Object3D.html 17.2 KB
Newer Older
1 2 3
<!DOCTYPE html>
<html lang="en">
	<head>
M
Mr.doob 已提交
4
		<meta charset="utf-8" />
M
Mr.doob 已提交
5
		<base href="../../../" />
M
Mr.doob 已提交
6 7
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
8 9 10 11
	</head>
	<body>
		<h1>[name]</h1>

12
		<p class="desc">
L
Lewy Blue 已提交
13
			This is the base class for most objects in three.js and provides a set of properties and methods
L
looeee 已提交
14 15 16 17
			for manipulating objects in 3D space.<br /><br />

			Note that this can be used for grouping objects via the [page:.add]( object ) method
			which adds the object as a child, however it is better to use [page:Group] for this.
18
		</p>
19 20 21 22


		<h2>Constructor</h2>

C
cjshannon 已提交
23

24
		<h3>[name]()</h3>
25
		<p>
G
Greg Tatum 已提交
26
		The constructor takes no arguments.
27
		</p>
28 29 30 31


		<h2>Properties</h2>

M
Mugen87 已提交
32 33 34
		<h3>[property:AnimationClip animations]</h3>
		<p>Array with object's animation clips.</p>

L
looeee 已提交
35
		<h3>[property:Boolean castShadow]</h3>
36
		<p>Whether the object gets rendered into shadow map. Default is *false*.</p>
37

L
looeee 已提交
38
		<h3>[property:Object3D children]</h3>
39
		<p>Array with object's children. See [page:Group] for info on manually grouping objects.</p>
40

41 42 43 44 45 46 47 48 49 50
		<h3>[property:Material customDepthMaterial]</h3>
		<p>
		Custom depth material to be used when rendering to the depth map. Can only be used in context of meshes.
		When shadow-casting with a [page:DirectionalLight] or [page:SpotLight], if you are (a) modifying vertex positions in the vertex shader,
		(b) using a displacement map, (c) using an alpha map with alphaTest, or (d) using a transparent texture with alphaTest,
		you must specify a customDepthMaterial for proper shadows. Default is *undefined*.
		</p>

		<h3>[property:Material customDistanceMaterial]</h3>
		<p>
51
		Same as [page:.customDepthMaterial customDepthMaterial], but used with [page:PointLight]. Default is *undefined*.
52 53
		</p>

L
looeee 已提交
54
		<h3>[property:Boolean frustumCulled]</h3>
55
		<p>
L
looeee 已提交
56
		When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object.
57
		Otherwise the object gets rendered every frame even if it isn't visible. Default is *true*.
58
		</p>
M
Mr.doob 已提交
59

L
looeee 已提交
60
		<h3>[property:Integer id]</h3>
61
		<p>readonly – Unique number for this object instance.</p>
M
Mr.doob 已提交
62

L
looeee 已提交
63
		<h3>[property:Layers layers]</h3>
64
		<p>
L
looeee 已提交
65
		The layer membership of the object. The object is only visible if it has at least one
66 67
		layer in common with the [page:Camera] in use. This property can also be used to filter out
		unwanted objects in ray-intersection tests when using [page:Raycaster].
68
		</p>
69

L
looeee 已提交
70
		<h3>[property:Matrix4 matrix]</h3>
71
		<p>The local transform matrix.</p>
72

L
looeee 已提交
73
		<h3>[property:Boolean matrixAutoUpdate]</h3>
74
		<p>
L
looeee 已提交
75
		When this is set, it calculates the matrix of position, (rotation or quaternion) and
76
		scale every frame and also recalculates the matrixWorld property. Default is [page:Object3D.DefaultMatrixAutoUpdate] (true).
77
		</p>
78

L
looeee 已提交
79
		<h3>[property:Matrix4 matrixWorld]</h3>
80
		<p>
J
Jing Ma 已提交
81
		The global transform of the object. If the Object3D has no parent, then it's identical to
L
looeee 已提交
82
		the local transform [page:.matrix].
83
		</p>
84

L
looeee 已提交
85
		<h3>[property:Boolean matrixWorldNeedsUpdate]</h3>
86
		<p>
L
looeee 已提交
87 88
		When this is set, it calculates the matrixWorld in that frame and resets this property
		 to false. Default is *false*.
89
		</p>
90

L
looeee 已提交
91
		<h3>[property:Matrix4 modelViewMatrix]</h3>
92
		<p>This is passed to the shader and used to calculate the position of the object.</p>
93

L
looeee 已提交
94
		<h3>[property:String name]</h3>
95
		<p>Optional name of the object (doesn't need to be unique). Default is an empty string.</p>
L
looeee 已提交
96 97

		<h3>[property:Matrix3 normalMatrix]</h3>
98
		<p>
99 100 101 102 103
		This is passed to the shader and used to calculate lighting for the object. It is the transpose of the inverse of the upper left 3x3 sub-matrix of this object's modelViewMatrix.<br /><br />

		The reason for this special matrix is that simply using the modelViewMatrix could result in a non-unit length of normals (on scaling) or in a non-perpendicular direction (on non-uniform scaling).<br /><br />

		On the other hand the translation part of the modelViewMatrix is not relevant for the calculation of normals. Thus a Matrix3 is sufficient.
104
		</p>
L
looeee 已提交
105

106
		<h3>[property:Function onAfterRender]</h3>
107
		<p>
L
looeee 已提交
108 109 110
		An optional callback that is executed immediately after the Object3D is rendered.
		This function is called with the following parameters: renderer, scene, camera, geometry,
		material, group.
111
		</p>
L
looeee 已提交
112

113
		<h3>[property:Function onBeforeRender]</h3>
114
		<p>
L
looeee 已提交
115 116 117
		An optional callback that is executed immediately before the Object3D is rendered.
		This function is called with the following parameters: renderer, scene, camera, geometry,
		material, group.
118
		</p>
119

L
looeee 已提交
120
		<h3>[property:Object3D parent]</h3>
121 122
		<p>Object's parent in the [link:https://en.wikipedia.org/wiki/Scene_graph scene graph]. An object can have at most
		one parent.</p>
L
looeee 已提交
123 124

		<h3>[property:Vector3 position]</h3>
125
		<p>A [page:Vector3] representing the object's local position. Default is (0, 0, 0).</p>
L
looeee 已提交
126 127

		<h3>[property:Quaternion quaternion]</h3>
128
		<p>Object's local rotation as a [page:Quaternion Quaternion].</p>
L
looeee 已提交
129

130
		<h3>[property:Boolean receiveShadow]</h3>
131
		<p>Whether the material receives shadows. Default is *false*.</p>
132

L
looeee 已提交
133
		<h3>[property:Number renderOrder]</h3>
134
		<p>
L
looeee 已提交
135
		This value allows the default rendering order of [link:https://en.wikipedia.org/wiki/Scene_graph scene graph]
136 137
		objects to be overridden although opaque and transparent objects remain sorted independently. When this property
		is set for an instance of [page:Group Group], all descendants objects will be sorted and rendered together.
L
looeee 已提交
138
		Sorting is from lowest to highest renderOrder. Default value is *0*.
139
		</p>
140

L
looeee 已提交
141
		<h3>[property:Euler rotation]</h3>
142
		<p>
L
looeee 已提交
143
		Object's local rotation (see [link:https://en.wikipedia.org/wiki/Euler_angles Euler angles]), in radians.
144
		</p>
145

L
looeee 已提交
146
		<h3>[property:Vector3 scale]</h3>
147 148 149
		<p>
		The object's local scale. Default is [page:Vector3]( 1, 1, 1 ).
		</p>
150

L
looeee 已提交
151
		<h3>[property:Vector3 up]</h3>
152
		<p>
L
Lewy Blue 已提交
153 154
		This is used by the [page:.lookAt lookAt] method, for example, to determine the orientation of the result.<br />
		Default is [page:Object3D.DefaultUp] - that is, ( 0, 1, 0 ).
155
		</p>
L
looeee 已提交
156

157
		<h3>[property:Object userData]</h3>
158
		<p>
J
Jing Ma 已提交
159
		An object that can be used to store custom data about the Object3D. It should not hold
L
looeee 已提交
160
		references to functions as these will not be cloned.
161
		</p>
C
cjshannon 已提交
162

L
looeee 已提交
163
		<h3>[property:String uuid]</h3>
164
		<p>
L
looeee 已提交
165 166
		[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance.
		This gets automatically assigned, so this shouldn't be edited.
167
		</p>
168

L
looeee 已提交
169
		<h3>[property:Boolean visible]</h3>
170
		<p>Object gets rendered if *true*. Default is *true*.</p>
L
looeee 已提交
171 172 173



174

175
		<h2>Static Properties</h2>
176
		<p>
177 178 179 180 181
			Static properties and methods are defined per class rather than per instance of that class.
			This means that changing [page:Object3D.DefaultUp] or [page:Object3D.DefaultMatrixAutoUpdate]
			will change the values of [page:.up up] and [page:.matrixAutoUpdate matrixAutoUpdate] for
			<em>every</em>	instance of Object3D (or derived classes)	created after the change has
			been made (already created Object3Ds will not be affected).
182
		</p>
183 184

		<h3>[property:Vector3 DefaultUp]</h3>
185
		<p>
186 187
			The default [page:.up up] direction for objects, also used as the default position for [page:DirectionalLight],
			[page:HemisphereLight] and [page:Spotlight] (which creates lights shining from the top down).<br />
J
Jing Ma 已提交
188
			Set to ( 0, 1, 0 ) by default.
189
		</p>
190

191
		<h3>[property:Boolean DefaultMatrixAutoUpdate]</h3>
192
		<p>
J
Jing Ma 已提交
193
			The default setting for [page:.matrixAutoUpdate matrixAutoUpdate] for newly created Object3Ds.<br />
C
cjshannon 已提交
194

195
		</p>
A
aardgoose 已提交
196

197

198
		<h2>Methods</h2>
199

G
Greg Tatum 已提交
200
		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
201

202
		<h3>[method:this add]( [param:Object3D object], ... )</h3>
203
		<p>
204
		Adds *object* as child of this object. An arbitrary number of objects may be added. Any current parent on an
205
		object passed in here will be removed, since an object can have at most one parent.<br /><br />
206

L
looeee 已提交
207
		See [page:Group] for info on manually grouping objects.
208
		</p>
209

210
		<h3>[method:null applyMatrix4]( [param:Matrix4 matrix] )</h3>
211
		<p>Applies the matrix transform to the object and updates the object's position, rotation and scale.</p>
W
WestLangley 已提交
212

213
		<h3>[method:this applyQuaternion]( [param:Quaternion quaternion] )</h3>
214
		<p>Applies the rotation represented by the quaternion to the object.</p>
L
looeee 已提交
215

W
WestLangley 已提交
216 217 218
		<h3>[method:this attach]( [param:Object3D object] )</h3>
		<p>Adds *object* as a child of this, while maintaining the object's world transform.</p>

219
		<h3>[method:Object3D clone]( [param:Boolean recursive] )</h3>
220
		<p>
L
looeee 已提交
221 222
		recursive -- if true, descendants of the object are also cloned. Default is true.<br /><br />

J
Jing Ma 已提交
223
		Returns a clone of this object and optionally all descendants.
224
		</p>
L
looeee 已提交
225

226
		<h3>[method:this copy]( [param:Object3D object], [param:Boolean recursive] )</h3>
227
		<p>
L
looeee 已提交
228 229 230
		recursive -- if true, descendants of the object are also copied. Default is true.<br /><br />

		Copy the given object into this object.
231

M
Mr.doob 已提交
232
		Note: event listeners and user-defined callbacks ([page:.onAfterRender] and [page:.onBeforeRender]) are not copied.
233
		</p>
234

235
		<h3>[method:Object3D getObjectById]( [param:Integer id] )</h3>
236
		<p>
L
looeee 已提交
237 238
		id -- Unique number of the object instance<br /><br />

U
unknown 已提交
239
		Searches through an object and its children, starting with the object itself, and returns the first with a matching id.<br />
L
looeee 已提交
240
		Note that ids are assigned in chronological order: 1, 2, 3, ..., incrementing by one for each new object.
241
		</p>
L
looeee 已提交
242

243
		<h3>[method:Object3D getObjectByName]( [param:String name] )</h3>
244
		<p>
J
Jing Ma 已提交
245
		name -- String to match to the children's Object3D.name property. <br /><br />
L
looeee 已提交
246

U
unknown 已提交
247
		Searches through an object and its children, starting with the object itself, and returns the first with a matching name.<br />
248
		Note that for most objects the name is an empty string by default. You will
L
looeee 已提交
249
		have to set it manually to make use of this method.
250
		</p>
251

252
		<h3>[method:Object3D getObjectByProperty]( [param:String name], [param:Float value] )</h3>
253
		<p>
L
looeee 已提交
254 255 256
		name -- the property name to search for. <br />
		value -- value of the given property. <br /><br />

U
unknown 已提交
257
		Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.
258
		</p>
L
looeee 已提交
259

M
Mr.doob 已提交
260
		<h3>[method:Vector3 getWorldPosition]( [param:Vector3 target] )</h3>
261
		<p>
W
WestLangley 已提交
262
		[page:Vector3 target] — the result will be copied into this Vector3. <br /><br />
L
looeee 已提交
263 264

		Returns a vector representing the position of the object in world space.
265
		</p>
266

M
Mr.doob 已提交
267
		<h3>[method:Quaternion getWorldQuaternion]( [param:Quaternion target] )</h3>
268
		<p>
W
WestLangley 已提交
269
		[page:Quaternion target] — the result will be copied into this Quaternion. <br /><br />
L
looeee 已提交
270 271

		Returns a quaternion representing the rotation of the object in world space.
272
		</p>
L
looeee 已提交
273

M
Mr.doob 已提交
274
		<h3>[method:Vector3 getWorldScale]( [param:Vector3 target] )</h3>
275
		<p>
W
WestLangley 已提交
276
		[page:Vector3 target] — the result will be copied into this Vector3. <br /><br />
L
looeee 已提交
277 278

		Returns a vector of the scaling factors applied to the object for each axis in world space.
279
		</p>
L
looeee 已提交
280

M
Mr.doob 已提交
281
		<h3>[method:Vector3 getWorldDirection]( [param:Vector3 target] )</h3>
282
		<p>
W
WestLangley 已提交
283
		[page:Vector3 target] — the result will be copied into this Vector3. <br /><br />
L
looeee 已提交
284 285

		Returns a vector representing the direction of object's positive z-axis in world space.
286
		</p>
287

L
looeee 已提交
288

289
		<h3>[method:Vector3 localToWorld]( [param:Vector3 vector] )</h3>
290
		<p>
W
WestLangley 已提交
291
		vector - A vector representing a position in this object's local space.<br /><br />
292

W
WestLangley 已提交
293
		Converts the vector from this object's local space to world space.
294
		</p>
295

L
linbingquan 已提交
296
		<h3>[method:null lookAt]( [param:Vector3 vector] )<br />
297
		[method:null lookAt]( [param:Float x], [param:Float y], [param:Float z] )</h3>
298
		<p>
L
looeee 已提交
299
		vector - A vector representing a position in world space.<br /><br />
W
WestLangley 已提交
300 301 302 303
		Optionally, the [page:.x x], [page:.y y] and [page:.z z] components of the world space position.<br /><br />

		Rotates the object to face a point in world space.<br /><br />

W
WestLangley 已提交
304
		This method does not support objects having non-uniformly-scaled parent(s).
305
		</p>
L
looeee 已提交
306

307
		<h3>[method:Array raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
308
		<p>
L
looeee 已提交
309 310 311
		Abstract (empty) method to get intersections between a casted ray and this object.
		Subclasses such as [page:Mesh], [page:Line], and [page:Points] implement this method in order
		to use raycasting.
312
		</p>
313

314
		<h3>[method:this remove]( [param:Object3D object], ... )</h3>
315
		<p>
316
		Removes *object* as child of this object. An arbitrary number of objects may be removed.
317
		</p>
318

M
Mr.doob 已提交
319
		<h3>[method:this clear]()</h3>
M
Mugen87 已提交
320 321 322 323
		<p>
		Removes all child objects.
		</p>

324
		<h3>[method:this rotateOnAxis]( [param:Vector3 axis], [param:Float angle] )</h3>
325
		<p>
L
looeee 已提交
326 327
		axis -- A normalized vector in object space. <br />
		angle -- The angle in radians.<br /><br />
328

L
looeee 已提交
329
		Rotate an object along an axis in object space. The axis is assumed to be normalized.
330
		</p>
331

332
		<h3>[method:this rotateOnWorldAxis]( [param:Vector3 axis], [param:Float angle] )</h3>
333
		<p>
334 335 336 337 338
		axis -- A normalized vector in world space. <br />
		angle -- The angle in radians.<br /><br />

		Rotate an object along an axis in world space. The axis is assumed to be normalized.
		Method Assumes no rotated parent.
339
		</p>
340

341
		<h3>[method:this rotateX]( [param:Float rad] )</h3>
342
		<p>
L
looeee 已提交
343
		rad - the angle to rotate in radians.<br /><br />
344

L
looeee 已提交
345
		Rotates the object around x axis in local space.
346
		</p>
347

348
		<h3>[method:this rotateY]( [param:Float rad] )</h3>
349
		<p>
L
looeee 已提交
350
		rad - the angle to rotate in radians.<br /><br />
351

L
looeee 已提交
352
		Rotates the object around y axis in local space.
353
		</p>
354

355
		<h3>[method:this rotateZ]( [param:Float rad] )</h3>
356
		<p>
L
looeee 已提交
357
		rad - the angle to rotate in radians.<br /><br />
C
cjshannon 已提交
358

L
looeee 已提交
359
		Rotates the object around z axis in local space.
360
		</p>
361

362
		<h3>[method:null setRotationFromAxisAngle]( [param:Vector3 axis], [param:Float angle] )</h3>
363
		<p>
L
looeee 已提交
364 365
			axis -- A normalized vector in object space. <br />
			angle -- angle in radians<br /><br />
366

L
looeee 已提交
367 368
			Calls [page:Quaternion.setFromAxisAngle setFromAxisAngle]( [page:Float axis], [page:Float angle] )
			on the [page:.quaternion].
369
		</p>
370

371
		<h3>[method:null setRotationFromEuler]( [param:Euler euler] )</h3>
372
		<p>
L
looeee 已提交
373
			euler -- Euler angle specifying rotation amount.<br />
374

L
looeee 已提交
375 376
			Calls [page:Quaternion.setRotationFromEuler setRotationFromEuler]( [page:Euler euler])
			on the [page:.quaternion].
377
		</p>
L
looeee 已提交
378

379
		<h3>[method:null setRotationFromMatrix]( [param:Matrix4 m] )</h3>
380
		<p>
L
looeee 已提交
381 382 383 384 385 386
			m -- rotate the quaternion by the rotation component of the matrix.<br />

			Calls [page:Quaternion.setFromRotationMatrix setFromRotationMatrix]( [page:Matrix4 m])
			on the [page:.quaternion].<br /><br />

			Note that this assumes that the upper 3x3 of m is a pure rotation matrix (i.e, unscaled).
387
		</p>
388

389
		<h3>[method:null setRotationFromQuaternion]( [param:Quaternion q] )</h3>
390
		<p>
L
looeee 已提交
391 392 393
			q -- normalized Quaternion.<br /><br />

			Copy the given quaternion into [page:.quaternion].
394
		</p>
L
looeee 已提交
395

G
gonnavis 已提交
396
		<h3>[method:Object toJSON]( [param:Object meta] )</h3>
397
		<p>
398 399
		meta -- object containing metadata such as materials, textures or images for the object.<br />
		Convert the object to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
400
		</p>
401

402
		<h3>[method:this translateOnAxis]( [param:Vector3 axis], [param:Float distance] )</h3>
403
		<p>
G
Greg Tatum 已提交
404
		axis -- A normalized vector in object space.<br />
L
looeee 已提交
405 406 407
		distance -- The distance to translate.<br /><br />

		Translate an object by distance along an axis in object space. The axis is assumed to be normalized.
408
		</p>
L
looeee 已提交
409

410
		<h3>[method:this translateX]( [param:Float distance] )</h3>
H
haolly 已提交
411
		<p>Translates object along x axis in object space by *distance* units.</p>
L
looeee 已提交
412

413
		<h3>[method:this translateY]( [param:Float distance] )</h3>
H
haolly 已提交
414
		<p>Translates object along y axis in object space by *distance* units.</p>
L
looeee 已提交
415

416
		<h3>[method:this translateZ]( [param:Float distance] )</h3>
H
haolly 已提交
417
		<p>Translates object along z axis in object space by *distance* units.</p>
L
looeee 已提交
418

419
		<h3>[method:null traverse]( [param:Function callback] )</h3>
420
		<p>
L
looeee 已提交
421 422
		callback - A function with as first argument an object3D object.<br /><br />

M
Mr.doob 已提交
423 424
		Executes the callback on this object and all descendants.<br/>
		Note: Modifying the scene graph inside the callback is discouraged.
425
		</p>
426

427
		<h3>[method:null traverseVisible]( [param:Function callback] )</h3>
428
		<p>
L
looeee 已提交
429 430 431
		callback - A function with as first argument an object3D object.<br /><br />

		Like traverse, but the callback will only be executed for visible objects.
M
Mr.doob 已提交
432 433
		Descendants of invisible objects are not traversed.<br/>
		Note: Modifying the scene graph inside the callback is discouraged.
434
		</p>
L
looeee 已提交
435

436
		<h3>[method:null traverseAncestors]( [param:Function callback] )</h3>
437
		<p>
L
looeee 已提交
438 439
		callback - A function with as first argument an object3D object.<br /><br />

M
Mr.doob 已提交
440 441
		Executes the callback on all ancestors.<br/>
		Note: Modifying the scene graph inside the callback is discouraged.
442
		</p>
C
cjshannon 已提交
443

L
looeee 已提交
444
		<h3>[method:null updateMatrix]()</h3>
445
		<p>Updates the local transform.</p>
L
looeee 已提交
446

447
		<h3>[method:null updateMatrixWorld]( [param:Boolean force] )</h3>
G
Guilherme Avila 已提交
448
		<p>Updates the global transform of the object and its descendants.</p>
L
looeee 已提交
449

450 451
		<h3>[method:null updateWorldMatrix]( [param:Boolean updateParents], [param:Boolean updateChildren] )</h3>
		<p>
452 453
		updateParents - recursively updates global transform of ancestors.<br />
		updateChildren - recursively updates global transform of descendants.<br /><br />
454

455
		Updates the global transform of the object.
456
		</p>
L
looeee 已提交
457

458
		<h3>[method:Vector3 worldToLocal]( [param:Vector3 vector] )</h3>
459
		<p>
W
WestLangley 已提交
460
		vector - A vector representing a position in world space.<br /><br />
L
looeee 已提交
461

W
WestLangley 已提交
462
		Converts the vector from world space to this object's local space.
463
		</p>
464

465 466
		<h2>Source</h2>

M
Mugen87 已提交
467 468 469
		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
470 471
	</body>
</html>