- 25 4月, 2016 2 次提交
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由 jsalling 提交于
These were aimed at preventing the internals header from declaring a prototype for 'int UNITY_OUTPUT_CHAR(int);'. The second part fixed an omitted declaration in the tests caused by the first commit. Will replace the default behavior & add an option for this in next commit
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由 jsalling 提交于
Prevent changes in core Unity from silently breaking Fixture
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- 15 4月, 2016 1 次提交
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由 Mark VanderVoord 提交于
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- 13 4月, 2016 4 次提交
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由 Mark VanderVoord 提交于
Fix #182, remove redundant function declarations (Thanks xor-gate!)
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由 Jerry Jacobs 提交于
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由 Jerry Jacobs 提交于
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由 Jerry Jacobs 提交于
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- 03 3月, 2016 3 次提交
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由 Mark VanderVoord 提交于
Fix unreachable code in Unity on fully covered switch statements
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由 jsalling 提交于
Revert the previous commit. Add tests for extended enum cases. Fix crash due to accessing 'trait_names' array out of bounds. Adding an extra invalid value to the end of an enum causes '-Wswitch' flag to warn unless there is a switch default case - also enabled by '-Wall'.
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由 jsalling 提交于
The clang compiler warns here with -Wunreachable-code The enum's switch statement covers all cases, so default is unused Leave the break in the code as a comment, to be more clear The history is this default case was added in f6bb7162 - compiler warning. Then the break was added in c6dc96f3.
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- 02 3月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Add Makefile with coverage target for Unity
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由 jsalling 提交于
Unity is at 92% coverage now Run 'make -s' to see coverage information for unity.c Run 'make uncovered' to get missing lines output
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- 01 3月, 2016 5 次提交
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由 Mark VanderVoord 提交于
100% code coverage for Unity Fixture
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由 jsalling 提交于
Add tests for uncovered lines
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由 jsalling 提交于
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由 Mark VanderVoord 提交于
Fix C89 warnings about variables at top of scope, enums, variadic macros
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由 Mark VanderVoord 提交于
Clean up IgnoreTest function in Fixture
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- 27 2月, 2016 1 次提交
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由 jsalling 提交于
Add extern UnityFixture in internals header. Add C89 target in Makefile clang will show these warnings but can suppress "//" with -Wno-comment.
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- 26 2月, 2016 5 次提交
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由 Mark VanderVoord 提交于
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由 jsalling 提交于
By removing the call to the Conclude function the code is simplified and doesn't depend on global state updates. Tests that are ignored after the testBody is called still output the right EOL.
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由 Mark VanderVoord 提交于
Delete function call syntax from Spy detect macros
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由 jsalling 提交于
This fixes #168. See that github.com issue for more discussion. Allows the tests to build when putchar() is defined as a macro with parenthesis around it, as in the ARM embedded gcc compiler.
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由 Mark VanderVoord 提交于
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- 25 2月, 2016 6 次提交
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由 Mark VanderVoord 提交于
Rename template for testing to be more fitting
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由 jsalling 提交于
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由 Mark VanderVoord 提交于
UnityPrintFloat overflow fixes. (Thanks pacheco017!)
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由 Matias Devenuta 提交于
With a buffer long enough, no truncation should be neccesary to format floats. Buffer length is user settable by defining UNITY_VERBOSE_NUMBER_MAX_LENGTH, otherwise a sensible default is used based on desired precision. See: http://stackoverflow.com/a/7235717
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由 Matias Devenuta 提交于
UnityPrintFloat() overflowed with some inputs (eg. FLT_MAX)
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由 Mark VanderVoord 提交于
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- 24 2月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Fix additional primitive type conversion warnings on Linux
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由 jsalling 提交于
Using gcc 4.8 on Ubuntu 14
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- 23 2月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Clean up int conversion warnings in Fixture
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- 22 2月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Delete unused Fixture internals functions for failure, ignore, & test counts
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- 19 2月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Bugfix - line numbers output by Fixture memory checks
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- 18 2月, 2016 5 次提交
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由 Mark VanderVoord 提交于
Clean up int conversion warnings in core Unity using a 32-bit build
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由 Mark VanderVoord 提交于
Move Makefile output to build/ directory in Fixture (Thanks jsalling!)
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由 Mark VanderVoord 提交于
Permissions changed back from -x for testunity.c (Thanks jsalling!)
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由 jsalling 提交于
Gets rid of warnings about extern with clang's -Weverything
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由 jsalling 提交于
Turn on -Wconversion in Makefile, fix all warnings
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- 13 2月, 2016 1 次提交
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由 jsalling 提交于
To expose warnings use -Wconversion -m32, and *not* -D UNITY_SUPPORT_64 In 32-bit mode, the variable and parameter are the same width, so sign conversion is implicit. In 64-bit, implicit conversion is clean.
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