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4c35acca
T
three.js
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4c35acca
编写于
4月 11, 2011
作者:
A
alteredq
浏览文件
操作
浏览文件
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差异文件
Merge branch 'master' of
http://github.com/mrdoob/three.js
上级
b7217792
bc520665
变更
2
展开全部
隐藏空白更改
内联
并排
Showing
2 changed file
with
257 addition
and
230 deletion
+257
-230
utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/__init__.py
...rters/blender/2.56/scripts/op/io_mesh_threejs/__init__.py
+67
-40
utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py
...blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py
+190
-190
未找到文件。
utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/__init__.py
浏览文件 @
4c35acca
...
...
@@ -20,7 +20,7 @@
# Init
# ################################################################
# To support reload properly, try to access a package var,
# To support reload properly, try to access a package var,
# if it's there, reload everything
if
"bpy"
in
locals
():
...
...
@@ -44,16 +44,16 @@ bpy.types.Object.THREE_meshCollider = bpy.props.BoolProperty()
bpy
.
types
.
Material
.
THREE_useVertexColors
=
bpy
.
props
.
BoolProperty
()
class
OBJECT_PT_hello
(
bpy
.
types
.
Panel
):
bl_label
=
"THREE"
bl_space_type
=
"PROPERTIES"
bl_region_type
=
"WINDOW"
bl_context
=
"object"
def
draw
(
self
,
context
):
layout
=
self
.
layout
obj
=
context
.
object
row
=
layout
.
row
()
row
.
label
(
text
=
"Selected object: "
+
obj
.
name
)
...
...
@@ -65,16 +65,16 @@ class OBJECT_PT_hello( bpy.types.Panel ):
class
MATERIAL_PT_hello
(
bpy
.
types
.
Panel
):
bl_label
=
"THREE"
bl_space_type
=
"PROPERTIES"
bl_region_type
=
"WINDOW"
bl_context
=
"material"
def
draw
(
self
,
context
):
layout
=
self
.
layout
mat
=
context
.
material
row
=
layout
.
row
()
row
.
label
(
text
=
"Selected material: "
+
mat
.
name
)
...
...
@@ -123,20 +123,20 @@ import json
def
file_exists
(
filename
):
"""Return true if file exists and accessible for reading.
Should be safer than just testing for existence due to links and
Should be safer than just testing for existence due to links and
permissions magic on Unix filesystems.
@rtype: boolean
"""
try
:
f
=
open
(
filename
,
'r'
)
f
.
close
()
return
True
except
IOError
:
return
False
def
get_settings_fullpath
():
return
os
.
path
.
join
(
bpy
.
app
.
tempdir
,
SETTINGS_FILE_EXPORT
)
...
...
@@ -153,40 +153,42 @@ def save_settings_export(properties):
"option_uv_coords"
:
properties
.
option_uv_coords
,
"option_edges"
:
properties
.
option_edges
,
"option_
truncate"
:
properties
.
option
_truncate
,
"option_
vertices_truncate"
:
properties
.
option_vertices
_truncate
,
"option_scale"
:
properties
.
option_scale
,
"align_model"
:
properties
.
align_model
}
fname
=
get_settings_fullpath
()
f
=
open
(
fname
,
"w"
)
json
.
dump
(
settings
,
f
)
def
restore_settings_export
(
properties
):
settings
=
{}
fname
=
get_settings_fullpath
()
if
file_exists
(
fname
):
f
=
open
(
fname
,
"r"
)
settings
=
json
.
load
(
f
)
properties
.
option_export_scene
=
settings
.
get
(
"option_export_scene"
,
False
)
properties
.
option_flip_yz
=
settings
.
get
(
"option_flip_yz"
,
True
)
properties
.
option_materials
=
settings
.
get
(
"option_materials"
,
True
)
properties
.
option_vertices
=
settings
.
get
(
"option_vertices"
,
True
)
properties
.
option_vertices_truncate
=
settings
.
get
(
"option_vertices_truncate"
,
False
)
properties
.
option_faces
=
settings
.
get
(
"option_faces"
,
True
)
properties
.
option_normals
=
settings
.
get
(
"option_normals"
,
True
)
properties
.
option_edges
=
settings
.
get
(
"option_edges"
,
False
)
properties
.
option_colors
=
settings
.
get
(
"option_colors"
,
True
)
properties
.
option_uv_coords
=
settings
.
get
(
"option_uv_coords"
,
True
)
properties
.
option_edges
=
settings
.
get
(
"option_edges"
,
False
)
properties
.
option_truncate
=
settings
.
get
(
"option_truncate"
,
False
)
properties
.
option_scale
=
settings
.
get
(
"option_scale"
,
1.0
)
properties
.
option_materials
=
settings
.
get
(
"option_materials"
,
True
)
properties
.
align_model
=
settings
.
get
(
"align_model"
,
"None"
)
properties
.
option_scale
=
settings
.
get
(
"option_scale"
,
1.0
)
properties
.
option_flip_yz
=
settings
.
get
(
"option_flip_yz"
,
True
)
properties
.
option_export_scene
=
settings
.
get
(
"option_export_scene"
,
False
)
# ################################################################
# Exporter
# ################################################################
...
...
@@ -199,10 +201,13 @@ class ExportTHREEJS(bpy.types.Operator, ExportHelper):
filename_ext
=
".js"
option_flip_yz
=
BoolProperty
(
name
=
"Flip YZ"
,
description
=
"Flip YZ"
,
default
=
True
)
option_vertices
=
BoolProperty
(
name
=
"Vertices"
,
description
=
"Export vertices"
,
default
=
True
)
option_vertices_deltas
=
BoolProperty
(
name
=
"Deltas"
,
description
=
"Delta vertices"
,
default
=
False
)
option_vertices_truncate
=
BoolProperty
(
name
=
"Truncate"
,
description
=
"Truncate vertices"
,
default
=
False
)
option_faces
=
BoolProperty
(
name
=
"Faces"
,
description
=
"Export faces"
,
default
=
True
)
option_faces_deltas
=
BoolProperty
(
name
=
"Deltas"
,
description
=
"Delta faces"
,
default
=
False
)
option_normals
=
BoolProperty
(
name
=
"Normals"
,
description
=
"Export normals"
,
default
=
True
)
option_edges
=
BoolProperty
(
name
=
"Edges"
,
description
=
"Export edges"
,
default
=
False
)
...
...
@@ -210,14 +215,14 @@ class ExportTHREEJS(bpy.types.Operator, ExportHelper):
option_uv_coords
=
BoolProperty
(
name
=
"UVs"
,
description
=
"Export texture coordinates"
,
default
=
True
)
option_materials
=
BoolProperty
(
name
=
"Materials"
,
description
=
"Export materials"
,
default
=
True
)
option_export_scene
=
BoolProperty
(
name
=
"Scene"
,
description
=
"Export scene"
,
default
=
False
)
option_truncate
=
BoolProperty
(
name
=
"Truncate"
,
description
=
"Truncate decimals"
,
default
=
False
)
option_scale
=
FloatProperty
(
name
=
"Scale"
,
description
=
"Scale data"
,
min
=
0.01
,
max
=
1000.0
,
soft_min
=
0.01
,
soft_max
=
1000.0
,
default
=
1.0
)
align_types
=
[(
"None"
,
"None"
,
"None"
),
(
"Center"
,
"Center"
,
"Center"
),
(
"Bottom"
,
"Bottom"
,
"Bottom"
),
(
"Top"
,
"Top"
,
"Top"
)]
align_model
=
EnumProperty
(
name
=
"Align model"
,
description
=
"Align model"
,
items
=
align_types
,
default
=
"None"
)
option_scale
=
FloatProperty
(
name
=
"Scale"
,
description
=
"Scale vertices"
,
min
=
0.01
,
max
=
1000.0
,
soft_min
=
0.01
,
soft_max
=
1000.0
,
default
=
1.0
)
option_flip_yz
=
BoolProperty
(
name
=
"Flip YZ"
,
description
=
"Flip YZ"
,
default
=
True
)
option_export_scene
=
BoolProperty
(
name
=
"Scene"
,
description
=
"Export scene"
,
default
=
False
)
def
invoke
(
self
,
context
,
event
):
restore_settings_export
(
self
.
properties
)
return
ExportHelper
.
invoke
(
self
,
context
,
event
)
...
...
@@ -242,25 +247,34 @@ class ExportTHREEJS(bpy.types.Operator, ExportHelper):
layout
=
self
.
layout
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
"option_export_scene"
)
layout
.
separator
()
row
.
label
(
text
=
"Geometry:"
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
"option_flip_yz"
)
row
.
prop
(
self
.
properties
,
"option_vertices"
)
row
=
layout
.
row
()
row
.
enabled
=
self
.
properties
.
option_vertices
# row.prop(self.properties, "option_vertices_deltas")
row
.
prop
(
self
.
properties
,
"option_vertices_truncate"
)
layout
.
separator
()
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
"align_model"
)
row
.
prop
(
self
.
properties
,
"option_faces"
)
row
=
layout
.
row
()
row
.
enabled
=
self
.
properties
.
option_faces
# row.prop(self.properties, "option_faces_deltas")
layout
.
separator
()
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
"option_vertices"
)
row
.
prop
(
self
.
properties
,
"option_normals"
)
layout
.
separator
()
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
"option_faces"
)
row
.
prop
(
self
.
properties
,
"option_edges"
)
layout
.
separator
()
row
=
layout
.
row
()
row
.
label
(
text
=
"Materials:"
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
"option_uv_coords"
)
row
.
prop
(
self
.
properties
,
"option_colors"
)
...
...
@@ -269,8 +283,21 @@ class ExportTHREEJS(bpy.types.Operator, ExportHelper):
layout
.
separator
()
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
"option_truncate"
)
row
.
label
(
text
=
"Settings:"
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
"align_model"
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
"option_flip_yz"
)
row
.
prop
(
self
.
properties
,
"option_scale"
)
layout
.
separator
()
row
=
layout
.
row
()
row
.
label
(
text
=
"Beta:"
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
"option_export_scene"
)
layout
.
separator
()
# ################################################################
...
...
utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py
浏览文件 @
4c35acca
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