提交 e5e4ff79 编写于 作者: M Mr.doob

Fixed Vector3::setRotationFromMatrix

上级 bc520665
......@@ -52,13 +52,13 @@
<script type="text/javascript" src="../src/core/UV.js"></script>
<script type="text/javascript" src="../src/core/Geometry.js"></script>
<script type="text/javascript" src="../src/core/Spline.js"></script>
<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
<script type="text/javascript" src="../src/animation/Animation.js"></script>
<script type="text/javascript" src="../src/core/Edge.js"></script>
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
<script type="text/javascript" src="../src/lights/Light.js"></script>
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
<script type="text/javascript" src="../src/lights/LensFlare.js"></script>
<script type="text/javascript" src="../src/materials/Material.js"></script>
<script type="text/javascript" src="../src/materials/Mappings.js"></script>
<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
......@@ -84,6 +84,7 @@
<script type="text/javascript" src="../src/objects/Sound.js"></script>
<script type="text/javascript" src="../src/objects/LOD.js"></script>
<script type="text/javascript" src="../src/objects/ShadowVolume.js"></script>
<script type="text/javascript" src="../src/objects/Sprite.js"></script>
<script type="text/javascript" src="../src/scenes/Scene.js"></script>
<script type="text/javascript" src="../src/scenes/Fog.js"></script>
<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
......@@ -101,12 +102,15 @@
<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
......@@ -118,7 +122,10 @@
<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
<script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
<script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
<script type="text/javascript" src="../src/extras/io/SceneLoader.js"></script>
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
......
......@@ -69,6 +69,21 @@ THREE.Matrix4.prototype = {
lookAt : function ( eye, center, up ) {
/*
var x = THREE.Matrix4.__v1, y = THREE.Matrix4.__v2, z = THREE.Matrix4.__v3;
z.sub( center, eye ).normalize();
x.cross( up, z ).normalize();
y.cross( z, x ).normalize();
this.n11 = x.x; this.n12 = x.y; this.n13 = x.z; this.n14 = - x.dot( eye );
this.n21 = y.x; this.n22 = y.y; this.n23 = y.z; this.n24 = - y.dot( eye );
this.n31 = z.x; this.n32 = z.y; this.n33 = z.z; this.n34 = - z.dot( eye );
this.n41 = 0; this.n42 = 0; this.n43 = 0; this.n44 = 1;
return this;
*/
var x = THREE.Matrix4.__v1, y = THREE.Matrix4.__v2, z = THREE.Matrix4.__v3;
z.sub( eye, center ).normalize();
......
......@@ -290,14 +290,14 @@ THREE.Vector3.prototype = {
setRotationFromMatrix : function ( m ) {
this.y = Math.asin( m.n13 );
var cosY = Math.cos( this.y );
this.y = Math.asin( m.n13 );
if ( Math.abs( cosY ) > 0.00001 ) {
this.x = Math.atan2( - m.n23 / cosY, m.n33 / cosY );
this.z = Math.atan2( - m.n13 / cosY, m.n11 / cosY );
this.z = Math.atan2( - m.n12 / cosY, m.n11 / cosY );
} else {
......
......@@ -4538,6 +4538,7 @@ THREE.WebGLRenderer = function ( parameters ) {
} else {
_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
// _gl.texImage2D( _gl.TEXTURE_2D, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image );
_gl.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image );
}
......@@ -4580,6 +4581,7 @@ THREE.WebGLRenderer = function ( parameters ) {
for ( var i = 0; i < 6; ++i ) {
// _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image[ i ] );
_gl.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image[ i ] );
}
......
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