GLTFLoader.js 55.6 KB
Newer Older
D
Don McCurdy 已提交
1 2 3 4 5 6 7 8
/**
 * @author Rich Tibbett / https://github.com/richtr
 * @author mrdoob / http://mrdoob.com/
 * @author Tony Parisi / http://www.tonyparisi.com/
 * @author Takahiro / https://github.com/takahirox
 * @author Don McCurdy / https://www.donmccurdy.com
 */

9
THREE.GLTFLoader = ( function () {
D
Don McCurdy 已提交
10

11
	function GLTFLoader( manager ) {
D
Don McCurdy 已提交
12 13 14 15 16

		this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;

	}

17
	GLTFLoader.prototype = {
D
Don McCurdy 已提交
18

19
		constructor: GLTFLoader,
D
Don McCurdy 已提交
20

21 22
		crossOrigin: 'Anonymous',

D
Don McCurdy 已提交
23 24 25 26
		load: function ( url, onLoad, onProgress, onError ) {

			var scope = this;

M
Mugen87 已提交
27
			var path = this.path && ( typeof this.path === 'string' ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
D
Don McCurdy 已提交
28 29 30 31 32 33 34

			var loader = new THREE.FileLoader( scope.manager );

			loader.setResponseType( 'arraybuffer' );

			loader.load( url, function ( data ) {

35 36 37 38 39 40
				try {

					scope.parse( data, path, onLoad, onError );

				} catch ( e ) {

41 42 43 44 45 46
					if ( onError !== undefined ) {

						// For SyntaxError or TypeError, return a generic failure message.
						onError( e.constructor === Error ? e : new Error( 'THREE.GLTFLoader: Unable to parse model.' ) );

					}
47 48

				}
D
Don McCurdy 已提交
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65

			}, onProgress, onError );

		},

		setCrossOrigin: function ( value ) {

			this.crossOrigin = value;

		},

		setPath: function ( value ) {

			this.path = value;

		},

66
		parse: function ( data, path, onLoad, onError ) {
D
Don McCurdy 已提交
67 68 69 70 71 72

			var content;
			var extensions = {};

			var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );

73
			if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
D
Don McCurdy 已提交
74 75 76 77 78 79 80 81 82 83 84 85

				extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
				content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;

			} else {

				content = convertUint8ArrayToString( new Uint8Array( data ) );

			}

			var json = JSON.parse( content );

86
			if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
87

88
				onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
89 90 91 92
				return;

			}

93
			if ( json.extensionsUsed ) {
D
Don McCurdy 已提交
94

95 96 97 98 99 100
				if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {

					extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );

				}

101 102 103 104 105 106 107 108 109 110 111
				if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {

					extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );

				}

				if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {

					extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();

				}
D
Don McCurdy 已提交
112 113 114

			}

115
			console.time( 'GLTFLoader' );
D
Don McCurdy 已提交
116 117 118 119 120 121 122 123 124 125

			var parser = new GLTFParser( json, extensions, {

				path: path || this.path,
				crossOrigin: this.crossOrigin

			} );

			parser.parse( function ( scene, scenes, cameras, animations ) {

126
				console.timeEnd( 'GLTFLoader' );
D
Don McCurdy 已提交
127 128

				var glTF = {
M
Mugen87 已提交
129 130 131 132
					scene: scene,
					scenes: scenes,
					cameras: cameras,
					animations: animations
D
Don McCurdy 已提交
133 134
				};

135
				onLoad( glTF );
D
Don McCurdy 已提交
136

137
			}, onError );
D
Don McCurdy 已提交
138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200

		}

	};

	/* GLTFREGISTRY */

	function GLTFRegistry() {

		var objects = {};

		return	{

			get: function ( key ) {

				return objects[ key ];

			},

			add: function ( key, object ) {

				objects[ key ] = object;

			},

			remove: function ( key ) {

				delete objects[ key ];

			},

			removeAll: function () {

				objects = {};

			},

			update: function ( scene, camera ) {

				for ( var name in objects ) {

					var object = objects[ name ];

					if ( object.update ) {

						object.update( scene, camera );

					}

				}

			}

		};

	}

	/*********************************/
	/********** EXTENSIONS ***********/
	/*********************************/

	var EXTENSIONS = {
		KHR_BINARY_GLTF: 'KHR_binary_glTF',
201
		KHR_LIGHTS: 'KHR_lights',
202
		KHR_MATERIALS_COMMON: 'KHR_materials_common',
203
		KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness'
D
Don McCurdy 已提交
204 205
	};

206 207 208 209 210 211
	/**
	 * Lights Extension
	 *
	 * Specification: PENDING
	 */
	function GLTFLightsExtension( json ) {
D
Don McCurdy 已提交
212

213
		this.name = EXTENSIONS.KHR_LIGHTS;
D
Don McCurdy 已提交
214 215 216

		this.lights = {};

217
		var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
D
Don McCurdy 已提交
218 219 220 221 222 223 224
		var lights = extension.lights || {};

		for ( var lightId in lights ) {

			var light = lights[ lightId ];
			var lightNode;

225
			var color = new THREE.Color().fromArray( light.color );
D
Don McCurdy 已提交
226 227 228

			switch ( light.type ) {

229
				case 'directional':
D
Don McCurdy 已提交
230 231 232 233
					lightNode = new THREE.DirectionalLight( color );
					lightNode.position.set( 0, 0, 1 );
					break;

234
				case 'point':
D
Don McCurdy 已提交
235 236 237
					lightNode = new THREE.PointLight( color );
					break;

238
				case 'spot':
D
Don McCurdy 已提交
239 240 241 242
					lightNode = new THREE.SpotLight( color );
					lightNode.position.set( 0, 0, 1 );
					break;

243
				case 'ambient':
D
Don McCurdy 已提交
244 245 246 247 248 249 250
					lightNode = new THREE.AmbientLight( color );
					break;

			}

			if ( lightNode ) {

251 252 253 254 255 256 257 258 259 260 261 262 263 264
				if ( light.constantAttenuation !== undefined ) {

					lightNode.intensity = light.constantAttenuation;

				}

				if ( light.linearAttenuation !== undefined ) {

					lightNode.distance = 1 / light.linearAttenuation;

				}

				if ( light.quadraticAttenuation !== undefined ) {

265
					lightNode.decay = light.quadraticAttenuation;
266 267 268 269 270 271 272 273 274 275 276

				}

				if ( light.fallOffAngle !== undefined ) {

					lightNode.angle = light.fallOffAngle;

				}

				if ( light.fallOffExponent !== undefined ) {

277
					console.warn( 'THREE.GLTFLoader:: light.fallOffExponent not currently supported.' );
278 279 280

				}

281
				lightNode.name = light.name || ( 'light_' + lightId );
D
Don McCurdy 已提交
282 283 284 285 286 287 288 289
				this.lights[ lightId ] = lightNode;

			}

		}

	}

290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321
	/**
	 * Common Materials Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common
	 */
	function GLTFMaterialsCommonExtension( json ) {

		this.name = EXTENSIONS.KHR_MATERIALS_COMMON;

	}

	GLTFMaterialsCommonExtension.prototype.getMaterialType = function ( material ) {

		var khrMaterial = material.extensions[ this.name ];

		switch ( khrMaterial.type ) {

			case 'commonBlinn' :
			case 'commonPhong' :
				return THREE.MeshPhongMaterial;

			case 'commonLambert' :
				return THREE.MeshLambertMaterial;

			case 'commonConstant' :
			default :
				return THREE.MeshBasicMaterial;

		}

	};

322
	GLTFMaterialsCommonExtension.prototype.extendParams = function ( materialParams, material, parser ) {
323 324 325

		var khrMaterial = material.extensions[ this.name ];

326 327
		var pending = [];

328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358
		var keys = [];

		// TODO: Currently ignored: 'ambientFactor', 'ambientTexture'
		switch ( khrMaterial.type ) {

			case 'commonBlinn' :
			case 'commonPhong' :
				keys.push( 'diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor' );
				break;

			case 'commonLambert' :
				keys.push( 'diffuseFactor', 'diffuseTexture' );
				break;

			case 'commonConstant' :
			default :
				break;

		}

		var materialValues = {};

		keys.forEach( function( v ) {

			if ( khrMaterial[ v ] !== undefined ) materialValues[ v ] = khrMaterial[ v ];

		} );

		if ( materialValues.diffuseFactor !== undefined ) {

			materialParams.color = new THREE.Color().fromArray( materialValues.diffuseFactor );
359
			materialParams.opacity = materialValues.diffuseFactor[ 3 ];
360 361 362 363 364

		}

		if ( materialValues.diffuseTexture !== undefined ) {

365
			pending.push( parser.assignTexture( materialParams, 'map', materialValues.diffuseTexture.index ) );
366 367 368 369 370 371 372 373 374 375 376

		}

		if ( materialValues.specularFactor !== undefined ) {

			materialParams.specular = new THREE.Color().fromArray( materialValues.specularFactor );

		}

		if ( materialValues.specularTexture !== undefined ) {

377
			pending.push( parser.assignTexture( materialParams, 'specularMap', materialValues.specularTexture.index ) );
378 379 380 381 382 383 384 385 386

		}

		if ( materialValues.shininessFactor !== undefined ) {

			materialParams.shininess = materialValues.shininessFactor;

		}

387 388
		return Promise.all( pending );

389 390
	};

D
Don McCurdy 已提交
391 392 393
	/* BINARY EXTENSION */

	var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
394 395 396
	var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
	var BINARY_EXTENSION_HEADER_LENGTH = 12;
	var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
D
Don McCurdy 已提交
397 398 399 400

	function GLTFBinaryExtension( data ) {

		this.name = EXTENSIONS.KHR_BINARY_GLTF;
401 402
		this.content = null;
		this.body = null;
D
Don McCurdy 已提交
403 404 405

		var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );

406
		this.header = {
D
Don McCurdy 已提交
407 408
			magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
			version: headerView.getUint32( 4, true ),
409
			length: headerView.getUint32( 8, true )
D
Don McCurdy 已提交
410 411
		};

412
		if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
D
Don McCurdy 已提交
413

414
			throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
D
Don McCurdy 已提交
415

416
		} else if ( this.header.version < 2.0 ) {
D
Don McCurdy 已提交
417

418
			throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use GLTFLoader instead.' );
D
Don McCurdy 已提交
419 420 421

		}

422 423
		var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
		var chunkIndex = 0;
D
Don McCurdy 已提交
424

425
		while ( chunkIndex < chunkView.byteLength ) {
D
Don McCurdy 已提交
426

427 428
			var chunkLength = chunkView.getUint32( chunkIndex, true );
			chunkIndex += 4;
D
Don McCurdy 已提交
429

430 431
			var chunkType = chunkView.getUint32( chunkIndex, true );
			chunkIndex += 4;
D
Don McCurdy 已提交
432

433
			if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
D
Don McCurdy 已提交
434

435 436
				var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
				this.content = convertUint8ArrayToString( contentArray );
D
Don McCurdy 已提交
437

438
			} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
D
Don McCurdy 已提交
439

440 441
				var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
				this.body = data.slice( byteOffset, byteOffset + chunkLength );
D
Don McCurdy 已提交
442

443
			}
D
Don McCurdy 已提交
444

445
			// Clients must ignore chunks with unknown types.
D
Don McCurdy 已提交
446

447 448 449 450 451 452
			chunkIndex += chunkLength;

		}

		if ( this.content === null ) {

453
			throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
454 455 456 457

		}

	}
D
Don McCurdy 已提交
458

459 460 461 462 463
	/**
	 * Specular-Glossiness Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
	 */
464 465 466 467
	function GLTFMaterialsPbrSpecularGlossinessExtension() {

		return {

468 469 470 471 472 473 474 475
			name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,

			getMaterialType: function () {

				return THREE.ShaderMaterial;

			},

476
			extendParams: function ( params, material, parser ) {
477

478
				var pbrSpecularGlossiness = material.extensions[ this.name ];
479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548

				var shader = THREE.ShaderLib[ 'standard' ];

				var uniforms = THREE.UniformsUtils.clone( shader.uniforms );

				var specularMapParsFragmentChunk = [
					'#ifdef USE_SPECULARMAP',
					'	uniform sampler2D specularMap;',
					'#endif'
				].join( '\n' );

				var glossinessMapParsFragmentChunk = [
					'#ifdef USE_GLOSSINESSMAP',
					'	uniform sampler2D glossinessMap;',
					'#endif'
				].join( '\n' );

				var specularMapFragmentChunk = [
					'vec3 specularFactor = specular;',
					'#ifdef USE_SPECULARMAP',
					'	vec4 texelSpecular = texture2D( specularMap, vUv );',
					'	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
					'	specularFactor *= texelSpecular.rgb;',
					'#endif'
				].join( '\n' );

				var glossinessMapFragmentChunk = [
					'float glossinessFactor = glossiness;',
					'#ifdef USE_GLOSSINESSMAP',
					'	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
					'	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
					'	glossinessFactor *= texelGlossiness.a;',
					'#endif'
				].join( '\n' );

				var lightPhysicalFragmentChunk = [
					'PhysicalMaterial material;',
					'material.diffuseColor = diffuseColor.rgb;',
					'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
					'material.specularColor = specularFactor.rgb;',
				].join( '\n' );

				var fragmentShader = shader.fragmentShader
							.replace( '#include <specularmap_fragment>', '' )
							.replace( 'uniform float roughness;', 'uniform vec3 specular;' )
							.replace( 'uniform float metalness;', 'uniform float glossiness;' )
							.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
							.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
							.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
							.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
							.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );

				delete uniforms.roughness;
				delete uniforms.metalness;
				delete uniforms.roughnessMap;
				delete uniforms.metalnessMap;

				uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
				uniforms.glossiness = { value: 0.5 };
				uniforms.specularMap = { value: null };
				uniforms.glossinessMap = { value: null };

				params.vertexShader = shader.vertexShader;
				params.fragmentShader = fragmentShader;
				params.uniforms = uniforms;
				params.defines = { 'STANDARD': '' };

				params.color = new THREE.Color( 1.0, 1.0, 1.0 );
				params.opacity = 1.0;

549 550
				var pending = [];

551 552 553 554 555 556 557 558 559 560 561
				if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {

					var array = pbrSpecularGlossiness.diffuseFactor;

					params.color.fromArray( array );
					params.opacity = array[ 3 ];

				}

				if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {

562
					pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );
563 564 565

				}

566
				params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
567 568 569 570 571 572 573 574 575 576 577
				params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
				params.specular = new THREE.Color( 1.0, 1.0, 1.0 );

				if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {

					params.specular.fromArray( pbrSpecularGlossiness.specularFactor );

				}

				if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {

578 579 580
					var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
					pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
					pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );
581 582 583

				}

584 585
				return Promise.all( pending );

586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602
			},

			createMaterial: function ( params ) {

				// setup material properties based on MeshStandardMaterial for Specular-Glossiness

				var material = new THREE.ShaderMaterial( {
					defines: params.defines,
					vertexShader: params.vertexShader,
					fragmentShader: params.fragmentShader,
					uniforms: params.uniforms,
					fog: true,
					lights: true,
					opacity: params.opacity,
					transparent: params.transparent
				} );

603 604
				material.isGLTFSpecularGlossinessMaterial = true;

605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622
				material.color = params.color;

				material.map = params.map === undefined ? null : params.map;

				material.lightMap = null;
				material.lightMapIntensity = 1.0;

				material.aoMap = params.aoMap === undefined ? null : params.aoMap;
				material.aoMapIntensity = 1.0;

				material.emissive = params.emissive;
				material.emissiveIntensity = 1.0;
				material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;

				material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
				material.bumpScale = 1;

				material.normalMap = params.normalMap === undefined ? null : params.normalMap;
623
				if ( params.normalScale ) material.normalScale = params.normalScale;
624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751

				material.displacementMap = null;
				material.displacementScale = 1;
				material.displacementBias = 0;

				material.specularMap = params.specularMap === undefined ? null : params.specularMap;
				material.specular = params.specular;

				material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
				material.glossiness = params.glossiness;

				material.alphaMap = null;

				material.envMap = params.envMap === undefined ? null : params.envMap;
				material.envMapIntensity = 1.0;

				material.refractionRatio = 0.98;

				material.extensions.derivatives = true;

				return material;

			},

			// Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
			refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {

				var uniforms = material.uniforms;
				var defines = material.defines;

				uniforms.opacity.value = material.opacity;

				uniforms.diffuse.value.copy( material.color );
				uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );

				uniforms.map.value = material.map;
				uniforms.specularMap.value = material.specularMap;
				uniforms.alphaMap.value = material.alphaMap;

				uniforms.lightMap.value = material.lightMap;
				uniforms.lightMapIntensity.value = material.lightMapIntensity;

				uniforms.aoMap.value = material.aoMap;
				uniforms.aoMapIntensity.value = material.aoMapIntensity;

				// uv repeat and offset setting priorities
				// 1. color map
				// 2. specular map
				// 3. normal map
				// 4. bump map
				// 5. alpha map
				// 6. emissive map

				var uvScaleMap;

				if ( material.map ) {

					uvScaleMap = material.map;

				} else if ( material.specularMap ) {

					uvScaleMap = material.specularMap;

				} else if ( material.displacementMap ) {

					uvScaleMap = material.displacementMap;

				} else if ( material.normalMap ) {

					uvScaleMap = material.normalMap;

				} else if ( material.bumpMap ) {

					uvScaleMap = material.bumpMap;

				} else if ( material.glossinessMap ) {

					uvScaleMap = material.glossinessMap;

				} else if ( material.alphaMap ) {

					uvScaleMap = material.alphaMap;

				} else if ( material.emissiveMap ) {

					uvScaleMap = material.emissiveMap;

				}

				if ( uvScaleMap !== undefined ) {

					// backwards compatibility
					if ( uvScaleMap.isWebGLRenderTarget ) {

						uvScaleMap = uvScaleMap.texture;

					}

					var offset = uvScaleMap.offset;
					var repeat = uvScaleMap.repeat;

					uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

				}

				uniforms.envMap.value = material.envMap;
				uniforms.envMapIntensity.value = material.envMapIntensity;
				uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? -1 : 1;

				uniforms.refractionRatio.value = material.refractionRatio;

				uniforms.specular.value.copy( material.specular );
				uniforms.glossiness.value = material.glossiness;

				uniforms.glossinessMap.value = material.glossinessMap;

				uniforms.emissiveMap.value = material.emissiveMap;
				uniforms.bumpMap.value = material.bumpMap;
				uniforms.normalMap.value = material.normalMap;

				uniforms.displacementMap.value = material.displacementMap;
				uniforms.displacementScale.value = material.displacementScale;
				uniforms.displacementBias.value = material.displacementBias;

				if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {

					defines.USE_GLOSSINESSMAP = '';
					// set USE_ROUGHNESSMAP to enable vUv
752
					defines.USE_ROUGHNESSMAP = '';
753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768

				}

				if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {

					delete defines.USE_GLOSSINESSMAP;
					delete defines.USE_ROUGHNESSMAP;

				}

			}

		};

	}

D
Don McCurdy 已提交
769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785
	/*********************************/
	/********** INTERNALS ************/
	/*********************************/

	/* CONSTANTS */

	var WEBGL_CONSTANTS = {
		FLOAT: 5126,
		//FLOAT_MAT2: 35674,
		FLOAT_MAT3: 35675,
		FLOAT_MAT4: 35676,
		FLOAT_VEC2: 35664,
		FLOAT_VEC3: 35665,
		FLOAT_VEC4: 35666,
		LINEAR: 9729,
		REPEAT: 10497,
		SAMPLER_2D: 35678,
786
		POINTS: 0,
D
Don McCurdy 已提交
787
		LINES: 1,
788 789 790 791 792
		LINE_LOOP: 2,
		LINE_STRIP: 3,
		TRIANGLES: 4,
		TRIANGLE_STRIP: 5,
		TRIANGLE_FAN: 6,
D
Don McCurdy 已提交
793
		UNSIGNED_BYTE: 5121,
794
		UNSIGNED_SHORT: 5123
D
Don McCurdy 已提交
795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901
	};

	var WEBGL_TYPE = {
		5126: Number,
		//35674: THREE.Matrix2,
		35675: THREE.Matrix3,
		35676: THREE.Matrix4,
		35664: THREE.Vector2,
		35665: THREE.Vector3,
		35666: THREE.Vector4,
		35678: THREE.Texture
	};

	var WEBGL_COMPONENT_TYPES = {
		5120: Int8Array,
		5121: Uint8Array,
		5122: Int16Array,
		5123: Uint16Array,
		5125: Uint32Array,
		5126: Float32Array
	};

	var WEBGL_FILTERS = {
		9728: THREE.NearestFilter,
		9729: THREE.LinearFilter,
		9984: THREE.NearestMipMapNearestFilter,
		9985: THREE.LinearMipMapNearestFilter,
		9986: THREE.NearestMipMapLinearFilter,
		9987: THREE.LinearMipMapLinearFilter
	};

	var WEBGL_WRAPPINGS = {
		33071: THREE.ClampToEdgeWrapping,
		33648: THREE.MirroredRepeatWrapping,
		10497: THREE.RepeatWrapping
	};

	var WEBGL_TEXTURE_FORMATS = {
		6406: THREE.AlphaFormat,
		6407: THREE.RGBFormat,
		6408: THREE.RGBAFormat,
		6409: THREE.LuminanceFormat,
		6410: THREE.LuminanceAlphaFormat
	};

	var WEBGL_TEXTURE_DATATYPES = {
		5121: THREE.UnsignedByteType,
		32819: THREE.UnsignedShort4444Type,
		32820: THREE.UnsignedShort5551Type,
		33635: THREE.UnsignedShort565Type
	};

	var WEBGL_SIDES = {
		1028: THREE.BackSide,  // Culling front
		1029: THREE.FrontSide  // Culling back
		//1032: THREE.NoSide   // Culling front and back, what to do?
	};

	var WEBGL_DEPTH_FUNCS = {
		512: THREE.NeverDepth,
		513: THREE.LessDepth,
		514: THREE.EqualDepth,
		515: THREE.LessEqualDepth,
		516: THREE.GreaterEqualDepth,
		517: THREE.NotEqualDepth,
		518: THREE.GreaterEqualDepth,
		519: THREE.AlwaysDepth
	};

	var WEBGL_BLEND_EQUATIONS = {
		32774: THREE.AddEquation,
		32778: THREE.SubtractEquation,
		32779: THREE.ReverseSubtractEquation
	};

	var WEBGL_BLEND_FUNCS = {
		0: THREE.ZeroFactor,
		1: THREE.OneFactor,
		768: THREE.SrcColorFactor,
		769: THREE.OneMinusSrcColorFactor,
		770: THREE.SrcAlphaFactor,
		771: THREE.OneMinusSrcAlphaFactor,
		772: THREE.DstAlphaFactor,
		773: THREE.OneMinusDstAlphaFactor,
		774: THREE.DstColorFactor,
		775: THREE.OneMinusDstColorFactor,
		776: THREE.SrcAlphaSaturateFactor
		// The followings are not supported by Three.js yet
		//32769: CONSTANT_COLOR,
		//32770: ONE_MINUS_CONSTANT_COLOR,
		//32771: CONSTANT_ALPHA,
		//32772: ONE_MINUS_CONSTANT_COLOR
	};

	var WEBGL_TYPE_SIZES = {
		'SCALAR': 1,
		'VEC2': 2,
		'VEC3': 3,
		'VEC4': 4,
		'MAT2': 4,
		'MAT3': 9,
		'MAT4': 16
	};

	var PATH_PROPERTIES = {
		scale: 'scale',
		translation: 'position',
T
Takahiro 已提交
902 903
		rotation: 'quaternion',
		weights: 'morphTargetInfluences'
D
Don McCurdy 已提交
904 905 906
	};

	var INTERPOLATION = {
907 908
		CATMULLROMSPLINE: THREE.InterpolateSmooth,
		CUBICSPLINE: THREE.InterpolateSmooth,
D
Don McCurdy 已提交
909 910 911 912 913 914 915 916 917 918 919 920 921
		LINEAR: THREE.InterpolateLinear,
		STEP: THREE.InterpolateDiscrete
	};

	var STATES_ENABLES = {
		2884: 'CULL_FACE',
		2929: 'DEPTH_TEST',
		3042: 'BLEND',
		3089: 'SCISSOR_TEST',
		32823: 'POLYGON_OFFSET_FILL',
		32926: 'SAMPLE_ALPHA_TO_COVERAGE'
	};

922 923 924 925 926 927
	var ALPHA_MODES = {
		OPAQUE: 'OPAQUE',
		MASK: 'MASK',
		BLEND: 'BLEND'
	};

D
Don McCurdy 已提交
928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956
	/* UTILITY FUNCTIONS */

	function _each( object, callback, thisObj ) {

		if ( !object ) {
			return Promise.resolve();
		}

		var results;
		var fns = [];

		if ( Object.prototype.toString.call( object ) === '[object Array]' ) {

			results = [];

			var length = object.length;

			for ( var idx = 0; idx < length; idx ++ ) {

				var value = callback.call( thisObj || this, object[ idx ], idx );

				if ( value ) {

					fns.push( value );

					if ( value instanceof Promise ) {

						value.then( function( key, value ) {

957
							results[ key ] = value;
D
Don McCurdy 已提交
958

959
						}.bind( this, idx ));
D
Don McCurdy 已提交
960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020

					} else {

						results[ idx ] = value;

					}

				}

			}

		} else {

			results = {};

			for ( var key in object ) {

				if ( object.hasOwnProperty( key ) ) {

					var value = callback.call( thisObj || this, object[ key ], key );

					if ( value ) {

						fns.push( value );

						if ( value instanceof Promise ) {

							value.then( function( key, value ) {

								results[ key ] = value;

							}.bind( this, key ));

						} else {

							results[ key ] = value;

						}

					}

				}

			}

		}

		return Promise.all( fns ).then( function() {

			return results;

		});

	}

	function resolveURL( url, path ) {

		// Invalid URL
		if ( typeof url !== 'string' || url === '' )
			return '';

0
06wj 已提交
1021 1022
		// Absolute URL http://,https://,//
		if ( /^(https?:)?\/\//i.test( url ) ) {
D
Don McCurdy 已提交
1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034

			return url;

		}

		// Data URI
		if ( /^data:.*,.*$/i.test( url ) ) {

			return url;

		}

1035 1036 1037 1038 1039 1040 1041
		// Blob URL
		if ( /^blob:.*$/i.test( url ) ) {

			return url;

		}

D
Don McCurdy 已提交
1042 1043 1044 1045 1046 1047 1048
		// Relative URL
		return ( path || '' ) + url;

	}

	function convertUint8ArrayToString( array ) {

1049 1050 1051 1052 1053 1054 1055 1056 1057
		if ( window.TextDecoder !== undefined ) {

			return new TextDecoder().decode( array );

		}

		// Avoid the String.fromCharCode.apply(null, array) shortcut, which
		// throws a "maximum call stack size exceeded" error for large arrays.

D
Don McCurdy 已提交
1058 1059
		var s = '';

1060
		for ( var i = 0, il = array.length; i < il; i ++ ) {
D
Don McCurdy 已提交
1061 1062 1063 1064 1065 1066 1067 1068 1069

			s += String.fromCharCode( array[ i ] );

		}

		return s;

	}

1070 1071 1072
	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
	 */
D
Don McCurdy 已提交
1073 1074
	function createDefaultMaterial() {

1075 1076 1077 1078 1079
		return new THREE.MeshStandardMaterial( {
			color: 0xFFFFFF,
			emissive: 0x000000,
			metalness: 1,
			roughness: 1,
D
Don McCurdy 已提交
1080 1081 1082 1083 1084 1085 1086
			transparent: false,
			depthTest: true,
			side: THREE.FrontSide
		} );

	}

D
Don McCurdy 已提交
1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205
	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
	 * @param {THREE.Mesh} mesh
	 * @param {GLTF.Mesh} meshDef
	 * @param {GLTF.Primitive} primitiveDef
	 * @param {Object} dependencies
	 */
	function addMorphTargets ( mesh, meshDef, primitiveDef, dependencies ) {

		var geometry = mesh.geometry;
		var material = mesh.material;

		var targets = primitiveDef.targets;
		var morphAttributes = geometry.morphAttributes;

		morphAttributes.position = [];
		morphAttributes.normal = [];

		material.morphTargets = true;

		for ( var i = 0, il = targets.length; i < il; i ++ ) {

			var target = targets[ i ];
			var attributeName = 'morphTarget' + i;

			var positionAttribute, normalAttribute;

			if ( target.POSITION !== undefined ) {

				// Three.js morph formula is
				//   position
				//     + weight0 * ( morphTarget0 - position )
				//     + weight1 * ( morphTarget1 - position )
				//     ...
				// while the glTF one is
				//   position
				//     + weight0 * morphTarget0
				//     + weight1 * morphTarget1
				//     ...
				// then adding position to morphTarget.
				// So morphTarget value will depend on mesh's position, then cloning attribute
				// for the case if attribute is shared among two or more meshes.

				positionAttribute = dependencies.accessors[ target.POSITION ].clone();
				var position = geometry.attributes.position;

				for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {

					positionAttribute.setXYZ(
						j,
						positionAttribute.getX( j ) + position.getX( j ),
						positionAttribute.getY( j ) + position.getY( j ),
						positionAttribute.getZ( j ) + position.getZ( j )
					);

				}

			} else {

				// Copying the original position not to affect the final position.
				// See the formula above.
				positionAttribute = geometry.attributes.position.clone();

			}

			if ( target.NORMAL !== undefined ) {

				material.morphNormals = true;

				// see target.POSITION's comment

				normalAttribute = dependencies.accessors[ target.NORMAL ].clone();
				var normal = geometry.attributes.normal;

				for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {

					normalAttribute.setXYZ(
						j,
						normalAttribute.getX( j ) + normal.getX( j ),
						normalAttribute.getY( j ) + normal.getY( j ),
						normalAttribute.getZ( j ) + normal.getZ( j )
					);

				}

			} else {

				normalAttribute = geometry.attributes.normal.clone();

			}

			if ( target.TANGENT !== undefined ) {

				// TODO: implement

			}

			positionAttribute.name = attributeName;
			normalAttribute.name = attributeName;

			morphAttributes.position.push( positionAttribute );
			morphAttributes.normal.push( normalAttribute );

		}

		mesh.updateMorphTargets();

		if ( meshDef.weights !== undefined ) {

			for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {

				mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];

			}

		}

	}

D
Don McCurdy 已提交
1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225
	/* GLTF PARSER */

	function GLTFParser( json, extensions, options ) {

		this.json = json || {};
		this.extensions = extensions || {};
		this.options = options || {};

		// loader object cache
		this.cache = new GLTFRegistry();

	}

	GLTFParser.prototype._withDependencies = function ( dependencies ) {

		var _dependencies = {};

		for ( var i = 0; i < dependencies.length; i ++ ) {

			var dependency = dependencies[ i ];
M
Mugen87 已提交
1226
			var fnName = 'load' + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
D
Don McCurdy 已提交
1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252

			var cached = this.cache.get( dependency );

			if ( cached !== undefined ) {

				_dependencies[ dependency ] = cached;

			} else if ( this[ fnName ] ) {

				var fn = this[ fnName ]();
				this.cache.add( dependency, fn );

				_dependencies[ dependency ] = fn;

			}

		}

		return _each( _dependencies, function ( dependency ) {

			return dependency;

		} );

	};

1253
	GLTFParser.prototype.parse = function ( onLoad, onError ) {
D
Don McCurdy 已提交
1254 1255 1256 1257 1258 1259 1260 1261 1262

		var json = this.json;

		// Clear the loader cache
		this.cache.removeAll();

		// Fire the callback on complete
		this._withDependencies( [

M
Mugen87 已提交
1263 1264 1265
			'scenes',
			'cameras',
			'animations'
D
Don McCurdy 已提交
1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276

		] ).then( function ( dependencies ) {

			var scenes = [];

			for ( var name in dependencies.scenes ) {

				scenes.push( dependencies.scenes[ name ] );

			}

1277 1278
			var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];

D
Don McCurdy 已提交
1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295
			var cameras = [];

			for ( var name in dependencies.cameras ) {

				var camera = dependencies.cameras[ name ];
				cameras.push( camera );

			}

			var animations = [];

			for ( var name in dependencies.animations ) {

				animations.push( dependencies.animations[ name ] );

			}

1296
			onLoad( scene, scenes, cameras, animations );
D
Don McCurdy 已提交
1297

1298
		} ).catch( onError );
D
Don McCurdy 已提交
1299 1300 1301

	};

1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324
	/**
	 * Requests the specified dependency asynchronously, with caching.
	 * @param {string} type
	 * @param {number} index
	 * @return {Promise<Object>}
	 */
	GLTFParser.prototype.getDependency = function ( type, index ) {

		var cacheKey = type + ':' + index;
		var dependency = this.cache.get( cacheKey );

		if ( !dependency ) {

			var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 );
			dependency = this[ fnName ]( index );
			this.cache.add( cacheKey, dependency );

		}

		return dependency;

	};

1325 1326 1327 1328 1329 1330
	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
	 * @param {number} bufferIndex
	 * @return {Promise<ArrayBuffer>}
	 */
	GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
D
Don McCurdy 已提交
1331

1332
		var bufferDef = this.json.buffers[ bufferIndex ];
D
Don McCurdy 已提交
1333

1334
		if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
D
Don McCurdy 已提交
1335

1336
			throw new Error( 'THREE.GLTFLoader: %s buffer type is not supported.', bufferDef.type );
D
Don McCurdy 已提交
1337

1338
		}
D
Don McCurdy 已提交
1339

1340 1341
		// If present, GLB container is required to be the first buffer.
		if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
D
Don McCurdy 已提交
1342

1343
			return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
D
Don McCurdy 已提交
1344

1345
		}
D
Don McCurdy 已提交
1346

1347
		var options = this.options;
D
Don McCurdy 已提交
1348

1349
		return new Promise( function ( resolve ) {
D
Don McCurdy 已提交
1350

1351 1352 1353
			var loader = new THREE.FileLoader();
			loader.setResponseType( 'arraybuffer' );
			loader.load( resolveURL( bufferDef.uri, options.path ), resolve);
D
Don McCurdy 已提交
1354 1355 1356 1357 1358

		} );

	};

1359 1360 1361 1362 1363 1364 1365
	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
	 * @param {number} bufferViewIndex
	 * @return {Promise<ArrayBuffer>}
	 */
	GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {

1366
		var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
1367

1368
		return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
1369

1370 1371 1372
			var byteLength = bufferViewDef.byteLength || 0;
			var byteOffset = bufferViewDef.byteOffset || 0;
			return buffer.slice( byteOffset, byteOffset + byteLength );
D
Don McCurdy 已提交
1373 1374 1375 1376 1377 1378 1379

		} );

	};

	GLTFParser.prototype.loadAccessors = function () {

1380
		var parser = this;
D
Don McCurdy 已提交
1381 1382
		var json = this.json;

1383
		return _each( json.accessors, function ( accessor ) {
D
Don McCurdy 已提交
1384

1385
			return parser.getDependency( 'bufferView', accessor.bufferView ).then( function ( bufferView ) {
D
Don McCurdy 已提交
1386 1387 1388 1389 1390 1391 1392

				var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
				var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];

				// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
				var elementBytes = TypedArray.BYTES_PER_ELEMENT;
				var itemBytes = elementBytes * itemSize;
D
Don McCurdy 已提交
1393
				var byteStride = json.bufferViews[ accessor.bufferView ].byteStride;
1394 1395
				var array;

D
Don McCurdy 已提交
1396
				// The buffer is not interleaved if the stride is the item size in bytes.
1397
				if ( byteStride && byteStride !== itemBytes ) {
D
Don McCurdy 已提交
1398 1399

					// Use the full buffer if it's interleaved.
1400
					array = new TypedArray( bufferView );
D
Don McCurdy 已提交
1401 1402

					// Integer parameters to IB/IBA are in array elements, not bytes.
1403
					var ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
D
Don McCurdy 已提交
1404 1405 1406 1407 1408

					return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );

				} else {

1409
					array = new TypedArray( bufferView, accessor.byteOffset, accessor.count * itemSize );
D
Don McCurdy 已提交
1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420

					return new THREE.BufferAttribute( array, itemSize );

				}

			} );

		} );

	};

1421 1422 1423 1424 1425 1426 1427 1428
	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
	 * @param {number} textureIndex
	 * @return {Promise<THREE.Texture>}
	 */
	GLTFParser.prototype.loadTexture = function ( textureIndex ) {

		var parser = this;
D
Don McCurdy 已提交
1429 1430 1431
		var json = this.json;
		var options = this.options;

1432
		var URL = window.URL || window.webkitURL;
D
Don McCurdy 已提交
1433

1434
		var textureDef = json.textures[ textureIndex ];
1435 1436 1437
		var source = json.images[ textureDef.source ];
		var sourceURI = source.uri;
		var isObjectURL = false;
D
Don McCurdy 已提交
1438

1439
		if ( source.bufferView !== undefined ) {
D
Don McCurdy 已提交
1440

1441
			// Load binary image data from bufferView, if provided.
D
Don McCurdy 已提交
1442

1443
			sourceURI = parser.getDependency( 'bufferView', source.bufferView )
1444
				.then( function ( bufferView ) {
D
Don McCurdy 已提交
1445

1446 1447 1448 1449
					isObjectURL = true;
					var blob = new Blob( [ bufferView ], { type: source.mimeType } );
					sourceURI = URL.createObjectURL( blob );
					return sourceURI;
D
Don McCurdy 已提交
1450

1451
				} );
D
Don McCurdy 已提交
1452

1453
		}
D
Don McCurdy 已提交
1454

1455
		return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
D
Don McCurdy 已提交
1456

1457
			// Load Texture resource.
D
Don McCurdy 已提交
1458

1459 1460
			var textureLoader = THREE.Loader.Handlers.get( sourceURI ) || new THREE.TextureLoader();
			textureLoader.setCrossOrigin( options.crossOrigin );
D
Don McCurdy 已提交
1461

1462
			return new Promise( function ( resolve, reject ) {
D
Don McCurdy 已提交
1463

1464
				textureLoader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
D
Don McCurdy 已提交
1465

1466
			} );
D
Don McCurdy 已提交
1467

1468
		} ).then( function ( texture ) {
D
Don McCurdy 已提交
1469

1470
			// Clean up resources and configure Texture.
D
Don McCurdy 已提交
1471

1472
			if ( isObjectURL !== undefined ) {
D
Don McCurdy 已提交
1473

1474
				URL.revokeObjectURL( sourceURI );
D
Don McCurdy 已提交
1475

1476
			}
D
Don McCurdy 已提交
1477

1478
			texture.flipY = false;
D
Don McCurdy 已提交
1479

1480
			if ( textureDef.name !== undefined ) texture.name = textureDef.name;
D
Don McCurdy 已提交
1481

1482
			texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat;
D
Don McCurdy 已提交
1483

1484
			if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) {
D
Don McCurdy 已提交
1485

1486
				console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
1487
											'internalFormat will be forced to be the same value as format.' );
D
Don McCurdy 已提交
1488

1489
			}
D
Don McCurdy 已提交
1490

1491
			texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;
D
Don McCurdy 已提交
1492

1493 1494
			var samplers = json.samplers || {};
			var sampler = samplers[ textureDef.sampler ] || {};
D
Don McCurdy 已提交
1495

1496 1497 1498 1499
			texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
			texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
			texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
			texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
D
Don McCurdy 已提交
1500

1501
			return texture;
D
Don McCurdy 已提交
1502

1503
		} );
D
Don McCurdy 已提交
1504

1505
	};
D
Don McCurdy 已提交
1506

1507 1508 1509 1510 1511 1512 1513 1514
	/**
	 * Asynchronously assigns a texture to the given material parameters.
	 * @param {Object} materialParams
	 * @param {string} textureName
	 * @param {number} textureIndex
	 * @return {Promise}
	 */
	GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {
D
Don McCurdy 已提交
1515

1516 1517 1518
		return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {

			materialParams[ textureName ] = texture;
D
Don McCurdy 已提交
1519 1520 1521 1522 1523

		} );

	};

1524 1525 1526 1527
	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
	 * @return {Promise<Array<THREE.Material>>}
	 */
D
Don McCurdy 已提交
1528 1529
	GLTFParser.prototype.loadMaterials = function () {

1530
		var parser = this;
D
Don McCurdy 已提交
1531
		var json = this.json;
1532
		var extensions = this.extensions;
D
Don McCurdy 已提交
1533

1534
		return _each( json.materials, function ( material ) {
D
Don McCurdy 已提交
1535

1536 1537 1538
			var materialType;
			var materialParams = {};
			var materialExtensions = material.extensions || {};
D
Don McCurdy 已提交
1539

1540
			var pending = [];
1541

1542
			if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
1543

1544 1545 1546
				var khcExtension = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
				materialType = khcExtension.getMaterialType( material );
				pending.push( khcExtension.extendParams( materialParams, material, parser ) );
1547

1548
			} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
1549

1550 1551 1552
				var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
				materialType = sgExtension.getMaterialType( material );
				pending.push( sgExtension.extendParams( materialParams, material, parser ) );
1553

1554
			} else if ( material.pbrMetallicRoughness !== undefined ) {
1555

1556 1557
				// Specification:
				// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
1558

1559
				materialType = THREE.MeshStandardMaterial;
1560

1561
				var metallicRoughness = material.pbrMetallicRoughness;
1562

1563 1564
				materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
				materialParams.opacity = 1.0;
1565

1566
				if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
1567

1568
					var array = metallicRoughness.baseColorFactor;
1569

1570 1571
					materialParams.color.fromArray( array );
					materialParams.opacity = array[ 3 ];
1572

1573
				}
1574

1575
				if ( metallicRoughness.baseColorTexture !== undefined ) {
1576

1577
					pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
1578

1579
				}
1580

1581 1582
				materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
				materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
1583

1584
				if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
1585

1586 1587 1588
					var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
					pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
					pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );
1589

1590
				}
D
Don McCurdy 已提交
1591

1592
			} else {
D
Don McCurdy 已提交
1593

1594
				materialType = THREE.MeshPhongMaterial;
D
Don McCurdy 已提交
1595

1596
			}
D
Don McCurdy 已提交
1597

1598
			if ( material.doubleSided === true ) {
D
Don McCurdy 已提交
1599

1600
				materialParams.side = THREE.DoubleSide;
D
Don McCurdy 已提交
1601

1602
			}
1603

1604
			var alphaMode = material.alphaMode || ALPHA_MODES.OPAQUE;
D
Don McCurdy 已提交
1605

1606
			if ( alphaMode !== ALPHA_MODES.OPAQUE ) {
D
Don McCurdy 已提交
1607

1608
				materialParams.transparent = true;
D
Don McCurdy 已提交
1609

1610 1611 1612 1613 1614
				if ( alphaMode === ALPHA_MODES.MASK ) {

				  materialParams.alphaTest = material.alphaCutoff || 0.5;

				}
1615

1616
			} else {
D
Don McCurdy 已提交
1617

1618
				materialParams.transparent = false;
D
Don McCurdy 已提交
1619

1620
			}
D
Don McCurdy 已提交
1621

1622
			if ( material.normalTexture !== undefined ) {
D
Don McCurdy 已提交
1623

1624
				pending.push( parser.assignTexture( materialParams, 'normalMap', material.normalTexture.index ) );
D
Don McCurdy 已提交
1625

1626 1627
				materialParams.normalScale = new THREE.Vector2( 1, 1 );

1628
				if ( material.normalTexture.scale !== undefined ) {
1629

1630
					materialParams.normalScale.set( material.normalTexture.scale, material.normalTexture.scale );
1631 1632

				}
1633
			}
D
Don McCurdy 已提交
1634

1635
			if ( material.occlusionTexture !== undefined ) {
D
Don McCurdy 已提交
1636

1637
				pending.push( parser.assignTexture( materialParams, 'aoMap', material.occlusionTexture.index ) );
D
Don McCurdy 已提交
1638

D
Don McCurdy 已提交
1639 1640 1641 1642 1643 1644
				if ( material.occlusionTexture.strength !== undefined ) {

					materialParams.aoMapIntensity = material.occlusionTexture.strength;

				}

1645
			}
D
Don McCurdy 已提交
1646

1647
			if ( material.emissiveFactor !== undefined ) {
D
Don McCurdy 已提交
1648

1649
				if ( materialType === THREE.MeshBasicMaterial ) {
D
Don McCurdy 已提交
1650

1651
					materialParams.color = new THREE.Color().fromArray( material.emissiveFactor );
D
Don McCurdy 已提交
1652

1653
				} else {
D
Don McCurdy 已提交
1654

1655
					materialParams.emissive = new THREE.Color().fromArray( material.emissiveFactor );
D
Don McCurdy 已提交
1656

1657 1658
				}

1659
			}
D
Don McCurdy 已提交
1660

1661
			if ( material.emissiveTexture !== undefined ) {
D
Don McCurdy 已提交
1662

1663
				if ( materialType === THREE.MeshBasicMaterial ) {
D
Don McCurdy 已提交
1664

1665
					pending.push( parser.assignTexture( materialParams, 'map', material.emissiveTexture.index ) );
D
Don McCurdy 已提交
1666

1667
				} else {
D
Don McCurdy 已提交
1668

1669
					pending.push( parser.assignTexture( materialParams, 'emissiveMap', material.emissiveTexture.index ) );
D
Don McCurdy 已提交
1670 1671 1672

				}

1673 1674 1675 1676
			}

			return Promise.all( pending ).then( function () {

1677 1678 1679 1680
				var _material;

				if ( materialType === THREE.ShaderMaterial ) {

1681
					_material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
1682 1683 1684 1685 1686 1687 1688

				} else {

					_material = new materialType( materialParams );

				}

D
Don McCurdy 已提交
1689 1690
				if ( material.name !== undefined ) _material.name = material.name;

1691 1692
				// Normal map textures use OpenGL conventions:
				// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
1693
				_material.normalScale.x = -_material.normalScale.x;
1694

1695
				if ( material.extras ) _material.userData = material.extras;
1696

D
Don McCurdy 已提交
1697 1698 1699 1700 1701 1702 1703 1704
				return _material;

			} );

		} );

	};

D
Don McCurdy 已提交
1705
	GLTFParser.prototype.loadGeometries = function ( primitives ) {
D
Don McCurdy 已提交
1706 1707 1708

		return this._withDependencies( [

M
Mugen87 已提交
1709
			'accessors',
D
Don McCurdy 已提交
1710 1711 1712

		] ).then( function ( dependencies ) {

D
Don McCurdy 已提交
1713
			return _each( primitives, function ( primitive ) {
D
Don McCurdy 已提交
1714

D
Don McCurdy 已提交
1715
				var geometry = new THREE.BufferGeometry();
D
Don McCurdy 已提交
1716

D
Don McCurdy 已提交
1717
				var attributes = primitive.attributes;
D
Don McCurdy 已提交
1718

D
Don McCurdy 已提交
1719
				for ( var attributeId in attributes ) {
D
Don McCurdy 已提交
1720

D
Don McCurdy 已提交
1721
					var attributeEntry = attributes[ attributeId ];
D
Don McCurdy 已提交
1722

D
Don McCurdy 已提交
1723
					if ( attributeEntry === undefined ) return;
D
Don McCurdy 已提交
1724

D
Don McCurdy 已提交
1725
					var bufferAttribute = dependencies.accessors[ attributeEntry ];
D
Don McCurdy 已提交
1726

D
Don McCurdy 已提交
1727
					switch ( attributeId ) {
1728

D
Don McCurdy 已提交
1729
						case 'POSITION':
D
Don McCurdy 已提交
1730

D
Don McCurdy 已提交
1731 1732
							geometry.addAttribute( 'position', bufferAttribute );
							break;
D
Don McCurdy 已提交
1733

D
Don McCurdy 已提交
1734
						case 'NORMAL':
D
Don McCurdy 已提交
1735

D
Don McCurdy 已提交
1736 1737
							geometry.addAttribute( 'normal', bufferAttribute );
							break;
D
Don McCurdy 已提交
1738

D
Don McCurdy 已提交
1739 1740 1741
						case 'TEXCOORD_0':
						case 'TEXCOORD0':
						case 'TEXCOORD':
D
Don McCurdy 已提交
1742

D
Don McCurdy 已提交
1743 1744
							geometry.addAttribute( 'uv', bufferAttribute );
							break;
D
Don McCurdy 已提交
1745

D
Don McCurdy 已提交
1746
						case 'TEXCOORD_1':
D
Don McCurdy 已提交
1747

D
Don McCurdy 已提交
1748 1749
							geometry.addAttribute( 'uv2', bufferAttribute );
							break;
D
Don McCurdy 已提交
1750

D
Don McCurdy 已提交
1751 1752 1753
						case 'COLOR_0':
						case 'COLOR0':
						case 'COLOR':
D
Don McCurdy 已提交
1754

D
Don McCurdy 已提交
1755 1756
							geometry.addAttribute( 'color', bufferAttribute );
							break;
1757

D
Don McCurdy 已提交
1758 1759
						case 'WEIGHTS_0':
						case 'WEIGHT': // WEIGHT semantic deprecated.
D
Don McCurdy 已提交
1760

D
Don McCurdy 已提交
1761 1762
							geometry.addAttribute( 'skinWeight', bufferAttribute );
							break;
1763

D
Don McCurdy 已提交
1764 1765
						case 'JOINTS_0':
						case 'JOINT': // JOINT semantic deprecated.
D
Don McCurdy 已提交
1766

D
Don McCurdy 已提交
1767 1768
							geometry.addAttribute( 'skinIndex', bufferAttribute );
							break;
1769

D
Don McCurdy 已提交
1770
					}
D
Don McCurdy 已提交
1771

D
Don McCurdy 已提交
1772
				}
1773

D
Don McCurdy 已提交
1774
				if ( primitive.indices !== undefined ) {
S
Steven Vergenz 已提交
1775

D
Don McCurdy 已提交
1776
					geometry.setIndex( dependencies.accessors[ primitive.indices ] );
1777

D
Don McCurdy 已提交
1778
				}
D
Don McCurdy 已提交
1779

D
Don McCurdy 已提交
1780
				return geometry;
1781

D
Don McCurdy 已提交
1782
			} );
D
Don McCurdy 已提交
1783

D
Don McCurdy 已提交
1784
		} );
1785

D
Don McCurdy 已提交
1786
	};
D
Don McCurdy 已提交
1787

D
Don McCurdy 已提交
1788 1789 1790 1791
	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
	 */
	GLTFParser.prototype.loadMeshes = function () {
D
Don McCurdy 已提交
1792

D
Don McCurdy 已提交
1793 1794
		var scope = this;
		var json = this.json;
D
Don McCurdy 已提交
1795

D
Don McCurdy 已提交
1796
		return this._withDependencies( [
D
Don McCurdy 已提交
1797

D
Daniel Hritzkiv 已提交
1798
			'accessors',
D
Don McCurdy 已提交
1799
			'materials'
D
Don McCurdy 已提交
1800

D
Don McCurdy 已提交
1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821
		] ).then( function ( dependencies ) {

			return _each( json.meshes, function ( meshDef ) {

				var group = new THREE.Group();

				if ( meshDef.name !== undefined ) group.name = meshDef.name;
				if ( meshDef.extras ) group.userData = meshDef.extras;

				var primitives = meshDef.primitives || [];

				return scope.loadGeometries( primitives ).then( function ( geometries ) {

					for ( var name in primitives ) {

						var primitive = primitives[ name ];
						var geometry = geometries[ name ];

						var material = primitive.material === undefined
							? createDefaultMaterial()
							: dependencies.materials[ primitive.material ];
D
Don McCurdy 已提交
1822

1823
						if ( material.aoMap
1824 1825 1826
								&& geometry.attributes.uv2 === undefined
								&& geometry.attributes.uv !== undefined ) {

1827
							console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' );
1828 1829 1830 1831
							geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );

						}

D
Don McCurdy 已提交
1832 1833 1834 1835 1836 1837 1838
						if ( geometry.attributes.color !== undefined ) {

							material.vertexColors = THREE.VertexColors;
							material.needsUpdate = true;

						}

1839 1840
						if ( geometry.attributes.normal === undefined ) {

1841
							material.flatShading = true;
1842 1843 1844

						}

D
Don McCurdy 已提交
1845
						var mesh;
T
Takahiro 已提交
1846

D
Don McCurdy 已提交
1847
						if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
T
Takahiro 已提交
1848

D
Don McCurdy 已提交
1849
							mesh = new THREE.Mesh( geometry, material );
T
Takahiro 已提交
1850

1851 1852 1853 1854 1855 1856 1857 1858 1859 1860
						} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {

							mesh = new THREE.Mesh( geometry, material );
							mesh.drawMode = THREE.TriangleStripDrawMode;

						} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {

							mesh = new THREE.Mesh( geometry, material );
							mesh.drawMode = THREE.TriangleFanDrawMode;

D
Don McCurdy 已提交
1861
						} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
T
Takahiro 已提交
1862

D
Don McCurdy 已提交
1863
							mesh = new THREE.LineSegments( geometry, material );
1864

1865 1866 1867 1868 1869 1870 1871 1872
						} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {

							mesh = new THREE.Line( geometry, material );

						} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {

							mesh = new THREE.LineLoop( geometry, material );

1873 1874 1875 1876
						} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {

							mesh = new THREE.Points( geometry, material );

D
Don McCurdy 已提交
1877
						} else {
T
Takahiro 已提交
1878

1879
							throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ', primitive.mode );
T
Takahiro 已提交
1880 1881 1882

						}

D
Don McCurdy 已提交
1883
						mesh.name = group.name + '_' + name;
D
Don McCurdy 已提交
1884

D
Don McCurdy 已提交
1885
						if ( primitive.targets !== undefined ) {
D
Don McCurdy 已提交
1886

D
Don McCurdy 已提交
1887
							addMorphTargets( mesh, meshDef, primitive, dependencies );
D
Don McCurdy 已提交
1888 1889 1890

						}

D
Don McCurdy 已提交
1891
						if ( primitive.extras ) mesh.userData = primitive.extras;
D
Don McCurdy 已提交
1892

D
Don McCurdy 已提交
1893
						group.add( mesh );
D
Don McCurdy 已提交
1894 1895 1896

					}

D
Don McCurdy 已提交
1897
					return group;
D
Don McCurdy 已提交
1898

D
Don McCurdy 已提交
1899
				} );
D
Don McCurdy 已提交
1900 1901 1902 1903 1904 1905 1906

			} );

		} );

	};

1907 1908 1909
	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
	 */
D
Don McCurdy 已提交
1910 1911 1912 1913 1914 1915
	GLTFParser.prototype.loadCameras = function () {

		var json = this.json;

		return _each( json.cameras, function ( camera ) {

1916
			var _camera;
D
Don McCurdy 已提交
1917

1918
			var params = camera[ camera.type ];
D
Don McCurdy 已提交
1919

1920
			if ( !params ) {
D
Don McCurdy 已提交
1921

1922
				console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
1923
				return;
D
Don McCurdy 已提交
1924

1925
			}
D
Don McCurdy 已提交
1926

1927
			if ( camera.type === 'perspective' ) {
D
Don McCurdy 已提交
1928

1929 1930
				var aspectRatio = params.aspectRatio || 1;
				var xfov = params.yfov * aspectRatio;
D
Don McCurdy 已提交
1931

1932
				_camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 );
D
Don McCurdy 已提交
1933

1934
			} else if ( camera.type === 'orthographic' ) {
D
Don McCurdy 已提交
1935

1936
				_camera = new THREE.OrthographicCamera( params.xmag / -2, params.xmag / 2, params.ymag / 2, params.ymag / -2, params.znear, params.zfar );
D
Don McCurdy 已提交
1937 1938 1939

			}

1940 1941 1942 1943 1944
			if ( camera.name !== undefined ) _camera.name = camera.name;
			if ( camera.extras ) _camera.userData = camera.extras;

			return _camera;

D
Don McCurdy 已提交
1945 1946 1947 1948 1949 1950 1951 1952 1953 1954
		} );

	};

	GLTFParser.prototype.loadSkins = function () {

		var json = this.json;

		return this._withDependencies( [

M
Mugen87 已提交
1955
			'accessors'
D
Don McCurdy 已提交
1956 1957 1958 1959 1960 1961

		] ).then( function ( dependencies ) {

			return _each( json.skins, function ( skin ) {

				var _skin = {
D
Don McCurdy 已提交
1962
					joints: skin.joints,
D
Don McCurdy 已提交
1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979
					inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
				};

				return _skin;

			} );

		} );

	};

	GLTFParser.prototype.loadAnimations = function () {

		var json = this.json;

		return this._withDependencies( [

M
Mugen87 已提交
1980 1981
			'accessors',
			'nodes'
D
Don McCurdy 已提交
1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996

		] ).then( function ( dependencies ) {

			return _each( json.animations, function ( animation, animationId ) {

				var tracks = [];

				for ( var channelId in animation.channels ) {

					var channel = animation.channels[ channelId ];
					var sampler = animation.samplers[ channel.sampler ];

					if ( sampler ) {

						var target = channel.target;
1997
						var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
D
Don McCurdy 已提交
1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010
						var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
						var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;

						var inputAccessor = dependencies.accessors[ input ];
						var outputAccessor = dependencies.accessors[ output ];

						var node = dependencies.nodes[ name ];

						if ( node ) {

							node.updateMatrix();
							node.matrixAutoUpdate = true;

T
Takahiro 已提交
2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032
							var TypedKeyframeTrack;

							switch ( PATH_PROPERTIES[ target.path ] ) {

								case PATH_PROPERTIES.weights:

									TypedKeyframeTrack = THREE.NumberKeyframeTrack;
									break;

								case PATH_PROPERTIES.rotation:

									TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
									break;

								case PATH_PROPERTIES.position:
								case PATH_PROPERTIES.scale:
								default:

									TypedKeyframeTrack = THREE.VectorKeyframeTrack;
									break;

							}
D
Don McCurdy 已提交
2033 2034

							var targetName = node.name ? node.name : node.uuid;
2035 2036 2037

							if ( sampler.interpolation === 'CATMULLROMSPLINE' ) {

2038
								console.warn( 'THREE.GLTFLoader: CATMULLROMSPLINE interpolation is not supported. Using CUBICSPLINE instead.' );
2039 2040 2041

							}

D
Don McCurdy 已提交
2042 2043
							var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;

T
Takahiro 已提交
2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068
							var targetNames = [];

							if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {

								// node should be THREE.Group here but
								// PATH_PROPERTIES.weights(morphTargetInfluences) should be
								// the property of a mesh object under node.
								// So finding targets here.

								node.traverse( function ( object ) {

									if ( object.isMesh === true && object.material.morphTargets === true ) {

										targetNames.push( object.name ? object.name : object.uuid );

									}

								} );

							} else {

								targetNames.push( targetName );

							}

D
Don McCurdy 已提交
2069 2070 2071
							// KeyframeTrack.optimize() will modify given 'times' and 'values'
							// buffers before creating a truncated copy to keep. Because buffers may
							// be reused by other tracks, make copies here.
T
Takahiro 已提交
2072 2073 2074 2075 2076 2077 2078 2079 2080 2081
							for ( var i = 0, il = targetNames.length; i < il; i ++ ) {

								tracks.push( new TypedKeyframeTrack(
									targetNames[ i ] + '.' + PATH_PROPERTIES[ target.path ],
									THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
									THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
									interpolation
								) );

							}
D
Don McCurdy 已提交
2082 2083 2084 2085 2086 2087 2088

						}

					}

				}

M
Mugen87 已提交
2089
				var name = animation.name !== undefined ? animation.name : 'animation_' + animationId;
D
Don McCurdy 已提交
2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104

				return new THREE.AnimationClip( name, undefined, tracks );

			} );

		} );

	};

	GLTFParser.prototype.loadNodes = function () {

		var json = this.json;
		var extensions = this.extensions;
		var scope = this;

D
Don McCurdy 已提交
2105
		var nodes = json.nodes || [];
2106
		var skins = json.skins || [];
D
Don McCurdy 已提交
2107

D
Don McCurdy 已提交
2108
		// Nothing in the node definition indicates whether it is a Bone or an
2109 2110
		// Object3D. Use the skins' joint references to mark bones.
		skins.forEach( function ( skin ) {
D
Don McCurdy 已提交
2111

2112
			skin.joints.forEach( function ( id ) {
D
Don McCurdy 已提交
2113

2114
				nodes[ id ].isBone = true;
D
Don McCurdy 已提交
2115

2116
			} );
D
Don McCurdy 已提交
2117

D
Don McCurdy 已提交
2118 2119 2120 2121 2122 2123 2124 2125 2126
		} );

		return _each( json.nodes, function ( node ) {

			var matrix = new THREE.Matrix4();

			var _node = node.isBone === true ? new THREE.Bone() : new THREE.Object3D();

			if ( node.name !== undefined ) {
D
Don McCurdy 已提交
2127

D
Don McCurdy 已提交
2128
				_node.name = THREE.PropertyBinding.sanitizeNodeName( node.name );
D
Don McCurdy 已提交
2129 2130 2131

			}

D
Don McCurdy 已提交
2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166
			if ( node.extras ) _node.userData = node.extras;

			if ( node.matrix !== undefined ) {

				matrix.fromArray( node.matrix );
				_node.applyMatrix( matrix );

			} else {

				if ( node.translation !== undefined ) {

					_node.position.fromArray( node.translation );

				}

				if ( node.rotation !== undefined ) {

					_node.quaternion.fromArray( node.rotation );

				}

				if ( node.scale !== undefined ) {

					_node.scale.fromArray( node.scale );

				}

			}

			return _node;

		} ).then( function ( __nodes ) {

			return scope._withDependencies( [

M
Mugen87 已提交
2167 2168 2169
				'meshes',
				'skins',
				'cameras'
D
Don McCurdy 已提交
2170 2171 2172 2173

			] ).then( function ( dependencies ) {

				return _each( __nodes, function ( _node, nodeId ) {
2174
	
D
Don McCurdy 已提交
2175 2176
					var node = json.nodes[ nodeId ];

2177
					var mesh = node.mesh;
D
Don McCurdy 已提交
2178

2179
					if ( mesh !== undefined) {
D
Don McCurdy 已提交
2180

2181
						var group = dependencies.meshes[ mesh ];
D
Don McCurdy 已提交
2182

2183
						if ( group !== undefined ) {
T
Takahiro 已提交
2184
							// do not clone children as they will be replaced anyway
2185
							var clonedgroup = group.clone( false );
T
Takahiro 已提交
2186

D
Don McCurdy 已提交
2187 2188 2189
							for ( var childrenId in group.children ) {

								var child = group.children[ childrenId ];
F
Fernando Serrano 已提交
2190
								var originalChild = child;
D
Don McCurdy 已提交
2191 2192 2193 2194 2195

								// clone Mesh to add to _node

								var originalMaterial = child.material;
								var originalGeometry = child.geometry;
2196
								var originalInfluences = child.morphTargetInfluences;
D
Don McCurdy 已提交
2197 2198 2199
								var originalUserData = child.userData;
								var originalName = child.name;

2200
								var material = originalMaterial;
D
Don McCurdy 已提交
2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215

								switch ( child.type ) {

									case 'LineSegments':
										child = new THREE.LineSegments( originalGeometry, material );
										break;

									case 'LineLoop':
										child = new THREE.LineLoop( originalGeometry, material );
										break;

									case 'Line':
										child = new THREE.Line( originalGeometry, material );
										break;

2216 2217 2218 2219
									case 'Points':
										child = new THREE.Points( originalGeometry, material );
										break;

D
Don McCurdy 已提交
2220
									default:
2221
										child = new THREE.Mesh( originalGeometry, material );
F
Fernando Serrano 已提交
2222
										child.drawMode = originalChild.drawMode;
D
Don McCurdy 已提交
2223 2224 2225 2226

								}

								child.castShadow = true;
2227
								child.morphTargetInfluences = originalInfluences;
D
Don McCurdy 已提交
2228 2229 2230 2231 2232
								child.userData = originalUserData;
								child.name = originalName;

								var skinEntry;

T
Takahiro 已提交
2233
								if ( node.skin !== undefined ) {
D
Don McCurdy 已提交
2234 2235 2236 2237 2238 2239 2240 2241 2242

									skinEntry = dependencies.skins[ node.skin ];

								}

								// Replace Mesh with SkinnedMesh in library
								if ( skinEntry ) {

									var geometry = originalGeometry;
D
Don McCurdy 已提交
2243
									material = originalMaterial;
2244
									material.skinning = true;
D
Don McCurdy 已提交
2245

2246
									child = new THREE.SkinnedMesh( geometry, material );
D
Don McCurdy 已提交
2247 2248 2249 2250 2251 2252 2253
									child.castShadow = true;
									child.userData = originalUserData;
									child.name = originalName;

									var bones = [];
									var boneInverses = [];

D
Don McCurdy 已提交
2254
									for ( var i = 0, l = skinEntry.joints.length; i < l; i ++ ) {
D
Don McCurdy 已提交
2255

D
Don McCurdy 已提交
2256 2257
										var jointId = skinEntry.joints[ i ];
										var jointNode = __nodes[ jointId ];
D
Don McCurdy 已提交
2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268

										if ( jointNode ) {

											bones.push( jointNode );

											var m = skinEntry.inverseBindMatrices.array;
											var mat = new THREE.Matrix4().fromArray( m, i * 16 );
											boneInverses.push( mat );

										} else {

2269
											console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId );
D
Don McCurdy 已提交
2270 2271 2272 2273 2274

										}

									}

2275
									child.bind( new THREE.Skeleton( bones, boneInverses ), child.matrixWorld );
D
Don McCurdy 已提交
2276 2277 2278

								}

T
Takahiro 已提交
2279
								clonedgroup.add( child );
D
Don McCurdy 已提交
2280 2281

							}
T
Takahiro 已提交
2282

2283
							_node.add( clonedgroup );
2284
						} else {
T
Takahiro 已提交
2285

2286 2287 2288
							console.warn( 'THREE.GLTFLoader: Could not find node "' + mesh + '".' );

						}                            
D
Don McCurdy 已提交
2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300

					}

					if ( node.camera !== undefined ) {

						var camera = dependencies.cameras[ node.camera ];

						_node.add( camera );

					}

					if ( node.extensions
2301 2302
							 && node.extensions[ EXTENSIONS.KHR_LIGHTS ]
							 && node.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
D
Don McCurdy 已提交
2303

2304 2305
						var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
						_node.add( lights[ node.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
D
Don McCurdy 已提交
2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321

					}

					return _node;

				} );

			} );

		} );

	};

	GLTFParser.prototype.loadScenes = function () {

		var json = this.json;
2322
		var extensions = this.extensions;
D
Don McCurdy 已提交
2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349

		// scene node hierachy builder

		function buildNodeHierachy( nodeId, parentObject, allNodes ) {

			var _node = allNodes[ nodeId ];
			parentObject.add( _node );

			var node = json.nodes[ nodeId ];

			if ( node.children ) {

				var children = node.children;

				for ( var i = 0, l = children.length; i < l; i ++ ) {

					var child = children[ i ];
					buildNodeHierachy( child, _node, allNodes );

				}

			}

		}

		return this._withDependencies( [

M
Mugen87 已提交
2350
			'nodes'
D
Don McCurdy 已提交
2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371

		] ).then( function ( dependencies ) {

			return _each( json.scenes, function ( scene ) {

				var _scene = new THREE.Scene();
				if ( scene.name !== undefined ) _scene.name = scene.name;

				if ( scene.extras ) _scene.userData = scene.extras;

				var nodes = scene.nodes || [];

				for ( var i = 0, l = nodes.length; i < l; i ++ ) {

					var nodeId = nodes[ i ];
					buildNodeHierachy( nodeId, _scene, dependencies.nodes );

				}

				_scene.traverse( function ( child ) {

2372
					// for Specular-Glossiness.
2373
					if ( child.material && child.material.isGLTFSpecularGlossinessMaterial ) {
2374

2375
						child.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
2376 2377 2378

					}

D
Don McCurdy 已提交
2379 2380
				} );

2381 2382 2383 2384 2385 2386 2387 2388 2389 2390
				// Ambient lighting, if present, is always attached to the scene root.
				if ( scene.extensions
							 && scene.extensions[ EXTENSIONS.KHR_LIGHTS ]
							 && scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {

					var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
					_scene.add( lights[ scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );

				}

D
Don McCurdy 已提交
2391 2392 2393 2394 2395 2396 2397 2398
				return _scene;

			} );

		} );

	};

2399
	return GLTFLoader;
D
Don McCurdy 已提交
2400 2401

} )();