提交 36638027 编写于 作者: G gero3

Update WebGLRenderer.html

上级 211b7bc2
......@@ -73,10 +73,6 @@
<div>Defines whether the renderer should auto update objects. Default is true.</div>
<div>TODO</div>
<!-- Physically based shading -->
<h3>.[page:Boolean gammaInput]</h3>
<div>Default is false. If set, then it expects that all textures and colors are premultiplied gamma.</div>
......@@ -244,12 +240,12 @@
<div>TODO.</div>
<h3>.renderBufferDirect( camera, lights, fog, material, geometryGroup, object )</h3>
<div>TODO.</div>
<h3>.renderBufferDirect( [page:Camera camera], [page:Array lights], [page:Fog fog], [page:Material material], [page:Object geometryGroup], [page:Object3D object] )</h3>
<div>Render a buffer geometry group using the camera and with the correct material.</div>
<h3>.renderBuffer( camera, lights, fog, material, geometryGroup, object )</h3>
<div>TODO.</div>
<h3>.renderBuffer( [page:Camera camera], [page:Array lights], [page:Fog fog], [page:Material material], [page:Object geometryGroup], [page:Object3D object] )</h3>
<div>Render a geometry group using the camera and with the correct material.</div>
<h3>.render( [page:Scene scene], [page:Camera camera], [page:WebGLRenderTarget renderTarget], [page:Boolean forceClear] )</h3>
......
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