提交 023ca73d 编写于 作者: D Don McCurdy

[gltf] Update default material, save initial morph target weights.

上级 1bab8d04
......@@ -1542,11 +1542,11 @@ THREE.GLTF2Loader = ( function () {
function createDefaultMaterial() {
return new THREE.MeshPhongMaterial( {
color: 0x00000,
emissive: 0x888888,
specular: 0x000000,
shininess: 0,
return new THREE.MeshStandardMaterial( {
color: 0xFFFFFF,
emissive: 0x000000,
metalness: 1,
roughness: 1,
transparent: false,
depthTest: true,
side: THREE.FrontSide
......@@ -2662,6 +2662,7 @@ THREE.GLTF2Loader = ( function () {
var originalMaterial = child.material;
var originalGeometry = child.geometry;
var originalInfluences = child.morphTargetInfluences;
var originalUserData = child.userData;
var originalName = child.name;
......@@ -2697,6 +2698,7 @@ THREE.GLTF2Loader = ( function () {
}
child.castShadow = true;
child.morphTargetInfluences = originalInfluences;
child.userData = originalUserData;
child.name = originalName;
......
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