提交 82b46726 编写于 作者: G gero3

Update WebGLRenderer.html

上级 0b0dd7f7
......@@ -310,27 +310,27 @@
todo
</div>
<h3>.getPrecision() [page:todo]</h3>
<h3>.getPrecision() [page:string]</h3>
<div>
todo
This gets the precision used by the shaders. It returns "highp","mediump" or "lowp".
</div>
<h3>.setMaterialFaces([page:todo material]) [page:todo]</h3>
<h3>.setMaterialFaces([page:Material material])</h3>
<div>
material -- todo
material -- The [page:Material material] with side that shouldn't be culled.
</div>
<div>
todo
This sets which side needs to be culled in the webgl renderer.
</div>
<h3>.supportsStandardDerivatives() [page:todo]</h3>
<h3>.supportsStandardDerivatives() [page:boolean]</h3>
<div>
todo
This method returns true if the webgl implementation supports standard derivatives.
</div>
<h3>.supportsFloatTextures() [page:boolean]</h3>
<div>
todo
This method returns true if the webgl implementation supports float textures.
</div>
<h3>.clearTarget([page:WebGLRenderTarget renderTarget], [page:boolean color], [page:boolean depth], [page:boolean stencil]) </h3>
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