices = geometry.vertices.length;

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		if ( material.attributes ) {

			if ( geometry.__webglCustomAttributesList === undefined ) {

				geometry.__webglCustomAttributesList = [];

			}

952
			for ( var name in material.attributes ) {
953 954

				var attribute = material.attributes[ name ];
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956
				if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
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					attribute.__webglInitialized = true;

960
					var size = 1;   // "f" and "i"
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962 963 964 965
					if ( attribute.type === 'v2' ) size = 2;
					else if ( attribute.type === 'v3' ) size = 3;
					else if ( attribute.type === 'v4' ) size = 4;
					else if ( attribute.type === 'c'  ) size = 3;
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					attribute.size = size;

					attribute.array = new Float32Array( nvertices * size );

					attribute.buffer = _gl.createBuffer();
972
					attribute.buffer.belongsToAttribute = name;
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					attribute.needsUpdate = true;

				}

				geometry.__webglCustomAttributesList.push( attribute );

			}

		}

	};

	function initParticleBuffers ( geometry, object ) {

		var nvertices = geometry.vertices.length;

		geometry.__vertexArray = new Float32Array( nvertices * 3 );
		geometry.__colorArray = new Float32Array( nvertices * 3 );

		geometry.__sortArray = [];

		geometry.__webglParticleCount = nvertices;

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		initCustomAttributes( object );
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	};

	function initLineBuffers ( geometry, object ) {

		var nvertices = geometry.vertices.length;

		geometry.__vertexArray = new Float32Array( nvertices * 3 );
		geometry.__colorArray = new Float32Array( nvertices * 3 );
		geometry.__lineDistanceArray = new Float32Array( nvertices * 1 );

		geometry.__webglLineCount = nvertices;

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		initCustomAttributes( object );
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	};

	function initMeshBuffers ( geometryGroup, object ) {

		var geometry = object.geometry,
			faces3 = geometryGroup.faces3,

1020 1021 1022
			nvertices = faces3.length * 3,
			ntris     = faces3.length * 1,
			nlines    = faces3.length * 3,
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1024
			material = getBufferMaterial( object, geometryGroup );
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		geometryGroup.__vertexArray = new Float32Array( nvertices * 3 );
1027 1028 1029
		geometryGroup.__normalArray = new Float32Array( nvertices * 3 );
		geometryGroup.__colorArray = new Float32Array( nvertices * 3 );
		geometryGroup.__uvArray = new Float32Array( nvertices * 2 );
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1031
		if ( geometry.faceVertexUvs.length > 1 ) {
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1033
			geometryGroup.__uv2Array = new Float32Array( nvertices * 2 );
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		}

		if ( geometry.hasTangents ) {

			geometryGroup.__tangentArray = new Float32Array( nvertices * 4 );

		}

		if ( object.geometry.skinWeights.length && object.geometry.skinIndices.length ) {

			geometryGroup.__skinIndexArray = new Float32Array( nvertices * 4 );
			geometryGroup.__skinWeightArray = new Float32Array( nvertices * 4 );

		}

1050
		var UintArray = extensions.get( 'OES_element_index_uint' ) !== null && ntris > 21845 ? Uint32Array : Uint16Array; // 65535 / 3
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1052 1053 1054
		geometryGroup.__typeArray = UintArray;
		geometryGroup.__faceArray = new UintArray( ntris * 3 );
		geometryGroup.__lineArray = new UintArray( nlines * 2 );
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1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095

		var m, ml;

		if ( geometryGroup.numMorphTargets ) {

			geometryGroup.__morphTargetsArrays = [];

			for ( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {

				geometryGroup.__morphTargetsArrays.push( new Float32Array( nvertices * 3 ) );

			}

		}

		if ( geometryGroup.numMorphNormals ) {

			geometryGroup.__morphNormalsArrays = [];

			for ( m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {

				geometryGroup.__morphNormalsArrays.push( new Float32Array( nvertices * 3 ) );

			}

		}

		geometryGroup.__webglFaceCount = ntris * 3;
		geometryGroup.__webglLineCount = nlines * 2;


		// custom attributes

		if ( material.attributes ) {

			if ( geometryGroup.__webglCustomAttributesList === undefined ) {

				geometryGroup.__webglCustomAttributesList = [];

			}

1096
			for ( var name in material.attributes ) {
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				// Do a shallow copy of the attribute object so different geometryGroup chunks use different
				// attribute buffers which are correctly indexed in the setMeshBuffers function

1101
				var originalAttribute = material.attributes[ name ];
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1102 1103 1104

				var attribute = {};

1105
				for ( var property in originalAttribute ) {
1106

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1107 1108 1109 1110
					attribute[ property ] = originalAttribute[ property ];

				}

1111
				if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
M
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1112 1113 1114

					attribute.__webglInitialized = true;

1115
					var size = 1;   // "f" and "i"
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1116

1117 1118 1119 1120
					if ( attribute.type === 'v2' ) size = 2;
					else if ( attribute.type === 'v3' ) size = 3;
					else if ( attribute.type === 'v4' ) size = 4;
					else if ( attribute.type === 'c'  ) size = 3;
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1121 1122 1123 1124 1125 1126

					attribute.size = size;

					attribute.array = new Float32Array( nvertices * size );

					attribute.buffer = _gl.createBuffer();
1127
					attribute.buffer.belongsToAttribute = name;
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					originalAttribute.needsUpdate = true;
					attribute.__original = originalAttribute;

				}

				geometryGroup.__webglCustomAttributesList.push( attribute );

			}

		}

		geometryGroup.__inittedArrays = true;

	};

	function getBufferMaterial( object, geometryGroup ) {

		return object.material instanceof THREE.MeshFaceMaterial
1147 1148
			 ? object.material.materials[ geometryGroup.materialIndex ]
			 : object.material;
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	};

	function materialNeedsSmoothNormals ( material ) {

		return material && material.shading !== undefined && material.shading === THREE.SmoothShading;

	};

	// Buffer setting

	function setParticleBuffers ( geometry, hint, object ) {

		var v, c, vertex, offset, index, color,

		vertices = geometry.vertices,
		vl = vertices.length,

		colors = geometry.colors,
		cl = colors.length,

		vertexArray = geometry.__vertexArray,
		colorArray = geometry.__colorArray,

		sortArray = geometry.__sortArray,

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyElements = geometry.elementsNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,

		customAttributes = geometry.__webglCustomAttributesList,
		i, il,
		a, ca, cal, value,
		customAttribute;

		if ( object.sortParticles ) {

			_projScreenMatrixPS.copy( _projScreenMatrix );
			_projScreenMatrixPS.multiply( object.matrixWorld );

			for ( v = 0; v < vl; v ++ ) {

				vertex = vertices[ v ];

				_vector3.copy( vertex );
				_vector3.applyProjection( _projScreenMatrixPS );

				sortArray[ v ] = [ _vector3.z, v ];

			}

			sortArray.sort( numericalSort );

			for ( v = 0; v < vl; v ++ ) {

1204
				vertex = vertices[ sortArray[ v ][ 1 ] ];
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				offset = v * 3;

				vertexArray[ offset ]     = vertex.x;
				vertexArray[ offset + 1 ] = vertex.y;
				vertexArray[ offset + 2 ] = vertex.z;

			}

			for ( c = 0; c < cl; c ++ ) {

				offset = c * 3;

1218
				color = colors[ sortArray[ c ][ 1 ] ];
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1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231

				colorArray[ offset ]     = color.r;
				colorArray[ offset + 1 ] = color.g;
				colorArray[ offset + 2 ] = color.b;

			}

			if ( customAttributes ) {

				for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

					customAttribute = customAttributes[ i ];

1232
					if ( ! ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) ) continue;
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					offset = 0;

					cal = customAttribute.value.length;

					if ( customAttribute.size === 1 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							index = sortArray[ ca ][ 1 ];

							customAttribute.array[ ca ] = customAttribute.value[ index ];

						}

					} else if ( customAttribute.size === 2 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							index = sortArray[ ca ][ 1 ];

							value = customAttribute.value[ index ];

1256
							customAttribute.array[ offset ]   = value.x;
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							customAttribute.array[ offset + 1 ] = value.y;

							offset += 2;

						}

					} else if ( customAttribute.size === 3 ) {

1265
						if ( customAttribute.type === 'c' ) {
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1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288

							for ( ca = 0; ca < cal; ca ++ ) {

								index = sortArray[ ca ][ 1 ];

								value = customAttribute.value[ index ];

								customAttribute.array[ offset ]     = value.r;
								customAttribute.array[ offset + 1 ] = value.g;
								customAttribute.array[ offset + 2 ] = value.b;

								offset += 3;

							}

						} else {

							for ( ca = 0; ca < cal; ca ++ ) {

								index = sortArray[ ca ][ 1 ];

								value = customAttribute.value[ index ];

1289
								customAttribute.array[ offset ]   = value.x;
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								customAttribute.array[ offset + 1 ] = value.y;
								customAttribute.array[ offset + 2 ] = value.z;

								offset += 3;

							}

						}

					} else if ( customAttribute.size === 4 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							index = sortArray[ ca ][ 1 ];

							value = customAttribute.value[ index ];

							customAttribute.array[ offset ]      = value.x;
							customAttribute.array[ offset + 1  ] = value.y;
							customAttribute.array[ offset + 2  ] = value.z;
							customAttribute.array[ offset + 3  ] = value.w;

							offset += 4;

						}

					}

				}

			}

		} else {

			if ( dirtyVertices ) {

				for ( v = 0; v < vl; v ++ ) {

					vertex = vertices[ v ];

					offset = v * 3;

					vertexArray[ offset ]     = vertex.x;
					vertexArray[ offset + 1 ] = vertex.y;
					vertexArray[ offset + 2 ] = vertex.z;

				}

			}

			if ( dirtyColors ) {

				for ( c = 0; c < cl; c ++ ) {

					color = colors[ c ];

					offset = c * 3;

					colorArray[ offset ]     = color.r;
					colorArray[ offset + 1 ] = color.g;
					colorArray[ offset + 2 ] = color.b;

				}

			}

			if ( customAttributes ) {

				for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

					customAttribute = customAttributes[ i ];

					if ( customAttribute.needsUpdate &&
						 ( customAttribute.boundTo === undefined ||
1364
							 customAttribute.boundTo === 'vertices' ) ) {
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						cal = customAttribute.value.length;

						offset = 0;

						if ( customAttribute.size === 1 ) {

							for ( ca = 0; ca < cal; ca ++ ) {

								customAttribute.array[ ca ] = customAttribute.value[ ca ];

							}

						} else if ( customAttribute.size === 2 ) {

							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

1384
								customAttribute.array[ offset ]   = value.x;
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								customAttribute.array[ offset + 1 ] = value.y;

								offset += 2;

							}

						} else if ( customAttribute.size === 3 ) {

1393
							if ( customAttribute.type === 'c' ) {
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1394 1395 1396 1397 1398

								for ( ca = 0; ca < cal; ca ++ ) {

									value = customAttribute.value[ ca ];

1399
									customAttribute.array[ offset ]   = value.r;
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									customAttribute.array[ offset + 1 ] = value.g;
									customAttribute.array[ offset + 2 ] = value.b;

									offset += 3;

								}

							} else {

								for ( ca = 0; ca < cal; ca ++ ) {

									value = customAttribute.value[ ca ];

1413
									customAttribute.array[ offset ]   = value.x;
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									customAttribute.array[ offset + 1 ] = value.y;
									customAttribute.array[ offset + 2 ] = value.z;

									offset += 3;

								}

							}

						} else if ( customAttribute.size === 4 ) {

							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

								customAttribute.array[ offset ]      = value.x;
								customAttribute.array[ offset + 1  ] = value.y;
								customAttribute.array[ offset + 2  ] = value.z;
								customAttribute.array[ offset + 3  ] = value.w;

								offset += 4;

							}

						}

					}

				}

			}

		}

		if ( dirtyVertices || object.sortParticles ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyColors || object.sortParticles ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

				if ( customAttribute.needsUpdate || object.sortParticles ) {

					_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
					_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

				}

			}

		}

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	}
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	function setLineBuffers ( geometry, hint ) {

		var v, c, d, vertex, offset, color,

		vertices = geometry.vertices,
		colors = geometry.colors,
		lineDistances = geometry.lineDistances,

		vl = vertices.length,
		cl = colors.length,
		dl = lineDistances.length,

		vertexArray = geometry.__vertexArray,
		colorArray = geometry.__colorArray,
		lineDistanceArray = geometry.__lineDistanceArray,

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,
		dirtyLineDistances = geometry.lineDistancesNeedUpdate,

		customAttributes = geometry.__webglCustomAttributesList,

		i, il,
		a, ca, cal, value,
		customAttribute;

		if ( dirtyVertices ) {

			for ( v = 0; v < vl; v ++ ) {

				vertex = vertices[ v ];

				offset = v * 3;

				vertexArray[ offset ]     = vertex.x;
				vertexArray[ offset + 1 ] = vertex.y;
				vertexArray[ offset + 2 ] = vertex.z;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyColors ) {

			for ( c = 0; c < cl; c ++ ) {

				color = colors[ c ];

				offset = c * 3;

				colorArray[ offset ]     = color.r;
				colorArray[ offset + 1 ] = color.g;
				colorArray[ offset + 2 ] = color.b;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

		}

		if ( dirtyLineDistances ) {

			for ( d = 0; d < dl; d ++ ) {

				lineDistanceArray[ d ] = lineDistances[ d ];

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglLineDistanceBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, lineDistanceArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

				if ( customAttribute.needsUpdate &&
					 ( customAttribute.boundTo === undefined ||
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						 customAttribute.boundTo === 'vertices' ) ) {
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					offset = 0;

					cal = customAttribute.value.length;

					if ( customAttribute.size === 1 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							customAttribute.array[ ca ] = customAttribute.value[ ca ];

						}

					} else if ( customAttribute.size === 2 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							value = customAttribute.value[ ca ];

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							customAttribute.array[ offset ]   = value.x;
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							customAttribute.array[ offset + 1 ] = value.y;

							offset += 2;

						}

					} else if ( customAttribute.size === 3 ) {

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						if ( customAttribute.type === 'c' ) {
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							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

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								customAttribute.array[ offset ]   = value.r;
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								customAttribute.array[ offset + 1 ] = value.g;
								customAttribute.array[ offset + 2 ] = value.b;

								offset += 3;

							}

						} else {

							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

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								customAttribute.array[ offset ]   = value.x;
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								customAttribute.array[ offset + 1 ] = value.y;
								customAttribute.array[ offset + 2 ] = value.z;

								offset += 3;

							}

						}

					} else if ( customAttribute.size === 4 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							value = customAttribute.value[ ca ];

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							customAttribute.array[ offset ]    = value.x;
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							customAttribute.array[ offset + 1  ] = value.y;
							customAttribute.array[ offset + 2  ] = value.z;
							customAttribute.array[ offset + 3  ] = value.w;

							offset += 4;

						}

					}

					_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
					_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

				}

			}

		}

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	}
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	function setMeshBuffers( geometryGroup, object, hint, dispose, material ) {

		if ( ! geometryGroup.__inittedArrays ) {

			return;

		}

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		var needsSmoothNormals = materialNeedsSmoothNormals( material );
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		var f, fl, fi, face,
		vertexNormals, faceNormal, normal,
		vertexColors, faceColor,
		vertexTangents,
		uv, uv2, v1, v2, v3, v4, t1, t2, t3, t4, n1, n2, n3, n4,
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		c1, c2, c3,
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		sw1, sw2, sw3, sw4,
		si1, si2, si3, si4,
		sa1, sa2, sa3, sa4,
		sb1, sb2, sb3, sb4,
		m, ml, i, il,
		vn, uvi, uv2i,
		vk, vkl, vka,
		nka, chf, faceVertexNormals,
		a,

		vertexIndex = 0,

		offset = 0,
		offset_uv = 0,
		offset_uv2 = 0,
		offset_face = 0,
		offset_normal = 0,
		offset_tangent = 0,
		offset_line = 0,
		offset_color = 0,
		offset_skin = 0,
		offset_morphTarget = 0,
		offset_custom = 0,
		offset_customSrc = 0,

		value,

		vertexArray = geometryGroup.__vertexArray,
		uvArray = geometryGroup.__uvArray,
		uv2Array = geometryGroup.__uv2Array,
		normalArray = geometryGroup.__normalArray,
		tangentArray = geometryGroup.__tangentArray,
		colorArray = geometryGroup.__colorArray,

		skinIndexArray = geometryGroup.__skinIndexArray,
		skinWeightArray = geometryGroup.__skinWeightArray,

		morphTargetsArrays = geometryGroup.__morphTargetsArrays,
		morphNormalsArrays = geometryGroup.__morphNormalsArrays,

		customAttributes = geometryGroup.__webglCustomAttributesList,
		customAttribute,

		faceArray = geometryGroup.__faceArray,
		lineArray = geometryGroup.__lineArray,

		geometry = object.geometry, // this is shared for all chunks

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyElements = geometry.elementsNeedUpdate,
		dirtyUvs = geometry.uvsNeedUpdate,
		dirtyNormals = geometry.normalsNeedUpdate,
		dirtyTangents = geometry.tangentsNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,
		dirtyMorphTargets = geometry.morphTargetsNeedUpdate,

		vertices = geometry.vertices,
		chunk_faces3 = geometryGroup.faces3,
		obj_faces = geometry.faces,

		obj_uvs  = geometry.faceVertexUvs[ 0 ],
		obj_uvs2 = geometry.faceVertexUvs[ 1 ],

		obj_colors = geometry.colors,

		obj_skinIndices = geometry.skinIndices,
		obj_skinWeights = geometry.skinWeights,

		morphTargets = geometry.morphTargets,
		morphNormals = geometry.morphNormals;

		if ( dirtyVertices ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				face = obj_faces[ chunk_faces3[ f ] ];

				v1 = vertices[ face.a ];
				v2 = vertices[ face.b ];
				v3 = vertices[ face.c ];

				vertexArray[ offset ]     = v1.x;
				vertexArray[ offset + 1 ] = v1.y;
				vertexArray[ offset + 2 ] = v1.z;

				vertexArray[ offset + 3 ] = v2.x;
				vertexArray[ offset + 4 ] = v2.y;
				vertexArray[ offset + 5 ] = v2.z;

				vertexArray[ offset + 6 ] = v3.x;
				vertexArray[ offset + 7 ] = v3.y;
				vertexArray[ offset + 8 ] = v3.z;

				offset += 9;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyMorphTargets ) {

			for ( vk = 0, vkl = morphTargets.length; vk < vkl; vk ++ ) {

				offset_morphTarget = 0;

				for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

					chf = chunk_faces3[ f ];
					face = obj_faces[ chf ];

					// morph positions

					v1 = morphTargets[ vk ].vertices[ face.a ];
					v2 = morphTargets[ vk ].vertices[ face.b ];
					v3 = morphTargets[ vk ].vertices[ face.c ];

					vka = morphTargetsArrays[ vk ];

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					vka[ offset_morphTarget ]     = v1.x;
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					vka[ offset_morphTarget + 1 ] = v1.y;
					vka[ offset_morphTarget + 2 ] = v1.z;

					vka[ offset_morphTarget + 3 ] = v2.x;
					vka[ offset_morphTarget + 4 ] = v2.y;
					vka[ offset_morphTarget + 5 ] = v2.z;

					vka[ offset_morphTarget + 6 ] = v3.x;
					vka[ offset_morphTarget + 7 ] = v3.y;
					vka[ offset_morphTarget + 8 ] = v3.z;

					// morph normals

					if ( material.morphNormals ) {

						if ( needsSmoothNormals ) {

							faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ];

							n1 = faceVertexNormals.a;
							n2 = faceVertexNormals.b;
							n3 = faceVertexNormals.c;

						} else {

							n1 = morphNormals[ vk ].faceNormals[ chf ];
							n2 = n1;
							n3 = n1;

						}

						nka = morphNormalsArrays[ vk ];

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						nka[ offset_morphTarget ]     = n1.x;
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						nka[ offset_morphTarget + 1 ] = n1.y;
						nka[ offset_morphTarget + 2 ] = n1.z;

						nka[ offset_morphTarget + 3 ] = n2.x;
						nka[ offset_morphTarget + 4 ] = n2.y;
						nka[ offset_morphTarget + 5 ] = n2.z;

						nka[ offset_morphTarget + 6 ] = n3.x;
						nka[ offset_morphTarget + 7 ] = n3.y;
						nka[ offset_morphTarget + 8 ] = n3.z;

					}

					//

					offset_morphTarget += 9;

				}

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ vk ] );
				_gl.bufferData( _gl.ARRAY_BUFFER, morphTargetsArrays[ vk ], hint );

				if ( material.morphNormals ) {

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ vk ] );
					_gl.bufferData( _gl.ARRAY_BUFFER, morphNormalsArrays[ vk ], hint );

				}

			}

		}

		if ( obj_skinWeights.length ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1862
				face = obj_faces[ chunk_faces3[ f ] ];
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				// weights

				sw1 = obj_skinWeights[ face.a ];
				sw2 = obj_skinWeights[ face.b ];
				sw3 = obj_skinWeights[ face.c ];

				skinWeightArray[ offset_skin ]     = sw1.x;
				skinWeightArray[ offset_skin + 1 ] = sw1.y;
				skinWeightArray[ offset_skin + 2 ] = sw1.z;
				skinWeightArray[ offset_skin + 3 ] = sw1.w;

				skinWeightArray[ offset_skin + 4 ] = sw2.x;
				skinWeightArray[ offset_skin + 5 ] = sw2.y;
				skinWeightArray[ offset_skin + 6 ] = sw2.z;
				skinWeightArray[ offset_skin + 7 ] = sw2.w;

				skinWeightArray[ offset_skin + 8 ]  = sw3.x;
				skinWeightArray[ offset_skin + 9 ]  = sw3.y;
				skinWeightArray[ offset_skin + 10 ] = sw3.z;
				skinWeightArray[ offset_skin + 11 ] = sw3.w;

				// indices

				si1 = obj_skinIndices[ face.a ];
				si2 = obj_skinIndices[ face.b ];
				si3 = obj_skinIndices[ face.c ];

				skinIndexArray[ offset_skin ]     = si1.x;
				skinIndexArray[ offset_skin + 1 ] = si1.y;
				skinIndexArray[ offset_skin + 2 ] = si1.z;
				skinIndexArray[ offset_skin + 3 ] = si1.w;

				skinIndexArray[ offset_skin + 4 ] = si2.x;
				skinIndexArray[ offset_skin + 5 ] = si2.y;
				skinIndexArray[ offset_skin + 6 ] = si2.z;
				skinIndexArray[ offset_skin + 7 ] = si2.w;

				skinIndexArray[ offset_skin + 8 ]  = si3.x;
				skinIndexArray[ offset_skin + 9 ]  = si3.y;
				skinIndexArray[ offset_skin + 10 ] = si3.z;
				skinIndexArray[ offset_skin + 11 ] = si3.w;

				offset_skin += 12;

			}

			if ( offset_skin > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, skinIndexArray, hint );

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, skinWeightArray, hint );

			}

		}

1922
		if ( dirtyColors ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1926
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexColors = face.vertexColors;
				faceColor = face.color;

1931
				if ( vertexColors.length === 3 && material.vertexColors === THREE.VertexColors ) {
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					c1 = vertexColors[ 0 ];
					c2 = vertexColors[ 1 ];
					c3 = vertexColors[ 2 ];

				} else {

					c1 = faceColor;
					c2 = faceColor;
					c3 = faceColor;

				}

				colorArray[ offset_color ]     = c1.r;
				colorArray[ offset_color + 1 ] = c1.g;
				colorArray[ offset_color + 2 ] = c1.b;

				colorArray[ offset_color + 3 ] = c2.r;
				colorArray[ offset_color + 4 ] = c2.g;
				colorArray[ offset_color + 5 ] = c2.b;

				colorArray[ offset_color + 6 ] = c3.r;
				colorArray[ offset_color + 7 ] = c3.g;
				colorArray[ offset_color + 8 ] = c3.b;

				offset_color += 9;

			}

			if ( offset_color > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

			}

		}

		if ( dirtyTangents && geometry.hasTangents ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1974
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexTangents = face.vertexTangents;

				t1 = vertexTangents[ 0 ];
				t2 = vertexTangents[ 1 ];
				t3 = vertexTangents[ 2 ];

				tangentArray[ offset_tangent ]     = t1.x;
				tangentArray[ offset_tangent + 1 ] = t1.y;
				tangentArray[ offset_tangent + 2 ] = t1.z;
				tangentArray[ offset_tangent + 3 ] = t1.w;

				tangentArray[ offset_tangent + 4 ] = t2.x;
				tangentArray[ offset_tangent + 5 ] = t2.y;
				tangentArray[ offset_tangent + 6 ] = t2.z;
				tangentArray[ offset_tangent + 7 ] = t2.w;

				tangentArray[ offset_tangent + 8 ]  = t3.x;
				tangentArray[ offset_tangent + 9 ]  = t3.y;
				tangentArray[ offset_tangent + 10 ] = t3.z;
				tangentArray[ offset_tangent + 11 ] = t3.w;

				offset_tangent += 12;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, tangentArray, hint );

		}

2006
		if ( dirtyNormals ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2010
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexNormals = face.vertexNormals;
				faceNormal = face.normal;

				if ( vertexNormals.length === 3 && needsSmoothNormals ) {

					for ( i = 0; i < 3; i ++ ) {

						vn = vertexNormals[ i ];

						normalArray[ offset_normal ]     = vn.x;
						normalArray[ offset_normal + 1 ] = vn.y;
						normalArray[ offset_normal + 2 ] = vn.z;

						offset_normal += 3;

					}

				} else {

					for ( i = 0; i < 3; i ++ ) {

						normalArray[ offset_normal ]     = faceNormal.x;
						normalArray[ offset_normal + 1 ] = faceNormal.y;
						normalArray[ offset_normal + 2 ] = faceNormal.z;

						offset_normal += 3;

					}

				}

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, normalArray, hint );

		}

2050
		if ( dirtyUvs && obj_uvs ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				fi = chunk_faces3[ f ];

				uv = obj_uvs[ fi ];

				if ( uv === undefined ) continue;

				for ( i = 0; i < 3; i ++ ) {

					uvi = uv[ i ];

					uvArray[ offset_uv ]     = uvi.x;
					uvArray[ offset_uv + 1 ] = uvi.y;

					offset_uv += 2;

				}

			}

			if ( offset_uv > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, uvArray, hint );

			}

		}

2082
		if ( dirtyUvs && obj_uvs2 ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				fi = chunk_faces3[ f ];

				uv2 = obj_uvs2[ fi ];

				if ( uv2 === undefined ) continue;

				for ( i = 0; i < 3; i ++ ) {

					uv2i = uv2[ i ];

					uv2Array[ offset_uv2 ]     = uv2i.x;
					uv2Array[ offset_uv2 + 1 ] = uv2i.y;

					offset_uv2 += 2;

				}

			}

			if ( offset_uv2 > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, uv2Array, hint );

			}

		}

		if ( dirtyElements ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2118
				faceArray[ offset_face ]   = vertexIndex;
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				faceArray[ offset_face + 1 ] = vertexIndex + 1;
				faceArray[ offset_face + 2 ] = vertexIndex + 2;

				offset_face += 3;

				lineArray[ offset_line ]     = vertexIndex;
				lineArray[ offset_line + 1 ] = vertexIndex + 1;

				lineArray[ offset_line + 2 ] = vertexIndex;
				lineArray[ offset_line + 3 ] = vertexIndex + 2;

				lineArray[ offset_line + 4 ] = vertexIndex + 1;
				lineArray[ offset_line + 5 ] = vertexIndex + 2;

				offset_line += 6;

				vertexIndex += 3;

			}

			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, faceArray, hint );

			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, lineArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

				if ( ! customAttribute.__original.needsUpdate ) continue;

				offset_custom = 0;
				offset_customSrc = 0;

				if ( customAttribute.size === 1 ) {

2160
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2164
							face = obj_faces[ chunk_faces3[ f ] ];
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2166
							customAttribute.array[ offset_custom ]     = customAttribute.value[ face.a ];
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							customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ face.b ];
							customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ face.c ];

							offset_custom += 3;

						}

2174
					} else if ( customAttribute.boundTo === 'faces' ) {
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2175 2176 2177 2178 2179

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

2180
							customAttribute.array[ offset_custom ]     = value;
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2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191
							customAttribute.array[ offset_custom + 1 ] = value;
							customAttribute.array[ offset_custom + 2 ] = value;

							offset_custom += 3;

						}

					}

				} else if ( customAttribute.size === 2 ) {

2192
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
Mr.doob 已提交
2193 2194 2195

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2196
							face = obj_faces[ chunk_faces3[ f ] ];
M
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2197 2198 2199 2200 2201

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2202
							customAttribute.array[ offset_custom ]     = v1.x;
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2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214
							customAttribute.array[ offset_custom + 1 ] = v1.y;

							customAttribute.array[ offset_custom + 2 ] = v2.x;
							customAttribute.array[ offset_custom + 3 ] = v2.y;

							customAttribute.array[ offset_custom + 4 ] = v3.x;
							customAttribute.array[ offset_custom + 5 ] = v3.y;

							offset_custom += 6;

						}

2215
					} else if ( customAttribute.boundTo === 'faces' ) {
M
Mr.doob 已提交
2216 2217 2218 2219 2220 2221 2222 2223 2224

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2225
							customAttribute.array[ offset_custom ]     = v1.x;
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Mr.doob 已提交
2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243
							customAttribute.array[ offset_custom + 1 ] = v1.y;

							customAttribute.array[ offset_custom + 2 ] = v2.x;
							customAttribute.array[ offset_custom + 3 ] = v2.y;

							customAttribute.array[ offset_custom + 4 ] = v3.x;
							customAttribute.array[ offset_custom + 5 ] = v3.y;

							offset_custom += 6;

						}

					}

				} else if ( customAttribute.size === 3 ) {

					var pp;

2244
					if ( customAttribute.type === 'c' ) {
M
Mr.doob 已提交
2245

2246
						pp = [ 'r', 'g', 'b' ];
M
Mr.doob 已提交
2247 2248 2249

					} else {

2250
						pp = [ 'x', 'y', 'z' ];
M
Mr.doob 已提交
2251 2252 2253

					}

2254
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
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2255 2256 2257

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2258
							face = obj_faces[ chunk_faces3[ f ] ];
M
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2259 2260 2261 2262 2263

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2264
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

2280
					} else if ( customAttribute.boundTo === 'faces' ) {
M
Mr.doob 已提交
2281 2282 2283 2284 2285 2286 2287 2288 2289

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2290
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

2306
					} else if ( customAttribute.boundTo === 'faceVertices' ) {
M
Mr.doob 已提交
2307 2308 2309 2310 2311 2312 2313 2314 2315

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value[ 0 ];
							v2 = value[ 1 ];
							v3 = value[ 2 ];

2316
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
M
Mr.doob 已提交
2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

					}

				} else if ( customAttribute.size === 4 ) {

2336
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
Mr.doob 已提交
2337 2338 2339

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2340
							face = obj_faces[ chunk_faces3[ f ] ];
M
Mr.doob 已提交
2341 2342 2343 2344 2345

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2346
							customAttribute.array[ offset_custom  ]   = v1.x;
M
Mr.doob 已提交
2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

2365
					} else if ( customAttribute.boundTo === 'faces' ) {
M
Mr.doob 已提交
2366 2367 2368 2369 2370 2371 2372 2373 2374

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2375
							customAttribute.array[ offset_custom  ]   = v1.x;
M
Mr.doob 已提交
2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

2394
					} else if ( customAttribute.boundTo === 'faceVertices' ) {
M
Mr.doob 已提交
2395 2396 2397 2398 2399 2400 2401 2402 2403

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value[ 0 ];
							v2 = value[ 1 ];
							v3 = value[ 2 ];

2404
							customAttribute.array[ offset_custom  ]   = v1.x;
M
Mr.doob 已提交
2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

					}

				}

				_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

			}

		}

		if ( dispose ) {

			delete geometryGroup.__inittedArrays;
			delete geometryGroup.__colorArray;
			delete geometryGroup.__normalArray;
			delete geometryGroup.__tangentArray;
			delete geometryGroup.__uvArray;
			delete geometryGroup.__uv2Array;
			delete geometryGroup.__faceArray;
			delete geometryGroup.__vertexArray;
			delete geometryGroup.__lineArray;
			delete geometryGroup.__skinIndexArray;
			delete geometryGroup.__skinWeightArray;

		}

	};

2452
	function setDirectBuffers( geometry ) {
M
Mr.doob 已提交
2453 2454

		var attributes = geometry.attributes;
2455
		var attributesKeys = geometry.attributesKeys;
M
Mr.doob 已提交
2456

2457
		for ( var i = 0, l = attributesKeys.length; i < l; i ++ ) {
M
Mr.doob 已提交
2458

M
Mr.doob 已提交
2459 2460
			var key = attributesKeys[ i ];
			var attribute = attributes[ key ];
M
Mr.doob 已提交
2461

M
Mr.doob 已提交
2462
			if ( attribute.buffer === undefined ) {
M
Mr.doob 已提交
2463

M
Mr.doob 已提交
2464 2465
				attribute.buffer = _gl.createBuffer();
				attribute.needsUpdate = true;
M
Mr.doob 已提交
2466

2467
			}
2468

M
Mr.doob 已提交
2469
			if ( attribute.needsUpdate === true ) {
M
Mr.doob 已提交
2470

M
Mr.doob 已提交
2471
				var bufferType = ( key === 'index' ) ? _gl.ELEMENT_ARRAY_BUFFER : _gl.ARRAY_BUFFER;
M
Mr.doob 已提交
2472

M
Mr.doob 已提交
2473 2474
				_gl.bindBuffer( bufferType, attribute.buffer );
				_gl.bufferData( bufferType, attribute.array, _gl.STATIC_DRAW );
M
Mr.doob 已提交
2475

M
Mr.doob 已提交
2476
				attribute.needsUpdate = false;
M
Mr.doob 已提交
2477

2478
			}
M
Mr.doob 已提交
2479 2480 2481

		}

M
Mr.doob 已提交
2482 2483
	}

M
Mr.doob 已提交
2484 2485 2486 2487
	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

2488 2489
		initAttributes();

M
Mr.doob 已提交
2490 2491 2492 2493 2494 2495 2496 2497 2498
		if ( object.hasPositions && ! object.__webglVertexBuffer ) object.__webglVertexBuffer = _gl.createBuffer();
		if ( object.hasNormals && ! object.__webglNormalBuffer ) object.__webglNormalBuffer = _gl.createBuffer();
		if ( object.hasUvs && ! object.__webglUvBuffer ) object.__webglUvBuffer = _gl.createBuffer();
		if ( object.hasColors && ! object.__webglColorBuffer ) object.__webglColorBuffer = _gl.createBuffer();

		if ( object.hasPositions ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
2499
			enableAttribute( program.attributes.position );
M
Mr.doob 已提交
2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514
			_gl.vertexAttribPointer( program.attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasNormals ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglNormalBuffer );

			if ( material.shading === THREE.FlatShading ) {

				var nx, ny, nz,
					nax, nbx, ncx, nay, nby, ncy, naz, nbz, ncz,
					normalArray,
					i, il = object.count * 3;

2515
				for ( i = 0; i < il; i += 9 ) {
M
Mr.doob 已提交
2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534

					normalArray = object.normalArray;

					nax  = normalArray[ i ];
					nay  = normalArray[ i + 1 ];
					naz  = normalArray[ i + 2 ];

					nbx  = normalArray[ i + 3 ];
					nby  = normalArray[ i + 4 ];
					nbz  = normalArray[ i + 5 ];

					ncx  = normalArray[ i + 6 ];
					ncy  = normalArray[ i + 7 ];
					ncz  = normalArray[ i + 8 ];

					nx = ( nax + nbx + ncx ) / 3;
					ny = ( nay + nby + ncy ) / 3;
					nz = ( naz + nbz + ncz ) / 3;

2535
					normalArray[ i ]   = nx;
M
Mr.doob 已提交
2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551
					normalArray[ i + 1 ] = ny;
					normalArray[ i + 2 ] = nz;

					normalArray[ i + 3 ] = nx;
					normalArray[ i + 4 ] = ny;
					normalArray[ i + 5 ] = nz;

					normalArray[ i + 6 ] = nx;
					normalArray[ i + 7 ] = ny;
					normalArray[ i + 8 ] = nz;

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
2552
			enableAttribute( program.attributes.normal );
M
Mr.doob 已提交
2553 2554 2555 2556 2557 2558 2559 2560
			_gl.vertexAttribPointer( program.attributes.normal, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasUvs && material.map ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglUvBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
2561
			enableAttribute( program.attributes.uv );
M
Mr.doob 已提交
2562 2563 2564 2565 2566 2567 2568 2569
			_gl.vertexAttribPointer( program.attributes.uv, 2, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
2570
			enableAttribute( program.attributes.color );
M
Mr.doob 已提交
2571 2572 2573 2574
			_gl.vertexAttribPointer( program.attributes.color, 3, _gl.FLOAT, false, 0, 0 );

		}

2575 2576
		disableUnusedAttributes();

M
Mr.doob 已提交
2577 2578 2579 2580 2581 2582
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

2583
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
2584

2585 2586 2587 2588
		var geometryAttributes = geometry.attributes;

		var programAttributes = program.attributes;
		var programAttributesKeys = program.attributesKeys;
2589

2590
		for ( var i = 0, l = programAttributesKeys.length; i < l; i ++ ) {
2591

M
Mr.doob 已提交
2592 2593
			var key = programAttributesKeys[ i ];
			var programAttribute = programAttributes[ key ];
M
Mr.doob 已提交
2594

M
Mr.doob 已提交
2595
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
2596

M
Mr.doob 已提交
2597
				var geometryAttribute = geometryAttributes[ key ];
2598

M
Mr.doob 已提交
2599
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
2600

M
Mr.doob 已提交
2601
					var size = geometryAttribute.itemSize;
M
Mr.doob 已提交
2602

M
Mr.doob 已提交
2603
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryAttribute.buffer );
2604

M
Mr.doob 已提交
2605
					enableAttribute( programAttribute );
2606

M
Mr.doob 已提交
2607
					_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32
M
Mr.doob 已提交
2608

2609
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2610

M
Mr.doob 已提交
2611
					if ( material.defaultAttributeValues[ key ].length === 2 ) {
M
Mr.doob 已提交
2612

M
Mr.doob 已提交
2613
						_gl.vertexAttrib2fv( programAttribute, material.defaultAttributeValues[ key ] );
M
Mr.doob 已提交
2614

M
Mr.doob 已提交
2615
					} else if ( material.defaultAttributeValues[ key ].length === 3 ) {
M
Mr.doob 已提交
2616

M
Mr.doob 已提交
2617
						_gl.vertexAttrib3fv( programAttribute, material.defaultAttributeValues[ key ] );
M
Mr.doob 已提交
2618 2619 2620 2621 2622 2623 2624 2625

					}

				}

			}

		}
2626 2627

		disableUnusedAttributes();
2628

M
Mr.doob 已提交
2629 2630
	}

M
Mr.doob 已提交
2631 2632
	this.renderBufferDirect = function ( camera, lights, fog, material, geometry, object ) {

2633 2634
		if ( material.visible === false ) return;

M
Mr.doob 已提交
2635
		var program = setProgram( camera, lights, fog, material, object );
M
Mr.doob 已提交
2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649

		var updateBuffers = false,
			wireframeBit = material.wireframe ? 1 : 0,
			geometryHash = ( geometry.id * 0xffffff ) + ( program.id * 2 ) + wireframeBit;

		if ( geometryHash !== _currentGeometryGroupHash ) {

			_currentGeometryGroupHash = geometryHash;
			updateBuffers = true;

		}

		if ( updateBuffers ) {

2650
			initAttributes();
M
Mr.doob 已提交
2651 2652 2653 2654 2655 2656 2657

		}

		// render mesh

		if ( object instanceof THREE.Mesh ) {

2658 2659
			var mode = material.wireframe === true ? _gl.LINES : _gl.TRIANGLES;

2660
			var index = geometry.attributes.index;
M
Mr.doob 已提交
2661 2662 2663

			if ( index ) {

2664 2665
				// indexed triangles

2666
				var type, size;
2667

2668
				if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {
2669

2670 2671
					type = _gl.UNSIGNED_INT;
					size = 4;
2672

2673
				} else {
2674

2675 2676
					type = _gl.UNSIGNED_SHORT;
					size = 2;
2677

2678 2679
				}

M
Mr.doob 已提交
2680 2681
				var offsets = geometry.offsets;

2682 2683
				if ( offsets.length === 0 ) {

M
Mr.doob 已提交
2684
					if ( updateBuffers ) {
2685

2686
						setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2687
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
2688 2689 2690

					}

2691
					_gl.drawElements( mode, index.array.length, type, 0 );
2692 2693 2694 2695 2696 2697 2698 2699 2700 2701

					_this.info.render.calls ++;
					_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
					_this.info.render.faces += index.array.length / 3;

				} else {

					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change
M
Mr.doob 已提交
2702

2703
					updateBuffers = true;
M
Mr.doob 已提交
2704

2705
					for ( var i = 0, il = offsets.length; i < il; i ++ ) {
M
Mr.doob 已提交
2706

2707
						var startIndex = offsets[ i ].index;
M
Mr.doob 已提交
2708

2709
						if ( updateBuffers ) {
M
Mr.doob 已提交
2710

2711
							setupVertexAttributes( material, program, geometry, startIndex );
2712 2713
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

M
Mr.doob 已提交
2714 2715
						}

2716
						// render indexed triangles
M
Mr.doob 已提交
2717

2718
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
M
Mr.doob 已提交
2719

2720 2721 2722
						_this.info.render.calls ++;
						_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
						_this.info.render.faces += offsets[ i ].count / 3;
M
Mr.doob 已提交
2723

2724
					}
M
Mr.doob 已提交
2725 2726 2727 2728 2729

				}

			} else {

2730 2731
				// non-indexed triangles

M
Mr.doob 已提交
2732 2733
				if ( updateBuffers ) {

2734
					setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2735 2736 2737

				}

2738
				var position = geometry.attributes[ 'position' ];
2739

M
Mr.doob 已提交
2740 2741
				// render non-indexed triangles

2742
				_gl.drawArrays( mode, 0, position.array.length / 3 );
M
Mr.doob 已提交
2743 2744

				_this.info.render.calls ++;
2745 2746
				_this.info.render.vertices += position.array.length / 3;
				_this.info.render.faces += position.array.length / 9;
M
Mr.doob 已提交
2747 2748 2749

			}

2750
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
2751

2752 2753
			// render particles

M
Mr.doob 已提交
2754 2755
			if ( updateBuffers ) {

2756
				setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2757

2758
			}
2759

2760
			var position = geometry.attributes.position;
M
Mr.doob 已提交
2761

2762
			// render particles
M
Mr.doob 已提交
2763

2764
			_gl.drawArrays( _gl.POINTS, 0, position.array.length / 3 );
M
Mr.doob 已提交
2765

2766
			_this.info.render.calls ++;
2767
			_this.info.render.points += position.array.length / 3;
M
Mr.doob 已提交
2768 2769 2770

		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
2771
			var mode = ( object.type === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
M
Mr.doob 已提交
2772

2773
			setLineWidth( material.linewidth );
M
Mr.doob 已提交
2774

2775
			var index = geometry.attributes.index;
2776

2777
			if ( index ) {
M
Mr.doob 已提交
2778

2779
				// indexed lines
M
Mr.doob 已提交
2780

2781
				var type, size;
2782

2783
				if ( index.array instanceof Uint32Array ) {
2784

2785 2786
					type = _gl.UNSIGNED_INT;
					size = 4;
2787

2788
				} else {
2789

2790 2791
					type = _gl.UNSIGNED_SHORT;
					size = 2;
2792

2793
				}
M
Mr.doob 已提交
2794

2795
				var offsets = geometry.offsets;
M
Mr.doob 已提交
2796

2797
				if ( offsets.length === 0 ) {
M
Mr.doob 已提交
2798

2799
					if ( updateBuffers ) {
M
Mr.doob 已提交
2800

2801
						setupVertexAttributes( material, program, geometry, 0 );
2802
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
M
Mr.doob 已提交
2803

2804
					}
2805

2806
					_gl.drawElements( mode, index.array.length, type, 0 ); // 2 bytes per Uint16Array
2807 2808

					_this.info.render.calls ++;
2809
					_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
2810

2811
				} else {
M
Mr.doob 已提交
2812

2813 2814 2815 2816 2817 2818 2819 2820 2821
					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change

					if ( offsets.length > 1 ) updateBuffers = true;

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

						var startIndex = offsets[ i ].index;
M
Mr.doob 已提交
2822

2823 2824
						if ( updateBuffers ) {

2825
							setupVertexAttributes( material, program, geometry, startIndex );
2826 2827 2828
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

						}
2829

2830
						// render indexed lines
2831

2832
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size ); // 2 bytes per Uint16Array
2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843

						_this.info.render.calls ++;
						_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared

					}

				}

			} else {

				// non-indexed lines
M
Mr.doob 已提交
2844

2845
				if ( updateBuffers ) {
2846

2847
					setupVertexAttributes( material, program, geometry, 0 );
2848

2849 2850
				}

2851
				var position = geometry.attributes.position;
2852

M
Mr.doob 已提交
2853
				_gl.drawArrays( mode, 0, position.array.length / 3 );
2854

2855
				_this.info.render.calls ++;
2856
				_this.info.render.points += position.array.length / 3;
M
Mr.doob 已提交
2857

2858
			}
M
Mr.doob 已提交
2859

2860
		}
M
Mr.doob 已提交
2861 2862 2863 2864 2865

	};

	this.renderBuffer = function ( camera, lights, fog, material, geometryGroup, object ) {

2866 2867
		if ( material.visible === false ) return;

M
Mr.doob 已提交
2868
		var program = setProgram( camera, lights, fog, material, object );
M
Mr.doob 已提交
2869

M
Mr.doob 已提交
2870
		var attributes = program.attributes;
M
Mr.doob 已提交
2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884

		var updateBuffers = false,
			wireframeBit = material.wireframe ? 1 : 0,
			geometryGroupHash = ( geometryGroup.id * 0xffffff ) + ( program.id * 2 ) + wireframeBit;

		if ( geometryGroupHash !== _currentGeometryGroupHash ) {

			_currentGeometryGroupHash = geometryGroupHash;
			updateBuffers = true;

		}

		if ( updateBuffers ) {

2885
			initAttributes();
M
Mr.doob 已提交
2886 2887 2888 2889 2890

		}

		// vertices

2891
		if ( ! material.morphTargets && attributes.position >= 0 ) {
M
Mr.doob 已提交
2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919

			if ( updateBuffers ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
				enableAttribute( attributes.position );
				_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

			}

		} else {

			if ( object.morphTargetBase ) {

				setupMorphTargets( material, geometryGroup, object );

			}

		}


		if ( updateBuffers ) {

			// custom attributes

			// Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers

			if ( geometryGroup.__webglCustomAttributesList ) {

M
Mr.doob 已提交
2920
				for ( var i = 0, il = geometryGroup.__webglCustomAttributesList.length; i < il; i ++ ) {
M
Mr.doob 已提交
2921

M
Mr.doob 已提交
2922
					var attribute = geometryGroup.__webglCustomAttributesList[ i ];
M
Mr.doob 已提交
2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940

					if ( attributes[ attribute.buffer.belongsToAttribute ] >= 0 ) {

						_gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer );
						enableAttribute( attributes[ attribute.buffer.belongsToAttribute ] );
						_gl.vertexAttribPointer( attributes[ attribute.buffer.belongsToAttribute ], attribute.size, _gl.FLOAT, false, 0, 0 );

					}

				}

			}


			// colors

			if ( attributes.color >= 0 ) {

2941
				if ( object.geometry.colors.length > 0 || object.geometry.faces.length > 0 ) {
M
Mr.doob 已提交
2942

2943 2944 2945
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
					enableAttribute( attributes.color );
					_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2946

2947
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2948 2949


2950
					_gl.vertexAttrib3fv( attributes.color, material.defaultAttributeValues.color );
M
Mr.doob 已提交
2951

2952
				}
M
Mr.doob 已提交
2953

M
Mr.doob 已提交
2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979
			}

			// normals

			if ( attributes.normal >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
				enableAttribute( attributes.normal );
				_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );

			}

			// tangents

			if ( attributes.tangent >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
				enableAttribute( attributes.tangent );
				_gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 );

			}

			// uvs

			if ( attributes.uv >= 0 ) {

2980
				if ( object.geometry.faceVertexUvs[ 0 ] ) {
M
Mr.doob 已提交
2981

2982 2983 2984
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
					enableAttribute( attributes.uv );
					_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2985

2986
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2987 2988


2989
					_gl.vertexAttrib2fv( attributes.uv, material.defaultAttributeValues.uv );
M
Mr.doob 已提交
2990

2991
				}
M
Mr.doob 已提交
2992 2993 2994 2995 2996

			}

			if ( attributes.uv2 >= 0 ) {

2997
				if ( object.geometry.faceVertexUvs[ 1 ] ) {
M
Mr.doob 已提交
2998

2999 3000 3001
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
					enableAttribute( attributes.uv2 );
					_gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3002

3003
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
3004 3005


3006
					_gl.vertexAttrib2fv( attributes.uv2, material.defaultAttributeValues.uv2 );
M
Mr.doob 已提交
3007

3008
				}
M
Mr.doob 已提交
3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036

			}

			if ( material.skinning &&
				 attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
				enableAttribute( attributes.skinIndex );
				_gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 );

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
				enableAttribute( attributes.skinWeight );
				_gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 );

			}

			// line distances

			if ( attributes.lineDistance >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglLineDistanceBuffer );
				enableAttribute( attributes.lineDistance );
				_gl.vertexAttribPointer( attributes.lineDistance, 1, _gl.FLOAT, false, 0, 0 );

			}

		}

3037 3038
		disableUnusedAttributes();

M
Mr.doob 已提交
3039 3040 3041 3042
		// render mesh

		if ( object instanceof THREE.Mesh ) {

3043
			var type = geometryGroup.__typeArray === Uint32Array ? _gl.UNSIGNED_INT : _gl.UNSIGNED_SHORT;
M
Mr.doob 已提交
3044

3045
			// wireframe
3046

M
Mr.doob 已提交
3047 3048 3049 3050
			if ( material.wireframe ) {

				setLineWidth( material.wireframeLinewidth );
				if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
G
gero3 已提交
3051
				_gl.drawElements( _gl.LINES, geometryGroup.__webglLineCount, type, 0 );
M
Mr.doob 已提交
3052 3053 3054 3055 3056 3057

			// triangles

			} else {

				if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
G
gero3 已提交
3058
				_gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, type, 0 );
M
Mr.doob 已提交
3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069

			}

			_this.info.render.calls ++;
			_this.info.render.vertices += geometryGroup.__webglFaceCount;
			_this.info.render.faces += geometryGroup.__webglFaceCount / 3;

		// render lines

		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
3070
			var mode = ( object.type === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
M
Mr.doob 已提交
3071 3072 3073

			setLineWidth( material.linewidth );

M
Mr.doob 已提交
3074
			_gl.drawArrays( mode, 0, geometryGroup.__webglLineCount );
M
Mr.doob 已提交
3075 3076 3077 3078 3079

			_this.info.render.calls ++;

		// render particles

3080
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3081 3082 3083 3084 3085 3086 3087 3088 3089 3090

			_gl.drawArrays( _gl.POINTS, 0, geometryGroup.__webglParticleCount );

			_this.info.render.calls ++;
			_this.info.render.points += geometryGroup.__webglParticleCount;

		}

	};

3091 3092 3093 3094 3095 3096 3097 3098 3099 3100
	function initAttributes() {

		for ( var i = 0, l = _newAttributes.length; i < l; i ++ ) {

			_newAttributes[ i ] = 0;

		}

	}

M
Mr.doob 已提交
3101 3102
	function enableAttribute( attribute ) {

3103 3104
		_newAttributes[ attribute ] = 1;

3105
		if ( _enabledAttributes[ attribute ] === 0 ) {
M
Mr.doob 已提交
3106 3107

			_gl.enableVertexAttribArray( attribute );
3108
			_enabledAttributes[ attribute ] = 1;
M
Mr.doob 已提交
3109 3110 3111

		}

3112
	}
M
Mr.doob 已提交
3113

3114
	function disableUnusedAttributes() {
M
Mr.doob 已提交
3115

3116
		for ( var i = 0, l = _enabledAttributes.length; i < l; i ++ ) {
M
Mr.doob 已提交
3117

3118
			if ( _enabledAttributes[ i ] !== _newAttributes[ i ] ) {
M
Mr.doob 已提交
3119

3120 3121
				_gl.disableVertexAttribArray( i );
				_enabledAttributes[ i ] = 0;
M
Mr.doob 已提交
3122 3123 3124 3125 3126

			}

		}

3127
	}
M
Mr.doob 已提交
3128 3129 3130 3131 3132 3133 3134

	function setupMorphTargets ( material, geometryGroup, object ) {

		// set base

		var attributes = material.program.attributes;

3135
		if ( object.morphTargetBase !== - 1 && attributes.position >= 0 ) {
M
Mr.doob 已提交
3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ object.morphTargetBase ] );
			enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		} else if ( attributes.position >= 0 ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
			enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.morphTargetForcedOrder.length ) {

			// set forced order

			var m = 0;
			var order = object.morphTargetForcedOrder;
			var influences = object.morphTargetInfluences;

			while ( m < material.numSupportedMorphTargets && m < order.length ) {

3159
				if ( attributes[ 'morphTarget' + m ] >= 0 ) {
M
Mr.doob 已提交
3160 3161

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ order[ m ] ] );
3162 3163
					enableAttribute( attributes[ 'morphTarget' + m ] );
					_gl.vertexAttribPointer( attributes[ 'morphTarget' + m ], 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3164 3165 3166

				}

3167
				if ( attributes[ 'morphNormal' + m ] >= 0 && material.morphNormals ) {
M
Mr.doob 已提交
3168 3169

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ order[ m ] ] );
3170 3171
					enableAttribute( attributes[ 'morphNormal' + m ] );
					_gl.vertexAttribPointer( attributes[ 'morphNormal' + m ], 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222

				}

				object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ];

				m ++;
			}

		} else {

			// find the most influencing

			var influence, activeInfluenceIndices = [];
			var influences = object.morphTargetInfluences;
			var i, il = influences.length;

			for ( i = 0; i < il; i ++ ) {

				influence = influences[ i ];

				if ( influence > 0 ) {

					activeInfluenceIndices.push( [ influence, i ] );

				}

			}

			if ( activeInfluenceIndices.length > material.numSupportedMorphTargets ) {

				activeInfluenceIndices.sort( numericalSort );
				activeInfluenceIndices.length = material.numSupportedMorphTargets;

			} else if ( activeInfluenceIndices.length > material.numSupportedMorphNormals ) {

				activeInfluenceIndices.sort( numericalSort );

			} else if ( activeInfluenceIndices.length === 0 ) {

				activeInfluenceIndices.push( [ 0, 0 ] );

			};

			var influenceIndex, m = 0;

			while ( m < material.numSupportedMorphTargets ) {

				if ( activeInfluenceIndices[ m ] ) {

					influenceIndex = activeInfluenceIndices[ m ][ 1 ];

3223
					if ( attributes[ 'morphTarget' + m ] >= 0 ) {
M
Mr.doob 已提交
3224 3225

						_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ influenceIndex ] );
3226 3227
						enableAttribute( attributes[ 'morphTarget' + m ] );
						_gl.vertexAttribPointer( attributes[ 'morphTarget' + m ], 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3228 3229 3230

					}

3231
					if ( attributes[ 'morphNormal' + m ] >= 0 && material.morphNormals ) {
M
Mr.doob 已提交
3232 3233

						_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ influenceIndex ] );
3234 3235
						enableAttribute( attributes[ 'morphNormal' + m ] );
						_gl.vertexAttribPointer( attributes[ 'morphNormal' + m ], 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271


					}

					object.__webglMorphTargetInfluences[ m ] = influences[ influenceIndex ];

				} else {

					/*
					_gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );

					if ( material.morphNormals ) {

						_gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 );

					}
					*/

					object.__webglMorphTargetInfluences[ m ] = 0;

				}

				m ++;

			}

		}

		// load updated influences uniform

		if ( material.program.uniforms.morphTargetInfluences !== null ) {

			_gl.uniform1fv( material.program.uniforms.morphTargetInfluences, object.__webglMorphTargetInfluences );

		}

3272
	}
M
Mr.doob 已提交
3273 3274 3275 3276 3277

	// Sorting

	function painterSortStable ( a, b ) {

3278
		if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
3279

3280 3281 3282
			return b.material.id - a.material.id;

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
3283 3284 3285 3286 3287

			return b.z - a.z;

		} else {

3288
			return a.id - b.id;
M
Mr.doob 已提交
3289 3290 3291

		}

3292
	}
M
Mr.doob 已提交
3293

3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305
	function reversePainterSortStable ( a, b ) {

		if ( a.z !== b.z ) {

			return a.z - b.z;

		} else {

			return a.id - b.id;

		}

3306
	}
3307

M
Mr.doob 已提交
3308 3309 3310 3311
	function numericalSort ( a, b ) {

		return b[ 0 ] - a[ 0 ];

3312
	}
M
Mr.doob 已提交
3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324

	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
			return;

		}

M
Mr.doob 已提交
3325
		var fog = scene.fog;
M
Mr.doob 已提交
3326 3327 3328

		// reset caching for this frame

3329
		_currentGeometryGroupHash = - 1;
3330
		_currentMaterialId = - 1;
3331
		_currentCamera = null;
M
Mr.doob 已提交
3332 3333 3334 3335
		_lightsNeedUpdate = true;

		// update scene graph

3336
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
3337 3338 3339 3340 3341

		// update camera matrices and frustum

		if ( camera.parent === undefined ) camera.updateMatrixWorld();

3342
		// update Skeleton objects
3343 3344

		scene.traverse( function ( object ) {
3345 3346 3347

			if ( object instanceof THREE.SkinnedMesh ) {

3348
				object.skeleton.update();
3349 3350 3351

			}

3352
		} );
3353

M
Mr.doob 已提交
3354 3355 3356 3357 3358
		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
3359
		lights.length = 0;
3360 3361
		opaqueObjects.length = 0;
		transparentObjects.length = 0;
M
Mr.doob 已提交
3362

M
Mr.doob 已提交
3363 3364 3365
		sprites.length = 0;
		lensFlares.length = 0;

M
Mr.doob 已提交
3366
		projectObject( scene, scene );
M
Mr.doob 已提交
3367

M
Mr.doob 已提交
3368
		if ( _this.sortObjects === true ) {
3369 3370 3371

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
3372

3373 3374 3375
		}

		// custom render plugins (pre pass)
M
Mr.doob 已提交
3376

M
Mr.doob 已提交
3377
		shadowMapPlugin.render( scene, camera );
M
Mr.doob 已提交
3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395

		//

		_this.info.render.calls = 0;
		_this.info.render.vertices = 0;
		_this.info.render.faces = 0;
		_this.info.render.points = 0;

		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

		// set matrices for immediate objects

M
Mr.doob 已提交
3396
		for ( var i = 0, il = _webglObjectsImmediate.length; i < il; i ++ ) {
M
Mr.doob 已提交
3397

M
Mr.doob 已提交
3398 3399
			var webglObject = _webglObjectsImmediate[ i ];
			var object = webglObject.object;
M
Mr.doob 已提交
3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419

			if ( object.visible ) {

				setupMatrices( object, camera );

				unrollImmediateBufferMaterial( webglObject );

			}

		}

		if ( scene.overrideMaterial ) {

			var material = scene.overrideMaterial;

			this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
			this.setDepthTest( material.depthTest );
			this.setDepthWrite( material.depthWrite );
			setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );

O
OpenShift guest 已提交
3420
			renderObjects( opaqueObjects, camera, lights, fog, true, material );
3421
			renderObjects( transparentObjects, camera, lights, fog, true, material );
3422
			renderObjectsImmediate( _webglObjectsImmediate, '', camera, lights, fog, false, material );
M
Mr.doob 已提交
3423 3424 3425 3426 3427 3428 3429 3430 3431

		} else {

			var material = null;

			// opaque pass (front-to-back order)

			this.setBlending( THREE.NoBlending );

O
OpenShift guest 已提交
3432
			renderObjects( opaqueObjects, camera, lights, fog, false, material );
3433
			renderObjectsImmediate( _webglObjectsImmediate, 'opaque', camera, lights, fog, false, material );
M
Mr.doob 已提交
3434 3435 3436

			// transparent pass (back-to-front order)

3437
			renderObjects( transparentObjects, camera, lights, fog, true, material );
3438
			renderObjectsImmediate( _webglObjectsImmediate, 'transparent', camera, lights, fog, true, material );
M
Mr.doob 已提交
3439 3440 3441 3442 3443

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
3444 3445
		spritePlugin.render( scene, camera );
		lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
M
Mr.doob 已提交
3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462

		// Generate mipmap if we're using any kind of mipmap filtering

		if ( renderTarget && renderTarget.generateMipmaps && renderTarget.minFilter !== THREE.NearestFilter && renderTarget.minFilter !== THREE.LinearFilter ) {

			updateRenderTargetMipmap( renderTarget );

		}

		// Ensure depth buffer writing is enabled so it can be cleared on next render

		this.setDepthTest( true );
		this.setDepthWrite( true );

		// _gl.finish();

	};
M
Mr.doob 已提交
3463

M
Mr.doob 已提交
3464
	function projectObject( scene, object ) {
M
Mr.doob 已提交
3465

M
Mr.doob 已提交
3466
		if ( object.visible === false ) return;
M
Mr.doob 已提交
3467

3468
		if ( object instanceof THREE.Scene || object instanceof THREE.Group ) {
M
Mr.doob 已提交
3469

3470
			// skip
M
Mr.doob 已提交
3471

3472
		} else {
M
Mr.doob 已提交
3473

3474
			initObject( object, scene );
M
Mr.doob 已提交
3475

M
Mr.doob 已提交
3476 3477 3478 3479 3480
			if ( object instanceof THREE.Light ) {

				lights.push( object );

			} else if ( object instanceof THREE.Sprite ) {
M
Mr.doob 已提交
3481

M
Mr.doob 已提交
3482
				sprites.push( object );
M
Mr.doob 已提交
3483

M
Mr.doob 已提交
3484
			} else if ( object instanceof THREE.LensFlare ) {
M
Mr.doob 已提交
3485

M
Mr.doob 已提交
3486
				lensFlares.push( object );
M
Mr.doob 已提交
3487

M
Mr.doob 已提交
3488
			} else {
M
Mr.doob 已提交
3489

M
Mr.doob 已提交
3490
				var webglObjects = _webglObjects[ object.id ];
M
Mr.doob 已提交
3491

M
Mr.doob 已提交
3492
				if ( webglObjects && ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) ) {
M
Mr.doob 已提交
3493

M
Mr.doob 已提交
3494
					updateObject( object, scene );
M
Mr.doob 已提交
3495

M
Mr.doob 已提交
3496
					for ( var i = 0, l = webglObjects.length; i < l; i ++ ) {
M
Mr.doob 已提交
3497

M
Mr.doob 已提交
3498
						var webglObject = webglObjects[i];
M
Mr.doob 已提交
3499

M
Mr.doob 已提交
3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513
						unrollBufferMaterial( webglObject );

						webglObject.render = true;

						if ( _this.sortObjects === true ) {

							if ( object.renderDepth !== null ) {

								webglObject.z = object.renderDepth;

							} else {

								_vector3.setFromMatrixPosition( object.matrixWorld );
								_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
3514

M
Mr.doob 已提交
3515
								webglObject.z = _vector3.z;
M
Mr.doob 已提交
3516

M
Mr.doob 已提交
3517
							}
3518 3519

						}
O
OpenShift guest 已提交
3520

3521
					}
M
Mr.doob 已提交
3522

3523
				}
M
Mr.doob 已提交
3524

3525
			}
M
Mr.doob 已提交
3526 3527

		}
M
Mr.doob 已提交
3528

M
Mr.doob 已提交
3529 3530
		for ( var i = 0, l = object.children.length; i < l; i ++ ) {

M
Mr.doob 已提交
3531
			projectObject( scene, object.children[ i ] );
M
Mr.doob 已提交
3532

3533
		}
3534

3535
	}
M
Mr.doob 已提交
3536

3537
	function renderObjects( renderList, camera, lights, fog, useBlending, overrideMaterial ) {
M
Mr.doob 已提交
3538

M
Mr.doob 已提交
3539
		var material;
M
Mr.doob 已提交
3540

3541
		for ( var i = renderList.length - 1; i !== - 1; i -- ) {
M
Mr.doob 已提交
3542

M
Mr.doob 已提交
3543
			var webglObject = renderList[ i ];
M
Mr.doob 已提交
3544

M
Mr.doob 已提交
3545 3546
			var object = webglObject.object;
			var buffer = webglObject.buffer;
M
Mr.doob 已提交
3547

3548
			setupMatrices( object, camera );
M
Mr.doob 已提交
3549

3550
			if ( overrideMaterial ) {
M
Mr.doob 已提交
3551

3552
				material = overrideMaterial;
M
Mr.doob 已提交
3553

3554
			} else {
M
Mr.doob 已提交
3555

3556
				material = webglObject.material;
M
Mr.doob 已提交
3557

3558
				if ( ! material ) continue;
M
Mr.doob 已提交
3559

3560
				if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
M
Mr.doob 已提交
3561

3562 3563 3564
				_this.setDepthTest( material.depthTest );
				_this.setDepthWrite( material.depthWrite );
				setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
M
Mr.doob 已提交
3565

3566
			}
M
Mr.doob 已提交
3567

3568
			_this.setMaterialFaces( material );
M
Mr.doob 已提交
3569

3570
			if ( buffer instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3571

3572
				_this.renderBufferDirect( camera, lights, fog, material, buffer, object );
M
Mr.doob 已提交
3573

3574
			} else {
M
Mr.doob 已提交
3575

3576
				_this.renderBuffer( camera, lights, fog, material, buffer, object );
M
Mr.doob 已提交
3577 3578 3579 3580 3581

			}

		}

3582
	}
M
Mr.doob 已提交
3583 3584 3585

	function renderObjectsImmediate ( renderList, materialType, camera, lights, fog, useBlending, overrideMaterial ) {

M
Mr.doob 已提交
3586
		var material;
M
Mr.doob 已提交
3587 3588 3589

		for ( var i = 0, il = renderList.length; i < il; i ++ ) {

M
Mr.doob 已提交
3590 3591
			var webglObject = renderList[ i ];
			var object = webglObject.object;
M
Mr.doob 已提交
3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618

			if ( object.visible ) {

				if ( overrideMaterial ) {

					material = overrideMaterial;

				} else {

					material = webglObject[ materialType ];

					if ( ! material ) continue;

					if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );

					_this.setDepthTest( material.depthTest );
					_this.setDepthWrite( material.depthWrite );
					setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );

				}

				_this.renderImmediateObject( camera, lights, fog, material, object );

			}

		}

3619
	}
M
Mr.doob 已提交
3620 3621 3622 3623 3624

	this.renderImmediateObject = function ( camera, lights, fog, material, object ) {

		var program = setProgram( camera, lights, fog, material, object );

3625
		_currentGeometryGroupHash = - 1;
M
Mr.doob 已提交
3626 3627 3628 3629 3630 3631 3632 3633 3634

		_this.setMaterialFaces( material );

		if ( object.immediateRenderCallback ) {

			object.immediateRenderCallback( program, _gl, _frustum );

		} else {

3635
			object.render( function ( object ) { _this.renderBufferImmediate( object, program, material ); } );
M
Mr.doob 已提交
3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657

		}

	};

	function unrollImmediateBufferMaterial ( globject ) {

		var object = globject.object,
			material = object.material;

		if ( material.transparent ) {

			globject.transparent = material;
			globject.opaque = null;

		} else {

			globject.opaque = material;
			globject.transparent = null;

		}

3658
	}
M
Mr.doob 已提交
3659 3660 3661

	function unrollBufferMaterial ( globject ) {

3662 3663
		var object = globject.object;
		var buffer = globject.buffer;
M
Mr.doob 已提交
3664

3665 3666
		var geometry = object.geometry;
		var material = object.material;
M
Mr.doob 已提交
3667

3668
		if ( material instanceof THREE.MeshFaceMaterial ) {
M
Mr.doob 已提交
3669

3670
			var materialIndex = geometry instanceof THREE.BufferGeometry ? 0 : buffer.materialIndex;
M
Mr.doob 已提交
3671

3672
			material = material.materials[ materialIndex ];
M
Mr.doob 已提交
3673

M
Mr.doob 已提交
3674 3675
			globject.material = material;

M
Mr.doob 已提交
3676 3677
			if ( material.transparent ) {

M
Mr.doob 已提交
3678
				transparentObjects.push( globject );
M
Mr.doob 已提交
3679 3680 3681

			} else {

M
Mr.doob 已提交
3682
				opaqueObjects.push( globject );
M
Mr.doob 已提交
3683 3684 3685

			}

M
Mr.doob 已提交
3686
		} else if ( material ) {
M
Mr.doob 已提交
3687

M
Mr.doob 已提交
3688
			globject.material = material;
M
Mr.doob 已提交
3689

M
Mr.doob 已提交
3690
			if ( material.transparent ) {
M
Mr.doob 已提交
3691

M
Mr.doob 已提交
3692
				transparentObjects.push( globject );
M
Mr.doob 已提交
3693

M
Mr.doob 已提交
3694
			} else {
M
Mr.doob 已提交
3695

M
Mr.doob 已提交
3696
				opaqueObjects.push( globject );
M
Mr.doob 已提交
3697 3698 3699 3700 3701

			}

		}

3702
	}
M
Mr.doob 已提交
3703

3704
	function initObject( object, scene ) {
M
Mr.doob 已提交
3705

3706
		if ( object.__webglInit === undefined ) {
M
Mr.doob 已提交
3707 3708 3709 3710 3711

			object.__webglInit = true;
			object._modelViewMatrix = new THREE.Matrix4();
			object._normalMatrix = new THREE.Matrix3();

3712
			object.addEventListener( 'removed', onObjectRemoved );
3713

3714
		}
M
Mr.doob 已提交
3715

3716
		var geometry = object.geometry;
M
Mr.doob 已提交
3717

3718
		if ( geometry === undefined ) {
M
Mr.doob 已提交
3719

3720
			// ImmediateRenderObject
M
Mr.doob 已提交
3721

3722
		} else if ( geometry.__webglInit === undefined ) {
M
Mr.doob 已提交
3723

3724 3725
			geometry.__webglInit = true;
			geometry.addEventListener( 'dispose', onGeometryDispose );
M
Mr.doob 已提交
3726

3727
			if ( geometry instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3728

3729
				//
M
Mr.doob 已提交
3730

3731
			} else if ( object instanceof THREE.Mesh ) {
M
Mr.doob 已提交
3732

3733
				initGeometryGroups( scene, object, geometry );
M
Mr.doob 已提交
3734

3735
			} else if ( object instanceof THREE.Line ) {
M
Mr.doob 已提交
3736

3737
				if ( geometry.__webglVertexBuffer === undefined ) {
M
Mr.doob 已提交
3738

3739 3740
					createLineBuffers( geometry );
					initLineBuffers( geometry, object );
M
Mr.doob 已提交
3741

3742 3743 3744
					geometry.verticesNeedUpdate = true;
					geometry.colorsNeedUpdate = true;
					geometry.lineDistancesNeedUpdate = true;
M
Mr.doob 已提交
3745

3746
				}
M
Mr.doob 已提交
3747

3748
			} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3749

3750
				if ( geometry.__webglVertexBuffer === undefined ) {
M
Mr.doob 已提交
3751

3752 3753
					createParticleBuffers( geometry );
					initParticleBuffers( geometry, object );
M
Mr.doob 已提交
3754

3755 3756
					geometry.verticesNeedUpdate = true;
					geometry.colorsNeedUpdate = true;
M
Mr.doob 已提交
3757 3758 3759 3760 3761 3762 3763

				}

			}

		}

3764
		if ( object.__webglActive === undefined) {
M
Mr.doob 已提交
3765

3766 3767
			object.__webglActive = true;

M
Mr.doob 已提交
3768 3769 3770 3771
			if ( object instanceof THREE.Mesh ) {

				if ( geometry instanceof THREE.BufferGeometry ) {

3772
					addBuffer( _webglObjects, geometry, object );
M
Mr.doob 已提交
3773

M
Mr.doob 已提交
3774 3775
				} else if ( geometry instanceof THREE.Geometry ) {

3776
					var geometryGroupsList = geometryGroups[ geometry.id ];
M
Mr.doob 已提交
3777

3778 3779 3780
					for ( var i = 0,l = geometryGroupsList.length; i < l; i ++ ) {

						addBuffer( _webglObjects, geometryGroupsList[ i ], object );
M
Mr.doob 已提交
3781

M
Mr.doob 已提交
3782
					}
3783

M
Mr.doob 已提交
3784 3785
				}

3786
			} else if ( object instanceof THREE.Line || object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3787

3788
				addBuffer( _webglObjects, geometry, object );
M
Mr.doob 已提交
3789 3790 3791

			} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {

3792
				addBufferImmediate( _webglObjectsImmediate, object );
M
Mr.doob 已提交
3793 3794 3795 3796 3797

			}

		}

3798 3799 3800 3801 3802 3803 3804
	}

	// Geometry splitting

	var geometryGroups = {};
	var geometryGroupCounter = 0;

3805 3806 3807
	function makeGroups( geometry, usesFaceMaterial ) {

		var maxVerticesInGroup = extensions.get( 'OES_element_index_uint' ) ? 4294967296 : 65535;
3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877

		var groupHash, hash_map = {};

		var numMorphTargets = geometry.morphTargets.length;
		var numMorphNormals = geometry.morphNormals.length;

		var group;
		var groups = {};
		var groupsList = [];

		for ( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {

			var face = geometry.faces[ f ];
			var materialIndex = usesFaceMaterial ? face.materialIndex : 0;

			if ( ! ( materialIndex in hash_map ) ) {

				hash_map[ materialIndex ] = { hash: materialIndex, counter: 0 };

			}

			groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;

			if ( ! ( groupHash in groups ) ) {

				group = {
					id: geometryGroupCounter ++,
					faces3: [],
					materialIndex: materialIndex,
					vertices: 0,
					numMorphTargets: numMorphTargets,
					numMorphNormals: numMorphNormals
				};
				
				groups[ groupHash ] = group;
				groupsList.push( group );

			}

			if ( groups[ groupHash ].vertices + 3 > maxVerticesInGroup ) {

				hash_map[ materialIndex ].counter += 1;
				groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;

				if ( ! ( groupHash in groups ) ) {

					group = {
						id: geometryGroupCounter ++,
						faces3: [],
						materialIndex: materialIndex,
						vertices: 0,
						numMorphTargets: numMorphTargets,
						numMorphNormals: numMorphNormals
					};
					
					groups[ groupHash ] = group;
					groupsList.push( group );

				}

			}

			groups[ groupHash ].faces3.push( f );
			groups[ groupHash ].vertices += 3;

		}

		return groupsList;

	}
M
Mr.doob 已提交
3878

M
Mr.doob 已提交
3879
	function initGeometryGroups( scene, object, geometry ) {
M
Mr.doob 已提交
3880

3881
		var material = object.material, addBuffers = false;
3882

3883
		if ( geometryGroups[ geometry.id ] === undefined || geometry.groupsNeedUpdate === true ) {
3884 3885

			delete _webglObjects[ object.id ];
M
Mr.doob 已提交
3886

3887
			geometryGroups[ geometry.id ] = makeGroups( geometry, material instanceof THREE.MeshFaceMaterial );
3888

3889
			geometry.groupsNeedUpdate = false;
M
Mr.doob 已提交
3890

3891
		}
M
Mr.doob 已提交
3892

3893 3894
		var geometryGroupsList = geometryGroups[ geometry.id ];

3895 3896
		// create separate VBOs per geometry chunk

3897
		for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
3898

3899
			var geometryGroup = geometryGroupsList[ i ];
3900 3901 3902

			// initialise VBO on the first access

3903
			if ( geometryGroup.__webglVertexBuffer === undefined ) {
3904 3905 3906 3907 3908 3909 3910 3911 3912 3913 3914

				createMeshBuffers( geometryGroup );
				initMeshBuffers( geometryGroup, object );

				geometry.verticesNeedUpdate = true;
				geometry.morphTargetsNeedUpdate = true;
				geometry.elementsNeedUpdate = true;
				geometry.uvsNeedUpdate = true;
				geometry.normalsNeedUpdate = true;
				geometry.tangentsNeedUpdate = true;
				geometry.colorsNeedUpdate = true;
M
Mr.doob 已提交
3915

3916
				addBuffers = true;
M
Mr.doob 已提交
3917

3918
			} else {
M
Mr.doob 已提交
3919

3920
				addBuffers = false;
M
Mr.doob 已提交
3921

3922
			}
M
Mr.doob 已提交
3923

3924
			if ( addBuffers || object.__webglActive === undefined ) {
3925

3926
				addBuffer( _webglObjects, geometryGroup, object );
3927

3928
			}
M
Mr.doob 已提交
3929 3930 3931

		}

3932
		object.__webglActive = true;
M
Mr.doob 已提交
3933

3934
	}
M
Mr.doob 已提交
3935

3936
	function addBuffer( objlist, buffer, object ) {
M
Mr.doob 已提交
3937

O
OpenShift guest 已提交
3938 3939 3940
		var id = object.id;
		objlist[id] = objlist[id] || [];
		objlist[id].push(
M
Mr.doob 已提交
3941
			{
O
OpenShift guest 已提交
3942
				id: id,
M
Mr.doob 已提交
3943 3944
				buffer: buffer,
				object: object,
3945
				material: null,
3946
				z: 0
M
Mr.doob 已提交
3947 3948 3949 3950 3951
			}
		);

	};

3952
	function addBufferImmediate( objlist, object ) {
M
Mr.doob 已提交
3953 3954 3955

		objlist.push(
			{
3956
				id: null,
M
Mr.doob 已提交
3957 3958
				object: object,
				opaque: null,
3959 3960
				transparent: null,
				z: 0
M
Mr.doob 已提交
3961 3962 3963 3964 3965 3966 3967
			}
		);

	};

	// Objects updates

3968
	function updateObject( object, scene ) {
M
Mr.doob 已提交
3969

3970
		var geometry = object.geometry, customAttributesDirty, material;
M
Mr.doob 已提交
3971

3972
		if ( geometry instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3973

3974
			setDirectBuffers( geometry );
M
Mr.doob 已提交
3975

M
Mr.doob 已提交
3976 3977 3978
		} else if ( object instanceof THREE.Mesh ) {

			// check all geometry groups
M
Mr.doob 已提交
3979

3980 3981 3982
			if ( geometry.groupsNeedUpdate === true ) {

				initGeometryGroups( scene, object, geometry );
M
Mr.doob 已提交
3983

3984
			}
M
Mr.doob 已提交
3985

3986 3987 3988
			var geometryGroupsList = geometryGroups[ geometry.id ];

			for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
M
Mr.doob 已提交
3989

3990
				var geometryGroup = geometryGroupsList[ i ];
M
Mr.doob 已提交
3991 3992 3993

				material = getBufferMaterial( object, geometryGroup );

3994
				if ( geometry.groupsNeedUpdate === true ) {
M
Mr.doob 已提交
3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005

					initMeshBuffers( geometryGroup, object );

				}

				customAttributesDirty = material.attributes && areCustomAttributesDirty( material );

				if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
					 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
					 geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {

4006
					setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, ! geometry.dynamic, material );
M
Mr.doob 已提交
4007 4008 4009 4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021

				}

			}

			geometry.verticesNeedUpdate = false;
			geometry.morphTargetsNeedUpdate = false;
			geometry.elementsNeedUpdate = false;
			geometry.uvsNeedUpdate = false;
			geometry.normalsNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
			geometry.tangentsNeedUpdate = false;

			material.attributes && clearCustomAttributes( material );

M
Mr.doob 已提交
4022 4023
		} else if ( object instanceof THREE.Line ) {

4024
			material = getBufferMaterial( object, geometry );
M
Mr.doob 已提交
4025

4026
			customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
4027

4028
			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
M
Mr.doob 已提交
4029

4030
				setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
M
Mr.doob 已提交
4031

4032
			}
M
Mr.doob 已提交
4033

4034 4035 4036
			geometry.verticesNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
			geometry.lineDistancesNeedUpdate = false;
M
Mr.doob 已提交
4037

4038
			material.attributes && clearCustomAttributes( material );
M
Mr.doob 已提交
4039 4040


4041
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
4042

4043
			material = getBufferMaterial( object, geometry );
M
Mr.doob 已提交
4044

4045
			customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
4046

4047
			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || object.sortParticles || customAttributesDirty ) {
M
Mr.doob 已提交
4048

4049
				setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
M
Mr.doob 已提交
4050

4051
			}
M
Mr.doob 已提交
4052

4053 4054
			geometry.verticesNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
M
Mr.doob 已提交
4055

4056
			material.attributes && clearCustomAttributes( material );
M
Mr.doob 已提交
4057 4058 4059

		}

M
Mr.doob 已提交
4060
	}
M
Mr.doob 已提交
4061 4062 4063

	// Objects updates - custom attributes check

4064
	function areCustomAttributesDirty( material ) {
M
Mr.doob 已提交
4065

4066
		for ( var name in material.attributes ) {
M
Mr.doob 已提交
4067

4068
			if ( material.attributes[ name ].needsUpdate ) return true;
M
Mr.doob 已提交
4069 4070 4071 4072 4073

		}

		return false;

M
Mr.doob 已提交
4074
	}
M
Mr.doob 已提交
4075

4076
	function clearCustomAttributes( material ) {
M
Mr.doob 已提交
4077

4078
		for ( var name in material.attributes ) {
4079 4080

			material.attributes[ name ].needsUpdate = false;
M
Mr.doob 已提交
4081 4082 4083

		}

M
Mr.doob 已提交
4084
	}
M
Mr.doob 已提交
4085 4086 4087

	// Objects removal

4088
	function removeObject( object ) {
M
Mr.doob 已提交
4089 4090

		if ( object instanceof THREE.Mesh  ||
4091
			 object instanceof THREE.PointCloud ||
M
Mr.doob 已提交
4092 4093
			 object instanceof THREE.Line ) {

4094
			delete _webglObjects[ object.id ];
M
Mr.doob 已提交
4095 4096 4097

		} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {

4098
			removeInstances( _webglObjectsImmediate, object );
M
Mr.doob 已提交
4099 4100 4101

		}

4102 4103 4104 4105
		delete object.__webglInit;
		delete object._modelViewMatrix;
		delete object._normalMatrix;

4106
		delete object.__webglActive;
M
Mr.doob 已提交
4107

M
Mr.doob 已提交
4108
	}
M
Mr.doob 已提交
4109

4110
	function removeInstances( objlist, object ) {
M
Mr.doob 已提交
4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121

		for ( var o = objlist.length - 1; o >= 0; o -- ) {

			if ( objlist[ o ].object === object ) {

				objlist.splice( o, 1 );

			}

		}

M
Mr.doob 已提交
4122
	}
M
Mr.doob 已提交
4123 4124 4125

	// Materials

4126
	function initMaterial( material, lights, fog, object ) {
M
Mr.doob 已提交
4127 4128 4129

		material.addEventListener( 'dispose', onMaterialDispose );

4130
		var shaderID;
M
Mr.doob 已提交
4131 4132 4133 4134 4135 4136 4137 4138 4139 4140 4141 4142 4143 4144 4145 4146 4147 4148 4149 4150 4151 4152 4153 4154 4155 4156 4157 4158 4159

		if ( material instanceof THREE.MeshDepthMaterial ) {

			shaderID = 'depth';

		} else if ( material instanceof THREE.MeshNormalMaterial ) {

			shaderID = 'normal';

		} else if ( material instanceof THREE.MeshBasicMaterial ) {

			shaderID = 'basic';

		} else if ( material instanceof THREE.MeshLambertMaterial ) {

			shaderID = 'lambert';

		} else if ( material instanceof THREE.MeshPhongMaterial ) {

			shaderID = 'phong';

		} else if ( material instanceof THREE.LineBasicMaterial ) {

			shaderID = 'basic';

		} else if ( material instanceof THREE.LineDashedMaterial ) {

			shaderID = 'dashed';

4160
		} else if ( material instanceof THREE.PointCloudMaterial ) {
M
Mr.doob 已提交
4161 4162 4163 4164 4165 4166 4167

			shaderID = 'particle_basic';

		}

		if ( shaderID ) {

4168 4169 4170 4171 4172 4173 4174 4175 4176 4177 4178 4179 4180 4181 4182
			var shader = THREE.ShaderLib[ shaderID ];

			material.__webglShader = {
				uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
				vertexShader: shader.vertexShader,
				fragmentShader: shader.fragmentShader
			}

		} else {

			material.__webglShader = {
				uniforms: material.uniforms,
				vertexShader: material.vertexShader,
				fragmentShader: material.fragmentShader
			}
M
Mr.doob 已提交
4183 4184 4185 4186 4187 4188

		}

		// heuristics to create shader parameters according to lights in the scene
		// (not to blow over maxLights budget)

4189 4190 4191
		var maxLightCount = allocateLights( lights );
		var maxShadows = allocateShadows( lights );
		var maxBones = allocateBones( object );
M
Mr.doob 已提交
4192

4193
		var parameters = {
M
Mr.doob 已提交
4194

4195 4196 4197
			precision: _precision,
			supportsVertexTextures: _supportsVertexTextures,

4198 4199 4200 4201 4202 4203
			map: !! material.map,
			envMap: !! material.envMap,
			lightMap: !! material.lightMap,
			bumpMap: !! material.bumpMap,
			normalMap: !! material.normalMap,
			specularMap: !! material.specularMap,
4204
			alphaMap: !! material.alphaMap,
M
Mr.doob 已提交
4205 4206 4207 4208 4209 4210 4211 4212

			vertexColors: material.vertexColors,

			fog: fog,
			useFog: material.fog,
			fogExp: fog instanceof THREE.FogExp2,

			sizeAttenuation: material.sizeAttenuation,
4213
			logarithmicDepthBuffer: _logarithmicDepthBuffer,
M
Mr.doob 已提交
4214 4215 4216

			skinning: material.skinning,
			maxBones: maxBones,
4217
			useVertexTexture: _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture,
M
Mr.doob 已提交
4218 4219 4220

			morphTargets: material.morphTargets,
			morphNormals: material.morphNormals,
4221 4222
			maxMorphTargets: _this.maxMorphTargets,
			maxMorphNormals: _this.maxMorphNormals,
M
Mr.doob 已提交
4223 4224 4225 4226 4227 4228 4229

			maxDirLights: maxLightCount.directional,
			maxPointLights: maxLightCount.point,
			maxSpotLights: maxLightCount.spot,
			maxHemiLights: maxLightCount.hemi,

			maxShadows: maxShadows,
4230 4231 4232 4233
			shadowMapEnabled: _this.shadowMapEnabled && object.receiveShadow && maxShadows > 0,
			shadowMapType: _this.shadowMapType,
			shadowMapDebug: _this.shadowMapDebug,
			shadowMapCascade: _this.shadowMapCascade,
M
Mr.doob 已提交
4234 4235 4236 4237 4238 4239 4240 4241 4242

			alphaTest: material.alphaTest,
			metal: material.metal,
			wrapAround: material.wrapAround,
			doubleSided: material.side === THREE.DoubleSide,
			flipSided: material.side === THREE.BackSide

		};

4243 4244 4245 4246 4247 4248 4249 4250 4251 4252 4253 4254 4255 4256 4257
		// Generate code

		var chunks = [];

		if ( shaderID ) {

			chunks.push( shaderID );

		} else {

			chunks.push( material.fragmentShader );
			chunks.push( material.vertexShader );

		}

4258 4259
		if ( material.defines !== undefined ) {

4260
			for ( var name in material.defines ) {
4261

4262 4263
				chunks.push( name );
				chunks.push( material.defines[ name ] );
4264 4265

			}
4266 4267 4268

		}

4269
		for ( var name in parameters ) {
4270

4271 4272
			chunks.push( name );
			chunks.push( parameters[ name ] );
4273 4274 4275 4276 4277 4278 4279 4280 4281 4282 4283 4284 4285 4286 4287 4288 4289 4290 4291 4292 4293 4294 4295 4296 4297 4298

		}

		var code = chunks.join();

		var program;

		// Check if code has been already compiled

		for ( var p = 0, pl = _programs.length; p < pl; p ++ ) {

			var programInfo = _programs[ p ];

			if ( programInfo.code === code ) {

				program = programInfo;
				program.usedTimes ++;

				break;

			}

		}

		if ( program === undefined ) {

4299
			program = new THREE.WebGLProgram( _this, code, material, parameters );
4300 4301 4302 4303 4304 4305 4306
			_programs.push( program );

			_this.info.memory.programs = _programs.length;

		}

		material.program = program;
M
Mr.doob 已提交
4307

4308
		var attributes = program.attributes;
M
Mr.doob 已提交
4309 4310 4311 4312 4313

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

4314
			var id, base = 'morphTarget';
M
Mr.doob 已提交
4315

4316
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
4317 4318 4319 4320 4321 4322 4323 4324 4325 4326 4327 4328 4329 4330 4331 4332 4333

				id = base + i;

				if ( attributes[ id ] >= 0 ) {

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

4334
			var id, base = 'morphNormal';
M
Mr.doob 已提交
4335

4336
			for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
4337 4338 4339 4340 4341 4342 4343 4344 4345 4346 4347 4348 4349 4350 4351

				id = base + i;

				if ( attributes[ id ] >= 0 ) {

					material.numSupportedMorphNormals ++;

				}

			}

		}

		material.uniformsList = [];

4352
		for ( var u in material.__webglShader.uniforms ) {
M
Mr.doob 已提交
4353

4354 4355 4356 4357 4358
			var location = material.program.uniforms[ u ];

			if ( location ) {
				material.uniformsList.push( [ material.__webglShader.uniforms[ u ], location ] );
			}
M
Mr.doob 已提交
4359 4360 4361

		}

M
Mr.doob 已提交
4362
	}
M
Mr.doob 已提交
4363 4364 4365 4366 4367 4368 4369 4370 4371

	function setProgram( camera, lights, fog, material, object ) {

		_usedTextureUnits = 0;

		if ( material.needsUpdate ) {

			if ( material.program ) deallocateMaterial( material );

4372
			initMaterial( material, lights, fog, object );
M
Mr.doob 已提交
4373 4374 4375 4376 4377 4378 4379 4380 4381 4382 4383 4384 4385 4386
			material.needsUpdate = false;

		}

		if ( material.morphTargets ) {

			if ( ! object.__webglMorphTargetInfluences ) {

				object.__webglMorphTargetInfluences = new Float32Array( _this.maxMorphTargets );

			}

		}

4387
		var refreshProgram = false;
M
Mr.doob 已提交
4388
		var refreshMaterial = false;
4389
		var refreshLights = false;
M
Mr.doob 已提交
4390 4391 4392

		var program = material.program,
			p_uniforms = program.uniforms,
4393
			m_uniforms = material.__webglShader.uniforms;
M
Mr.doob 已提交
4394

4395
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
4396

4397 4398
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
4399

4400
			refreshProgram = true;
M
Mr.doob 已提交
4401
			refreshMaterial = true;
4402
			refreshLights = true;
M
Mr.doob 已提交
4403 4404 4405 4406 4407

		}

		if ( material.id !== _currentMaterialId ) {

4408
			if ( _currentMaterialId === -1 ) refreshLights = true;
M
Mr.doob 已提交
4409
			_currentMaterialId = material.id;
4410

M
Mr.doob 已提交
4411 4412 4413 4414
			refreshMaterial = true;

		}

4415
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
4416 4417 4418

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

4419 4420
			if ( _logarithmicDepthBuffer ) {

4421
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
4422 4423 4424 4425

			}


M
Mr.doob 已提交
4426 4427
			if ( camera !== _currentCamera ) _currentCamera = camera;

4428 4429 4430 4431 4432 4433 4434 4435 4436 4437 4438 4439 4440 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 4451 4452 4453 4454 4455 4456
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
				 material.envMap ) {

				if ( p_uniforms.cameraPosition !== null ) {

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

				if ( p_uniforms.viewMatrix !== null ) {

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );

				}

			}

M
Mr.doob 已提交
4457 4458 4459 4460 4461 4462 4463 4464
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

4465 4466 4467 4468 4469 4470 4471 4472 4473 4474 4475 4476 4477
			if ( object.bindMatrix && p_uniforms.bindMatrix !== null ) {

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== null ) {

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

			if ( _supportsBoneTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
4478 4479 4480 4481 4482 4483

				if ( p_uniforms.boneTexture !== null ) {

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
4484
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
4485 4486 4487

				}

4488 4489
				if ( p_uniforms.boneTextureWidth !== null ) {

4490
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
4491 4492 4493 4494 4495

				}

				if ( p_uniforms.boneTextureHeight !== null ) {

4496
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
4497 4498 4499

				}

4500
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
4501 4502 4503

				if ( p_uniforms.boneGlobalMatrices !== null ) {

4504
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
4505 4506 4507 4508 4509 4510 4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 4521 4522 4523 4524 4525 4526 4527

				}

			}

		}

		if ( refreshMaterial ) {

			// refresh uniforms common to several materials

			if ( fog && material.fog ) {

				refreshUniformsFog( m_uniforms, fog );

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material.lights ) {

				if ( _lightsNeedUpdate ) {

4528
					refreshLights = true;
4529
					setupLights( lights );
M
Mr.doob 已提交
4530 4531 4532
					_lightsNeedUpdate = false;
				}

4533 4534
				if ( refreshLights ) {
					refreshUniformsLights( m_uniforms, _lights );
4535
					markUniformsLightsNeedsUpdate( m_uniforms, true );
4536
				} else {
4537
					markUniformsLightsNeedsUpdate( m_uniforms, false );
4538
				}
M
Mr.doob 已提交
4539 4540 4541 4542 4543 4544 4545 4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557 4558 4559 4560

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

4561
			} else if ( material instanceof THREE.PointCloudMaterial ) {
M
Mr.doob 已提交
4562 4563 4564 4565 4566 4567 4568 4569 4570 4571 4572 4573 4574 4575 4576 4577 4578 4579 4580 4581 4582 4583 4584 4585 4586 4587 4588 4589 4590 4591 4592

				refreshUniformsParticle( m_uniforms, material );

			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

			} else if ( material instanceof THREE.MeshLambertMaterial ) {

				refreshUniformsLambert( m_uniforms, material );

			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

			if ( object.receiveShadow && ! material._shadowPass ) {

				refreshUniformsShadow( m_uniforms, lights );

			}

			// load common uniforms

4593
			loadUniformsGeneric( material.uniformsList );
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4594 4595 4596 4597 4598 4599 4600 4601 4602 4603 4604 4605 4606

		}

		loadUniformsMatrices( p_uniforms, object );

		if ( p_uniforms.modelMatrix !== null ) {

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );

		}

		return program;

M
Mr.doob 已提交
4607
	}
M
Mr.doob 已提交
4608 4609 4610 4611 4612 4613 4614 4615 4616 4617 4618 4619 4620 4621 4622 4623 4624 4625 4626 4627

	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

		if ( _this.gammaInput ) {

			uniforms.diffuse.value.copyGammaToLinear( material.color );

		} else {

			uniforms.diffuse.value = material.color;

		}

		uniforms.map.value = material.map;
		uniforms.lightMap.value = material.lightMap;
		uniforms.specularMap.value = material.specularMap;
4628
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
4629 4630 4631 4632 4633 4634 4635 4636 4637 4638 4639 4640 4641 4642 4643 4644

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		// uv repeat and offset setting priorities
4645 4646 4647 4648
		//  1. color map
		//  2. specular map
		//  3. normal map
		//  4. bump map
4649
		//  5. alpha map
M
Mr.doob 已提交
4650 4651 4652 4653 4654 4655 4656 4657 4658 4659 4660 4661 4662 4663 4664 4665 4666 4667 4668

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

4669 4670 4671 4672
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

M
Mr.doob 已提交
4673 4674 4675 4676 4677 4678 4679 4680 4681 4682 4683 4684
		}

		if ( uvScaleMap !== undefined ) {

			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
4685
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
Mr.doob 已提交
4686 4687 4688 4689 4690 4691 4692 4693 4694 4695 4696 4697 4698 4699 4700 4701

		if ( _this.gammaInput ) {

			//uniforms.reflectivity.value = material.reflectivity * material.reflectivity;
			uniforms.reflectivity.value = material.reflectivity;

		} else {

			uniforms.reflectivity.value = material.reflectivity;

		}

		uniforms.refractionRatio.value = material.refractionRatio;
		uniforms.combine.value = material.combine;
		uniforms.useRefract.value = material.envMap && material.envMap.mapping instanceof THREE.CubeRefractionMapping;

M
Mr.doob 已提交
4702
	}
M
Mr.doob 已提交
4703 4704 4705 4706 4707 4708

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
4709
	}
M
Mr.doob 已提交
4710 4711 4712 4713 4714 4715 4716

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
4717
	}
M
Mr.doob 已提交
4718 4719 4720 4721 4722 4723 4724 4725 4726 4727

	function refreshUniformsParticle ( uniforms, material ) {

		uniforms.psColor.value = material.color;
		uniforms.opacity.value = material.opacity;
		uniforms.size.value = material.size;
		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.

		uniforms.map.value = material.map;

M
Mr.doob 已提交
4728
	}
M
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4729 4730 4731 4732 4733 4734 4735 4736 4737 4738 4739 4740 4741 4742 4743 4744

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
4745
	}
M
Mr.doob 已提交
4746 4747 4748 4749 4750 4751 4752 4753 4754 4755 4756 4757 4758 4759 4760 4761 4762 4763 4764 4765 4766 4767 4768 4769 4770

	function refreshUniformsPhong ( uniforms, material ) {

		uniforms.shininess.value = material.shininess;

		if ( _this.gammaInput ) {

			uniforms.ambient.value.copyGammaToLinear( material.ambient );
			uniforms.emissive.value.copyGammaToLinear( material.emissive );
			uniforms.specular.value.copyGammaToLinear( material.specular );

		} else {

			uniforms.ambient.value = material.ambient;
			uniforms.emissive.value = material.emissive;
			uniforms.specular.value = material.specular;

		}

		if ( material.wrapAround ) {

			uniforms.wrapRGB.value.copy( material.wrapRGB );

		}

M
Mr.doob 已提交
4771
	}
M
Mr.doob 已提交
4772 4773 4774 4775 4776 4777 4778 4779 4780 4781 4782 4783 4784 4785 4786 4787 4788 4789 4790 4791 4792

	function refreshUniformsLambert ( uniforms, material ) {

		if ( _this.gammaInput ) {

			uniforms.ambient.value.copyGammaToLinear( material.ambient );
			uniforms.emissive.value.copyGammaToLinear( material.emissive );

		} else {

			uniforms.ambient.value = material.ambient;
			uniforms.emissive.value = material.emissive;

		}

		if ( material.wrapAround ) {

			uniforms.wrapRGB.value.copy( material.wrapRGB );

		}

M
Mr.doob 已提交
4793
	}
M
Mr.doob 已提交
4794 4795 4796 4797 4798 4799 4800 4801 4802 4803 4804 4805 4806 4807 4808 4809 4810 4811 4812 4813 4814 4815 4816

	function refreshUniformsLights ( uniforms, lights ) {

		uniforms.ambientLightColor.value = lights.ambient;

		uniforms.directionalLightColor.value = lights.directional.colors;
		uniforms.directionalLightDirection.value = lights.directional.positions;

		uniforms.pointLightColor.value = lights.point.colors;
		uniforms.pointLightPosition.value = lights.point.positions;
		uniforms.pointLightDistance.value = lights.point.distances;

		uniforms.spotLightColor.value = lights.spot.colors;
		uniforms.spotLightPosition.value = lights.spot.positions;
		uniforms.spotLightDistance.value = lights.spot.distances;
		uniforms.spotLightDirection.value = lights.spot.directions;
		uniforms.spotLightAngleCos.value = lights.spot.anglesCos;
		uniforms.spotLightExponent.value = lights.spot.exponents;

		uniforms.hemisphereLightSkyColor.value = lights.hemi.skyColors;
		uniforms.hemisphereLightGroundColor.value = lights.hemi.groundColors;
		uniforms.hemisphereLightDirection.value = lights.hemi.positions;

M
Mr.doob 已提交
4817
	}
M
Mr.doob 已提交
4818

4819 4820
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

4821
	function markUniformsLightsNeedsUpdate ( uniforms, boolean ) {
4822

4823
		uniforms.ambientLightColor.needsUpdate = boolean;
4824

4825 4826
		uniforms.directionalLightColor.needsUpdate = boolean;
		uniforms.directionalLightDirection.needsUpdate = boolean;
4827

4828 4829 4830
		uniforms.pointLightColor.needsUpdate = boolean;
		uniforms.pointLightPosition.needsUpdate = boolean;
		uniforms.pointLightDistance.needsUpdate = boolean;
4831

4832 4833 4834 4835 4836 4837
		uniforms.spotLightColor.needsUpdate = boolean;
		uniforms.spotLightPosition.needsUpdate = boolean;
		uniforms.spotLightDistance.needsUpdate = boolean;
		uniforms.spotLightDirection.needsUpdate = boolean;
		uniforms.spotLightAngleCos.needsUpdate = boolean;
		uniforms.spotLightExponent.needsUpdate = boolean;
4838

4839 4840 4841
		uniforms.hemisphereLightSkyColor.needsUpdate = boolean;
		uniforms.hemisphereLightGroundColor.needsUpdate = boolean;
		uniforms.hemisphereLightDirection.needsUpdate = boolean;
4842

M
Mr.doob 已提交
4843
	}
4844

M
Mr.doob 已提交
4845 4846 4847 4848 4849 4850 4851 4852 4853 4854 4855 4856 4857 4858 4859 4860 4861 4862 4863 4864 4865 4866 4867 4868 4869 4870 4871 4872 4873 4874
	function refreshUniformsShadow ( uniforms, lights ) {

		if ( uniforms.shadowMatrix ) {

			var j = 0;

			for ( var i = 0, il = lights.length; i < il; i ++ ) {

				var light = lights[ i ];

				if ( ! light.castShadow ) continue;

				if ( light instanceof THREE.SpotLight || ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) ) {

					uniforms.shadowMap.value[ j ] = light.shadowMap;
					uniforms.shadowMapSize.value[ j ] = light.shadowMapSize;

					uniforms.shadowMatrix.value[ j ] = light.shadowMatrix;

					uniforms.shadowDarkness.value[ j ] = light.shadowDarkness;
					uniforms.shadowBias.value[ j ] = light.shadowBias;

					j ++;

				}

			}

		}

M
Mr.doob 已提交
4875
	}
M
Mr.doob 已提交
4876 4877 4878 4879 4880 4881 4882 4883 4884 4885 4886 4887 4888

	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrix.elements );

		if ( uniforms.normalMatrix ) {

			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object._normalMatrix.elements );

		}

M
Mr.doob 已提交
4889
	}
M
Mr.doob 已提交
4890 4891 4892 4893 4894 4895 4896

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= _maxTextures ) {

4897
			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + _maxTextures );
M
Mr.doob 已提交
4898 4899 4900 4901 4902 4903 4904

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
Mr.doob 已提交
4905
	}
M
Mr.doob 已提交
4906

4907
	function loadUniformsGeneric ( uniforms ) {
M
Mr.doob 已提交
4908

M
Mr.doob 已提交
4909
		var texture, textureUnit, offset;
M
Mr.doob 已提交
4910

M
Mr.doob 已提交
4911 4912 4913
		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
M
Mr.doob 已提交
4914

4915 4916
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
4917

M
Mr.doob 已提交
4918 4919
			var type = uniform.type;
			var value = uniform.value;
4920
			var location = uniforms[ j ][ 1 ];
M
Mr.doob 已提交
4921

4922
			switch ( type ) {
M
Mr.doob 已提交
4923

4924 4925 4926 4927 4928 4929 4930 4931 4932 4933 4934 4935 4936 4937 4938 4939 4940 4941 4942 4943 4944 4945 4946 4947 4948 4949 4950 4951 4952 4953 4954 4955 4956 4957 4958 4959 4960 4961 4962 4963 4964 4965 4966 4967 4968 4969 4970 4971 4972 4973 4974 4975 4976 4977
				case '1i':
					_gl.uniform1i( location, value );
					break;

				case '1f':
					_gl.uniform1f( location, value );
					break;

				case '2f':
					_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
					break;

				case '3f':
					_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
					break;

				case '4f':
					_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
					break;

				case '1iv':
					_gl.uniform1iv( location, value );
					break;

				case '3iv':
					_gl.uniform3iv( location, value );
					break;

				case '1fv':
					_gl.uniform1fv( location, value );
					break;

				case '2fv':
					_gl.uniform2fv( location, value );
					break;

				case '3fv':
					_gl.uniform3fv( location, value );
					break;

				case '4fv':
					_gl.uniform4fv( location, value );
					break;

				case 'Matrix3fv':
					_gl.uniformMatrix3fv( location, false, value );
					break;

				case 'Matrix4fv':
					_gl.uniformMatrix4fv( location, false, value );
					break;

				//

M
Mr.doob 已提交
4978
				case 'i':
M
Mr.doob 已提交
4979

4980 4981
					// single integer
					_gl.uniform1i( location, value );
M
Mr.doob 已提交
4982

4983
					break;
M
Mr.doob 已提交
4984

4985
				case 'f':
M
Mr.doob 已提交
4986

4987 4988
					// single float
					_gl.uniform1f( location, value );
M
Mr.doob 已提交
4989

4990
					break;
M
Mr.doob 已提交
4991

4992
				case 'v2':
M
Mr.doob 已提交
4993

4994 4995
					// single THREE.Vector2
					_gl.uniform2f( location, value.x, value.y );
M
Mr.doob 已提交
4996

4997
					break;
M
Mr.doob 已提交
4998

4999
				case 'v3':
M
Mr.doob 已提交
5000

5001 5002
					// single THREE.Vector3
					_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
5003

5004
					break;
M
Mr.doob 已提交
5005

M
Mr.doob 已提交
5006
				case 'v4':
M
Mr.doob 已提交
5007

5008 5009
					// single THREE.Vector4
					_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
5010

5011
					break;
M
Mr.doob 已提交
5012

5013
				case 'c':
M
Mr.doob 已提交
5014

5015 5016
					// single THREE.Color
					_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
5017

5018
					break;
M
Mr.doob 已提交
5019

5020
				case 'iv1':
M
Mr.doob 已提交
5021

5022 5023
					// flat array of integers (JS or typed array)
					_gl.uniform1iv( location, value );
M
Mr.doob 已提交
5024

5025
					break;
M
Mr.doob 已提交
5026

5027
				case 'iv':
M
Mr.doob 已提交
5028

5029 5030
					// flat array of integers with 3 x N size (JS or typed array)
					_gl.uniform3iv( location, value );
M
Mr.doob 已提交
5031

5032
					break;
M
Mr.doob 已提交
5033

5034
				case 'fv1':
M
Mr.doob 已提交
5035

5036 5037
					// flat array of floats (JS or typed array)
					_gl.uniform1fv( location, value );
M
Mr.doob 已提交
5038

5039
					break;
M
Mr.doob 已提交
5040

5041
				case 'fv':
M
Mr.doob 已提交
5042

5043 5044
					// flat array of floats with 3 x N size (JS or typed array)
					_gl.uniform3fv( location, value );
M
Mr.doob 已提交
5045

5046
					break;
M
Mr.doob 已提交
5047

5048
				case 'v2v':
M
Mr.doob 已提交
5049

5050
					// array of THREE.Vector2
M
Mr.doob 已提交
5051

5052
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5053

5054
						uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
5055

5056
					}
M
Mr.doob 已提交
5057

5058
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5059

5060
						offset = i * 2;
M
Mr.doob 已提交
5061

5062 5063
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
M
Mr.doob 已提交
5064

5065
					}
M
Mr.doob 已提交
5066

5067
					_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
5068

5069
					break;
M
Mr.doob 已提交
5070

5071
				case 'v3v':
M
Mr.doob 已提交
5072

5073
					// array of THREE.Vector3
M
Mr.doob 已提交
5074

5075
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5076

5077
						uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
5078

5079
					}
M
Mr.doob 已提交
5080

5081
					for ( var i = 0, il = value.length; i < il; i ++ ) {
R
Ryan Tsao 已提交
5082

5083
						offset = i * 3;
R
Ryan Tsao 已提交
5084

5085 5086 5087
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
						uniform._array[ offset + 2 ] = value[ i ].z;
R
Ryan Tsao 已提交
5088

5089
					}
R
Ryan Tsao 已提交
5090

5091
					_gl.uniform3fv( location, uniform._array );
R
Ryan Tsao 已提交
5092

5093
					break;
R
Ryan Tsao 已提交
5094

5095
				case 'v4v':
R
Ryan Tsao 已提交
5096

5097
					// array of THREE.Vector4
R
Ryan Tsao 已提交
5098

5099
					if ( uniform._array === undefined ) {
R
Ryan Tsao 已提交
5100

5101
						uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
5102

5103
					}
M
Mr.doob 已提交
5104

5105
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5106

5107
						offset = i * 4;
M
Mr.doob 已提交
5108

5109 5110 5111 5112
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
						uniform._array[ offset + 2 ] = value[ i ].z;
						uniform._array[ offset + 3 ] = value[ i ].w;
M
Mr.doob 已提交
5113

5114
					}
M
Mr.doob 已提交
5115

5116
					_gl.uniform4fv( location, uniform._array );
M
Mr.doob 已提交
5117

5118
					break;
M
Mr.doob 已提交
5119

5120
				case 'm3':
M
Mr.doob 已提交
5121

5122 5123
					// single THREE.Matrix3
					_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
5124

5125
					break;
M
Mr.doob 已提交
5126

5127
				case 'm3v':
M
Mr.doob 已提交
5128

5129
					// array of THREE.Matrix3
M
Mr.doob 已提交
5130

5131
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5132

5133
						uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
5134

5135
					}
M
Mr.doob 已提交
5136

5137
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5138

5139
						value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
M
Mr.doob 已提交
5140

5141
					}
M
Mr.doob 已提交
5142

5143
					_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
5144

5145
					break;
M
Mr.doob 已提交
5146

5147
				case 'm4':
M
Mr.doob 已提交
5148

5149 5150
					// single THREE.Matrix4
					_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
5151

5152
					break;
M
Mr.doob 已提交
5153

5154
				case 'm4v':
M
Mr.doob 已提交
5155

5156
					// array of THREE.Matrix4
M
Mr.doob 已提交
5157

5158
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5159

5160
						uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
5161

5162 5163 5164 5165 5166 5167 5168 5169 5170 5171 5172
					}

					for ( var i = 0, il = value.length; i < il; i ++ ) {

						value[ i ].flattenToArrayOffset( uniform._array, i * 16 );

					}

					_gl.uniformMatrix4fv( location, false, uniform._array );

					break;
M
Mr.doob 已提交
5173

5174
				case 't':
M
Mr.doob 已提交
5175

5176
					// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
5177

5178 5179 5180 5181
					texture = value;
					textureUnit = getTextureUnit();

					_gl.uniform1i( location, textureUnit );
M
Mr.doob 已提交
5182

5183
					if ( ! texture ) continue;
M
Mr.doob 已提交
5184

5185 5186
					if ( texture instanceof THREE.CubeTexture ||
					   ( texture.image instanceof Array && texture.image.length === 6 ) ) { // CompressedTexture can have Array in image :/
M
Mr.doob 已提交
5187

5188
						setCubeTexture( texture, textureUnit );
M
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5190 5191 5192 5193 5194 5195 5196 5197 5198 5199 5200 5201 5202 5203 5204 5205 5206 5207 5208 5209 5210 5211 5212 5213 5214 5215 5216 5217 5218 5219 5220 5221 5222 5223 5224 5225 5226 5227 5228 5229 5230 5231 5232 5233
					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

						setCubeTextureDynamic( texture, textureUnit );

					} else {

						_this.setTexture( texture, textureUnit );

					}

					break;

				case 'tv':

					// array of THREE.Texture (2d)

					if ( uniform._array === undefined ) {

						uniform._array = [];

					}

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						uniform._array[ i ] = getTextureUnit();

					}

					_gl.uniform1iv( location, uniform._array );

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						texture = uniform.value[ i ];
						textureUnit = uniform._array[ i ];

						if ( ! texture ) continue;

						_this.setTexture( texture, textureUnit );

					}

					break;

				default:
5234

5235
					console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
5236

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5237 5238 5239 5240
			}

		}

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5241
	}
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5242 5243 5244 5245

	function setupMatrices ( object, camera ) {

		object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
5246
		object._normalMatrix.getNormalMatrix( object._modelViewMatrix );
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5248
	}
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5249 5250 5251 5252 5253 5254 5255 5256 5257

	//

	function setColorGamma( array, offset, color, intensitySq ) {

		array[ offset ]     = color.r * color.r * intensitySq;
		array[ offset + 1 ] = color.g * color.g * intensitySq;
		array[ offset + 2 ] = color.b * color.b * intensitySq;

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	}
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5259 5260 5261 5262 5263 5264 5265

	function setColorLinear( array, offset, color, intensity ) {

		array[ offset ]     = color.r * intensity;
		array[ offset + 1 ] = color.g * intensity;
		array[ offset + 2 ] = color.b * intensity;

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	}
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5267

5268
	function setupLights ( lights ) {
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		var l, ll, light, n,
		r = 0, g = 0, b = 0,
		color, skyColor, groundColor,
		intensity,  intensitySq,
		position,
		distance,

		zlights = _lights,

		dirColors = zlights.directional.colors,
		dirPositions = zlights.directional.positions,

		pointColors = zlights.point.colors,
		pointPositions = zlights.point.positions,
		pointDistances = zlights.point.distances,

		spotColors = zlights.spot.colors,
		spotPositions = zlights.spot.positions,
		spotDistances = zlights.spot.distances,
		spotDirections = zlights.spot.directions,
		spotAnglesCos = zlights.spot.anglesCos,
		spotExponents = zlights.spot.exponents,

		hemiSkyColors = zlights.hemi.skyColors,
		hemiGroundColors = zlights.hemi.groundColors,
		hemiPositions = zlights.hemi.positions,

		dirLength = 0,
		pointLength = 0,
		spotLength = 0,
		hemiLength = 0,

		dirCount = 0,
		pointCount = 0,
		spotCount = 0,
		hemiCount = 0,

		dirOffset = 0,
		pointOffset = 0,
		spotOffset = 0,
		hemiOffset = 0;

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			if ( light.onlyShadow ) continue;

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

				if ( ! light.visible ) continue;

				if ( _this.gammaInput ) {

					r += color.r * color.r;
					g += color.g * color.g;
					b += color.b * color.b;

				} else {

					r += color.r;
					g += color.g;
					b += color.b;

				}

			} else if ( light instanceof THREE.DirectionalLight ) {

				dirCount += 1;

				if ( ! light.visible ) continue;

5346 5347
				_direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
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				_direction.sub( _vector3 );
				_direction.normalize();

				dirOffset = dirLength * 3;

				dirPositions[ dirOffset ]     = _direction.x;
				dirPositions[ dirOffset + 1 ] = _direction.y;
				dirPositions[ dirOffset + 2 ] = _direction.z;

				if ( _this.gammaInput ) {

					setColorGamma( dirColors, dirOffset, color, intensity * intensity );

				} else {

					setColorLinear( dirColors, dirOffset, color, intensity );

				}

				dirLength += 1;

			} else if ( light instanceof THREE.PointLight ) {

				pointCount += 1;

				if ( ! light.visible ) continue;

				pointOffset = pointLength * 3;

				if ( _this.gammaInput ) {

					setColorGamma( pointColors, pointOffset, color, intensity * intensity );

				} else {

					setColorLinear( pointColors, pointOffset, color, intensity );

				}

5387
				_vector3.setFromMatrixPosition( light.matrixWorld );
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				pointPositions[ pointOffset ]     = _vector3.x;
				pointPositions[ pointOffset + 1 ] = _vector3.y;
				pointPositions[ pointOffset + 2 ] = _vector3.z;

				pointDistances[ pointLength ] = distance;

				pointLength += 1;

			} else if ( light instanceof THREE.SpotLight ) {

				spotCount += 1;

				if ( ! light.visible ) continue;

				spotOffset = spotLength * 3;

				if ( _this.gammaInput ) {

					setColorGamma( spotColors, spotOffset, color, intensity * intensity );

				} else {

					setColorLinear( spotColors, spotOffset, color, intensity );

				}

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				_direction.setFromMatrixPosition( light.matrixWorld );
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				spotPositions[ spotOffset ]     = _direction.x;
				spotPositions[ spotOffset + 1 ] = _direction.y;
				spotPositions[ spotOffset + 2 ] = _direction.z;
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				spotDistances[ spotLength ] = distance;

5423
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
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				_direction.sub( _vector3 );
				_direction.normalize();

				spotDirections[ spotOffset ]     = _direction.x;
				spotDirections[ spotOffset + 1 ] = _direction.y;
				spotDirections[ spotOffset + 2 ] = _direction.z;

				spotAnglesCos[ spotLength ] = Math.cos( light.angle );
				spotExponents[ spotLength ] = light.exponent;

				spotLength += 1;

			} else if ( light instanceof THREE.HemisphereLight ) {

				hemiCount += 1;

				if ( ! light.visible ) continue;

5442
				_direction.setFromMatrixPosition( light.matrixWorld );
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				_direction.normalize();

				hemiOffset = hemiLength * 3;

				hemiPositions[ hemiOffset ]     = _direction.x;
				hemiPositions[ hemiOffset + 1 ] = _direction.y;
				hemiPositions[ hemiOffset + 2 ] = _direction.z;

				skyColor = light.color;
				groundColor = light.groundColor;

				if ( _this.gammaInput ) {

					intensitySq = intensity * intensity;

					setColorGamma( hemiSkyColors, hemiOffset, skyColor, intensitySq );
					setColorGamma( hemiGroundColors, hemiOffset, groundColor, intensitySq );

				} else {

					setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity );
					setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity );

				}

				hemiLength += 1;

			}

		}

		// null eventual remains from removed lights
		// (this is to avoid if in shader)

		for ( l = dirLength * 3, ll = Math.max( dirColors.length, dirCount * 3 ); l < ll; l ++ ) dirColors[ l ] = 0.0;
		for ( l = pointLength * 3, ll = Math.max( pointColors.length, pointCount * 3 ); l < ll; l ++ ) pointColors[ l ] = 0.0;
		for ( l = spotLength * 3, ll = Math.max( spotColors.length, spotCount * 3 ); l < ll; l ++ ) spotColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiSkyColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiSkyColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiGroundColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiGroundColors[ l ] = 0.0;

		zlights.directional.length = dirLength;
		zlights.point.length = pointLength;
		zlights.spot.length = spotLength;
		zlights.hemi.length = hemiLength;

		zlights.ambient[ 0 ] = r;
		zlights.ambient[ 1 ] = g;
		zlights.ambient[ 2 ] = b;

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	}
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5493 5494 5495 5496 5497 5498 5499 5500 5501 5502 5503 5504 5505 5506 5507 5508 5509 5510 5511 5512 5513 5514 5515 5516 5517 5518 5519 5520 5521 5522 5523 5524 5525 5526 5527 5528 5529 5530 5531 5532 5533 5534 5535 5536 5537 5538 5539 5540 5541 5542 5543 5544 5545 5546 5547 5548 5549 5550 5551 5552 5553 5554 5555 5556 5557 5558 5559 5560 5561 5562 5563 5564 5565 5566 5567 5568 5569 5570 5571 5572 5573 5574 5575 5576 5577 5578 5579 5580 5581 5582 5583 5584 5585 5586 5587 5588 5589 5590 5591 5592 5593 5594 5595 5596 5597 5598 5599 5600 5601 5602 5603 5604 5605 5606 5607 5608 5609 5610 5611 5612 5613

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

			_gl.disable( _gl.CULL_FACE );

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

			_gl.enable( _gl.CULL_FACE );

		}

	};

	this.setMaterialFaces = function ( material ) {

		var doubleSided = material.side === THREE.DoubleSide;
		var flipSided = material.side === THREE.BackSide;

		if ( _oldDoubleSided !== doubleSided ) {

			if ( doubleSided ) {

				_gl.disable( _gl.CULL_FACE );

			} else {

				_gl.enable( _gl.CULL_FACE );

			}

			_oldDoubleSided = doubleSided;

		}

		if ( _oldFlipSided !== flipSided ) {

			if ( flipSided ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			_oldFlipSided = flipSided;

		}

	};

	this.setDepthTest = function ( depthTest ) {

		if ( _oldDepthTest !== depthTest ) {

			if ( depthTest ) {

				_gl.enable( _gl.DEPTH_TEST );

			} else {

				_gl.disable( _gl.DEPTH_TEST );

			}

			_oldDepthTest = depthTest;

		}

	};

	this.setDepthWrite = function ( depthWrite ) {

		if ( _oldDepthWrite !== depthWrite ) {

			_gl.depthMask( depthWrite );
			_oldDepthWrite = depthWrite;

		}

	};

	function setLineWidth ( width ) {

		if ( width !== _oldLineWidth ) {

			_gl.lineWidth( width );

			_oldLineWidth = width;

		}

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	}
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	function setPolygonOffset ( polygonoffset, factor, units ) {

		if ( _oldPolygonOffset !== polygonoffset ) {

			if ( polygonoffset ) {

				_gl.enable( _gl.POLYGON_OFFSET_FILL );

			} else {

				_gl.disable( _gl.POLYGON_OFFSET_FILL );

			}

			_oldPolygonOffset = polygonoffset;

		}

		if ( polygonoffset && ( _oldPolygonOffsetFactor !== factor || _oldPolygonOffsetUnits !== units ) ) {

			_gl.polygonOffset( factor, units );

			_oldPolygonOffsetFactor = factor;
			_oldPolygonOffsetUnits = units;

		}

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	}
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	this.setBlending = function ( blending, blendEquation, blendSrc, blendDst ) {

		if ( blending !== _oldBlending ) {

			if ( blending === THREE.NoBlending ) {

				_gl.disable( _gl.BLEND );

			} else if ( blending === THREE.AdditiveBlending ) {

				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE );

			} else if ( blending === THREE.SubtractiveBlending ) {

				// TODO: Find blendFuncSeparate() combination
				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.ZERO, _gl.ONE_MINUS_SRC_COLOR );

			} else if ( blending === THREE.MultiplyBlending ) {

				// TODO: Find blendFuncSeparate() combination
				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.ZERO, _gl.SRC_COLOR );

			} else if ( blending === THREE.CustomBlending ) {

				_gl.enable( _gl.BLEND );

			} else {

				_gl.enable( _gl.BLEND );
				_gl.blendEquationSeparate( _gl.FUNC_ADD, _gl.FUNC_ADD );
				_gl.blendFuncSeparate( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA, _gl.ONE, _gl.ONE_MINUS_SRC_ALPHA );

			}

			_oldBlending = blending;

		}

		if ( blending === THREE.CustomBlending ) {

			if ( blendEquation !== _oldBlendEquation ) {

				_gl.blendEquation( paramThreeToGL( blendEquation ) );

				_oldBlendEquation = blendEquation;

			}

			if ( blendSrc !== _oldBlendSrc || blendDst !== _oldBlendDst ) {

				_gl.blendFunc( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ) );

				_oldBlendSrc = blendSrc;
				_oldBlendDst = blendDst;

			}

		} else {

			_oldBlendEquation = null;
			_oldBlendSrc = null;
			_oldBlendDst = null;

		}

	};

	// Textures

	function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {

5722 5723
		var extension;

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5724 5725 5726 5727 5728 5729 5730 5731 5732 5733 5734 5735 5736 5737 5738 5739 5740 5741
		if ( isImagePowerOfTwo ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

		}

5742 5743 5744
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

		if ( extension && texture.type !== THREE.FloatType ) {
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5745 5746 5747

			if ( texture.anisotropy > 1 || texture.__oldAnisotropy ) {

5748
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
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5749 5750 5751 5752 5753 5754
				texture.__oldAnisotropy = texture.anisotropy;

			}

		}

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	}
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	this.uploadTexture = function ( texture ) {
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5759
		if ( texture.__webglInit === undefined ) {
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5760

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5761
			texture.__webglInit = true;
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5762

H
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5763
			texture.addEventListener( 'dispose', onTextureDispose );
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5764

H
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5765
			texture.__webglTexture = _gl.createTexture();
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5766

H
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5767
			_this.info.memory.textures ++;
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5768

H
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5769
		}
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5771
		_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
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		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

5777 5778
		texture.image = clampToMaxSize( texture.image, _maxTextureSize );

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		var image = texture.image,
		isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
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5784
		setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
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5785

H
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5786
		var mipmap, mipmaps = texture.mipmaps;
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5787

H
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5788
		if ( texture instanceof THREE.DataTexture ) {
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5789

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5790 5791 5792
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
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			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
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5798 5799
					mipmap = mipmaps[ i ];
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
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5801
				}
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5802

H
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5803
				texture.generateMipmaps = false;
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5804

H
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5805
			} else {
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5806

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5807
				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
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H
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5809
			}
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5810

H
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5811
		} else if ( texture instanceof THREE.CompressedTexture ) {
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5812

H
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5813
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
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5814

H
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5815
				mipmap = mipmaps[ i ];
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5816

5817
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
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5818

5819
					if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
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5820

5821
						_gl.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
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5822

5823
					} else {
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5824

5825
						console.warn( "Attempt to load unsupported compressed texture format" );
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5826

5827
					}
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5828

H
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5829
				} else {
M
Mr.doob 已提交
5830

H
Henri Astre 已提交
5831
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5832

M
Mr.doob 已提交
5833 5834
				}

H
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5835 5836 5837 5838 5839 5840 5841 5842 5843
			}

		} else { // regular Texture (image, video, canvas)

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
M
Mr.doob 已提交
5844

5845
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5846 5847

					mipmap = mipmaps[ i ];
H
Henri Astre 已提交
5848
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
5849 5850 5851

				}

H
Henri Astre 已提交
5852
				texture.generateMipmaps = false;
M
Mr.doob 已提交
5853

H
Henri Astre 已提交
5854
			} else {
M
Mr.doob 已提交
5855

H
Henri Astre 已提交
5856
				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
M
Mr.doob 已提交
5857

H
Henri Astre 已提交
5858
			}
M
Mr.doob 已提交
5859

H
Henri Astre 已提交
5860
		}
M
Mr.doob 已提交
5861

H
Henri Astre 已提交
5862
		if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
5863

H
Henri Astre 已提交
5864
		texture.needsUpdate = false;
M
Mr.doob 已提交
5865

H
Henri Astre 已提交
5866
		if ( texture.onUpdate ) texture.onUpdate();
M
Mr.doob 已提交
5867

H
Henri Astre 已提交
5868
	};
M
Mr.doob 已提交
5869

H
Henri Astre 已提交
5870
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
5871

H
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5872
		_gl.activeTexture( _gl.TEXTURE0 + slot );
M
Mr.doob 已提交
5873

H
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5874
		if ( texture.needsUpdate ) {
M
Mr.doob 已提交
5875

H
Henri Astre 已提交
5876
			_this.uploadTexture( texture );
M
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5877 5878 5879 5880 5881 5882 5883 5884 5885 5886 5887

		} else {

			_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );

		}

	};

	function clampToMaxSize ( image, maxSize ) {

5888
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
5889

5890 5891
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
5892

5893
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
5894

5895 5896 5897
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
5898

5899 5900
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
5901

5902
			console.log( 'THREE.WebGLRenderer:', image, 'is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height + '.' );
M
Mr.doob 已提交
5903

5904 5905 5906
			return canvas;

		}
M
Mr.doob 已提交
5907

5908
		return image;
M
Mr.doob 已提交
5909 5910 5911 5912 5913 5914 5915 5916 5917 5918 5919

	}

	function setCubeTexture ( texture, slot ) {

		if ( texture.image.length === 6 ) {

			if ( texture.needsUpdate ) {

				if ( ! texture.image.__webglTextureCube ) {

5920 5921
					texture.addEventListener( 'dispose', onTextureDispose );

M
Mr.doob 已提交
5922 5923 5924 5925 5926 5927 5928 5929 5930 5931 5932
					texture.image.__webglTextureCube = _gl.createTexture();

					_this.info.memory.textures ++;

				}

				_gl.activeTexture( _gl.TEXTURE0 + slot );
				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

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Mr.doob 已提交
5933 5934
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
5935 5936 5937 5938 5939

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

5940
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
5941 5942 5943 5944 5945

						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], _maxCubemapSize );

					} else {

5946
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
5947 5948 5949 5950 5951 5952

					}

				}

				var image = cubeImage[ 0 ],
5953
				isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
M
Mr.doob 已提交
5954 5955 5956 5957 5958 5959 5960
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

5961
					if ( ! isCompressed ) {
M
Mr.doob 已提交
5962

M
Mr.doob 已提交
5963
						if ( isDataTexture ) {
5964

M
Mr.doob 已提交
5965
							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
5966

M
Mr.doob 已提交
5967
						} else {
5968 5969

							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
5970

M
Mr.doob 已提交
5971 5972
						}

5973
					} else {
5974

M
Mr.doob 已提交
5975 5976
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

5977
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
5978 5979

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
5980

5981
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
5982

5983
								if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
M
Mr.doob 已提交
5984

5985
									_gl.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
5986

5987
								} else {
M
Mr.doob 已提交
5988

5989
									console.warn( "Attempt to load unsupported compressed texture format" );
M
Mr.doob 已提交
5990

5991
								}
M
Mr.doob 已提交
5992

5993
							} else {
M
Mr.doob 已提交
5994

5995
								_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5996

5997
							}
M
Mr.doob 已提交
5998

5999
						}
M
Mr.doob 已提交
6000

M
Mr.doob 已提交
6001
					}
M
Mr.doob 已提交
6002

M
Mr.doob 已提交
6003 6004 6005 6006 6007 6008 6009 6010 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 6021 6022 6023
				}

				if ( texture.generateMipmaps && isImagePowerOfTwo ) {

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

				texture.needsUpdate = false;

				if ( texture.onUpdate ) texture.onUpdate();

			} else {

				_gl.activeTexture( _gl.TEXTURE0 + slot );
				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );

			}

		}

M
Mr.doob 已提交
6024
	}
M
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6025 6026 6027 6028 6029 6030

	function setCubeTextureDynamic ( texture, slot ) {

		_gl.activeTexture( _gl.TEXTURE0 + slot );
		_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.__webglTexture );

M
Mr.doob 已提交
6031
	}
M
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6032 6033 6034 6035 6036 6037 6038 6039

	// Render targets

	function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {

		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, renderTarget.__webglTexture, 0 );

M
Mr.doob 已提交
6040
	}
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6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 6051

	function setupRenderBuffer ( renderbuffer, renderTarget  ) {

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		/* For some reason this is not working. Defaulting to RGBA4.
6052
		} else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
M
Mr.doob 已提交
6053 6054 6055 6056 6057 6058 6059 6060 6061 6062 6063 6064 6065 6066 6067

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
		*/
		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

M
Mr.doob 已提交
6068
	}
M
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6069 6070 6071 6072 6073

	this.setRenderTarget = function ( renderTarget ) {

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );

M
Mr.doob 已提交
6074
		if ( renderTarget && renderTarget.__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
6075 6076 6077 6078 6079 6080 6081 6082 6083 6084 6085 6086

			if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
			if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;

			renderTarget.addEventListener( 'dispose', onRenderTargetDispose );

			renderTarget.__webglTexture = _gl.createTexture();

			_this.info.memory.textures ++;

			// Setup texture, create render and frame buffers

6087
			var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height ),
M
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6088 6089 6090 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 6111 6112 6113 6114 6115 6116 6117 6118 6119 6120 6121 6122 6123 6124 6125 6126 6127 6128 6129 6130 6131 6132 6133 6134 6135 6136 6137 6138 6139 6140 6141 6142 6143 6144 6145 6146 6147 6148 6149 6150 6151 6152 6153 6154 6155 6156 6157 6158 6159 6160 6161 6162 6163 6164 6165 6166 6167 6168 6169 6170 6171 6172 6173 6174 6175 6176 6177 6178 6179 6180 6181 6182 6183 6184 6185 6186 6187 6188 6189 6190 6191 6192 6193 6194 6195 6196 6197 6198 6199 6200 6201 6202 6203 6204 6205 6206 6207 6208 6209 6210 6211 6212 6213 6214 6215 6216 6217 6218 6219 6220 6221 6222 6223 6224 6225 6226 6227 6228 6229 6230 6231 6232 6233 6234
				glFormat = paramThreeToGL( renderTarget.format ),
				glType = paramThreeToGL( renderTarget.type );

			if ( isCube ) {

				renderTarget.__webglFramebuffer = [];
				renderTarget.__webglRenderbuffer = [];

				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget, isTargetPowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

					renderTarget.__webglFramebuffer[ i ] = _gl.createFramebuffer();
					renderTarget.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();

					_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );

					setupFrameBuffer( renderTarget.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
					setupRenderBuffer( renderTarget.__webglRenderbuffer[ i ], renderTarget );

				}

				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

			} else {

				renderTarget.__webglFramebuffer = _gl.createFramebuffer();

				if ( renderTarget.shareDepthFrom ) {

					renderTarget.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer;

				} else {

					renderTarget.__webglRenderbuffer = _gl.createRenderbuffer();

				}

				_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
				setTextureParameters( _gl.TEXTURE_2D, renderTarget, isTargetPowerOfTwo );

				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );

				setupFrameBuffer( renderTarget.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );

				if ( renderTarget.shareDepthFrom ) {

					if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );

					} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );

					}

				} else {

					setupRenderBuffer( renderTarget.__webglRenderbuffer, renderTarget );

				}

				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );

			}

			// Release everything

			if ( isCube ) {

				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

			} else {

				_gl.bindTexture( _gl.TEXTURE_2D, null );

			}

			_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );

		}

		var framebuffer, width, height, vx, vy;

		if ( renderTarget ) {

			if ( isCube ) {

				framebuffer = renderTarget.__webglFramebuffer[ renderTarget.activeCubeFace ];

			} else {

				framebuffer = renderTarget.__webglFramebuffer;

			}

			width = renderTarget.width;
			height = renderTarget.height;

			vx = 0;
			vy = 0;

		} else {

			framebuffer = null;

			width = _viewportWidth;
			height = _viewportHeight;

			vx = _viewportX;
			vy = _viewportY;

		}

		if ( framebuffer !== _currentFramebuffer ) {

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_gl.viewport( vx, vy, width, height );

			_currentFramebuffer = framebuffer;

		}

		_currentWidth = width;
		_currentHeight = height;

	};

	function updateRenderTargetMipmap ( renderTarget ) {

		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
			_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

		} else {

			_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
			_gl.generateMipmap( _gl.TEXTURE_2D );
			_gl.bindTexture( _gl.TEXTURE_2D, null );

		}

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Mr.doob 已提交
6235
	}
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6236 6237 6238 6239 6240 6241 6242 6243 6244 6245 6246 6247 6248

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
6249
	}
M
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6250 6251 6252 6253 6254

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

6255 6256
		var extension;

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6257 6258 6259 6260 6261 6262 6263 6264 6265 6266 6267 6268 6269 6270 6271 6272 6273 6274 6275 6276 6277 6278 6279 6280 6281 6282 6283 6284 6285 6286 6287 6288 6289 6290 6291 6292 6293 6294 6295 6296 6297 6298 6299 6300 6301 6302 6303
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

6304
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
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Mr.doob 已提交
6305

6306 6307 6308 6309 6310 6311
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
M
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6312 6313 6314

		}

6315 6316 6317
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
P
Pierre Lepers 已提交
6318

6319 6320 6321 6322
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
P
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6323 6324 6325

		}

6326 6327 6328
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
6329

6330 6331
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
6332 6333 6334

		}

M
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6335 6336
		return 0;

M
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6337
	}
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6338 6339 6340 6341 6342

	// Allocations

	function allocateBones ( object ) {

6343
		if ( _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture ) {
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			return 1024;

		} else {

			// default for when object is not specified
			// ( for example when prebuilding shader
			//   to be used with multiple objects )
			//
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			//  - leave some extra space for other uniforms
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			//  - limit here is ANGLE's 254 max uniform vectors
			//    (up to 54 should be safe)

			var nVertexUniforms = _gl.getParameter( _gl.MAX_VERTEX_UNIFORM_VECTORS );
			var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );

			var maxBones = nVertexMatrices;

			if ( object !== undefined && object instanceof THREE.SkinnedMesh ) {

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				maxBones = Math.min( object.skeleton.bones.length, maxBones );
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				if ( maxBones < object.skeleton.bones.length ) {
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					console.warn( 'WebGLRenderer: too many bones - ' + object.skeleton.bones.length + ', this GPU supports just ' + maxBones + ' (try OpenGL instead of ANGLE)' );
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				}

			}

			return maxBones;

		}

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	}
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	function allocateLights( lights ) {
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		var dirLights = 0;
		var pointLights = 0;
		var spotLights = 0;
		var hemiLights = 0;
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		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
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			var light = lights[ l ];
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6391
			if ( light.onlyShadow || light.visible === false ) continue;
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			if ( light instanceof THREE.DirectionalLight ) dirLights ++;
			if ( light instanceof THREE.PointLight ) pointLights ++;
			if ( light instanceof THREE.SpotLight ) spotLights ++;
			if ( light instanceof THREE.HemisphereLight ) hemiLights ++;

		}

6400
		return { 'directional': dirLights, 'point': pointLights, 'spot': spotLights, 'hemi': hemiLights };
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	}
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	function allocateShadows( lights ) {
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		var maxShadows = 0;
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6408
		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
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			var light = lights[ l ];
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			if ( ! light.castShadow ) continue;

			if ( light instanceof THREE.SpotLight ) maxShadows ++;
			if ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) maxShadows ++;

		}

		return maxShadows;

6421
	}
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	// DEPRECATED
	
	this.initMaterial = function () {

		console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );

	};
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	this.addPrePlugin = function () {
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		console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );

	};

	this.addPostPlugin = function () {

		console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );

	};
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	this.updateShadowMap = function () {

		console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );

	};

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};