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082cbcb3
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three.js
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082cbcb3
编写于
1月 06, 2019
作者:
A
aardgoose
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电子邮件补丁
差异文件
fix Object3D method return types etc.
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cc7deb94
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1
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docs/api/en/core/Object3D.html
docs/api/en/core/Object3D.html
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docs/api/en/core/Object3D.html
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082cbcb3
...
...
@@ -107,14 +107,14 @@
On the other hand the translation part of the modelViewMatrix is not relevant for the calculation of normals. Thus a Matrix3 is sufficient.
</p>
<h3>
[property:
f
unction onAfterRender]
</h3>
<h3>
[property:
F
unction onAfterRender]
</h3>
<p>
An optional callback that is executed immediately after the Object3D is rendered.
This function is called with the following parameters: renderer, scene, camera, geometry,
material, group.
</p>
<h3>
[property:
f
unction onBeforeRender]
</h3>
<h3>
[property:
F
unction onBeforeRender]
</h3>
<p>
An optional callback that is executed immediately before the Object3D is rendered.
This function is called with the following parameters: renderer, scene, camera, geometry,
...
...
@@ -158,7 +158,7 @@
Default is [page:Object3D.DefaultUp] - that is, ( 0, 1, 0 ).
</p>
<h3>
[property:
o
bject userData]
</h3>
<h3>
[property:
O
bject userData]
</h3>
<p>
An object that can be used to store custom data about the Object3D. It should not hold
references to functions as these will not be cloned.
...
...
@@ -203,7 +203,7 @@
<h3>
[page:EventDispatcher EventDispatcher] methods are available on this class.
</h3>
<h3>
[method:
null
add]( [param:Object3D object], ... )
</h3>
<h3>
[method:
this
add]( [param:Object3D object], ... )
</h3>
<p>
Adds *object* as child of this object. An arbitrary number of objects may be added. Any current parent on an
object passed in here will be removed, since an object can have at most one parent.
<br
/><br
/>
...
...
@@ -214,7 +214,7 @@
<h3>
[method:null applyMatrix]( [param:Matrix4 matrix] )
</h3>
<p>
Applies the matrix transform to the object and updates the object's position, rotation and scale.
</p>
<h3>
[method:
Object3D
applyQuaternion]( [param:Quaternion quaternion] )
</h3>
<h3>
[method:
this
applyQuaternion]( [param:Quaternion quaternion] )
</h3>
<p>
Applies the rotation represented by the quaternion to the object.
</p>
<h3>
[method:Object3D clone]( [param:Boolean recursive] )
</h3>
...
...
@@ -310,7 +310,7 @@
to use raycasting.
</p>
<h3>
[method:
null
remove]( [param:Object3D object], ... )
</h3>
<h3>
[method:
this
remove]( [param:Object3D object], ... )
</h3>
<p>
Removes *object* as child of this object. An arbitrary number of objects may be removed.
</p>
...
...
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