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b2363c60
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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b2363c60
编写于
9月 05, 2017
作者:
W
WestLangley
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差异文件
Support Object3D.lookAt( x, y, z )
上级
40181fb3
变更
3
隐藏空白更改
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Showing
3 changed file
with
20 addition
and
11 deletion
+20
-11
docs/api/cameras/Camera.html
docs/api/cameras/Camera.html
+0
-8
docs/api/core/Object3D.html
docs/api/core/Object3D.html
+8
-2
src/core/Object3D.js
src/core/Object3D.js
+12
-1
未找到文件。
docs/api/cameras/Camera.html
浏览文件 @
b2363c60
...
...
@@ -80,14 +80,6 @@
(which can be reused in this way), otherwise a new vector will be created.
</div>
<h3>
[method:null lookAt]( [page:Vector3 target] )
</h3>
<div>
target — position in 3D space for the camera to point towards
<br
/><br
/>
This makes the camera look at the vector position in the global space as long as
the parent of this camera is the scene or at position (0,0,0).
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
...
...
docs/api/core/Object3D.html
浏览文件 @
b2363c60
...
...
@@ -287,11 +287,17 @@
Converts the vector from local space to world space.
</div>
<h3>
[method:null lookAt]( [page:Vector3 vector] )
</h3>
<h3>
[method:null lookAt]( [page:Vector3 vector] )
</br>
[method:null lookAt]( [page:Float x], [page:Float y], [page:Float z] )
</h3>
<div>
vector - A vector representing a position in world space.
<br
/><br
/>
Optionally, the [page:.x x], [page:.y y] and [page:.z z] components of the world space position.
<br
/><br
/>
Rotates the object to face a point in world space.
<br
/><br
/>
This method does not support objects with rotated and/or translated parent(s).
</div>
Rotates the object to face a point in world space.
</div>
<h3>
[method:Array raycast]( [page:Raycaster raycaster], [page:Array intersects] )
</h3>
...
...
src/core/Object3D.js
浏览文件 @
b2363c60
...
...
@@ -283,8 +283,19 @@ Object.assign( Object3D.prototype, EventDispatcher.prototype, {
// This method does not support objects with rotated and/or translated parent(s)
var
m1
=
new
Matrix4
();
var
vector
=
new
Vector3
();
return
function
lookAt
(
vector
)
{
return
function
lookAt
(
x
,
y
,
z
)
{
if
(
x
.
isVector3
)
{
vector
.
copy
(
x
);
}
else
{
vector
.
set
(
x
,
y
,
z
);
}
if
(
this
.
isCamera
)
{
...
...
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