1. 02 11月, 2016 2 次提交
  2. 01 6月, 2016 1 次提交
  3. 26 5月, 2016 1 次提交
  4. 25 5月, 2016 1 次提交
  5. 05 5月, 2016 1 次提交
    • T
      Maintenance (#8802) · 79ad4be3
      tschw 提交于
      * Legacy: Moved EventDispatcher.prototype.apply.
      
      * WebGLShadowMap: Renamed face selection parameters.
      
      * WebGLShadowMap: Clarified code.
      
      * WebGLShadowMap: Renamed face selection parameters.
      79ad4be3
  6. 29 4月, 2016 1 次提交
    • T
      Shadowing / Culling · b07f8b94
      tschw 提交于
      * Removed useless and outdated ShadowMapPlugin docs.
      
      * Consistified WebGLState, added culling.
      
      * Let WebGLShadowMap set culling through WebGLState.
      
      * WebGLShadowMap: Removed redundant state setup.
      
      * WebGLRenderer: Removed needless factorization.
      
      * Removed cull state mess from WebGLShadowMap.
      
      - Instead flip .side on the depth material with the same effect.
      - See #8760.
      
      * Updated builds.
      b07f8b94
  7. 27 4月, 2016 2 次提交
    • M
      Clean up. · ac7f2840
      Mr.doob 提交于
      ac7f2840
    • T
      Depth packing and double sided shadows (#8745) · fa0951f1
      tschw 提交于
      * Improved precision of RGBA fixpoint packing.
      
      * Added switch to enable double-sided shadow casters.
      
      - Off by default, see #8692
      
      * Updated WebGLRenderer docs, shadow mapping.
      
      * Enabled back face shadows, webgl_clipping_advanced.
      fa0951f1
  8. 26 4月, 2016 1 次提交
  9. 07 4月, 2016 1 次提交
    • T
      Clipping planes · c4684612
      tschw 提交于
      * Implemented user-defined clipping planes.
      
      * Renderer: Minor documentation update.
      
      * Implements object-level clipping.
      
      * Renderer: Minor cosmetic changes.
      
      * Fixed lethal typo in normal shader.
      
      * Let shadows respect .side of object's material.
      
      * Fixed Plane.applyMatrix4.
      
      - Scale denormalized but did not scale the position
      - Projection is not supported (solved by documentation)
      - Removed unnecessary copying to make up for the normalization
      - Still arguably too heavy
      
      * Added custom clipping example.
      
      * Clipping: Fixed transition to disabled state.
      
      * Improved custom clipping example.
      
      - GUI dependency of volume visualization on Enabled state
      - Larger radius for cylindrical global clipping area
      
      * No .matrixAutoUpdate = false in clipping example.
      
      * Let ShadowMap check renderer.localClippingEnabled.
      
      * Added a simplified clipping example.
      c4684612
  10. 16 3月, 2016 1 次提交
  11. 27 1月, 2016 1 次提交
  12. 11 1月, 2016 2 次提交
  13. 20 12月, 2015 1 次提交
  14. 26 11月, 2015 1 次提交
  15. 17 11月, 2015 1 次提交
  16. 25 7月, 2015 1 次提交
    • D
      Update WebGLRenderer doc · 19bec67a
      dubejf 提交于
      Remove `.autoUpdateObjects` property and clean-up constructor parameter
      list.
      19bec67a
  17. 24 7月, 2015 1 次提交
  18. 16 7月, 2015 1 次提交
  19. 12 7月, 2015 1 次提交
  20. 05 1月, 2015 1 次提交
  21. 10 12月, 2014 1 次提交
  22. 07 12月, 2014 1 次提交
  23. 22 10月, 2014 2 次提交
  24. 16 10月, 2014 1 次提交
  25. 15 10月, 2014 1 次提交
  26. 08 8月, 2014 1 次提交
  27. 19 4月, 2014 2 次提交
    • Z
      Update WebGLRenderer.html · 44252bf8
      zerorzero 提交于
      line256 If forceClear is true(,) the depth,
      44252bf8
    • Z
      Update WebGLRenderer.html · 27e3b5bc
      zerorzero 提交于
      autoScaleCubemaps
      Default is true. If set, then Cubemaps are scaled, when the(y) are bigger the(than) the maximum size, to make sure that they aren't bigger then(than) the maximum size.
      27e3b5bc
  28. 13 2月, 2014 1 次提交
  29. 31 1月, 2014 1 次提交
  30. 30 1月, 2014 6 次提交