GLTFLoader.js 55.6 KB
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/**
 * @author Rich Tibbett / https://github.com/richtr
 * @author mrdoob / http://mrdoob.com/
 * @author Tony Parisi / http://www.tonyparisi.com/
 * @author Takahiro / https://github.com/takahirox
 * @author Don McCurdy / https://www.donmccurdy.com
 */

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THREE.GLTFLoader = ( function () {
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	function GLTFLoader( manager ) {
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		this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;

	}

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	GLTFLoader.prototype = {
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		constructor: GLTFLoader,
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		crossOrigin: 'Anonymous',

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		load: function ( url, onLoad, onProgress, onError ) {

			var scope = this;

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			var path = this.path && ( typeof this.path === 'string' ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
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			var loader = new THREE.FileLoader( scope.manager );

			loader.setResponseType( 'arraybuffer' );

			loader.load( url, function ( data ) {

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				try {

					scope.parse( data, path, onLoad, onError );

				} catch ( e ) {

					// For SyntaxError or TypeError, return a generic failure message.
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					onError( e.constructor === Error ? e : new Error( 'THREE.GLTFLoader: Unable to parse model.' ) );
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				}
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			}, onProgress, onError );

		},

		setCrossOrigin: function ( value ) {

			this.crossOrigin = value;

		},

		setPath: function ( value ) {

			this.path = value;

		},

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		parse: function ( data, path, onLoad, onError ) {
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			var content;
			var extensions = {};

			var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );

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			if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
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				extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
				content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;

			} else {

				content = convertUint8ArrayToString( new Uint8Array( data ) );

			}

			var json = JSON.parse( content );

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			if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
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				onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
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				return;

			}

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			if ( json.extensionsUsed ) {
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				if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {

					extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );

				}

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				if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {

					extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );

				}

				if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {

					extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();

				}
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			}

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			console.time( 'GLTFLoader' );
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			var parser = new GLTFParser( json, extensions, {

				path: path || this.path,
				crossOrigin: this.crossOrigin

			} );

			parser.parse( function ( scene, scenes, cameras, animations ) {

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				console.timeEnd( 'GLTFLoader' );
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				var glTF = {
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					scene: scene,
					scenes: scenes,
					cameras: cameras,
					animations: animations
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				};

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				onLoad( glTF );
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			}, onError );
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		}

	};

	/* GLTFREGISTRY */

	function GLTFRegistry() {

		var objects = {};

		return	{

			get: function ( key ) {

				return objects[ key ];

			},

			add: function ( key, object ) {

				objects[ key ] = object;

			},

			remove: function ( key ) {

				delete objects[ key ];

			},

			removeAll: function () {

				objects = {};

			},

			update: function ( scene, camera ) {

				for ( var name in objects ) {

					var object = objects[ name ];

					if ( object.update ) {

						object.update( scene, camera );

					}

				}

			}

		};

	}

	/*********************************/
	/********** EXTENSIONS ***********/
	/*********************************/

	var EXTENSIONS = {
		KHR_BINARY_GLTF: 'KHR_binary_glTF',
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		KHR_LIGHTS: 'KHR_lights',
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		KHR_MATERIALS_COMMON: 'KHR_materials_common',
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		KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness'
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	};

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	/**
	 * Lights Extension
	 *
	 * Specification: PENDING
	 */
	function GLTFLightsExtension( json ) {
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		this.name = EXTENSIONS.KHR_LIGHTS;
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		this.lights = {};

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		var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
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		var lights = extension.lights || {};

		for ( var lightId in lights ) {

			var light = lights[ lightId ];
			var lightNode;

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			var color = new THREE.Color().fromArray( light.color );
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			switch ( light.type ) {

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				case 'directional':
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					lightNode = new THREE.DirectionalLight( color );
					lightNode.position.set( 0, 0, 1 );
					break;

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				case 'point':
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					lightNode = new THREE.PointLight( color );
					break;

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				case 'spot':
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					lightNode = new THREE.SpotLight( color );
					lightNode.position.set( 0, 0, 1 );
					break;

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				case 'ambient':
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					lightNode = new THREE.AmbientLight( color );
					break;

			}

			if ( lightNode ) {

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				if ( light.constantAttenuation !== undefined ) {

					lightNode.intensity = light.constantAttenuation;

				}

				if ( light.linearAttenuation !== undefined ) {

					lightNode.distance = 1 / light.linearAttenuation;

				}

				if ( light.quadraticAttenuation !== undefined ) {

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					lightNode.decay = light.quadraticAttenuation;
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				}

				if ( light.fallOffAngle !== undefined ) {

					lightNode.angle = light.fallOffAngle;

				}

				if ( light.fallOffExponent !== undefined ) {

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					console.warn( 'THREE.GLTFLoader:: light.fallOffExponent not currently supported.' );
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				}

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				lightNode.name = light.name || ( 'light_' + lightId );
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				this.lights[ lightId ] = lightNode;

			}

		}

	}

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	/**
	 * Common Materials Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common
	 */
	function GLTFMaterialsCommonExtension( json ) {

		this.name = EXTENSIONS.KHR_MATERIALS_COMMON;

	}

	GLTFMaterialsCommonExtension.prototype.getMaterialType = function ( material ) {

		var khrMaterial = material.extensions[ this.name ];

		switch ( khrMaterial.type ) {

			case 'commonBlinn' :
			case 'commonPhong' :
				return THREE.MeshPhongMaterial;

			case 'commonLambert' :
				return THREE.MeshLambertMaterial;

			case 'commonConstant' :
			default :
				return THREE.MeshBasicMaterial;

		}

	};

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	GLTFMaterialsCommonExtension.prototype.extendParams = function ( materialParams, material, parser ) {
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		var khrMaterial = material.extensions[ this.name ];

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		var pending = [];

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		var keys = [];

		// TODO: Currently ignored: 'ambientFactor', 'ambientTexture'
		switch ( khrMaterial.type ) {

			case 'commonBlinn' :
			case 'commonPhong' :
				keys.push( 'diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor' );
				break;

			case 'commonLambert' :
				keys.push( 'diffuseFactor', 'diffuseTexture' );
				break;

			case 'commonConstant' :
			default :
				break;

		}

		var materialValues = {};

		keys.forEach( function( v ) {

			if ( khrMaterial[ v ] !== undefined ) materialValues[ v ] = khrMaterial[ v ];

		} );

		if ( materialValues.diffuseFactor !== undefined ) {

			materialParams.color = new THREE.Color().fromArray( materialValues.diffuseFactor );
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			materialParams.opacity = materialValues.diffuseFactor[ 3 ];
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		}

		if ( materialValues.diffuseTexture !== undefined ) {

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			pending.push( parser.assignTexture( materialParams, 'map', materialValues.diffuseTexture.index ) );
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		}

		if ( materialValues.specularFactor !== undefined ) {

			materialParams.specular = new THREE.Color().fromArray( materialValues.specularFactor );

		}

		if ( materialValues.specularTexture !== undefined ) {

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			pending.push( parser.assignTexture( materialParams, 'specularMap', materialValues.specularTexture.index ) );
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		}

		if ( materialValues.shininessFactor !== undefined ) {

			materialParams.shininess = materialValues.shininessFactor;

		}

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		return Promise.all( pending );

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	};

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	/* BINARY EXTENSION */

	var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
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	var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
	var BINARY_EXTENSION_HEADER_LENGTH = 12;
	var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
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	function GLTFBinaryExtension( data ) {

		this.name = EXTENSIONS.KHR_BINARY_GLTF;
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		this.content = null;
		this.body = null;
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		var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );

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		this.header = {
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			magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
			version: headerView.getUint32( 4, true ),
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			length: headerView.getUint32( 8, true )
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		};

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		if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
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			throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
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		} else if ( this.header.version < 2.0 ) {
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			throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use GLTFLoader instead.' );
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		}

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		var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
		var chunkIndex = 0;
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		while ( chunkIndex < chunkView.byteLength ) {
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			var chunkLength = chunkView.getUint32( chunkIndex, true );
			chunkIndex += 4;
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			var chunkType = chunkView.getUint32( chunkIndex, true );
			chunkIndex += 4;
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			if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
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				var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
				this.content = convertUint8ArrayToString( contentArray );
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			} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
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				var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
				this.body = data.slice( byteOffset, byteOffset + chunkLength );
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			}
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			// Clients must ignore chunks with unknown types.
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			chunkIndex += chunkLength;

		}

		if ( this.content === null ) {

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			throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
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		}

	}
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	/**
	 * Specular-Glossiness Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
	 */
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	function GLTFMaterialsPbrSpecularGlossinessExtension() {

		return {

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			name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,

			getMaterialType: function () {

				return THREE.ShaderMaterial;

			},

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			extendParams: function ( params, material, parser ) {
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				var pbrSpecularGlossiness = material.extensions[ this.name ];
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				var shader = THREE.ShaderLib[ 'standard' ];

				var uniforms = THREE.UniformsUtils.clone( shader.uniforms );

				var specularMapParsFragmentChunk = [
					'#ifdef USE_SPECULARMAP',
					'	uniform sampler2D specularMap;',
					'#endif'
				].join( '\n' );

				var glossinessMapParsFragmentChunk = [
					'#ifdef USE_GLOSSINESSMAP',
					'	uniform sampler2D glossinessMap;',
					'#endif'
				].join( '\n' );

				var specularMapFragmentChunk = [
					'vec3 specularFactor = specular;',
					'#ifdef USE_SPECULARMAP',
					'	vec4 texelSpecular = texture2D( specularMap, vUv );',
					'	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
					'	specularFactor *= texelSpecular.rgb;',
					'#endif'
				].join( '\n' );

				var glossinessMapFragmentChunk = [
					'float glossinessFactor = glossiness;',
					'#ifdef USE_GLOSSINESSMAP',
					'	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
					'	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
					'	glossinessFactor *= texelGlossiness.a;',
					'#endif'
				].join( '\n' );

				var lightPhysicalFragmentChunk = [
					'PhysicalMaterial material;',
					'material.diffuseColor = diffuseColor.rgb;',
					'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
					'material.specularColor = specularFactor.rgb;',
				].join( '\n' );

				var fragmentShader = shader.fragmentShader
							.replace( '#include <specularmap_fragment>', '' )
							.replace( 'uniform float roughness;', 'uniform vec3 specular;' )
							.replace( 'uniform float metalness;', 'uniform float glossiness;' )
							.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
							.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
							.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
							.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
							.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );

				delete uniforms.roughness;
				delete uniforms.metalness;
				delete uniforms.roughnessMap;
				delete uniforms.metalnessMap;

				uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
				uniforms.glossiness = { value: 0.5 };
				uniforms.specularMap = { value: null };
				uniforms.glossinessMap = { value: null };

				params.vertexShader = shader.vertexShader;
				params.fragmentShader = fragmentShader;
				params.uniforms = uniforms;
				params.defines = { 'STANDARD': '' };

				params.color = new THREE.Color( 1.0, 1.0, 1.0 );
				params.opacity = 1.0;

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				var pending = [];

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				if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {

					var array = pbrSpecularGlossiness.diffuseFactor;

					params.color.fromArray( array );
					params.opacity = array[ 3 ];

				}

				if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {

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					pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );
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				}

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				params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
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				params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
				params.specular = new THREE.Color( 1.0, 1.0, 1.0 );

				if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {

					params.specular.fromArray( pbrSpecularGlossiness.specularFactor );

				}

				if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {

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					var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
					pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
					pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );
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				}

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				return Promise.all( pending );

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			},

			createMaterial: function ( params ) {

				// setup material properties based on MeshStandardMaterial for Specular-Glossiness

				var material = new THREE.ShaderMaterial( {
					defines: params.defines,
					vertexShader: params.vertexShader,
					fragmentShader: params.fragmentShader,
					uniforms: params.uniforms,
					fog: true,
					lights: true,
					opacity: params.opacity,
					transparent: params.transparent
				} );

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				material.isGLTFSpecularGlossinessMaterial = true;

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				material.color = params.color;

				material.map = params.map === undefined ? null : params.map;

				material.lightMap = null;
				material.lightMapIntensity = 1.0;

				material.aoMap = params.aoMap === undefined ? null : params.aoMap;
				material.aoMapIntensity = 1.0;

				material.emissive = params.emissive;
				material.emissiveIntensity = 1.0;
				material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;

				material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
				material.bumpScale = 1;

				material.normalMap = params.normalMap === undefined ? null : params.normalMap;
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				material.normalScale = params.normalScale || new THREE.Vector2( 1, 1 );
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				material.displacementMap = null;
				material.displacementScale = 1;
				material.displacementBias = 0;

				material.specularMap = params.specularMap === undefined ? null : params.specularMap;
				material.specular = params.specular;

				material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
				material.glossiness = params.glossiness;

				material.alphaMap = null;

				material.envMap = params.envMap === undefined ? null : params.envMap;
				material.envMapIntensity = 1.0;

				material.refractionRatio = 0.98;

				material.extensions.derivatives = true;

				return material;

			},

			// Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
			refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {

				var uniforms = material.uniforms;
				var defines = material.defines;

				uniforms.opacity.value = material.opacity;

				uniforms.diffuse.value.copy( material.color );
				uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );

				uniforms.map.value = material.map;
				uniforms.specularMap.value = material.specularMap;
				uniforms.alphaMap.value = material.alphaMap;

				uniforms.lightMap.value = material.lightMap;
				uniforms.lightMapIntensity.value = material.lightMapIntensity;

				uniforms.aoMap.value = material.aoMap;
				uniforms.aoMapIntensity.value = material.aoMapIntensity;

				// uv repeat and offset setting priorities
				// 1. color map
				// 2. specular map
				// 3. normal map
				// 4. bump map
				// 5. alpha map
				// 6. emissive map

				var uvScaleMap;

				if ( material.map ) {

					uvScaleMap = material.map;

				} else if ( material.specularMap ) {

					uvScaleMap = material.specularMap;

				} else if ( material.displacementMap ) {

					uvScaleMap = material.displacementMap;

				} else if ( material.normalMap ) {

					uvScaleMap = material.normalMap;

				} else if ( material.bumpMap ) {

					uvScaleMap = material.bumpMap;

				} else if ( material.glossinessMap ) {

					uvScaleMap = material.glossinessMap;

				} else if ( material.alphaMap ) {

					uvScaleMap = material.alphaMap;

				} else if ( material.emissiveMap ) {

					uvScaleMap = material.emissiveMap;

				}

				if ( uvScaleMap !== undefined ) {

					// backwards compatibility
					if ( uvScaleMap.isWebGLRenderTarget ) {

						uvScaleMap = uvScaleMap.texture;

					}

					var offset = uvScaleMap.offset;
					var repeat = uvScaleMap.repeat;

					uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

				}

				uniforms.envMap.value = material.envMap;
				uniforms.envMapIntensity.value = material.envMapIntensity;
				uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? -1 : 1;

				uniforms.refractionRatio.value = material.refractionRatio;

				uniforms.specular.value.copy( material.specular );
				uniforms.glossiness.value = material.glossiness;

				uniforms.glossinessMap.value = material.glossinessMap;

				uniforms.emissiveMap.value = material.emissiveMap;
				uniforms.bumpMap.value = material.bumpMap;
				uniforms.normalMap.value = material.normalMap;

				uniforms.displacementMap.value = material.displacementMap;
				uniforms.displacementScale.value = material.displacementScale;
				uniforms.displacementBias.value = material.displacementBias;

				if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {

					defines.USE_GLOSSINESSMAP = '';
					// set USE_ROUGHNESSMAP to enable vUv
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					defines.USE_ROUGHNESSMAP = '';
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				}

				if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {

					delete defines.USE_GLOSSINESSMAP;
					delete defines.USE_ROUGHNESSMAP;

				}

			}

		};

	}

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	/*********************************/
	/********** INTERNALS ************/
	/*********************************/

	/* CONSTANTS */

	var WEBGL_CONSTANTS = {
		FLOAT: 5126,
		//FLOAT_MAT2: 35674,
		FLOAT_MAT3: 35675,
		FLOAT_MAT4: 35676,
		FLOAT_VEC2: 35664,
		FLOAT_VEC3: 35665,
		FLOAT_VEC4: 35666,
		LINEAR: 9729,
		REPEAT: 10497,
		SAMPLER_2D: 35678,
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		POINTS: 0,
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		LINES: 1,
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		LINE_LOOP: 2,
		LINE_STRIP: 3,
		TRIANGLES: 4,
		TRIANGLE_STRIP: 5,
		TRIANGLE_FAN: 6,
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		UNSIGNED_BYTE: 5121,
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		UNSIGNED_SHORT: 5123
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	};

	var WEBGL_TYPE = {
		5126: Number,
		//35674: THREE.Matrix2,
		35675: THREE.Matrix3,
		35676: THREE.Matrix4,
		35664: THREE.Vector2,
		35665: THREE.Vector3,
		35666: THREE.Vector4,
		35678: THREE.Texture
	};

	var WEBGL_COMPONENT_TYPES = {
		5120: Int8Array,
		5121: Uint8Array,
		5122: Int16Array,
		5123: Uint16Array,
		5125: Uint32Array,
		5126: Float32Array
	};

	var WEBGL_FILTERS = {
		9728: THREE.NearestFilter,
		9729: THREE.LinearFilter,
		9984: THREE.NearestMipMapNearestFilter,
		9985: THREE.LinearMipMapNearestFilter,
		9986: THREE.NearestMipMapLinearFilter,
		9987: THREE.LinearMipMapLinearFilter
	};

	var WEBGL_WRAPPINGS = {
		33071: THREE.ClampToEdgeWrapping,
		33648: THREE.MirroredRepeatWrapping,
		10497: THREE.RepeatWrapping
	};

	var WEBGL_TEXTURE_FORMATS = {
		6406: THREE.AlphaFormat,
		6407: THREE.RGBFormat,
		6408: THREE.RGBAFormat,
		6409: THREE.LuminanceFormat,
		6410: THREE.LuminanceAlphaFormat
	};

	var WEBGL_TEXTURE_DATATYPES = {
		5121: THREE.UnsignedByteType,
		32819: THREE.UnsignedShort4444Type,
		32820: THREE.UnsignedShort5551Type,
		33635: THREE.UnsignedShort565Type
	};

	var WEBGL_SIDES = {
		1028: THREE.BackSide,  // Culling front
		1029: THREE.FrontSide  // Culling back
		//1032: THREE.NoSide   // Culling front and back, what to do?
	};

	var WEBGL_DEPTH_FUNCS = {
		512: THREE.NeverDepth,
		513: THREE.LessDepth,
		514: THREE.EqualDepth,
		515: THREE.LessEqualDepth,
		516: THREE.GreaterEqualDepth,
		517: THREE.NotEqualDepth,
		518: THREE.GreaterEqualDepth,
		519: THREE.AlwaysDepth
	};

	var WEBGL_BLEND_EQUATIONS = {
		32774: THREE.AddEquation,
		32778: THREE.SubtractEquation,
		32779: THREE.ReverseSubtractEquation
	};

	var WEBGL_BLEND_FUNCS = {
		0: THREE.ZeroFactor,
		1: THREE.OneFactor,
		768: THREE.SrcColorFactor,
		769: THREE.OneMinusSrcColorFactor,
		770: THREE.SrcAlphaFactor,
		771: THREE.OneMinusSrcAlphaFactor,
		772: THREE.DstAlphaFactor,
		773: THREE.OneMinusDstAlphaFactor,
		774: THREE.DstColorFactor,
		775: THREE.OneMinusDstColorFactor,
		776: THREE.SrcAlphaSaturateFactor
		// The followings are not supported by Three.js yet
		//32769: CONSTANT_COLOR,
		//32770: ONE_MINUS_CONSTANT_COLOR,
		//32771: CONSTANT_ALPHA,
		//32772: ONE_MINUS_CONSTANT_COLOR
	};

	var WEBGL_TYPE_SIZES = {
		'SCALAR': 1,
		'VEC2': 2,
		'VEC3': 3,
		'VEC4': 4,
		'MAT2': 4,
		'MAT3': 9,
		'MAT4': 16
	};

	var PATH_PROPERTIES = {
		scale: 'scale',
		translation: 'position',
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		rotation: 'quaternion',
		weights: 'morphTargetInfluences'
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	};

	var INTERPOLATION = {
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		CATMULLROMSPLINE: THREE.InterpolateSmooth,
		CUBICSPLINE: THREE.InterpolateSmooth,
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		LINEAR: THREE.InterpolateLinear,
		STEP: THREE.InterpolateDiscrete
	};

	var STATES_ENABLES = {
		2884: 'CULL_FACE',
		2929: 'DEPTH_TEST',
		3042: 'BLEND',
		3089: 'SCISSOR_TEST',
		32823: 'POLYGON_OFFSET_FILL',
		32926: 'SAMPLE_ALPHA_TO_COVERAGE'
	};

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	var ALPHA_MODES = {
		OPAQUE: 'OPAQUE',
		MASK: 'MASK',
		BLEND: 'BLEND'
	};

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	/* UTILITY FUNCTIONS */

	function _each( object, callback, thisObj ) {

		if ( !object ) {
			return Promise.resolve();
		}

		var results;
		var fns = [];

		if ( Object.prototype.toString.call( object ) === '[object Array]' ) {

			results = [];

			var length = object.length;

			for ( var idx = 0; idx < length; idx ++ ) {

				var value = callback.call( thisObj || this, object[ idx ], idx );

				if ( value ) {

					fns.push( value );

					if ( value instanceof Promise ) {

						value.then( function( key, value ) {

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							results[ key ] = value;
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						}.bind( this, idx ));
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					} else {

						results[ idx ] = value;

					}

				}

			}

		} else {

			results = {};

			for ( var key in object ) {

				if ( object.hasOwnProperty( key ) ) {

					var value = callback.call( thisObj || this, object[ key ], key );

					if ( value ) {

						fns.push( value );

						if ( value instanceof Promise ) {

							value.then( function( key, value ) {

								results[ key ] = value;

							}.bind( this, key ));

						} else {

							results[ key ] = value;

						}

					}

				}

			}

		}

		return Promise.all( fns ).then( function() {

			return results;

		});

	}

	function resolveURL( url, path ) {

		// Invalid URL
		if ( typeof url !== 'string' || url === '' )
			return '';

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		// Absolute URL http://,https://,//
		if ( /^(https?:)?\/\//i.test( url ) ) {
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			return url;

		}

		// Data URI
		if ( /^data:.*,.*$/i.test( url ) ) {

			return url;

		}

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		// Blob URL
		if ( /^blob:.*$/i.test( url ) ) {

			return url;

		}

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		// Relative URL
		return ( path || '' ) + url;

	}

	function convertUint8ArrayToString( array ) {

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		if ( window.TextDecoder !== undefined ) {

			return new TextDecoder().decode( array );

		}

		// Avoid the String.fromCharCode.apply(null, array) shortcut, which
		// throws a "maximum call stack size exceeded" error for large arrays.

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		var s = '';

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		for ( var i = 0, il = array.length; i < il; i ++ ) {
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			s += String.fromCharCode( array[ i ] );

		}

		return s;

	}

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	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
	 */
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	function createDefaultMaterial() {

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		return new THREE.MeshStandardMaterial( {
			color: 0xFFFFFF,
			emissive: 0x000000,
			metalness: 1,
			roughness: 1,
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			transparent: false,
			depthTest: true,
			side: THREE.FrontSide
		} );

	}

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	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
	 * @param {THREE.Mesh} mesh
	 * @param {GLTF.Mesh} meshDef
	 * @param {GLTF.Primitive} primitiveDef
	 * @param {Object} dependencies
	 */
	function addMorphTargets ( mesh, meshDef, primitiveDef, dependencies ) {

		var geometry = mesh.geometry;
		var material = mesh.material;

		var targets = primitiveDef.targets;
		var morphAttributes = geometry.morphAttributes;

		morphAttributes.position = [];
		morphAttributes.normal = [];

		material.morphTargets = true;

		for ( var i = 0, il = targets.length; i < il; i ++ ) {

			var target = targets[ i ];
			var attributeName = 'morphTarget' + i;

			var positionAttribute, normalAttribute;

			if ( target.POSITION !== undefined ) {

				// Three.js morph formula is
				//   position
				//     + weight0 * ( morphTarget0 - position )
				//     + weight1 * ( morphTarget1 - position )
				//     ...
				// while the glTF one is
				//   position
				//     + weight0 * morphTarget0
				//     + weight1 * morphTarget1
				//     ...
				// then adding position to morphTarget.
				// So morphTarget value will depend on mesh's position, then cloning attribute
				// for the case if attribute is shared among two or more meshes.

				positionAttribute = dependencies.accessors[ target.POSITION ].clone();
				var position = geometry.attributes.position;

				for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {

					positionAttribute.setXYZ(
						j,
						positionAttribute.getX( j ) + position.getX( j ),
						positionAttribute.getY( j ) + position.getY( j ),
						positionAttribute.getZ( j ) + position.getZ( j )
					);

				}

			} else {

				// Copying the original position not to affect the final position.
				// See the formula above.
				positionAttribute = geometry.attributes.position.clone();

			}

			if ( target.NORMAL !== undefined ) {

				material.morphNormals = true;

				// see target.POSITION's comment

				normalAttribute = dependencies.accessors[ target.NORMAL ].clone();
				var normal = geometry.attributes.normal;

				for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {

					normalAttribute.setXYZ(
						j,
						normalAttribute.getX( j ) + normal.getX( j ),
						normalAttribute.getY( j ) + normal.getY( j ),
						normalAttribute.getZ( j ) + normal.getZ( j )
					);

				}

			} else {

				normalAttribute = geometry.attributes.normal.clone();

			}

			if ( target.TANGENT !== undefined ) {

				// TODO: implement

			}

			positionAttribute.name = attributeName;
			normalAttribute.name = attributeName;

			morphAttributes.position.push( positionAttribute );
			morphAttributes.normal.push( normalAttribute );

		}

		mesh.updateMorphTargets();

		if ( meshDef.weights !== undefined ) {

			for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {

				mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];

			}

		}

	}

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	/* GLTF PARSER */

	function GLTFParser( json, extensions, options ) {

		this.json = json || {};
		this.extensions = extensions || {};
		this.options = options || {};

		// loader object cache
		this.cache = new GLTFRegistry();

	}

	GLTFParser.prototype._withDependencies = function ( dependencies ) {

		var _dependencies = {};

		for ( var i = 0; i < dependencies.length; i ++ ) {

			var dependency = dependencies[ i ];
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			var fnName = 'load' + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
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			var cached = this.cache.get( dependency );

			if ( cached !== undefined ) {

				_dependencies[ dependency ] = cached;

			} else if ( this[ fnName ] ) {

				var fn = this[ fnName ]();
				this.cache.add( dependency, fn );

				_dependencies[ dependency ] = fn;

			}

		}

		return _each( _dependencies, function ( dependency ) {

			return dependency;

		} );

	};

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	GLTFParser.prototype.parse = function ( onLoad, onError ) {
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		var json = this.json;

		// Clear the loader cache
		this.cache.removeAll();

		// Fire the callback on complete
		this._withDependencies( [

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			'scenes',
			'cameras',
			'animations'
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		] ).then( function ( dependencies ) {

			var scenes = [];

			for ( var name in dependencies.scenes ) {

				scenes.push( dependencies.scenes[ name ] );

			}

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			var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];

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			var cameras = [];

			for ( var name in dependencies.cameras ) {

				var camera = dependencies.cameras[ name ];
				cameras.push( camera );

			}

			var animations = [];

			for ( var name in dependencies.animations ) {

				animations.push( dependencies.animations[ name ] );

			}

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			onLoad( scene, scenes, cameras, animations );
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		} ).catch( onError );
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	};

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	/**
	 * Requests the specified dependency asynchronously, with caching.
	 * @param {string} type
	 * @param {number} index
	 * @return {Promise<Object>}
	 */
	GLTFParser.prototype.getDependency = function ( type, index ) {

		var cacheKey = type + ':' + index;
		var dependency = this.cache.get( cacheKey );

		if ( !dependency ) {

			var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 );
			dependency = this[ fnName ]( index );
			this.cache.add( cacheKey, dependency );

		}

		return dependency;

	};

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	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
	 * @param {number} bufferIndex
	 * @return {Promise<ArrayBuffer>}
	 */
	GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
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		var bufferDef = this.json.buffers[ bufferIndex ];
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		if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
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			throw new Error( 'THREE.GLTFLoader: %s buffer type is not supported.', bufferDef.type );
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		}
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		// If present, GLB container is required to be the first buffer.
		if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
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			return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
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		}
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		var options = this.options;
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		return new Promise( function ( resolve ) {
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			var loader = new THREE.FileLoader();
			loader.setResponseType( 'arraybuffer' );
			loader.load( resolveURL( bufferDef.uri, options.path ), resolve);
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		} );

	};

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	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
	 * @param {number} bufferViewIndex
	 * @return {Promise<ArrayBuffer>}
	 */
	GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {

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		var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
1363

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		return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
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			var byteLength = bufferViewDef.byteLength || 0;
			var byteOffset = bufferViewDef.byteOffset || 0;
			return buffer.slice( byteOffset, byteOffset + byteLength );
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		} );

	};

	GLTFParser.prototype.loadAccessors = function () {

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		var parser = this;
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		var json = this.json;

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		return _each( json.accessors, function ( accessor ) {
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			return parser.getDependency( 'bufferView', accessor.bufferView ).then( function ( bufferView ) {
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				var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
				var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];

				// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
				var elementBytes = TypedArray.BYTES_PER_ELEMENT;
				var itemBytes = elementBytes * itemSize;
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				var byteStride = json.bufferViews[ accessor.bufferView ].byteStride;
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				var array;

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				// The buffer is not interleaved if the stride is the item size in bytes.
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				if ( byteStride && byteStride !== itemBytes ) {
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					// Use the full buffer if it's interleaved.
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					array = new TypedArray( bufferView );
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					// Integer parameters to IB/IBA are in array elements, not bytes.
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					var ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
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					return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );

				} else {

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					array = new TypedArray( bufferView, accessor.byteOffset, accessor.count * itemSize );
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					return new THREE.BufferAttribute( array, itemSize );

				}

			} );

		} );

	};

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	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
	 * @param {number} textureIndex
	 * @return {Promise<THREE.Texture>}
	 */
	GLTFParser.prototype.loadTexture = function ( textureIndex ) {

		var parser = this;
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		var json = this.json;
		var options = this.options;

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		var URL = window.URL || window.webkitURL;
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		var textureDef = json.textures[ textureIndex ];
1431 1432 1433
		var source = json.images[ textureDef.source ];
		var sourceURI = source.uri;
		var isObjectURL = false;
D
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1434

1435
		if ( source.bufferView !== undefined ) {
D
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1436

1437
			// Load binary image data from bufferView, if provided.
D
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1438

1439
			sourceURI = parser.getDependency( 'bufferView', source.bufferView )
1440
				.then( function ( bufferView ) {
D
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1441

1442 1443 1444 1445
					isObjectURL = true;
					var blob = new Blob( [ bufferView ], { type: source.mimeType } );
					sourceURI = URL.createObjectURL( blob );
					return sourceURI;
D
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1446

1447
				} );
D
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1448

1449
		}
D
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1450

1451
		return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
D
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1452

1453
			// Load Texture resource.
D
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1454

1455 1456
			var textureLoader = THREE.Loader.Handlers.get( sourceURI ) || new THREE.TextureLoader();
			textureLoader.setCrossOrigin( options.crossOrigin );
D
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1457

1458
			return new Promise( function ( resolve, reject ) {
D
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1459

1460
				textureLoader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
D
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1461

1462
			} );
D
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1463

1464
		} ).then( function ( texture ) {
D
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1465

1466
			// Clean up resources and configure Texture.
D
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1467

1468
			if ( isObjectURL !== undefined ) {
D
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1469

1470
				URL.revokeObjectURL( sourceURI );
D
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1471

1472
			}
D
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1473

1474
			texture.flipY = false;
D
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1475

1476
			if ( textureDef.name !== undefined ) texture.name = textureDef.name;
D
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1477

1478
			texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat;
D
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1479

1480
			if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) {
D
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1481

1482
				console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
1483
											'internalFormat will be forced to be the same value as format.' );
D
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1484

1485
			}
D
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1486

1487
			texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;
D
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1488

1489 1490
			var samplers = json.samplers || {};
			var sampler = samplers[ textureDef.sampler ] || {};
D
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1491

1492 1493 1494 1495
			texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
			texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
			texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
			texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
D
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1496

1497
			return texture;
D
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1498

1499
		} );
D
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1500

1501
	};
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1502

1503 1504 1505 1506 1507 1508 1509 1510
	/**
	 * Asynchronously assigns a texture to the given material parameters.
	 * @param {Object} materialParams
	 * @param {string} textureName
	 * @param {number} textureIndex
	 * @return {Promise}
	 */
	GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {
D
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1511

1512 1513 1514
		return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {

			materialParams[ textureName ] = texture;
D
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1515 1516 1517 1518 1519

		} );

	};

1520 1521 1522 1523
	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
	 * @return {Promise<Array<THREE.Material>>}
	 */
D
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1524 1525
	GLTFParser.prototype.loadMaterials = function () {

1526
		var parser = this;
D
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1527
		var json = this.json;
1528
		var extensions = this.extensions;
D
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1529

1530
		return _each( json.materials, function ( material ) {
D
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1531

1532 1533 1534
			var materialType;
			var materialParams = {};
			var materialExtensions = material.extensions || {};
D
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1535

1536
			var pending = [];
1537

1538
			if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
1539

1540 1541 1542
				var khcExtension = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
				materialType = khcExtension.getMaterialType( material );
				pending.push( khcExtension.extendParams( materialParams, material, parser ) );
1543

1544
			} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
1545

1546 1547 1548
				var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
				materialType = sgExtension.getMaterialType( material );
				pending.push( sgExtension.extendParams( materialParams, material, parser ) );
1549

1550
			} else if ( material.pbrMetallicRoughness !== undefined ) {
1551

1552 1553
				// Specification:
				// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
1554

1555
				materialType = THREE.MeshStandardMaterial;
1556

1557
				var metallicRoughness = material.pbrMetallicRoughness;
1558

1559 1560
				materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
				materialParams.opacity = 1.0;
1561

1562
				if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
1563

1564
					var array = metallicRoughness.baseColorFactor;
1565

1566 1567
					materialParams.color.fromArray( array );
					materialParams.opacity = array[ 3 ];
1568

1569
				}
1570

1571
				if ( metallicRoughness.baseColorTexture !== undefined ) {
1572

1573
					pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
1574

1575
				}
1576

1577 1578
				materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
				materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
1579

1580
				if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
1581

1582 1583 1584
					var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
					pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
					pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );
1585

1586
				}
D
Don McCurdy 已提交
1587

1588
			} else {
D
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1589

1590
				materialType = THREE.MeshPhongMaterial;
D
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1591

1592
			}
D
Don McCurdy 已提交
1593

1594
			if ( material.doubleSided === true ) {
D
Don McCurdy 已提交
1595

1596
				materialParams.side = THREE.DoubleSide;
D
Don McCurdy 已提交
1597

1598
			}
1599

1600
			var alphaMode = material.alphaMode || ALPHA_MODES.OPAQUE;
D
Don McCurdy 已提交
1601

1602
			if ( alphaMode !== ALPHA_MODES.OPAQUE ) {
D
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1603

1604
				materialParams.transparent = true;
D
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1605

1606
			} else {
D
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1607

1608
				materialParams.transparent = false;
D
Don McCurdy 已提交
1609

1610
			}
D
Don McCurdy 已提交
1611

1612
			if ( material.normalTexture !== undefined ) {
D
Don McCurdy 已提交
1613

1614
				pending.push( parser.assignTexture( materialParams, 'normalMap', material.normalTexture.index ) );
D
Don McCurdy 已提交
1615

1616
				if ( material.normalTexture.scale !== undefined ) {
1617 1618 1619 1620

					materialParams.normalScale = new THREE.Vector2( material.normalTexture.scale, material.normalTexture.scale );

				}
1621
			}
D
Don McCurdy 已提交
1622

1623
			if ( material.occlusionTexture !== undefined ) {
D
Don McCurdy 已提交
1624

1625
				pending.push( parser.assignTexture( materialParams, 'aoMap', material.occlusionTexture.index ) );
D
Don McCurdy 已提交
1626

1627
			}
D
Don McCurdy 已提交
1628

1629
			if ( material.emissiveFactor !== undefined ) {
D
Don McCurdy 已提交
1630

1631
				if ( materialType === THREE.MeshBasicMaterial ) {
D
Don McCurdy 已提交
1632

1633
					materialParams.color = new THREE.Color().fromArray( material.emissiveFactor );
D
Don McCurdy 已提交
1634

1635
				} else {
D
Don McCurdy 已提交
1636

1637
					materialParams.emissive = new THREE.Color().fromArray( material.emissiveFactor );
D
Don McCurdy 已提交
1638

1639 1640
				}

1641
			}
D
Don McCurdy 已提交
1642

1643
			if ( material.emissiveTexture !== undefined ) {
D
Don McCurdy 已提交
1644

1645
				if ( materialType === THREE.MeshBasicMaterial ) {
D
Don McCurdy 已提交
1646

1647
					pending.push( parser.assignTexture( materialParams, 'map', material.emissiveTexture.index ) );
D
Don McCurdy 已提交
1648

1649
				} else {
D
Don McCurdy 已提交
1650

1651
					pending.push( parser.assignTexture( materialParams, 'emissiveMap', material.emissiveTexture.index ) );
D
Don McCurdy 已提交
1652 1653 1654

				}

1655 1656 1657 1658
			}

			return Promise.all( pending ).then( function () {

1659 1660 1661 1662
				var _material;

				if ( materialType === THREE.ShaderMaterial ) {

1663
					_material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
1664 1665 1666 1667 1668 1669 1670

				} else {

					_material = new materialType( materialParams );

				}

D
Don McCurdy 已提交
1671 1672
				if ( material.name !== undefined ) _material.name = material.name;

1673 1674
				// Normal map textures use OpenGL conventions:
				// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
1675
				_material.normalScale.x = -_material.normalScale.x;
1676

1677
				if ( material.extras ) _material.userData = material.extras;
1678

D
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1679 1680 1681 1682 1683 1684 1685 1686
				return _material;

			} );

		} );

	};

D
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1687
	GLTFParser.prototype.loadGeometries = function ( primitives ) {
D
Don McCurdy 已提交
1688 1689 1690

		return this._withDependencies( [

M
Mugen87 已提交
1691
			'accessors',
D
Don McCurdy 已提交
1692 1693 1694

		] ).then( function ( dependencies ) {

D
Don McCurdy 已提交
1695
			return _each( primitives, function ( primitive ) {
D
Don McCurdy 已提交
1696

D
Don McCurdy 已提交
1697
				var geometry = new THREE.BufferGeometry();
D
Don McCurdy 已提交
1698

D
Don McCurdy 已提交
1699
				var attributes = primitive.attributes;
D
Don McCurdy 已提交
1700

D
Don McCurdy 已提交
1701
				for ( var attributeId in attributes ) {
D
Don McCurdy 已提交
1702

D
Don McCurdy 已提交
1703
					var attributeEntry = attributes[ attributeId ];
D
Don McCurdy 已提交
1704

D
Don McCurdy 已提交
1705
					if ( attributeEntry === undefined ) return;
D
Don McCurdy 已提交
1706

D
Don McCurdy 已提交
1707
					var bufferAttribute = dependencies.accessors[ attributeEntry ];
D
Don McCurdy 已提交
1708

D
Don McCurdy 已提交
1709
					switch ( attributeId ) {
1710

D
Don McCurdy 已提交
1711
						case 'POSITION':
D
Don McCurdy 已提交
1712

D
Don McCurdy 已提交
1713 1714
							geometry.addAttribute( 'position', bufferAttribute );
							break;
D
Don McCurdy 已提交
1715

D
Don McCurdy 已提交
1716
						case 'NORMAL':
D
Don McCurdy 已提交
1717

D
Don McCurdy 已提交
1718 1719
							geometry.addAttribute( 'normal', bufferAttribute );
							break;
D
Don McCurdy 已提交
1720

D
Don McCurdy 已提交
1721 1722 1723
						case 'TEXCOORD_0':
						case 'TEXCOORD0':
						case 'TEXCOORD':
D
Don McCurdy 已提交
1724

D
Don McCurdy 已提交
1725 1726
							geometry.addAttribute( 'uv', bufferAttribute );
							break;
D
Don McCurdy 已提交
1727

D
Don McCurdy 已提交
1728
						case 'TEXCOORD_1':
D
Don McCurdy 已提交
1729

D
Don McCurdy 已提交
1730 1731
							geometry.addAttribute( 'uv2', bufferAttribute );
							break;
D
Don McCurdy 已提交
1732

D
Don McCurdy 已提交
1733 1734 1735
						case 'COLOR_0':
						case 'COLOR0':
						case 'COLOR':
D
Don McCurdy 已提交
1736

D
Don McCurdy 已提交
1737 1738
							geometry.addAttribute( 'color', bufferAttribute );
							break;
1739

D
Don McCurdy 已提交
1740 1741
						case 'WEIGHTS_0':
						case 'WEIGHT': // WEIGHT semantic deprecated.
D
Don McCurdy 已提交
1742

D
Don McCurdy 已提交
1743 1744
							geometry.addAttribute( 'skinWeight', bufferAttribute );
							break;
1745

D
Don McCurdy 已提交
1746 1747
						case 'JOINTS_0':
						case 'JOINT': // JOINT semantic deprecated.
D
Don McCurdy 已提交
1748

D
Don McCurdy 已提交
1749 1750
							geometry.addAttribute( 'skinIndex', bufferAttribute );
							break;
1751

D
Don McCurdy 已提交
1752
					}
D
Don McCurdy 已提交
1753

D
Don McCurdy 已提交
1754
				}
1755

D
Don McCurdy 已提交
1756
				if ( primitive.indices !== undefined ) {
S
Steven Vergenz 已提交
1757

D
Don McCurdy 已提交
1758
					geometry.setIndex( dependencies.accessors[ primitive.indices ] );
1759

D
Don McCurdy 已提交
1760
				}
D
Don McCurdy 已提交
1761

D
Don McCurdy 已提交
1762
				return geometry;
1763

D
Don McCurdy 已提交
1764
			} );
D
Don McCurdy 已提交
1765

D
Don McCurdy 已提交
1766
		} );
1767

D
Don McCurdy 已提交
1768
	};
D
Don McCurdy 已提交
1769

D
Don McCurdy 已提交
1770 1771 1772 1773
	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
	 */
	GLTFParser.prototype.loadMeshes = function () {
D
Don McCurdy 已提交
1774

D
Don McCurdy 已提交
1775 1776
		var scope = this;
		var json = this.json;
D
Don McCurdy 已提交
1777

D
Don McCurdy 已提交
1778
		return this._withDependencies( [
D
Don McCurdy 已提交
1779

D
Daniel Hritzkiv 已提交
1780
			'accessors',
D
Don McCurdy 已提交
1781
			'materials'
D
Don McCurdy 已提交
1782

D
Don McCurdy 已提交
1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803
		] ).then( function ( dependencies ) {

			return _each( json.meshes, function ( meshDef ) {

				var group = new THREE.Group();

				if ( meshDef.name !== undefined ) group.name = meshDef.name;
				if ( meshDef.extras ) group.userData = meshDef.extras;

				var primitives = meshDef.primitives || [];

				return scope.loadGeometries( primitives ).then( function ( geometries ) {

					for ( var name in primitives ) {

						var primitive = primitives[ name ];
						var geometry = geometries[ name ];

						var material = primitive.material === undefined
							? createDefaultMaterial()
							: dependencies.materials[ primitive.material ];
D
Don McCurdy 已提交
1804

1805
						if ( material.aoMap
1806 1807 1808
								&& geometry.attributes.uv2 === undefined
								&& geometry.attributes.uv !== undefined ) {

1809
							console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' );
1810 1811 1812 1813
							geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );

						}

D
Don McCurdy 已提交
1814 1815 1816 1817 1818 1819 1820
						if ( geometry.attributes.color !== undefined ) {

							material.vertexColors = THREE.VertexColors;
							material.needsUpdate = true;

						}

1821 1822
						if ( geometry.attributes.normal === undefined ) {

1823
							material.flatShading = true;
1824 1825 1826

						}

D
Don McCurdy 已提交
1827
						var mesh;
T
Takahiro 已提交
1828

D
Don McCurdy 已提交
1829
						if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
T
Takahiro 已提交
1830

D
Don McCurdy 已提交
1831
							mesh = new THREE.Mesh( geometry, material );
T
Takahiro 已提交
1832

1833 1834 1835 1836 1837 1838 1839 1840 1841 1842
						} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {

							mesh = new THREE.Mesh( geometry, material );
							mesh.drawMode = THREE.TriangleStripDrawMode;

						} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {

							mesh = new THREE.Mesh( geometry, material );
							mesh.drawMode = THREE.TriangleFanDrawMode;

D
Don McCurdy 已提交
1843
						} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
T
Takahiro 已提交
1844

D
Don McCurdy 已提交
1845
							mesh = new THREE.LineSegments( geometry, material );
1846

1847 1848 1849 1850 1851 1852 1853 1854
						} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {

							mesh = new THREE.Line( geometry, material );

						} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {

							mesh = new THREE.LineLoop( geometry, material );

1855 1856 1857 1858
						} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {

							mesh = new THREE.Points( geometry, material );

D
Don McCurdy 已提交
1859
						} else {
T
Takahiro 已提交
1860

1861
							throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ', primitive.mode );
T
Takahiro 已提交
1862 1863 1864

						}

D
Don McCurdy 已提交
1865
						mesh.name = group.name + '_' + name;
D
Don McCurdy 已提交
1866

D
Don McCurdy 已提交
1867
						if ( primitive.targets !== undefined ) {
D
Don McCurdy 已提交
1868

D
Don McCurdy 已提交
1869
							addMorphTargets( mesh, meshDef, primitive, dependencies );
D
Don McCurdy 已提交
1870 1871 1872

						}

D
Don McCurdy 已提交
1873
						if ( primitive.extras ) mesh.userData = primitive.extras;
D
Don McCurdy 已提交
1874

D
Don McCurdy 已提交
1875
						group.add( mesh );
D
Don McCurdy 已提交
1876 1877 1878

					}

D
Don McCurdy 已提交
1879
					return group;
D
Don McCurdy 已提交
1880

D
Don McCurdy 已提交
1881
				} );
D
Don McCurdy 已提交
1882 1883 1884 1885 1886 1887 1888

			} );

		} );

	};

1889 1890 1891
	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
	 */
D
Don McCurdy 已提交
1892 1893 1894 1895 1896 1897
	GLTFParser.prototype.loadCameras = function () {

		var json = this.json;

		return _each( json.cameras, function ( camera ) {

1898
			var _camera;
D
Don McCurdy 已提交
1899

1900
			var params = camera[ camera.type ];
D
Don McCurdy 已提交
1901

1902
			if ( !params ) {
D
Don McCurdy 已提交
1903

1904
				console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
1905
				return;
D
Don McCurdy 已提交
1906

1907
			}
D
Don McCurdy 已提交
1908

1909
			if ( camera.type === 'perspective' ) {
D
Don McCurdy 已提交
1910

1911 1912
				var aspectRatio = params.aspectRatio || 1;
				var xfov = params.yfov * aspectRatio;
D
Don McCurdy 已提交
1913

1914
				_camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 );
D
Don McCurdy 已提交
1915

1916
			} else if ( camera.type === 'orthographic' ) {
D
Don McCurdy 已提交
1917

1918
				_camera = new THREE.OrthographicCamera( params.xmag / -2, params.xmag / 2, params.ymag / 2, params.ymag / -2, params.znear, params.zfar );
D
Don McCurdy 已提交
1919 1920 1921

			}

1922 1923 1924 1925 1926
			if ( camera.name !== undefined ) _camera.name = camera.name;
			if ( camera.extras ) _camera.userData = camera.extras;

			return _camera;

D
Don McCurdy 已提交
1927 1928 1929 1930 1931 1932 1933 1934 1935 1936
		} );

	};

	GLTFParser.prototype.loadSkins = function () {

		var json = this.json;

		return this._withDependencies( [

M
Mugen87 已提交
1937
			'accessors'
D
Don McCurdy 已提交
1938 1939 1940 1941 1942 1943

		] ).then( function ( dependencies ) {

			return _each( json.skins, function ( skin ) {

				var _skin = {
D
Don McCurdy 已提交
1944
					joints: skin.joints,
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					inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
				};

				return _skin;

			} );

		} );

	};

	GLTFParser.prototype.loadAnimations = function () {

		var json = this.json;

		return this._withDependencies( [

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			'accessors',
			'nodes'
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		] ).then( function ( dependencies ) {

			return _each( json.animations, function ( animation, animationId ) {

				var tracks = [];

				for ( var channelId in animation.channels ) {

					var channel = animation.channels[ channelId ];
					var sampler = animation.samplers[ channel.sampler ];

					if ( sampler ) {

						var target = channel.target;
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						var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
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						var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
						var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;

						var inputAccessor = dependencies.accessors[ input ];
						var outputAccessor = dependencies.accessors[ output ];

						var node = dependencies.nodes[ name ];

						if ( node ) {

							node.updateMatrix();
							node.matrixAutoUpdate = true;

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							var TypedKeyframeTrack;

							switch ( PATH_PROPERTIES[ target.path ] ) {

								case PATH_PROPERTIES.weights:

									TypedKeyframeTrack = THREE.NumberKeyframeTrack;
									break;

								case PATH_PROPERTIES.rotation:

									TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
									break;

								case PATH_PROPERTIES.position:
								case PATH_PROPERTIES.scale:
								default:

									TypedKeyframeTrack = THREE.VectorKeyframeTrack;
									break;

							}
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							var targetName = node.name ? node.name : node.uuid;
2017 2018 2019

							if ( sampler.interpolation === 'CATMULLROMSPLINE' ) {

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								console.warn( 'THREE.GLTFLoader: CATMULLROMSPLINE interpolation is not supported. Using CUBICSPLINE instead.' );
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							}

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							var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;

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							var targetNames = [];

							if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {

								// node should be THREE.Group here but
								// PATH_PROPERTIES.weights(morphTargetInfluences) should be
								// the property of a mesh object under node.
								// So finding targets here.

								node.traverse( function ( object ) {

									if ( object.isMesh === true && object.material.morphTargets === true ) {

										targetNames.push( object.name ? object.name : object.uuid );

									}

								} );

							} else {

								targetNames.push( targetName );

							}

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							// KeyframeTrack.optimize() will modify given 'times' and 'values'
							// buffers before creating a truncated copy to keep. Because buffers may
							// be reused by other tracks, make copies here.
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							for ( var i = 0, il = targetNames.length; i < il; i ++ ) {

								tracks.push( new TypedKeyframeTrack(
									targetNames[ i ] + '.' + PATH_PROPERTIES[ target.path ],
									THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
									THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
									interpolation
								) );

							}
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						}

					}

				}

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				var name = animation.name !== undefined ? animation.name : 'animation_' + animationId;
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				return new THREE.AnimationClip( name, undefined, tracks );

			} );

		} );

	};

	GLTFParser.prototype.loadNodes = function () {

		var json = this.json;
		var extensions = this.extensions;
		var scope = this;

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		var nodes = json.nodes || [];
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		var skins = json.skins || [];
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		// Nothing in the node definition indicates whether it is a Bone or an
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		// Object3D. Use the skins' joint references to mark bones.
		skins.forEach( function ( skin ) {
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			skin.joints.forEach( function ( id ) {
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				nodes[ id ].isBone = true;
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			} );
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		} );

		return _each( json.nodes, function ( node ) {

			var matrix = new THREE.Matrix4();

			var _node = node.isBone === true ? new THREE.Bone() : new THREE.Object3D();

			if ( node.name !== undefined ) {
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				_node.name = THREE.PropertyBinding.sanitizeNodeName( node.name );
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			}

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			if ( node.extras ) _node.userData = node.extras;

			if ( node.matrix !== undefined ) {

				matrix.fromArray( node.matrix );
				_node.applyMatrix( matrix );

			} else {

				if ( node.translation !== undefined ) {

					_node.position.fromArray( node.translation );

				}

				if ( node.rotation !== undefined ) {

					_node.quaternion.fromArray( node.rotation );

				}

				if ( node.scale !== undefined ) {

					_node.scale.fromArray( node.scale );

				}

			}

			return _node;

		} ).then( function ( __nodes ) {

			return scope._withDependencies( [

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				'meshes',
				'skins',
				'cameras'
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			] ).then( function ( dependencies ) {

				return _each( __nodes, function ( _node, nodeId ) {

					var node = json.nodes[ nodeId ];

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					var meshes;

					if ( node.mesh !== undefined) {

						meshes = [ node.mesh ];

					} else if ( node.meshes !== undefined ) {

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						console.warn( 'THREE.GLTFLoader: Legacy glTF file detected. Nodes may have no more than one mesh.' );
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						meshes = node.meshes;

					}

					if ( meshes !== undefined ) {
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						for ( var meshId in meshes ) {
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							var mesh = meshes[ meshId ];
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							var group = dependencies.meshes[ mesh ];

							if ( group === undefined ) {

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								console.warn( 'THREE.GLTFLoader: Could not find node "' + mesh + '".' );
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								continue;

							}

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							// do not clone children as they will be replaced anyway
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							var clonedgroup = group.clone( false );
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							for ( var childrenId in group.children ) {

								var child = group.children[ childrenId ];
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								var originalChild = child;
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								// clone Mesh to add to _node

								var originalMaterial = child.material;
								var originalGeometry = child.geometry;
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								var originalInfluences = child.morphTargetInfluences;
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								var originalUserData = child.userData;
								var originalName = child.name;

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								var material = originalMaterial;
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								switch ( child.type ) {

									case 'LineSegments':
										child = new THREE.LineSegments( originalGeometry, material );
										break;

									case 'LineLoop':
										child = new THREE.LineLoop( originalGeometry, material );
										break;

									case 'Line':
										child = new THREE.Line( originalGeometry, material );
										break;

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									case 'Points':
										child = new THREE.Points( originalGeometry, material );
										break;

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									default:
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										child = new THREE.Mesh( originalGeometry, material );
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										child.drawMode = originalChild.drawMode;
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								}

								child.castShadow = true;
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								child.morphTargetInfluences = originalInfluences;
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								child.userData = originalUserData;
								child.name = originalName;

								var skinEntry;

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								if ( node.skin !== undefined ) {
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									skinEntry = dependencies.skins[ node.skin ];

								}

								// Replace Mesh with SkinnedMesh in library
								if ( skinEntry ) {

									var geometry = originalGeometry;
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									material = originalMaterial;
2247
									material.skinning = true;
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									child = new THREE.SkinnedMesh( geometry, material );
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									child.castShadow = true;
									child.userData = originalUserData;
									child.name = originalName;

									var bones = [];
									var boneInverses = [];

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									for ( var i = 0, l = skinEntry.joints.length; i < l; i ++ ) {
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										var jointId = skinEntry.joints[ i ];
										var jointNode = __nodes[ jointId ];
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										if ( jointNode ) {

											bones.push( jointNode );

											var m = skinEntry.inverseBindMatrices.array;
											var mat = new THREE.Matrix4().fromArray( m, i * 16 );
											boneInverses.push( mat );

										} else {

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											console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId );
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										}

									}

2278
									child.bind( new THREE.Skeleton( bones, boneInverses ), child.matrixWorld );
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								}

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								clonedgroup.add( child );
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							}
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2286
							_node.add( clonedgroup );
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						}

					}

					if ( node.camera !== undefined ) {

						var camera = dependencies.cameras[ node.camera ];

						_node.add( camera );

					}

					if ( node.extensions
2301 2302
							 && node.extensions[ EXTENSIONS.KHR_LIGHTS ]
							 && node.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
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						var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
						_node.add( lights[ node.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
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					}

					return _node;

				} );

			} );

		} );

	};

	GLTFParser.prototype.loadScenes = function () {

		var json = this.json;
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		var extensions = this.extensions;
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		// scene node hierachy builder

		function buildNodeHierachy( nodeId, parentObject, allNodes ) {

			var _node = allNodes[ nodeId ];
			parentObject.add( _node );

			var node = json.nodes[ nodeId ];

			if ( node.children ) {

				var children = node.children;

				for ( var i = 0, l = children.length; i < l; i ++ ) {

					var child = children[ i ];
					buildNodeHierachy( child, _node, allNodes );

				}

			}

		}

		return this._withDependencies( [

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			'nodes'
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		] ).then( function ( dependencies ) {

			return _each( json.scenes, function ( scene ) {

				var _scene = new THREE.Scene();
				if ( scene.name !== undefined ) _scene.name = scene.name;

				if ( scene.extras ) _scene.userData = scene.extras;

				var nodes = scene.nodes || [];

				for ( var i = 0, l = nodes.length; i < l; i ++ ) {

					var nodeId = nodes[ i ];
					buildNodeHierachy( nodeId, _scene, dependencies.nodes );

				}

				_scene.traverse( function ( child ) {

2372
					// for Specular-Glossiness.
2373
					if ( child.material && child.material.isGLTFSpecularGlossinessMaterial ) {
2374

2375
						child.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
2376 2377 2378

					}

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				} );

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				// Ambient lighting, if present, is always attached to the scene root.
				if ( scene.extensions
							 && scene.extensions[ EXTENSIONS.KHR_LIGHTS ]
							 && scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {

					var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
					_scene.add( lights[ scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );

				}

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				return _scene;

			} );

		} );

	};

2399
	return GLTFLoader;
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} )();