WebGLRenderer.js 145.8 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

	console.log( 'THREE.WebGLRenderer', THREE.REVISION );

	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	_precision = parameters.precision !== undefined ? parameters.precision : 'highp',

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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
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	_logarithmicDepthBuffer = parameters.logarithmicDepthBuffer !== undefined ? parameters.logarithmicDepthBuffer : false,
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	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0;
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	var lights = [];
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	var _webglObjects = {};
	var _webglObjectsImmediate = [];
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	var opaqueObjects = [];
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	var transparentObjects = [];
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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;
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	this.devicePixelRatio = self.devicePixelRatio !== undefined ? self.devicePixelRatio : 1;
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	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

	this.gammaInput = false;
	this.gammaOutput = false;

	// shadow map

	this.shadowMapEnabled = false;
	this.shadowMapType = THREE.PCFShadowMap;
	this.shadowMapCullFace = THREE.CullFaceFront;
	this.shadowMapDebug = false;
	this.shadowMapCascade = false;

	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// info

	this.info = {

		memory: {

			programs: 0,
			geometries: 0,
			textures: 0

		},

		render: {

			calls: 0,
			vertices: 0,
			faces: 0,
			points: 0

		}

	};

	// internal properties

	var _this = this,

	_programs = [],

	// internal state cache

	_currentProgram = null,
	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryGroupHash = - 1,
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	_currentCamera = null,

	_usedTextureUnits = 0,

	// GL state cache

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	_oldDoubleSided = - 1,
	_oldFlipSided = - 1,
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	_oldBlending = - 1,
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	_oldBlendEquation = - 1,
	_oldBlendSrc = - 1,
	_oldBlendDst = - 1,
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	_oldDepthTest = - 1,
	_oldDepthWrite = - 1,
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	_oldPolygonOffset = null,
	_oldPolygonOffsetFactor = null,
	_oldPolygonOffsetUnits = null,

	_oldLineWidth = null,

	_viewportX = 0,
	_viewportY = 0,
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	_viewportWidth = _canvas.width,
	_viewportHeight = _canvas.height,
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	_currentWidth = 0,
	_currentHeight = 0,

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	_newAttributes = new Uint8Array( 16 ),
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	_enabledAttributes = new Uint8Array( 16 ),
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	// frustum

	_frustum = new THREE.Frustum(),

	 // camera matrices cache

	_projScreenMatrix = new THREE.Matrix4(),
	_projScreenMatrixPS = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_direction = new THREE.Vector3(),

	_lightsNeedUpdate = true,

	_lights = {

		ambient: [ 0, 0, 0 ],
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		directional: { length: 0, colors:[], positions: [] },
		point: { length: 0, colors: [], positions: [], distances: [] },
		spot: { length: 0, colors: [], positions: [], distances: [], directions: [], anglesCos: [], exponents: [] },
		hemi: { length: 0, skyColors: [], groundColors: [], positions: [] }
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	};

	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl') !== null ) {

				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		_canvas.addEventListener( 'webglcontextlost', function ( event ) {

			event.preventDefault();

			resetGLState();
			setDefaultGLState();

			_webglObjects = {};

		}, false);

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	} catch ( error ) {

		console.error( error );

	}

	if ( _gl.getShaderPrecisionFormat === undefined ) {

		_gl.getShaderPrecisionFormat = function () {

			return {
				'rangeMin': 1,
				'rangeMax': 1,
				'precision': 1
			};

		}
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	}
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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
	extensions.get( 'OES_standard_derivatives' );

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	if ( _logarithmicDepthBuffer ) {

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		extensions.get( 'EXT_frag_depth' );
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	}

	//

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	var setDefaultGLState = function () {
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		_gl.clearColor( 0, 0, 0, 1 );
		_gl.clearDepth( 1 );
		_gl.clearStencil( 0 );

		_gl.enable( _gl.DEPTH_TEST );
		_gl.depthFunc( _gl.LEQUAL );

		_gl.frontFace( _gl.CCW );
		_gl.cullFace( _gl.BACK );
		_gl.enable( _gl.CULL_FACE );

		_gl.enable( _gl.BLEND );
		_gl.blendEquation( _gl.FUNC_ADD );
		_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA );

		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

		_gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );

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	};

	var resetGLState = function () {

		_currentProgram = null;
		_currentCamera = null;

		_oldBlending = - 1;
		_oldDepthTest = - 1;
		_oldDepthWrite = - 1;
		_oldDoubleSided = - 1;
		_oldFlipSided = - 1;
		_currentGeometryGroupHash = - 1;
		_currentMaterialId = - 1;

		_lightsNeedUpdate = true;

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		for ( var i = 0; i < _enabledAttributes.length; i ++ ) {
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			_enabledAttributes[ i ] = 0;
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		}
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	};
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	setDefaultGLState();

	this.context = _gl;

	// GPU capabilities

	var _maxTextures = _gl.getParameter( _gl.MAX_TEXTURE_IMAGE_UNITS );
	var _maxVertexTextures = _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
	var _maxTextureSize = _gl.getParameter( _gl.MAX_TEXTURE_SIZE );
	var _maxCubemapSize = _gl.getParameter( _gl.MAX_CUBE_MAP_TEXTURE_SIZE );

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	var _supportsVertexTextures = _maxVertexTextures > 0;
	var _supportsBoneTextures = _supportsVertexTextures && extensions.get( 'OES_texture_float' );
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	//
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	var _vertexShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.HIGH_FLOAT );
	var _vertexShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.MEDIUM_FLOAT );
	var _vertexShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.LOW_FLOAT );
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	var _fragmentShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.HIGH_FLOAT );
	var _fragmentShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_FLOAT );
	var _fragmentShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.LOW_FLOAT );
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	var getCompressedTextureFormats = ( function () {
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		var array;
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		return function () {
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			if ( array !== undefined ) {
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				return array;
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			}
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			array = [];
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			if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || extensions.get( 'WEBGL_compressed_texture_s3tc' ) ) {

				var formats = _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS );

				for ( var i = 0; i < formats.length; i ++ ){

					array.push( formats[ i ] );

				}

			}
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			return array;

		};

	} )();
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	// clamp precision to maximum available

	var highpAvailable = _vertexShaderPrecisionHighpFloat.precision > 0 && _fragmentShaderPrecisionHighpFloat.precision > 0;
	var mediumpAvailable = _vertexShaderPrecisionMediumpFloat.precision > 0 && _fragmentShaderPrecisionMediumpFloat.precision > 0;

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	if ( _precision === 'highp' && ! highpAvailable ) {
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		if ( mediumpAvailable ) {

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			_precision = 'mediump';
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			console.warn( 'THREE.WebGLRenderer: highp not supported, using mediump.' );
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		} else {

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			_precision = 'lowp';
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			console.warn( 'THREE.WebGLRenderer: highp and mediump not supported, using lowp.' );
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		}

	}

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	if ( _precision === 'mediump' && ! mediumpAvailable ) {
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		_precision = 'lowp';
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		console.warn( 'THREE.WebGLRenderer: mediump not supported, using lowp.' );
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	}

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	// Plugins

	var shadowMapPlugin = new THREE.ShadowMapPlugin( this, lights, _webglObjects, _webglObjectsImmediate );

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.supportsVertexTextures = function () {

		return _supportsVertexTextures;

	};

	this.supportsFloatTextures = function () {

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		return extensions.get( 'OES_texture_float' );
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	};
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	this.supportsStandardDerivatives = function () {

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		return extensions.get( 'OES_standard_derivatives' );
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	};
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	this.supportsCompressedTextureS3TC = function () {

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		return extensions.get( 'WEBGL_compressed_texture_s3tc' );
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	};
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	this.supportsCompressedTexturePVRTC = function () {

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		return extensions.get( 'WEBGL_compressed_texture_pvrtc' );
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	};

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	this.supportsBlendMinMax = function () {

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		return extensions.get( 'EXT_blend_minmax' );
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	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function () {

			if ( value !== undefined ) {

				return value;

			}

			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );

			value = extension !== null ? _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ) : 0;

			return value;

		}

	} )();
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	this.getPrecision = function () {

		return _precision;

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_canvas.width = width * this.devicePixelRatio;
		_canvas.height = height * this.devicePixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		_viewportX = x * this.devicePixelRatio;
		_viewportY = y * this.devicePixelRatio;
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		_viewportWidth = width * this.devicePixelRatio;
		_viewportHeight = height * this.devicePixelRatio;
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		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

	};

	this.setScissor = function ( x, y, width, height ) {

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		_gl.scissor(
			x * this.devicePixelRatio,
			y * this.devicePixelRatio,
			width * this.devicePixelRatio,
			height * this.devicePixelRatio
		);
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	};

	this.enableScissorTest = function ( enable ) {

		enable ? _gl.enable( _gl.SCISSOR_TEST ) : _gl.disable( _gl.SCISSOR_TEST );

	};

	// Clearing

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
		_clearAlpha = alpha !== undefined ? alpha : 1;
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		_gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );

	};

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	this.setClearColorHex = function ( hex, alpha ) {
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		console.warn( 'THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.' );
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		this.setClearColor( hex, alpha );
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	};

	this.getClearColor = function () {

		return _clearColor;

	};

	this.getClearAlpha = function () {

		return _clearAlpha;

	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

		_gl.clear( _gl.COLOR_BUFFER_BIT );

	};

	this.clearDepth = function () {

		_gl.clear( _gl.DEPTH_BUFFER_BIT );

	};

	this.clearStencil = function () {

		_gl.clear( _gl.STENCIL_BUFFER_BIT );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	// Buffer allocation

	function createParticleBuffers ( geometry ) {

		geometry.__webglVertexBuffer = _gl.createBuffer();
		geometry.__webglColorBuffer = _gl.createBuffer();

		_this.info.memory.geometries ++;

	};

	function createLineBuffers ( geometry ) {

		geometry.__webglVertexBuffer = _gl.createBuffer();
		geometry.__webglColorBuffer = _gl.createBuffer();
		geometry.__webglLineDistanceBuffer = _gl.createBuffer();

		_this.info.memory.geometries ++;

	};

	function createMeshBuffers ( geometryGroup ) {

		geometryGroup.__webglVertexBuffer = _gl.createBuffer();
		geometryGroup.__webglNormalBuffer = _gl.createBuffer();
		geometryGroup.__webglTangentBuffer = _gl.createBuffer();
		geometryGroup.__webglColorBuffer = _gl.createBuffer();
		geometryGroup.__webglUVBuffer = _gl.createBuffer();
		geometryGroup.__webglUV2Buffer = _gl.createBuffer();

		geometryGroup.__webglSkinIndicesBuffer = _gl.createBuffer();
		geometryGroup.__webglSkinWeightsBuffer = _gl.createBuffer();

		geometryGroup.__webglFaceBuffer = _gl.createBuffer();
		geometryGroup.__webglLineBuffer = _gl.createBuffer();

		var m, ml;

		if ( geometryGroup.numMorphTargets ) {

			geometryGroup.__webglMorphTargetsBuffers = [];

			for ( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {

				geometryGroup.__webglMorphTargetsBuffers.push( _gl.createBuffer() );

			}

		}

		if ( geometryGroup.numMorphNormals ) {

			geometryGroup.__webglMorphNormalsBuffers = [];

			for ( m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {

				geometryGroup.__webglMorphNormalsBuffers.push( _gl.createBuffer() );

			}

		}

		_this.info.memory.geometries ++;

	};

	// Events
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	var onObjectRemoved = function ( event ) {
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		var object = event.target;

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		object.traverse( function ( child ) {

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			child.removeEventListener( 'remove', onObjectRemoved );

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			removeObject( child );

		} );
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	};
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	var onGeometryDispose = function ( event ) {

		var geometry = event.target;

		geometry.removeEventListener( 'dispose', onGeometryDispose );

		deallocateGeometry( geometry );

	};

	var onTextureDispose = function ( event ) {

		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

		_this.info.memory.textures --;


	};

	var onRenderTargetDispose = function ( event ) {

		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

		_this.info.memory.textures --;

	};

	var onMaterialDispose = function ( event ) {

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

	};

	// Buffer deallocation

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	var deleteBuffers = function ( geometry ) {
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		var buffers = [
			'__webglVertexBuffer',
			'__webglNormalBuffer',
			'__webglTangentBuffer',
			'__webglColorBuffer',
			'__webglUVBuffer',
			'__webglUV2Buffer',
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			'__webglSkinIndicesBuffer',
			'__webglSkinWeightsBuffer',
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			'__webglFaceBuffer',
			'__webglLineBuffer',
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			'__webglLineDistanceBuffer'
		];

		for ( var i = 0, l = buffers.length; i < l; i ++ ) {

			var name = buffers[ i ];

			if ( geometry[ name ] !== undefined ) {

				_gl.deleteBuffer( geometry[ name ] );
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				delete geometry[ name ];
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			}
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		}
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		// custom attributes

		if ( geometry.__webglCustomAttributesList !== undefined ) {

749
			for ( var name in geometry.__webglCustomAttributesList ) {
750

751
				_gl.deleteBuffer( geometry.__webglCustomAttributesList[ name ].buffer );
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753 754
			}

755 756
			delete geometry.__webglCustomAttributesList;

757 758
		}

759 760
		_this.info.memory.geometries --;

761 762 763 764
	};

	var deallocateGeometry = function ( geometry ) {

765
		delete geometry.__webglInit;
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767
		if ( geometry instanceof THREE.BufferGeometry ) {
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769
			for ( var name in geometry.attributes ) {
770

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				var attribute = geometry.attributes[ name ];
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				if ( attribute.buffer !== undefined ) {
774

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					_gl.deleteBuffer( attribute.buffer );
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					delete attribute.buffer;
778

779 780 781 782
				}

			}

783 784
			_this.info.memory.geometries --;

785 786
		} else {

787
			var geometryGroupsList = geometryGroups[ geometry.id ];
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789
			if ( geometryGroupsList !== undefined ) {
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791 792 793
				for ( var i = 0,l = geometryGroupsList.length; i < l; i ++ ) {

					var geometryGroup = geometryGroupsList[ i ];
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					if ( geometryGroup.numMorphTargets !== undefined ) {

						for ( var m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {

							_gl.deleteBuffer( geometryGroup.__webglMorphTargetsBuffers[ m ] );

						}

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						delete geometryGroup.__webglMorphTargetsBuffers;

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					}

					if ( geometryGroup.numMorphNormals !== undefined ) {

						for ( var m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {

							_gl.deleteBuffer( geometryGroup.__webglMorphNormalsBuffers[ m ] );

						}

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						delete geometryGroup.__webglMorphNormalsBuffers;

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					}

					deleteBuffers( geometryGroup );

				}

823 824
				delete geometryGroups[ geometry.id ];

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			} else {

				deleteBuffers( geometry );

			}
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831
		}
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833 834
		// TOFIX: Workaround for deleted geometry being currently bound

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		_currentGeometryGroupHash = - 1;
836

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	};

	var deallocateTexture = function ( texture ) {

		if ( texture.image && texture.image.__webglTextureCube ) {

			// cube texture

			_gl.deleteTexture( texture.image.__webglTextureCube );

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			delete texture.image.__webglTextureCube;

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		} else {

			// 2D texture

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			if ( texture.__webglInit === undefined ) return;
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			_gl.deleteTexture( texture.__webglTexture );

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			delete texture.__webglTexture;
			delete texture.__webglInit;

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		}

	};

	var deallocateRenderTarget = function ( renderTarget ) {

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		if ( ! renderTarget || renderTarget.__webglTexture === undefined ) return;
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		_gl.deleteTexture( renderTarget.__webglTexture );

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		delete renderTarget.__webglTexture;

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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

				_gl.deleteFramebuffer( renderTarget.__webglFramebuffer[ i ] );
				_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer[ i ] );

			}

		} else {

			_gl.deleteFramebuffer( renderTarget.__webglFramebuffer );
			_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer );

		}

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		delete renderTarget.__webglFramebuffer;
		delete renderTarget.__webglRenderbuffer;

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	};

	var deallocateMaterial = function ( material ) {

895
		var program = material.program.program;
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		if ( program === undefined ) return;

		material.program = undefined;

		// only deallocate GL program if this was the last use of shared program
		// assumed there is only single copy of any program in the _programs list
		// (that's how it's constructed)

		var i, il, programInfo;
		var deleteProgram = false;

		for ( i = 0, il = _programs.length; i < il; i ++ ) {

			programInfo = _programs[ i ];

			if ( programInfo.program === program ) {

				programInfo.usedTimes --;

				if ( programInfo.usedTimes === 0 ) {

					deleteProgram = true;

				}

				break;

			}

		}

		if ( deleteProgram === true ) {

			// avoid using array.splice, this is costlier than creating new array from scratch

			var newPrograms = [];

			for ( i = 0, il = _programs.length; i < il; i ++ ) {

				programInfo = _programs[ i ];

				if ( programInfo.program !== program ) {

					newPrograms.push( programInfo );

				}

			}

			_programs = newPrograms;

			_gl.deleteProgram( program );

			_this.info.memory.programs --;

		}

	};

	// Buffer initialization

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	function initCustomAttributes ( object ) {
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		var geometry = object.geometry;
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		var material = object.material;

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		var nvertices = geometry.vertices.length;

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		if ( material.attributes ) {

			if ( geometry.__webglCustomAttributesList === undefined ) {

				geometry.__webglCustomAttributesList = [];

			}

973
			for ( var name in material.attributes ) {
974 975

				var attribute = material.attributes[ name ];
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977
				if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
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					attribute.__webglInitialized = true;

981
					var size = 1;   // "f" and "i"
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983 984 985 986
					if ( attribute.type === 'v2' ) size = 2;
					else if ( attribute.type === 'v3' ) size = 3;
					else if ( attribute.type === 'v4' ) size = 4;
					else if ( attribute.type === 'c'  ) size = 3;
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					attribute.size = size;

					attribute.array = new Float32Array( nvertices * size );

					attribute.buffer = _gl.createBuffer();
993
					attribute.buffer.belongsToAttribute = name;
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					attribute.needsUpdate = true;

				}

				geometry.__webglCustomAttributesList.push( attribute );

			}

		}

	};

	function initParticleBuffers ( geometry, object ) {

		var nvertices = geometry.vertices.length;

		geometry.__vertexArray = new Float32Array( nvertices * 3 );
		geometry.__colorArray = new Float32Array( nvertices * 3 );

		geometry.__sortArray = [];

		geometry.__webglParticleCount = nvertices;

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		initCustomAttributes( object );
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	};

	function initLineBuffers ( geometry, object ) {

		var nvertices = geometry.vertices.length;

		geometry.__vertexArray = new Float32Array( nvertices * 3 );
		geometry.__colorArray = new Float32Array( nvertices * 3 );
		geometry.__lineDistanceArray = new Float32Array( nvertices * 1 );

		geometry.__webglLineCount = nvertices;

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		initCustomAttributes( object );
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1033 1034 1035 1036 1037 1038 1039 1040

	};

	function initMeshBuffers ( geometryGroup, object ) {

		var geometry = object.geometry,
			faces3 = geometryGroup.faces3,

1041 1042 1043
			nvertices = faces3.length * 3,
			ntris     = faces3.length * 1,
			nlines    = faces3.length * 3,
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1045
			material = getBufferMaterial( object, geometryGroup );
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1046 1047

		geometryGroup.__vertexArray = new Float32Array( nvertices * 3 );
1048 1049 1050
		geometryGroup.__normalArray = new Float32Array( nvertices * 3 );
		geometryGroup.__colorArray = new Float32Array( nvertices * 3 );
		geometryGroup.__uvArray = new Float32Array( nvertices * 2 );
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1052
		if ( geometry.faceVertexUvs.length > 1 ) {
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1054
			geometryGroup.__uv2Array = new Float32Array( nvertices * 2 );
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		}

		if ( geometry.hasTangents ) {

			geometryGroup.__tangentArray = new Float32Array( nvertices * 4 );

		}

		if ( object.geometry.skinWeights.length && object.geometry.skinIndices.length ) {

			geometryGroup.__skinIndexArray = new Float32Array( nvertices * 4 );
			geometryGroup.__skinWeightArray = new Float32Array( nvertices * 4 );

		}

1071
		var UintArray = extensions.get( 'OES_element_index_uint' ) !== null && ntris > 21845 ? Uint32Array : Uint16Array; // 65535 / 3
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1073 1074 1075
		geometryGroup.__typeArray = UintArray;
		geometryGroup.__faceArray = new UintArray( ntris * 3 );
		geometryGroup.__lineArray = new UintArray( nlines * 2 );
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		var m, ml;

		if ( geometryGroup.numMorphTargets ) {

			geometryGroup.__morphTargetsArrays = [];

			for ( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {

				geometryGroup.__morphTargetsArrays.push( new Float32Array( nvertices * 3 ) );

			}

		}

		if ( geometryGroup.numMorphNormals ) {

			geometryGroup.__morphNormalsArrays = [];

			for ( m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {

				geometryGroup.__morphNormalsArrays.push( new Float32Array( nvertices * 3 ) );

			}

		}

		geometryGroup.__webglFaceCount = ntris * 3;
		geometryGroup.__webglLineCount = nlines * 2;


		// custom attributes

		if ( material.attributes ) {

			if ( geometryGroup.__webglCustomAttributesList === undefined ) {

				geometryGroup.__webglCustomAttributesList = [];

			}

1117
			for ( var name in material.attributes ) {
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1118 1119 1120 1121

				// Do a shallow copy of the attribute object so different geometryGroup chunks use different
				// attribute buffers which are correctly indexed in the setMeshBuffers function

1122
				var originalAttribute = material.attributes[ name ];
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1123 1124 1125

				var attribute = {};

1126
				for ( var property in originalAttribute ) {
1127

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1128 1129 1130 1131
					attribute[ property ] = originalAttribute[ property ];

				}

1132
				if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
M
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1133 1134 1135

					attribute.__webglInitialized = true;

1136
					var size = 1;   // "f" and "i"
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1137

1138 1139 1140 1141
					if ( attribute.type === 'v2' ) size = 2;
					else if ( attribute.type === 'v3' ) size = 3;
					else if ( attribute.type === 'v4' ) size = 4;
					else if ( attribute.type === 'c'  ) size = 3;
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1142 1143 1144 1145 1146 1147

					attribute.size = size;

					attribute.array = new Float32Array( nvertices * size );

					attribute.buffer = _gl.createBuffer();
1148
					attribute.buffer.belongsToAttribute = name;
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					originalAttribute.needsUpdate = true;
					attribute.__original = originalAttribute;

				}

				geometryGroup.__webglCustomAttributesList.push( attribute );

			}

		}

		geometryGroup.__inittedArrays = true;

	};

	function getBufferMaterial( object, geometryGroup ) {

		return object.material instanceof THREE.MeshFaceMaterial
1168 1169
			 ? object.material.materials[ geometryGroup.materialIndex ]
			 : object.material;
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1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204

	};

	function materialNeedsSmoothNormals ( material ) {

		return material && material.shading !== undefined && material.shading === THREE.SmoothShading;

	};

	// Buffer setting

	function setParticleBuffers ( geometry, hint, object ) {

		var v, c, vertex, offset, index, color,

		vertices = geometry.vertices,
		vl = vertices.length,

		colors = geometry.colors,
		cl = colors.length,

		vertexArray = geometry.__vertexArray,
		colorArray = geometry.__colorArray,

		sortArray = geometry.__sortArray,

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyElements = geometry.elementsNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,

		customAttributes = geometry.__webglCustomAttributesList,
		i, il,
		a, ca, cal, value,
		customAttribute;

1205
		if ( dirtyVertices ) {
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1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218

			for ( v = 0; v < vl; v ++ ) {

				vertex = vertices[ v ];

				offset = v * 3;

				vertexArray[ offset ]     = vertex.x;
				vertexArray[ offset + 1 ] = vertex.y;
				vertexArray[ offset + 2 ] = vertex.z;

			}

1219 1220 1221 1222 1223 1224 1225
			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyColors ) {

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1226 1227
			for ( c = 0; c < cl; c ++ ) {

1228
				color = colors[ c ];
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1229

1230
				offset = c * 3;
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1231 1232 1233 1234 1235 1236 1237

				colorArray[ offset ]     = color.r;
				colorArray[ offset + 1 ] = color.g;
				colorArray[ offset + 2 ] = color.b;

			}

1238 1239
			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
M
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1240

1241
		}
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1242

1243
		if ( customAttributes ) {
M
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1244

1245
			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
M
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1246

1247 1248 1249
				customAttribute = customAttributes[ i ];

				if ( customAttribute.needsUpdate && ( customAttribute.boundTo === undefined ||  customAttribute.boundTo === 'vertices' ) ) {
M
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1250 1251 1252

					cal = customAttribute.value.length;

1253 1254
					offset = 0;

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1255 1256 1257 1258
					if ( customAttribute.size === 1 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1259
							customAttribute.array[ ca ] = customAttribute.value[ ca ];
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						}

					} else if ( customAttribute.size === 2 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1267
							value = customAttribute.value[ ca ];
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1268

1269
							customAttribute.array[ offset ]   = value.x;
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1270 1271 1272 1273 1274 1275 1276 1277
							customAttribute.array[ offset + 1 ] = value.y;

							offset += 2;

						}

					} else if ( customAttribute.size === 3 ) {

1278
						if ( customAttribute.type === 'c' ) {
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1279 1280 1281

							for ( ca = 0; ca < cal; ca ++ ) {

1282
								value = customAttribute.value[ ca ];
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1283

1284
								customAttribute.array[ offset ]   = value.r;
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1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295
								customAttribute.array[ offset + 1 ] = value.g;
								customAttribute.array[ offset + 2 ] = value.b;

								offset += 3;

							}

						} else {

							for ( ca = 0; ca < cal; ca ++ ) {

1296
								value = customAttribute.value[ ca ];
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1297

1298
								customAttribute.array[ offset ]   = value.x;
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								customAttribute.array[ offset + 1 ] = value.y;
								customAttribute.array[ offset + 2 ] = value.z;

								offset += 3;

							}

						}

					} else if ( customAttribute.size === 4 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1312
							value = customAttribute.value[ ca ];
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							customAttribute.array[ offset ]      = value.x;
							customAttribute.array[ offset + 1  ] = value.y;
							customAttribute.array[ offset + 2  ] = value.z;
							customAttribute.array[ offset + 3  ] = value.w;

							offset += 4;

						}

					}

				}

1327 1328
				_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );
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1330
				customAttribute.needsUpdate = false;
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			}

		}

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	}
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	function setLineBuffers ( geometry, hint ) {

		var v, c, d, vertex, offset, color,

		vertices = geometry.vertices,
		colors = geometry.colors,
		lineDistances = geometry.lineDistances,

		vl = vertices.length,
		cl = colors.length,
		dl = lineDistances.length,

		vertexArray = geometry.__vertexArray,
		colorArray = geometry.__colorArray,
		lineDistanceArray = geometry.__lineDistanceArray,

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,
		dirtyLineDistances = geometry.lineDistancesNeedUpdate,

		customAttributes = geometry.__webglCustomAttributesList,

		i, il,
		a, ca, cal, value,
		customAttribute;

		if ( dirtyVertices ) {

			for ( v = 0; v < vl; v ++ ) {

				vertex = vertices[ v ];

				offset = v * 3;

				vertexArray[ offset ]     = vertex.x;
				vertexArray[ offset + 1 ] = vertex.y;
				vertexArray[ offset + 2 ] = vertex.z;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyColors ) {

			for ( c = 0; c < cl; c ++ ) {

				color = colors[ c ];

				offset = c * 3;

				colorArray[ offset ]     = color.r;
				colorArray[ offset + 1 ] = color.g;
				colorArray[ offset + 2 ] = color.b;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

		}

		if ( dirtyLineDistances ) {

			for ( d = 0; d < dl; d ++ ) {

				lineDistanceArray[ d ] = lineDistances[ d ];

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglLineDistanceBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, lineDistanceArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

1421
				if ( customAttribute.needsUpdate && ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) ) {
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					offset = 0;

					cal = customAttribute.value.length;

					if ( customAttribute.size === 1 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							customAttribute.array[ ca ] = customAttribute.value[ ca ];

						}

					} else if ( customAttribute.size === 2 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							value = customAttribute.value[ ca ];

1441
							customAttribute.array[ offset ]   = value.x;
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1442 1443 1444 1445 1446 1447 1448 1449
							customAttribute.array[ offset + 1 ] = value.y;

							offset += 2;

						}

					} else if ( customAttribute.size === 3 ) {

1450
						if ( customAttribute.type === 'c' ) {
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							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

1456
								customAttribute.array[ offset ]   = value.r;
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								customAttribute.array[ offset + 1 ] = value.g;
								customAttribute.array[ offset + 2 ] = value.b;

								offset += 3;

							}

						} else {

							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

1470
								customAttribute.array[ offset ]   = value.x;
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								customAttribute.array[ offset + 1 ] = value.y;
								customAttribute.array[ offset + 2 ] = value.z;

								offset += 3;

							}

						}

					} else if ( customAttribute.size === 4 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							value = customAttribute.value[ ca ];

1486
							customAttribute.array[ offset ]    = value.x;
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							customAttribute.array[ offset + 1  ] = value.y;
							customAttribute.array[ offset + 2  ] = value.z;
							customAttribute.array[ offset + 3  ] = value.w;

							offset += 4;

						}

					}

					_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
					_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

1500 1501
					customAttribute.needsUpdate = false;

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				}

			}

		}

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	}
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	function setMeshBuffers( geometryGroup, object, hint, dispose, material ) {

		if ( ! geometryGroup.__inittedArrays ) {

			return;

		}

1518
		var needsSmoothNormals = materialNeedsSmoothNormals( material );
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		var f, fl, fi, face,
		vertexNormals, faceNormal, normal,
		vertexColors, faceColor,
		vertexTangents,
		uv, uv2, v1, v2, v3, v4, t1, t2, t3, t4, n1, n2, n3, n4,
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		c1, c2, c3,
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		sw1, sw2, sw3, sw4,
		si1, si2, si3, si4,
		sa1, sa2, sa3, sa4,
		sb1, sb2, sb3, sb4,
		m, ml, i, il,
		vn, uvi, uv2i,
		vk, vkl, vka,
		nka, chf, faceVertexNormals,
		a,

		vertexIndex = 0,

		offset = 0,
		offset_uv = 0,
		offset_uv2 = 0,
		offset_face = 0,
		offset_normal = 0,
		offset_tangent = 0,
		offset_line = 0,
		offset_color = 0,
		offset_skin = 0,
		offset_morphTarget = 0,
		offset_custom = 0,
		offset_customSrc = 0,

		value,

		vertexArray = geometryGroup.__vertexArray,
		uvArray = geometryGroup.__uvArray,
		uv2Array = geometryGroup.__uv2Array,
		normalArray = geometryGroup.__normalArray,
		tangentArray = geometryGroup.__tangentArray,
		colorArray = geometryGroup.__colorArray,

		skinIndexArray = geometryGroup.__skinIndexArray,
		skinWeightArray = geometryGroup.__skinWeightArray,

		morphTargetsArrays = geometryGroup.__morphTargetsArrays,
		morphNormalsArrays = geometryGroup.__morphNormalsArrays,

		customAttributes = geometryGroup.__webglCustomAttributesList,
		customAttribute,

		faceArray = geometryGroup.__faceArray,
		lineArray = geometryGroup.__lineArray,

		geometry = object.geometry, // this is shared for all chunks

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyElements = geometry.elementsNeedUpdate,
		dirtyUvs = geometry.uvsNeedUpdate,
		dirtyNormals = geometry.normalsNeedUpdate,
		dirtyTangents = geometry.tangentsNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,
		dirtyMorphTargets = geometry.morphTargetsNeedUpdate,

		vertices = geometry.vertices,
		chunk_faces3 = geometryGroup.faces3,
		obj_faces = geometry.faces,

		obj_uvs  = geometry.faceVertexUvs[ 0 ],
		obj_uvs2 = geometry.faceVertexUvs[ 1 ],

		obj_colors = geometry.colors,

		obj_skinIndices = geometry.skinIndices,
		obj_skinWeights = geometry.skinWeights,

		morphTargets = geometry.morphTargets,
		morphNormals = geometry.morphNormals;

		if ( dirtyVertices ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				face = obj_faces[ chunk_faces3[ f ] ];

				v1 = vertices[ face.a ];
				v2 = vertices[ face.b ];
				v3 = vertices[ face.c ];

				vertexArray[ offset ]     = v1.x;
				vertexArray[ offset + 1 ] = v1.y;
				vertexArray[ offset + 2 ] = v1.z;

				vertexArray[ offset + 3 ] = v2.x;
				vertexArray[ offset + 4 ] = v2.y;
				vertexArray[ offset + 5 ] = v2.z;

				vertexArray[ offset + 6 ] = v3.x;
				vertexArray[ offset + 7 ] = v3.y;
				vertexArray[ offset + 8 ] = v3.z;

				offset += 9;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyMorphTargets ) {

			for ( vk = 0, vkl = morphTargets.length; vk < vkl; vk ++ ) {

				offset_morphTarget = 0;

				for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

					chf = chunk_faces3[ f ];
					face = obj_faces[ chf ];

					// morph positions

					v1 = morphTargets[ vk ].vertices[ face.a ];
					v2 = morphTargets[ vk ].vertices[ face.b ];
					v3 = morphTargets[ vk ].vertices[ face.c ];

					vka = morphTargetsArrays[ vk ];

1647
					vka[ offset_morphTarget ]     = v1.x;
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					vka[ offset_morphTarget + 1 ] = v1.y;
					vka[ offset_morphTarget + 2 ] = v1.z;

					vka[ offset_morphTarget + 3 ] = v2.x;
					vka[ offset_morphTarget + 4 ] = v2.y;
					vka[ offset_morphTarget + 5 ] = v2.z;

					vka[ offset_morphTarget + 6 ] = v3.x;
					vka[ offset_morphTarget + 7 ] = v3.y;
					vka[ offset_morphTarget + 8 ] = v3.z;

					// morph normals

					if ( material.morphNormals ) {

						if ( needsSmoothNormals ) {

							faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ];

							n1 = faceVertexNormals.a;
							n2 = faceVertexNormals.b;
							n3 = faceVertexNormals.c;

						} else {

							n1 = morphNormals[ vk ].faceNormals[ chf ];
							n2 = n1;
							n3 = n1;

						}

						nka = morphNormalsArrays[ vk ];

1681
						nka[ offset_morphTarget ]     = n1.x;
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						nka[ offset_morphTarget + 1 ] = n1.y;
						nka[ offset_morphTarget + 2 ] = n1.z;

						nka[ offset_morphTarget + 3 ] = n2.x;
						nka[ offset_morphTarget + 4 ] = n2.y;
						nka[ offset_morphTarget + 5 ] = n2.z;

						nka[ offset_morphTarget + 6 ] = n3.x;
						nka[ offset_morphTarget + 7 ] = n3.y;
						nka[ offset_morphTarget + 8 ] = n3.z;

					}

					//

					offset_morphTarget += 9;

				}

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ vk ] );
				_gl.bufferData( _gl.ARRAY_BUFFER, morphTargetsArrays[ vk ], hint );

				if ( material.morphNormals ) {

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ vk ] );
					_gl.bufferData( _gl.ARRAY_BUFFER, morphNormalsArrays[ vk ], hint );

				}

			}

		}

		if ( obj_skinWeights.length ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1719
				face = obj_faces[ chunk_faces3[ f ] ];
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				// weights

				sw1 = obj_skinWeights[ face.a ];
				sw2 = obj_skinWeights[ face.b ];
				sw3 = obj_skinWeights[ face.c ];

				skinWeightArray[ offset_skin ]     = sw1.x;
				skinWeightArray[ offset_skin + 1 ] = sw1.y;
				skinWeightArray[ offset_skin + 2 ] = sw1.z;
				skinWeightArray[ offset_skin + 3 ] = sw1.w;

				skinWeightArray[ offset_skin + 4 ] = sw2.x;
				skinWeightArray[ offset_skin + 5 ] = sw2.y;
				skinWeightArray[ offset_skin + 6 ] = sw2.z;
				skinWeightArray[ offset_skin + 7 ] = sw2.w;

				skinWeightArray[ offset_skin + 8 ]  = sw3.x;
				skinWeightArray[ offset_skin + 9 ]  = sw3.y;
				skinWeightArray[ offset_skin + 10 ] = sw3.z;
				skinWeightArray[ offset_skin + 11 ] = sw3.w;

				// indices

				si1 = obj_skinIndices[ face.a ];
				si2 = obj_skinIndices[ face.b ];
				si3 = obj_skinIndices[ face.c ];

				skinIndexArray[ offset_skin ]     = si1.x;
				skinIndexArray[ offset_skin + 1 ] = si1.y;
				skinIndexArray[ offset_skin + 2 ] = si1.z;
				skinIndexArray[ offset_skin + 3 ] = si1.w;

				skinIndexArray[ offset_skin + 4 ] = si2.x;
				skinIndexArray[ offset_skin + 5 ] = si2.y;
				skinIndexArray[ offset_skin + 6 ] = si2.z;
				skinIndexArray[ offset_skin + 7 ] = si2.w;

				skinIndexArray[ offset_skin + 8 ]  = si3.x;
				skinIndexArray[ offset_skin + 9 ]  = si3.y;
				skinIndexArray[ offset_skin + 10 ] = si3.z;
				skinIndexArray[ offset_skin + 11 ] = si3.w;

				offset_skin += 12;

			}

			if ( offset_skin > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, skinIndexArray, hint );

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, skinWeightArray, hint );

			}

		}

1779
		if ( dirtyColors ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1783
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexColors = face.vertexColors;
				faceColor = face.color;

1788
				if ( vertexColors.length === 3 && material.vertexColors === THREE.VertexColors ) {
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					c1 = vertexColors[ 0 ];
					c2 = vertexColors[ 1 ];
					c3 = vertexColors[ 2 ];

				} else {

					c1 = faceColor;
					c2 = faceColor;
					c3 = faceColor;

				}

				colorArray[ offset_color ]     = c1.r;
				colorArray[ offset_color + 1 ] = c1.g;
				colorArray[ offset_color + 2 ] = c1.b;

				colorArray[ offset_color + 3 ] = c2.r;
				colorArray[ offset_color + 4 ] = c2.g;
				colorArray[ offset_color + 5 ] = c2.b;

				colorArray[ offset_color + 6 ] = c3.r;
				colorArray[ offset_color + 7 ] = c3.g;
				colorArray[ offset_color + 8 ] = c3.b;

				offset_color += 9;

			}

			if ( offset_color > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

			}

		}

		if ( dirtyTangents && geometry.hasTangents ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1831
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexTangents = face.vertexTangents;

				t1 = vertexTangents[ 0 ];
				t2 = vertexTangents[ 1 ];
				t3 = vertexTangents[ 2 ];

				tangentArray[ offset_tangent ]     = t1.x;
				tangentArray[ offset_tangent + 1 ] = t1.y;
				tangentArray[ offset_tangent + 2 ] = t1.z;
				tangentArray[ offset_tangent + 3 ] = t1.w;

				tangentArray[ offset_tangent + 4 ] = t2.x;
				tangentArray[ offset_tangent + 5 ] = t2.y;
				tangentArray[ offset_tangent + 6 ] = t2.z;
				tangentArray[ offset_tangent + 7 ] = t2.w;

				tangentArray[ offset_tangent + 8 ]  = t3.x;
				tangentArray[ offset_tangent + 9 ]  = t3.y;
				tangentArray[ offset_tangent + 10 ] = t3.z;
				tangentArray[ offset_tangent + 11 ] = t3.w;

				offset_tangent += 12;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, tangentArray, hint );

		}

1863
		if ( dirtyNormals ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1867
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexNormals = face.vertexNormals;
				faceNormal = face.normal;

				if ( vertexNormals.length === 3 && needsSmoothNormals ) {

					for ( i = 0; i < 3; i ++ ) {

						vn = vertexNormals[ i ];

						normalArray[ offset_normal ]     = vn.x;
						normalArray[ offset_normal + 1 ] = vn.y;
						normalArray[ offset_normal + 2 ] = vn.z;

						offset_normal += 3;

					}

				} else {

					for ( i = 0; i < 3; i ++ ) {

						normalArray[ offset_normal ]     = faceNormal.x;
						normalArray[ offset_normal + 1 ] = faceNormal.y;
						normalArray[ offset_normal + 2 ] = faceNormal.z;

						offset_normal += 3;

					}

				}

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, normalArray, hint );

		}

1907
		if ( dirtyUvs && obj_uvs ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				fi = chunk_faces3[ f ];

				uv = obj_uvs[ fi ];

				if ( uv === undefined ) continue;

				for ( i = 0; i < 3; i ++ ) {

					uvi = uv[ i ];

					uvArray[ offset_uv ]     = uvi.x;
					uvArray[ offset_uv + 1 ] = uvi.y;

					offset_uv += 2;

				}

			}

			if ( offset_uv > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, uvArray, hint );

			}

		}

1939
		if ( dirtyUvs && obj_uvs2 ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				fi = chunk_faces3[ f ];

				uv2 = obj_uvs2[ fi ];

				if ( uv2 === undefined ) continue;

				for ( i = 0; i < 3; i ++ ) {

					uv2i = uv2[ i ];

					uv2Array[ offset_uv2 ]     = uv2i.x;
					uv2Array[ offset_uv2 + 1 ] = uv2i.y;

					offset_uv2 += 2;

				}

			}

			if ( offset_uv2 > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, uv2Array, hint );

			}

		}

		if ( dirtyElements ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1975
				faceArray[ offset_face ]   = vertexIndex;
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				faceArray[ offset_face + 1 ] = vertexIndex + 1;
				faceArray[ offset_face + 2 ] = vertexIndex + 2;

				offset_face += 3;

				lineArray[ offset_line ]     = vertexIndex;
				lineArray[ offset_line + 1 ] = vertexIndex + 1;

				lineArray[ offset_line + 2 ] = vertexIndex;
				lineArray[ offset_line + 3 ] = vertexIndex + 2;

				lineArray[ offset_line + 4 ] = vertexIndex + 1;
				lineArray[ offset_line + 5 ] = vertexIndex + 2;

				offset_line += 6;

				vertexIndex += 3;

			}

			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, faceArray, hint );

			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, lineArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

				if ( ! customAttribute.__original.needsUpdate ) continue;

				offset_custom = 0;
				offset_customSrc = 0;

				if ( customAttribute.size === 1 ) {

2017
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2021
							face = obj_faces[ chunk_faces3[ f ] ];
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2023
							customAttribute.array[ offset_custom ]     = customAttribute.value[ face.a ];
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							customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ face.b ];
							customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ face.c ];

							offset_custom += 3;

						}

2031
					} else if ( customAttribute.boundTo === 'faces' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

2037
							customAttribute.array[ offset_custom ]     = value;
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							customAttribute.array[ offset_custom + 1 ] = value;
							customAttribute.array[ offset_custom + 2 ] = value;

							offset_custom += 3;

						}

					}

				} else if ( customAttribute.size === 2 ) {

2049
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2053
							face = obj_faces[ chunk_faces3[ f ] ];
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							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2059
							customAttribute.array[ offset_custom ]     = v1.x;
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							customAttribute.array[ offset_custom + 1 ] = v1.y;

							customAttribute.array[ offset_custom + 2 ] = v2.x;
							customAttribute.array[ offset_custom + 3 ] = v2.y;

							customAttribute.array[ offset_custom + 4 ] = v3.x;
							customAttribute.array[ offset_custom + 5 ] = v3.y;

							offset_custom += 6;

						}

2072
					} else if ( customAttribute.boundTo === 'faces' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2082
							customAttribute.array[ offset_custom ]     = v1.x;
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							customAttribute.array[ offset_custom + 1 ] = v1.y;

							customAttribute.array[ offset_custom + 2 ] = v2.x;
							customAttribute.array[ offset_custom + 3 ] = v2.y;

							customAttribute.array[ offset_custom + 4 ] = v3.x;
							customAttribute.array[ offset_custom + 5 ] = v3.y;

							offset_custom += 6;

						}

					}

				} else if ( customAttribute.size === 3 ) {

					var pp;

2101
					if ( customAttribute.type === 'c' ) {
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2103
						pp = [ 'r', 'g', 'b' ];
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					} else {

2107
						pp = [ 'x', 'y', 'z' ];
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Mr.doob 已提交
2108 2109 2110

					}

2111
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
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2112 2113 2114

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2115
							face = obj_faces[ chunk_faces3[ f ] ];
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2116 2117 2118 2119 2120

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2121
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

2137
					} else if ( customAttribute.boundTo === 'faces' ) {
M
Mr.doob 已提交
2138 2139 2140 2141 2142 2143 2144 2145 2146

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2147
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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Mr.doob 已提交
2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

2163
					} else if ( customAttribute.boundTo === 'faceVertices' ) {
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2164 2165 2166 2167 2168 2169 2170 2171 2172

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value[ 0 ];
							v2 = value[ 1 ];
							v3 = value[ 2 ];

2173
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

					}

				} else if ( customAttribute.size === 4 ) {

2193
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
Mr.doob 已提交
2194 2195 2196

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2197
							face = obj_faces[ chunk_faces3[ f ] ];
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Mr.doob 已提交
2198 2199 2200 2201 2202

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2203
							customAttribute.array[ offset_custom  ]   = v1.x;
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Mr.doob 已提交
2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

2222
					} else if ( customAttribute.boundTo === 'faces' ) {
M
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2223 2224 2225 2226 2227 2228 2229 2230 2231

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2232
							customAttribute.array[ offset_custom  ]   = v1.x;
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Mr.doob 已提交
2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

2251
					} else if ( customAttribute.boundTo === 'faceVertices' ) {
M
Mr.doob 已提交
2252 2253 2254 2255 2256 2257 2258 2259 2260

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value[ 0 ];
							v2 = value[ 1 ];
							v3 = value[ 2 ];

2261
							customAttribute.array[ offset_custom  ]   = v1.x;
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Mr.doob 已提交
2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

					}

				}

				_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

			}

		}

		if ( dispose ) {

			delete geometryGroup.__inittedArrays;
			delete geometryGroup.__colorArray;
			delete geometryGroup.__normalArray;
			delete geometryGroup.__tangentArray;
			delete geometryGroup.__uvArray;
			delete geometryGroup.__uv2Array;
			delete geometryGroup.__faceArray;
			delete geometryGroup.__vertexArray;
			delete geometryGroup.__lineArray;
			delete geometryGroup.__skinIndexArray;
			delete geometryGroup.__skinWeightArray;

		}

	};

	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

2313 2314
		initAttributes();

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Mr.doob 已提交
2315 2316 2317 2318 2319 2320 2321 2322 2323
		if ( object.hasPositions && ! object.__webglVertexBuffer ) object.__webglVertexBuffer = _gl.createBuffer();
		if ( object.hasNormals && ! object.__webglNormalBuffer ) object.__webglNormalBuffer = _gl.createBuffer();
		if ( object.hasUvs && ! object.__webglUvBuffer ) object.__webglUvBuffer = _gl.createBuffer();
		if ( object.hasColors && ! object.__webglColorBuffer ) object.__webglColorBuffer = _gl.createBuffer();

		if ( object.hasPositions ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
2324
			enableAttribute( program.attributes.position );
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2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339
			_gl.vertexAttribPointer( program.attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasNormals ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglNormalBuffer );

			if ( material.shading === THREE.FlatShading ) {

				var nx, ny, nz,
					nax, nbx, ncx, nay, nby, ncy, naz, nbz, ncz,
					normalArray,
					i, il = object.count * 3;

2340
				for ( i = 0; i < il; i += 9 ) {
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2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359

					normalArray = object.normalArray;

					nax  = normalArray[ i ];
					nay  = normalArray[ i + 1 ];
					naz  = normalArray[ i + 2 ];

					nbx  = normalArray[ i + 3 ];
					nby  = normalArray[ i + 4 ];
					nbz  = normalArray[ i + 5 ];

					ncx  = normalArray[ i + 6 ];
					ncy  = normalArray[ i + 7 ];
					ncz  = normalArray[ i + 8 ];

					nx = ( nax + nbx + ncx ) / 3;
					ny = ( nay + nby + ncy ) / 3;
					nz = ( naz + nbz + ncz ) / 3;

2360
					normalArray[ i ]   = nx;
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Mr.doob 已提交
2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376
					normalArray[ i + 1 ] = ny;
					normalArray[ i + 2 ] = nz;

					normalArray[ i + 3 ] = nx;
					normalArray[ i + 4 ] = ny;
					normalArray[ i + 5 ] = nz;

					normalArray[ i + 6 ] = nx;
					normalArray[ i + 7 ] = ny;
					normalArray[ i + 8 ] = nz;

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
2377
			enableAttribute( program.attributes.normal );
M
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2378 2379 2380 2381 2382 2383 2384 2385
			_gl.vertexAttribPointer( program.attributes.normal, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasUvs && material.map ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglUvBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
2386
			enableAttribute( program.attributes.uv );
M
Mr.doob 已提交
2387 2388 2389 2390 2391 2392 2393 2394
			_gl.vertexAttribPointer( program.attributes.uv, 2, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
2395
			enableAttribute( program.attributes.color );
M
Mr.doob 已提交
2396 2397 2398 2399
			_gl.vertexAttribPointer( program.attributes.color, 3, _gl.FLOAT, false, 0, 0 );

		}

2400 2401
		disableUnusedAttributes();

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2402 2403 2404 2405 2406 2407
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

2408
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
2409

2410 2411 2412 2413
		var geometryAttributes = geometry.attributes;

		var programAttributes = program.attributes;
		var programAttributesKeys = program.attributesKeys;
2414

2415
		for ( var i = 0, l = programAttributesKeys.length; i < l; i ++ ) {
2416

M
Mr.doob 已提交
2417 2418
			var key = programAttributesKeys[ i ];
			var programAttribute = programAttributes[ key ];
M
Mr.doob 已提交
2419

M
Mr.doob 已提交
2420
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
2421

M
Mr.doob 已提交
2422
				var geometryAttribute = geometryAttributes[ key ];
2423

M
Mr.doob 已提交
2424
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
2425

M
Mr.doob 已提交
2426
					var size = geometryAttribute.itemSize;
M
Mr.doob 已提交
2427

M
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2428
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryAttribute.buffer );
2429

M
Mr.doob 已提交
2430
					enableAttribute( programAttribute );
2431

M
Mr.doob 已提交
2432
					_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32
M
Mr.doob 已提交
2433

2434
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2435

M
Mr.doob 已提交
2436
					if ( material.defaultAttributeValues[ key ].length === 2 ) {
M
Mr.doob 已提交
2437

M
Mr.doob 已提交
2438
						_gl.vertexAttrib2fv( programAttribute, material.defaultAttributeValues[ key ] );
M
Mr.doob 已提交
2439

M
Mr.doob 已提交
2440
					} else if ( material.defaultAttributeValues[ key ].length === 3 ) {
M
Mr.doob 已提交
2441

M
Mr.doob 已提交
2442
						_gl.vertexAttrib3fv( programAttribute, material.defaultAttributeValues[ key ] );
M
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2443 2444 2445 2446 2447 2448 2449 2450

					}

				}

			}

		}
2451 2452

		disableUnusedAttributes();
2453

M
Mr.doob 已提交
2454 2455
	}

M
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2456 2457
	this.renderBufferDirect = function ( camera, lights, fog, material, geometry, object ) {

2458 2459
		if ( material.visible === false ) return;

2460 2461
		updateObject( object );

M
Mr.doob 已提交
2462
		var program = setProgram( camera, lights, fog, material, object );
M
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2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476

		var updateBuffers = false,
			wireframeBit = material.wireframe ? 1 : 0,
			geometryHash = ( geometry.id * 0xffffff ) + ( program.id * 2 ) + wireframeBit;

		if ( geometryHash !== _currentGeometryGroupHash ) {

			_currentGeometryGroupHash = geometryHash;
			updateBuffers = true;

		}

		if ( updateBuffers ) {

2477
			initAttributes();
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2478 2479 2480 2481 2482 2483 2484

		}

		// render mesh

		if ( object instanceof THREE.Mesh ) {

2485 2486
			var mode = material.wireframe === true ? _gl.LINES : _gl.TRIANGLES;

2487
			var index = geometry.attributes.index;
M
Mr.doob 已提交
2488 2489 2490

			if ( index ) {

2491 2492
				// indexed triangles

2493
				var type, size;
2494

2495
				if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {
2496

2497 2498
					type = _gl.UNSIGNED_INT;
					size = 4;
2499

2500
				} else {
2501

2502 2503
					type = _gl.UNSIGNED_SHORT;
					size = 2;
2504

2505 2506
				}

M
Mr.doob 已提交
2507 2508
				var offsets = geometry.offsets;

2509 2510
				if ( offsets.length === 0 ) {

M
Mr.doob 已提交
2511
					if ( updateBuffers ) {
2512

2513
						setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2514
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
2515 2516 2517

					}

2518
					_gl.drawElements( mode, index.array.length, type, 0 );
2519 2520 2521 2522 2523 2524 2525 2526 2527 2528

					_this.info.render.calls ++;
					_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
					_this.info.render.faces += index.array.length / 3;

				} else {

					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change
M
Mr.doob 已提交
2529

2530
					updateBuffers = true;
M
Mr.doob 已提交
2531

2532
					for ( var i = 0, il = offsets.length; i < il; i ++ ) {
M
Mr.doob 已提交
2533

2534
						var startIndex = offsets[ i ].index;
M
Mr.doob 已提交
2535

2536
						if ( updateBuffers ) {
M
Mr.doob 已提交
2537

2538
							setupVertexAttributes( material, program, geometry, startIndex );
2539 2540
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

M
Mr.doob 已提交
2541 2542
						}

2543
						// render indexed triangles
M
Mr.doob 已提交
2544

2545
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
M
Mr.doob 已提交
2546

2547 2548 2549
						_this.info.render.calls ++;
						_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
						_this.info.render.faces += offsets[ i ].count / 3;
M
Mr.doob 已提交
2550

2551
					}
M
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2552 2553 2554 2555 2556

				}

			} else {

2557 2558
				// non-indexed triangles

M
Mr.doob 已提交
2559 2560
				if ( updateBuffers ) {

2561
					setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2562 2563 2564

				}

2565
				var position = geometry.attributes[ 'position' ];
2566

M
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2567 2568
				// render non-indexed triangles

2569
				_gl.drawArrays( mode, 0, position.array.length / 3 );
M
Mr.doob 已提交
2570 2571

				_this.info.render.calls ++;
2572 2573
				_this.info.render.vertices += position.array.length / 3;
				_this.info.render.faces += position.array.length / 9;
M
Mr.doob 已提交
2574 2575 2576

			}

2577
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
2578

2579 2580
			// render particles

M
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2581
			var mode = _gl.POINTS;
M
Mr.doob 已提交
2582

M
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2583
			var index = geometry.attributes.index;
M
Mr.doob 已提交
2584

M
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2585
			if ( index ) {
2586

M
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2587 2588 2589 2590 2591 2592 2593 2594 2595 2596
				// indexed points

				var type, size;

				if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {

					type = _gl.UNSIGNED_INT;
					size = 4;

				} else {
M
Mr.doob 已提交
2597

M
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2598 2599
					type = _gl.UNSIGNED_SHORT;
					size = 2;
M
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2600

M
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2601 2602
				}

M
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2603 2604 2605 2606 2607 2608 2609 2610 2611
				var offsets = geometry.offsets;

				if ( offsets.length === 0 ) {

					if ( updateBuffers ) {

						setupVertexAttributes( material, program, geometry, 0 );
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

M
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2612
					}
M
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2613 2614 2615 2616 2617 2618

					_gl.drawElements( mode, index.array.length, type, 0);

					_this.info.render.calls ++;
					_this.info.render.points += index.array.length;

M
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2619
				} else {
M
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2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639

					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change

					if ( offsets.length > 1 ) updateBuffers = true;

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

						var startIndex = offsets[ i ].index;

						if ( updateBuffers ) {

							setupVertexAttributes( material, program, geometry, startIndex );
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

						}

						// render indexed points

M
Mr.doob 已提交
2640
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
M
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2641 2642 2643 2644 2645 2646

						_this.info.render.calls ++;
						_this.info.render.points += offsets[ i ].count;

					}

M
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2647
				}
M
mschuetz 已提交
2648

M
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2649
			} else {
M
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2650

M
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2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664
				// non-indexed points

				if ( updateBuffers ) {

					setupVertexAttributes( material, program, geometry, 0 );

				}

				var position = geometry.attributes.position;

				_gl.drawArrays( mode, 0, position.array.length / 3 );

				_this.info.render.calls ++;
				_this.info.render.points += position.array.length / 3;
M
Mr.doob 已提交
2665

M
mschuetz 已提交
2666
			}
M
Mr.doob 已提交
2667 2668 2669

		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
2670
			var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
M
Mr.doob 已提交
2671

2672
			setLineWidth( material.linewidth );
M
Mr.doob 已提交
2673

2674
			var index = geometry.attributes.index;
2675

2676
			if ( index ) {
M
Mr.doob 已提交
2677

2678
				// indexed lines
M
Mr.doob 已提交
2679

2680
				var type, size;
2681

2682
				if ( index.array instanceof Uint32Array ) {
2683

2684 2685
					type = _gl.UNSIGNED_INT;
					size = 4;
2686

2687
				} else {
2688

2689 2690
					type = _gl.UNSIGNED_SHORT;
					size = 2;
2691

2692
				}
M
Mr.doob 已提交
2693

2694
				var offsets = geometry.offsets;
M
Mr.doob 已提交
2695

2696
				if ( offsets.length === 0 ) {
M
Mr.doob 已提交
2697

2698
					if ( updateBuffers ) {
M
Mr.doob 已提交
2699

2700
						setupVertexAttributes( material, program, geometry, 0 );
2701
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
M
Mr.doob 已提交
2702

2703
					}
2704

2705
					_gl.drawElements( mode, index.array.length, type, 0 ); // 2 bytes per Uint16Array
2706 2707

					_this.info.render.calls ++;
2708
					_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
2709

2710
				} else {
M
Mr.doob 已提交
2711

2712 2713 2714 2715 2716 2717 2718 2719 2720
					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change

					if ( offsets.length > 1 ) updateBuffers = true;

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

						var startIndex = offsets[ i ].index;
M
Mr.doob 已提交
2721

2722 2723
						if ( updateBuffers ) {

2724
							setupVertexAttributes( material, program, geometry, startIndex );
2725 2726 2727
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

						}
2728

2729
						// render indexed lines
2730

2731
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size ); // 2 bytes per Uint16Array
2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742

						_this.info.render.calls ++;
						_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared

					}

				}

			} else {

				// non-indexed lines
M
Mr.doob 已提交
2743

2744
				if ( updateBuffers ) {
2745

2746
					setupVertexAttributes( material, program, geometry, 0 );
2747

2748 2749
				}

2750
				var position = geometry.attributes.position;
2751

M
Mr.doob 已提交
2752
				_gl.drawArrays( mode, 0, position.array.length / 3 );
2753

2754
				_this.info.render.calls ++;
2755
				_this.info.render.points += position.array.length / 3;
M
Mr.doob 已提交
2756

2757
			}
M
Mr.doob 已提交
2758

2759
		}
M
Mr.doob 已提交
2760 2761 2762 2763 2764

	};

	this.renderBuffer = function ( camera, lights, fog, material, geometryGroup, object ) {

2765 2766
		if ( material.visible === false ) return;

2767 2768
		updateObject( object );

M
Mr.doob 已提交
2769
		var program = setProgram( camera, lights, fog, material, object );
M
Mr.doob 已提交
2770

M
Mr.doob 已提交
2771
		var attributes = program.attributes;
M
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2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785

		var updateBuffers = false,
			wireframeBit = material.wireframe ? 1 : 0,
			geometryGroupHash = ( geometryGroup.id * 0xffffff ) + ( program.id * 2 ) + wireframeBit;

		if ( geometryGroupHash !== _currentGeometryGroupHash ) {

			_currentGeometryGroupHash = geometryGroupHash;
			updateBuffers = true;

		}

		if ( updateBuffers ) {

2786
			initAttributes();
M
Mr.doob 已提交
2787 2788 2789 2790 2791

		}

		// vertices

2792
		if ( ! material.morphTargets && attributes.position >= 0 ) {
M
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2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820

			if ( updateBuffers ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
				enableAttribute( attributes.position );
				_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

			}

		} else {

			if ( object.morphTargetBase ) {

				setupMorphTargets( material, geometryGroup, object );

			}

		}


		if ( updateBuffers ) {

			// custom attributes

			// Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers

			if ( geometryGroup.__webglCustomAttributesList ) {

M
Mr.doob 已提交
2821
				for ( var i = 0, il = geometryGroup.__webglCustomAttributesList.length; i < il; i ++ ) {
M
Mr.doob 已提交
2822

M
Mr.doob 已提交
2823
					var attribute = geometryGroup.__webglCustomAttributesList[ i ];
M
Mr.doob 已提交
2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841

					if ( attributes[ attribute.buffer.belongsToAttribute ] >= 0 ) {

						_gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer );
						enableAttribute( attributes[ attribute.buffer.belongsToAttribute ] );
						_gl.vertexAttribPointer( attributes[ attribute.buffer.belongsToAttribute ], attribute.size, _gl.FLOAT, false, 0, 0 );

					}

				}

			}


			// colors

			if ( attributes.color >= 0 ) {

2842
				if ( object.geometry.colors.length > 0 || object.geometry.faces.length > 0 ) {
M
Mr.doob 已提交
2843

2844 2845 2846
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
					enableAttribute( attributes.color );
					_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2847

2848
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2849 2850


2851
					_gl.vertexAttrib3fv( attributes.color, material.defaultAttributeValues.color );
M
Mr.doob 已提交
2852

2853
				}
M
Mr.doob 已提交
2854

M
Mr.doob 已提交
2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880
			}

			// normals

			if ( attributes.normal >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
				enableAttribute( attributes.normal );
				_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );

			}

			// tangents

			if ( attributes.tangent >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
				enableAttribute( attributes.tangent );
				_gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 );

			}

			// uvs

			if ( attributes.uv >= 0 ) {

2881
				if ( object.geometry.faceVertexUvs[ 0 ] ) {
M
Mr.doob 已提交
2882

2883 2884 2885
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
					enableAttribute( attributes.uv );
					_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2886

2887
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2888 2889


2890
					_gl.vertexAttrib2fv( attributes.uv, material.defaultAttributeValues.uv );
M
Mr.doob 已提交
2891

2892
				}
M
Mr.doob 已提交
2893 2894 2895 2896 2897

			}

			if ( attributes.uv2 >= 0 ) {

2898
				if ( object.geometry.faceVertexUvs[ 1 ] ) {
M
Mr.doob 已提交
2899

2900 2901 2902
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
					enableAttribute( attributes.uv2 );
					_gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2903

2904
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2905 2906


2907
					_gl.vertexAttrib2fv( attributes.uv2, material.defaultAttributeValues.uv2 );
M
Mr.doob 已提交
2908

2909
				}
M
Mr.doob 已提交
2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937

			}

			if ( material.skinning &&
				 attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
				enableAttribute( attributes.skinIndex );
				_gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 );

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
				enableAttribute( attributes.skinWeight );
				_gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 );

			}

			// line distances

			if ( attributes.lineDistance >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglLineDistanceBuffer );
				enableAttribute( attributes.lineDistance );
				_gl.vertexAttribPointer( attributes.lineDistance, 1, _gl.FLOAT, false, 0, 0 );

			}

		}

2938 2939
		disableUnusedAttributes();

M
Mr.doob 已提交
2940 2941 2942 2943
		// render mesh

		if ( object instanceof THREE.Mesh ) {

2944
			var type = geometryGroup.__typeArray === Uint32Array ? _gl.UNSIGNED_INT : _gl.UNSIGNED_SHORT;
M
Mr.doob 已提交
2945

2946
			// wireframe
2947

M
Mr.doob 已提交
2948 2949 2950 2951
			if ( material.wireframe ) {

				setLineWidth( material.wireframeLinewidth );
				if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
G
gero3 已提交
2952
				_gl.drawElements( _gl.LINES, geometryGroup.__webglLineCount, type, 0 );
M
Mr.doob 已提交
2953 2954 2955 2956 2957 2958

			// triangles

			} else {

				if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
G
gero3 已提交
2959
				_gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, type, 0 );
M
Mr.doob 已提交
2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970

			}

			_this.info.render.calls ++;
			_this.info.render.vertices += geometryGroup.__webglFaceCount;
			_this.info.render.faces += geometryGroup.__webglFaceCount / 3;

		// render lines

		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
2971
			var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
M
Mr.doob 已提交
2972 2973 2974

			setLineWidth( material.linewidth );

M
Mr.doob 已提交
2975
			_gl.drawArrays( mode, 0, geometryGroup.__webglLineCount );
M
Mr.doob 已提交
2976 2977 2978 2979 2980

			_this.info.render.calls ++;

		// render particles

2981
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
2982 2983 2984 2985 2986 2987 2988 2989 2990 2991

			_gl.drawArrays( _gl.POINTS, 0, geometryGroup.__webglParticleCount );

			_this.info.render.calls ++;
			_this.info.render.points += geometryGroup.__webglParticleCount;

		}

	};

2992 2993 2994 2995 2996 2997 2998 2999 3000 3001
	function initAttributes() {

		for ( var i = 0, l = _newAttributes.length; i < l; i ++ ) {

			_newAttributes[ i ] = 0;

		}

	}

M
Mr.doob 已提交
3002 3003
	function enableAttribute( attribute ) {

3004 3005
		_newAttributes[ attribute ] = 1;

3006
		if ( _enabledAttributes[ attribute ] === 0 ) {
M
Mr.doob 已提交
3007 3008

			_gl.enableVertexAttribArray( attribute );
3009
			_enabledAttributes[ attribute ] = 1;
M
Mr.doob 已提交
3010 3011 3012

		}

3013
	}
M
Mr.doob 已提交
3014

3015
	function disableUnusedAttributes() {
M
Mr.doob 已提交
3016

3017
		for ( var i = 0, l = _enabledAttributes.length; i < l; i ++ ) {
M
Mr.doob 已提交
3018

3019
			if ( _enabledAttributes[ i ] !== _newAttributes[ i ] ) {
M
Mr.doob 已提交
3020

3021 3022
				_gl.disableVertexAttribArray( i );
				_enabledAttributes[ i ] = 0;
M
Mr.doob 已提交
3023 3024 3025 3026 3027

			}

		}

3028
	}
M
Mr.doob 已提交
3029 3030 3031 3032 3033 3034 3035

	function setupMorphTargets ( material, geometryGroup, object ) {

		// set base

		var attributes = material.program.attributes;

3036
		if ( object.morphTargetBase !== - 1 && attributes.position >= 0 ) {
M
Mr.doob 已提交
3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ object.morphTargetBase ] );
			enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		} else if ( attributes.position >= 0 ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
			enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.morphTargetForcedOrder.length ) {

			// set forced order

			var m = 0;
			var order = object.morphTargetForcedOrder;
			var influences = object.morphTargetInfluences;

			while ( m < material.numSupportedMorphTargets && m < order.length ) {

3060
				if ( attributes[ 'morphTarget' + m ] >= 0 ) {
M
Mr.doob 已提交
3061 3062

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ order[ m ] ] );
3063 3064
					enableAttribute( attributes[ 'morphTarget' + m ] );
					_gl.vertexAttribPointer( attributes[ 'morphTarget' + m ], 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3065 3066 3067

				}

3068
				if ( attributes[ 'morphNormal' + m ] >= 0 && material.morphNormals ) {
M
Mr.doob 已提交
3069 3070

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ order[ m ] ] );
3071 3072
					enableAttribute( attributes[ 'morphNormal' + m ] );
					_gl.vertexAttribPointer( attributes[ 'morphNormal' + m ], 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123

				}

				object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ];

				m ++;
			}

		} else {

			// find the most influencing

			var influence, activeInfluenceIndices = [];
			var influences = object.morphTargetInfluences;
			var i, il = influences.length;

			for ( i = 0; i < il; i ++ ) {

				influence = influences[ i ];

				if ( influence > 0 ) {

					activeInfluenceIndices.push( [ influence, i ] );

				}

			}

			if ( activeInfluenceIndices.length > material.numSupportedMorphTargets ) {

				activeInfluenceIndices.sort( numericalSort );
				activeInfluenceIndices.length = material.numSupportedMorphTargets;

			} else if ( activeInfluenceIndices.length > material.numSupportedMorphNormals ) {

				activeInfluenceIndices.sort( numericalSort );

			} else if ( activeInfluenceIndices.length === 0 ) {

				activeInfluenceIndices.push( [ 0, 0 ] );

			};

			var influenceIndex, m = 0;

			while ( m < material.numSupportedMorphTargets ) {

				if ( activeInfluenceIndices[ m ] ) {

					influenceIndex = activeInfluenceIndices[ m ][ 1 ];

3124
					if ( attributes[ 'morphTarget' + m ] >= 0 ) {
M
Mr.doob 已提交
3125 3126

						_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ influenceIndex ] );
3127 3128
						enableAttribute( attributes[ 'morphTarget' + m ] );
						_gl.vertexAttribPointer( attributes[ 'morphTarget' + m ], 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3129 3130 3131

					}

3132
					if ( attributes[ 'morphNormal' + m ] >= 0 && material.morphNormals ) {
M
Mr.doob 已提交
3133 3134

						_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ influenceIndex ] );
3135 3136
						enableAttribute( attributes[ 'morphNormal' + m ] );
						_gl.vertexAttribPointer( attributes[ 'morphNormal' + m ], 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172


					}

					object.__webglMorphTargetInfluences[ m ] = influences[ influenceIndex ];

				} else {

					/*
					_gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );

					if ( material.morphNormals ) {

						_gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 );

					}
					*/

					object.__webglMorphTargetInfluences[ m ] = 0;

				}

				m ++;

			}

		}

		// load updated influences uniform

		if ( material.program.uniforms.morphTargetInfluences !== null ) {

			_gl.uniform1fv( material.program.uniforms.morphTargetInfluences, object.__webglMorphTargetInfluences );

		}

3173
	}
M
Mr.doob 已提交
3174 3175 3176 3177 3178

	// Sorting

	function painterSortStable ( a, b ) {

3179
		if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
3180

3181 3182 3183
			return b.material.id - a.material.id;

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
3184 3185 3186 3187 3188

			return b.z - a.z;

		} else {

3189
			return a.id - b.id;
M
Mr.doob 已提交
3190 3191 3192

		}

3193
	}
M
Mr.doob 已提交
3194

3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206
	function reversePainterSortStable ( a, b ) {

		if ( a.z !== b.z ) {

			return a.z - b.z;

		} else {

			return a.id - b.id;

		}

3207
	}
3208

M
Mr.doob 已提交
3209 3210 3211 3212
	function numericalSort ( a, b ) {

		return b[ 0 ] - a[ 0 ];

3213
	}
M
Mr.doob 已提交
3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225

	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
			return;

		}

M
Mr.doob 已提交
3226
		var fog = scene.fog;
M
Mr.doob 已提交
3227 3228 3229

		// reset caching for this frame

3230
		_currentGeometryGroupHash = - 1;
3231
		_currentMaterialId = - 1;
3232
		_currentCamera = null;
M
Mr.doob 已提交
3233 3234 3235 3236
		_lightsNeedUpdate = true;

		// update scene graph

3237
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
3238 3239 3240 3241 3242

		// update camera matrices and frustum

		if ( camera.parent === undefined ) camera.updateMatrixWorld();

3243
		// update Skeleton objects
3244 3245

		scene.traverse( function ( object ) {
3246 3247 3248

			if ( object instanceof THREE.SkinnedMesh ) {

3249
				object.skeleton.update();
3250 3251 3252

			}

3253
		} );
3254

M
Mr.doob 已提交
3255 3256 3257 3258 3259
		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
3260
		lights.length = 0;
3261 3262
		opaqueObjects.length = 0;
		transparentObjects.length = 0;
M
Mr.doob 已提交
3263

M
Mr.doob 已提交
3264 3265 3266
		sprites.length = 0;
		lensFlares.length = 0;

3267
		projectObject( scene );
M
Mr.doob 已提交
3268

M
Mr.doob 已提交
3269
		if ( _this.sortObjects === true ) {
3270 3271 3272

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
3273

3274 3275 3276
		}

		// custom render plugins (pre pass)
M
Mr.doob 已提交
3277

M
Mr.doob 已提交
3278
		shadowMapPlugin.render( scene, camera );
M
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3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296

		//

		_this.info.render.calls = 0;
		_this.info.render.vertices = 0;
		_this.info.render.faces = 0;
		_this.info.render.points = 0;

		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

		// set matrices for immediate objects

M
Mr.doob 已提交
3297
		for ( var i = 0, il = _webglObjectsImmediate.length; i < il; i ++ ) {
M
Mr.doob 已提交
3298

M
Mr.doob 已提交
3299 3300
			var webglObject = _webglObjectsImmediate[ i ];
			var object = webglObject.object;
M
Mr.doob 已提交
3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320

			if ( object.visible ) {

				setupMatrices( object, camera );

				unrollImmediateBufferMaterial( webglObject );

			}

		}

		if ( scene.overrideMaterial ) {

			var material = scene.overrideMaterial;

			this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
			this.setDepthTest( material.depthTest );
			this.setDepthWrite( material.depthWrite );
			setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );

O
OpenShift guest 已提交
3321
			renderObjects( opaqueObjects, camera, lights, fog, true, material );
3322
			renderObjects( transparentObjects, camera, lights, fog, true, material );
3323
			renderObjectsImmediate( _webglObjectsImmediate, '', camera, lights, fog, false, material );
M
Mr.doob 已提交
3324 3325 3326 3327 3328 3329 3330 3331 3332

		} else {

			var material = null;

			// opaque pass (front-to-back order)

			this.setBlending( THREE.NoBlending );

O
OpenShift guest 已提交
3333
			renderObjects( opaqueObjects, camera, lights, fog, false, material );
3334
			renderObjectsImmediate( _webglObjectsImmediate, 'opaque', camera, lights, fog, false, material );
M
Mr.doob 已提交
3335 3336 3337

			// transparent pass (back-to-front order)

3338
			renderObjects( transparentObjects, camera, lights, fog, true, material );
3339
			renderObjectsImmediate( _webglObjectsImmediate, 'transparent', camera, lights, fog, true, material );
M
Mr.doob 已提交
3340 3341 3342 3343 3344

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
3345 3346
		spritePlugin.render( scene, camera );
		lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
M
Mr.doob 已提交
3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363

		// Generate mipmap if we're using any kind of mipmap filtering

		if ( renderTarget && renderTarget.generateMipmaps && renderTarget.minFilter !== THREE.NearestFilter && renderTarget.minFilter !== THREE.LinearFilter ) {

			updateRenderTargetMipmap( renderTarget );

		}

		// Ensure depth buffer writing is enabled so it can be cleared on next render

		this.setDepthTest( true );
		this.setDepthWrite( true );

		// _gl.finish();

	};
M
Mr.doob 已提交
3364

3365
	function projectObject( object ) {
M
Mr.doob 已提交
3366

M
Mr.doob 已提交
3367
		if ( object.visible === false ) return;
M
Mr.doob 已提交
3368

3369
		if ( object instanceof THREE.Scene || object instanceof THREE.Group ) {
M
Mr.doob 已提交
3370

3371
			// skip
M
Mr.doob 已提交
3372

3373
		} else {
M
Mr.doob 已提交
3374

3375
			initObject( object );
M
Mr.doob 已提交
3376

M
Mr.doob 已提交
3377 3378 3379 3380 3381
			if ( object instanceof THREE.Light ) {

				lights.push( object );

			} else if ( object instanceof THREE.Sprite ) {
M
Mr.doob 已提交
3382

M
Mr.doob 已提交
3383
				sprites.push( object );
M
Mr.doob 已提交
3384

M
Mr.doob 已提交
3385
			} else if ( object instanceof THREE.LensFlare ) {
M
Mr.doob 已提交
3386

M
Mr.doob 已提交
3387
				lensFlares.push( object );
M
Mr.doob 已提交
3388

M
Mr.doob 已提交
3389
			} else {
M
Mr.doob 已提交
3390

M
Mr.doob 已提交
3391
				var webglObjects = _webglObjects[ object.id ];
M
Mr.doob 已提交
3392

M
Mr.doob 已提交
3393
				if ( webglObjects && ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) ) {
M
Mr.doob 已提交
3394

M
Mr.doob 已提交
3395
					for ( var i = 0, l = webglObjects.length; i < l; i ++ ) {
M
Mr.doob 已提交
3396

M
Mr.doob 已提交
3397
						var webglObject = webglObjects[i];
M
Mr.doob 已提交
3398

M
Mr.doob 已提交
3399 3400 3401 3402 3403 3404
						unrollBufferMaterial( webglObject );

						webglObject.render = true;

						if ( _this.sortObjects === true ) {

M
Mr.doob 已提交
3405 3406
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
3407

M
Mr.doob 已提交
3408
							webglObject.z = _vector3.z;
3409 3410

						}
O
OpenShift guest 已提交
3411

3412
					}
M
Mr.doob 已提交
3413

3414
				}
M
Mr.doob 已提交
3415

3416
			}
M
Mr.doob 已提交
3417 3418

		}
M
Mr.doob 已提交
3419

M
Mr.doob 已提交
3420 3421
		for ( var i = 0, l = object.children.length; i < l; i ++ ) {

3422
			projectObject( object.children[ i ] );
M
Mr.doob 已提交
3423

3424
		}
3425

3426
	}
M
Mr.doob 已提交
3427

3428
	function renderObjects( renderList, camera, lights, fog, useBlending, overrideMaterial ) {
M
Mr.doob 已提交
3429

M
Mr.doob 已提交
3430
		var material;
M
Mr.doob 已提交
3431

3432
		for ( var i = renderList.length - 1; i !== - 1; i -- ) {
M
Mr.doob 已提交
3433

M
Mr.doob 已提交
3434
			var webglObject = renderList[ i ];
M
Mr.doob 已提交
3435

M
Mr.doob 已提交
3436 3437
			var object = webglObject.object;
			var buffer = webglObject.buffer;
M
Mr.doob 已提交
3438

3439
			setupMatrices( object, camera );
M
Mr.doob 已提交
3440

3441
			if ( overrideMaterial ) {
M
Mr.doob 已提交
3442

3443
				material = overrideMaterial;
M
Mr.doob 已提交
3444

3445
			} else {
M
Mr.doob 已提交
3446

3447
				material = webglObject.material;
M
Mr.doob 已提交
3448

3449
				if ( ! material ) continue;
M
Mr.doob 已提交
3450

3451
				if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
M
Mr.doob 已提交
3452

3453 3454 3455
				_this.setDepthTest( material.depthTest );
				_this.setDepthWrite( material.depthWrite );
				setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
M
Mr.doob 已提交
3456

3457
			}
M
Mr.doob 已提交
3458

3459
			_this.setMaterialFaces( material );
M
Mr.doob 已提交
3460

3461
			if ( buffer instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3462

3463
				_this.renderBufferDirect( camera, lights, fog, material, buffer, object );
M
Mr.doob 已提交
3464

3465
			} else {
M
Mr.doob 已提交
3466

3467
				_this.renderBuffer( camera, lights, fog, material, buffer, object );
M
Mr.doob 已提交
3468 3469 3470 3471 3472

			}

		}

3473
	}
M
Mr.doob 已提交
3474 3475 3476

	function renderObjectsImmediate ( renderList, materialType, camera, lights, fog, useBlending, overrideMaterial ) {

M
Mr.doob 已提交
3477
		var material;
M
Mr.doob 已提交
3478 3479 3480

		for ( var i = 0, il = renderList.length; i < il; i ++ ) {

M
Mr.doob 已提交
3481 3482
			var webglObject = renderList[ i ];
			var object = webglObject.object;
M
Mr.doob 已提交
3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509

			if ( object.visible ) {

				if ( overrideMaterial ) {

					material = overrideMaterial;

				} else {

					material = webglObject[ materialType ];

					if ( ! material ) continue;

					if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );

					_this.setDepthTest( material.depthTest );
					_this.setDepthWrite( material.depthWrite );
					setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );

				}

				_this.renderImmediateObject( camera, lights, fog, material, object );

			}

		}

3510
	}
M
Mr.doob 已提交
3511 3512 3513 3514 3515

	this.renderImmediateObject = function ( camera, lights, fog, material, object ) {

		var program = setProgram( camera, lights, fog, material, object );

3516
		_currentGeometryGroupHash = - 1;
M
Mr.doob 已提交
3517 3518 3519 3520 3521 3522 3523 3524 3525

		_this.setMaterialFaces( material );

		if ( object.immediateRenderCallback ) {

			object.immediateRenderCallback( program, _gl, _frustum );

		} else {

3526
			object.render( function ( object ) { _this.renderBufferImmediate( object, program, material ); } );
M
Mr.doob 已提交
3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548

		}

	};

	function unrollImmediateBufferMaterial ( globject ) {

		var object = globject.object,
			material = object.material;

		if ( material.transparent ) {

			globject.transparent = material;
			globject.opaque = null;

		} else {

			globject.opaque = material;
			globject.transparent = null;

		}

3549
	}
M
Mr.doob 已提交
3550 3551 3552

	function unrollBufferMaterial ( globject ) {

3553 3554
		var object = globject.object;
		var buffer = globject.buffer;
M
Mr.doob 已提交
3555

3556 3557
		var geometry = object.geometry;
		var material = object.material;
M
Mr.doob 已提交
3558

3559
		if ( material instanceof THREE.MeshFaceMaterial ) {
M
Mr.doob 已提交
3560

3561
			var materialIndex = geometry instanceof THREE.BufferGeometry ? 0 : buffer.materialIndex;
M
Mr.doob 已提交
3562

3563
			material = material.materials[ materialIndex ];
M
Mr.doob 已提交
3564

M
Mr.doob 已提交
3565 3566
			globject.material = material;

M
Mr.doob 已提交
3567 3568
			if ( material.transparent ) {

M
Mr.doob 已提交
3569
				transparentObjects.push( globject );
M
Mr.doob 已提交
3570 3571 3572

			} else {

M
Mr.doob 已提交
3573
				opaqueObjects.push( globject );
M
Mr.doob 已提交
3574 3575 3576

			}

M
Mr.doob 已提交
3577
		} else if ( material ) {
M
Mr.doob 已提交
3578

M
Mr.doob 已提交
3579
			globject.material = material;
M
Mr.doob 已提交
3580

M
Mr.doob 已提交
3581
			if ( material.transparent ) {
M
Mr.doob 已提交
3582

M
Mr.doob 已提交
3583
				transparentObjects.push( globject );
M
Mr.doob 已提交
3584

M
Mr.doob 已提交
3585
			} else {
M
Mr.doob 已提交
3586

M
Mr.doob 已提交
3587
				opaqueObjects.push( globject );
M
Mr.doob 已提交
3588 3589 3590 3591 3592

			}

		}

3593
	}
M
Mr.doob 已提交
3594

3595
	function initObject( object ) {
M
Mr.doob 已提交
3596

3597
		if ( object.__webglInit === undefined ) {
M
Mr.doob 已提交
3598 3599 3600 3601 3602

			object.__webglInit = true;
			object._modelViewMatrix = new THREE.Matrix4();
			object._normalMatrix = new THREE.Matrix3();

3603
			object.addEventListener( 'removed', onObjectRemoved );
3604

3605
		}
M
Mr.doob 已提交
3606

3607
		var geometry = object.geometry;
M
Mr.doob 已提交
3608

3609
		if ( geometry === undefined ) {
M
Mr.doob 已提交
3610

3611
			// ImmediateRenderObject
M
Mr.doob 已提交
3612

3613
		} else if ( geometry.__webglInit === undefined ) {
M
Mr.doob 已提交
3614

3615 3616
			geometry.__webglInit = true;
			geometry.addEventListener( 'dispose', onGeometryDispose );
M
Mr.doob 已提交
3617

3618
			if ( geometry instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3619

3620
				//
M
Mr.doob 已提交
3621

3622
			} else if ( object instanceof THREE.Mesh ) {
M
Mr.doob 已提交
3623

3624
				initGeometryGroups( object, geometry );
M
Mr.doob 已提交
3625

3626
			} else if ( object instanceof THREE.Line ) {
M
Mr.doob 已提交
3627

3628
				if ( geometry.__webglVertexBuffer === undefined ) {
M
Mr.doob 已提交
3629

3630 3631
					createLineBuffers( geometry );
					initLineBuffers( geometry, object );
M
Mr.doob 已提交
3632

3633 3634 3635
					geometry.verticesNeedUpdate = true;
					geometry.colorsNeedUpdate = true;
					geometry.lineDistancesNeedUpdate = true;
M
Mr.doob 已提交
3636

3637
				}
M
Mr.doob 已提交
3638

3639
			} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3640

3641
				if ( geometry.__webglVertexBuffer === undefined ) {
M
Mr.doob 已提交
3642

3643 3644
					createParticleBuffers( geometry );
					initParticleBuffers( geometry, object );
M
Mr.doob 已提交
3645

3646 3647
					geometry.verticesNeedUpdate = true;
					geometry.colorsNeedUpdate = true;
M
Mr.doob 已提交
3648 3649 3650 3651 3652 3653 3654

				}

			}

		}

3655
		if ( object.__webglActive === undefined) {
M
Mr.doob 已提交
3656

3657 3658
			object.__webglActive = true;

M
Mr.doob 已提交
3659 3660 3661 3662
			if ( object instanceof THREE.Mesh ) {

				if ( geometry instanceof THREE.BufferGeometry ) {

3663
					addBuffer( _webglObjects, geometry, object );
M
Mr.doob 已提交
3664

M
Mr.doob 已提交
3665 3666
				} else if ( geometry instanceof THREE.Geometry ) {

3667
					var geometryGroupsList = geometryGroups[ geometry.id ];
M
Mr.doob 已提交
3668

3669 3670 3671
					for ( var i = 0,l = geometryGroupsList.length; i < l; i ++ ) {

						addBuffer( _webglObjects, geometryGroupsList[ i ], object );
M
Mr.doob 已提交
3672

M
Mr.doob 已提交
3673
					}
3674

M
Mr.doob 已提交
3675 3676
				}

3677
			} else if ( object instanceof THREE.Line || object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3678

3679
				addBuffer( _webglObjects, geometry, object );
M
Mr.doob 已提交
3680 3681 3682

			} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {

3683
				addBufferImmediate( _webglObjectsImmediate, object );
M
Mr.doob 已提交
3684 3685 3686 3687 3688

			}

		}

3689 3690 3691 3692 3693 3694 3695
	}

	// Geometry splitting

	var geometryGroups = {};
	var geometryGroupCounter = 0;

3696 3697 3698
	function makeGroups( geometry, usesFaceMaterial ) {

		var maxVerticesInGroup = extensions.get( 'OES_element_index_uint' ) ? 4294967296 : 65535;
3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731

		var groupHash, hash_map = {};

		var numMorphTargets = geometry.morphTargets.length;
		var numMorphNormals = geometry.morphNormals.length;

		var group;
		var groups = {};
		var groupsList = [];

		for ( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {

			var face = geometry.faces[ f ];
			var materialIndex = usesFaceMaterial ? face.materialIndex : 0;

			if ( ! ( materialIndex in hash_map ) ) {

				hash_map[ materialIndex ] = { hash: materialIndex, counter: 0 };

			}

			groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;

			if ( ! ( groupHash in groups ) ) {

				group = {
					id: geometryGroupCounter ++,
					faces3: [],
					materialIndex: materialIndex,
					vertices: 0,
					numMorphTargets: numMorphTargets,
					numMorphNormals: numMorphNormals
				};
3732

3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752
				groups[ groupHash ] = group;
				groupsList.push( group );

			}

			if ( groups[ groupHash ].vertices + 3 > maxVerticesInGroup ) {

				hash_map[ materialIndex ].counter += 1;
				groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;

				if ( ! ( groupHash in groups ) ) {

					group = {
						id: geometryGroupCounter ++,
						faces3: [],
						materialIndex: materialIndex,
						vertices: 0,
						numMorphTargets: numMorphTargets,
						numMorphNormals: numMorphNormals
					};
3753

3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768
					groups[ groupHash ] = group;
					groupsList.push( group );

				}

			}

			groups[ groupHash ].faces3.push( f );
			groups[ groupHash ].vertices += 3;

		}

		return groupsList;

	}
M
Mr.doob 已提交
3769

3770
	function initGeometryGroups( object, geometry ) {
M
Mr.doob 已提交
3771

3772
		var material = object.material, addBuffers = false;
3773

3774
		if ( geometryGroups[ geometry.id ] === undefined || geometry.groupsNeedUpdate === true ) {
3775 3776

			delete _webglObjects[ object.id ];
M
Mr.doob 已提交
3777

3778
			geometryGroups[ geometry.id ] = makeGroups( geometry, material instanceof THREE.MeshFaceMaterial );
3779

3780
			geometry.groupsNeedUpdate = false;
M
Mr.doob 已提交
3781

3782
		}
M
Mr.doob 已提交
3783

3784 3785
		var geometryGroupsList = geometryGroups[ geometry.id ];

3786 3787
		// create separate VBOs per geometry chunk

3788
		for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
3789

3790
			var geometryGroup = geometryGroupsList[ i ];
3791 3792 3793

			// initialise VBO on the first access

3794
			if ( geometryGroup.__webglVertexBuffer === undefined ) {
3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805

				createMeshBuffers( geometryGroup );
				initMeshBuffers( geometryGroup, object );

				geometry.verticesNeedUpdate = true;
				geometry.morphTargetsNeedUpdate = true;
				geometry.elementsNeedUpdate = true;
				geometry.uvsNeedUpdate = true;
				geometry.normalsNeedUpdate = true;
				geometry.tangentsNeedUpdate = true;
				geometry.colorsNeedUpdate = true;
M
Mr.doob 已提交
3806

3807
				addBuffers = true;
M
Mr.doob 已提交
3808

3809
			} else {
M
Mr.doob 已提交
3810

3811
				addBuffers = false;
M
Mr.doob 已提交
3812

3813
			}
M
Mr.doob 已提交
3814

3815
			if ( addBuffers || object.__webglActive === undefined ) {
3816

3817
				addBuffer( _webglObjects, geometryGroup, object );
3818

3819
			}
M
Mr.doob 已提交
3820 3821 3822

		}

3823
		object.__webglActive = true;
M
Mr.doob 已提交
3824

3825
	}
M
Mr.doob 已提交
3826

3827
	function addBuffer( objlist, buffer, object ) {
M
Mr.doob 已提交
3828

O
OpenShift guest 已提交
3829 3830 3831
		var id = object.id;
		objlist[id] = objlist[id] || [];
		objlist[id].push(
M
Mr.doob 已提交
3832
			{
O
OpenShift guest 已提交
3833
				id: id,
M
Mr.doob 已提交
3834 3835
				buffer: buffer,
				object: object,
3836
				material: null,
3837
				z: 0
M
Mr.doob 已提交
3838 3839 3840 3841 3842
			}
		);

	};

3843
	function addBufferImmediate( objlist, object ) {
M
Mr.doob 已提交
3844 3845 3846

		objlist.push(
			{
3847
				id: null,
M
Mr.doob 已提交
3848 3849
				object: object,
				opaque: null,
3850 3851
				transparent: null,
				z: 0
M
Mr.doob 已提交
3852 3853 3854 3855 3856 3857 3858
			}
		);

	};

	// Objects updates

3859
	function updateObject( object ) {
M
Mr.doob 已提交
3860

3861
		var geometry = object.geometry, customAttributesDirty, material;
M
Mr.doob 已提交
3862

3863
		if ( geometry instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3864

M
Mr.doob 已提交
3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891
			var attributes = geometry.attributes;
			var attributesKeys = geometry.attributesKeys;

			for ( var i = 0, l = attributesKeys.length; i < l; i ++ ) {

				var key = attributesKeys[ i ];
				var attribute = attributes[ key ];

				if ( attribute.buffer === undefined ) {

					attribute.buffer = _gl.createBuffer();
					attribute.needsUpdate = true;

				}

				if ( attribute.needsUpdate === true ) {

					var bufferType = ( key === 'index' ) ? _gl.ELEMENT_ARRAY_BUFFER : _gl.ARRAY_BUFFER;

					_gl.bindBuffer( bufferType, attribute.buffer );
					_gl.bufferData( bufferType, attribute.array, _gl.STATIC_DRAW );

					attribute.needsUpdate = false;

				}

			}
M
Mr.doob 已提交
3892

M
Mr.doob 已提交
3893 3894 3895
		} else if ( object instanceof THREE.Mesh ) {

			// check all geometry groups
M
Mr.doob 已提交
3896

3897 3898
			if ( geometry.groupsNeedUpdate === true ) {

3899
				initGeometryGroups( object, geometry );
M
Mr.doob 已提交
3900

3901
			}
M
Mr.doob 已提交
3902

3903 3904 3905
			var geometryGroupsList = geometryGroups[ geometry.id ];

			for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
M
Mr.doob 已提交
3906

3907
				var geometryGroup = geometryGroupsList[ i ];
M
Mr.doob 已提交
3908 3909 3910

				material = getBufferMaterial( object, geometryGroup );

3911
				if ( geometry.groupsNeedUpdate === true ) {
M
Mr.doob 已提交
3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922

					initMeshBuffers( geometryGroup, object );

				}

				customAttributesDirty = material.attributes && areCustomAttributesDirty( material );

				if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
					 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
					 geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {

3923
					setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, ! geometry.dynamic, material );
M
Mr.doob 已提交
3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938

				}

			}

			geometry.verticesNeedUpdate = false;
			geometry.morphTargetsNeedUpdate = false;
			geometry.elementsNeedUpdate = false;
			geometry.uvsNeedUpdate = false;
			geometry.normalsNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
			geometry.tangentsNeedUpdate = false;

			material.attributes && clearCustomAttributes( material );

M
Mr.doob 已提交
3939 3940
		} else if ( object instanceof THREE.Line ) {

3941
			material = getBufferMaterial( object, geometry );
M
Mr.doob 已提交
3942

3943
			customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
3944

3945
			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
M
Mr.doob 已提交
3946

3947
				setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
M
Mr.doob 已提交
3948

3949
			}
M
Mr.doob 已提交
3950

3951 3952 3953
			geometry.verticesNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
			geometry.lineDistancesNeedUpdate = false;
M
Mr.doob 已提交
3954

3955
			material.attributes && clearCustomAttributes( material );
M
Mr.doob 已提交
3956

3957
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3958

3959
			material = getBufferMaterial( object, geometry );
M
Mr.doob 已提交
3960

3961
			customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
3962

3963
			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || customAttributesDirty ) {
M
Mr.doob 已提交
3964

3965
				setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
M
Mr.doob 已提交
3966

3967
			}
M
Mr.doob 已提交
3968

3969 3970
			geometry.verticesNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
M
Mr.doob 已提交
3971

3972
			material.attributes && clearCustomAttributes( material );
M
Mr.doob 已提交
3973 3974 3975

		}

M
Mr.doob 已提交
3976
	}
M
Mr.doob 已提交
3977 3978 3979

	// Objects updates - custom attributes check

3980
	function areCustomAttributesDirty( material ) {
M
Mr.doob 已提交
3981

3982
		for ( var name in material.attributes ) {
M
Mr.doob 已提交
3983

3984
			if ( material.attributes[ name ].needsUpdate ) return true;
M
Mr.doob 已提交
3985 3986 3987 3988 3989

		}

		return false;

M
Mr.doob 已提交
3990
	}
M
Mr.doob 已提交
3991

3992
	function clearCustomAttributes( material ) {
M
Mr.doob 已提交
3993

3994
		for ( var name in material.attributes ) {
3995 3996

			material.attributes[ name ].needsUpdate = false;
M
Mr.doob 已提交
3997 3998 3999

		}

M
Mr.doob 已提交
4000
	}
M
Mr.doob 已提交
4001 4002 4003

	// Objects removal

4004
	function removeObject( object ) {
M
Mr.doob 已提交
4005 4006

		if ( object instanceof THREE.Mesh  ||
4007
			 object instanceof THREE.PointCloud ||
M
Mr.doob 已提交
4008 4009
			 object instanceof THREE.Line ) {

4010
			delete _webglObjects[ object.id ];
M
Mr.doob 已提交
4011 4012 4013

		} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {

4014
			removeInstances( _webglObjectsImmediate, object );
M
Mr.doob 已提交
4015 4016 4017

		}

4018 4019 4020 4021
		delete object.__webglInit;
		delete object._modelViewMatrix;
		delete object._normalMatrix;

4022
		delete object.__webglActive;
M
Mr.doob 已提交
4023

M
Mr.doob 已提交
4024
	}
M
Mr.doob 已提交
4025

4026
	function removeInstances( objlist, object ) {
M
Mr.doob 已提交
4027 4028 4029 4030 4031 4032 4033 4034 4035 4036 4037

		for ( var o = objlist.length - 1; o >= 0; o -- ) {

			if ( objlist[ o ].object === object ) {

				objlist.splice( o, 1 );

			}

		}

M
Mr.doob 已提交
4038
	}
M
Mr.doob 已提交
4039 4040 4041

	// Materials

4042
	function initMaterial( material, lights, fog, object ) {
M
Mr.doob 已提交
4043 4044 4045

		material.addEventListener( 'dispose', onMaterialDispose );

4046
		var shaderID;
M
Mr.doob 已提交
4047 4048 4049 4050 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071 4072 4073 4074 4075

		if ( material instanceof THREE.MeshDepthMaterial ) {

			shaderID = 'depth';

		} else if ( material instanceof THREE.MeshNormalMaterial ) {

			shaderID = 'normal';

		} else if ( material instanceof THREE.MeshBasicMaterial ) {

			shaderID = 'basic';

		} else if ( material instanceof THREE.MeshLambertMaterial ) {

			shaderID = 'lambert';

		} else if ( material instanceof THREE.MeshPhongMaterial ) {

			shaderID = 'phong';

		} else if ( material instanceof THREE.LineBasicMaterial ) {

			shaderID = 'basic';

		} else if ( material instanceof THREE.LineDashedMaterial ) {

			shaderID = 'dashed';

4076
		} else if ( material instanceof THREE.PointCloudMaterial ) {
M
Mr.doob 已提交
4077 4078 4079 4080 4081 4082 4083

			shaderID = 'particle_basic';

		}

		if ( shaderID ) {

4084 4085 4086 4087 4088 4089 4090 4091 4092 4093 4094 4095 4096 4097 4098
			var shader = THREE.ShaderLib[ shaderID ];

			material.__webglShader = {
				uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
				vertexShader: shader.vertexShader,
				fragmentShader: shader.fragmentShader
			}

		} else {

			material.__webglShader = {
				uniforms: material.uniforms,
				vertexShader: material.vertexShader,
				fragmentShader: material.fragmentShader
			}
M
Mr.doob 已提交
4099 4100 4101 4102 4103 4104

		}

		// heuristics to create shader parameters according to lights in the scene
		// (not to blow over maxLights budget)

4105 4106 4107
		var maxLightCount = allocateLights( lights );
		var maxShadows = allocateShadows( lights );
		var maxBones = allocateBones( object );
M
Mr.doob 已提交
4108

4109
		var parameters = {
M
Mr.doob 已提交
4110

4111 4112 4113
			precision: _precision,
			supportsVertexTextures: _supportsVertexTextures,

4114 4115 4116 4117 4118 4119
			map: !! material.map,
			envMap: !! material.envMap,
			lightMap: !! material.lightMap,
			bumpMap: !! material.bumpMap,
			normalMap: !! material.normalMap,
			specularMap: !! material.specularMap,
4120
			alphaMap: !! material.alphaMap,
M
Mr.doob 已提交
4121 4122 4123 4124 4125 4126 4127 4128

			vertexColors: material.vertexColors,

			fog: fog,
			useFog: material.fog,
			fogExp: fog instanceof THREE.FogExp2,

			sizeAttenuation: material.sizeAttenuation,
4129
			logarithmicDepthBuffer: _logarithmicDepthBuffer,
M
Mr.doob 已提交
4130 4131 4132

			skinning: material.skinning,
			maxBones: maxBones,
4133
			useVertexTexture: _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture,
M
Mr.doob 已提交
4134 4135 4136

			morphTargets: material.morphTargets,
			morphNormals: material.morphNormals,
4137 4138
			maxMorphTargets: _this.maxMorphTargets,
			maxMorphNormals: _this.maxMorphNormals,
M
Mr.doob 已提交
4139 4140 4141 4142 4143 4144 4145

			maxDirLights: maxLightCount.directional,
			maxPointLights: maxLightCount.point,
			maxSpotLights: maxLightCount.spot,
			maxHemiLights: maxLightCount.hemi,

			maxShadows: maxShadows,
4146 4147 4148 4149
			shadowMapEnabled: _this.shadowMapEnabled && object.receiveShadow && maxShadows > 0,
			shadowMapType: _this.shadowMapType,
			shadowMapDebug: _this.shadowMapDebug,
			shadowMapCascade: _this.shadowMapCascade,
M
Mr.doob 已提交
4150 4151 4152 4153 4154 4155 4156 4157 4158

			alphaTest: material.alphaTest,
			metal: material.metal,
			wrapAround: material.wrapAround,
			doubleSided: material.side === THREE.DoubleSide,
			flipSided: material.side === THREE.BackSide

		};

4159 4160 4161 4162 4163 4164 4165 4166 4167 4168 4169 4170 4171 4172 4173
		// Generate code

		var chunks = [];

		if ( shaderID ) {

			chunks.push( shaderID );

		} else {

			chunks.push( material.fragmentShader );
			chunks.push( material.vertexShader );

		}

4174 4175
		if ( material.defines !== undefined ) {

4176
			for ( var name in material.defines ) {
4177

4178 4179
				chunks.push( name );
				chunks.push( material.defines[ name ] );
4180 4181

			}
4182 4183 4184

		}

4185
		for ( var name in parameters ) {
4186

4187 4188
			chunks.push( name );
			chunks.push( parameters[ name ] );
4189 4190 4191 4192 4193 4194 4195 4196 4197 4198 4199 4200 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 4211 4212 4213 4214

		}

		var code = chunks.join();

		var program;

		// Check if code has been already compiled

		for ( var p = 0, pl = _programs.length; p < pl; p ++ ) {

			var programInfo = _programs[ p ];

			if ( programInfo.code === code ) {

				program = programInfo;
				program.usedTimes ++;

				break;

			}

		}

		if ( program === undefined ) {

4215
			program = new THREE.WebGLProgram( _this, code, material, parameters );
4216 4217 4218 4219 4220 4221 4222
			_programs.push( program );

			_this.info.memory.programs = _programs.length;

		}

		material.program = program;
M
Mr.doob 已提交
4223

4224
		var attributes = program.attributes;
M
Mr.doob 已提交
4225 4226 4227 4228 4229

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

4230
			var id, base = 'morphTarget';
M
Mr.doob 已提交
4231

4232
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244 4245 4246 4247 4248 4249

				id = base + i;

				if ( attributes[ id ] >= 0 ) {

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

4250
			var id, base = 'morphNormal';
M
Mr.doob 已提交
4251

4252
			for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
4253 4254 4255 4256 4257 4258 4259 4260 4261 4262 4263 4264 4265 4266 4267

				id = base + i;

				if ( attributes[ id ] >= 0 ) {

					material.numSupportedMorphNormals ++;

				}

			}

		}

		material.uniformsList = [];

4268
		for ( var u in material.__webglShader.uniforms ) {
M
Mr.doob 已提交
4269

4270 4271 4272 4273 4274
			var location = material.program.uniforms[ u ];

			if ( location ) {
				material.uniformsList.push( [ material.__webglShader.uniforms[ u ], location ] );
			}
M
Mr.doob 已提交
4275 4276 4277

		}

M
Mr.doob 已提交
4278
	}
M
Mr.doob 已提交
4279 4280 4281 4282 4283 4284 4285 4286 4287

	function setProgram( camera, lights, fog, material, object ) {

		_usedTextureUnits = 0;

		if ( material.needsUpdate ) {

			if ( material.program ) deallocateMaterial( material );

4288
			initMaterial( material, lights, fog, object );
M
Mr.doob 已提交
4289 4290 4291 4292 4293 4294 4295 4296 4297 4298 4299 4300 4301 4302
			material.needsUpdate = false;

		}

		if ( material.morphTargets ) {

			if ( ! object.__webglMorphTargetInfluences ) {

				object.__webglMorphTargetInfluences = new Float32Array( _this.maxMorphTargets );

			}

		}

4303
		var refreshProgram = false;
M
Mr.doob 已提交
4304
		var refreshMaterial = false;
4305
		var refreshLights = false;
M
Mr.doob 已提交
4306 4307 4308

		var program = material.program,
			p_uniforms = program.uniforms,
4309
			m_uniforms = material.__webglShader.uniforms;
M
Mr.doob 已提交
4310

4311
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
4312

4313 4314
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
4315

4316
			refreshProgram = true;
M
Mr.doob 已提交
4317
			refreshMaterial = true;
4318
			refreshLights = true;
M
Mr.doob 已提交
4319 4320 4321 4322 4323

		}

		if ( material.id !== _currentMaterialId ) {

4324
			if ( _currentMaterialId === -1 ) refreshLights = true;
M
Mr.doob 已提交
4325
			_currentMaterialId = material.id;
4326

M
Mr.doob 已提交
4327 4328 4329 4330
			refreshMaterial = true;

		}

4331
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
4332 4333 4334

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

4335 4336
			if ( _logarithmicDepthBuffer ) {

4337
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
4338 4339 4340 4341

			}


M
Mr.doob 已提交
4342 4343
			if ( camera !== _currentCamera ) _currentCamera = camera;

4344 4345 4346 4347 4348 4349 4350 4351 4352 4353 4354 4355 4356 4357 4358 4359 4360 4361
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
				 material.envMap ) {

				if ( p_uniforms.cameraPosition !== null ) {

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
4362
				 material instanceof THREE.MeshBasicMaterial ||
4363 4364 4365 4366 4367 4368 4369 4370 4371 4372 4373
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

				if ( p_uniforms.viewMatrix !== null ) {

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );

				}

			}

M
Mr.doob 已提交
4374 4375 4376 4377 4378 4379 4380 4381
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

4382 4383 4384 4385 4386 4387 4388 4389 4390 4391 4392 4393 4394
			if ( object.bindMatrix && p_uniforms.bindMatrix !== null ) {

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== null ) {

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

			if ( _supportsBoneTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
4395 4396 4397 4398 4399 4400

				if ( p_uniforms.boneTexture !== null ) {

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
4401
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
4402 4403 4404

				}

4405 4406
				if ( p_uniforms.boneTextureWidth !== null ) {

4407
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
4408 4409 4410 4411 4412

				}

				if ( p_uniforms.boneTextureHeight !== null ) {

4413
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
4414 4415 4416

				}

4417
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
4418 4419 4420

				if ( p_uniforms.boneGlobalMatrices !== null ) {

4421
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
4422 4423 4424 4425 4426 4427 4428 4429 4430 4431 4432 4433 4434 4435 4436 4437 4438 4439 4440 4441 4442 4443 4444

				}

			}

		}

		if ( refreshMaterial ) {

			// refresh uniforms common to several materials

			if ( fog && material.fog ) {

				refreshUniformsFog( m_uniforms, fog );

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material.lights ) {

				if ( _lightsNeedUpdate ) {

4445
					refreshLights = true;
4446
					setupLights( lights );
M
Mr.doob 已提交
4447 4448 4449
					_lightsNeedUpdate = false;
				}

4450 4451
				if ( refreshLights ) {
					refreshUniformsLights( m_uniforms, _lights );
4452
					markUniformsLightsNeedsUpdate( m_uniforms, true );
4453
				} else {
4454
					markUniformsLightsNeedsUpdate( m_uniforms, false );
4455
				}
M
Mr.doob 已提交
4456 4457 4458 4459 4460 4461 4462 4463 4464 4465 4466 4467 4468 4469 4470 4471 4472 4473 4474 4475 4476 4477

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

4478
			} else if ( material instanceof THREE.PointCloudMaterial ) {
M
Mr.doob 已提交
4479 4480 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490 4491 4492 4493 4494 4495 4496 4497 4498 4499 4500 4501 4502 4503 4504 4505 4506 4507 4508 4509

				refreshUniformsParticle( m_uniforms, material );

			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

			} else if ( material instanceof THREE.MeshLambertMaterial ) {

				refreshUniformsLambert( m_uniforms, material );

			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

			if ( object.receiveShadow && ! material._shadowPass ) {

				refreshUniformsShadow( m_uniforms, lights );

			}

			// load common uniforms

4510
			loadUniformsGeneric( material.uniformsList );
M
Mr.doob 已提交
4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 4521 4522 4523

		}

		loadUniformsMatrices( p_uniforms, object );

		if ( p_uniforms.modelMatrix !== null ) {

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );

		}

		return program;

M
Mr.doob 已提交
4524
	}
M
Mr.doob 已提交
4525 4526 4527 4528 4529 4530 4531 4532 4533 4534 4535 4536 4537 4538 4539 4540 4541 4542 4543 4544

	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

		if ( _this.gammaInput ) {

			uniforms.diffuse.value.copyGammaToLinear( material.color );

		} else {

			uniforms.diffuse.value = material.color;

		}

		uniforms.map.value = material.map;
		uniforms.lightMap.value = material.lightMap;
		uniforms.specularMap.value = material.specularMap;
4545
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557 4558 4559 4560 4561

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		// uv repeat and offset setting priorities
4562 4563 4564 4565
		//  1. color map
		//  2. specular map
		//  3. normal map
		//  4. bump map
4566
		//  5. alpha map
M
Mr.doob 已提交
4567 4568 4569 4570 4571 4572 4573 4574 4575 4576 4577 4578 4579 4580 4581 4582 4583 4584 4585

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

4586 4587 4588 4589
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

M
Mr.doob 已提交
4590 4591 4592 4593 4594 4595 4596 4597 4598 4599 4600 4601
		}

		if ( uvScaleMap !== undefined ) {

			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
4602
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
Mr.doob 已提交
4603 4604 4605 4606 4607 4608 4609 4610 4611 4612 4613 4614 4615 4616

		if ( _this.gammaInput ) {

			//uniforms.reflectivity.value = material.reflectivity * material.reflectivity;
			uniforms.reflectivity.value = material.reflectivity;

		} else {

			uniforms.reflectivity.value = material.reflectivity;

		}

		uniforms.refractionRatio.value = material.refractionRatio;
		uniforms.combine.value = material.combine;
4617 4618 4619
		uniforms.useRefract.value = material.envMap && (
			material.envMap.mapping === THREE.CubeRefractionMapping ||
			material.envMap.mapping === THREE.EquirectangularRefractionMapping );
M
Mr.doob 已提交
4620

M
Mr.doob 已提交
4621
	}
M
Mr.doob 已提交
4622 4623 4624 4625 4626 4627

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
4628
	}
M
Mr.doob 已提交
4629 4630 4631 4632 4633 4634 4635

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
4636
	}
M
Mr.doob 已提交
4637 4638 4639 4640 4641 4642 4643 4644 4645 4646

	function refreshUniformsParticle ( uniforms, material ) {

		uniforms.psColor.value = material.color;
		uniforms.opacity.value = material.opacity;
		uniforms.size.value = material.size;
		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.

		uniforms.map.value = material.map;

M
Mr.doob 已提交
4647
	}
M
Mr.doob 已提交
4648 4649 4650 4651 4652 4653 4654 4655 4656 4657 4658 4659 4660 4661 4662 4663

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
4664
	}
M
Mr.doob 已提交
4665 4666 4667 4668 4669 4670 4671 4672 4673 4674 4675 4676 4677 4678 4679 4680 4681 4682 4683 4684 4685 4686 4687 4688 4689

	function refreshUniformsPhong ( uniforms, material ) {

		uniforms.shininess.value = material.shininess;

		if ( _this.gammaInput ) {

			uniforms.ambient.value.copyGammaToLinear( material.ambient );
			uniforms.emissive.value.copyGammaToLinear( material.emissive );
			uniforms.specular.value.copyGammaToLinear( material.specular );

		} else {

			uniforms.ambient.value = material.ambient;
			uniforms.emissive.value = material.emissive;
			uniforms.specular.value = material.specular;

		}

		if ( material.wrapAround ) {

			uniforms.wrapRGB.value.copy( material.wrapRGB );

		}

M
Mr.doob 已提交
4690
	}
M
Mr.doob 已提交
4691 4692 4693 4694 4695 4696 4697 4698 4699 4700 4701 4702 4703 4704 4705 4706 4707 4708 4709 4710 4711

	function refreshUniformsLambert ( uniforms, material ) {

		if ( _this.gammaInput ) {

			uniforms.ambient.value.copyGammaToLinear( material.ambient );
			uniforms.emissive.value.copyGammaToLinear( material.emissive );

		} else {

			uniforms.ambient.value = material.ambient;
			uniforms.emissive.value = material.emissive;

		}

		if ( material.wrapAround ) {

			uniforms.wrapRGB.value.copy( material.wrapRGB );

		}

M
Mr.doob 已提交
4712
	}
M
Mr.doob 已提交
4713 4714 4715 4716 4717 4718 4719 4720 4721 4722 4723 4724 4725 4726 4727 4728 4729 4730 4731 4732 4733 4734 4735

	function refreshUniformsLights ( uniforms, lights ) {

		uniforms.ambientLightColor.value = lights.ambient;

		uniforms.directionalLightColor.value = lights.directional.colors;
		uniforms.directionalLightDirection.value = lights.directional.positions;

		uniforms.pointLightColor.value = lights.point.colors;
		uniforms.pointLightPosition.value = lights.point.positions;
		uniforms.pointLightDistance.value = lights.point.distances;

		uniforms.spotLightColor.value = lights.spot.colors;
		uniforms.spotLightPosition.value = lights.spot.positions;
		uniforms.spotLightDistance.value = lights.spot.distances;
		uniforms.spotLightDirection.value = lights.spot.directions;
		uniforms.spotLightAngleCos.value = lights.spot.anglesCos;
		uniforms.spotLightExponent.value = lights.spot.exponents;

		uniforms.hemisphereLightSkyColor.value = lights.hemi.skyColors;
		uniforms.hemisphereLightGroundColor.value = lights.hemi.groundColors;
		uniforms.hemisphereLightDirection.value = lights.hemi.positions;

M
Mr.doob 已提交
4736
	}
M
Mr.doob 已提交
4737

4738 4739
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

4740
	function markUniformsLightsNeedsUpdate ( uniforms, boolean ) {
4741

4742
		uniforms.ambientLightColor.needsUpdate = boolean;
4743

4744 4745
		uniforms.directionalLightColor.needsUpdate = boolean;
		uniforms.directionalLightDirection.needsUpdate = boolean;
4746

4747 4748 4749
		uniforms.pointLightColor.needsUpdate = boolean;
		uniforms.pointLightPosition.needsUpdate = boolean;
		uniforms.pointLightDistance.needsUpdate = boolean;
4750

4751 4752 4753 4754 4755 4756
		uniforms.spotLightColor.needsUpdate = boolean;
		uniforms.spotLightPosition.needsUpdate = boolean;
		uniforms.spotLightDistance.needsUpdate = boolean;
		uniforms.spotLightDirection.needsUpdate = boolean;
		uniforms.spotLightAngleCos.needsUpdate = boolean;
		uniforms.spotLightExponent.needsUpdate = boolean;
4757

4758 4759 4760
		uniforms.hemisphereLightSkyColor.needsUpdate = boolean;
		uniforms.hemisphereLightGroundColor.needsUpdate = boolean;
		uniforms.hemisphereLightDirection.needsUpdate = boolean;
4761

M
Mr.doob 已提交
4762
	}
4763

M
Mr.doob 已提交
4764 4765 4766 4767 4768 4769 4770 4771 4772 4773 4774 4775 4776 4777 4778 4779 4780 4781 4782 4783 4784 4785 4786 4787 4788 4789 4790 4791 4792 4793
	function refreshUniformsShadow ( uniforms, lights ) {

		if ( uniforms.shadowMatrix ) {

			var j = 0;

			for ( var i = 0, il = lights.length; i < il; i ++ ) {

				var light = lights[ i ];

				if ( ! light.castShadow ) continue;

				if ( light instanceof THREE.SpotLight || ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) ) {

					uniforms.shadowMap.value[ j ] = light.shadowMap;
					uniforms.shadowMapSize.value[ j ] = light.shadowMapSize;

					uniforms.shadowMatrix.value[ j ] = light.shadowMatrix;

					uniforms.shadowDarkness.value[ j ] = light.shadowDarkness;
					uniforms.shadowBias.value[ j ] = light.shadowBias;

					j ++;

				}

			}

		}

M
Mr.doob 已提交
4794
	}
M
Mr.doob 已提交
4795 4796 4797 4798 4799 4800 4801 4802 4803 4804 4805 4806 4807

	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrix.elements );

		if ( uniforms.normalMatrix ) {

			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object._normalMatrix.elements );

		}

M
Mr.doob 已提交
4808
	}
M
Mr.doob 已提交
4809 4810 4811 4812 4813 4814 4815

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= _maxTextures ) {

4816
			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + _maxTextures );
M
Mr.doob 已提交
4817 4818 4819 4820 4821 4822 4823

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
Mr.doob 已提交
4824
	}
M
Mr.doob 已提交
4825

4826
	function loadUniformsGeneric ( uniforms ) {
M
Mr.doob 已提交
4827

M
Mr.doob 已提交
4828
		var texture, textureUnit, offset;
M
Mr.doob 已提交
4829

M
Mr.doob 已提交
4830 4831 4832
		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
M
Mr.doob 已提交
4833

4834 4835
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
4836

M
Mr.doob 已提交
4837 4838
			var type = uniform.type;
			var value = uniform.value;
4839
			var location = uniforms[ j ][ 1 ];
M
Mr.doob 已提交
4840

4841
			switch ( type ) {
M
Mr.doob 已提交
4842

4843 4844 4845 4846 4847 4848 4849 4850 4851 4852 4853 4854 4855 4856 4857 4858 4859 4860 4861 4862 4863 4864 4865 4866 4867 4868 4869 4870 4871 4872 4873 4874 4875 4876 4877 4878 4879 4880 4881 4882 4883 4884 4885 4886 4887 4888 4889 4890 4891 4892 4893 4894 4895 4896
				case '1i':
					_gl.uniform1i( location, value );
					break;

				case '1f':
					_gl.uniform1f( location, value );
					break;

				case '2f':
					_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
					break;

				case '3f':
					_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
					break;

				case '4f':
					_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
					break;

				case '1iv':
					_gl.uniform1iv( location, value );
					break;

				case '3iv':
					_gl.uniform3iv( location, value );
					break;

				case '1fv':
					_gl.uniform1fv( location, value );
					break;

				case '2fv':
					_gl.uniform2fv( location, value );
					break;

				case '3fv':
					_gl.uniform3fv( location, value );
					break;

				case '4fv':
					_gl.uniform4fv( location, value );
					break;

				case 'Matrix3fv':
					_gl.uniformMatrix3fv( location, false, value );
					break;

				case 'Matrix4fv':
					_gl.uniformMatrix4fv( location, false, value );
					break;

				//

M
Mr.doob 已提交
4897
				case 'i':
M
Mr.doob 已提交
4898

4899 4900
					// single integer
					_gl.uniform1i( location, value );
M
Mr.doob 已提交
4901

4902
					break;
M
Mr.doob 已提交
4903

4904
				case 'f':
M
Mr.doob 已提交
4905

4906 4907
					// single float
					_gl.uniform1f( location, value );
M
Mr.doob 已提交
4908

4909
					break;
M
Mr.doob 已提交
4910

4911
				case 'v2':
M
Mr.doob 已提交
4912

4913 4914
					// single THREE.Vector2
					_gl.uniform2f( location, value.x, value.y );
M
Mr.doob 已提交
4915

4916
					break;
M
Mr.doob 已提交
4917

4918
				case 'v3':
M
Mr.doob 已提交
4919

4920 4921
					// single THREE.Vector3
					_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
4922

4923
					break;
M
Mr.doob 已提交
4924

M
Mr.doob 已提交
4925
				case 'v4':
M
Mr.doob 已提交
4926

4927 4928
					// single THREE.Vector4
					_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
4929

4930
					break;
M
Mr.doob 已提交
4931

4932
				case 'c':
M
Mr.doob 已提交
4933

4934 4935
					// single THREE.Color
					_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
4936

4937
					break;
M
Mr.doob 已提交
4938

4939
				case 'iv1':
M
Mr.doob 已提交
4940

4941 4942
					// flat array of integers (JS or typed array)
					_gl.uniform1iv( location, value );
M
Mr.doob 已提交
4943

4944
					break;
M
Mr.doob 已提交
4945

4946
				case 'iv':
M
Mr.doob 已提交
4947

4948 4949
					// flat array of integers with 3 x N size (JS or typed array)
					_gl.uniform3iv( location, value );
M
Mr.doob 已提交
4950

4951
					break;
M
Mr.doob 已提交
4952

4953
				case 'fv1':
M
Mr.doob 已提交
4954

4955 4956
					// flat array of floats (JS or typed array)
					_gl.uniform1fv( location, value );
M
Mr.doob 已提交
4957

4958
					break;
M
Mr.doob 已提交
4959

4960
				case 'fv':
M
Mr.doob 已提交
4961

4962 4963
					// flat array of floats with 3 x N size (JS or typed array)
					_gl.uniform3fv( location, value );
M
Mr.doob 已提交
4964

4965
					break;
M
Mr.doob 已提交
4966

4967
				case 'v2v':
M
Mr.doob 已提交
4968

4969
					// array of THREE.Vector2
M
Mr.doob 已提交
4970

4971
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
4972

4973
						uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
4974

4975
					}
M
Mr.doob 已提交
4976

4977
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
4978

4979
						offset = i * 2;
M
Mr.doob 已提交
4980

4981 4982
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
M
Mr.doob 已提交
4983

4984
					}
M
Mr.doob 已提交
4985

4986
					_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
4987

4988
					break;
M
Mr.doob 已提交
4989

4990
				case 'v3v':
M
Mr.doob 已提交
4991

4992
					// array of THREE.Vector3
M
Mr.doob 已提交
4993

4994
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
4995

4996
						uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
4997

4998
					}
M
Mr.doob 已提交
4999

5000
					for ( var i = 0, il = value.length; i < il; i ++ ) {
R
Ryan Tsao 已提交
5001

5002
						offset = i * 3;
R
Ryan Tsao 已提交
5003

5004 5005 5006
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
						uniform._array[ offset + 2 ] = value[ i ].z;
R
Ryan Tsao 已提交
5007

5008
					}
R
Ryan Tsao 已提交
5009

5010
					_gl.uniform3fv( location, uniform._array );
R
Ryan Tsao 已提交
5011

5012
					break;
R
Ryan Tsao 已提交
5013

5014
				case 'v4v':
R
Ryan Tsao 已提交
5015

5016
					// array of THREE.Vector4
R
Ryan Tsao 已提交
5017

5018
					if ( uniform._array === undefined ) {
R
Ryan Tsao 已提交
5019

5020
						uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
5021

5022
					}
M
Mr.doob 已提交
5023

5024
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5025

5026
						offset = i * 4;
M
Mr.doob 已提交
5027

5028 5029 5030 5031
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
						uniform._array[ offset + 2 ] = value[ i ].z;
						uniform._array[ offset + 3 ] = value[ i ].w;
M
Mr.doob 已提交
5032

5033
					}
M
Mr.doob 已提交
5034

5035
					_gl.uniform4fv( location, uniform._array );
M
Mr.doob 已提交
5036

5037
					break;
M
Mr.doob 已提交
5038

5039
				case 'm3':
M
Mr.doob 已提交
5040

5041 5042
					// single THREE.Matrix3
					_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
5043

5044
					break;
M
Mr.doob 已提交
5045

5046
				case 'm3v':
M
Mr.doob 已提交
5047

5048
					// array of THREE.Matrix3
M
Mr.doob 已提交
5049

5050
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5051

5052
						uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
5053

5054
					}
M
Mr.doob 已提交
5055

5056
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5057

5058
						value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
M
Mr.doob 已提交
5059

5060
					}
M
Mr.doob 已提交
5061

5062
					_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
5063

5064
					break;
M
Mr.doob 已提交
5065

5066
				case 'm4':
M
Mr.doob 已提交
5067

5068 5069
					// single THREE.Matrix4
					_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
5070

5071
					break;
M
Mr.doob 已提交
5072

5073
				case 'm4v':
M
Mr.doob 已提交
5074

5075
					// array of THREE.Matrix4
M
Mr.doob 已提交
5076

5077
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5078

5079
						uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
5080

5081 5082 5083 5084 5085 5086 5087 5088 5089 5090 5091
					}

					for ( var i = 0, il = value.length; i < il; i ++ ) {

						value[ i ].flattenToArrayOffset( uniform._array, i * 16 );

					}

					_gl.uniformMatrix4fv( location, false, uniform._array );

					break;
M
Mr.doob 已提交
5092

5093
				case 't':
M
Mr.doob 已提交
5094

5095
					// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
5096

5097 5098 5099 5100
					texture = value;
					textureUnit = getTextureUnit();

					_gl.uniform1i( location, textureUnit );
M
Mr.doob 已提交
5101

5102
					if ( ! texture ) continue;
M
Mr.doob 已提交
5103

5104 5105
					if ( texture instanceof THREE.CubeTexture ||
					   ( texture.image instanceof Array && texture.image.length === 6 ) ) { // CompressedTexture can have Array in image :/
M
Mr.doob 已提交
5106

5107
						setCubeTexture( texture, textureUnit );
M
Mr.doob 已提交
5108

5109 5110 5111 5112 5113 5114 5115 5116 5117 5118 5119 5120 5121 5122 5123 5124 5125 5126 5127 5128 5129 5130 5131 5132 5133 5134 5135 5136 5137 5138 5139 5140 5141 5142 5143 5144 5145 5146 5147 5148 5149 5150 5151 5152
					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

						setCubeTextureDynamic( texture, textureUnit );

					} else {

						_this.setTexture( texture, textureUnit );

					}

					break;

				case 'tv':

					// array of THREE.Texture (2d)

					if ( uniform._array === undefined ) {

						uniform._array = [];

					}

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						uniform._array[ i ] = getTextureUnit();

					}

					_gl.uniform1iv( location, uniform._array );

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						texture = uniform.value[ i ];
						textureUnit = uniform._array[ i ];

						if ( ! texture ) continue;

						_this.setTexture( texture, textureUnit );

					}

					break;

				default:
5153

5154
					console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
5155

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			}

		}

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	}
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	function setupMatrices ( object, camera ) {

		object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
5165
		object._normalMatrix.getNormalMatrix( object._modelViewMatrix );
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	}
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	//

	function setColorGamma( array, offset, color, intensitySq ) {

		array[ offset ]     = color.r * color.r * intensitySq;
		array[ offset + 1 ] = color.g * color.g * intensitySq;
		array[ offset + 2 ] = color.b * color.b * intensitySq;

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	}
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	function setColorLinear( array, offset, color, intensity ) {

		array[ offset ]     = color.r * intensity;
		array[ offset + 1 ] = color.g * intensity;
		array[ offset + 2 ] = color.b * intensity;

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	}
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5187
	function setupLights ( lights ) {
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		var l, ll, light, n,
		r = 0, g = 0, b = 0,
		color, skyColor, groundColor,
		intensity,  intensitySq,
		position,
		distance,

		zlights = _lights,

		dirColors = zlights.directional.colors,
		dirPositions = zlights.directional.positions,

		pointColors = zlights.point.colors,
		pointPositions = zlights.point.positions,
		pointDistances = zlights.point.distances,

		spotColors = zlights.spot.colors,
		spotPositions = zlights.spot.positions,
		spotDistances = zlights.spot.distances,
		spotDirections = zlights.spot.directions,
		spotAnglesCos = zlights.spot.anglesCos,
		spotExponents = zlights.spot.exponents,

		hemiSkyColors = zlights.hemi.skyColors,
		hemiGroundColors = zlights.hemi.groundColors,
		hemiPositions = zlights.hemi.positions,

		dirLength = 0,
		pointLength = 0,
		spotLength = 0,
		hemiLength = 0,

		dirCount = 0,
		pointCount = 0,
		spotCount = 0,
		hemiCount = 0,

		dirOffset = 0,
		pointOffset = 0,
		spotOffset = 0,
		hemiOffset = 0;

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			if ( light.onlyShadow ) continue;

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

				if ( ! light.visible ) continue;

				if ( _this.gammaInput ) {

					r += color.r * color.r;
					g += color.g * color.g;
					b += color.b * color.b;

				} else {

					r += color.r;
					g += color.g;
					b += color.b;

				}

			} else if ( light instanceof THREE.DirectionalLight ) {

				dirCount += 1;

				if ( ! light.visible ) continue;

5265 5266
				_direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
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				_direction.sub( _vector3 );
				_direction.normalize();

				dirOffset = dirLength * 3;

				dirPositions[ dirOffset ]     = _direction.x;
				dirPositions[ dirOffset + 1 ] = _direction.y;
				dirPositions[ dirOffset + 2 ] = _direction.z;

				if ( _this.gammaInput ) {

					setColorGamma( dirColors, dirOffset, color, intensity * intensity );

				} else {

					setColorLinear( dirColors, dirOffset, color, intensity );

				}

				dirLength += 1;

			} else if ( light instanceof THREE.PointLight ) {

				pointCount += 1;

				if ( ! light.visible ) continue;

				pointOffset = pointLength * 3;

				if ( _this.gammaInput ) {

					setColorGamma( pointColors, pointOffset, color, intensity * intensity );

				} else {

					setColorLinear( pointColors, pointOffset, color, intensity );

				}

5306
				_vector3.setFromMatrixPosition( light.matrixWorld );
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				pointPositions[ pointOffset ]     = _vector3.x;
				pointPositions[ pointOffset + 1 ] = _vector3.y;
				pointPositions[ pointOffset + 2 ] = _vector3.z;

				pointDistances[ pointLength ] = distance;

				pointLength += 1;

			} else if ( light instanceof THREE.SpotLight ) {

				spotCount += 1;

				if ( ! light.visible ) continue;

				spotOffset = spotLength * 3;

				if ( _this.gammaInput ) {

					setColorGamma( spotColors, spotOffset, color, intensity * intensity );

				} else {

					setColorLinear( spotColors, spotOffset, color, intensity );

				}

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				_direction.setFromMatrixPosition( light.matrixWorld );
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				spotPositions[ spotOffset ]     = _direction.x;
				spotPositions[ spotOffset + 1 ] = _direction.y;
				spotPositions[ spotOffset + 2 ] = _direction.z;
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				spotDistances[ spotLength ] = distance;

5342
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
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				_direction.sub( _vector3 );
				_direction.normalize();

				spotDirections[ spotOffset ]     = _direction.x;
				spotDirections[ spotOffset + 1 ] = _direction.y;
				spotDirections[ spotOffset + 2 ] = _direction.z;

				spotAnglesCos[ spotLength ] = Math.cos( light.angle );
				spotExponents[ spotLength ] = light.exponent;

				spotLength += 1;

			} else if ( light instanceof THREE.HemisphereLight ) {

				hemiCount += 1;

				if ( ! light.visible ) continue;

5361
				_direction.setFromMatrixPosition( light.matrixWorld );
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				_direction.normalize();

				hemiOffset = hemiLength * 3;

				hemiPositions[ hemiOffset ]     = _direction.x;
				hemiPositions[ hemiOffset + 1 ] = _direction.y;
				hemiPositions[ hemiOffset + 2 ] = _direction.z;

				skyColor = light.color;
				groundColor = light.groundColor;

				if ( _this.gammaInput ) {

					intensitySq = intensity * intensity;

					setColorGamma( hemiSkyColors, hemiOffset, skyColor, intensitySq );
					setColorGamma( hemiGroundColors, hemiOffset, groundColor, intensitySq );

				} else {

					setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity );
					setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity );

				}

				hemiLength += 1;

			}

		}

		// null eventual remains from removed lights
		// (this is to avoid if in shader)

		for ( l = dirLength * 3, ll = Math.max( dirColors.length, dirCount * 3 ); l < ll; l ++ ) dirColors[ l ] = 0.0;
		for ( l = pointLength * 3, ll = Math.max( pointColors.length, pointCount * 3 ); l < ll; l ++ ) pointColors[ l ] = 0.0;
		for ( l = spotLength * 3, ll = Math.max( spotColors.length, spotCount * 3 ); l < ll; l ++ ) spotColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiSkyColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiSkyColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiGroundColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiGroundColors[ l ] = 0.0;

		zlights.directional.length = dirLength;
		zlights.point.length = pointLength;
		zlights.spot.length = spotLength;
		zlights.hemi.length = hemiLength;

		zlights.ambient[ 0 ] = r;
		zlights.ambient[ 1 ] = g;
		zlights.ambient[ 2 ] = b;

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	}
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	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

			_gl.disable( _gl.CULL_FACE );

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

			_gl.enable( _gl.CULL_FACE );

		}

	};

	this.setMaterialFaces = function ( material ) {

		var doubleSided = material.side === THREE.DoubleSide;
		var flipSided = material.side === THREE.BackSide;

		if ( _oldDoubleSided !== doubleSided ) {

			if ( doubleSided ) {

				_gl.disable( _gl.CULL_FACE );

			} else {

				_gl.enable( _gl.CULL_FACE );

			}

			_oldDoubleSided = doubleSided;

		}

		if ( _oldFlipSided !== flipSided ) {

			if ( flipSided ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			_oldFlipSided = flipSided;

		}

	};

	this.setDepthTest = function ( depthTest ) {

		if ( _oldDepthTest !== depthTest ) {

			if ( depthTest ) {

				_gl.enable( _gl.DEPTH_TEST );

			} else {

				_gl.disable( _gl.DEPTH_TEST );

			}

			_oldDepthTest = depthTest;

		}

	};

	this.setDepthWrite = function ( depthWrite ) {

		if ( _oldDepthWrite !== depthWrite ) {

			_gl.depthMask( depthWrite );
			_oldDepthWrite = depthWrite;

		}

	};

	function setLineWidth ( width ) {

		if ( width !== _oldLineWidth ) {

			_gl.lineWidth( width );

			_oldLineWidth = width;

		}

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	}
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	function setPolygonOffset ( polygonoffset, factor, units ) {

		if ( _oldPolygonOffset !== polygonoffset ) {

			if ( polygonoffset ) {

				_gl.enable( _gl.POLYGON_OFFSET_FILL );

			} else {

				_gl.disable( _gl.POLYGON_OFFSET_FILL );

			}

			_oldPolygonOffset = polygonoffset;

		}

		if ( polygonoffset && ( _oldPolygonOffsetFactor !== factor || _oldPolygonOffsetUnits !== units ) ) {

			_gl.polygonOffset( factor, units );

			_oldPolygonOffsetFactor = factor;
			_oldPolygonOffsetUnits = units;

		}

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	}
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	this.setBlending = function ( blending, blendEquation, blendSrc, blendDst ) {

		if ( blending !== _oldBlending ) {

			if ( blending === THREE.NoBlending ) {

				_gl.disable( _gl.BLEND );

			} else if ( blending === THREE.AdditiveBlending ) {

				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE );

			} else if ( blending === THREE.SubtractiveBlending ) {

				// TODO: Find blendFuncSeparate() combination
				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.ZERO, _gl.ONE_MINUS_SRC_COLOR );

			} else if ( blending === THREE.MultiplyBlending ) {

				// TODO: Find blendFuncSeparate() combination
				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.ZERO, _gl.SRC_COLOR );

			} else if ( blending === THREE.CustomBlending ) {

				_gl.enable( _gl.BLEND );

			} else {

				_gl.enable( _gl.BLEND );
				_gl.blendEquationSeparate( _gl.FUNC_ADD, _gl.FUNC_ADD );
				_gl.blendFuncSeparate( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA, _gl.ONE, _gl.ONE_MINUS_SRC_ALPHA );

			}

			_oldBlending = blending;

		}

		if ( blending === THREE.CustomBlending ) {

			if ( blendEquation !== _oldBlendEquation ) {

				_gl.blendEquation( paramThreeToGL( blendEquation ) );

				_oldBlendEquation = blendEquation;

			}

			if ( blendSrc !== _oldBlendSrc || blendDst !== _oldBlendDst ) {

				_gl.blendFunc( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ) );

				_oldBlendSrc = blendSrc;
				_oldBlendDst = blendDst;

			}

		} else {

			_oldBlendEquation = null;
			_oldBlendSrc = null;
			_oldBlendDst = null;

		}

	};

	// Textures

	function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {

5641 5642
		var extension;

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		if ( isImagePowerOfTwo ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
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			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT is set to THREE.ClampToEdgeWrapping. ( ' + texture.sourceFile + ' )' );

5660
			}
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			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

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			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter is set to THREE.LinearFilter or THREE.NearestFilter. ( ' + texture.sourceFile + ' )' );			

5669
			}
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5671 5672
		}

5673 5674 5675
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

		if ( extension && texture.type !== THREE.FloatType ) {
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			if ( texture.anisotropy > 1 || texture.__oldAnisotropy ) {

5679
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
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				texture.__oldAnisotropy = texture.anisotropy;

			}

		}

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	}
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	this.uploadTexture = function ( texture ) {
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		if ( texture.__webglInit === undefined ) {
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5692
			texture.__webglInit = true;
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5694
			texture.addEventListener( 'dispose', onTextureDispose );
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			texture.__webglTexture = _gl.createTexture();
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			_this.info.memory.textures ++;
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		}
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		_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
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		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

5708 5709
		texture.image = clampToMaxSize( texture.image, _maxTextureSize );

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		var image = texture.image,
		isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
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		setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
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		var mipmap, mipmaps = texture.mipmaps;
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		if ( texture instanceof THREE.DataTexture ) {
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			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
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			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
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					mipmap = mipmaps[ i ];
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
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				}
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				texture.generateMipmaps = false;
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5736
			} else {
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				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
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			}
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5742
		} else if ( texture instanceof THREE.CompressedTexture ) {
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5744
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
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H
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				mipmap = mipmaps[ i ];
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5747

5748
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
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5750
					if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
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5752
						_gl.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
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5754
					} else {
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5756
						console.warn( "Attempt to load unsupported compressed texture format" );
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5757

5758
					}
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5759

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				} else {
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					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
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5763

M
Mr.doob 已提交
5764 5765
				}

H
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5766 5767 5768 5769 5770 5771 5772 5773 5774
			}

		} else { // regular Texture (image, video, canvas)

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
M
Mr.doob 已提交
5775

5776
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5777 5778

					mipmap = mipmaps[ i ];
H
Henri Astre 已提交
5779
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
5780 5781 5782

				}

H
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5783
				texture.generateMipmaps = false;
M
Mr.doob 已提交
5784

H
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5785
			} else {
M
Mr.doob 已提交
5786

H
Henri Astre 已提交
5787
				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
M
Mr.doob 已提交
5788

H
Henri Astre 已提交
5789
			}
M
Mr.doob 已提交
5790

H
Henri Astre 已提交
5791
		}
M
Mr.doob 已提交
5792

H
Henri Astre 已提交
5793
		if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
5794

H
Henri Astre 已提交
5795
		texture.needsUpdate = false;
M
Mr.doob 已提交
5796

H
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5797
		if ( texture.onUpdate ) texture.onUpdate();
M
Mr.doob 已提交
5798

H
Henri Astre 已提交
5799
	};
M
Mr.doob 已提交
5800

H
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5801
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
5802

H
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5803
		_gl.activeTexture( _gl.TEXTURE0 + slot );
M
Mr.doob 已提交
5804

H
Henri Astre 已提交
5805
		if ( texture.needsUpdate ) {
M
Mr.doob 已提交
5806

H
Henri Astre 已提交
5807
			_this.uploadTexture( texture );
M
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5808 5809 5810 5811 5812 5813 5814 5815 5816 5817 5818

		} else {

			_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );

		}

	};

	function clampToMaxSize ( image, maxSize ) {

5819
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
5820

5821 5822
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
5823

5824
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
5825

5826 5827 5828
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
5829

5830 5831
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
5832

5833
			console.log( 'THREE.WebGLRenderer:', image, 'is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height + '.' );
M
Mr.doob 已提交
5834

5835 5836 5837
			return canvas;

		}
M
Mr.doob 已提交
5838

5839
		return image;
M
Mr.doob 已提交
5840 5841 5842 5843 5844 5845 5846 5847 5848 5849 5850

	}

	function setCubeTexture ( texture, slot ) {

		if ( texture.image.length === 6 ) {

			if ( texture.needsUpdate ) {

				if ( ! texture.image.__webglTextureCube ) {

5851 5852
					texture.addEventListener( 'dispose', onTextureDispose );

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Mr.doob 已提交
5853 5854 5855 5856 5857 5858 5859 5860 5861 5862 5863
					texture.image.__webglTextureCube = _gl.createTexture();

					_this.info.memory.textures ++;

				}

				_gl.activeTexture( _gl.TEXTURE0 + slot );
				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

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Mr.doob 已提交
5864 5865
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
5866 5867 5868 5869 5870

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

5871
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
5872 5873 5874 5875 5876

						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], _maxCubemapSize );

					} else {

5877
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
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5878 5879 5880 5881 5882 5883

					}

				}

				var image = cubeImage[ 0 ],
5884
				isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
M
Mr.doob 已提交
5885 5886 5887 5888 5889 5890 5891
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

5892
					if ( ! isCompressed ) {
M
Mr.doob 已提交
5893

M
Mr.doob 已提交
5894
						if ( isDataTexture ) {
5895

M
Mr.doob 已提交
5896
							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
5897

M
Mr.doob 已提交
5898
						} else {
5899 5900

							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
5901

M
Mr.doob 已提交
5902 5903
						}

5904
					} else {
5905

M
Mr.doob 已提交
5906 5907
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

5908
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
5909 5910

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
5911

5912
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
5913

5914
								if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
M
Mr.doob 已提交
5915

5916
									_gl.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
5917

5918
								} else {
M
Mr.doob 已提交
5919

5920
									console.warn( "Attempt to load unsupported compressed texture format" );
M
Mr.doob 已提交
5921

5922
								}
M
Mr.doob 已提交
5923

5924
							} else {
M
Mr.doob 已提交
5925

5926
								_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5927

5928
							}
M
Mr.doob 已提交
5929

5930
						}
M
Mr.doob 已提交
5931

M
Mr.doob 已提交
5932
					}
M
Mr.doob 已提交
5933

M
Mr.doob 已提交
5934 5935 5936 5937 5938 5939 5940 5941 5942 5943 5944 5945 5946 5947 5948 5949 5950 5951 5952 5953 5954
				}

				if ( texture.generateMipmaps && isImagePowerOfTwo ) {

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

				texture.needsUpdate = false;

				if ( texture.onUpdate ) texture.onUpdate();

			} else {

				_gl.activeTexture( _gl.TEXTURE0 + slot );
				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );

			}

		}

M
Mr.doob 已提交
5955
	}
M
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5956 5957 5958 5959 5960 5961

	function setCubeTextureDynamic ( texture, slot ) {

		_gl.activeTexture( _gl.TEXTURE0 + slot );
		_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.__webglTexture );

M
Mr.doob 已提交
5962
	}
M
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5963 5964 5965 5966 5967 5968 5969 5970

	// Render targets

	function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {

		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, renderTarget.__webglTexture, 0 );

M
Mr.doob 已提交
5971
	}
M
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5972 5973 5974 5975 5976 5977 5978 5979 5980 5981 5982

	function setupRenderBuffer ( renderbuffer, renderTarget  ) {

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		/* For some reason this is not working. Defaulting to RGBA4.
5983
		} else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
M
Mr.doob 已提交
5984 5985 5986 5987 5988 5989 5990 5991 5992 5993 5994 5995 5996 5997 5998

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
		*/
		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

M
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5999
	}
M
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6000 6001 6002 6003 6004

	this.setRenderTarget = function ( renderTarget ) {

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );

M
Mr.doob 已提交
6005
		if ( renderTarget && renderTarget.__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
6006 6007 6008 6009 6010 6011 6012 6013 6014 6015 6016 6017

			if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
			if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;

			renderTarget.addEventListener( 'dispose', onRenderTargetDispose );

			renderTarget.__webglTexture = _gl.createTexture();

			_this.info.memory.textures ++;

			// Setup texture, create render and frame buffers

6018
			var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height ),
M
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6019 6020 6021 6022 6023 6024 6025 6026 6027 6028 6029 6030 6031 6032 6033 6034 6035 6036 6037 6038 6039 6040 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 6111 6112 6113 6114 6115 6116 6117 6118 6119 6120 6121 6122 6123 6124 6125 6126 6127 6128 6129 6130 6131 6132 6133 6134 6135 6136 6137 6138 6139 6140 6141 6142 6143 6144 6145 6146 6147 6148 6149 6150 6151 6152 6153 6154 6155 6156 6157 6158 6159 6160 6161 6162 6163 6164 6165
				glFormat = paramThreeToGL( renderTarget.format ),
				glType = paramThreeToGL( renderTarget.type );

			if ( isCube ) {

				renderTarget.__webglFramebuffer = [];
				renderTarget.__webglRenderbuffer = [];

				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget, isTargetPowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

					renderTarget.__webglFramebuffer[ i ] = _gl.createFramebuffer();
					renderTarget.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();

					_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );

					setupFrameBuffer( renderTarget.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
					setupRenderBuffer( renderTarget.__webglRenderbuffer[ i ], renderTarget );

				}

				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

			} else {

				renderTarget.__webglFramebuffer = _gl.createFramebuffer();

				if ( renderTarget.shareDepthFrom ) {

					renderTarget.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer;

				} else {

					renderTarget.__webglRenderbuffer = _gl.createRenderbuffer();

				}

				_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
				setTextureParameters( _gl.TEXTURE_2D, renderTarget, isTargetPowerOfTwo );

				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );

				setupFrameBuffer( renderTarget.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );

				if ( renderTarget.shareDepthFrom ) {

					if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );

					} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );

					}

				} else {

					setupRenderBuffer( renderTarget.__webglRenderbuffer, renderTarget );

				}

				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );

			}

			// Release everything

			if ( isCube ) {

				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

			} else {

				_gl.bindTexture( _gl.TEXTURE_2D, null );

			}

			_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );

		}

		var framebuffer, width, height, vx, vy;

		if ( renderTarget ) {

			if ( isCube ) {

				framebuffer = renderTarget.__webglFramebuffer[ renderTarget.activeCubeFace ];

			} else {

				framebuffer = renderTarget.__webglFramebuffer;

			}

			width = renderTarget.width;
			height = renderTarget.height;

			vx = 0;
			vy = 0;

		} else {

			framebuffer = null;

			width = _viewportWidth;
			height = _viewportHeight;

			vx = _viewportX;
			vy = _viewportY;

		}

		if ( framebuffer !== _currentFramebuffer ) {

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_gl.viewport( vx, vy, width, height );

			_currentFramebuffer = framebuffer;

		}

		_currentWidth = width;
		_currentHeight = height;

	};

	function updateRenderTargetMipmap ( renderTarget ) {

		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
			_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

		} else {

			_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
			_gl.generateMipmap( _gl.TEXTURE_2D );
			_gl.bindTexture( _gl.TEXTURE_2D, null );

		}

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Mr.doob 已提交
6166
	}
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6167 6168 6169 6170 6171 6172 6173 6174 6175 6176 6177 6178 6179

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
6180
	}
M
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6181 6182 6183 6184 6185

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

6186 6187
		var extension;

M
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6188 6189 6190 6191 6192 6193 6194 6195 6196 6197 6198 6199 6200 6201 6202 6203 6204 6205 6206 6207 6208 6209 6210 6211 6212 6213 6214 6215 6216 6217 6218 6219 6220 6221 6222 6223 6224 6225 6226 6227 6228 6229 6230 6231 6232 6233 6234
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

6235
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
M
Mr.doob 已提交
6236

6237 6238 6239 6240 6241 6242
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
M
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6243 6244 6245

		}

6246 6247 6248
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
P
Pierre Lepers 已提交
6249

6250 6251 6252 6253
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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6254 6255 6256

		}

6257 6258 6259
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
6260

6261 6262
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
6263 6264 6265

		}

M
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6266 6267
		return 0;

M
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6268
	}
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6269 6270 6271 6272 6273

	// Allocations

	function allocateBones ( object ) {

6274
		if ( _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture ) {
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6275 6276 6277 6278 6279 6280 6281 6282 6283

			return 1024;

		} else {

			// default for when object is not specified
			// ( for example when prebuilding shader
			//   to be used with multiple objects )
			//
6284
			//  - leave some extra space for other uniforms
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			//  - limit here is ANGLE's 254 max uniform vectors
			//    (up to 54 should be safe)

			var nVertexUniforms = _gl.getParameter( _gl.MAX_VERTEX_UNIFORM_VECTORS );
			var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );

			var maxBones = nVertexMatrices;

			if ( object !== undefined && object instanceof THREE.SkinnedMesh ) {

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				maxBones = Math.min( object.skeleton.bones.length, maxBones );
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				if ( maxBones < object.skeleton.bones.length ) {
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					console.warn( 'WebGLRenderer: too many bones - ' + object.skeleton.bones.length + ', this GPU supports just ' + maxBones + ' (try OpenGL instead of ANGLE)' );
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				}

			}

			return maxBones;

		}

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	}
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	function allocateLights( lights ) {
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		var dirLights = 0;
		var pointLights = 0;
		var spotLights = 0;
		var hemiLights = 0;
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		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
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			var light = lights[ l ];
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			if ( light.onlyShadow || light.visible === false ) continue;
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			if ( light instanceof THREE.DirectionalLight ) dirLights ++;
			if ( light instanceof THREE.PointLight ) pointLights ++;
			if ( light instanceof THREE.SpotLight ) spotLights ++;
			if ( light instanceof THREE.HemisphereLight ) hemiLights ++;

		}

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		return { 'directional': dirLights, 'point': pointLights, 'spot': spotLights, 'hemi': hemiLights };
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	}
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	function allocateShadows( lights ) {
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		var maxShadows = 0;
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		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
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			var light = lights[ l ];
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			if ( ! light.castShadow ) continue;

			if ( light instanceof THREE.SpotLight ) maxShadows ++;
			if ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) maxShadows ++;

		}

		return maxShadows;

6352
	}
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	// DEPRECATED
6355

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	this.initMaterial = function () {

		console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );

	};
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	this.addPrePlugin = function () {
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		console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );

	};

	this.addPostPlugin = function () {

		console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );

	};
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	this.updateShadowMap = function () {

		console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );

	};

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};