Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
68385ced
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
68385ced
编写于
1月 30, 2014
作者:
G
gero3
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Update WebGLRenderer.html
上级
82b46726
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
30 addition
and
15 deletion
+30
-15
docs/api/renderers/WebGLRenderer.html
docs/api/renderers/WebGLRenderer.html
+30
-15
未找到文件。
docs/api/renderers/WebGLRenderer.html
浏览文件 @
68385ced
...
...
@@ -288,26 +288,41 @@
<h3>
.setBlending( blending, blendEquation, blendSrc, blendDst )
</h3>
<div>
TODO.
</div>
<h3>
.setTexture( texture, slot )
</h3>
<div>
TODO.
</div>
<h3>
.setRenderTarget( renderTarget )
</h3>
<div>
TODO.
</div>
<div>
blending -- The [page:Texture texture] that needs to be set.
<br
/>
blendEquation -- The number indicating which slot should be used by the texture.
<br
/>
blendSrc -- The number indicating which slot should be used by the texture.
<br
/>
blendDst -- The number indicating which slot should be used by the texture.
</div>
<div>
This method sets the correct texture to the correct slot for the wegl shader. The slot number can be found as a value of the uniform of the sampler.
</div>
<h3>
.setTexture( [page:Texture texture], [page:number slot] )
</h3>
<div>
texture -- The [page:Texture texture] that needs to be set.
<br
/>
slot -- The number indicating which slot should be used by the texture.
</div>
<div>
This method sets the correct texture to the correct slot for the wegl shader. The slot number can be found as a value of the uniform of the sampler.
</div>
<h3>
.setRenderTarget( [page:WebGLRenderTarget renderTarget] )
</h3>
<div>
renderTarget -- The [page:WebGLRenderTarget renderTarget] that needs to be activated.
<br
/>
</div>
<div>
This method sets the active rendertarget.
</div>
<h3>
.supportsCompressedTextureS3TC() [page:
todo
]
</h3>
<h3>
.supportsCompressedTextureS3TC() [page:
boolean
]
</h3>
<div>
todo
This method returns true if the webgl implementation supports compressed textures of the format S3TC.
</div>
<h3>
.getMaxAnisotropy() [page:
todo
]
</h3>
<h3>
.getMaxAnisotropy() [page:
number
]
</h3>
<div>
todo
This returns the anisotropy level of the textures.
</div>
<h3>
.getPrecision() [page:string]
</h3>
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录