提交 e74f8573 编写于 作者: D Don McCurdy

[gltf] Use opaque alpha mode by default.

上级 49801fab
......@@ -1262,6 +1262,12 @@ THREE.GLTF2Loader = ( function () {
32926: 'SAMPLE_ALPHA_TO_COVERAGE'
};
var ALPHA_MODES = {
OPAQUE: 'OPAQUE',
MASK: 'MASK',
BLEND: 'BLEND'
};
/* UTILITY FUNCTIONS */
function _each( object, callback, thisObj ) {
......@@ -1951,6 +1957,14 @@ THREE.GLTF2Loader = ( function () {
materialParams.map = dependencies.textures[ metallicRoughness.baseColorTexture.index ];
var alphaMode = metallicRoughness.baseColorTexture.alphaMode || ALPHA_MODES.OPAQUE;
if ( alphaMode !== ALPHA_MODES.OPAQUE ) {
materialParams.transparent = true;
}
}
materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
......@@ -1976,11 +1990,7 @@ THREE.GLTF2Loader = ( function () {
}
if ( materialParams.opacity !== undefined && materialParams.opacity < 1.0 ||
( materialParams.map !== undefined &&
( materialParams.map.format === THREE.AlphaFormat ||
materialParams.map.format === THREE.RGBAFormat ||
materialParams.map.format === THREE.LuminanceAlphaFormat ) ) ) {
if ( materialParams.opacity !== undefined && materialParams.opacity < 1.0 ) {
materialParams.transparent = true;
......
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