WebGLRenderer.js 145.8 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

	console.log( 'THREE.WebGLRenderer', THREE.REVISION );

	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	pixelRatio = 1,

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	_precision = parameters.precision !== undefined ? parameters.precision : 'highp',

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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
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	_logarithmicDepthBuffer = parameters.logarithmicDepthBuffer !== undefined ? parameters.logarithmicDepthBuffer : false,
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	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0;
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	var lights = [];
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	var _webglObjects = {};
	var _webglObjectsImmediate = [];
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	var opaqueObjects = [];
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	var transparentObjects = [];
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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

	this.gammaInput = false;
	this.gammaOutput = false;

	// shadow map

	this.shadowMapEnabled = false;
	this.shadowMapType = THREE.PCFShadowMap;
	this.shadowMapCullFace = THREE.CullFaceFront;
	this.shadowMapDebug = false;
	this.shadowMapCascade = false;

	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// info

	this.info = {

		memory: {

			programs: 0,
			geometries: 0,
			textures: 0

		},

		render: {

			calls: 0,
			vertices: 0,
			faces: 0,
			points: 0

		}

	};

	// internal properties

	var _this = this,

	_programs = [],

	// internal state cache

	_currentProgram = null,
	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryGroupHash = - 1,
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	_currentCamera = null,

	_usedTextureUnits = 0,

	// GL state cache

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	_oldDoubleSided = - 1,
	_oldFlipSided = - 1,
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	_oldBlending = - 1,
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	_oldBlendEquation = - 1,
	_oldBlendSrc = - 1,
	_oldBlendDst = - 1,
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	_oldDepthTest = - 1,
	_oldDepthWrite = - 1,
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	_oldPolygonOffset = null,
	_oldPolygonOffsetFactor = null,
	_oldPolygonOffsetUnits = null,

	_oldLineWidth = null,

	_viewportX = 0,
	_viewportY = 0,
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	_viewportWidth = _canvas.width,
	_viewportHeight = _canvas.height,
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	_currentWidth = 0,
	_currentHeight = 0,

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	_newAttributes = new Uint8Array( 16 ),
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	_enabledAttributes = new Uint8Array( 16 ),
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	// frustum

	_frustum = new THREE.Frustum(),

	 // camera matrices cache

	_projScreenMatrix = new THREE.Matrix4(),
	_projScreenMatrixPS = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_direction = new THREE.Vector3(),

	_lightsNeedUpdate = true,

	_lights = {

		ambient: [ 0, 0, 0 ],
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		directional: { length: 0, colors:[], positions: [] },
		point: { length: 0, colors: [], positions: [], distances: [] },
		spot: { length: 0, colors: [], positions: [], distances: [], directions: [], anglesCos: [], exponents: [] },
		hemi: { length: 0, skyColors: [], groundColors: [], positions: [] }
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	};

	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl') !== null ) {

				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		_canvas.addEventListener( 'webglcontextlost', function ( event ) {

			event.preventDefault();

			resetGLState();
			setDefaultGLState();

			_webglObjects = {};

		}, false);

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	} catch ( error ) {

		console.error( error );

	}

	if ( _gl.getShaderPrecisionFormat === undefined ) {

		_gl.getShaderPrecisionFormat = function () {

			return {
				'rangeMin': 1,
				'rangeMax': 1,
				'precision': 1
			};

		}
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	}
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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
	extensions.get( 'OES_standard_derivatives' );

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	if ( _logarithmicDepthBuffer ) {

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		extensions.get( 'EXT_frag_depth' );
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	}

	//

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	var setDefaultGLState = function () {
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		_gl.clearColor( 0, 0, 0, 1 );
		_gl.clearDepth( 1 );
		_gl.clearStencil( 0 );

		_gl.enable( _gl.DEPTH_TEST );
		_gl.depthFunc( _gl.LEQUAL );

		_gl.frontFace( _gl.CCW );
		_gl.cullFace( _gl.BACK );
		_gl.enable( _gl.CULL_FACE );

		_gl.enable( _gl.BLEND );
		_gl.blendEquation( _gl.FUNC_ADD );
		_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA );

		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

		_gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );

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	};

	var resetGLState = function () {

		_currentProgram = null;
		_currentCamera = null;

		_oldBlending = - 1;
		_oldDepthTest = - 1;
		_oldDepthWrite = - 1;
		_oldDoubleSided = - 1;
		_oldFlipSided = - 1;
		_currentGeometryGroupHash = - 1;
		_currentMaterialId = - 1;

		_lightsNeedUpdate = true;

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		for ( var i = 0; i < _enabledAttributes.length; i ++ ) {
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			_enabledAttributes[ i ] = 0;
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		}
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	};
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	setDefaultGLState();

	this.context = _gl;

	// GPU capabilities

	var _maxTextures = _gl.getParameter( _gl.MAX_TEXTURE_IMAGE_UNITS );
	var _maxVertexTextures = _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
	var _maxTextureSize = _gl.getParameter( _gl.MAX_TEXTURE_SIZE );
	var _maxCubemapSize = _gl.getParameter( _gl.MAX_CUBE_MAP_TEXTURE_SIZE );

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	var _supportsVertexTextures = _maxVertexTextures > 0;
	var _supportsBoneTextures = _supportsVertexTextures && extensions.get( 'OES_texture_float' );
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	//
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	var _vertexShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.HIGH_FLOAT );
	var _vertexShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.MEDIUM_FLOAT );
	var _vertexShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.LOW_FLOAT );
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	var _fragmentShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.HIGH_FLOAT );
	var _fragmentShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_FLOAT );
	var _fragmentShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.LOW_FLOAT );
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	var getCompressedTextureFormats = ( function () {
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		var array;
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		return function () {
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			if ( array !== undefined ) {
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				return array;
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			}
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			array = [];
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			if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || extensions.get( 'WEBGL_compressed_texture_s3tc' ) ) {

				var formats = _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS );

				for ( var i = 0; i < formats.length; i ++ ){

					array.push( formats[ i ] );

				}

			}
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			return array;

		};

	} )();
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	// clamp precision to maximum available

	var highpAvailable = _vertexShaderPrecisionHighpFloat.precision > 0 && _fragmentShaderPrecisionHighpFloat.precision > 0;
	var mediumpAvailable = _vertexShaderPrecisionMediumpFloat.precision > 0 && _fragmentShaderPrecisionMediumpFloat.precision > 0;

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	if ( _precision === 'highp' && ! highpAvailable ) {
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		if ( mediumpAvailable ) {

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			_precision = 'mediump';
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			console.warn( 'THREE.WebGLRenderer: highp not supported, using mediump.' );
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		} else {

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			_precision = 'lowp';
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			console.warn( 'THREE.WebGLRenderer: highp and mediump not supported, using lowp.' );
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		}

	}

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	if ( _precision === 'mediump' && ! mediumpAvailable ) {
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		_precision = 'lowp';
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		console.warn( 'THREE.WebGLRenderer: mediump not supported, using lowp.' );
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	}

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	// Plugins

	var shadowMapPlugin = new THREE.ShadowMapPlugin( this, lights, _webglObjects, _webglObjectsImmediate );

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.supportsVertexTextures = function () {

		return _supportsVertexTextures;

	};

	this.supportsFloatTextures = function () {

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		return extensions.get( 'OES_texture_float' );
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	};
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	this.supportsStandardDerivatives = function () {

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		return extensions.get( 'OES_standard_derivatives' );
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	};
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	this.supportsCompressedTextureS3TC = function () {

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		return extensions.get( 'WEBGL_compressed_texture_s3tc' );
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	};
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	this.supportsCompressedTexturePVRTC = function () {

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		return extensions.get( 'WEBGL_compressed_texture_pvrtc' );
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	};

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	this.supportsBlendMinMax = function () {

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		return extensions.get( 'EXT_blend_minmax' );
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	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function () {

			if ( value !== undefined ) {

				return value;

			}

			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );

			value = extension !== null ? _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ) : 0;

			return value;

		}

	} )();
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	this.getPrecision = function () {

		return _precision;

	};

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	this.getPixelRatio = function () {

		return pixelRatio;

	};

	this.setPixelRatio = function ( value ) {

		pixelRatio = value;

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		_viewportX = x * pixelRatio;
		_viewportY = y * pixelRatio;
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		_viewportWidth = width * pixelRatio;
		_viewportHeight = height * pixelRatio;
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		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

	};

	this.setScissor = function ( x, y, width, height ) {

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		_gl.scissor(
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			x * pixelRatio,
			y * pixelRatio,
			width * pixelRatio,
			height * pixelRatio
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		);
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	};

	this.enableScissorTest = function ( enable ) {

		enable ? _gl.enable( _gl.SCISSOR_TEST ) : _gl.disable( _gl.SCISSOR_TEST );

	};

	// Clearing

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
		_clearAlpha = alpha !== undefined ? alpha : 1;
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		_gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );

	};

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	this.setClearColorHex = function ( hex, alpha ) {
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		console.warn( 'THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.' );
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		this.setClearColor( hex, alpha );
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	};

	this.getClearColor = function () {

		return _clearColor;

	};

	this.getClearAlpha = function () {

		return _clearAlpha;

	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

		_gl.clear( _gl.COLOR_BUFFER_BIT );

	};

	this.clearDepth = function () {

		_gl.clear( _gl.DEPTH_BUFFER_BIT );

	};

	this.clearStencil = function () {

		_gl.clear( _gl.STENCIL_BUFFER_BIT );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	// Buffer allocation

	function createParticleBuffers ( geometry ) {

		geometry.__webglVertexBuffer = _gl.createBuffer();
		geometry.__webglColorBuffer = _gl.createBuffer();

		_this.info.memory.geometries ++;

	};

	function createLineBuffers ( geometry ) {

		geometry.__webglVertexBuffer = _gl.createBuffer();
		geometry.__webglColorBuffer = _gl.createBuffer();
		geometry.__webglLineDistanceBuffer = _gl.createBuffer();

		_this.info.memory.geometries ++;

	};

	function createMeshBuffers ( geometryGroup ) {

		geometryGroup.__webglVertexBuffer = _gl.createBuffer();
		geometryGroup.__webglNormalBuffer = _gl.createBuffer();
		geometryGroup.__webglTangentBuffer = _gl.createBuffer();
		geometryGroup.__webglColorBuffer = _gl.createBuffer();
		geometryGroup.__webglUVBuffer = _gl.createBuffer();
		geometryGroup.__webglUV2Buffer = _gl.createBuffer();

		geometryGroup.__webglSkinIndicesBuffer = _gl.createBuffer();
		geometryGroup.__webglSkinWeightsBuffer = _gl.createBuffer();

		geometryGroup.__webglFaceBuffer = _gl.createBuffer();
		geometryGroup.__webglLineBuffer = _gl.createBuffer();

		var m, ml;

		if ( geometryGroup.numMorphTargets ) {

			geometryGroup.__webglMorphTargetsBuffers = [];

			for ( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {

				geometryGroup.__webglMorphTargetsBuffers.push( _gl.createBuffer() );

			}

		}

		if ( geometryGroup.numMorphNormals ) {

			geometryGroup.__webglMorphNormalsBuffers = [];

			for ( m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {

				geometryGroup.__webglMorphNormalsBuffers.push( _gl.createBuffer() );

			}

		}

		_this.info.memory.geometries ++;

	};

	// Events
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	var onObjectRemoved = function ( event ) {
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		var object = event.target;

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		object.traverse( function ( child ) {

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			child.removeEventListener( 'remove', onObjectRemoved );

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			removeObject( child );

		} );
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	};
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	var onGeometryDispose = function ( event ) {

		var geometry = event.target;

		geometry.removeEventListener( 'dispose', onGeometryDispose );

		deallocateGeometry( geometry );

	};

	var onTextureDispose = function ( event ) {

		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

		_this.info.memory.textures --;


	};

	var onRenderTargetDispose = function ( event ) {

		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

		_this.info.memory.textures --;

	};

	var onMaterialDispose = function ( event ) {

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

	};

	// Buffer deallocation

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	var deleteBuffers = function ( geometry ) {
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		var buffers = [
			'__webglVertexBuffer',
			'__webglNormalBuffer',
			'__webglTangentBuffer',
			'__webglColorBuffer',
			'__webglUVBuffer',
			'__webglUV2Buffer',
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			'__webglSkinIndicesBuffer',
			'__webglSkinWeightsBuffer',
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			'__webglFaceBuffer',
			'__webglLineBuffer',
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			'__webglLineDistanceBuffer'
		];

		for ( var i = 0, l = buffers.length; i < l; i ++ ) {

			var name = buffers[ i ];

			if ( geometry[ name ] !== undefined ) {

				_gl.deleteBuffer( geometry[ name ] );
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				delete geometry[ name ];
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			}
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		}
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758 759 760 761
		// custom attributes

		if ( geometry.__webglCustomAttributesList !== undefined ) {

762
			for ( var name in geometry.__webglCustomAttributesList ) {
763

764
				_gl.deleteBuffer( geometry.__webglCustomAttributesList[ name ].buffer );
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766 767
			}

768 769
			delete geometry.__webglCustomAttributesList;

770 771
		}

772 773
		_this.info.memory.geometries --;

774 775 776 777
	};

	var deallocateGeometry = function ( geometry ) {

778
		delete geometry.__webglInit;
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780
		if ( geometry instanceof THREE.BufferGeometry ) {
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782
			for ( var name in geometry.attributes ) {
783

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				var attribute = geometry.attributes[ name ];
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				if ( attribute.buffer !== undefined ) {
787

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					_gl.deleteBuffer( attribute.buffer );
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					delete attribute.buffer;
791

792 793 794 795
				}

			}

796 797
			_this.info.memory.geometries --;

798 799
		} else {

800
			var geometryGroupsList = geometryGroups[ geometry.id ];
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802
			if ( geometryGroupsList !== undefined ) {
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804 805 806
				for ( var i = 0,l = geometryGroupsList.length; i < l; i ++ ) {

					var geometryGroup = geometryGroupsList[ i ];
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					if ( geometryGroup.numMorphTargets !== undefined ) {

						for ( var m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {

							_gl.deleteBuffer( geometryGroup.__webglMorphTargetsBuffers[ m ] );

						}

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						delete geometryGroup.__webglMorphTargetsBuffers;

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					}

					if ( geometryGroup.numMorphNormals !== undefined ) {

						for ( var m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {

							_gl.deleteBuffer( geometryGroup.__webglMorphNormalsBuffers[ m ] );

						}

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						delete geometryGroup.__webglMorphNormalsBuffers;

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					}

					deleteBuffers( geometryGroup );

				}

836 837
				delete geometryGroups[ geometry.id ];

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			} else {

				deleteBuffers( geometry );

			}
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844
		}
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846 847
		// TOFIX: Workaround for deleted geometry being currently bound

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		_currentGeometryGroupHash = - 1;
849

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	};

	var deallocateTexture = function ( texture ) {

		if ( texture.image && texture.image.__webglTextureCube ) {

			// cube texture

			_gl.deleteTexture( texture.image.__webglTextureCube );

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			delete texture.image.__webglTextureCube;

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		} else {

			// 2D texture

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			if ( texture.__webglInit === undefined ) return;
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			_gl.deleteTexture( texture.__webglTexture );

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			delete texture.__webglTexture;
			delete texture.__webglInit;

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		}

	};

	var deallocateRenderTarget = function ( renderTarget ) {

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		if ( ! renderTarget || renderTarget.__webglTexture === undefined ) return;
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		_gl.deleteTexture( renderTarget.__webglTexture );

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		delete renderTarget.__webglTexture;

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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

				_gl.deleteFramebuffer( renderTarget.__webglFramebuffer[ i ] );
				_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer[ i ] );

			}

		} else {

			_gl.deleteFramebuffer( renderTarget.__webglFramebuffer );
			_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer );

		}

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		delete renderTarget.__webglFramebuffer;
		delete renderTarget.__webglRenderbuffer;

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	};

	var deallocateMaterial = function ( material ) {

908
		var program = material.program.program;
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		if ( program === undefined ) return;

		material.program = undefined;

		// only deallocate GL program if this was the last use of shared program
		// assumed there is only single copy of any program in the _programs list
		// (that's how it's constructed)

		var i, il, programInfo;
		var deleteProgram = false;

		for ( i = 0, il = _programs.length; i < il; i ++ ) {

			programInfo = _programs[ i ];

			if ( programInfo.program === program ) {

				programInfo.usedTimes --;

				if ( programInfo.usedTimes === 0 ) {

					deleteProgram = true;

				}

				break;

			}

		}

		if ( deleteProgram === true ) {

			// avoid using array.splice, this is costlier than creating new array from scratch

			var newPrograms = [];

			for ( i = 0, il = _programs.length; i < il; i ++ ) {

				programInfo = _programs[ i ];

				if ( programInfo.program !== program ) {

					newPrograms.push( programInfo );

				}

			}

			_programs = newPrograms;

			_gl.deleteProgram( program );

			_this.info.memory.programs --;

		}

	};

	// Buffer initialization

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	function initCustomAttributes ( object ) {
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		var geometry = object.geometry;
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		var material = object.material;

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		var nvertices = geometry.vertices.length;

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		if ( material.attributes ) {

			if ( geometry.__webglCustomAttributesList === undefined ) {

				geometry.__webglCustomAttributesList = [];

			}

986
			for ( var name in material.attributes ) {
987 988

				var attribute = material.attributes[ name ];
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990
				if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
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					attribute.__webglInitialized = true;

994
					var size = 1;   // "f" and "i"
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996 997 998 999
					if ( attribute.type === 'v2' ) size = 2;
					else if ( attribute.type === 'v3' ) size = 3;
					else if ( attribute.type === 'v4' ) size = 4;
					else if ( attribute.type === 'c'  ) size = 3;
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1000 1001 1002 1003 1004 1005

					attribute.size = size;

					attribute.array = new Float32Array( nvertices * size );

					attribute.buffer = _gl.createBuffer();
1006
					attribute.buffer.belongsToAttribute = name;
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					attribute.needsUpdate = true;

				}

				geometry.__webglCustomAttributesList.push( attribute );

			}

		}

	};

	function initParticleBuffers ( geometry, object ) {

		var nvertices = geometry.vertices.length;

		geometry.__vertexArray = new Float32Array( nvertices * 3 );
		geometry.__colorArray = new Float32Array( nvertices * 3 );

		geometry.__sortArray = [];

		geometry.__webglParticleCount = nvertices;

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		initCustomAttributes( object );
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1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044

	};

	function initLineBuffers ( geometry, object ) {

		var nvertices = geometry.vertices.length;

		geometry.__vertexArray = new Float32Array( nvertices * 3 );
		geometry.__colorArray = new Float32Array( nvertices * 3 );
		geometry.__lineDistanceArray = new Float32Array( nvertices * 1 );

		geometry.__webglLineCount = nvertices;

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		initCustomAttributes( object );
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1046 1047 1048 1049 1050 1051 1052 1053

	};

	function initMeshBuffers ( geometryGroup, object ) {

		var geometry = object.geometry,
			faces3 = geometryGroup.faces3,

1054 1055 1056
			nvertices = faces3.length * 3,
			ntris     = faces3.length * 1,
			nlines    = faces3.length * 3,
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1057

1058
			material = getBufferMaterial( object, geometryGroup );
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1059 1060

		geometryGroup.__vertexArray = new Float32Array( nvertices * 3 );
1061 1062 1063
		geometryGroup.__normalArray = new Float32Array( nvertices * 3 );
		geometryGroup.__colorArray = new Float32Array( nvertices * 3 );
		geometryGroup.__uvArray = new Float32Array( nvertices * 2 );
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1065
		if ( geometry.faceVertexUvs.length > 1 ) {
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1067
			geometryGroup.__uv2Array = new Float32Array( nvertices * 2 );
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1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083

		}

		if ( geometry.hasTangents ) {

			geometryGroup.__tangentArray = new Float32Array( nvertices * 4 );

		}

		if ( object.geometry.skinWeights.length && object.geometry.skinIndices.length ) {

			geometryGroup.__skinIndexArray = new Float32Array( nvertices * 4 );
			geometryGroup.__skinWeightArray = new Float32Array( nvertices * 4 );

		}

1084
		var UintArray = extensions.get( 'OES_element_index_uint' ) !== null && ntris > 21845 ? Uint32Array : Uint16Array; // 65535 / 3
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1086 1087 1088
		geometryGroup.__typeArray = UintArray;
		geometryGroup.__faceArray = new UintArray( ntris * 3 );
		geometryGroup.__lineArray = new UintArray( nlines * 2 );
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1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129

		var m, ml;

		if ( geometryGroup.numMorphTargets ) {

			geometryGroup.__morphTargetsArrays = [];

			for ( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {

				geometryGroup.__morphTargetsArrays.push( new Float32Array( nvertices * 3 ) );

			}

		}

		if ( geometryGroup.numMorphNormals ) {

			geometryGroup.__morphNormalsArrays = [];

			for ( m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {

				geometryGroup.__morphNormalsArrays.push( new Float32Array( nvertices * 3 ) );

			}

		}

		geometryGroup.__webglFaceCount = ntris * 3;
		geometryGroup.__webglLineCount = nlines * 2;


		// custom attributes

		if ( material.attributes ) {

			if ( geometryGroup.__webglCustomAttributesList === undefined ) {

				geometryGroup.__webglCustomAttributesList = [];

			}

1130
			for ( var name in material.attributes ) {
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1131 1132 1133 1134

				// Do a shallow copy of the attribute object so different geometryGroup chunks use different
				// attribute buffers which are correctly indexed in the setMeshBuffers function

1135
				var originalAttribute = material.attributes[ name ];
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1136 1137 1138

				var attribute = {};

1139
				for ( var property in originalAttribute ) {
1140

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1141 1142 1143 1144
					attribute[ property ] = originalAttribute[ property ];

				}

1145
				if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
M
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1146 1147 1148

					attribute.__webglInitialized = true;

1149
					var size = 1;   // "f" and "i"
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1150

1151 1152 1153 1154
					if ( attribute.type === 'v2' ) size = 2;
					else if ( attribute.type === 'v3' ) size = 3;
					else if ( attribute.type === 'v4' ) size = 4;
					else if ( attribute.type === 'c'  ) size = 3;
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1155 1156 1157 1158 1159 1160

					attribute.size = size;

					attribute.array = new Float32Array( nvertices * size );

					attribute.buffer = _gl.createBuffer();
1161
					attribute.buffer.belongsToAttribute = name;
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1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180

					originalAttribute.needsUpdate = true;
					attribute.__original = originalAttribute;

				}

				geometryGroup.__webglCustomAttributesList.push( attribute );

			}

		}

		geometryGroup.__inittedArrays = true;

	};

	function getBufferMaterial( object, geometryGroup ) {

		return object.material instanceof THREE.MeshFaceMaterial
1181 1182
			 ? object.material.materials[ geometryGroup.materialIndex ]
			 : object.material;
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1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217

	};

	function materialNeedsSmoothNormals ( material ) {

		return material && material.shading !== undefined && material.shading === THREE.SmoothShading;

	};

	// Buffer setting

	function setParticleBuffers ( geometry, hint, object ) {

		var v, c, vertex, offset, index, color,

		vertices = geometry.vertices,
		vl = vertices.length,

		colors = geometry.colors,
		cl = colors.length,

		vertexArray = geometry.__vertexArray,
		colorArray = geometry.__colorArray,

		sortArray = geometry.__sortArray,

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyElements = geometry.elementsNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,

		customAttributes = geometry.__webglCustomAttributesList,
		i, il,
		a, ca, cal, value,
		customAttribute;

1218
		if ( dirtyVertices ) {
M
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1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231

			for ( v = 0; v < vl; v ++ ) {

				vertex = vertices[ v ];

				offset = v * 3;

				vertexArray[ offset ]     = vertex.x;
				vertexArray[ offset + 1 ] = vertex.y;
				vertexArray[ offset + 2 ] = vertex.z;

			}

1232 1233 1234 1235 1236 1237 1238
			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyColors ) {

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1239 1240
			for ( c = 0; c < cl; c ++ ) {

1241
				color = colors[ c ];
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1242

1243
				offset = c * 3;
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1244 1245 1246 1247 1248 1249 1250

				colorArray[ offset ]     = color.r;
				colorArray[ offset + 1 ] = color.g;
				colorArray[ offset + 2 ] = color.b;

			}

1251 1252
			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
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1253

1254
		}
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1255

1256
		if ( customAttributes ) {
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1257

1258
			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
M
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1259

1260 1261 1262
				customAttribute = customAttributes[ i ];

				if ( customAttribute.needsUpdate && ( customAttribute.boundTo === undefined ||  customAttribute.boundTo === 'vertices' ) ) {
M
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					cal = customAttribute.value.length;

1266 1267
					offset = 0;

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1268 1269 1270 1271
					if ( customAttribute.size === 1 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1272
							customAttribute.array[ ca ] = customAttribute.value[ ca ];
M
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1273 1274 1275 1276 1277 1278 1279

						}

					} else if ( customAttribute.size === 2 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1280
							value = customAttribute.value[ ca ];
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1281

1282
							customAttribute.array[ offset ]   = value.x;
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1283 1284 1285 1286 1287 1288 1289 1290
							customAttribute.array[ offset + 1 ] = value.y;

							offset += 2;

						}

					} else if ( customAttribute.size === 3 ) {

1291
						if ( customAttribute.type === 'c' ) {
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1292 1293 1294

							for ( ca = 0; ca < cal; ca ++ ) {

1295
								value = customAttribute.value[ ca ];
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1296

1297
								customAttribute.array[ offset ]   = value.r;
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								customAttribute.array[ offset + 1 ] = value.g;
								customAttribute.array[ offset + 2 ] = value.b;

								offset += 3;

							}

						} else {

							for ( ca = 0; ca < cal; ca ++ ) {

1309
								value = customAttribute.value[ ca ];
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1310

1311
								customAttribute.array[ offset ]   = value.x;
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1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324
								customAttribute.array[ offset + 1 ] = value.y;
								customAttribute.array[ offset + 2 ] = value.z;

								offset += 3;

							}

						}

					} else if ( customAttribute.size === 4 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

1325
							value = customAttribute.value[ ca ];
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							customAttribute.array[ offset ]      = value.x;
							customAttribute.array[ offset + 1  ] = value.y;
							customAttribute.array[ offset + 2  ] = value.z;
							customAttribute.array[ offset + 3  ] = value.w;

							offset += 4;

						}

					}

				}

1340 1341
				_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );
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1343
				customAttribute.needsUpdate = false;
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			}

		}

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	}
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	function setLineBuffers ( geometry, hint ) {

		var v, c, d, vertex, offset, color,

		vertices = geometry.vertices,
		colors = geometry.colors,
		lineDistances = geometry.lineDistances,

		vl = vertices.length,
		cl = colors.length,
		dl = lineDistances.length,

		vertexArray = geometry.__vertexArray,
		colorArray = geometry.__colorArray,
		lineDistanceArray = geometry.__lineDistanceArray,

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,
		dirtyLineDistances = geometry.lineDistancesNeedUpdate,

		customAttributes = geometry.__webglCustomAttributesList,

		i, il,
		a, ca, cal, value,
		customAttribute;

		if ( dirtyVertices ) {

			for ( v = 0; v < vl; v ++ ) {

				vertex = vertices[ v ];

				offset = v * 3;

				vertexArray[ offset ]     = vertex.x;
				vertexArray[ offset + 1 ] = vertex.y;
				vertexArray[ offset + 2 ] = vertex.z;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyColors ) {

			for ( c = 0; c < cl; c ++ ) {

				color = colors[ c ];

				offset = c * 3;

				colorArray[ offset ]     = color.r;
				colorArray[ offset + 1 ] = color.g;
				colorArray[ offset + 2 ] = color.b;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

		}

		if ( dirtyLineDistances ) {

			for ( d = 0; d < dl; d ++ ) {

				lineDistanceArray[ d ] = lineDistances[ d ];

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglLineDistanceBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, lineDistanceArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

1434
				if ( customAttribute.needsUpdate && ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) ) {
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					offset = 0;

					cal = customAttribute.value.length;

					if ( customAttribute.size === 1 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							customAttribute.array[ ca ] = customAttribute.value[ ca ];

						}

					} else if ( customAttribute.size === 2 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							value = customAttribute.value[ ca ];

1454
							customAttribute.array[ offset ]   = value.x;
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1455 1456 1457 1458 1459 1460 1461 1462
							customAttribute.array[ offset + 1 ] = value.y;

							offset += 2;

						}

					} else if ( customAttribute.size === 3 ) {

1463
						if ( customAttribute.type === 'c' ) {
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							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

1469
								customAttribute.array[ offset ]   = value.r;
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								customAttribute.array[ offset + 1 ] = value.g;
								customAttribute.array[ offset + 2 ] = value.b;

								offset += 3;

							}

						} else {

							for ( ca = 0; ca < cal; ca ++ ) {

								value = customAttribute.value[ ca ];

1483
								customAttribute.array[ offset ]   = value.x;
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								customAttribute.array[ offset + 1 ] = value.y;
								customAttribute.array[ offset + 2 ] = value.z;

								offset += 3;

							}

						}

					} else if ( customAttribute.size === 4 ) {

						for ( ca = 0; ca < cal; ca ++ ) {

							value = customAttribute.value[ ca ];

1499
							customAttribute.array[ offset ]    = value.x;
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							customAttribute.array[ offset + 1  ] = value.y;
							customAttribute.array[ offset + 2  ] = value.z;
							customAttribute.array[ offset + 3  ] = value.w;

							offset += 4;

						}

					}

					_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
					_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

1513 1514
					customAttribute.needsUpdate = false;

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				}

			}

		}

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	}
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	function setMeshBuffers( geometryGroup, object, hint, dispose, material ) {

		if ( ! geometryGroup.__inittedArrays ) {

			return;

		}

1531
		var needsSmoothNormals = materialNeedsSmoothNormals( material );
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		var f, fl, fi, face,
		vertexNormals, faceNormal, normal,
		vertexColors, faceColor,
		vertexTangents,
		uv, uv2, v1, v2, v3, v4, t1, t2, t3, t4, n1, n2, n3, n4,
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		c1, c2, c3,
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		sw1, sw2, sw3, sw4,
		si1, si2, si3, si4,
		sa1, sa2, sa3, sa4,
		sb1, sb2, sb3, sb4,
		m, ml, i, il,
		vn, uvi, uv2i,
		vk, vkl, vka,
		nka, chf, faceVertexNormals,
		a,

		vertexIndex = 0,

		offset = 0,
		offset_uv = 0,
		offset_uv2 = 0,
		offset_face = 0,
		offset_normal = 0,
		offset_tangent = 0,
		offset_line = 0,
		offset_color = 0,
		offset_skin = 0,
		offset_morphTarget = 0,
		offset_custom = 0,
		offset_customSrc = 0,

		value,

		vertexArray = geometryGroup.__vertexArray,
		uvArray = geometryGroup.__uvArray,
		uv2Array = geometryGroup.__uv2Array,
		normalArray = geometryGroup.__normalArray,
		tangentArray = geometryGroup.__tangentArray,
		colorArray = geometryGroup.__colorArray,

		skinIndexArray = geometryGroup.__skinIndexArray,
		skinWeightArray = geometryGroup.__skinWeightArray,

		morphTargetsArrays = geometryGroup.__morphTargetsArrays,
		morphNormalsArrays = geometryGroup.__morphNormalsArrays,

		customAttributes = geometryGroup.__webglCustomAttributesList,
		customAttribute,

		faceArray = geometryGroup.__faceArray,
		lineArray = geometryGroup.__lineArray,

		geometry = object.geometry, // this is shared for all chunks

		dirtyVertices = geometry.verticesNeedUpdate,
		dirtyElements = geometry.elementsNeedUpdate,
		dirtyUvs = geometry.uvsNeedUpdate,
		dirtyNormals = geometry.normalsNeedUpdate,
		dirtyTangents = geometry.tangentsNeedUpdate,
		dirtyColors = geometry.colorsNeedUpdate,
		dirtyMorphTargets = geometry.morphTargetsNeedUpdate,

		vertices = geometry.vertices,
		chunk_faces3 = geometryGroup.faces3,
		obj_faces = geometry.faces,

		obj_uvs  = geometry.faceVertexUvs[ 0 ],
		obj_uvs2 = geometry.faceVertexUvs[ 1 ],

		obj_colors = geometry.colors,

		obj_skinIndices = geometry.skinIndices,
		obj_skinWeights = geometry.skinWeights,

		morphTargets = geometry.morphTargets,
		morphNormals = geometry.morphNormals;

		if ( dirtyVertices ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				face = obj_faces[ chunk_faces3[ f ] ];

				v1 = vertices[ face.a ];
				v2 = vertices[ face.b ];
				v3 = vertices[ face.c ];

				vertexArray[ offset ]     = v1.x;
				vertexArray[ offset + 1 ] = v1.y;
				vertexArray[ offset + 2 ] = v1.z;

				vertexArray[ offset + 3 ] = v2.x;
				vertexArray[ offset + 4 ] = v2.y;
				vertexArray[ offset + 5 ] = v2.z;

				vertexArray[ offset + 6 ] = v3.x;
				vertexArray[ offset + 7 ] = v3.y;
				vertexArray[ offset + 8 ] = v3.z;

				offset += 9;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );

		}

		if ( dirtyMorphTargets ) {

			for ( vk = 0, vkl = morphTargets.length; vk < vkl; vk ++ ) {

				offset_morphTarget = 0;

				for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

					chf = chunk_faces3[ f ];
					face = obj_faces[ chf ];

					// morph positions

					v1 = morphTargets[ vk ].vertices[ face.a ];
					v2 = morphTargets[ vk ].vertices[ face.b ];
					v3 = morphTargets[ vk ].vertices[ face.c ];

					vka = morphTargetsArrays[ vk ];

1660
					vka[ offset_morphTarget ]     = v1.x;
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					vka[ offset_morphTarget + 1 ] = v1.y;
					vka[ offset_morphTarget + 2 ] = v1.z;

					vka[ offset_morphTarget + 3 ] = v2.x;
					vka[ offset_morphTarget + 4 ] = v2.y;
					vka[ offset_morphTarget + 5 ] = v2.z;

					vka[ offset_morphTarget + 6 ] = v3.x;
					vka[ offset_morphTarget + 7 ] = v3.y;
					vka[ offset_morphTarget + 8 ] = v3.z;

					// morph normals

					if ( material.morphNormals ) {

						if ( needsSmoothNormals ) {

							faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ];

							n1 = faceVertexNormals.a;
							n2 = faceVertexNormals.b;
							n3 = faceVertexNormals.c;

						} else {

							n1 = morphNormals[ vk ].faceNormals[ chf ];
							n2 = n1;
							n3 = n1;

						}

						nka = morphNormalsArrays[ vk ];

1694
						nka[ offset_morphTarget ]     = n1.x;
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						nka[ offset_morphTarget + 1 ] = n1.y;
						nka[ offset_morphTarget + 2 ] = n1.z;

						nka[ offset_morphTarget + 3 ] = n2.x;
						nka[ offset_morphTarget + 4 ] = n2.y;
						nka[ offset_morphTarget + 5 ] = n2.z;

						nka[ offset_morphTarget + 6 ] = n3.x;
						nka[ offset_morphTarget + 7 ] = n3.y;
						nka[ offset_morphTarget + 8 ] = n3.z;

					}

					//

					offset_morphTarget += 9;

				}

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ vk ] );
				_gl.bufferData( _gl.ARRAY_BUFFER, morphTargetsArrays[ vk ], hint );

				if ( material.morphNormals ) {

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ vk ] );
					_gl.bufferData( _gl.ARRAY_BUFFER, morphNormalsArrays[ vk ], hint );

				}

			}

		}

		if ( obj_skinWeights.length ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1732
				face = obj_faces[ chunk_faces3[ f ] ];
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				// weights

				sw1 = obj_skinWeights[ face.a ];
				sw2 = obj_skinWeights[ face.b ];
				sw3 = obj_skinWeights[ face.c ];

				skinWeightArray[ offset_skin ]     = sw1.x;
				skinWeightArray[ offset_skin + 1 ] = sw1.y;
				skinWeightArray[ offset_skin + 2 ] = sw1.z;
				skinWeightArray[ offset_skin + 3 ] = sw1.w;

				skinWeightArray[ offset_skin + 4 ] = sw2.x;
				skinWeightArray[ offset_skin + 5 ] = sw2.y;
				skinWeightArray[ offset_skin + 6 ] = sw2.z;
				skinWeightArray[ offset_skin + 7 ] = sw2.w;

				skinWeightArray[ offset_skin + 8 ]  = sw3.x;
				skinWeightArray[ offset_skin + 9 ]  = sw3.y;
				skinWeightArray[ offset_skin + 10 ] = sw3.z;
				skinWeightArray[ offset_skin + 11 ] = sw3.w;

				// indices

				si1 = obj_skinIndices[ face.a ];
				si2 = obj_skinIndices[ face.b ];
				si3 = obj_skinIndices[ face.c ];

				skinIndexArray[ offset_skin ]     = si1.x;
				skinIndexArray[ offset_skin + 1 ] = si1.y;
				skinIndexArray[ offset_skin + 2 ] = si1.z;
				skinIndexArray[ offset_skin + 3 ] = si1.w;

				skinIndexArray[ offset_skin + 4 ] = si2.x;
				skinIndexArray[ offset_skin + 5 ] = si2.y;
				skinIndexArray[ offset_skin + 6 ] = si2.z;
				skinIndexArray[ offset_skin + 7 ] = si2.w;

				skinIndexArray[ offset_skin + 8 ]  = si3.x;
				skinIndexArray[ offset_skin + 9 ]  = si3.y;
				skinIndexArray[ offset_skin + 10 ] = si3.z;
				skinIndexArray[ offset_skin + 11 ] = si3.w;

				offset_skin += 12;

			}

			if ( offset_skin > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, skinIndexArray, hint );

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, skinWeightArray, hint );

			}

		}

1792
		if ( dirtyColors ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1796
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexColors = face.vertexColors;
				faceColor = face.color;

1801
				if ( vertexColors.length === 3 && material.vertexColors === THREE.VertexColors ) {
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					c1 = vertexColors[ 0 ];
					c2 = vertexColors[ 1 ];
					c3 = vertexColors[ 2 ];

				} else {

					c1 = faceColor;
					c2 = faceColor;
					c3 = faceColor;

				}

				colorArray[ offset_color ]     = c1.r;
				colorArray[ offset_color + 1 ] = c1.g;
				colorArray[ offset_color + 2 ] = c1.b;

				colorArray[ offset_color + 3 ] = c2.r;
				colorArray[ offset_color + 4 ] = c2.g;
				colorArray[ offset_color + 5 ] = c2.b;

				colorArray[ offset_color + 6 ] = c3.r;
				colorArray[ offset_color + 7 ] = c3.g;
				colorArray[ offset_color + 8 ] = c3.b;

				offset_color += 9;

			}

			if ( offset_color > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );

			}

		}

		if ( dirtyTangents && geometry.hasTangents ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1844
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexTangents = face.vertexTangents;

				t1 = vertexTangents[ 0 ];
				t2 = vertexTangents[ 1 ];
				t3 = vertexTangents[ 2 ];

				tangentArray[ offset_tangent ]     = t1.x;
				tangentArray[ offset_tangent + 1 ] = t1.y;
				tangentArray[ offset_tangent + 2 ] = t1.z;
				tangentArray[ offset_tangent + 3 ] = t1.w;

				tangentArray[ offset_tangent + 4 ] = t2.x;
				tangentArray[ offset_tangent + 5 ] = t2.y;
				tangentArray[ offset_tangent + 6 ] = t2.z;
				tangentArray[ offset_tangent + 7 ] = t2.w;

				tangentArray[ offset_tangent + 8 ]  = t3.x;
				tangentArray[ offset_tangent + 9 ]  = t3.y;
				tangentArray[ offset_tangent + 10 ] = t3.z;
				tangentArray[ offset_tangent + 11 ] = t3.w;

				offset_tangent += 12;

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, tangentArray, hint );

		}

1876
		if ( dirtyNormals ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1880
				face = obj_faces[ chunk_faces3[ f ] ];
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				vertexNormals = face.vertexNormals;
				faceNormal = face.normal;

				if ( vertexNormals.length === 3 && needsSmoothNormals ) {

					for ( i = 0; i < 3; i ++ ) {

						vn = vertexNormals[ i ];

						normalArray[ offset_normal ]     = vn.x;
						normalArray[ offset_normal + 1 ] = vn.y;
						normalArray[ offset_normal + 2 ] = vn.z;

						offset_normal += 3;

					}

				} else {

					for ( i = 0; i < 3; i ++ ) {

						normalArray[ offset_normal ]     = faceNormal.x;
						normalArray[ offset_normal + 1 ] = faceNormal.y;
						normalArray[ offset_normal + 2 ] = faceNormal.z;

						offset_normal += 3;

					}

				}

			}

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, normalArray, hint );

		}

1920
		if ( dirtyUvs && obj_uvs ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				fi = chunk_faces3[ f ];

				uv = obj_uvs[ fi ];

				if ( uv === undefined ) continue;

				for ( i = 0; i < 3; i ++ ) {

					uvi = uv[ i ];

					uvArray[ offset_uv ]     = uvi.x;
					uvArray[ offset_uv + 1 ] = uvi.y;

					offset_uv += 2;

				}

			}

			if ( offset_uv > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, uvArray, hint );

			}

		}

1952
		if ( dirtyUvs && obj_uvs2 ) {
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			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

				fi = chunk_faces3[ f ];

				uv2 = obj_uvs2[ fi ];

				if ( uv2 === undefined ) continue;

				for ( i = 0; i < 3; i ++ ) {

					uv2i = uv2[ i ];

					uv2Array[ offset_uv2 ]     = uv2i.x;
					uv2Array[ offset_uv2 + 1 ] = uv2i.y;

					offset_uv2 += 2;

				}

			}

			if ( offset_uv2 > 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, uv2Array, hint );

			}

		}

		if ( dirtyElements ) {

			for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

1988
				faceArray[ offset_face ]   = vertexIndex;
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				faceArray[ offset_face + 1 ] = vertexIndex + 1;
				faceArray[ offset_face + 2 ] = vertexIndex + 2;

				offset_face += 3;

				lineArray[ offset_line ]     = vertexIndex;
				lineArray[ offset_line + 1 ] = vertexIndex + 1;

				lineArray[ offset_line + 2 ] = vertexIndex;
				lineArray[ offset_line + 3 ] = vertexIndex + 2;

				lineArray[ offset_line + 4 ] = vertexIndex + 1;
				lineArray[ offset_line + 5 ] = vertexIndex + 2;

				offset_line += 6;

				vertexIndex += 3;

			}

			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, faceArray, hint );

			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, lineArray, hint );

		}

		if ( customAttributes ) {

			for ( i = 0, il = customAttributes.length; i < il; i ++ ) {

				customAttribute = customAttributes[ i ];

				if ( ! customAttribute.__original.needsUpdate ) continue;

				offset_custom = 0;
				offset_customSrc = 0;

				if ( customAttribute.size === 1 ) {

2030
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2034
							face = obj_faces[ chunk_faces3[ f ] ];
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2036
							customAttribute.array[ offset_custom ]     = customAttribute.value[ face.a ];
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							customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ face.b ];
							customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ face.c ];

							offset_custom += 3;

						}

2044
					} else if ( customAttribute.boundTo === 'faces' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

2050
							customAttribute.array[ offset_custom ]     = value;
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							customAttribute.array[ offset_custom + 1 ] = value;
							customAttribute.array[ offset_custom + 2 ] = value;

							offset_custom += 3;

						}

					}

				} else if ( customAttribute.size === 2 ) {

2062
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2066
							face = obj_faces[ chunk_faces3[ f ] ];
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							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2072
							customAttribute.array[ offset_custom ]     = v1.x;
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							customAttribute.array[ offset_custom + 1 ] = v1.y;

							customAttribute.array[ offset_custom + 2 ] = v2.x;
							customAttribute.array[ offset_custom + 3 ] = v2.y;

							customAttribute.array[ offset_custom + 4 ] = v3.x;
							customAttribute.array[ offset_custom + 5 ] = v3.y;

							offset_custom += 6;

						}

2085
					} else if ( customAttribute.boundTo === 'faces' ) {
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						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2095
							customAttribute.array[ offset_custom ]     = v1.x;
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							customAttribute.array[ offset_custom + 1 ] = v1.y;

							customAttribute.array[ offset_custom + 2 ] = v2.x;
							customAttribute.array[ offset_custom + 3 ] = v2.y;

							customAttribute.array[ offset_custom + 4 ] = v3.x;
							customAttribute.array[ offset_custom + 5 ] = v3.y;

							offset_custom += 6;

						}

					}

				} else if ( customAttribute.size === 3 ) {

					var pp;

2114
					if ( customAttribute.type === 'c' ) {
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2116
						pp = [ 'r', 'g', 'b' ];
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2117 2118 2119

					} else {

2120
						pp = [ 'x', 'y', 'z' ];
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Mr.doob 已提交
2121 2122 2123

					}

2124
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
Mr.doob 已提交
2125 2126 2127

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2128
							face = obj_faces[ chunk_faces3[ f ] ];
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2129 2130 2131 2132 2133

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2134
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

2150
					} else if ( customAttribute.boundTo === 'faces' ) {
M
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2151 2152 2153 2154 2155 2156 2157 2158 2159

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2160
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

2176
					} else if ( customAttribute.boundTo === 'faceVertices' ) {
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2177 2178 2179 2180 2181 2182 2183 2184 2185

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value[ 0 ];
							v2 = value[ 1 ];
							v3 = value[ 2 ];

2186
							customAttribute.array[ offset_custom ]     = v1[ pp[ 0 ] ];
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2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205
							customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];

							customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
							customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
							customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];

							offset_custom += 9;

						}

					}

				} else if ( customAttribute.size === 4 ) {

2206
					if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
M
Mr.doob 已提交
2207 2208 2209

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

2210
							face = obj_faces[ chunk_faces3[ f ] ];
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2211 2212 2213 2214 2215

							v1 = customAttribute.value[ face.a ];
							v2 = customAttribute.value[ face.b ];
							v3 = customAttribute.value[ face.c ];

2216
							customAttribute.array[ offset_custom  ]   = v1.x;
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Mr.doob 已提交
2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

2235
					} else if ( customAttribute.boundTo === 'faces' ) {
M
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2236 2237 2238 2239 2240 2241 2242 2243 2244

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value;
							v2 = value;
							v3 = value;

2245
							customAttribute.array[ offset_custom  ]   = v1.x;
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2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

2264
					} else if ( customAttribute.boundTo === 'faceVertices' ) {
M
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2265 2266 2267 2268 2269 2270 2271 2272 2273

						for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {

							value = customAttribute.value[ chunk_faces3[ f ] ];

							v1 = value[ 0 ];
							v2 = value[ 1 ];
							v3 = value[ 2 ];

2274
							customAttribute.array[ offset_custom  ]   = v1.x;
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Mr.doob 已提交
2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325
							customAttribute.array[ offset_custom + 1  ] = v1.y;
							customAttribute.array[ offset_custom + 2  ] = v1.z;
							customAttribute.array[ offset_custom + 3  ] = v1.w;

							customAttribute.array[ offset_custom + 4  ] = v2.x;
							customAttribute.array[ offset_custom + 5  ] = v2.y;
							customAttribute.array[ offset_custom + 6  ] = v2.z;
							customAttribute.array[ offset_custom + 7  ] = v2.w;

							customAttribute.array[ offset_custom + 8  ] = v3.x;
							customAttribute.array[ offset_custom + 9  ] = v3.y;
							customAttribute.array[ offset_custom + 10 ] = v3.z;
							customAttribute.array[ offset_custom + 11 ] = v3.w;

							offset_custom += 12;

						}

					}

				}

				_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
				_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );

			}

		}

		if ( dispose ) {

			delete geometryGroup.__inittedArrays;
			delete geometryGroup.__colorArray;
			delete geometryGroup.__normalArray;
			delete geometryGroup.__tangentArray;
			delete geometryGroup.__uvArray;
			delete geometryGroup.__uv2Array;
			delete geometryGroup.__faceArray;
			delete geometryGroup.__vertexArray;
			delete geometryGroup.__lineArray;
			delete geometryGroup.__skinIndexArray;
			delete geometryGroup.__skinWeightArray;

		}

	};

	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

2326 2327
		initAttributes();

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Mr.doob 已提交
2328 2329 2330 2331 2332 2333 2334 2335 2336
		if ( object.hasPositions && ! object.__webglVertexBuffer ) object.__webglVertexBuffer = _gl.createBuffer();
		if ( object.hasNormals && ! object.__webglNormalBuffer ) object.__webglNormalBuffer = _gl.createBuffer();
		if ( object.hasUvs && ! object.__webglUvBuffer ) object.__webglUvBuffer = _gl.createBuffer();
		if ( object.hasColors && ! object.__webglColorBuffer ) object.__webglColorBuffer = _gl.createBuffer();

		if ( object.hasPositions ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglVertexBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
2337
			enableAttribute( program.attributes.position );
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2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352
			_gl.vertexAttribPointer( program.attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasNormals ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglNormalBuffer );

			if ( material.shading === THREE.FlatShading ) {

				var nx, ny, nz,
					nax, nbx, ncx, nay, nby, ncy, naz, nbz, ncz,
					normalArray,
					i, il = object.count * 3;

2353
				for ( i = 0; i < il; i += 9 ) {
M
Mr.doob 已提交
2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372

					normalArray = object.normalArray;

					nax  = normalArray[ i ];
					nay  = normalArray[ i + 1 ];
					naz  = normalArray[ i + 2 ];

					nbx  = normalArray[ i + 3 ];
					nby  = normalArray[ i + 4 ];
					nbz  = normalArray[ i + 5 ];

					ncx  = normalArray[ i + 6 ];
					ncy  = normalArray[ i + 7 ];
					ncz  = normalArray[ i + 8 ];

					nx = ( nax + nbx + ncx ) / 3;
					ny = ( nay + nby + ncy ) / 3;
					nz = ( naz + nbz + ncz ) / 3;

2373
					normalArray[ i ]   = nx;
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2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389
					normalArray[ i + 1 ] = ny;
					normalArray[ i + 2 ] = nz;

					normalArray[ i + 3 ] = nx;
					normalArray[ i + 4 ] = ny;
					normalArray[ i + 5 ] = nz;

					normalArray[ i + 6 ] = nx;
					normalArray[ i + 7 ] = ny;
					normalArray[ i + 8 ] = nz;

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
2390
			enableAttribute( program.attributes.normal );
M
Mr.doob 已提交
2391 2392 2393 2394 2395 2396 2397 2398
			_gl.vertexAttribPointer( program.attributes.normal, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasUvs && material.map ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglUvBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
2399
			enableAttribute( program.attributes.uv );
M
Mr.doob 已提交
2400 2401 2402 2403 2404 2405 2406 2407
			_gl.vertexAttribPointer( program.attributes.uv, 2, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglColorBuffer );
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
2408
			enableAttribute( program.attributes.color );
M
Mr.doob 已提交
2409 2410 2411 2412
			_gl.vertexAttribPointer( program.attributes.color, 3, _gl.FLOAT, false, 0, 0 );

		}

2413 2414
		disableUnusedAttributes();

M
Mr.doob 已提交
2415 2416 2417 2418 2419 2420
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

2421
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
2422

2423 2424 2425 2426
		var geometryAttributes = geometry.attributes;

		var programAttributes = program.attributes;
		var programAttributesKeys = program.attributesKeys;
2427

2428
		for ( var i = 0, l = programAttributesKeys.length; i < l; i ++ ) {
2429

M
Mr.doob 已提交
2430 2431
			var key = programAttributesKeys[ i ];
			var programAttribute = programAttributes[ key ];
M
Mr.doob 已提交
2432

M
Mr.doob 已提交
2433
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
2434

M
Mr.doob 已提交
2435
				var geometryAttribute = geometryAttributes[ key ];
2436

M
Mr.doob 已提交
2437
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
2438

M
Mr.doob 已提交
2439
					var size = geometryAttribute.itemSize;
M
Mr.doob 已提交
2440

M
Mr.doob 已提交
2441
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryAttribute.buffer );
2442

M
Mr.doob 已提交
2443
					enableAttribute( programAttribute );
2444

M
Mr.doob 已提交
2445
					_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32
M
Mr.doob 已提交
2446

2447
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2448

M
Mr.doob 已提交
2449
					if ( material.defaultAttributeValues[ key ].length === 2 ) {
M
Mr.doob 已提交
2450

M
Mr.doob 已提交
2451
						_gl.vertexAttrib2fv( programAttribute, material.defaultAttributeValues[ key ] );
M
Mr.doob 已提交
2452

M
Mr.doob 已提交
2453
					} else if ( material.defaultAttributeValues[ key ].length === 3 ) {
M
Mr.doob 已提交
2454

M
Mr.doob 已提交
2455
						_gl.vertexAttrib3fv( programAttribute, material.defaultAttributeValues[ key ] );
M
Mr.doob 已提交
2456 2457 2458 2459 2460 2461 2462 2463

					}

				}

			}

		}
2464 2465

		disableUnusedAttributes();
2466

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Mr.doob 已提交
2467 2468
	}

M
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2469 2470
	this.renderBufferDirect = function ( camera, lights, fog, material, geometry, object ) {

2471 2472
		if ( material.visible === false ) return;

2473 2474
		updateObject( object );

M
Mr.doob 已提交
2475
		var program = setProgram( camera, lights, fog, material, object );
M
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2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489

		var updateBuffers = false,
			wireframeBit = material.wireframe ? 1 : 0,
			geometryHash = ( geometry.id * 0xffffff ) + ( program.id * 2 ) + wireframeBit;

		if ( geometryHash !== _currentGeometryGroupHash ) {

			_currentGeometryGroupHash = geometryHash;
			updateBuffers = true;

		}

		if ( updateBuffers ) {

2490
			initAttributes();
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2491 2492 2493 2494 2495 2496 2497

		}

		// render mesh

		if ( object instanceof THREE.Mesh ) {

2498 2499
			var mode = material.wireframe === true ? _gl.LINES : _gl.TRIANGLES;

2500
			var index = geometry.attributes.index;
M
Mr.doob 已提交
2501 2502 2503

			if ( index ) {

2504 2505
				// indexed triangles

2506
				var type, size;
2507

2508
				if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {
2509

2510 2511
					type = _gl.UNSIGNED_INT;
					size = 4;
2512

2513
				} else {
2514

2515 2516
					type = _gl.UNSIGNED_SHORT;
					size = 2;
2517

2518 2519
				}

M
Mr.doob 已提交
2520 2521
				var offsets = geometry.offsets;

2522 2523
				if ( offsets.length === 0 ) {

M
Mr.doob 已提交
2524
					if ( updateBuffers ) {
2525

2526
						setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2527
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
2528 2529 2530

					}

2531
					_gl.drawElements( mode, index.array.length, type, 0 );
2532 2533 2534 2535 2536 2537 2538 2539 2540 2541

					_this.info.render.calls ++;
					_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
					_this.info.render.faces += index.array.length / 3;

				} else {

					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change
M
Mr.doob 已提交
2542

2543
					updateBuffers = true;
M
Mr.doob 已提交
2544

2545
					for ( var i = 0, il = offsets.length; i < il; i ++ ) {
M
Mr.doob 已提交
2546

2547
						var startIndex = offsets[ i ].index;
M
Mr.doob 已提交
2548

2549
						if ( updateBuffers ) {
M
Mr.doob 已提交
2550

2551
							setupVertexAttributes( material, program, geometry, startIndex );
2552 2553
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

M
Mr.doob 已提交
2554 2555
						}

2556
						// render indexed triangles
M
Mr.doob 已提交
2557

2558
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
M
Mr.doob 已提交
2559

2560 2561 2562
						_this.info.render.calls ++;
						_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
						_this.info.render.faces += offsets[ i ].count / 3;
M
Mr.doob 已提交
2563

2564
					}
M
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2565 2566 2567 2568 2569

				}

			} else {

2570 2571
				// non-indexed triangles

M
Mr.doob 已提交
2572 2573
				if ( updateBuffers ) {

2574
					setupVertexAttributes( material, program, geometry, 0 );
M
Mr.doob 已提交
2575 2576 2577

				}

2578
				var position = geometry.attributes[ 'position' ];
2579

M
Mr.doob 已提交
2580 2581
				// render non-indexed triangles

2582
				_gl.drawArrays( mode, 0, position.array.length / 3 );
M
Mr.doob 已提交
2583 2584

				_this.info.render.calls ++;
2585 2586
				_this.info.render.vertices += position.array.length / 3;
				_this.info.render.faces += position.array.length / 9;
M
Mr.doob 已提交
2587 2588 2589

			}

2590
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
2591

2592 2593
			// render particles

M
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2594
			var mode = _gl.POINTS;
M
Mr.doob 已提交
2595

M
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2596
			var index = geometry.attributes.index;
M
Mr.doob 已提交
2597

M
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2598
			if ( index ) {
2599

M
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2600 2601 2602 2603 2604 2605 2606 2607 2608 2609
				// indexed points

				var type, size;

				if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {

					type = _gl.UNSIGNED_INT;
					size = 4;

				} else {
M
Mr.doob 已提交
2610

M
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2611 2612
					type = _gl.UNSIGNED_SHORT;
					size = 2;
M
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2613

M
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2614 2615
				}

M
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2616 2617 2618 2619 2620 2621 2622 2623 2624
				var offsets = geometry.offsets;

				if ( offsets.length === 0 ) {

					if ( updateBuffers ) {

						setupVertexAttributes( material, program, geometry, 0 );
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

M
mschuetz 已提交
2625
					}
M
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2626 2627 2628 2629 2630 2631

					_gl.drawElements( mode, index.array.length, type, 0);

					_this.info.render.calls ++;
					_this.info.render.points += index.array.length;

M
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2632
				} else {
M
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2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652

					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change

					if ( offsets.length > 1 ) updateBuffers = true;

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

						var startIndex = offsets[ i ].index;

						if ( updateBuffers ) {

							setupVertexAttributes( material, program, geometry, startIndex );
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

						}

						// render indexed points

M
Mr.doob 已提交
2653
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
M
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2654 2655 2656 2657 2658 2659

						_this.info.render.calls ++;
						_this.info.render.points += offsets[ i ].count;

					}

M
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2660
				}
M
mschuetz 已提交
2661

M
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2662
			} else {
M
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2663

M
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2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677
				// non-indexed points

				if ( updateBuffers ) {

					setupVertexAttributes( material, program, geometry, 0 );

				}

				var position = geometry.attributes.position;

				_gl.drawArrays( mode, 0, position.array.length / 3 );

				_this.info.render.calls ++;
				_this.info.render.points += position.array.length / 3;
M
Mr.doob 已提交
2678

M
mschuetz 已提交
2679
			}
M
Mr.doob 已提交
2680 2681 2682

		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
2683
			var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
M
Mr.doob 已提交
2684

2685
			setLineWidth( material.linewidth );
M
Mr.doob 已提交
2686

2687
			var index = geometry.attributes.index;
2688

2689
			if ( index ) {
M
Mr.doob 已提交
2690

2691
				// indexed lines
M
Mr.doob 已提交
2692

2693
				var type, size;
2694

2695
				if ( index.array instanceof Uint32Array ) {
2696

2697 2698
					type = _gl.UNSIGNED_INT;
					size = 4;
2699

2700
				} else {
2701

2702 2703
					type = _gl.UNSIGNED_SHORT;
					size = 2;
2704

2705
				}
M
Mr.doob 已提交
2706

2707
				var offsets = geometry.offsets;
M
Mr.doob 已提交
2708

2709
				if ( offsets.length === 0 ) {
M
Mr.doob 已提交
2710

2711
					if ( updateBuffers ) {
M
Mr.doob 已提交
2712

2713
						setupVertexAttributes( material, program, geometry, 0 );
2714
						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
M
Mr.doob 已提交
2715

2716
					}
2717

2718
					_gl.drawElements( mode, index.array.length, type, 0 ); // 2 bytes per Uint16Array
2719 2720

					_this.info.render.calls ++;
2721
					_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
2722

2723
				} else {
M
Mr.doob 已提交
2724

2725 2726 2727 2728 2729 2730 2731 2732 2733
					// if there is more than 1 chunk
					// must set attribute pointers to use new offsets for each chunk
					// even if geometry and materials didn't change

					if ( offsets.length > 1 ) updateBuffers = true;

					for ( var i = 0, il = offsets.length; i < il; i ++ ) {

						var startIndex = offsets[ i ].index;
M
Mr.doob 已提交
2734

2735 2736
						if ( updateBuffers ) {

2737
							setupVertexAttributes( material, program, geometry, startIndex );
2738 2739 2740
							_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );

						}
2741

2742
						// render indexed lines
2743

2744
						_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size ); // 2 bytes per Uint16Array
2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755

						_this.info.render.calls ++;
						_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared

					}

				}

			} else {

				// non-indexed lines
M
Mr.doob 已提交
2756

2757
				if ( updateBuffers ) {
2758

2759
					setupVertexAttributes( material, program, geometry, 0 );
2760

2761 2762
				}

2763
				var position = geometry.attributes.position;
2764

M
Mr.doob 已提交
2765
				_gl.drawArrays( mode, 0, position.array.length / 3 );
2766

2767
				_this.info.render.calls ++;
2768
				_this.info.render.points += position.array.length / 3;
M
Mr.doob 已提交
2769

2770
			}
M
Mr.doob 已提交
2771

2772
		}
M
Mr.doob 已提交
2773 2774 2775 2776 2777

	};

	this.renderBuffer = function ( camera, lights, fog, material, geometryGroup, object ) {

2778 2779
		if ( material.visible === false ) return;

2780 2781
		updateObject( object );

M
Mr.doob 已提交
2782
		var program = setProgram( camera, lights, fog, material, object );
M
Mr.doob 已提交
2783

M
Mr.doob 已提交
2784
		var attributes = program.attributes;
M
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2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798

		var updateBuffers = false,
			wireframeBit = material.wireframe ? 1 : 0,
			geometryGroupHash = ( geometryGroup.id * 0xffffff ) + ( program.id * 2 ) + wireframeBit;

		if ( geometryGroupHash !== _currentGeometryGroupHash ) {

			_currentGeometryGroupHash = geometryGroupHash;
			updateBuffers = true;

		}

		if ( updateBuffers ) {

2799
			initAttributes();
M
Mr.doob 已提交
2800 2801 2802 2803 2804

		}

		// vertices

2805
		if ( ! material.morphTargets && attributes.position >= 0 ) {
M
Mr.doob 已提交
2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833

			if ( updateBuffers ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
				enableAttribute( attributes.position );
				_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

			}

		} else {

			if ( object.morphTargetBase ) {

				setupMorphTargets( material, geometryGroup, object );

			}

		}


		if ( updateBuffers ) {

			// custom attributes

			// Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers

			if ( geometryGroup.__webglCustomAttributesList ) {

M
Mr.doob 已提交
2834
				for ( var i = 0, il = geometryGroup.__webglCustomAttributesList.length; i < il; i ++ ) {
M
Mr.doob 已提交
2835

M
Mr.doob 已提交
2836
					var attribute = geometryGroup.__webglCustomAttributesList[ i ];
M
Mr.doob 已提交
2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854

					if ( attributes[ attribute.buffer.belongsToAttribute ] >= 0 ) {

						_gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer );
						enableAttribute( attributes[ attribute.buffer.belongsToAttribute ] );
						_gl.vertexAttribPointer( attributes[ attribute.buffer.belongsToAttribute ], attribute.size, _gl.FLOAT, false, 0, 0 );

					}

				}

			}


			// colors

			if ( attributes.color >= 0 ) {

2855
				if ( object.geometry.colors.length > 0 || object.geometry.faces.length > 0 ) {
M
Mr.doob 已提交
2856

2857 2858 2859
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
					enableAttribute( attributes.color );
					_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2860

2861
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2862 2863


2864
					_gl.vertexAttrib3fv( attributes.color, material.defaultAttributeValues.color );
M
Mr.doob 已提交
2865

2866
				}
M
Mr.doob 已提交
2867

M
Mr.doob 已提交
2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893
			}

			// normals

			if ( attributes.normal >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
				enableAttribute( attributes.normal );
				_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );

			}

			// tangents

			if ( attributes.tangent >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
				enableAttribute( attributes.tangent );
				_gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 );

			}

			// uvs

			if ( attributes.uv >= 0 ) {

2894
				if ( object.geometry.faceVertexUvs[ 0 ] ) {
M
Mr.doob 已提交
2895

2896 2897 2898
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
					enableAttribute( attributes.uv );
					_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2899

2900
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2901 2902


2903
					_gl.vertexAttrib2fv( attributes.uv, material.defaultAttributeValues.uv );
M
Mr.doob 已提交
2904

2905
				}
M
Mr.doob 已提交
2906 2907 2908 2909 2910

			}

			if ( attributes.uv2 >= 0 ) {

2911
				if ( object.geometry.faceVertexUvs[ 1 ] ) {
M
Mr.doob 已提交
2912

2913 2914 2915
					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
					enableAttribute( attributes.uv2 );
					_gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
2916

2917
				} else if ( material.defaultAttributeValues !== undefined ) {
M
Mr.doob 已提交
2918 2919


2920
					_gl.vertexAttrib2fv( attributes.uv2, material.defaultAttributeValues.uv2 );
M
Mr.doob 已提交
2921

2922
				}
M
Mr.doob 已提交
2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950

			}

			if ( material.skinning &&
				 attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
				enableAttribute( attributes.skinIndex );
				_gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 );

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
				enableAttribute( attributes.skinWeight );
				_gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 );

			}

			// line distances

			if ( attributes.lineDistance >= 0 ) {

				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglLineDistanceBuffer );
				enableAttribute( attributes.lineDistance );
				_gl.vertexAttribPointer( attributes.lineDistance, 1, _gl.FLOAT, false, 0, 0 );

			}

		}

2951 2952
		disableUnusedAttributes();

M
Mr.doob 已提交
2953 2954 2955 2956
		// render mesh

		if ( object instanceof THREE.Mesh ) {

2957
			var type = geometryGroup.__typeArray === Uint32Array ? _gl.UNSIGNED_INT : _gl.UNSIGNED_SHORT;
M
Mr.doob 已提交
2958

2959
			// wireframe
2960

M
Mr.doob 已提交
2961 2962 2963 2964
			if ( material.wireframe ) {

				setLineWidth( material.wireframeLinewidth );
				if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
G
gero3 已提交
2965
				_gl.drawElements( _gl.LINES, geometryGroup.__webglLineCount, type, 0 );
M
Mr.doob 已提交
2966 2967 2968 2969 2970 2971

			// triangles

			} else {

				if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
G
gero3 已提交
2972
				_gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, type, 0 );
M
Mr.doob 已提交
2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983

			}

			_this.info.render.calls ++;
			_this.info.render.vertices += geometryGroup.__webglFaceCount;
			_this.info.render.faces += geometryGroup.__webglFaceCount / 3;

		// render lines

		} else if ( object instanceof THREE.Line ) {

M
Mr.doob 已提交
2984
			var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
M
Mr.doob 已提交
2985 2986 2987

			setLineWidth( material.linewidth );

M
Mr.doob 已提交
2988
			_gl.drawArrays( mode, 0, geometryGroup.__webglLineCount );
M
Mr.doob 已提交
2989 2990 2991 2992 2993

			_this.info.render.calls ++;

		// render particles

2994
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
2995 2996 2997 2998 2999 3000 3001 3002 3003 3004

			_gl.drawArrays( _gl.POINTS, 0, geometryGroup.__webglParticleCount );

			_this.info.render.calls ++;
			_this.info.render.points += geometryGroup.__webglParticleCount;

		}

	};

3005 3006 3007 3008 3009 3010 3011 3012 3013 3014
	function initAttributes() {

		for ( var i = 0, l = _newAttributes.length; i < l; i ++ ) {

			_newAttributes[ i ] = 0;

		}

	}

M
Mr.doob 已提交
3015 3016
	function enableAttribute( attribute ) {

3017 3018
		_newAttributes[ attribute ] = 1;

3019
		if ( _enabledAttributes[ attribute ] === 0 ) {
M
Mr.doob 已提交
3020 3021

			_gl.enableVertexAttribArray( attribute );
3022
			_enabledAttributes[ attribute ] = 1;
M
Mr.doob 已提交
3023 3024 3025

		}

3026
	}
M
Mr.doob 已提交
3027

3028
	function disableUnusedAttributes() {
M
Mr.doob 已提交
3029

3030
		for ( var i = 0, l = _enabledAttributes.length; i < l; i ++ ) {
M
Mr.doob 已提交
3031

3032
			if ( _enabledAttributes[ i ] !== _newAttributes[ i ] ) {
M
Mr.doob 已提交
3033

3034 3035
				_gl.disableVertexAttribArray( i );
				_enabledAttributes[ i ] = 0;
M
Mr.doob 已提交
3036 3037 3038 3039 3040

			}

		}

3041
	}
M
Mr.doob 已提交
3042 3043 3044 3045 3046 3047 3048

	function setupMorphTargets ( material, geometryGroup, object ) {

		// set base

		var attributes = material.program.attributes;

3049
		if ( object.morphTargetBase !== - 1 && attributes.position >= 0 ) {
M
Mr.doob 已提交
3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ object.morphTargetBase ] );
			enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		} else if ( attributes.position >= 0 ) {

			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
			enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );

		}

		if ( object.morphTargetForcedOrder.length ) {

			// set forced order

			var m = 0;
			var order = object.morphTargetForcedOrder;
			var influences = object.morphTargetInfluences;

			while ( m < material.numSupportedMorphTargets && m < order.length ) {

3073
				if ( attributes[ 'morphTarget' + m ] >= 0 ) {
M
Mr.doob 已提交
3074 3075

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ order[ m ] ] );
3076 3077
					enableAttribute( attributes[ 'morphTarget' + m ] );
					_gl.vertexAttribPointer( attributes[ 'morphTarget' + m ], 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3078 3079 3080

				}

3081
				if ( attributes[ 'morphNormal' + m ] >= 0 && material.morphNormals ) {
M
Mr.doob 已提交
3082 3083

					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ order[ m ] ] );
3084 3085
					enableAttribute( attributes[ 'morphNormal' + m ] );
					_gl.vertexAttribPointer( attributes[ 'morphNormal' + m ], 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136

				}

				object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ];

				m ++;
			}

		} else {

			// find the most influencing

			var influence, activeInfluenceIndices = [];
			var influences = object.morphTargetInfluences;
			var i, il = influences.length;

			for ( i = 0; i < il; i ++ ) {

				influence = influences[ i ];

				if ( influence > 0 ) {

					activeInfluenceIndices.push( [ influence, i ] );

				}

			}

			if ( activeInfluenceIndices.length > material.numSupportedMorphTargets ) {

				activeInfluenceIndices.sort( numericalSort );
				activeInfluenceIndices.length = material.numSupportedMorphTargets;

			} else if ( activeInfluenceIndices.length > material.numSupportedMorphNormals ) {

				activeInfluenceIndices.sort( numericalSort );

			} else if ( activeInfluenceIndices.length === 0 ) {

				activeInfluenceIndices.push( [ 0, 0 ] );

			};

			var influenceIndex, m = 0;

			while ( m < material.numSupportedMorphTargets ) {

				if ( activeInfluenceIndices[ m ] ) {

					influenceIndex = activeInfluenceIndices[ m ][ 1 ];

3137
					if ( attributes[ 'morphTarget' + m ] >= 0 ) {
M
Mr.doob 已提交
3138 3139

						_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ influenceIndex ] );
3140 3141
						enableAttribute( attributes[ 'morphTarget' + m ] );
						_gl.vertexAttribPointer( attributes[ 'morphTarget' + m ], 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3142 3143 3144

					}

3145
					if ( attributes[ 'morphNormal' + m ] >= 0 && material.morphNormals ) {
M
Mr.doob 已提交
3146 3147

						_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ influenceIndex ] );
3148 3149
						enableAttribute( attributes[ 'morphNormal' + m ] );
						_gl.vertexAttribPointer( attributes[ 'morphNormal' + m ], 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185


					}

					object.__webglMorphTargetInfluences[ m ] = influences[ influenceIndex ];

				} else {

					/*
					_gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );

					if ( material.morphNormals ) {

						_gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 );

					}
					*/

					object.__webglMorphTargetInfluences[ m ] = 0;

				}

				m ++;

			}

		}

		// load updated influences uniform

		if ( material.program.uniforms.morphTargetInfluences !== null ) {

			_gl.uniform1fv( material.program.uniforms.morphTargetInfluences, object.__webglMorphTargetInfluences );

		}

3186
	}
M
Mr.doob 已提交
3187 3188 3189 3190 3191

	// Sorting

	function painterSortStable ( a, b ) {

3192
		if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
3193

M
Mr.doob 已提交
3194
			return a.material.id - b.material.id;
3195 3196

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
3197

M
Mr.doob 已提交
3198
			return a.z - b.z;
M
Mr.doob 已提交
3199 3200 3201

		} else {

3202
			return a.id - b.id;
M
Mr.doob 已提交
3203 3204 3205

		}

3206
	}
M
Mr.doob 已提交
3207

3208 3209 3210 3211
	function reversePainterSortStable ( a, b ) {

		if ( a.z !== b.z ) {

M
Mr.doob 已提交
3212
			return b.z - a.z;
3213 3214 3215 3216 3217 3218 3219

		} else {

			return a.id - b.id;

		}

3220
	}
3221

M
Mr.doob 已提交
3222 3223 3224 3225
	function numericalSort ( a, b ) {

		return b[ 0 ] - a[ 0 ];

3226
	}
M
Mr.doob 已提交
3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238

	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
			return;

		}

M
Mr.doob 已提交
3239
		var fog = scene.fog;
M
Mr.doob 已提交
3240 3241 3242

		// reset caching for this frame

3243
		_currentGeometryGroupHash = - 1;
3244
		_currentMaterialId = - 1;
3245
		_currentCamera = null;
M
Mr.doob 已提交
3246 3247 3248 3249
		_lightsNeedUpdate = true;

		// update scene graph

3250
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
3251 3252 3253 3254 3255

		// update camera matrices and frustum

		if ( camera.parent === undefined ) camera.updateMatrixWorld();

3256
		// update Skeleton objects
3257 3258

		scene.traverse( function ( object ) {
3259 3260 3261

			if ( object instanceof THREE.SkinnedMesh ) {

3262
				object.skeleton.update();
3263 3264 3265

			}

3266
		} );
3267

M
Mr.doob 已提交
3268 3269 3270 3271 3272
		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
3273
		lights.length = 0;
3274 3275
		opaqueObjects.length = 0;
		transparentObjects.length = 0;
M
Mr.doob 已提交
3276

M
Mr.doob 已提交
3277 3278 3279
		sprites.length = 0;
		lensFlares.length = 0;

3280
		projectObject( scene );
M
Mr.doob 已提交
3281

M
Mr.doob 已提交
3282
		if ( _this.sortObjects === true ) {
3283 3284 3285

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
3286

3287 3288 3289
		}

		// custom render plugins (pre pass)
M
Mr.doob 已提交
3290

M
Mr.doob 已提交
3291
		shadowMapPlugin.render( scene, camera );
M
Mr.doob 已提交
3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309

		//

		_this.info.render.calls = 0;
		_this.info.render.vertices = 0;
		_this.info.render.faces = 0;
		_this.info.render.points = 0;

		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

		// set matrices for immediate objects

M
Mr.doob 已提交
3310
		for ( var i = 0, il = _webglObjectsImmediate.length; i < il; i ++ ) {
M
Mr.doob 已提交
3311

M
Mr.doob 已提交
3312 3313
			var webglObject = _webglObjectsImmediate[ i ];
			var object = webglObject.object;
M
Mr.doob 已提交
3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333

			if ( object.visible ) {

				setupMatrices( object, camera );

				unrollImmediateBufferMaterial( webglObject );

			}

		}

		if ( scene.overrideMaterial ) {

			var material = scene.overrideMaterial;

			this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
			this.setDepthTest( material.depthTest );
			this.setDepthWrite( material.depthWrite );
			setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );

O
OpenShift guest 已提交
3334
			renderObjects( opaqueObjects, camera, lights, fog, true, material );
3335
			renderObjects( transparentObjects, camera, lights, fog, true, material );
3336
			renderObjectsImmediate( _webglObjectsImmediate, '', camera, lights, fog, false, material );
M
Mr.doob 已提交
3337 3338 3339 3340 3341 3342 3343 3344 3345

		} else {

			var material = null;

			// opaque pass (front-to-back order)

			this.setBlending( THREE.NoBlending );

O
OpenShift guest 已提交
3346
			renderObjects( opaqueObjects, camera, lights, fog, false, material );
3347
			renderObjectsImmediate( _webglObjectsImmediate, 'opaque', camera, lights, fog, false, material );
M
Mr.doob 已提交
3348 3349 3350

			// transparent pass (back-to-front order)

3351
			renderObjects( transparentObjects, camera, lights, fog, true, material );
3352
			renderObjectsImmediate( _webglObjectsImmediate, 'transparent', camera, lights, fog, true, material );
M
Mr.doob 已提交
3353 3354 3355 3356 3357

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
3358 3359
		spritePlugin.render( scene, camera );
		lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
M
Mr.doob 已提交
3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376

		// Generate mipmap if we're using any kind of mipmap filtering

		if ( renderTarget && renderTarget.generateMipmaps && renderTarget.minFilter !== THREE.NearestFilter && renderTarget.minFilter !== THREE.LinearFilter ) {

			updateRenderTargetMipmap( renderTarget );

		}

		// Ensure depth buffer writing is enabled so it can be cleared on next render

		this.setDepthTest( true );
		this.setDepthWrite( true );

		// _gl.finish();

	};
M
Mr.doob 已提交
3377

3378
	function projectObject( object ) {
M
Mr.doob 已提交
3379

M
Mr.doob 已提交
3380
		if ( object.visible === false ) return;
M
Mr.doob 已提交
3381

3382
		if ( object instanceof THREE.Scene || object instanceof THREE.Group ) {
M
Mr.doob 已提交
3383

3384
			// skip
M
Mr.doob 已提交
3385

3386
		} else {
M
Mr.doob 已提交
3387

3388
			initObject( object );
M
Mr.doob 已提交
3389

M
Mr.doob 已提交
3390 3391 3392 3393 3394
			if ( object instanceof THREE.Light ) {

				lights.push( object );

			} else if ( object instanceof THREE.Sprite ) {
M
Mr.doob 已提交
3395

M
Mr.doob 已提交
3396
				sprites.push( object );
M
Mr.doob 已提交
3397

M
Mr.doob 已提交
3398
			} else if ( object instanceof THREE.LensFlare ) {
M
Mr.doob 已提交
3399

M
Mr.doob 已提交
3400
				lensFlares.push( object );
M
Mr.doob 已提交
3401

M
Mr.doob 已提交
3402
			} else {
M
Mr.doob 已提交
3403

M
Mr.doob 已提交
3404
				var webglObjects = _webglObjects[ object.id ];
M
Mr.doob 已提交
3405

M
Mr.doob 已提交
3406
				if ( webglObjects && ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) ) {
M
Mr.doob 已提交
3407

M
Mr.doob 已提交
3408
					for ( var i = 0, l = webglObjects.length; i < l; i ++ ) {
M
Mr.doob 已提交
3409

M
Mr.doob 已提交
3410
						var webglObject = webglObjects[i];
M
Mr.doob 已提交
3411

M
Mr.doob 已提交
3412 3413 3414 3415 3416 3417
						unrollBufferMaterial( webglObject );

						webglObject.render = true;

						if ( _this.sortObjects === true ) {

M
Mr.doob 已提交
3418 3419
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
3420

M
Mr.doob 已提交
3421
							webglObject.z = _vector3.z;
3422 3423

						}
O
OpenShift guest 已提交
3424

3425
					}
M
Mr.doob 已提交
3426

3427
				}
M
Mr.doob 已提交
3428

3429
			}
M
Mr.doob 已提交
3430 3431

		}
M
Mr.doob 已提交
3432

M
Mr.doob 已提交
3433 3434
		for ( var i = 0, l = object.children.length; i < l; i ++ ) {

3435
			projectObject( object.children[ i ] );
M
Mr.doob 已提交
3436

3437
		}
3438

3439
	}
M
Mr.doob 已提交
3440

3441
	function renderObjects( renderList, camera, lights, fog, useBlending, overrideMaterial ) {
M
Mr.doob 已提交
3442

M
Mr.doob 已提交
3443
		var material;
M
Mr.doob 已提交
3444

M
Mr.doob 已提交
3445
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
3446

M
Mr.doob 已提交
3447
			var webglObject = renderList[ i ];
M
Mr.doob 已提交
3448

M
Mr.doob 已提交
3449 3450
			var object = webglObject.object;
			var buffer = webglObject.buffer;
M
Mr.doob 已提交
3451

3452
			setupMatrices( object, camera );
M
Mr.doob 已提交
3453

3454
			if ( overrideMaterial ) {
M
Mr.doob 已提交
3455

3456
				material = overrideMaterial;
M
Mr.doob 已提交
3457

3458
			} else {
M
Mr.doob 已提交
3459

3460
				material = webglObject.material;
M
Mr.doob 已提交
3461

3462
				if ( ! material ) continue;
M
Mr.doob 已提交
3463

3464
				if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
M
Mr.doob 已提交
3465

3466 3467 3468
				_this.setDepthTest( material.depthTest );
				_this.setDepthWrite( material.depthWrite );
				setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
M
Mr.doob 已提交
3469

3470
			}
M
Mr.doob 已提交
3471

3472
			_this.setMaterialFaces( material );
M
Mr.doob 已提交
3473

3474
			if ( buffer instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3475

3476
				_this.renderBufferDirect( camera, lights, fog, material, buffer, object );
M
Mr.doob 已提交
3477

3478
			} else {
M
Mr.doob 已提交
3479

3480
				_this.renderBuffer( camera, lights, fog, material, buffer, object );
M
Mr.doob 已提交
3481 3482 3483 3484 3485

			}

		}

3486
	}
M
Mr.doob 已提交
3487 3488 3489

	function renderObjectsImmediate ( renderList, materialType, camera, lights, fog, useBlending, overrideMaterial ) {

M
Mr.doob 已提交
3490
		var material;
M
Mr.doob 已提交
3491

M
Mr.doob 已提交
3492
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
3493

M
Mr.doob 已提交
3494 3495
			var webglObject = renderList[ i ];
			var object = webglObject.object;
M
Mr.doob 已提交
3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522

			if ( object.visible ) {

				if ( overrideMaterial ) {

					material = overrideMaterial;

				} else {

					material = webglObject[ materialType ];

					if ( ! material ) continue;

					if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );

					_this.setDepthTest( material.depthTest );
					_this.setDepthWrite( material.depthWrite );
					setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );

				}

				_this.renderImmediateObject( camera, lights, fog, material, object );

			}

		}

3523
	}
M
Mr.doob 已提交
3524 3525 3526 3527 3528

	this.renderImmediateObject = function ( camera, lights, fog, material, object ) {

		var program = setProgram( camera, lights, fog, material, object );

3529
		_currentGeometryGroupHash = - 1;
M
Mr.doob 已提交
3530 3531 3532 3533 3534 3535 3536 3537 3538

		_this.setMaterialFaces( material );

		if ( object.immediateRenderCallback ) {

			object.immediateRenderCallback( program, _gl, _frustum );

		} else {

3539
			object.render( function ( object ) { _this.renderBufferImmediate( object, program, material ); } );
M
Mr.doob 已提交
3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561

		}

	};

	function unrollImmediateBufferMaterial ( globject ) {

		var object = globject.object,
			material = object.material;

		if ( material.transparent ) {

			globject.transparent = material;
			globject.opaque = null;

		} else {

			globject.opaque = material;
			globject.transparent = null;

		}

3562
	}
M
Mr.doob 已提交
3563 3564 3565

	function unrollBufferMaterial ( globject ) {

3566 3567
		var object = globject.object;
		var buffer = globject.buffer;
M
Mr.doob 已提交
3568

3569 3570
		var geometry = object.geometry;
		var material = object.material;
M
Mr.doob 已提交
3571

3572
		if ( material instanceof THREE.MeshFaceMaterial ) {
M
Mr.doob 已提交
3573

3574
			var materialIndex = geometry instanceof THREE.BufferGeometry ? 0 : buffer.materialIndex;
M
Mr.doob 已提交
3575

3576
			material = material.materials[ materialIndex ];
M
Mr.doob 已提交
3577

M
Mr.doob 已提交
3578 3579
			globject.material = material;

M
Mr.doob 已提交
3580 3581
			if ( material.transparent ) {

M
Mr.doob 已提交
3582
				transparentObjects.push( globject );
M
Mr.doob 已提交
3583 3584 3585

			} else {

M
Mr.doob 已提交
3586
				opaqueObjects.push( globject );
M
Mr.doob 已提交
3587 3588 3589

			}

M
Mr.doob 已提交
3590
		} else if ( material ) {
M
Mr.doob 已提交
3591

M
Mr.doob 已提交
3592
			globject.material = material;
M
Mr.doob 已提交
3593

M
Mr.doob 已提交
3594
			if ( material.transparent ) {
M
Mr.doob 已提交
3595

M
Mr.doob 已提交
3596
				transparentObjects.push( globject );
M
Mr.doob 已提交
3597

M
Mr.doob 已提交
3598
			} else {
M
Mr.doob 已提交
3599

M
Mr.doob 已提交
3600
				opaqueObjects.push( globject );
M
Mr.doob 已提交
3601 3602 3603 3604 3605

			}

		}

3606
	}
M
Mr.doob 已提交
3607

3608
	function initObject( object ) {
M
Mr.doob 已提交
3609

3610
		if ( object.__webglInit === undefined ) {
M
Mr.doob 已提交
3611 3612 3613 3614 3615

			object.__webglInit = true;
			object._modelViewMatrix = new THREE.Matrix4();
			object._normalMatrix = new THREE.Matrix3();

3616
			object.addEventListener( 'removed', onObjectRemoved );
3617

3618
		}
M
Mr.doob 已提交
3619

3620
		var geometry = object.geometry;
M
Mr.doob 已提交
3621

3622
		if ( geometry === undefined ) {
M
Mr.doob 已提交
3623

3624
			// ImmediateRenderObject
M
Mr.doob 已提交
3625

3626
		} else if ( geometry.__webglInit === undefined ) {
M
Mr.doob 已提交
3627

3628 3629
			geometry.__webglInit = true;
			geometry.addEventListener( 'dispose', onGeometryDispose );
M
Mr.doob 已提交
3630

3631
			if ( geometry instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3632

3633
				_this.info.memory.geometries ++;
M
Mr.doob 已提交
3634

3635
			} else if ( object instanceof THREE.Mesh ) {
M
Mr.doob 已提交
3636

3637
				initGeometryGroups( object, geometry );
M
Mr.doob 已提交
3638

3639
			} else if ( object instanceof THREE.Line ) {
M
Mr.doob 已提交
3640

3641
				if ( geometry.__webglVertexBuffer === undefined ) {
M
Mr.doob 已提交
3642

3643 3644
					createLineBuffers( geometry );
					initLineBuffers( geometry, object );
M
Mr.doob 已提交
3645

3646 3647 3648
					geometry.verticesNeedUpdate = true;
					geometry.colorsNeedUpdate = true;
					geometry.lineDistancesNeedUpdate = true;
M
Mr.doob 已提交
3649

3650
				}
M
Mr.doob 已提交
3651

3652
			} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3653

3654
				if ( geometry.__webglVertexBuffer === undefined ) {
M
Mr.doob 已提交
3655

3656 3657
					createParticleBuffers( geometry );
					initParticleBuffers( geometry, object );
M
Mr.doob 已提交
3658

3659 3660
					geometry.verticesNeedUpdate = true;
					geometry.colorsNeedUpdate = true;
M
Mr.doob 已提交
3661 3662 3663 3664 3665 3666 3667

				}

			}

		}

3668
		if ( object.__webglActive === undefined) {
M
Mr.doob 已提交
3669

3670 3671
			object.__webglActive = true;

M
Mr.doob 已提交
3672 3673 3674 3675
			if ( object instanceof THREE.Mesh ) {

				if ( geometry instanceof THREE.BufferGeometry ) {

3676
					addBuffer( _webglObjects, geometry, object );
M
Mr.doob 已提交
3677

M
Mr.doob 已提交
3678 3679
				} else if ( geometry instanceof THREE.Geometry ) {

3680
					var geometryGroupsList = geometryGroups[ geometry.id ];
M
Mr.doob 已提交
3681

3682 3683 3684
					for ( var i = 0,l = geometryGroupsList.length; i < l; i ++ ) {

						addBuffer( _webglObjects, geometryGroupsList[ i ], object );
M
Mr.doob 已提交
3685

M
Mr.doob 已提交
3686
					}
3687

M
Mr.doob 已提交
3688 3689
				}

3690
			} else if ( object instanceof THREE.Line || object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3691

3692
				addBuffer( _webglObjects, geometry, object );
M
Mr.doob 已提交
3693 3694 3695

			} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {

3696
				addBufferImmediate( _webglObjectsImmediate, object );
M
Mr.doob 已提交
3697 3698 3699 3700 3701

			}

		}

3702 3703 3704 3705 3706 3707 3708
	}

	// Geometry splitting

	var geometryGroups = {};
	var geometryGroupCounter = 0;

3709 3710 3711
	function makeGroups( geometry, usesFaceMaterial ) {

		var maxVerticesInGroup = extensions.get( 'OES_element_index_uint' ) ? 4294967296 : 65535;
3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744

		var groupHash, hash_map = {};

		var numMorphTargets = geometry.morphTargets.length;
		var numMorphNormals = geometry.morphNormals.length;

		var group;
		var groups = {};
		var groupsList = [];

		for ( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {

			var face = geometry.faces[ f ];
			var materialIndex = usesFaceMaterial ? face.materialIndex : 0;

			if ( ! ( materialIndex in hash_map ) ) {

				hash_map[ materialIndex ] = { hash: materialIndex, counter: 0 };

			}

			groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;

			if ( ! ( groupHash in groups ) ) {

				group = {
					id: geometryGroupCounter ++,
					faces3: [],
					materialIndex: materialIndex,
					vertices: 0,
					numMorphTargets: numMorphTargets,
					numMorphNormals: numMorphNormals
				};
3745

3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765
				groups[ groupHash ] = group;
				groupsList.push( group );

			}

			if ( groups[ groupHash ].vertices + 3 > maxVerticesInGroup ) {

				hash_map[ materialIndex ].counter += 1;
				groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;

				if ( ! ( groupHash in groups ) ) {

					group = {
						id: geometryGroupCounter ++,
						faces3: [],
						materialIndex: materialIndex,
						vertices: 0,
						numMorphTargets: numMorphTargets,
						numMorphNormals: numMorphNormals
					};
3766

3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781
					groups[ groupHash ] = group;
					groupsList.push( group );

				}

			}

			groups[ groupHash ].faces3.push( f );
			groups[ groupHash ].vertices += 3;

		}

		return groupsList;

	}
M
Mr.doob 已提交
3782

3783
	function initGeometryGroups( object, geometry ) {
M
Mr.doob 已提交
3784

3785
		var material = object.material, addBuffers = false;
3786

3787
		if ( geometryGroups[ geometry.id ] === undefined || geometry.groupsNeedUpdate === true ) {
3788 3789

			delete _webglObjects[ object.id ];
M
Mr.doob 已提交
3790

3791
			geometryGroups[ geometry.id ] = makeGroups( geometry, material instanceof THREE.MeshFaceMaterial );
3792

3793
			geometry.groupsNeedUpdate = false;
M
Mr.doob 已提交
3794

3795
		}
M
Mr.doob 已提交
3796

3797 3798
		var geometryGroupsList = geometryGroups[ geometry.id ];

3799 3800
		// create separate VBOs per geometry chunk

3801
		for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
3802

3803
			var geometryGroup = geometryGroupsList[ i ];
3804 3805 3806

			// initialise VBO on the first access

3807
			if ( geometryGroup.__webglVertexBuffer === undefined ) {
3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818

				createMeshBuffers( geometryGroup );
				initMeshBuffers( geometryGroup, object );

				geometry.verticesNeedUpdate = true;
				geometry.morphTargetsNeedUpdate = true;
				geometry.elementsNeedUpdate = true;
				geometry.uvsNeedUpdate = true;
				geometry.normalsNeedUpdate = true;
				geometry.tangentsNeedUpdate = true;
				geometry.colorsNeedUpdate = true;
M
Mr.doob 已提交
3819

3820
				addBuffers = true;
M
Mr.doob 已提交
3821

3822
			} else {
M
Mr.doob 已提交
3823

3824
				addBuffers = false;
M
Mr.doob 已提交
3825

3826
			}
M
Mr.doob 已提交
3827

3828
			if ( addBuffers || object.__webglActive === undefined ) {
3829

3830
				addBuffer( _webglObjects, geometryGroup, object );
3831

3832
			}
M
Mr.doob 已提交
3833 3834 3835

		}

3836
		object.__webglActive = true;
M
Mr.doob 已提交
3837

3838
	}
M
Mr.doob 已提交
3839

3840
	function addBuffer( objlist, buffer, object ) {
M
Mr.doob 已提交
3841

O
OpenShift guest 已提交
3842 3843 3844
		var id = object.id;
		objlist[id] = objlist[id] || [];
		objlist[id].push(
M
Mr.doob 已提交
3845
			{
O
OpenShift guest 已提交
3846
				id: id,
M
Mr.doob 已提交
3847 3848
				buffer: buffer,
				object: object,
3849
				material: null,
3850
				z: 0
M
Mr.doob 已提交
3851 3852 3853 3854 3855
			}
		);

	};

3856
	function addBufferImmediate( objlist, object ) {
M
Mr.doob 已提交
3857 3858 3859

		objlist.push(
			{
3860
				id: null,
M
Mr.doob 已提交
3861 3862
				object: object,
				opaque: null,
3863 3864
				transparent: null,
				z: 0
M
Mr.doob 已提交
3865 3866 3867 3868 3869 3870 3871
			}
		);

	};

	// Objects updates

3872
	function updateObject( object ) {
M
Mr.doob 已提交
3873

3874
		var geometry = object.geometry, customAttributesDirty, material;
M
Mr.doob 已提交
3875

3876
		if ( geometry instanceof THREE.BufferGeometry ) {
M
Mr.doob 已提交
3877

M
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3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903 3904
			var attributes = geometry.attributes;
			var attributesKeys = geometry.attributesKeys;

			for ( var i = 0, l = attributesKeys.length; i < l; i ++ ) {

				var key = attributesKeys[ i ];
				var attribute = attributes[ key ];

				if ( attribute.buffer === undefined ) {

					attribute.buffer = _gl.createBuffer();
					attribute.needsUpdate = true;

				}

				if ( attribute.needsUpdate === true ) {

					var bufferType = ( key === 'index' ) ? _gl.ELEMENT_ARRAY_BUFFER : _gl.ARRAY_BUFFER;

					_gl.bindBuffer( bufferType, attribute.buffer );
					_gl.bufferData( bufferType, attribute.array, _gl.STATIC_DRAW );

					attribute.needsUpdate = false;

				}

			}
M
Mr.doob 已提交
3905

M
Mr.doob 已提交
3906 3907 3908
		} else if ( object instanceof THREE.Mesh ) {

			// check all geometry groups
M
Mr.doob 已提交
3909

3910 3911
			if ( geometry.groupsNeedUpdate === true ) {

3912
				initGeometryGroups( object, geometry );
M
Mr.doob 已提交
3913

3914
			}
M
Mr.doob 已提交
3915

3916 3917 3918
			var geometryGroupsList = geometryGroups[ geometry.id ];

			for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
M
Mr.doob 已提交
3919

3920
				var geometryGroup = geometryGroupsList[ i ];
M
Mr.doob 已提交
3921 3922 3923

				material = getBufferMaterial( object, geometryGroup );

3924
				if ( geometry.groupsNeedUpdate === true ) {
M
Mr.doob 已提交
3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935

					initMeshBuffers( geometryGroup, object );

				}

				customAttributesDirty = material.attributes && areCustomAttributesDirty( material );

				if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
					 geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
					 geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {

3936
					setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, ! geometry.dynamic, material );
M
Mr.doob 已提交
3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951

				}

			}

			geometry.verticesNeedUpdate = false;
			geometry.morphTargetsNeedUpdate = false;
			geometry.elementsNeedUpdate = false;
			geometry.uvsNeedUpdate = false;
			geometry.normalsNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
			geometry.tangentsNeedUpdate = false;

			material.attributes && clearCustomAttributes( material );

M
Mr.doob 已提交
3952 3953
		} else if ( object instanceof THREE.Line ) {

3954
			material = getBufferMaterial( object, geometry );
M
Mr.doob 已提交
3955

3956
			customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
3957

3958
			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
M
Mr.doob 已提交
3959

3960
				setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
M
Mr.doob 已提交
3961

3962
			}
M
Mr.doob 已提交
3963

3964 3965 3966
			geometry.verticesNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
			geometry.lineDistancesNeedUpdate = false;
M
Mr.doob 已提交
3967

3968
			material.attributes && clearCustomAttributes( material );
M
Mr.doob 已提交
3969

3970
		} else if ( object instanceof THREE.PointCloud ) {
M
Mr.doob 已提交
3971

3972
			material = getBufferMaterial( object, geometry );
M
Mr.doob 已提交
3973

3974
			customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
M
Mr.doob 已提交
3975

3976
			if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || customAttributesDirty ) {
M
Mr.doob 已提交
3977

3978
				setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
M
Mr.doob 已提交
3979

3980
			}
M
Mr.doob 已提交
3981

3982 3983
			geometry.verticesNeedUpdate = false;
			geometry.colorsNeedUpdate = false;
M
Mr.doob 已提交
3984

3985
			material.attributes && clearCustomAttributes( material );
M
Mr.doob 已提交
3986 3987 3988

		}

M
Mr.doob 已提交
3989
	}
M
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3990 3991 3992

	// Objects updates - custom attributes check

3993
	function areCustomAttributesDirty( material ) {
M
Mr.doob 已提交
3994

3995
		for ( var name in material.attributes ) {
M
Mr.doob 已提交
3996

3997
			if ( material.attributes[ name ].needsUpdate ) return true;
M
Mr.doob 已提交
3998 3999 4000 4001 4002

		}

		return false;

M
Mr.doob 已提交
4003
	}
M
Mr.doob 已提交
4004

4005
	function clearCustomAttributes( material ) {
M
Mr.doob 已提交
4006

4007
		for ( var name in material.attributes ) {
4008 4009

			material.attributes[ name ].needsUpdate = false;
M
Mr.doob 已提交
4010 4011 4012

		}

M
Mr.doob 已提交
4013
	}
M
Mr.doob 已提交
4014 4015 4016

	// Objects removal

4017
	function removeObject( object ) {
M
Mr.doob 已提交
4018 4019

		if ( object instanceof THREE.Mesh  ||
4020
			 object instanceof THREE.PointCloud ||
M
Mr.doob 已提交
4021 4022
			 object instanceof THREE.Line ) {

4023
			delete _webglObjects[ object.id ];
M
Mr.doob 已提交
4024 4025 4026

		} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {

4027
			removeInstances( _webglObjectsImmediate, object );
M
Mr.doob 已提交
4028 4029 4030

		}

4031 4032 4033 4034
		delete object.__webglInit;
		delete object._modelViewMatrix;
		delete object._normalMatrix;

4035
		delete object.__webglActive;
M
Mr.doob 已提交
4036

M
Mr.doob 已提交
4037
	}
M
Mr.doob 已提交
4038

4039
	function removeInstances( objlist, object ) {
M
Mr.doob 已提交
4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050

		for ( var o = objlist.length - 1; o >= 0; o -- ) {

			if ( objlist[ o ].object === object ) {

				objlist.splice( o, 1 );

			}

		}

M
Mr.doob 已提交
4051
	}
M
Mr.doob 已提交
4052 4053 4054

	// Materials

4055
	function initMaterial( material, lights, fog, object ) {
M
Mr.doob 已提交
4056 4057 4058

		material.addEventListener( 'dispose', onMaterialDispose );

4059
		var shaderID;
M
Mr.doob 已提交
4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 4081 4082 4083 4084 4085 4086 4087 4088

		if ( material instanceof THREE.MeshDepthMaterial ) {

			shaderID = 'depth';

		} else if ( material instanceof THREE.MeshNormalMaterial ) {

			shaderID = 'normal';

		} else if ( material instanceof THREE.MeshBasicMaterial ) {

			shaderID = 'basic';

		} else if ( material instanceof THREE.MeshLambertMaterial ) {

			shaderID = 'lambert';

		} else if ( material instanceof THREE.MeshPhongMaterial ) {

			shaderID = 'phong';

		} else if ( material instanceof THREE.LineBasicMaterial ) {

			shaderID = 'basic';

		} else if ( material instanceof THREE.LineDashedMaterial ) {

			shaderID = 'dashed';

4089
		} else if ( material instanceof THREE.PointCloudMaterial ) {
M
Mr.doob 已提交
4090 4091 4092 4093 4094 4095 4096

			shaderID = 'particle_basic';

		}

		if ( shaderID ) {

4097 4098 4099 4100 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 4111
			var shader = THREE.ShaderLib[ shaderID ];

			material.__webglShader = {
				uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
				vertexShader: shader.vertexShader,
				fragmentShader: shader.fragmentShader
			}

		} else {

			material.__webglShader = {
				uniforms: material.uniforms,
				vertexShader: material.vertexShader,
				fragmentShader: material.fragmentShader
			}
M
Mr.doob 已提交
4112 4113 4114 4115 4116 4117

		}

		// heuristics to create shader parameters according to lights in the scene
		// (not to blow over maxLights budget)

4118 4119 4120
		var maxLightCount = allocateLights( lights );
		var maxShadows = allocateShadows( lights );
		var maxBones = allocateBones( object );
M
Mr.doob 已提交
4121

4122
		var parameters = {
M
Mr.doob 已提交
4123

4124 4125 4126
			precision: _precision,
			supportsVertexTextures: _supportsVertexTextures,

4127 4128 4129 4130 4131 4132
			map: !! material.map,
			envMap: !! material.envMap,
			lightMap: !! material.lightMap,
			bumpMap: !! material.bumpMap,
			normalMap: !! material.normalMap,
			specularMap: !! material.specularMap,
4133
			alphaMap: !! material.alphaMap,
M
Mr.doob 已提交
4134 4135 4136 4137 4138 4139 4140 4141

			vertexColors: material.vertexColors,

			fog: fog,
			useFog: material.fog,
			fogExp: fog instanceof THREE.FogExp2,

			sizeAttenuation: material.sizeAttenuation,
4142
			logarithmicDepthBuffer: _logarithmicDepthBuffer,
M
Mr.doob 已提交
4143 4144 4145

			skinning: material.skinning,
			maxBones: maxBones,
4146
			useVertexTexture: _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture,
M
Mr.doob 已提交
4147 4148 4149

			morphTargets: material.morphTargets,
			morphNormals: material.morphNormals,
4150 4151
			maxMorphTargets: _this.maxMorphTargets,
			maxMorphNormals: _this.maxMorphNormals,
M
Mr.doob 已提交
4152 4153 4154 4155 4156 4157 4158

			maxDirLights: maxLightCount.directional,
			maxPointLights: maxLightCount.point,
			maxSpotLights: maxLightCount.spot,
			maxHemiLights: maxLightCount.hemi,

			maxShadows: maxShadows,
4159 4160 4161 4162
			shadowMapEnabled: _this.shadowMapEnabled && object.receiveShadow && maxShadows > 0,
			shadowMapType: _this.shadowMapType,
			shadowMapDebug: _this.shadowMapDebug,
			shadowMapCascade: _this.shadowMapCascade,
M
Mr.doob 已提交
4163 4164 4165 4166 4167 4168 4169 4170 4171

			alphaTest: material.alphaTest,
			metal: material.metal,
			wrapAround: material.wrapAround,
			doubleSided: material.side === THREE.DoubleSide,
			flipSided: material.side === THREE.BackSide

		};

4172 4173 4174 4175 4176 4177 4178 4179 4180 4181 4182 4183 4184 4185 4186
		// Generate code

		var chunks = [];

		if ( shaderID ) {

			chunks.push( shaderID );

		} else {

			chunks.push( material.fragmentShader );
			chunks.push( material.vertexShader );

		}

4187 4188
		if ( material.defines !== undefined ) {

4189
			for ( var name in material.defines ) {
4190

4191 4192
				chunks.push( name );
				chunks.push( material.defines[ name ] );
4193 4194

			}
4195 4196 4197

		}

4198
		for ( var name in parameters ) {
4199

4200 4201
			chunks.push( name );
			chunks.push( parameters[ name ] );
4202 4203 4204 4205 4206 4207 4208 4209 4210 4211 4212 4213 4214 4215 4216 4217 4218 4219 4220 4221 4222 4223 4224 4225 4226 4227

		}

		var code = chunks.join();

		var program;

		// Check if code has been already compiled

		for ( var p = 0, pl = _programs.length; p < pl; p ++ ) {

			var programInfo = _programs[ p ];

			if ( programInfo.code === code ) {

				program = programInfo;
				program.usedTimes ++;

				break;

			}

		}

		if ( program === undefined ) {

4228
			program = new THREE.WebGLProgram( _this, code, material, parameters );
4229 4230 4231 4232 4233 4234 4235
			_programs.push( program );

			_this.info.memory.programs = _programs.length;

		}

		material.program = program;
M
Mr.doob 已提交
4236

4237
		var attributes = program.attributes;
M
Mr.doob 已提交
4238 4239 4240 4241 4242

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

4243
			var id, base = 'morphTarget';
M
Mr.doob 已提交
4244

4245
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
4246 4247 4248 4249 4250 4251 4252 4253 4254 4255 4256 4257 4258 4259 4260 4261 4262

				id = base + i;

				if ( attributes[ id ] >= 0 ) {

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

4263
			var id, base = 'morphNormal';
M
Mr.doob 已提交
4264

4265
			for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 4278 4279 4280

				id = base + i;

				if ( attributes[ id ] >= 0 ) {

					material.numSupportedMorphNormals ++;

				}

			}

		}

		material.uniformsList = [];

4281
		for ( var u in material.__webglShader.uniforms ) {
M
Mr.doob 已提交
4282

4283 4284 4285 4286 4287
			var location = material.program.uniforms[ u ];

			if ( location ) {
				material.uniformsList.push( [ material.__webglShader.uniforms[ u ], location ] );
			}
M
Mr.doob 已提交
4288 4289 4290

		}

M
Mr.doob 已提交
4291
	}
M
Mr.doob 已提交
4292 4293 4294 4295 4296 4297 4298 4299 4300

	function setProgram( camera, lights, fog, material, object ) {

		_usedTextureUnits = 0;

		if ( material.needsUpdate ) {

			if ( material.program ) deallocateMaterial( material );

4301
			initMaterial( material, lights, fog, object );
M
Mr.doob 已提交
4302 4303 4304 4305 4306 4307 4308 4309 4310 4311 4312 4313 4314 4315
			material.needsUpdate = false;

		}

		if ( material.morphTargets ) {

			if ( ! object.__webglMorphTargetInfluences ) {

				object.__webglMorphTargetInfluences = new Float32Array( _this.maxMorphTargets );

			}

		}

4316
		var refreshProgram = false;
M
Mr.doob 已提交
4317
		var refreshMaterial = false;
4318
		var refreshLights = false;
M
Mr.doob 已提交
4319 4320 4321

		var program = material.program,
			p_uniforms = program.uniforms,
4322
			m_uniforms = material.__webglShader.uniforms;
M
Mr.doob 已提交
4323

4324
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
4325

4326 4327
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
4328

4329
			refreshProgram = true;
M
Mr.doob 已提交
4330
			refreshMaterial = true;
4331
			refreshLights = true;
M
Mr.doob 已提交
4332 4333 4334 4335 4336

		}

		if ( material.id !== _currentMaterialId ) {

4337
			if ( _currentMaterialId === -1 ) refreshLights = true;
M
Mr.doob 已提交
4338
			_currentMaterialId = material.id;
4339

M
Mr.doob 已提交
4340 4341 4342 4343
			refreshMaterial = true;

		}

4344
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
4345 4346 4347

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

4348 4349
			if ( _logarithmicDepthBuffer ) {

4350
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
4351 4352 4353 4354

			}


M
Mr.doob 已提交
4355 4356
			if ( camera !== _currentCamera ) _currentCamera = camera;

4357 4358 4359 4360 4361 4362 4363 4364 4365 4366 4367 4368 4369 4370 4371 4372 4373 4374
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
				 material.envMap ) {

				if ( p_uniforms.cameraPosition !== null ) {

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
4375
				 material instanceof THREE.MeshBasicMaterial ||
4376 4377 4378 4379 4380 4381 4382 4383 4384 4385 4386
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

				if ( p_uniforms.viewMatrix !== null ) {

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );

				}

			}

M
Mr.doob 已提交
4387 4388 4389 4390 4391 4392 4393 4394
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

4395 4396 4397 4398 4399 4400 4401 4402 4403 4404 4405 4406 4407
			if ( object.bindMatrix && p_uniforms.bindMatrix !== null ) {

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== null ) {

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

			if ( _supportsBoneTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
4408 4409 4410 4411 4412 4413

				if ( p_uniforms.boneTexture !== null ) {

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
4414
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
4415 4416 4417

				}

4418 4419
				if ( p_uniforms.boneTextureWidth !== null ) {

4420
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
4421 4422 4423 4424 4425

				}

				if ( p_uniforms.boneTextureHeight !== null ) {

4426
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
4427 4428 4429

				}

4430
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
4431 4432 4433

				if ( p_uniforms.boneGlobalMatrices !== null ) {

4434
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
4435 4436 4437 4438 4439 4440 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 4451 4452 4453 4454 4455 4456 4457

				}

			}

		}

		if ( refreshMaterial ) {

			// refresh uniforms common to several materials

			if ( fog && material.fog ) {

				refreshUniformsFog( m_uniforms, fog );

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material.lights ) {

				if ( _lightsNeedUpdate ) {

4458
					refreshLights = true;
4459
					setupLights( lights );
M
Mr.doob 已提交
4460 4461 4462
					_lightsNeedUpdate = false;
				}

4463 4464
				if ( refreshLights ) {
					refreshUniformsLights( m_uniforms, _lights );
4465
					markUniformsLightsNeedsUpdate( m_uniforms, true );
4466
				} else {
4467
					markUniformsLightsNeedsUpdate( m_uniforms, false );
4468
				}
M
Mr.doob 已提交
4469 4470 4471 4472 4473 4474 4475 4476 4477 4478 4479 4480 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

4491
			} else if ( material instanceof THREE.PointCloudMaterial ) {
M
Mr.doob 已提交
4492 4493 4494 4495 4496 4497 4498 4499 4500 4501 4502 4503 4504 4505 4506 4507 4508 4509 4510 4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 4521 4522

				refreshUniformsParticle( m_uniforms, material );

			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

			} else if ( material instanceof THREE.MeshLambertMaterial ) {

				refreshUniformsLambert( m_uniforms, material );

			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

			if ( object.receiveShadow && ! material._shadowPass ) {

				refreshUniformsShadow( m_uniforms, lights );

			}

			// load common uniforms

4523
			loadUniformsGeneric( material.uniformsList );
M
Mr.doob 已提交
4524 4525 4526 4527 4528 4529 4530 4531 4532 4533 4534 4535 4536

		}

		loadUniformsMatrices( p_uniforms, object );

		if ( p_uniforms.modelMatrix !== null ) {

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );

		}

		return program;

M
Mr.doob 已提交
4537
	}
M
Mr.doob 已提交
4538 4539 4540 4541 4542 4543 4544 4545 4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557

	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

		if ( _this.gammaInput ) {

			uniforms.diffuse.value.copyGammaToLinear( material.color );

		} else {

			uniforms.diffuse.value = material.color;

		}

		uniforms.map.value = material.map;
		uniforms.lightMap.value = material.lightMap;
		uniforms.specularMap.value = material.specularMap;
4558
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
4559 4560 4561 4562 4563 4564 4565 4566 4567 4568 4569 4570 4571 4572 4573 4574

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		// uv repeat and offset setting priorities
4575 4576 4577 4578
		//  1. color map
		//  2. specular map
		//  3. normal map
		//  4. bump map
4579
		//  5. alpha map
M
Mr.doob 已提交
4580 4581 4582 4583 4584 4585 4586 4587 4588 4589 4590 4591 4592 4593 4594 4595 4596 4597 4598

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

4599 4600 4601 4602
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

M
Mr.doob 已提交
4603 4604 4605 4606 4607 4608 4609 4610 4611 4612 4613 4614
		}

		if ( uvScaleMap !== undefined ) {

			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
4615
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
Mr.doob 已提交
4616 4617 4618 4619 4620 4621 4622 4623 4624 4625 4626 4627 4628 4629

		if ( _this.gammaInput ) {

			//uniforms.reflectivity.value = material.reflectivity * material.reflectivity;
			uniforms.reflectivity.value = material.reflectivity;

		} else {

			uniforms.reflectivity.value = material.reflectivity;

		}

		uniforms.refractionRatio.value = material.refractionRatio;
		uniforms.combine.value = material.combine;
4630 4631 4632
		uniforms.useRefract.value = material.envMap && (
			material.envMap.mapping === THREE.CubeRefractionMapping ||
			material.envMap.mapping === THREE.EquirectangularRefractionMapping );
M
Mr.doob 已提交
4633

M
Mr.doob 已提交
4634
	}
M
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4635 4636 4637 4638 4639 4640

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
4641
	}
M
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4642 4643 4644 4645 4646 4647 4648

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
4649
	}
M
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4650 4651 4652 4653 4654 4655 4656 4657 4658 4659

	function refreshUniformsParticle ( uniforms, material ) {

		uniforms.psColor.value = material.color;
		uniforms.opacity.value = material.opacity;
		uniforms.size.value = material.size;
		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.

		uniforms.map.value = material.map;

M
Mr.doob 已提交
4660
	}
M
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4661 4662 4663 4664 4665 4666 4667 4668 4669 4670 4671 4672 4673 4674 4675 4676

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
4677
	}
M
Mr.doob 已提交
4678 4679 4680 4681 4682 4683 4684 4685 4686 4687 4688 4689 4690 4691 4692 4693 4694 4695 4696 4697 4698 4699 4700 4701 4702

	function refreshUniformsPhong ( uniforms, material ) {

		uniforms.shininess.value = material.shininess;

		if ( _this.gammaInput ) {

			uniforms.ambient.value.copyGammaToLinear( material.ambient );
			uniforms.emissive.value.copyGammaToLinear( material.emissive );
			uniforms.specular.value.copyGammaToLinear( material.specular );

		} else {

			uniforms.ambient.value = material.ambient;
			uniforms.emissive.value = material.emissive;
			uniforms.specular.value = material.specular;

		}

		if ( material.wrapAround ) {

			uniforms.wrapRGB.value.copy( material.wrapRGB );

		}

M
Mr.doob 已提交
4703
	}
M
Mr.doob 已提交
4704 4705 4706 4707 4708 4709 4710 4711 4712 4713 4714 4715 4716 4717 4718 4719 4720 4721 4722 4723 4724

	function refreshUniformsLambert ( uniforms, material ) {

		if ( _this.gammaInput ) {

			uniforms.ambient.value.copyGammaToLinear( material.ambient );
			uniforms.emissive.value.copyGammaToLinear( material.emissive );

		} else {

			uniforms.ambient.value = material.ambient;
			uniforms.emissive.value = material.emissive;

		}

		if ( material.wrapAround ) {

			uniforms.wrapRGB.value.copy( material.wrapRGB );

		}

M
Mr.doob 已提交
4725
	}
M
Mr.doob 已提交
4726 4727 4728 4729 4730 4731 4732 4733 4734 4735 4736 4737 4738 4739 4740 4741 4742 4743 4744 4745 4746 4747 4748

	function refreshUniformsLights ( uniforms, lights ) {

		uniforms.ambientLightColor.value = lights.ambient;

		uniforms.directionalLightColor.value = lights.directional.colors;
		uniforms.directionalLightDirection.value = lights.directional.positions;

		uniforms.pointLightColor.value = lights.point.colors;
		uniforms.pointLightPosition.value = lights.point.positions;
		uniforms.pointLightDistance.value = lights.point.distances;

		uniforms.spotLightColor.value = lights.spot.colors;
		uniforms.spotLightPosition.value = lights.spot.positions;
		uniforms.spotLightDistance.value = lights.spot.distances;
		uniforms.spotLightDirection.value = lights.spot.directions;
		uniforms.spotLightAngleCos.value = lights.spot.anglesCos;
		uniforms.spotLightExponent.value = lights.spot.exponents;

		uniforms.hemisphereLightSkyColor.value = lights.hemi.skyColors;
		uniforms.hemisphereLightGroundColor.value = lights.hemi.groundColors;
		uniforms.hemisphereLightDirection.value = lights.hemi.positions;

M
Mr.doob 已提交
4749
	}
M
Mr.doob 已提交
4750

4751 4752
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

4753
	function markUniformsLightsNeedsUpdate ( uniforms, boolean ) {
4754

4755
		uniforms.ambientLightColor.needsUpdate = boolean;
4756

4757 4758
		uniforms.directionalLightColor.needsUpdate = boolean;
		uniforms.directionalLightDirection.needsUpdate = boolean;
4759

4760 4761 4762
		uniforms.pointLightColor.needsUpdate = boolean;
		uniforms.pointLightPosition.needsUpdate = boolean;
		uniforms.pointLightDistance.needsUpdate = boolean;
4763

4764 4765 4766 4767 4768 4769
		uniforms.spotLightColor.needsUpdate = boolean;
		uniforms.spotLightPosition.needsUpdate = boolean;
		uniforms.spotLightDistance.needsUpdate = boolean;
		uniforms.spotLightDirection.needsUpdate = boolean;
		uniforms.spotLightAngleCos.needsUpdate = boolean;
		uniforms.spotLightExponent.needsUpdate = boolean;
4770

4771 4772 4773
		uniforms.hemisphereLightSkyColor.needsUpdate = boolean;
		uniforms.hemisphereLightGroundColor.needsUpdate = boolean;
		uniforms.hemisphereLightDirection.needsUpdate = boolean;
4774

M
Mr.doob 已提交
4775
	}
4776

M
Mr.doob 已提交
4777 4778 4779 4780 4781 4782 4783 4784 4785 4786 4787 4788 4789 4790 4791 4792 4793 4794 4795 4796 4797 4798 4799 4800 4801 4802 4803 4804 4805 4806
	function refreshUniformsShadow ( uniforms, lights ) {

		if ( uniforms.shadowMatrix ) {

			var j = 0;

			for ( var i = 0, il = lights.length; i < il; i ++ ) {

				var light = lights[ i ];

				if ( ! light.castShadow ) continue;

				if ( light instanceof THREE.SpotLight || ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) ) {

					uniforms.shadowMap.value[ j ] = light.shadowMap;
					uniforms.shadowMapSize.value[ j ] = light.shadowMapSize;

					uniforms.shadowMatrix.value[ j ] = light.shadowMatrix;

					uniforms.shadowDarkness.value[ j ] = light.shadowDarkness;
					uniforms.shadowBias.value[ j ] = light.shadowBias;

					j ++;

				}

			}

		}

M
Mr.doob 已提交
4807
	}
M
Mr.doob 已提交
4808 4809 4810 4811 4812 4813 4814 4815 4816 4817 4818 4819 4820

	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrix.elements );

		if ( uniforms.normalMatrix ) {

			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object._normalMatrix.elements );

		}

M
Mr.doob 已提交
4821
	}
M
Mr.doob 已提交
4822 4823 4824 4825 4826 4827 4828

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= _maxTextures ) {

4829
			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + _maxTextures );
M
Mr.doob 已提交
4830 4831 4832 4833 4834 4835 4836

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
Mr.doob 已提交
4837
	}
M
Mr.doob 已提交
4838

4839
	function loadUniformsGeneric ( uniforms ) {
M
Mr.doob 已提交
4840

M
Mr.doob 已提交
4841
		var texture, textureUnit, offset;
M
Mr.doob 已提交
4842

M
Mr.doob 已提交
4843 4844 4845
		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
M
Mr.doob 已提交
4846

4847 4848
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
4849

M
Mr.doob 已提交
4850 4851
			var type = uniform.type;
			var value = uniform.value;
4852
			var location = uniforms[ j ][ 1 ];
M
Mr.doob 已提交
4853

4854
			switch ( type ) {
M
Mr.doob 已提交
4855

4856 4857 4858 4859 4860 4861 4862 4863 4864 4865 4866 4867 4868 4869 4870 4871 4872 4873 4874 4875 4876 4877 4878 4879 4880 4881 4882 4883 4884 4885 4886 4887 4888 4889 4890 4891 4892 4893 4894 4895 4896 4897 4898 4899 4900 4901 4902 4903 4904 4905 4906 4907 4908 4909
				case '1i':
					_gl.uniform1i( location, value );
					break;

				case '1f':
					_gl.uniform1f( location, value );
					break;

				case '2f':
					_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
					break;

				case '3f':
					_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
					break;

				case '4f':
					_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
					break;

				case '1iv':
					_gl.uniform1iv( location, value );
					break;

				case '3iv':
					_gl.uniform3iv( location, value );
					break;

				case '1fv':
					_gl.uniform1fv( location, value );
					break;

				case '2fv':
					_gl.uniform2fv( location, value );
					break;

				case '3fv':
					_gl.uniform3fv( location, value );
					break;

				case '4fv':
					_gl.uniform4fv( location, value );
					break;

				case 'Matrix3fv':
					_gl.uniformMatrix3fv( location, false, value );
					break;

				case 'Matrix4fv':
					_gl.uniformMatrix4fv( location, false, value );
					break;

				//

M
Mr.doob 已提交
4910
				case 'i':
M
Mr.doob 已提交
4911

4912 4913
					// single integer
					_gl.uniform1i( location, value );
M
Mr.doob 已提交
4914

4915
					break;
M
Mr.doob 已提交
4916

4917
				case 'f':
M
Mr.doob 已提交
4918

4919 4920
					// single float
					_gl.uniform1f( location, value );
M
Mr.doob 已提交
4921

4922
					break;
M
Mr.doob 已提交
4923

4924
				case 'v2':
M
Mr.doob 已提交
4925

4926 4927
					// single THREE.Vector2
					_gl.uniform2f( location, value.x, value.y );
M
Mr.doob 已提交
4928

4929
					break;
M
Mr.doob 已提交
4930

4931
				case 'v3':
M
Mr.doob 已提交
4932

4933 4934
					// single THREE.Vector3
					_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
4935

4936
					break;
M
Mr.doob 已提交
4937

M
Mr.doob 已提交
4938
				case 'v4':
M
Mr.doob 已提交
4939

4940 4941
					// single THREE.Vector4
					_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
4942

4943
					break;
M
Mr.doob 已提交
4944

4945
				case 'c':
M
Mr.doob 已提交
4946

4947 4948
					// single THREE.Color
					_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
4949

4950
					break;
M
Mr.doob 已提交
4951

4952
				case 'iv1':
M
Mr.doob 已提交
4953

4954 4955
					// flat array of integers (JS or typed array)
					_gl.uniform1iv( location, value );
M
Mr.doob 已提交
4956

4957
					break;
M
Mr.doob 已提交
4958

4959
				case 'iv':
M
Mr.doob 已提交
4960

4961 4962
					// flat array of integers with 3 x N size (JS or typed array)
					_gl.uniform3iv( location, value );
M
Mr.doob 已提交
4963

4964
					break;
M
Mr.doob 已提交
4965

4966
				case 'fv1':
M
Mr.doob 已提交
4967

4968 4969
					// flat array of floats (JS or typed array)
					_gl.uniform1fv( location, value );
M
Mr.doob 已提交
4970

4971
					break;
M
Mr.doob 已提交
4972

4973
				case 'fv':
M
Mr.doob 已提交
4974

4975 4976
					// flat array of floats with 3 x N size (JS or typed array)
					_gl.uniform3fv( location, value );
M
Mr.doob 已提交
4977

4978
					break;
M
Mr.doob 已提交
4979

4980
				case 'v2v':
M
Mr.doob 已提交
4981

4982
					// array of THREE.Vector2
M
Mr.doob 已提交
4983

4984
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
4985

4986
						uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
4987

4988
					}
M
Mr.doob 已提交
4989

4990
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
4991

4992
						offset = i * 2;
M
Mr.doob 已提交
4993

4994 4995
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
M
Mr.doob 已提交
4996

4997
					}
M
Mr.doob 已提交
4998

4999
					_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
5000

5001
					break;
M
Mr.doob 已提交
5002

5003
				case 'v3v':
M
Mr.doob 已提交
5004

5005
					// array of THREE.Vector3
M
Mr.doob 已提交
5006

5007
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5008

5009
						uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
5010

5011
					}
M
Mr.doob 已提交
5012

5013
					for ( var i = 0, il = value.length; i < il; i ++ ) {
R
Ryan Tsao 已提交
5014

5015
						offset = i * 3;
R
Ryan Tsao 已提交
5016

5017 5018 5019
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
						uniform._array[ offset + 2 ] = value[ i ].z;
R
Ryan Tsao 已提交
5020

5021
					}
R
Ryan Tsao 已提交
5022

5023
					_gl.uniform3fv( location, uniform._array );
R
Ryan Tsao 已提交
5024

5025
					break;
R
Ryan Tsao 已提交
5026

5027
				case 'v4v':
R
Ryan Tsao 已提交
5028

5029
					// array of THREE.Vector4
R
Ryan Tsao 已提交
5030

5031
					if ( uniform._array === undefined ) {
R
Ryan Tsao 已提交
5032

5033
						uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
5034

5035
					}
M
Mr.doob 已提交
5036

5037
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5038

5039
						offset = i * 4;
M
Mr.doob 已提交
5040

5041 5042 5043 5044
						uniform._array[ offset ]   = value[ i ].x;
						uniform._array[ offset + 1 ] = value[ i ].y;
						uniform._array[ offset + 2 ] = value[ i ].z;
						uniform._array[ offset + 3 ] = value[ i ].w;
M
Mr.doob 已提交
5045

5046
					}
M
Mr.doob 已提交
5047

5048
					_gl.uniform4fv( location, uniform._array );
M
Mr.doob 已提交
5049

5050
					break;
M
Mr.doob 已提交
5051

5052
				case 'm3':
M
Mr.doob 已提交
5053

5054 5055
					// single THREE.Matrix3
					_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
5056

5057
					break;
M
Mr.doob 已提交
5058

5059
				case 'm3v':
M
Mr.doob 已提交
5060

5061
					// array of THREE.Matrix3
M
Mr.doob 已提交
5062

5063
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5064

5065
						uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
5066

5067
					}
M
Mr.doob 已提交
5068

5069
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
5070

5071
						value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
M
Mr.doob 已提交
5072

5073
					}
M
Mr.doob 已提交
5074

5075
					_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
5076

5077
					break;
M
Mr.doob 已提交
5078

5079
				case 'm4':
M
Mr.doob 已提交
5080

5081 5082
					// single THREE.Matrix4
					_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
5083

5084
					break;
M
Mr.doob 已提交
5085

5086
				case 'm4v':
M
Mr.doob 已提交
5087

5088
					// array of THREE.Matrix4
M
Mr.doob 已提交
5089

5090
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
5091

5092
						uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
5093

5094 5095 5096 5097 5098 5099 5100 5101 5102 5103 5104
					}

					for ( var i = 0, il = value.length; i < il; i ++ ) {

						value[ i ].flattenToArrayOffset( uniform._array, i * 16 );

					}

					_gl.uniformMatrix4fv( location, false, uniform._array );

					break;
M
Mr.doob 已提交
5105

5106
				case 't':
M
Mr.doob 已提交
5107

5108
					// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
5109

5110 5111 5112 5113
					texture = value;
					textureUnit = getTextureUnit();

					_gl.uniform1i( location, textureUnit );
M
Mr.doob 已提交
5114

5115
					if ( ! texture ) continue;
M
Mr.doob 已提交
5116

5117 5118
					if ( texture instanceof THREE.CubeTexture ||
					   ( texture.image instanceof Array && texture.image.length === 6 ) ) { // CompressedTexture can have Array in image :/
M
Mr.doob 已提交
5119

5120
						setCubeTexture( texture, textureUnit );
M
Mr.doob 已提交
5121

5122 5123 5124 5125 5126 5127 5128 5129 5130 5131 5132 5133 5134 5135 5136 5137 5138 5139 5140 5141 5142 5143 5144 5145 5146 5147 5148 5149 5150 5151 5152 5153 5154 5155 5156 5157 5158 5159 5160 5161 5162 5163 5164 5165
					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

						setCubeTextureDynamic( texture, textureUnit );

					} else {

						_this.setTexture( texture, textureUnit );

					}

					break;

				case 'tv':

					// array of THREE.Texture (2d)

					if ( uniform._array === undefined ) {

						uniform._array = [];

					}

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						uniform._array[ i ] = getTextureUnit();

					}

					_gl.uniform1iv( location, uniform._array );

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						texture = uniform.value[ i ];
						textureUnit = uniform._array[ i ];

						if ( ! texture ) continue;

						_this.setTexture( texture, textureUnit );

					}

					break;

				default:
5166

5167
					console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
5168

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			}

		}

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	}
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	function setupMatrices ( object, camera ) {

		object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
5178
		object._normalMatrix.getNormalMatrix( object._modelViewMatrix );
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	}
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	//

	function setColorGamma( array, offset, color, intensitySq ) {

		array[ offset ]     = color.r * color.r * intensitySq;
		array[ offset + 1 ] = color.g * color.g * intensitySq;
		array[ offset + 2 ] = color.b * color.b * intensitySq;

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	}
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	function setColorLinear( array, offset, color, intensity ) {

		array[ offset ]     = color.r * intensity;
		array[ offset + 1 ] = color.g * intensity;
		array[ offset + 2 ] = color.b * intensity;

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	}
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5200
	function setupLights ( lights ) {
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		var l, ll, light, n,
		r = 0, g = 0, b = 0,
		color, skyColor, groundColor,
		intensity,  intensitySq,
		position,
		distance,

		zlights = _lights,

		dirColors = zlights.directional.colors,
		dirPositions = zlights.directional.positions,

		pointColors = zlights.point.colors,
		pointPositions = zlights.point.positions,
		pointDistances = zlights.point.distances,

		spotColors = zlights.spot.colors,
		spotPositions = zlights.spot.positions,
		spotDistances = zlights.spot.distances,
		spotDirections = zlights.spot.directions,
		spotAnglesCos = zlights.spot.anglesCos,
		spotExponents = zlights.spot.exponents,

		hemiSkyColors = zlights.hemi.skyColors,
		hemiGroundColors = zlights.hemi.groundColors,
		hemiPositions = zlights.hemi.positions,

		dirLength = 0,
		pointLength = 0,
		spotLength = 0,
		hemiLength = 0,

		dirCount = 0,
		pointCount = 0,
		spotCount = 0,
		hemiCount = 0,

		dirOffset = 0,
		pointOffset = 0,
		spotOffset = 0,
		hemiOffset = 0;

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			if ( light.onlyShadow ) continue;

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

				if ( ! light.visible ) continue;

				if ( _this.gammaInput ) {

					r += color.r * color.r;
					g += color.g * color.g;
					b += color.b * color.b;

				} else {

					r += color.r;
					g += color.g;
					b += color.b;

				}

			} else if ( light instanceof THREE.DirectionalLight ) {

				dirCount += 1;

				if ( ! light.visible ) continue;

5278 5279
				_direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
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				_direction.sub( _vector3 );
				_direction.normalize();

				dirOffset = dirLength * 3;

				dirPositions[ dirOffset ]     = _direction.x;
				dirPositions[ dirOffset + 1 ] = _direction.y;
				dirPositions[ dirOffset + 2 ] = _direction.z;

				if ( _this.gammaInput ) {

					setColorGamma( dirColors, dirOffset, color, intensity * intensity );

				} else {

					setColorLinear( dirColors, dirOffset, color, intensity );

				}

				dirLength += 1;

			} else if ( light instanceof THREE.PointLight ) {

				pointCount += 1;

				if ( ! light.visible ) continue;

				pointOffset = pointLength * 3;

				if ( _this.gammaInput ) {

					setColorGamma( pointColors, pointOffset, color, intensity * intensity );

				} else {

					setColorLinear( pointColors, pointOffset, color, intensity );

				}

5319
				_vector3.setFromMatrixPosition( light.matrixWorld );
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				pointPositions[ pointOffset ]     = _vector3.x;
				pointPositions[ pointOffset + 1 ] = _vector3.y;
				pointPositions[ pointOffset + 2 ] = _vector3.z;

				pointDistances[ pointLength ] = distance;

				pointLength += 1;

			} else if ( light instanceof THREE.SpotLight ) {

				spotCount += 1;

				if ( ! light.visible ) continue;

				spotOffset = spotLength * 3;

				if ( _this.gammaInput ) {

					setColorGamma( spotColors, spotOffset, color, intensity * intensity );

				} else {

					setColorLinear( spotColors, spotOffset, color, intensity );

				}

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				_direction.setFromMatrixPosition( light.matrixWorld );
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				spotPositions[ spotOffset ]     = _direction.x;
				spotPositions[ spotOffset + 1 ] = _direction.y;
				spotPositions[ spotOffset + 2 ] = _direction.z;
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				spotDistances[ spotLength ] = distance;

5355
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
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				_direction.sub( _vector3 );
				_direction.normalize();

				spotDirections[ spotOffset ]     = _direction.x;
				spotDirections[ spotOffset + 1 ] = _direction.y;
				spotDirections[ spotOffset + 2 ] = _direction.z;

				spotAnglesCos[ spotLength ] = Math.cos( light.angle );
				spotExponents[ spotLength ] = light.exponent;

				spotLength += 1;

			} else if ( light instanceof THREE.HemisphereLight ) {

				hemiCount += 1;

				if ( ! light.visible ) continue;

5374
				_direction.setFromMatrixPosition( light.matrixWorld );
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				_direction.normalize();

				hemiOffset = hemiLength * 3;

				hemiPositions[ hemiOffset ]     = _direction.x;
				hemiPositions[ hemiOffset + 1 ] = _direction.y;
				hemiPositions[ hemiOffset + 2 ] = _direction.z;

				skyColor = light.color;
				groundColor = light.groundColor;

				if ( _this.gammaInput ) {

					intensitySq = intensity * intensity;

					setColorGamma( hemiSkyColors, hemiOffset, skyColor, intensitySq );
					setColorGamma( hemiGroundColors, hemiOffset, groundColor, intensitySq );

				} else {

					setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity );
					setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity );

				}

				hemiLength += 1;

			}

		}

		// null eventual remains from removed lights
		// (this is to avoid if in shader)

		for ( l = dirLength * 3, ll = Math.max( dirColors.length, dirCount * 3 ); l < ll; l ++ ) dirColors[ l ] = 0.0;
		for ( l = pointLength * 3, ll = Math.max( pointColors.length, pointCount * 3 ); l < ll; l ++ ) pointColors[ l ] = 0.0;
		for ( l = spotLength * 3, ll = Math.max( spotColors.length, spotCount * 3 ); l < ll; l ++ ) spotColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiSkyColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiSkyColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiGroundColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiGroundColors[ l ] = 0.0;

		zlights.directional.length = dirLength;
		zlights.point.length = pointLength;
		zlights.spot.length = spotLength;
		zlights.hemi.length = hemiLength;

		zlights.ambient[ 0 ] = r;
		zlights.ambient[ 1 ] = g;
		zlights.ambient[ 2 ] = b;

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	}
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	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

			_gl.disable( _gl.CULL_FACE );

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

			_gl.enable( _gl.CULL_FACE );

		}

	};

	this.setMaterialFaces = function ( material ) {

		var doubleSided = material.side === THREE.DoubleSide;
		var flipSided = material.side === THREE.BackSide;

		if ( _oldDoubleSided !== doubleSided ) {

			if ( doubleSided ) {

				_gl.disable( _gl.CULL_FACE );

			} else {

				_gl.enable( _gl.CULL_FACE );

			}

			_oldDoubleSided = doubleSided;

		}

		if ( _oldFlipSided !== flipSided ) {

			if ( flipSided ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			_oldFlipSided = flipSided;

		}

	};

	this.setDepthTest = function ( depthTest ) {

		if ( _oldDepthTest !== depthTest ) {

			if ( depthTest ) {

				_gl.enable( _gl.DEPTH_TEST );

			} else {

				_gl.disable( _gl.DEPTH_TEST );

			}

			_oldDepthTest = depthTest;

		}

	};

	this.setDepthWrite = function ( depthWrite ) {

		if ( _oldDepthWrite !== depthWrite ) {

			_gl.depthMask( depthWrite );
			_oldDepthWrite = depthWrite;

		}

	};

	function setLineWidth ( width ) {

		if ( width !== _oldLineWidth ) {

			_gl.lineWidth( width );

			_oldLineWidth = width;

		}

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	}
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	function setPolygonOffset ( polygonoffset, factor, units ) {

		if ( _oldPolygonOffset !== polygonoffset ) {

			if ( polygonoffset ) {

				_gl.enable( _gl.POLYGON_OFFSET_FILL );

			} else {

				_gl.disable( _gl.POLYGON_OFFSET_FILL );

			}

			_oldPolygonOffset = polygonoffset;

		}

		if ( polygonoffset && ( _oldPolygonOffsetFactor !== factor || _oldPolygonOffsetUnits !== units ) ) {

			_gl.polygonOffset( factor, units );

			_oldPolygonOffsetFactor = factor;
			_oldPolygonOffsetUnits = units;

		}

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	}
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	this.setBlending = function ( blending, blendEquation, blendSrc, blendDst ) {

		if ( blending !== _oldBlending ) {

			if ( blending === THREE.NoBlending ) {

				_gl.disable( _gl.BLEND );

			} else if ( blending === THREE.AdditiveBlending ) {

				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE );

			} else if ( blending === THREE.SubtractiveBlending ) {

				// TODO: Find blendFuncSeparate() combination
				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.ZERO, _gl.ONE_MINUS_SRC_COLOR );

			} else if ( blending === THREE.MultiplyBlending ) {

				// TODO: Find blendFuncSeparate() combination
				_gl.enable( _gl.BLEND );
				_gl.blendEquation( _gl.FUNC_ADD );
				_gl.blendFunc( _gl.ZERO, _gl.SRC_COLOR );

			} else if ( blending === THREE.CustomBlending ) {

				_gl.enable( _gl.BLEND );

			} else {

				_gl.enable( _gl.BLEND );
				_gl.blendEquationSeparate( _gl.FUNC_ADD, _gl.FUNC_ADD );
				_gl.blendFuncSeparate( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA, _gl.ONE, _gl.ONE_MINUS_SRC_ALPHA );

			}

			_oldBlending = blending;

		}

		if ( blending === THREE.CustomBlending ) {

			if ( blendEquation !== _oldBlendEquation ) {

				_gl.blendEquation( paramThreeToGL( blendEquation ) );

				_oldBlendEquation = blendEquation;

			}

			if ( blendSrc !== _oldBlendSrc || blendDst !== _oldBlendDst ) {

				_gl.blendFunc( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ) );

				_oldBlendSrc = blendSrc;
				_oldBlendDst = blendDst;

			}

		} else {

			_oldBlendEquation = null;
			_oldBlendSrc = null;
			_oldBlendDst = null;

		}

	};

	// Textures

	function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {

5654 5655
		var extension;

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		if ( isImagePowerOfTwo ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
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			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT is set to THREE.ClampToEdgeWrapping. ( ' + texture.sourceFile + ' )' );

5673
			}
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			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

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			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

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				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter is set to THREE.LinearFilter or THREE.NearestFilter. ( ' + texture.sourceFile + ' )' );
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5682
			}
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5684 5685
		}

5686 5687 5688
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

		if ( extension && texture.type !== THREE.FloatType ) {
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			if ( texture.anisotropy > 1 || texture.__oldAnisotropy ) {

5692
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
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				texture.__oldAnisotropy = texture.anisotropy;

			}

		}

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	}
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	this.uploadTexture = function ( texture ) {
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		if ( texture.__webglInit === undefined ) {
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H
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5705
			texture.__webglInit = true;
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H
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5707
			texture.addEventListener( 'dispose', onTextureDispose );
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H
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			texture.__webglTexture = _gl.createTexture();
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H
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5711
			_this.info.memory.textures ++;
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5712

H
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5713
		}
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H
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		_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
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		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

5721 5722
		texture.image = clampToMaxSize( texture.image, _maxTextureSize );

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		var image = texture.image,
		isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
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		setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
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5730
		var mipmap, mipmaps = texture.mipmaps;
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		if ( texture instanceof THREE.DataTexture ) {
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			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
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			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
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5742 5743
					mipmap = mipmaps[ i ];
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
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				}
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H
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5747
				texture.generateMipmaps = false;
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5748

H
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5749
			} else {
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5751
				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
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H
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5753
			}
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5754

H
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5755
		} else if ( texture instanceof THREE.CompressedTexture ) {
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5756

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5757
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
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5758

H
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5759
				mipmap = mipmaps[ i ];
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5760

5761
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
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5763
					if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
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5765
						_gl.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
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5767
					} else {
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5769
						console.warn( "Attempt to load unsupported compressed texture format" );
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5770

5771
					}
M
Mr.doob 已提交
5772

H
Henri Astre 已提交
5773
				} else {
M
Mr.doob 已提交
5774

H
Henri Astre 已提交
5775
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5776

M
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5777 5778
				}

H
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5779 5780 5781 5782 5783 5784 5785 5786 5787
			}

		} else { // regular Texture (image, video, canvas)

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
M
Mr.doob 已提交
5788

5789
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
5790 5791

					mipmap = mipmaps[ i ];
H
Henri Astre 已提交
5792
					_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
5793 5794 5795

				}

H
Henri Astre 已提交
5796
				texture.generateMipmaps = false;
M
Mr.doob 已提交
5797

H
Henri Astre 已提交
5798
			} else {
M
Mr.doob 已提交
5799

H
Henri Astre 已提交
5800
				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
M
Mr.doob 已提交
5801

H
Henri Astre 已提交
5802
			}
M
Mr.doob 已提交
5803

H
Henri Astre 已提交
5804
		}
M
Mr.doob 已提交
5805

H
Henri Astre 已提交
5806
		if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
5807

H
Henri Astre 已提交
5808
		texture.needsUpdate = false;
M
Mr.doob 已提交
5809

H
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5810
		if ( texture.onUpdate ) texture.onUpdate();
M
Mr.doob 已提交
5811

H
Henri Astre 已提交
5812
	};
M
Mr.doob 已提交
5813

H
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5814
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
5815

H
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5816
		_gl.activeTexture( _gl.TEXTURE0 + slot );
M
Mr.doob 已提交
5817

H
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5818
		if ( texture.needsUpdate ) {
M
Mr.doob 已提交
5819

H
Henri Astre 已提交
5820
			_this.uploadTexture( texture );
M
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5821 5822 5823 5824 5825 5826 5827 5828 5829 5830 5831

		} else {

			_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );

		}

	};

	function clampToMaxSize ( image, maxSize ) {

5832
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
5833

5834 5835
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
5836

5837
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
5838

5839 5840 5841
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
5842

5843 5844
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
5845

5846
			console.log( 'THREE.WebGLRenderer:', image, 'is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height + '.' );
M
Mr.doob 已提交
5847

5848 5849 5850
			return canvas;

		}
M
Mr.doob 已提交
5851

5852
		return image;
M
Mr.doob 已提交
5853 5854 5855 5856 5857 5858 5859 5860 5861 5862 5863

	}

	function setCubeTexture ( texture, slot ) {

		if ( texture.image.length === 6 ) {

			if ( texture.needsUpdate ) {

				if ( ! texture.image.__webglTextureCube ) {

5864 5865
					texture.addEventListener( 'dispose', onTextureDispose );

M
Mr.doob 已提交
5866 5867 5868 5869 5870 5871 5872 5873 5874 5875 5876
					texture.image.__webglTextureCube = _gl.createTexture();

					_this.info.memory.textures ++;

				}

				_gl.activeTexture( _gl.TEXTURE0 + slot );
				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
5877 5878
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
5879 5880 5881 5882 5883

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

5884
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
5885 5886 5887 5888 5889

						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], _maxCubemapSize );

					} else {

5890
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
5891 5892 5893 5894 5895 5896

					}

				}

				var image = cubeImage[ 0 ],
5897
				isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
M
Mr.doob 已提交
5898 5899 5900 5901 5902 5903 5904
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

5905
					if ( ! isCompressed ) {
M
Mr.doob 已提交
5906

M
Mr.doob 已提交
5907
						if ( isDataTexture ) {
5908

M
Mr.doob 已提交
5909
							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
5910

M
Mr.doob 已提交
5911
						} else {
5912 5913

							_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
5914

M
Mr.doob 已提交
5915 5916
						}

5917
					} else {
5918

M
Mr.doob 已提交
5919 5920
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

5921
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
5922 5923

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
5924

5925
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
5926

5927
								if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
M
Mr.doob 已提交
5928

5929
									_gl.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
5930

5931
								} else {
M
Mr.doob 已提交
5932

5933
									console.warn( "Attempt to load unsupported compressed texture format" );
M
Mr.doob 已提交
5934

5935
								}
M
Mr.doob 已提交
5936

5937
							} else {
M
Mr.doob 已提交
5938

5939
								_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
5940

5941
							}
M
Mr.doob 已提交
5942

5943
						}
M
Mr.doob 已提交
5944

M
Mr.doob 已提交
5945
					}
M
Mr.doob 已提交
5946

M
Mr.doob 已提交
5947 5948 5949 5950 5951 5952 5953 5954 5955 5956 5957 5958 5959 5960 5961 5962 5963 5964 5965 5966 5967
				}

				if ( texture.generateMipmaps && isImagePowerOfTwo ) {

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

				texture.needsUpdate = false;

				if ( texture.onUpdate ) texture.onUpdate();

			} else {

				_gl.activeTexture( _gl.TEXTURE0 + slot );
				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );

			}

		}

M
Mr.doob 已提交
5968
	}
M
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5969 5970 5971 5972 5973 5974

	function setCubeTextureDynamic ( texture, slot ) {

		_gl.activeTexture( _gl.TEXTURE0 + slot );
		_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.__webglTexture );

M
Mr.doob 已提交
5975
	}
M
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5976 5977 5978 5979 5980 5981 5982 5983

	// Render targets

	function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {

		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, renderTarget.__webglTexture, 0 );

M
Mr.doob 已提交
5984
	}
M
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5985 5986 5987 5988 5989 5990 5991 5992 5993 5994 5995

	function setupRenderBuffer ( renderbuffer, renderTarget  ) {

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		/* For some reason this is not working. Defaulting to RGBA4.
5996
		} else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
M
Mr.doob 已提交
5997 5998 5999 6000 6001 6002 6003 6004 6005 6006 6007 6008 6009 6010 6011

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
		*/
		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

M
Mr.doob 已提交
6012
	}
M
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6013 6014 6015 6016 6017

	this.setRenderTarget = function ( renderTarget ) {

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );

M
Mr.doob 已提交
6018
		if ( renderTarget && renderTarget.__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
6019 6020 6021 6022 6023 6024 6025 6026 6027 6028 6029 6030

			if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
			if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;

			renderTarget.addEventListener( 'dispose', onRenderTargetDispose );

			renderTarget.__webglTexture = _gl.createTexture();

			_this.info.memory.textures ++;

			// Setup texture, create render and frame buffers

6031
			var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height ),
M
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6032 6033 6034 6035 6036 6037 6038 6039 6040 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 6111 6112 6113 6114 6115 6116 6117 6118 6119 6120 6121 6122 6123 6124 6125 6126 6127 6128 6129 6130 6131 6132 6133 6134 6135 6136 6137 6138 6139 6140 6141 6142 6143 6144 6145 6146 6147 6148 6149 6150 6151 6152 6153 6154 6155 6156 6157 6158 6159 6160 6161 6162 6163 6164 6165 6166 6167 6168 6169 6170 6171 6172 6173 6174 6175 6176 6177 6178
				glFormat = paramThreeToGL( renderTarget.format ),
				glType = paramThreeToGL( renderTarget.type );

			if ( isCube ) {

				renderTarget.__webglFramebuffer = [];
				renderTarget.__webglRenderbuffer = [];

				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget, isTargetPowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

					renderTarget.__webglFramebuffer[ i ] = _gl.createFramebuffer();
					renderTarget.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();

					_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );

					setupFrameBuffer( renderTarget.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
					setupRenderBuffer( renderTarget.__webglRenderbuffer[ i ], renderTarget );

				}

				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

			} else {

				renderTarget.__webglFramebuffer = _gl.createFramebuffer();

				if ( renderTarget.shareDepthFrom ) {

					renderTarget.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer;

				} else {

					renderTarget.__webglRenderbuffer = _gl.createRenderbuffer();

				}

				_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
				setTextureParameters( _gl.TEXTURE_2D, renderTarget, isTargetPowerOfTwo );

				_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );

				setupFrameBuffer( renderTarget.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );

				if ( renderTarget.shareDepthFrom ) {

					if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );

					} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );

					}

				} else {

					setupRenderBuffer( renderTarget.__webglRenderbuffer, renderTarget );

				}

				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );

			}

			// Release everything

			if ( isCube ) {

				_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

			} else {

				_gl.bindTexture( _gl.TEXTURE_2D, null );

			}

			_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );

		}

		var framebuffer, width, height, vx, vy;

		if ( renderTarget ) {

			if ( isCube ) {

				framebuffer = renderTarget.__webglFramebuffer[ renderTarget.activeCubeFace ];

			} else {

				framebuffer = renderTarget.__webglFramebuffer;

			}

			width = renderTarget.width;
			height = renderTarget.height;

			vx = 0;
			vy = 0;

		} else {

			framebuffer = null;

			width = _viewportWidth;
			height = _viewportHeight;

			vx = _viewportX;
			vy = _viewportY;

		}

		if ( framebuffer !== _currentFramebuffer ) {

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_gl.viewport( vx, vy, width, height );

			_currentFramebuffer = framebuffer;

		}

		_currentWidth = width;
		_currentHeight = height;

	};

	function updateRenderTargetMipmap ( renderTarget ) {

		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
			_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

		} else {

			_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
			_gl.generateMipmap( _gl.TEXTURE_2D );
			_gl.bindTexture( _gl.TEXTURE_2D, null );

		}

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6179
	}
M
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6180 6181 6182 6183 6184 6185 6186 6187 6188 6189 6190 6191 6192

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
6193
	}
M
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6194 6195 6196 6197 6198

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

6199 6200
		var extension;

M
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6201 6202 6203 6204 6205 6206 6207 6208 6209 6210 6211 6212 6213 6214 6215 6216 6217 6218 6219 6220 6221 6222 6223 6224 6225 6226 6227 6228 6229 6230 6231 6232 6233 6234 6235 6236 6237 6238 6239 6240 6241 6242 6243 6244 6245 6246 6247
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

6248
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
M
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6249

6250 6251 6252 6253 6254 6255
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
M
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6256 6257 6258

		}

6259 6260 6261
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
P
Pierre Lepers 已提交
6262

6263 6264 6265 6266
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
P
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6267 6268 6269

		}

6270 6271 6272
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
6273

6274 6275
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
6276 6277 6278

		}

M
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6279 6280
		return 0;

M
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6281
	}
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6282 6283 6284 6285 6286

	// Allocations

	function allocateBones ( object ) {

6287
		if ( _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture ) {
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			return 1024;

		} else {

			// default for when object is not specified
			// ( for example when prebuilding shader
			//   to be used with multiple objects )
			//
6297
			//  - leave some extra space for other uniforms
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			//  - limit here is ANGLE's 254 max uniform vectors
			//    (up to 54 should be safe)

			var nVertexUniforms = _gl.getParameter( _gl.MAX_VERTEX_UNIFORM_VECTORS );
			var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );

			var maxBones = nVertexMatrices;

			if ( object !== undefined && object instanceof THREE.SkinnedMesh ) {

6308
				maxBones = Math.min( object.skeleton.bones.length, maxBones );
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6310
				if ( maxBones < object.skeleton.bones.length ) {
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					console.warn( 'WebGLRenderer: too many bones - ' + object.skeleton.bones.length + ', this GPU supports just ' + maxBones + ' (try OpenGL instead of ANGLE)' );
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				}

			}

			return maxBones;

		}

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	}
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	function allocateLights( lights ) {
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		var dirLights = 0;
		var pointLights = 0;
		var spotLights = 0;
		var hemiLights = 0;
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		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
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			var light = lights[ l ];
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6335
			if ( light.onlyShadow || light.visible === false ) continue;
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			if ( light instanceof THREE.DirectionalLight ) dirLights ++;
			if ( light instanceof THREE.PointLight ) pointLights ++;
			if ( light instanceof THREE.SpotLight ) spotLights ++;
			if ( light instanceof THREE.HemisphereLight ) hemiLights ++;

		}

6344
		return { 'directional': dirLights, 'point': pointLights, 'spot': spotLights, 'hemi': hemiLights };
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	}
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	function allocateShadows( lights ) {
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		var maxShadows = 0;
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6352
		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
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			var light = lights[ l ];
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			if ( ! light.castShadow ) continue;

			if ( light instanceof THREE.SpotLight ) maxShadows ++;
			if ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) maxShadows ++;

		}

		return maxShadows;

6365
	}
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	// DEPRECATED
6368

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	this.initMaterial = function () {

		console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );

	};
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	this.addPrePlugin = function () {
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		console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );

	};

	this.addPostPlugin = function () {

		console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );

	};
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	this.updateShadowMap = function () {

		console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );

	};

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};