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51f3c18e
编写于
9月 17, 2014
作者:
M
Mr.doob
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电子邮件补丁
差异文件
Docs: Invisibles clean up. Started using Atom...
上级
4612dbb1
变更
8
隐藏空白更改
内联
并排
Showing
8 changed file
with
41 addition
and
41 deletion
+41
-41
docs/api/core/Object3D.html
docs/api/core/Object3D.html
+12
-12
docs/api/objects/Bone.html
docs/api/objects/Bone.html
+3
-3
docs/api/objects/LOD.html
docs/api/objects/LOD.html
+1
-1
docs/api/objects/Line.html
docs/api/objects/Line.html
+2
-2
docs/api/objects/MorphAnimMesh.html
docs/api/objects/MorphAnimMesh.html
+10
-10
docs/api/objects/PointCloud.html
docs/api/objects/PointCloud.html
+6
-6
docs/api/objects/SkinnedMesh.html
docs/api/objects/SkinnedMesh.html
+5
-5
docs/api/objects/Sprite.html
docs/api/objects/Sprite.html
+2
-2
未找到文件。
docs/api/core/Object3D.html
浏览文件 @
51f3c18e
...
...
@@ -27,10 +27,10 @@
<div>
Identifier of this object instance.
</div>
<h3>
.[page:String uuid]
</h3>
<div>
[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance.
[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance.
This gets automatically assigned, so this shouldn't be edited.
</div>
...
...
@@ -132,18 +132,18 @@
<h3>
.[page:object userData]
</h3>
<div>
An object that can be used to store custom data about the Object3d. It should not hold references to functions as these will not be cloned.
</div>
</div>
<h3>
.[page:Matrix4 matrixWorld]
</h3>
<div>
The global transform of the object. If the Object3d has no parent, then it's identical to the local transform.
</div>
</div>
<h2>
Methods
</h2>
<h3>
[page:EventDispatcher EventDispatcher] methods are available on this class.
</h3>
<h3>
.applyMatrix( [page:Matrix4 matrix])
</h3>
<div>
matrix - matrix
...
...
@@ -151,7 +151,7 @@
<div>
This updates the position, rotation and scale with the matrix.
</div>
<h3>
.translateX( [page:Float distance] )
</h3>
<div>
distance - Distance.
<br
/>
...
...
@@ -175,7 +175,7 @@
<div>
Translates object along z axis by distance.
</div>
<h3>
.localToWorld( [page:Vector3 vector] )
</h3>
<div>
vector - A local vector.
<br
/>
...
...
@@ -221,7 +221,7 @@
callback - An Function with as first argument an object3D object.
<br
/>
</div>
<div>
Executes the callback on this object and all descendants.
Executes the callback on this object and all descendants.
</div>
<h3>
.updateMatrix()
</h3>
...
...
@@ -257,7 +257,7 @@
<div>
Searches through the object's children and returns the first with a matching id, optionally recursive.
</div>
<h3>
.translateOnAxis([page:Vector3 axis], [page:Float distance]) [page:Object3D]
</h3>
<div>
axis -- A normalized vector in object space.
<br
/>
...
...
@@ -266,7 +266,7 @@
<div>
Translate an object by distance along an axis in object space. The axis is assumed to be normalized.
</div>
<h3>
.rotateOnAxis([page:Vector3 axis], [page:Float angle]) [page:Object3D]
</h3>
<div>
axis -- A normalized vector in object space.
<br
/>
...
...
docs/api/objects/Bone.html
浏览文件 @
51f3c18e
...
...
@@ -30,12 +30,12 @@
<h3>
.[page:Matrix4 skinMatrix]
</h3>
<div>
The matrix of the bone.
</div>
</div>
<h3>
.[page:SkinnedMesh skin]
</h3>
<div>
The skin that contains this bone.
</div>
The skin that contains this bone.
</div>
<h2>
Methods
</h2>
...
...
docs/api/objects/LOD.html
浏览文件 @
51f3c18e
...
...
@@ -30,7 +30,7 @@
<h3>
.[page:array objects]
</h3>
<div>
todo
</div>
</div>
<h2>
Methods
</h2>
...
...
docs/api/objects/Line.html
浏览文件 @
51f3c18e
...
...
@@ -20,7 +20,7 @@
<code>
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( -10, 0, 0 ),
...
...
@@ -32,7 +32,7 @@
scene.add( line );
</code>
<h2>
Constructor
</h2>
...
...
docs/api/objects/MorphAnimMesh.html
浏览文件 @
51f3c18e
...
...
@@ -35,52 +35,52 @@
<h3>
.[page:boolean directionBackwards]
</h3>
<div>
todo
</div>
</div>
<h3>
.[page:number direction]
</h3>
<div>
todo
</div>
</div>
<h3>
.[page:number endKeyframe]
</h3>
<div>
todo
</div>
</div>
<h3>
.[page:boolean mirroredLoop]
</h3>
<div>
todo
</div>
</div>
<h3>
.[page:number startKeyframe]
</h3>
<div>
todo
</div>
</div>
<h3>
.[page:number lastKeyframe]
</h3>
<div>
todo
</div>
</div>
<h3>
.[page:number length]
</h3>
<div>
todo
</div>
</div>
<h3>
.[page:number time]
</h3>
<div>
todo
</div>
</div>
<h3>
.[page:number duration]
</h3>
<div>
todo
</div>
</div>
<h3>
.[page:number currentKeyframe]
</h3>
<div>
todo
</div>
</div>
<h2>
Methods
</h2>
...
...
docs/api/objects/PointCloud.html
浏览文件 @
51f3c18e
...
...
@@ -15,7 +15,7 @@
<h2>
Constructor
</h2>
<h3>
[name]( [page:Geometry geometry], [page:Material material] )
</h3>
...
...
@@ -36,16 +36,16 @@
<h3>
.[page:boolean sortParticles]
</h3>
<div>
When set, then the particles should be depth sorted (from far to near), based on camera, in the renderer every frame.
</div>
When set, then the particles should be depth sorted (from far to near), based on camera, in the renderer every frame.
</div>
<h2>
Methods
</h2>
<h3>
.clone()
</h3>
<div>
This creates a clone of the particle system.
</div>
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
...
...
docs/api/objects/SkinnedMesh.html
浏览文件 @
51f3c18e
...
...
@@ -24,7 +24,7 @@
useVertexTexture -- Defines wether a vertex texture can be used (optional).
</div>
<div>
This Creates a new instance of skinnedMesh.
This Creates a new instance of skinnedMesh.
</div>
...
...
@@ -35,22 +35,22 @@
<h3>
.[page:array bones]
</h3>
<div>
This contains the array of bones for this mesh. These should be set in the constructor.
</div>
</div>
<h3>
.[page:Matrix4 identityMatrix]
</h3>
<div>
This is an identityMatrix to calculate the bones matrices from.
</div>
</div>
<h3>
.[page:boolean useVertexTexture]
</h3>
<div>
The boolean defines whether a vertex texture is used to calculate the bones. This boolean shouldn't be changed after constructor.
</div>
</div>
<h3>
.[page:array boneMatrices]
</h3>
<div>
This array of matrices contains the matrices of the bones. These get calculated in the constructor.
</div>
</div>
<h2>
Methods
</h2>
...
...
docs/api/objects/Sprite.html
浏览文件 @
51f3c18e
...
...
@@ -14,7 +14,7 @@
<div
class=
"desc"
>
A sprite is a plane in an 3d scene which faces always towards the camera.
</div>
<h2>
Example
</h2>
<code>
var map = THREE.ImageUtils.loadTexture( "sprite.png" );
var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
...
...
@@ -39,7 +39,7 @@
<h3>
.[page:SpriteMaterial material]
</h3>
<div>
An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
</div>
</div>
-
<h2>
Methods
</h2>
...
...
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