提交 e17a4853 编写于 作者: D Don McCurdy

[gltf] Fix parsing of Bone nodes.

上级 d81f53bb
......@@ -2531,28 +2531,34 @@ THREE.GLTF2Loader = ( function () {
var extensions = this.extensions;
var scope = this;
return _each( json.nodes, function ( node ) {
var matrix = new THREE.Matrix4();
var nodes = json.nodes || [];
var _node;
// Nothing in the node definition indicates whether it is a Bone or an
// Object3D. So, traverse the hierarchy once in advance, using node.skins
// references to mark bones.
nodes.forEach( function ( node ) {
if ( node.jointName ) {
if ( node.skin !== undefined ) {
_node = new THREE.Bone();
_node.name = node.name !== undefined ? node.name : node.jointName;
_node.jointName = node.jointName;
json.skins[ node.skin ].joints.forEach( function ( id ) {
} else {
nodes[ id ].isBone = true;
_node = new THREE.Object3D();
if ( node.name !== undefined ) _node.name = node.name;
} );
}
if ( _node.name !== undefined ) {
} );
return _each( json.nodes, function ( node ) {
var matrix = new THREE.Matrix4();
var _node = node.isBone === true ? new THREE.Bone() : new THREE.Object3D();
if ( node.name !== undefined ) {
_node.name = THREE.PropertyBinding.sanitizeNodeName( _node.name );
_node.name = THREE.PropertyBinding.sanitizeNodeName( node.name );
}
......
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