- 11 4月, 2011 14 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
-
由 alteredq 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Some white space clean up.
-
由 Mr.doob 提交于
-
由 alteredq 提交于
Also changed autoForward in QuakeCamera not to interfere with backwards direction. Tweaked a bit minecraft AO demo, using extra power for more cubes.
-
由 alteredq 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. Changed normal map shader to multiply specular component with diffuse weighting as specular highlights were appearing in the dark parts. Changed camera look speed in minecraft and terrain demos, they were too fast - I guess as everything got faster with antialiasing off. Reenabled antialiasing in few demos where it was too ugly without (basically anything with lines and without postprocessing). Fixed again spurious invisible characters in empaempa's code (which are breaking everything and are hard to hunt as they look like spaces).
-
- 10 4月, 2011 6 次提交
- 09 4月, 2011 15 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...) Formatting clean up here and there
-
由 Mr.doob 提交于
Improved WebGLRenderer reflection/refraction/fresnel examples. Now that the renderer is faster we can aswell move 'em ;)
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
In most cases RGB format is enough (RGBA is needed for example for lens flares to work ok with postprocessing).
-
由 alteredq 提交于
It should be safe just to set material color object references, no more updating of color string in every frame for every material color.
-
由 alteredq 提交于
Problem were attributes which were enabled for sprites and lens flares, but then not used. I just delayed enabling till they are not rendered for the first time. There is probably some cleaner way how to do this.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
Added remembering of Blender exporter settings between sessions. Also fixed Blender exporter crashing on scenes without world. Settings are remembered in JSON file "threejs_settings_export.js" stored in Blender's temp folder. It should survive restart of Blender.
-
- 08 4月, 2011 5 次提交
-
-
由 Mikael Emtinger 提交于
-
由 Mr.doob 提交于
Stencil and Sprite examples now using RequestAnimationFrame.
-
由 Mikael Emtinger 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-